How do I populate socket address properly? - c

I'm sending a ICMP packet through a socket in iOS:
struct sockaddr         hostAddress;
self->hostAddress.sa_family = AF_INET;
inet_pton(AF_INET, "173.194.67.93", &self->hostAddress.sa_data);
Then, I open the socket and I send the packet:
bytesSent = sendto(
CFSocketGetNative(self->_socket),
[packet bytes],
[packet length],
0,
&self->hostAddress,
sizeof(self->hostAddress)
);
When I see the packet in WireShark, it's being sent to "67.93.0.0", instead to "173.194.67.93".
Where could be the problem?

inet_pton(AF_INET, ...);
should take a struct in_addr as the 3rd argument (see docs).
You're giving it sa_data, from
struct sockaddr {
unsigned short sa_family; // address family, AF_xxx
char sa_data[14]; // 14 bytes of protocol address
};
which is really treated as:
struct sockaddr_in {
short sin_family; // e.g. AF_INET, AF_INET6
unsigned short sin_port; // e.g. htons(3490)
struct in_addr sin_addr; // see struct in_addr, below
char sin_zero[8]; // zero this if you want to
};
So, the first 16 bits are going in the port, the second 16 bits of the IPV4 address are actually making it into sin_addr, and the rest appears to be zero-initialized.
You should be doing this (I'll put loads of casts in for clarity)
struct sockaddr *addr = &self->hostAddress; // generic address
struct sockaddr_in *ipv4 = (struct sockaddr_in *)addr; // downcast to ipv4
inet_pton(AF_INET, "173.194.67.93", &ipv4->sin_addr);

Related

One Question Basic TCP/IP programming use bind() function

int serv_sock;
struct socckaddr_in serv_addr;
char *serv_port = "9190";
/*make server socket*/
serv_sock = socket(PF_INET, SOCK_STREAM, 0);
/*serv_addr struct init*/
memset(&serv_addr, 0, sizeof(serv_addr));
serv_addr.sin_faimily = AF_INET;
serv_addr.sin_addr.s_addr=htonl(INADDR_ANY);
serv_addr.sin_port=htons(atoi(serv_port));
**bind(serv_sock, (struct sockaddr *)&serv_addr, sizeof(serv_addr));**
i don't understand that why use (struct sockaddr *) ?
why can't wrote bind(serv_sock, &serv_addr, sizeof(serv_addr)); ?
why add (struct sockaddr *) type ? i don't understand
what's mean (struct sockaddr *) ?
So, i did one example
struct a {
int a;
int b;
};
int i = 10;
struct a b;
b.a = 10;
b.b = 20;
printf("%d \n", b.a); // A sentence
printf("%d \n", (struct a*)b.a); // B sentence
it returned 10, 10; i don't understand why use '(struct a*)'..
i don't understand a,b sentence difference
i want I would like to know the difference between the type with and without '*'.
The expression &serv_addr has type struct sockaddr_in *.
However, the function bind expects that the argument has type struct socckaddr *. This is a generic type for many address families.
The * character in this context indicates a pointer.
From the manual:
The actual structure passed for the addr argument will depend on the address family. The sockaddr structure is defined as something like:
struct sockaddr {
sa_family_t sa_family;
char sa_data[14];
}
While the manual describes struct sockaddr_in as:
struct sockaddr_in {
sa_family_t sin_family; /* address family: AF_INET */
in_port_t sin_port; /* port in network byte order */
struct in_addr sin_addr; /* internet address */
};
The reason the the generic type exists is that IPv4 is not the only address family that exists.
The manual describes the IPv6 version:
struct sockaddr_in6 {
sa_family_t sin6_family; /* AF_INET6 */
in_port_t sin6_port; /* port number */
uint32_t sin6_flowinfo; /* IPv6 flow information */
struct in6_addr sin6_addr; /* IPv6 address */
uint32_t sin6_scope_id; /* Scope ID (new in 2.4) */
};
Note that the all start with a sa_family_t member, which describes which family is being represented. The struct sockaddr sa_data member is the "payload" of the struct.
Directly passing a struct sockaddr_in * or struct sockaddr_in6 * when struct sockaddr * is expected would cause a warning/error. The (struct sockaddr *) explicitly converts the pointer to the type struct sockaddr *, which bind expects.
The statement
printf("%d \n", (struct a*)b.a);
is not valid. You take an integer, convert it to a pointer to a struct, then tell printf to interpret that argument as an integer.

Determine if ipv4 or ipv6 data structure

In a kernel module, given a struct sockaddr with sa_family initialized as AF_UNSPEC, how can I reliably determine if it is a struct sockaddr_in or struct sockaddr_in6? On Linux 3.16.0-4-686-pae (x86).
struct sockaddr {
unsigned short sa_family; // AF_UNSPEC
char sa_data[14]; // ?
};
struct sockaddr_in {
unsigned short sin_family;
unsigned short sin_port;
struct in_addr sin_addr;
char sin_zero[8];
};
struct sockaddr_in6 {
unsigned short sin6_family;
unsigned short sin6_port;
unsigned int sin6_flowinfo;
struct in6_addr sin6_addr;
unsigned int sin6_scope_id;
};
Usually, when something calls into the kernel and gives a struct sockaddr, it also has to give the length of the struct sockaddr. For example, see sendto():
ssize_t sendto (int sockfd, const void *buf, size_t buflen, int flags,
const struct sockaddr *addr, socklen_t addrlen);
Using the size of the buffer, you ought to be able to get a good guess as to what type of sockaddr you need to use:
if (addr.sa_family == AF_UNSPEC) {
switch (addrlen) {
case sizeof (struct sockaddr_in): {
addr.sa_family = AF_INET;
break;
}
case sizeof (struct sockaddr_in6): {
addr.sa_family = AF_INET6;
break;
}
default: {
// handle error
break;
}
}
}
In an ideal world, the sa_family would be set to seither AF_INET (IPv4) or AF_INET6 (IPv6) already, but unfortunately that doesn't appear to be the case here.

In which field is the numeric (byte) ip addressed stored?

I am wondering in which field is the numeric 32 bit representation of the ip address stored in.
you have the following structures from the API:
struct in_addr {
uint32_t s_addr;
}
struct sockaddr_in {
...
...
struct in_addr sin_addr;
...
}
And I have the following code:
struct addrinfo addrCriteria;
memset(&addrCriteria, 0, sizeof(addrCriteria));
addrCriteria.ai_family = AF_INET;
addrCriteria.ai_socktype = SOCK_STREAM;
addrCriteria.ai_protocol = IPPROTO_TCP;
struct addrinfo *addrList;
int rtnVal = getaddrinfo(serverIP, portNumber, &addrCriteria, &addrList);
if (rtnVal != 0) {
printf("getaddrinfo() failed\n");
exit(1);
}
numericAddress = &((struct sockaddr_in *) addrList->ai_addr)->sin_addr;
addrList->sin_port = htons(servPort);
Please look at the line in bold. I would like to save the bit representation of the ip address in the variable named numericAddress.
numericAddress is initialized as void *numericAddress;
My question is, do I need to access the variable s_addr, which is a field in the in_addr struct, or is it sufficient to use sin_addr to access the bit value?

Can recvfrom function from Socket extract the sender IP address?

We know the Recvfrom function has following synopses
SYNOPSIS
#include <sys/socket.h>
int recvfrom(int s, void *buf, size_t len, int flags, struct sockaddr *from, socklen_t *fromlen);
The from has the struct of sockaddr.
struct sockaddr {
__uint8_t sa_len; // total length
sa_family_t sa_family; // [XSI] address family
char sa_data[14]; // [XSI] addr value (actually larger)
};
But sockaddr doesn't seem to able to hold IP address.
Shouldn't recvfrom be using struct socaddr_in * from because
struct sockaddr_in {
__uint8_t sin_len;
sa_family_t sin_family;
in_port_t sin_port;
struct in_addr sin_addr;
char sin_zero[8];
};
And sin_addr will give the IP address. Is that a valid assumption?
The from parameter is defined as sockaddr* for historic reasons, to support legacy code that predates IPv6. sock_addr is fairly agnostic, but it also is not large enough to handle newer socket types. Any socket function that has a sockaddr* parameter actually expects whatever sockaddr-based struct is appropriate for the type of socket that is being used.
If you read from an IPv4 socket, it expects a sockaddr_in*, eg:
struct sockaddr_in from;
socklen_t len = sizeof(from);
recvfrom(s, ..., (struct sockaddr*)&from, &len);
// use from.sin_addr and from.sin_port as needed...
If you read from an IPv6 socket, it expects a sockaddr_in6* instead, eg:
struct sockaddr_in6 from;
socklen_t len = sizeof(from);
recvfrom(s, ..., (struct sockaddr*)&from, &len);
// use from.sin6_addr and from.sin6_port as needed...
If you want to write code that supports multiple protocols, use sockaddr_storage and type-cast as needed, eg:
struct sockaddr_storage from;
socklen_t len = sizeof(from);
recvfrom(s, ..., (struct sockaddr*)&from, &len);
switch (from.ss_family)
{
case AF_INET:
// use ((struct sockaddr_in*)&from) as needed...
break;
case AF_INET6:
// use ((struct sockaddr_in6*)&from) as needed...
break;
...
}
The same applies to other sockaddr-based functions, including connect(), bind(), accept() and sendto().
You can proceed as follows:
struct scokaddr_in A;
char buf[200];
int len;
recvfrom(fd, buf, 200, 0, (struct sockaddr*)&A, &len);
//from ip-address is stored in A.sin_addr...
If you wanted to save the IP address as a string, you could use the inet_ntop() function. Beej's guide provides some usefull info about how to use it, with IP-version agnostic examples.

Is it possible to cast struct to another?

Any one could describe how (struct sockaddr *)&server works here? Is it possible to cast bigger struct to smaller struct?
See these structs:
// IPv4 AF_INET sockets:
struct sockaddr_in {
short sin_family; // e.g. AF_INET, AF_INET6
unsigned short sin_port; // e.g. htons(3490)
struct in_addr sin_addr; // see struct in_addr, below
char sin_zero[8]; // zero this if you want to
};
struct in_addr {
unsigned long s_addr; // load with inet_pton()
};
struct sockaddr {
unsigned short sa_family; // address family, AF_xxx
char sa_data[14]; // 14 bytes of protocol address
};
This is the main program:
int main(int argc , char *argv[])
{
int socket_desc;
struct sockaddr_in server;
//Create socket
socket_desc = socket(AF_INET , SOCK_STREAM , 0);
if (socket_desc == -1)
{
printf("Could not create socket");
}
server.sin_addr.s_addr = inet_addr("74.125.235.20");
server.sin_family = AF_INET;
server.sin_port = htons( 80 );
//Connect to remote server
if (connect(socket_desc , (struct sockaddr *)&server , sizeof(server)) < 0)
{
puts("connect error");
return 1;
}
puts("Connected");
return 0;
}
This is refered as Type Punning. Here, both structures have the same size, so there is no question of struct size. Although you can cast almost anything to anything, doing it with structures is error-prone.
This is C's form of "inheritance" (notice the quotes). This works because C does not care about the underlying data in an address, just what you represent it as.
The function determines what structure it actually is by using the sa_family field, and casting it into the proper sockaddr_in inside the function.
You can cast sockaddr_in to sockaddr, but you cannot usually cast ANY struct to ANY other and assume that things will work properly.
In C, it's possible to cast anything to anything. You could even omit the cast to (struct sockaddr*), and probably just get a compiler warning.

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