Replacing “!=” with bitwise operators - c

using only bitwise operators (|, &, ~, ^, >>, <<), is it possible to replace the != below?
// ...
if(a != b){
// Some code
}
/// ...
this is mainly out of self interest, since I saw how to do it with == but not !=.

if(a ^ b) {
//some code
}
should work.
You can also use your preferred method for == and add ^ 0xFFFFFFFF behind it (with the right amount of Fs to match the length of the datatype). This negates the value (same as ! in front of it).

a != b means that there is at least one different bit in the bit representations of a and b. The XOR bit operator returns 1 if both input bit operands are different, 0 otherwise.
So, you can apply a XOR operation to a and b and check if the result is not equal to zero.

A bitwise version of the '!=' test could look something like:
if((a - b) | (b - a)) {
/* code... */
}
which ORs the two subtractions. If the two numbers are the same, the result will be 0. However, if they differ (aka, the '!=' operator) then the result will be 1.
Note: The above snippet will only work with integers (and those integers should probably be unsigned).
If you want to simulate the '==' operator, however, check out Fabian Giesen's answer in Replacing "==" with bitwise operators

x ^ y isn't always sufficient. Use !!(x ^ y). Values expecting a one bit return value will not work with x ^ y since it leaves a remainder that could be greater than just 1.

Yes, using this:
if (a ^ b) { }

"~" is equaled to NOT so that should work. example would be "a & ~b".

Related

Difference between & and && in C?

What is the difference between & and && in C?
My teacher gave me this example:
int a = 8;
int b = 4;
printf("a & b = %d\n", a & b);
printf("a && b = %d\n", a && b);
Output:
a & b = 0;
a && b = 1;
I'm not sure why this would return true in one scenario and false in another.
& is bitwise and and && is logical and.
The expression x && y will return 1 if both x and y is non-zero, and 0 otherwise. Note that if x is zero, then y will not be evaluated at all. This will matter if y is an expression with side effects. This behviour is called short circuiting.
The expression x & y will perform a bitwise operation on each individual bit in x and y. So if x is 1010 in binary and y is 1100 then x & y will evaluate to 1000. Note that the return value of x & y should NOT be interpreted as a Boolean value, even if it's possible. In early C, the operator && did not exist, and because of that & was used for this purpose.
One way to explain it is that you could imagine that & is the same thing as applying && on each individual bit in the operands.
Also note that & has lower precedence than &&, even though intuition says that it should be the other way around. This also goes for comparison operators, like <, <=, ==, !=, >=, >. This goes back to the time when C did not have the operators && and || and the bitwise versions was used instead. At this time, it made sense, but when the logical operators were added, it did not anymore. Kernighan and Ritchie admitted that it would have made more sense, but they did not fix it because this would break existing code.
I'm not sure why this would return true in one scenario and false in another.
The return value from x & y should not be treated as a Boolean value at all. However, it can (depending on how the code is written) be treated as a Boolean array. If you have two integers, flags1 and flags2 then the result of flags1 & flags2 will denote which flags that are toggled in both flags1 and flags2.
The & operator performs a bit-wise and operation on its integer operands, producing an integer result. Thus (8 & 4) is (0b00001000 bitand 0b00000100) (using a binary notation that does not exist in standard C, for clarity), which results in 0b00000000 or 0.
The && operator performs a logical and operation on its boolean operands, producing a boolean result. Thus (8 && 4) is equivalent to ((8 != 0) and (4 != 0)), or (true and true), which results in true.
&& (logical and operator) - The left and right operands are boolean expressions. If both the operands are non-zero, then the condition becomes true.
>
& (bitwise and operator) - The left and right operands are integral types. Binary AND Operator copies a bit to the result if it exists in both operands.
In your teacher's example a && b, the left operand 4 and the right operand 8 are both non-zero. So the condition will become true.
In your teacher's other example a & b, the left operand 4 or 0100 and the right operand 8 or 01000 copies no bits to the result. This is because there are no common set bits in either operand.
& is bitwise operator and, && is logical for example if you use two number and you want to use bitwise operator you can write & .
if you want to use to phrase and you want to treat them logically you can use && .

Bitwise Operation !x and x==0

I just want to ask a question.
Is !x the same as x==0 ?
I'm using these to test a condition (an interrupt), in this case x is only a single bit.
Sample of the code where I'm using it:
if(PIR1bits.SSPIF & !SSPCON2bits.ACKSTAT)
{
// some operation
}
Why not do a simple table ?
x !x x==0
0 1 1
1 0 0
So the evaluation of if(!x) or if(x==0) should be the same in your case.
edit
Just to precise that in your code the & operator refers to the bitwise AND operator so your condition can only be true if PIR1bits.SSPIF=1 and SSPCON2bits.ACKSTAT=0
As noted by coincoin, you probably want your code to read
if(PIR1bits.SSPIF && !SSPCON2bits.ACKSTAT) {...}
so that you are using a logical 'and' rather than a bitwise 'and'. Bitwise operators (&, |, ^, ~) are usually used to implement masks where you want to test, set, or clear bits within a byte or word. If you use them in if statements, you risk weird behaviour that can be difficult to debug.
You can do things like
if (i & 0x80) {...}
to test if bit 15 is set, or something like
uint16_t a, b;
a = b & 0xfff0;
to clear the lower nibble of b and assign this to a.

What is '^' operator used in C other than to check if two numbers are equal?

What are the purposes of ^ operator used in C other than to check if two numbers are equal? Also, why is it used for equality in stead of == in the first place?
The ^ operator is the bitwise XOR operator. Although I have never seen it's use for checking equaltity.
x ^ y will evaluate to 0 exatly when x == y.
The XOR operator is used in cryptography (en- and decrypting text using a pseudo-random bit stream), random number generators (like the Mersenne Twister) and in inline-swap and other bit twiddling hacks:
int a = ...;
int b = ...;
// swap a and b
a ^= b;
b ^= a;
a ^= b;
(useful if you don't have space for another variable like on CPUs with few registers).
^ is the Bitwise XOR.
A bitwise operation operates on one or more bit patterns or binary numerals at the level of their individual bits. It is a fast, primitive action directly supported by the processor, and is used to manipulate values for comparisons and calculations. (source: Bitwise Operation)
The XOR Operator has two operands and it returns 1 if only one of the operands is set to 1.
So a Bitwise XOR Operation of two numbers is the resulting of these bit by bit operations.
For exemple:
00000110 // A = 6
00001010 // B = 10
00001100 // A ^ B = 12
^ is a bit-wise XOR operator in C. It can be used in bits toggling and to swap two numbers;
x^=y, y^=x, x^=y;
and can be used to find max of two numbers;
int max(int x, int y)
{
return x ^ ((x ^ y) & -(x < y));
}
It can be used to selectively flip bits. (e.g. to toggle the value of bit #3 in an integer, you can say x = x ^ (1<<3) or, more compactly, x = x^0x08 or even x^=8. (although now that I look at it, the last form looks like some sort of obscene emoticon and should probably be avoided. :)
It should never be used in a test for equality (in C), except in tricky code meant to test undergrads' understanding of the ^ operator. (In assembly, there may be speed advantages on some architectures.)
It it's the exclusive or operator. It will do bitwise exclusive or on the two arguments. If the numbers are equal, this will result in 0, while if they're not equal, the bits that differed between the two arguments will be set.
You generally wouldn't use it inserted of ==, you would use it only when you need to know which bits are different.
Two real usage examples from an embedded system I worked on:
In a status message generating function, where one of the words was supposed to be a passthrough of an external device's status word. There was an disconnect between the device behavior and the message spec - one thought bit0 meant 'error' while the other thought it meant 'OK'.
statuswords[3] = devicestatus ^ 1; //invert B0
The 16-bit target processor was terribly slow to branch, so in an inner loop if (sign(A)!=sign(B) B=0; was coded as:
B*=~(A^B)>>15;
which took 4 cycles rather than 8, and does the same thing: sets B to 0 iff the sign bits are different.
in many general cases we might use '^' as a replacement for'==' but that doesn't exactly give the result for being equal or not.Instead - it checks the given variables bit by bit and sets a result for each bit individually and finally displays a result summed up with the resulting bits as a bulk.

Conditional Statement using Bitwise operators

So I see that this question has already been asked, however the answers were a little vague and unhelpful. Okay, I need to implement a c expression using only "& ^ ~ ! + | >> <<"
The expression needs to resemble: a ? b : c
So, from what I've been able to tell, the expression needs to look something like:
return (a & b) | (~a & c)
This works when a = 0, because anding it with b will give zero, and then the or expression will return the right side, (~a & c) which works because ~0 gives all ones, and anding c with all ones returns c.
However, this doesn't work when a > 0. Can someone try to explain why this is, or how to fix it?
I would convert a to a boolean using !!a, to get 0 or 1. x = !!a.
Then I'd negate that in two's complement. Since you don't have unary minus available, you use the definition of 2's complement negation: invert the bits, then add one: y = ~x + 1. That will give either all bits clear, or all bits set.
Then I'd and that directly with one variable y & b, its inverse with the other: ~y & c. That will give a 0 for one of the expressions, and the original variable for the other. When we or those together, the zero will have no effect, so we'll get the original variable, unchanged.
In other words, you need a to have all bits set to 0, if a is false (i.e. 0), and have all bits set to 1, if a is true (i.e. a > 0).
For the former case, the work is already done for you; for the latter -- try to work out result of the expression ~!1.

Replacing "==" with bitwise operators

Using only bitwise operators (|, &, ~, ^, >>, <<) and other basic operators like +, -, and !, is it possible to replace the "==" below?
int equal(int x, int y) {
return x == y;
}
Remember that an XOR is the exactly same as NOT EQUALS and XNOR is exactly the same as EQUALS. So, the following will give you exactly what you want:
return !(x ^ y);
Two numbers are equal if there is no difference between them:
int equal(int x, int y){
return !(x-y);
}
The C ! operator is really just shorthand for != 0, so using it seems very close to cheating :)
Here's my take just using bitwise operations, assuming a 32-bit two's complement machine with arithmetic right shifts (technically, in C arithmetic right shifts are undefined, but every C compiler I've ever seen on a two's complement machine supports this correctly):
int t = (x - y) | (y - x); // <0 iff x != y, 0 otherwise
t >>= 31; // -1 iff x != y, 0 otherwise
return 1 + t; // 0 iff x != y, 1 otherwise
That said, actual compilers don't have this problem. Real hardware actually has direct support for comparisons. The details depend on the architecture, but there's two basic models:
Condition codes returned for arithmetic operations (e.g. x86 and ARM do this). In this case, there's usually a "compare" instruction which subtracts two values, doesn't write back to an integer register but sets the condition code/flags based on the result.
More RISC-like platforms typically have direct "branch if equal" and "branch if less than" operands that do a comparison and branch based on the result. It's basically equivalent to the C code
if (a == b) goto label;
or
if (a < b) goto label;
all in one machine instruction.
This example is the same as subtraction, but is more explicit as to how some architectures do register comparison (like the ARM, I believe).
return !(1 + ~x + y);
The 1 signifies the carry-bit input into the ALU. One number x is bitwise complemented. Taking the complement and adding 1 produces the two's complement of the number (x becomes -x), and then it's added to the other number to get the difference to determine equality.
So if both numbers are equal, you get -x + x => 0.
(On a register level the ! operator isn't done, and you just test the "zero bit" of the condition codes or flags register, which gets set if the register operation produces a result of zero, and is clear otherwise.)
As XOR is same as (!=), hence (x ^ y) will return 0 only for equal values.
My take is the following because it is sensible, uses bit-wise operator and working.
int notEqual(int x, int y){
return (x ^ y);
}
My Take on this
int equal(int x, int y){
if((x & ~y) == 0)
return 1;
else
return 0;
}
Explanation: If x == y, then x & ~y evaluates to 0 return 1, else return 0 as x!=y.
Edit1: The above is equivalent to
int equal(int x, int y){
return !(x & ~y) ; // returns 1 if equal , 0 otherwise.
}
The above code fails in certain cases where the Most significant bit turns to 1. The solution is to add a 1. i.e correct answer is
return !(x & (~y +1) );

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