Listen to DNS requests - c

I'm trying to listen to DNS request of browsers on my localhost.
I've wrote this code:
WSADATA wsaData;
unsigned char hostname[100];
int sockfd;
struct addrinfo hints, *servinfo, *p;
int rv;
int numbytes;
struct sockaddr_storage their_addr;
char buf[1000];
socklen_t addr_len;
memset(&hints, 0, sizeof hints);
hints.ai_family = AF_UNSPEC; // set to AF_INET to force IPv4
hints.ai_socktype = SOCK_DGRAM;
hints.ai_flags = AI_PASSIVE; // use my IP
if (WSAStartup(MAKEWORD(2,0), &wsaData) != 0)
{
fprintf(stderr, "WSAStartup failed.\n");
exit(1);
}
if ((rv = getaddrinfo(NULL, "53", &hints, &servinfo)) != 0) {
fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv));
return 1;
}
// loop through all the results and bind to the first we can
for(p = servinfo; p != NULL; p = p->ai_next) {
if ((sockfd = socket(AF_INET, SOCK_DGRAM,IPPROTO_UDP)) == -1) {
perror("listener: socket");
continue;
}
if (bind(sockfd, p->ai_addr, p->ai_addrlen) == -1) {
closesocket(sockfd);
perror("listener: bind");
continue;
}
break;
}
if (p == NULL) {
fprintf(stderr, "listener: failed to bind socket\n");
return 2;
}
freeaddrinfo(servinfo);
printf("listener: waiting to recvfrom...\n");
addr_len = sizeof their_addr;
if ((numbytes = recvfrom(sockfd, buf, 1000-1 , 0,(struct sockaddr *)&their_addr, &addr_len)) == -1) {
perror("recvfrom");
exit(1);
printf("listener: packet is %d bytes long\n", numbytes);
buf[numbytes] = '\0';
printf("listener: packet contains \"%s\"\n", buf);
}
closesocket(sockfd);
I get some weird packets of 39 bytes with some characters I can't read...And it's always getting packets on 53 also when not surfing to anything, is this not the good way to listen to dns requests?
I've changed my DNS Ip to 127.0.0.1 on windows.
Kind regards,

DNS is not a text-based protocol like HTTP, you are supposed to decode the packets. Look into RFC 1035 for details.

I've parsed like this:
pointer = substring( buffer, 14, numbytes-18);
//printf("Substring: %s \n",pointer);
//printf("listener: packet contains \"%x\"\n", buffer);
for( i = 0; i < strlen(pointer); i++)
{
// Indien kleiner als 32 dan moet het een . worden
if(pointer[i] < 32)
result[i] = '.';
// Indien groeter als 32 en kleiner als 127 is het een char
else if(pointer[i] > 32 && pointer[i] < 127)
result[i] = (char)(pointer[i]);
else
continue;
}
result[i] = '\0';
Then in your result you have something like "www.google.com".

Related

listen(): invalid argument

Trying to create a server-client application, and I'm having quite a bit of trouble setting up the connection on the server-side. After setting up the socket, and bind()ing the socket, my listen()-call fails with the error message
listen: Invalid argument
which I get from perror()-ing the case where listen() returns -1.
The synopsis of the program is the following: I use getaddrinfo() to generate a linked list of struct addrinfo's, loop through that until I find one that I can successfully create a socket with, then bind() and finally listen().
The listen() call goes as follows:
if ((status = listen(socket_fd, BACKLOG_SIZE)) == -1) {
perror("listen");
close(socket_fd);
freeaddrinfo(res);
exit(EXIT_FAILURE);
}
To be sure, I've printed the values of socket_fd and BACKLOG_SIZE, turning out to be 3 and 5, respectively. Have been debugging for hours now, and I simply cannot find out where the problem lies. Haven't found anyone with the same issue on stackOverflow, either...
Thank you in advance for any help!
Full program:
int main(int argc, char* argv[]) {
int port_no = server_usage(argc, argv);
ready_connection(port_no);
/* Synopsis:
getaddrinfo()
socket()
bind()
listen()
accept()
*/
int socket_fd = setup_socket(NULL, port_no);
struct sockaddr_storage their_addr;
socklen_t addr_size = sizeof(their_addr);
int new_fd = 0;
// Allow reuse of sockets
int activate=1;
setsockopt(socket_fd, IPPROTO_TCP, TCP_NODELAY, &activate, sizeof(int));
if ((status = bind(socket_fd, res->ai_addr, res->ai_addrlen)) == -1) {
perror("bind");
exit(EXIT_FAILURE);
}
if ((status = connect(socket_fd, res->ai_addr, res->ai_addrlen)) == -1) {
perror("connect");
close(socket_fd);
freeaddrinfo(res); // free the linked-list
exit(EXIT_FAILURE);
}
if ((status = listen(socket_fd, BACKLOG_SIZE)) == -1) {
perror("listen");
close(socket_fd);
freeaddrinfo(res); // free the linked-list
exit(EXIT_FAILURE);
}
if ((new_fd == accept(socket_fd, (struct sockaddr *)&their_addr, &addr_size)) == -1) {
perror("accept");
exit(EXIT_FAILURE);
}
char buffer[BUFSIZE];
recv(new_fd, buffer, BUFSIZE, 0);
close(socket_fd);
close(new_fd);
freeaddrinfo(res); // free the linked-list
return 0;
}
setup_socket()-function:
int setup_socket(char* hostname, int port_no) {
// hints is mask struct, p is loop variable
struct addrinfo hints, *p;
memset(&hints, 0, sizeof hints); // make sure the struct is empty
// TODO IPv6-support?
hints.ai_family = AF_INET; // only IPv4 supported
hints.ai_socktype = SOCK_STREAM; // TCP stream sockets
hints.ai_flags = AI_PASSIVE; // fill in my IP for me
char port_str[6]; // max port size is 5 digits + 0-byte
memset(port_str, 0, 6);
sprintf(port_str, "%d", port_no);
if ((status = getaddrinfo(hostname, port_str, &hints, &res)) == -1) {
fprintf(stderr, "getaddrinfo error: %s\n", gai_strerror(status));
exit(EXIT_FAILURE);
}
int socket_fd = 0;
for (p = res; p != NULL; p = p->ai_next) {
if ((socket_fd = socket(p->ai_family, p->ai_socktype, p->ai_protocol)) == -1) {
perror("socket");
exit(EXIT_FAILURE);
}
}
if (socket_fd == 0) {
errno = ENOTSOCK;
perror("no socket");
exit(EXIT_FAILURE);
}
return socket_fd;
}
You cannot connect(), then listen() on the same socket. Lose the connect().

Adding getaddrinfo() to my UDP client causes it to fail

I'm a C newbie. I'm writing a simple UDP echo server and client using the code from http://www.binarytides.com/programming-udp-sockets-c-linux/
It works perfectly. However, I have decided to add code that dynamically resolves the server name and opens on that a user-specified port. My client seems to hang on the gets() request. What am I doing wrong? The original client works just fine except for hardcoded IP and port numbers.
Relevant code follows
int main(int argc, char *argv[]) {
int sockfd, rv, i;
char buf[BUFLEN];
char message[BUFLEN];
struct addrinfo hints, *servinfo, *p;
socklen_t fromlen;
if (argc != 3) {
fprintf(stderr, "usage: %s hostname port\n", argv[0]);
exit(1);
}
memset(&hints, 0, sizeof hints);
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_DGRAM;
if ((rv = getaddrinfo(argv[1], argv[2], &hints, &servinfo)) != 0) {
die("getaddrinfo");
}
// loop through all the results and connect to the first we can
for (p = servinfo; p != NULL; p = p->ai_next) {
if ((sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol)) == -1) {
perror("client: socket");
continue;
}
break;
}
if (p == NULL)
die("client: failed to connect");
while (1) {
printf("Enter message : ");
gets(message);
//send the message
if (sendto(sockfd, message, strlen(message), 0, p->ai_addr, p->ai_addrlen) == -1)
die("sendto()");
//receive a reply and print it
//clear the buffer by filling null, it might have previously received data
memset(buf, '\0', BUFLEN);
fromlen = p->ai_addrlen;
printf("Size is %d", fromlen);
//try to receive some data, this is a blocking call
if (recvfrom(sockfd, buf, BUFLEN, 0, p->ai_addr, &fromlen) == -1)
die("recvfrom()");
puts(buf);
}
close(sockfd);
return 0;
The code that works is shown below. It uses an identical gets() call
int main(void)
{
struct sockaddr_in si_other;
int s, i, slen=sizeof(si_other);
char buf[BUFLEN];
char message[BUFLEN];
if ( (s=socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP)) == -1)
{
die("socket");
}
memset((char *) &si_other, 0, sizeof(si_other));
si_other.sin_family = AF_INET;
si_other.sin_port = htons(PORT);
if (inet_aton(SERVER , &si_other.sin_addr) == 0)
{
fprintf(stderr, "inet_aton() failed\n");
exit(1);
}
while(1)
{
printf("Enter message : ");
gets(message);
//send the message
if (sendto(s, message, strlen(message) , 0 , (struct sockaddr *) &si_other, slen)==-1)
{
die("sendto()");
}
//receive a reply and print it
//clear the buffer by filling null, it might have previously received data
memset(buf,'\0', BUFLEN);
//try to receive some data, this is a blocking call
if (recvfrom(s, buf, BUFLEN, 0, (struct sockaddr *) &si_other, &slen) == -1)
{
die("recvfrom()");
}
puts(buf);
}
close(s);
return 0;
}

How can I keep the kernel from sending RST packets from raw sockets on mac os x?

I am using raw sockets with TCP. Whenever a packet gets sent to me, my computer send a RST packet back. I tried http://udi.posterous.com/suppressing-tcp-rst-on-raw-sockets, which isn't working:
int main(void) {
struct addrinfo *info, hints, *p;
int status, sock;
memset(&hints, 0, sizeof(hints));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_flags = AI_PASSIVE;
status = getaddrinfo(NULL, "3000", &hints, &info);
if (status != 0) function_error("getaddrinfo", 1);
for (p = info; p; p = p->ai_next) {
sock = socket(p->ai_family, p->ai_socktype, p->ai_protocol);
if (sock == -1) continue;
if (bind(sock, p->ai_addr, p->ai_addrlen) == -1) continue;
break;
}
if (p == NULL) {
fprintf(stderr, "Can't connect. Error = %d\n", errno);
return 2;
}
freeaddrinfo(info);
if (listen(sock, 10) == -1)
function_error("listen", 3);
while (1) sleep(60);
close(sock);
return 0;
}
void function_error(char *func, int code) {
fprintf(stderr, "%s error: %d\n", func, errno);
exit(code);
}
How can I get it to stop? Do I need to use that code in the same process I am using the raw socket in?

Error receiving in UDP: Connection refused

I am trying to send a string HI to a server over UDP in a particular port and then to receive a response. However, after I try to get the response using recvfrom() I was stuck in blocking state. I tried using connected UDP but I got:
Error receiving in UDP: Connection refused
What could be the reasons for this? The server is not under my control, but I do know its working fine.
I have added the code
int sockfdudp;
char bufudp[MAXDATASIZE], port[6];
struct addrinfo hints, *servinfo, *p;
struct sockaddr_storage addr;
int rv;
char s[INET6_ADDRSTRLEN];
int bytes_recv, bytes_sent;
socklen_t len;
scanf("%s",port);
printf("UDP Port: %s \n", port);
// Start connecting to datagram server
memset(&hints, 0, sizeof hints);
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_DGRAM;
if ((rv = getaddrinfo(SERVER_NAME, port, &hints, &servinfo)) != 0) {
fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv));
return 1;
}
// loop through all the results and make a socket
for(p = servinfo; p != NULL; p = p->ai_next) {
if ((sockfdudp = socket(p->ai_family, p->ai_socktype,
p->ai_protocol)) == -1) {
perror("Creating datagram socket");
continue;
}
if (connect(sockfdudp, p->ai_addr, p->ai_addrlen) == -1) {
close(sockfdudp);
perror("Connecting stream socket");
continue;
}
break;
}
if (p == NULL) {
fprintf(stderr, "ClientUDP: failed to bind socket\n");
return 2;
}
freeaddrinfo(servinfo);
if ((bytes_sent = sendto(sockfdudp, UDP_MSG, strlen(UDP_MSG), 0, p->ai_addr, p->ai_addrlen)) == -1) {
perror("ClientUDP: Error sending data");
exit(1);
}
printf("Data %s sent\n", UDP_MSG );
len = sizeof(struct sockaddr_storage);
if ((bytes_recv = recvfrom(sockfdudp, bufudp, MAXDATASIZE-1, 0,(struct sockaddr*)&addr, &len)) == -1) {
perror("Error receiving in UDP");
exit(1);
}
printf("Bytes recv %d\n", bytes_recv);
bufudp[bytes_recv] = '\0';
printf("ClientUDP: Received\n %s \n",bufudp );
close(sockfdudp);
return 0;
Chances are your're sending something to a server who does not listen on that particular port.
That would cause an icmp message to be sent back , and your next recvfrom will return an error in the case where you connect the socket.
Check with tcpdump or wireshark what's going on on the wire.
My guess would be that your ip address is bad somehow, or the port is already in use somehow. UDP is connectionless, so there really isn't any "connection" to fail.

sendto() crashes with error code "Success"

My problem is quite infuriating, actually. I'll show you the code first.
/*
** listener.c -- a datagram sockets "server" demo
*/
//Original Code: Brian Hall (beej#beej.us)
//Commented and modified by Vishal Kotcherlakota (PID A07124450)
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#define MYPORT "4960" // the port users will be connecting to
#define YOURPORT "4961"
#define MAXBUFLEN 10000
// get sockaddr, IPv4 or IPv6:
void *get_in_addr(struct sockaddr *sa)
{
//If the socket address struct says it's an IPv4...
if (sa->sa_family == AF_INET) {
//...return the IPv4 variable.
return &(((struct sockaddr_in*)sa)->sin_addr);
}
//otherwise, assume it's IPv6, and get the IPv6 variable
return &(((struct sockaddr_in6*)sa)->sin6_addr);
}
int main(int argc, char *argv[])
{
int sockfd, sockfdAck; //socket file descriptor (handle)
struct addrinfo hints, *servinfo, *p, *q;
int rv;
int numbytes;
unsigned int seqNum, stateNum=0, ackNum;
struct sockaddr_storage their_addr;
struct timeval recvTime, timeStamp, latency;
char buf[MAXBUFLEN], junk[MAXBUFLEN];
size_t addr_len;
char *ackBack;
char s[INET6_ADDRSTRLEN];
if (argc != 2)
{
fprintf(stderr, "usage: <executable> <hostname>\n");
exit(0);
}
memset(&hints, 0, sizeof hints);
hints.ai_family = AF_UNSPEC; // set to AF_INET to force IPv4
hints.ai_socktype = SOCK_DGRAM;
hints.ai_flags = AI_PASSIVE; // use my IP
if ((rv = getaddrinfo(NULL, MYPORT, &hints, &servinfo)) != 0) {
fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv));
return 1;
}
// loop through all the results and bind to the first we can
for(q = servinfo; q != NULL; q = q->ai_next) {
if ((sockfd = socket(q->ai_family, q->ai_socktype,
q->ai_protocol)) == -1) {
perror("listener: socket");
continue;
}
if (bind(sockfd, q->ai_addr, q->ai_addrlen) == -1) {
close(sockfd);
perror("listener: bind");
continue;
}
break;
}
if (q == NULL) {
fprintf(stderr, "listener: failed to bind socket\n");
return 2;
}
freeaddrinfo(servinfo);
memset(&hints, 0, sizeof hints);
hints.ai_family = AF_UNSPEC; // set to AF_INET to force IPv4
hints.ai_socktype = SOCK_DGRAM;
if ((rv = getaddrinfo(argv[1], BACKPORT, &hints, &servinfo)) != 0) {
fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv));
return 1;
}
// loop through all the results and bind to the first we can
for(p = servinfo; p != NULL; p = p->ai_next) {
if ((sockfdAck = socket(p->ai_family, p->ai_socktype,
p->ai_protocol)) == -1) {
perror("listener: socket");
continue;
}
break;
}
if (p == NULL) {
fprintf(stderr, "listener: failed to bind socket\n");
return 2;
}
freeaddrinfo(servinfo);
printf("listener: waiting to recvfrom...\n");
while (1)
{
addr_len = sizeof their_addr;
if ((numbytes = recvfrom(sockfd, buf, MAXBUFLEN-1 , 0,
(struct sockaddr *)&their_addr, &addr_len)) == -1) {
perror("recvfrom");
exit(1);
}
/*printf("listener: got packet from %s\n",
inet_ntop(their_addr.ss_family,
get_in_addr((struct sockaddr *)&their_addr),
s, sizeof s));
printf("listener: packet is %d bytes long\n", numbytes);
*/
buf[numbytes] = '\0';
sscanf(buf,"%u %s",&seqNum, junk);
if (seqNum == stateNum + 1)
{
stateNum = seqNum;
printf("Ok, state is now %u.\n", stateNum);
}
ackBack = malloc(20*sizeof(char));
sprintf(ackBack, "%u acknowledged\0", stateNum);
numbytes = sendto(sockfdAck, ackBack, strlen(ackBack), 0, p->ai_addr, p->ai_addrlen);
if (numbytes == -1);
{
perror("sendto");
exit(1);
}
free(ackBack);
}
return 0;
}
Please forgive the sloppy code; I'm desperately trying to finish this assignment on time. The goal is to develop an ARQ protocol using datagram sockets. This code should work, but when I run it, I get an error sendto: Success, meaning that my sendto() call failed. I can't find documentation for this anywhere, and I'm getting to be extremely desperate.
It has nothing to do with having to bind() - in fact take a look at this syntax:
if (numbytes == -1) ; // semicolon !
{
perror("sendto");
exit(1);
}
You have a condition without the body, and then the body without the condition, which always executes (as you can observe).
Add the printf of numbytes and you will see it is set correct, there is no error.
To avoid this kind of hard-to-see errors, I generally put the opening brace immediately after the condition - then you would have spotted this immediately. But of course this is a matter of the coding convention for the company/project.

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