i created a small game - WinForm Application ( Bingo for those of you who know the game )
and i need some help please.
i was wondering how can i create a textbox that is a circle shaped.
and i do not meen to round the edges .
my goal is to show a 2-digit number in this textbox that represents the current ball that came up .
i wanted to make it circle because of the shape of a bingo ball .
can this be done ? or can you give (and show) me a different solution ?
i added my current view of the game :
Players Screen
thanks alot !
You do not actually have to have a circular label/textbox.
Get a picture of a circle in the size/color you want.
Add the circle as an image control,
then add a label on top of it with the number.
The label should have a transparent background color.
Related
I made a WPF application which render a panel that might have different texture on each side.
The model is free of rotation over all axes.
My boss asked me if would be possible to identify each panel side with a label (one digit for each side) and let it rotate with the panel... but sincerely I dunno how to achieve this, expecally to keep each label "in front" of the view point.
Any hints?
I've looked everywhere for a tutorial for this but had no luck.
What I'm trying to do is that lets say if a person has 10/100 XP I want it to show like a image progress bar.
You can make a bar for every one XP. You show them based on what they have. There aren't implemented features for progress bars.
Ill answer my 3 year old question as this post still receives views.
I'd advise using node-canvas as it's the best way to generate a buffered image to send.
Create a canvas (follow the tutorial via the README.md)
Set the width to something of your choice (ex. 500px)
Set the height to something of your choice (ex. 20px)
Calculate the percentage of the XP (ex. 10/100 would be .1 or 10%)
Fill the canvas with a height of the canvas, along with a width of the percentage (in decimal) multiplied by the width of your canvas.
Color the canvas that you filled to your choice (Should be prior to filling)
Enjoy your image generated progress bar!
I've been trying to get coordinates from Minecraft and putting them on an WPF canvas for a map viewer. However, most of it does not work and it is not centered. How would you go about with doing this?
Help is appreciated!
Update #1:
I'll be a bit more descriptive of what I want. I'd like to show positions (not images or terrain and stuff) on a WPF Canvas. What I am trying to do is making a navigation system showing lines from certain coordinates to other coordinates. One thing I've tried was making the canvas as big as a Minecraft map, but that didn't work well. https://www.codeproject.com/Articles/85603/A-WPF-custom-control-for-zooming-and-panning I've been using that with no problems, but the thing is that I want to actually translate in game coordinates to coordinates on the maps for waypoints and such.
Sorry for the lack of detail at first!
I'm having a problem that's driving me crazy for a couple hours...
Situation:
I am drawing a shape - ellipse,
then im creating a new brush - from an image,
I apply the brush to my shape,
and then I rotate the shape..
The problem is: Everthying is displaying correctly - but...
As soon as I drag the shape to the edge of the window - thats where the formular ends,
it's starting to cut of some parts of the shape.
It's simply not drawing the part that should be not visible, because overflowing the form.
But in my case, I've rotated the shape, so it's cutting the wrong part of it.
This is what it look's like. Is there a way to kinda "reset" the cliping.. Or another solution...
Solved It.
Set the parent element's width and height larger then the window is (its was HorizontalAlignment.Stretch) before.
Now you'll never reach the cliping edge of the parent
I'm building a form with two layers of controls. The bottom layer is a set of Panels with defined properties, one of which is a color different from the form background. The top layer is a set of picture boxes I'm using to display a circle. I've set the PictureBox Background to Color.Transparent, and I've offset it from the underlying Panel by one pixel to get the form to draw the underlying Panel. However, the area around the circle in the PictureBox is displaying the Form Background color, not the panel color. I don't want to draw the circle in the Panel, because I want the circles to move between Panels, and actually look like just a circle that's floating across the form independent of the Panel board underneath. Think of the effect as moving a piece on a board game (you see the peg move across the board, possibly on a diagonal not following the normal game path, then stop in a place on the game).
How can I get the PictureBox to have the underlying Form and panels show through, not just the form background color? I'm using C# Visual Studio 2010, and I'm not a terribly experienced programmer, so a code example would be helpful. An image of the form is at:
http://www.imageurlhost.com/images/salgmpcxvcz830c3flt.jpg
Found a way around the problem. I got rid of the Panels for the spaces in the game, and instead drew them as rectangles on the form's background image.