Converting ICONs in WPF to drawings - wpf

I have a GUI that uses a treeview which renders data objects into rows, including icons to denote object type etc for each row. Im noticing that the addition of the icon files into each row slows down the load and render a lot so Im toying with the idea of rewriting the icons as drawings. Ive done one proof of concept and mimicked an icon with the following
<Border Width="15" Height="15" BorderThickness="0" CornerRadius="4,4,4,4" Background="#22bb22" VerticalAlignment="Center">
<Path StrokeThickness="1.5" Stroke="#FFFFFFFF" Data="M 2,4 C 2,4 10,4 9,12 M 2,7 C 2,7 7,7 6,12 M 2,10.5 L 4,10.5"/>
</Border>
However I can't see how to include this as a static resource in my XAML. I want to load this drawing once and to re-use it throughout the application without having to redraw each time. Ive done something similar with images, creating a resource dictionary, then having a StaticResourceExtension class to look up via a key in that dictionary to find the image in the cache, and bind that to the source of the image tag. eg
<Image Source="{y:ImageStaticResource {Binding IconString}}" Margin="0,0,0,0"></Image>
ImageStaticResource is my custom class, and the IconString property of the datacontext is the key that looks up in the dictionary, which returns a string of the location of the image. This works and works very well. But I want to do something similar with these drawings but cant quite figure out how. Ive created a new Static Resource extension that does exactly the same but loads a different resource dictionary, the first entry of which is as follows
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Border x:Key="Default" Width="15" Height="15" BorderThickness="0"></Border>
<Border x:Key="..\Resources\Images\AccountOnly.ico" Width="15" Height="15" BorderThickness="0" CornerRadius="4,4,4,4" Background="#22bb22" VerticalAlignment="Center">
<Path StrokeThickness="1.5" Stroke="#FFFFFFFF" Data="M 2,4 C 2,4 10,4 9,12 M 2,7 C 2,7 7,7 6,12 M 2,10.5 L 4,10.5"/>
</Border>
</ResourceDictionary>
So I am hoping to look up this bordered drawing by key (as all icons can be represented by a border surrounding a drawing but cannot figure out what to do. Can anyone offer suggestions?

You could achieve the same visual result by filling a Rectangle control with a DrawingBrush that is defined as resource:
<Window.Resources>
<DrawingBrush x:Key="SomeIcon" Stretch="None">
<DrawingBrush.Drawing>
<DrawingGroup>
<GeometryDrawing Brush="#22bb22">
<GeometryDrawing.Geometry>
<RectangleGeometry Rect="0,0,15,15" RadiusX="4" RadiusY="4"/>
</GeometryDrawing.Geometry>
</GeometryDrawing>
<GeometryDrawing Geometry="M 2,4 C 2,4 10,4 9,12 M 2,7 C 2,7 7,7 6,12 M 2,10.5 L 4,10.5">
<GeometryDrawing.Pen>
<Pen Brush="#FFFFFFFF" Thickness="1.5"/>
</GeometryDrawing.Pen>
</GeometryDrawing>
</DrawingGroup>
</DrawingBrush.Drawing>
</DrawingBrush>
</Window.Resources>
...
<Rectangle Width="15" Height="15" Fill="{StaticResource SomeIcon}"/>

To "place" your Border that is in Resources somewhere in the visual tree....use the ContentControl, or ContentPresenter...and reference your keyed resource.
<ContentControl Content="{StaticResource Default}"/>
or
<ContentControl Content="{StaticResource ..\Resources\Images\AccountOnly.ico}"/>
(note the key name you have used on your second Border is a little unconventional)
However, you'll run into a problem doing that once you try and use the Border more than once i.e. the "specified element is already the logical child of another element".
You can mark the Resource with x:Shared="False", so that a new instance is created for each reference...but then you might be back to square one i.e. inefficient rendering.
You could alternatively consider creating your own FrameworkElement derived class tailored specifically to do the minimum required to render your "icon", and optimize any shared data.
Try and avoid any heavier-weight "Control" derived classes if possible if you don't need the flexibility of templates.

Related

XAML icons in menu items look shifted

I would like to use Visual Studio 2022 Image Library in my project. The one that the VS2022 IDE uses (surprise!). But when I add an icon to a menu item, it doesn't look as pretty as it does in a VS menu:
<MenuItem.Icon>
<Rectangle Width="16" Height="16">
<Rectangle.Fill>
<DrawingBrush>
<DrawingBrush.Drawing>
<DrawingGroup>
<GeometryDrawing Brush="{DynamicResource canvas}" Geometry="F1M16,16H0V0H16Z" />
<DrawingGroup Opacity="{DynamicResource cls-1}">
<GeometryDrawing Brush="{DynamicResource light-defaultgrey-10}" Geometry="F1M14.5,4.5v10H3.5V7.95A4.984,4.984,0,0,0,8,3a4.966,4.966,0,0,0-.254-1.5H11.5Z" />
<GeometryDrawing Brush="{DynamicResource light-defaultgrey}" Geometry="F1M15,4.5v10l-.5.5H3.5L3,14.5V8a4.988,4.988,0,0,0,1-.1V14H14V5H11V2H7.9a4.968,4.968,0,0,0-.321-1H11.5l.354.146,3,3Z" />
</DrawingGroup>
<GeometryDrawing Brush="{DynamicResource light-yellow}" Geometry="F1M3,2,3,0H4L4,2l-.5.5Zm.5,2.5L3,5V7H4V5Zm1-1L5,4,7,4V3L5,3Zm-2,0L2,3,0,3V4L2,4Zm1.708-.7h.708L6.328,1.378,5.62.671,4.208,2.088ZM2.792,4.206H2.085L.673,5.623l.707.706L2.793,4.913Zm1.414,0v.708L5.623,6.328l.706-.708L4.913,4.208ZM2.794,2.792V2.085L1.378.673.671,1.38,2.088,2.793Z" />
</DrawingGroup>
</DrawingBrush.Drawing>
</DrawingBrush>
</Rectangle.Fill>
</Rectangle>
</MenuItem.Icon>
Compare the IDE's and my renders (scaled):
As you can see, my icons seem to be shifted horizontally by a fraction of a pixel. Perhaps it's just because Microsoft guys used PNG instead of XAML.
I've tried adding SnapsToDevicePixels wherever possible, but it doesn't change anything. Obviously, specifying a correct offset will be enough for the solution, but I don't know that offset. And I don't want to look through the Magnifier every time I add a new icon to make sure I need to subtract a hundredth of a pixel from the offset I guessed.
Could you suggest an elegant solution to removing the subpixel effect when rendering these XAML icons?

How to create and use ResourceDictionary of external XAML images

I would like to use icons from Visual Studio icon set for a WPF app and I would like to do it properly using ResourceDictionaries, but it seems more challenging than I thought.
The example icon is a ViewBox provided in a separate XAML file, it's named home_16x.xaml and the XAML content looks like this:
<Viewbox Width="16" Height="16" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<Rectangle Width="16" Height="16">
<Rectangle.Fill>
<DrawingBrush>
<DrawingBrush.Drawing>
<DrawingGroup>
<DrawingGroup.Children>
<GeometryDrawing Brush="#00FFFFFF" Geometry="F1M16,16L0,16 0,0 16,0z" />
<GeometryDrawing Brush="#FFF6F6F6" Geometry="F1M7.8786,-0.000199999999999534L-0.000399999999999956,7.8798 -0.000399999999999956,9.4138 0.9996,10.4138 0.9996,15.9998 15.0006,15.9998 15.0006,10.4138 16.0006,9.4138 16.0006,7.8798 8.1206,-0.000199999999999534z" />
<GeometryDrawing Brush="#FFF0EFF1" Geometry="F1M13,14L10,14 10,9 6,9 6,14 3,14 3,7.707 8,2.707 13,7.707z" />
<GeometryDrawing Brush="#FF424242" Geometry="F1M0.6462,8.6461L1.3532,9.3531 2.0002,8.7071 2.0002,15.0001 7.0002,15.0001 7.0002,10.0001 9.0002,10.0001 9.0002,15.0001 14.0002,15.0001 14.0002,8.7071 14.6462,9.3531 15.3532,8.6461 8.0002,1.2931z M3.0002,7.7071L8.0002,2.7071 12.9992,7.7071 12.9992,14.0001 10.0002,14.0001 10.0002,9.0001 6.0002,9.0001 6.0002,14.0001 3.0002,14.0001z" />
</DrawingGroup.Children>
</DrawingGroup>
</DrawingBrush.Drawing>
</DrawingBrush>
</Rectangle.Fill>
</Rectangle>
</Viewbox>
If I use the following on my page then it works, but that's not what I am after. It doesn't seem elegant and I would like to keep the option open for switching ResourceDictionaries (for themes).
<Viewbox Width="400" Height="400">
<Frame Source="\Media\Icons\Home_16x.xaml"/>
</Viewbox>
It also shows the following in design view, which is quite confusing:
I would really like to be able to build a dictionary of the icons, that I could call with something like (or cleaner, if possible):
<Viewbox Width="400" Height="400">
<Frame Content="{StaticResource ResourceKey=Icons.Home}"/>
</Viewbox>
My current Icons ResourceDictionary looks like this:
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Viewbox x:Key="Home">
<Viewbox.Resources>
<ResourceDictionary>
<Frame x:Key="Home" Source="\Media\Icons\Home_16x.xaml"/>
</ResourceDictionary>
</Viewbox.Resources>
</Viewbox>
</ResourceDictionary>
I admit I am quite lost. Any help would be much appreciated.
If you use a visualbrush on say a rectangle as fill, that will stretch to whatever size the rectangle is.
Hence you could have a visualbrush in a resource dictionary:
<DrawingBrush x:Key="HomeBrush">
<DrawingBrush.Drawing>
<DrawingGroup>
<DrawingGroup.Children>
<GeometryDrawing Brush="#00FFFFFF" Geometry="F1M16,16L0,16 0,0 16,0z" />
<GeometryDrawing Brush="#FFF6F6F6" Geometry="F1M7.8786,-0.000199999999999534L-0.000399999999999956,7.8798 -0.000399999999999956,9.4138 0.9996,10.4138 0.9996,15.9998 15.0006,15.9998 15.0006,10.4138 16.0006,9.4138 16.0006,7.8798 8.1206,-0.000199999999999534z" />
<GeometryDrawing Brush="#FFF0EFF1" Geometry="F1M13,14L10,14 10,9 6,9 6,14 3,14 3,7.707 8,2.707 13,7.707z" />
<GeometryDrawing Brush="#FF424242" Geometry="F1M0.6462,8.6461L1.3532,9.3531 2.0002,8.7071 2.0002,15.0001 7.0002,15.0001 7.0002,10.0001 9.0002,10.0001 9.0002,15.0001 14.0002,15.0001 14.0002,8.7071 14.6462,9.3531 15.3532,8.6461 8.0002,1.2931z M3.0002,7.7071L8.0002,2.7071 12.9992,7.7071 12.9992,14.0001 10.0002,14.0001 10.0002,9.0001 6.0002,9.0001 6.0002,14.0001 3.0002,14.0001z" />
</DrawingGroup.Children>
</DrawingGroup>
</DrawingBrush.Drawing>
</DrawingBrush>
And use that:
<Rectangle Fill="{StaticResource HomeBrush}" Width="16" Height="16"/>
Or you could let your rectangle fill whatever cell of a grid it's in and omit width and height.
You don't need a viewbox to scale vectors, they can stretch.
You can also use a visualbrush within a path. The path can define one shape with a geometry ( which could be from a resource ) and within that your drawingbrush could put another geometry drawing with a different colour.
An example geometry out a resource file I have:
<Geometry x:Key="BeeIcon">
M15.551045,25.144995L16.748029,25.144995 ....
</Geometry>
I removed a big chunk of the geometry there.
That BeeIcon can then be re-used in different drawinggroups which is useful if you want to construct icons with several parts.
Brushes and colours for them can also be from a resource dictionary so you can switch them out for different themes or branding.

How to share vector icon while being able to change Fill brush

In .Net 4.6, I use shared vector icons implemented as Path in Canvas in a global xaml like this:
<ResourceDictionary ...>
<Canvas x:Key="mSearchCanvas" x:Shared="False" Width="24" Height="24">
<Path Data="M9.5,3A6.5,6.5 0 0,1 16,9.5..." Fill="Black" />
</Canvas>
</ResourceDictionary
I can then reuse these icons in several applications using:
<Viewbox Width="16" Height="16" Child="{StaticResource mPencilCanvas}"/>
It works well but I'd like to use the same icon/Canvas with different Fill brushes.
Is there a simple way to override Fill property with new value?

Precise OpacityMask

Suppose I need to set an opacity mask on a WPF control that highlights a portion of it in precise position (suppose a 50x50 square at (50;50) position). To do that I create a DrawingGroup containing 2 GeometryDrawing objects: 1 semi-transparent rectangle for the whole actual size of the control and 1 opaque rectangle for highlighted area. Then I create a DrawingBrush from this DrawingGroup, set it's Stretch property to None and set this brush as OpacityMask of the control that needs to be masked.
All this works fine while nothing is "sticking" out of bounds of said control. But if control draws something outside of it's bounds the outer point becomes a starting point from where opacity mask is applied (if the brush is aligned to that side) and the whole mask shifts by that distance resulting in unexpected behavior.
I can't seem to find a way to force mask to be applied from control's bounds or at least get the actual bounds of the control (including sticking parts) so I can adjust my mask accordingly.
Any ideas highly appreciated!
Update: Here's a simple test-case XAML and screenshots demonstrating the issue:
We have 2 nested Borders and Canvas in the last one with the above mentioned square:
<Border Padding="20" Background="DarkGray" Width="240" Height="240">
<Border Background="LightBlue">
<Canvas>
<Rectangle Canvas.Left="50" Canvas.Top="50" Width="50" Height="50"
Stroke="Red" StrokeThickness="2"
Fill="White"
/>
</Canvas>
</Border>
</Border>
Here's how it looks:
(source: ailon.org)
Now we add an OpacityMask to the second border so that every part of it except our square is semi-transparent:
<Border.OpacityMask>
<DrawingBrush Stretch="None" AlignmentX="Left" AlignmentY="Top">
<DrawingBrush.Drawing>
<DrawingGroup>
<GeometryDrawing Brush="#30000000">
<GeometryDrawing.Geometry>
<RectangleGeometry Rect="0,0,200,200" />
</GeometryDrawing.Geometry>
</GeometryDrawing>
<GeometryDrawing Brush="Black">
<GeometryDrawing.Geometry>
<RectangleGeometry Rect="50,50,50,50" />
</GeometryDrawing.Geometry>
</GeometryDrawing>
</DrawingGroup>
</DrawingBrush.Drawing>
</DrawingBrush>
</Border.OpacityMask>
Everything looks as expected:
(source: ailon.org)
And now we add a line to the canvas that sticks 10 pixels out on the left of our border:
<Line X1="-10" Y1="150" X2="120" Y2="150"
Stroke="Red" StrokeThickness="2"
/>
And the mask shifts 10 pixels to the left:
(source: ailon.org)
Update2: As a workaround I add a ridiculously large transparent rectangle outside of bounds and adjust my mask accordingly but that is a really nasty workaround.
Update3: Note: The canvas with rectangle and line is there just as an example of some object that has something outside of it bounds. In context of this sample it should be treated as some sort of a black box. You can't change it's properties to solve the general issue. This would be the same as just moving the line so it doesn't stick out.
Interesting issue indeed - here's what I've figured: The effect you are experiencing seems to be determined by the Viewport concept/behavior of TileBrush (see Viewbox too for the complete picture). Apparently the implicit bounding box of a FrameworkElement (i.e. the Canvas in your case) is affected/expanded by elements sticking out of bounds in a subtle way, that is, the dimensions of the box expand but the coordinate system of the box does not scale, rather expands too into the out of bounds direction.
It might be easier to illustrate that graphically, but due to time constraints I'll just offer a solution first and will explain the steps I've taken for the moment in order to get you started:
Solution:
<Border Background="LightBlue" Width="198" Height="198">
<Border.OpacityMask>
<DrawingBrush Stretch="None" AlignmentX="Center" AlignmentY="Center"
Viewport="-10,0,222,202" ViewportUnits="Absolute">
<DrawingBrush.Drawing>
<DrawingGroup>
<GeometryDrawing Brush="#30000000">
<GeometryDrawing.Geometry>
<RectangleGeometry Rect="-10,0,220,200" />
</GeometryDrawing.Geometry>
</GeometryDrawing>
<GeometryDrawing Brush="Black">...</GeometryDrawing>
</DrawingGroup>
</DrawingBrush.Drawing>
</DrawingBrush>
</Border.OpacityMask>
<Canvas x:Name="myGrid">...</Canvas>
</Border>
Please note that I've adjusted units by +/- 2 pixels here and there for pixel precision without knowing where the offset originates, but I think this can be ignored for the purpose of the example and resolved later if need be.
Explanation:
To simplify the illustration one should usually make all related implied/auto properties explicit first.
The inner border receives auto dimensions of 198 from the outer border (240 - 20 padding - 2 pixels deduced by experiment; don't know their origin, but ignorable right now), that is if you specify this as follows nothing should change, while using other values yields graphical changes:
<Border Background="LightBlue" Width="198" Height="198">...</Border>
Further the default implied Viewport and ViewportUnits like so:
<DrawingBrush Stretch="None" AlignmentX="Left" AlignmentY="Top"
Viewport="0,0,1,1" ViewportUnits="RelativeToBoundingBox">...</DrawingBrush>
You are enforcing the DrawingBrush size by overriding Stretch with None, while keeping the position and dimension of the base tile at default and relative to its bounding box. In addition you (understandably) are overriding AlignmentX/AlignmentY, which determine the placement within the base tile, that is within its bounding box. Resetting those to their defaults of Center is already telling: The mask shifts accordingly, meaning it has to be smaller than the bounding box, else their would be nothing to center within.
This can be taken further by changing ViewportUnits to Absolute, which will yield no graphics at all until the units are properly adjusted of course; again, by experiment the following explicit values are matching the auto ones, while using other values yields graphical changes:
<DrawingBrush Stretch="None" AlignmentX="Center" AlignmentY="Center"
Viewport="0,0,202,202" ViewportUnits="Absolute">...</DrawingBrush>
Now the opacity mask already aligns properly with the control. Obviously there is one problem left though, as the mask is clipping the line now, which is no surprise given its size and the absence of any Stretch effect. Adjusting its size and position accordingly resolves this:
<RectangleGeometry Rect="-10,0,220,200" />
and
<DrawingBrush Stretch="None" AlignmentX="Center" AlignmentY="Center"
Viewport="-10,0,222,202" ViewportUnits="Absolute">...</DrawingBrush>
Finally the opacity mask matches the control bounds as desired!
Supplement:
The required offsets determined by deduction and experiment in the explanation above can be retrieved at runtime by means of the VisualTreeHelper Class:
Rect descendantBounds = VisualTreeHelper.GetDescendantBounds(myGrid);
Depending on your visual element composition and needs you may need to factor in the LayoutInformation Class and build the union of both to get the all-encompassing bounding box:
Rect descendantBounds = VisualTreeHelper.GetDescendantBounds(myGrid);
Rect layoutSlot = LayoutInformation.GetLayoutSlot(myGrid);
Rect boundingBox = descendantBounds;
boundingBox.Union(layoutSlot);
See the following links for more details on both topics:
Windows Presentation Foundation
Graphics Rendering Overview,
especially VisualTreeHelper
Class
The Layout System, especially
Element Bounding Boxes
On your Canvas object add ClipToBounds="True".
<Canvas ClipToBounds="True">
<Rectangle Canvas.Left="50" Canvas.Top="50" Width="50" Height="50"
Stroke="Red" StrokeThickness="2"
Fill="White" />
<Line X1="-10" Y1="150" X2="120" Y2="150"
Stroke="Red" StrokeThickness="2"/>
</Canvas>
One workaround that may be more ideal than your current one would be to simply apply the OpacityMask at a higher level. Using this demo code for example, you could remove the mask from the Border and apply it to the Window instead. With a bit of tweaking it fits properly:
<Window.OpacityMask>
<DrawingBrush AlignmentX="Left" AlignmentY="Top" Stretch="None">
<DrawingBrush.Drawing>
<DrawingGroup>
<GeometryDrawing Brush="#30000000">
<GeometryDrawing.Geometry>
<RectangleGeometry Rect="0,0,300,300"/>
</GeometryDrawing.Geometry>
</GeometryDrawing>
<GeometryDrawing Brush="Black">
<GeometryDrawing.Geometry>
<RectangleGeometry Rect="92,82,50,50"/>
</GeometryDrawing.Geometry>
</GeometryDrawing>
</DrawingGroup>
</DrawingBrush.Drawing>
</DrawingBrush>
</Window.OpacityMask>
You would have to write some code to move the mask when the Window is resized, and for that reason you may be better off generating the mask dynamically in the code-behind.
My question for you is, why do you need to handle geometries that go outside the bounds of your Canvas?
Since you have parts that stick out from the control, one idea is to separate control image from the control mask.
<Window x:Class="WpfApplication1.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Window1" Height="300" Width="300">
<Border Padding="20" Background="DarkGray" Width="240" Height="240"> <!-- user container -->
<Grid> <!-- the control -->
<Border Background="LightBlue" HorizontalAlignment="Stretch"> <!-- control mask-->
<Canvas>
<Rectangle Canvas.Left="50" Canvas.Top="50" Width="50" Height="50"
Stroke="Red" StrokeThickness="2"
Fill="White"
/>
<Canvas.OpacityMask>
<DrawingBrush Stretch="None" AlignmentX="Left" AlignmentY="Top" TileMode="None">
<DrawingBrush.Drawing>
<DrawingGroup>
<GeometryDrawing Brush="#30000000">
<GeometryDrawing.Geometry>
<RectangleGeometry Rect="0,0,200,200" />
</GeometryDrawing.Geometry>
</GeometryDrawing>
<GeometryDrawing Brush="Black">
<GeometryDrawing.Geometry>
<RectangleGeometry Rect="50,50,50,50" />
</GeometryDrawing.Geometry>
</GeometryDrawing>
</DrawingGroup>
</DrawingBrush.Drawing>
</DrawingBrush>
</Canvas.OpacityMask>
</Canvas>
</Border>
<Canvas> <!-- control image-->
<Line X1="-10" Y1="150" X2="120" Y2="150" Stroke="Red" StrokeThickness="2"/>
</Canvas>
</Grid>
</Border>
</Window>

How to store and retrieve multiple shapes in XAML/WPF?

Seem to be having a lot of problems doing what should be simple things with XAML / WPF - I have created some XAML-based images using shapes like Rectangle and Ellipse to create icons which I need other parts of my application to use - but I cannot seem to find out how to do this - I seem to be able to store a Canvas in the Resource Dictionary but no way of using it in any other Window. How is this done - these are simple images just two or three shapes I want to use throughout my project!
The images must also be resizable - I know how to store paths, however these shapes contain gradient styles I want preserved plus I don't know how the rectangle could convert to path and colour data.
Thanks!
You should use a Drawing and display it using a DrawingBrush like KP Adrian suggested or a DrawingImage and an Image control, but if you can't use a drawing you can use a Canvas inside a VisualBrush.
<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Page.Resources>
<VisualBrush x:Key="Icon">
<VisualBrush.Visual>
<Canvas Width="10" Height="10">
<Ellipse Width="5" Height="5" Fill="Red"/>
<Ellipse Width="5" Height="5" Fill="Blue" Canvas.Left="5" Canvas.Top="5"/>
</Canvas>
</VisualBrush.Visual>
</VisualBrush>
</Page.Resources>
<Rectangle Width="100" Height="100" Fill="{StaticResource Icon}"/>
</Page>
You don't want to be using a Canvas to store these resources in a Resource Dictionary. The root of your geometry is probably something like a DrawingBrush (especially if you used Expression Design to create the images), and those are the items that would need to be added to a Resource Dictionary like so:
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<DrawingBrush x:Key="YourResourceKey">
<DrawingBrush.Drawing>
<DrawingGroup>
<!-- This can change a lot, but a typical XAML file exported from a Design image would have the geometry of the image here as a bunch of Paths or GeometryDrawings -->
</DrawingGroup>
</DrawingBrush.Drawing>
</ResourceDictionary>
I'll assume you know how to get this Resource Dictionary referenced in your application.
To use the Resources, you simply would assign them to the appropriate properties. For shape-type images, you can assign them to something like the Fill property of a Rectangle (there are plenty of other ways, but this is a simple one). Here's one example:
<Button>
<Grid>
<Rectangle Fill="{StaticResource YourResourceKey}" />
</Grid>
</Button>

Resources