Performing unit tests in a code behind file - wpf

I'm implementing a WPF application using the MVVM pattern.
The application is basically a communications panel (comms panel) with control widgets laid on top of it (e.g., dial pads, intercom lines, etc). The control widgets have also been implemented using the MVVM pattern, as this allows us to easily test them on an individual basis.
A few hours ago, I posted here because I was having problems in order to link things between a DialPad and CommsPanels viewmodels. After a long chat with another SO member, I managed to get the link working. However, in doing that, I made heavy modifications in the DialPad code, such as getting rid of its model and moving the viewmodel code to the codebehind file. The problem is, not my unit tests are not working, mainly because NUnit is throwing an exception everytime I tried to instantiate a DialPad codebehind's class, which inherits from UserControl. Is there any way to write unit tests for a class that inherits from a WPF class (such as UserControl)?
Thanks in advance!

One option would be to take the important code from the code behind and put it in it's own class (that does not inherit from UserControl), which is then wrapped by the code behind.

Related

MVVM - Pertaining to WPF command binding standards

I think I have a pretty good understanding of the MVVM design model, however I have a quarm with it in regards to WPF, Command bindings and how we are meant to use them.
To bind commands to the XAML directly we are meant to implement the ICommand interface within the ViewModel. Now, the ICommand interface is part of the PresentationCore.DLL, which, correct me if im wrong is part of WPF not the base .NET framework.
Isnt the whole point of the ViewModel and Model that it should be totally UI independant? For example, if I implement ICommand in my ViewModel and use it as a data context in order to bind commands from the XAML, isnt my ViewModel then dependant on the WPF frame work (in particular the PresentationCore.Dll).
What I mean is, if I was to go and try to use my Models and ViewModels in lets say a Windows Forms environment, I would have to reference the PresentationCore.DLL even though I shouldnt need it because im using Windows Forms not the WPF framework.
This seems a bit odd to me, am I missing something here? Is there another way I should be doing it to keep my Model and ViewModel totally UI and UI Framework independant, but still be able to utilise the Command binding in XAML?
Thanks in advance!
I also had this kind of problem but not in wpf but in POCO classes. What i did was I created two partial classes in two different assemblies. Like you create one partial class which is not presentationcore.dll dependent in your VM project and create its partial class in another assembly(say WPFVM) which implements ICommand stuff. Now for Winforms stuff add only VM project reference to View project and for WPF stuff add references of both VM and WPFVM to the View project. I hope this will help.
The point of MVVM is to have the view just be a view, and nothing more. Putting ICommands into the view model helps this as it pulls the code away from the view. Where you will run into problems is if you have to access something on the view that is not a dependency property, which means you can not bind to it.
In my opinion MVVM is very popular with the WPF, Silverlight because it naturally fits into it. The data binding concept in the XAML allows the Views & ViewModels to be bridged using a single property which is the DataContext. As no longer your logic is tied to controls, you get better testability, design-code separation and maintainability. You may be able to implement the MVVM pattern in other places also, but in WPF and Silverlight, it fits so easily due to its data and command binding support. I have read somewhere that, Don't take patterns religiously. They were made to make your life simpler rather than giving you more problems while following it. For Winforms i think there are better patterns, If you are focusing in reusing the business logic, move them out of your ViewModels to seperate classes something like serviceproviders or serviceagents and share them between your Winforms and WPF apps.
This has changed in .NET 4.5 compare
.NET Framework 4.5
.NET Framework 4

WPF, MVVM, Shell and UserControls

I am building a WPF app that is based on the MVVM pattern (using MVVM Light). It has an outer "shell" to it that gives the main look to the app (status bar, etc.) and then all the content is contained in various user controls that I swap out with the Telerik RadTransitionControl. My two questions related to this are as follows:
I am building my ViewModels using the ViewModelLocator part for Blendability purposes. This involves a basic static class that returns a new instance of a ViewModel for binding and instances are essentially shared as long as the app is running. The question for this is whether I should use a concept such as a "ViewLocator" in that it is a static class that has a static property for all of my views (the app has ~10 so it's not huge) and when I need to transition to a new view I just pull from the static set. The pros of this are ease of use, but are there cons? Is there a better way to pursue this?
What is the best way to transition views? Currently I am passing an enum to my shell view (via messaging) to indicate which view I need, but this seems really hacky and doesn't support passing certain views arguments. I toyed with a custom class, but I would almost need a different one for every view and it seemed like it might be overkill. What is the standard practice executed by WPF devs for this process?
Thanks in advance for the help. I'm fairly new to WPF so I want to make sure I learn the industry standards and avoid hacks wherever possible.
I work on an application that uses the same pattern. We have a static locator and reference the same ViewModel every time we switch to a different part of the application (details view, list view, map view, etc.) We have had a lot of success with the ViewModelLocator pattern - it is pretty easy to understand. We have not done significant testing with running the application for multiple hours.
We use a TabControl with the tab styling removed to transition between the main screens of the application. This gives us one point of entry (the selected index property that we bind on the "naked" Tabcontrol) to change the major screens of the application. For now, we do not use animations.

is this bad design? MVVM pattern w/ many commands on single class

There are two common command implementations I've seen by Microsoft. One, given by Josh Smith here,
places commands onto viewmodel classes. Another, given by Robert McCarter here, makes commands accessible via a static class (so we can data-bind to them with x:Static). McCarter's approach relies more on the use of singletons and static calls than I want to take chances with, so currently I've chosen to use Josh Smith's approach. However, my "main" viewmodel has blown up in size with at least 30 commands now, as I have a Ribbon control in the main window. Is this a sign of bad design i.e. a lack of separation of concerns? or is this common for MVVM apps? It just seems like a lot of responsibility for a single viewmodel.
I don't think it really matters if you have many commands in the same ViewModel. Commands are just boilerplate code, they don't really implement anything. If the actual implementation of these commands is in the same ViewModel, however, it could be an issue. You should probably try to break down your class into several components to apply the single responsibility principle.
If you have a ribbon control with a lot of commands on it, you're going to need to have a class that exposes all of those commands as properties. It doesn't necessarily have to be your view model; you could, for instance, create a ribbon view model and then expose an instance of it from your view model.
You can't really separate the concerns here unless you have commands on your ribbon that don't interoperate with the view model.
If you are worried of having many command on you MainWindow ViewModel and using a ribbon, you could try giving a separate ViewModel for every tab you have.
In an application I'm currently developing, for example, I separated each ribbon tab into a separate UserControl (which extends RibbonTabItem, because I'm using the Fleent Ribbon). Those views have their on ViewModels. Actually, those ViewModels are dependency injected using a MEF (Managed Extensibility Framework) importing constructor, as well as the tabs are dependecy injected to the MainWindow using its importing constructor. While this approach is probably a gigantic overkill, it has some flexibily. Note that referencing to command on a certain tab from the MainWindow itself isn't a problem, because the MainWindow's ViewModel can have a tab's ViewModel dependency injected into itself and expose some commands of it; or some command can come in form of a specific ViewModel that is injected into all the ViewModels that need it (the latter is probably the cleaner...)

Prism and MVVM for new WPF project

I will be starting a new project soon and am looking for some architectural advice from those of you who have experience with WPF, Prism, and MVVM.
The project will definitely be WPF and I will be implementing MVVM (I will likely use Josh Smith's MVVM Foundation as a starting point) in order to be able to benefit from the separation of UI/logic etc. I am not sure though if I would benefit from using Prism as well to structure my project.
Let me briefly describe the project. There will be a main "toolbar" that will display a number of widgets. Each widget displays some basic data related to its function and clicking the widget will open a new window that will display much more detailed data and contain a rich UI for viewing/editing the data.
Now, I was thinking that I can use Prism to frame the project but I have never used it before and am not sure if it is suitable for what I am trying to achieve. For example, would my "toolbar" be a shell that contains regions that each widget would populate? Would each new window that is displayed when a widget is clicked also be its own shell with its own region setup? If I can get the pattern down for the toolbar and one widget on the toolbar, I can replicate it for the rest of the widgets.
Aside from Prism, I have a question about how MVVM should be implemented for certain data editing windows. Let's say I have a chart that displays some data and the user is able to directly click/mouse move on the chart to edit the data that he sees. All of the data is in the model and the view model is making that data available to the view via binding. My question is where will the mouse click/move events, that are specific to the chart in that view, be written? We don't want much/anything in the view's code behind and we don't want to have UI event handlers in the view model so I am not sure how this type of scenario is handled. I know that commands are the likely answer here but the MVVM samples I have seen usually show sample commands for simple button clicks. Is the general idea the same?
So, if anyone has any suggestions on the above or any general tips on working with WPF and MVVM/Prism, please let me know.
Thank you.
There are a few questions in there so I will do my best at covering them all.
I worked on a project that had WPF, MVVM, and Prism along side other frameworks. The best advice is to understand the power and functionality of each before glueing it all together. You don't have to use all the features of Prism for it to be useful in this situation.
For Prism you can use...
Shell and bootstrapper to initialise the application and load modules from other assemblies.
Create and configure Unity for Dependency Injection. You can use other DI Containers. Here you can add global services each module will use.
Use of EventAggregator to notify differnent parts of the application, usually across modules and views
Regions for naming areas on the UI so modules can add a view to a particular location.
The above 4 don't all have to be used but can easily be integrated in a MVVM /WPF application.
For example, would my "toolbar" be a
shell that contains regions that each
widget would populate?
Here you can have a region you create (you can derive from Region) that will manage the buttons on the toolbar. (I have used a region with regards to a Ribbon). A service can be exposed via an interface that each module can supply the command/image (what ever you have) that when it is clicked will create a ViewModel. You can do this inside the module's Initialisation.
Would each new window that is
displayed when a widget is clicked
also be its own shell with its own
region setup?
If each button opens a brand new window I would suggest introducing a common controller class that will create a generic use window and attach a view model that your module creates. No real need to use regions in this case unless you are gluing different views to a application window that stays open longer than the life of the view itself. The window in basic form can simply be this...
<Window ...>
<ContentControl Content="{Binding}" />
</Window>
Where within your controller it can do this...
public void DisplayView(ViewModel vm)
{
var window = new MyWindow { DataContext = vm };
window.Show();
}
The controller can be used within your module directly of wrapped within a service... although for testabilty a service and interface would be best. Make sure you have merged your module resources with the Applicaiton.Resources and use DataTemplate's to link your view to the view model.
My question is where will the mouse
click/move events, that are specific
to the chart in that view, be written?
Don't be afraid of code behind but you can in this case use EventToCommand attached behaviour that will route to a command on your viewmodel. MVVMLight toolkit has this which you can reuse if you want.
DI is very powerful and I encourage using it even without Prism as constructing your view models will be easier.
HTH
I think Prism will work great for you.
->would my "toolbar" be a shell that contains regions that each widget would populate?
Put a single region with an ItemsControl in the Shell
Create modules for each widget
Keep adding the widget modules to the same itemscontrol shell region.
The biggest advantage with this is that if you add more modules you don't need to change anything.
->Would each new window that is displayed when a widget is clicked also be its own shell with its own region setup?
No, you can use a 'WindowRegionAdapter' in the shell to create views for your widgets in separate windows.
->where will the mouse click/move events, that are specific to the chart in that view, be written?
You can use attached behaviors to bind events in your view to commands in the ViewModel purely in XAML. Google 'Blend behaviors' or 'attached bahaviors' for how you could go about doing it. There is no need to write any code behind for this.
To be honest I am only trying to give you the keywords you'd want to search to get all the information you need.

How do I switch views in a WPF application using Unity and MVVM?

I am very new to WPF and am trying to set up an application that requires switching of views.
For example, a user is viewing a system that contains a number of components, when they click on a component, it should switch to a view that is associated to that component, replacing the previous system view. It's my understanding a Controller should be used here but the implementation eludes me.
I have found a few examples, but the projects are a bit too large for me to actually follow what is going on specifically with the view switching. What would really help me here is some example code from the Unity setup in the App file that allows multiple views, the Code in the controller that switches the view, and the code associated with a button that makes the controller switch the view.
Thanks
If you are just beginning with WPF and diving directly into using IoC/MVVM, then you may want to consider taking a step back and starting with the WPF fundamentals, i.e., layouts, routed events, commanding, binding, dependency properties, INotifyPropertyChanged, etc...
To get you started: tutorials on wpf and mvvm.
For most of us mere mortals, WPF has a steep learning curve. Yet, once you make it over that first hump, the 'aha moments' start kicking in on a regular basis.
I'm using Mvvm-Light, but I believe Unity will be similar.
You should have a ViewModelLocator where you register ViewModels.
You should have somewhere styles or datatemplates that tell the framework what view to show depending on the view model encountered.
You should have some property you bind to, that is a base view model.
From there, all you'll have to do is change that property to a different view model, and your view will update accordingly.
As Metro said, steep learning curve, but once you get used to it, it starts to make sense :)

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