lecture slide about AI [closed] - artificial-intelligence

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Below is a lecture slide about AI. I think it's a pseudo code about something.
But I don't know what these symbols mean. I even can't get the main points of this slide.
Please help me. Thank you :)

It's not pseudocode. Please check out Norvig and Russell, "Artificial Intelligence: A Modern Approach". This looks like effects of an action for a reflex agent but you need at least the previous slide and probably the previous few slides to determine that. It could also deal with the frame problem in some way.
At any rate, presumably given an action with a precondition p and an effect e and a state s, the set of effects are the four logic statements: x , not x, x and not x. The first two logic statements say x when x has the value 1 in the effect e, etc. The third and fourth logic statements say x if in the set of logic clauses phi then x has the value 1 in effect e and the state s entails (|=) the set of logic clauses phi.
So a pair precondition,effect is executable in a state s if and only if s entails p and the set of effects in s is consistent.
But as I said more information is actually needed.

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finding the biggest value [closed]

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PLEASE NOTE: I am not looking for code, but for a way how to solve this problem.
My input is world that looks like this:
The problem is, i have to find the biggest number, without using OWN variables I could declare myself, and I'm only allowed to use turnLeft(), turnRight(), move(), isLeft/Right/FrontClear(), getNumber() and putNumber() functions to move < around the world.
Could you please give me a 'verbal solution' or a hint how to do such thing?
While you cannot use any variable, note that you do have available memory (getNumber() and putNumber()). For instance, you could think about leaving a mark in positions you have already been to implement some kind of flood fill.
Further, you can fill the floor with the biggest number you have seen yet. Basically, encoding your own state in the floor.
Important questions:
Is the configuration of the maze always fixed?
Is the range of possible numbers in the floor fixed to a reasonable range (e.g. digits 1-9)?

Cannibals and Missionaries with Strength [closed]

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i need some help with a math task our professor gave us. Any suggestions would help.
The problem is:
There are N cannibals and M missinaries. All missionaries have a strenght attribute, which can be 1 or any positive whole number. Strenght indicates how many cannibals he can fight off.
Basically: there are two sides of the river, there is a 2-slot boat, and you have to transfer all the guys to the other side, without letting the cannibals eat the missionaries.
How would you write a program for this? What would be the transferring-grouping algorythm?
Thanks in anticipation,
Mark.
Model your problem as a states graph.
In here, a state is ({L,R}n,{L,R}m,{L,R}) Where:
First n entries: one for each missionary - where he is: left/right bank of the river
next,m entries: one for each canibal- where he is: left/right bank of the river
Last entry is for the boat
These are your vertices - you should also trim the invalid states - where strength of missionaries is not enough in one (or more) side. It is easy to calculate it for each state.
Your edges are:
E = { (S1,S2) | Can move in one boat ride from S1 to S2 }
All is left to do - use some shortest path algorithm to find the shortest path from: (L,L,....,L) to (R,R,...,R).
You can use BFS for this task, or even bi-directional search - or an informed algorithm (with admissible heuristic) such as A* Algorithm.
PS. The 'graph' is just conceptual, in practice you will have a function next:S->2^S, that given a state - returns all valid successors of this state (states that you can get to them using one edge on the graph from S). This will allow you to "generate the graph" on the fly.
Your next(S) function should be something like (high level pseudo code, without optimizations):
next(S):
let x be the bank where the boat is, and y the other bank
for each person p1 on bank x:
S' = S where boat and p1 moved from x to y
if S' is valid according to strength limitations, yield S'
for each p2 != p1 on bank x:
S' = S where boat and p1 and p2 moved from x to y
if S' is valid according to strength limitations, yield S'

Count a 2D array within a range [closed]

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I have a map that I want to separately count the patterns of different numbers.
Without VB, I want to be able to create a dynamic counter that will be able to count the patterns of numbers.
For example:
I want to count how many times, even if it overlaps that this pattern occurs in the map
2 2
2 2
Counting I can see the pattern occurs six times but I'm struggling to create a simple array formula that will be able to do so
I've been told of success with and IF function with nested AND functions so I know it can be done without VB.
Use the formula
=COUNTIFS(A1:E15,2,B1:F15,2)
notice how the two areas are adjacent - one column offset from each other.
You can extend this to find two-by-two regions:
=COUNTIFS(A1:E14,2,B1:F14,2,A2:E15,2,B2:F15,2)
just be very careful about how the different ranges are offset.
An alternative way to write this which, I suspect, will be more efficient for large ranges is:
=SUMPRODUCT((A1:E14=2)*(B1:F14=2)*(A2:E15=2)*(B2:F15=2))

What is the intersection of two languages with different alphabets? [closed]

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I did some googling on this and nothing really definitive popped up.
Let's say I have two languages A and B.
A = { w is a subset of {a,b,c}* such that the second to the last character of w is b }
B = { w is a subset of {b,d}* such that the last character is b }
How would one define this? I think the alphabet would be the union of both, making it {a,b,c,d} but aside from that, I wouldn't know how to make a DFA of this.
If anyone could shed some light on this, that would be great.
From a set-theoretic perspective, each language is just a set of strings over some alphabets Σ1 and Σ2. If you intersect two languages, the only strings that can possibly be in the resulting set are those strings that are made of characters in Σ1 ∩ Σ2, since any characters not in that set must belong to strings purely in one set.
As for how to build a DFA for this - I would suggest starting off by answering this question - given any regular language L over alphabet Σ, how would you modify that DFA to have language Σ ∪ { x }, where x ∉ Σ? One way to do this would be to add in a new "dead state" with a transition to itself on all characters in Σ ∪ { x }, then to add a transition from every state in the DFA to the dead state on character { x }. You can then use this to transform the DFAs for the original languages over Σ1 and Σ2 to have alphabets Σ1 ∪ Σ2. Once you've done that, you can use the normal algorithm for intersecting two DFAs to compute their intesection and thus get back a DFA for the intersection of the two languages.
Hope this helps!

Which are admissible heuristics and why? [closed]

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There are n vehicles on an n x n grid. At the start they are ordered in the top row 1. The vehicles have to get to the bottom row such that the vehicle at (1,n) must get to (n, n − i + 1). On each time step, each of the vehicles can move one square up, down, left or right, or it can stay put. If the vehicle stays put, one adjacent vehicle (but not more than one) can hop over it. Two vehicles cannot occupy the same square.
Which of the following heuristics are admissible for the problem of moving all the vehicles to their destination?
i. sum from 1 to n (h1 ... hn)
ii. max(h1 ... hn)
iii. min(h1 ...hn)
I think that iii is the only correct one, but I'm not sure how to formulate my reasoning on why.
I am sure someone will come along with a very detailed answer, but as a favour to those who like me can be a bit overwhelmed by all things AI, an admissible heuristic is quite simply:
A heuristic that never overestimates the true cost of getting to the goal
Not to sound too uncharitable, but it sounds as if maybe the problems you've posted are from a homework problem or assignment. I wouldn't want to spoil your fun working out exactly which of those three heuristics are and aren't admissible - but hopefully that one sentence definition should help you along.
If you get confused, just remember: if once your vehicles have both reached their goals you find the actual cost was less than what the heuristic thought it would be then it's inadmissable.

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