WinAVR and native Windows console apps - file

I'm not that experienced with C, but I've been happily hacking firmware on some hobby projects using WinAVR. I'm visually impaired so I prefer using make files and the command line, instead of a graphically confusing IDE.
Sometimes I want to thrash out an algorithm at the Windows console prompt, with a few printf statements to show me what's happening. But I don't want to install a native Windows variant of GCC and mess up my working WinAVR installation.
What's the best way to proceed?

i think http://www.cygwin.com/ would be a great choice.. you can install cygwin and then install gcc install cygwin. you can have all the unix tools if you want

Related

How to correctly run Cuda toolkit in Ubuntu in the WSL (eventually to be used for YOLO)?

I followed the tutorial here from the Medium: https://medium.com/#GuruAtWork/setup-fastai-ubuntu-on-windows-10-44ca50b13a9
I was following it well until a MinGW was used for command lines. I am not sure how they went about doing this as the only way I could get nvcc to work is with sudo apt install nvidia-cuda-toolkit. However, this does not seem to complete the same thing as their tool kit is installed as if the exe was just run with Windows. However, that, of course, doesn't work with the Ubuntu. Let me know what you think, thank you.
AFAIK it's just not possible right now to do so from WSL. The link from Medium only sets it up for the Git bash prompt, which is not the same as WSL.

What settings to use when installing MinGW-W64 to build FuTTY?

I want to build FuTTY.
The original author uses Visual Studio, I want to avoid that. I found out that apparently I have to:
Add MinGW/bin and MinGW/msys/1.0/bin to the PATH
run perl mkfiles.plto restore some missing makefiles
Remove -mno-cygwin from Makefile.cyg
Add XFLAGS = -DCOVERITY to Makefile.cyg
run make -f Makefile.cyg putty.exe from the windows directory
This works for building the original PuTTY, but is not enough for FuTTY.
It complains that KEY_WOW64_32KEY is undeclared. When I googled that, I found that apparently this means you need MinGW-W64.
At this point I'm making wild guesses, but I think the selector shown below means that the MinGW-W64 project is about making all kinds of toolchains run on Windows 64 bit and if I want something that works with PuTTY's MinGW makefile, I need this:
Right? So after downloading that, I am presented with questions I cannot answer:
I'm using more handy tool chain distribution MSYS2

Compiling C Source with Makefile in Windows

I'm trying to compile a downloaded program in Windows. The program is usually run in Linux, but is programmed to also run in Windows (the code has #if defined(_WIN32)'s in it, and claims to work with borland free tools). When I try to use make from the command line, it tells me "Incorrect command line argument: -C". In the makefile, there are many lines that say "make -C" followed by a directory name. Does this syntax not work in Windows? What is a correct way to do this? Is there any way to compile this for native use in Windows with this makefile?
Windows itself doesn't come with a make utility. Microsoft does have a 'make' utility that comes with their development tools (such as Visual Studio, the Platform SDK, or the Windows Driver Kit) but it's called nmake.
You probably need GNU make to process those makefiles. you can get a copy for Windows here:
http://unxutils.sourceforge.net/
However, if the makefile isn't written to be able to be run on Windows, it'll probably not work well. You'll also need to make sure you have whatever other development tools the makefile calls upon (maybe the Borland compiler or GCC), and there may be other configuration that needs to be done specific to the project you want to build. It's probably not a matter of just having the correct make utility.
-C is "change working directory" only for the gmake command (from the GNU package). You should take a look in the manual for your Make-Utility and see, wheather it supports something äquivalent.
Peter
Are you using cygwin?
Are there any instructions for installing on windows(perhaphs in a README file)?

How to install C Compiler to Eclipse?

I have install the C/C++ CDT Version of Eclipse.
After making a HelloWorld.c file and get the code in there I get an error of "Launch failed. Binary not found".
I found in google that my Eclipse miss the compiler and I install MinGW on my computer and add the path to env variables (tested it with "gcc -v" in cmd and succeded).
But poorly it get the same Launch Failed error - any ideas, what step I forgot?
Some things to check:
1.) MinGW tools are installed as well. Make sure you have the C compiler and the Make program
2.) Check your Environment variables. Make sure both the compiler and Make are on the path.
3.) Eclipse is a temperamental beast at times, don't lose heart :-)
4.) If you're looking for a good IDE (without care for ideological concerns), might be worth looking at Bloodshed C++ IDE and Visual C++ 2010 express (or whatever they call their free version).
5.) Check the options menu in Eclipse to make sure it's looking at the correct environment variables for finding the Path.
IMHO, the simplest setup for eclipse on windows these days is cygwin - it seems to have been updated more recently than mingw, and works better.
Go to http://www.cygwin.com/, download the installer, select the default directory of c:\cygwin. Select 'All users'.
When it offers a list of packages, select 'gcc', 'binutils' and 'make' under the 'devel' category.
Add c:\cygwin\bin to your windows environment PATH.
Make sure Eclipse knows where to find your gcc compiler. An easier way would be to use EasyEclipse until you are more comfortable with your dev env.
I needed to move from the MinGW gcc to the CygWin gcc - all the C++2011 works and others say it is a better option too. Download the CygWin binaries etc. and then open up Eclipse.
In project properties, C/C++ Build -> Environment and set the CYGWIN_HOME variable. This worked fine for me on Eclipse Kepler Windows 7 (64Bit)
I also put the cygwin bin directory at the front of my Windows PATH variable.
Full details here:
http://help.eclipse.org/indigo/index.jsp?topic=%2Forg.eclipse.cdt.doc.user%2Fconcepts%2Fcdt_o_home.htm
You can try installing wascana. It automatically set up GNU compiler for you on Windows.

How do I compile a .c file on my Mac?

How do I compile a .c file on my Mac?
You'll need to get a compiler. The easiest way is probably to install XCode development environment from the CDs/DVDs you got with your Mac, which will give you gcc.
Then you should be able compile it like
gcc -o mybinaryfile mysourcefile.c
You will need to install the Apple Developer Tools. Once you have done that, the easiest thing is to either use the Xcode IDE or use gcc, or nowadays better cc (the clang LLVM compiler), from the command line.
According to Apple's site, the latest version of Xcode (3.2.1) only runs on Snow Leopard (10.6) so if you have an earlier version of OS X you will need to use an older version of Xcode. Your Mac should have come with a Developer Tools DVD which will contain a version that should run on your system. Also, the Apple Developer Tools site still has older versions available for download. Xcode 3.1.4 should run on Leopard (10.5).
In 2017, this will do it:
cc myfile.c
Just for the record in modern times,
for 2017 !
1 - Just have updated Xcode on your machine as you normally do
2 - Open terminal and
$ xcode-select --install
it will perform a short install of a minute or two.
3 - Launch Xcode. "New" "Project" ... you have to choose "Command line tool"
Note - confusingly this is under the "macOS" tab.
Select "C" language on the next screen...
4- You'll be asked to save the project somewhere on your desktop. The name you give the project here is just the name of the folder that will hold the project. It does not have any importance in the actual software.
5 - You're golden! You can now enjoy c with Mac and Xcode.
You can use gcc, in Terminal, by doing gcc -c tat.c -o tst
however, it doesn't come installed by default. You have to install the XCode package from tour install disc or download from http://developer.apple.com
Here is where to download past developer tools from, which includes XCode 3.1, 3.0, 2.5 ...
http://connect.apple.com/cgi-bin/WebObjects/MemberSite.woa/wo/5.1.17.2.1.3.3.1.0.1.1.0.3.3.3.3.1
Ondrasej is the "most right" here, IMO.
There are also gui-er ways to do it, without resorting to Xcode. I like TryC.
Mac OS X includes Developer Tools, a developing environment for making
Macintosh applications. However, if someone wants to study programming
using C, Xcode is too big and too complicated for beginners, to write
a small sample program. TryC is very suitable for beginners.
You don't need to launch a huge Xcode application, or type unfamiliar
commands in Terminal. Using TryC, you can write, compile and run a C,
C++ and Ruby program just like TextEdit. It's only available to
compile one source code file but it's enough for trying sample
programs.
Use the gcc compiler. This assumes that you have the developer tools installed.
STEP 1
Just check wheater your MacBook has the compiler or not using this command 👉🏻 clang --version in your command line interface. If the tool exists then you will be able to see the version like this
STEP 2
Next, go to the directory where your source code exists using CMD Interface, then run the command make "filename" without the .c extension.
STEP 3
The final command to run your source code after compiling it is ./filename without the .c extension.
This is how you can compile and run your program on the Macintosh system.

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