Change BitmapSource Palette - wpf

Is there a way to change the palette of a BitmapSource in WPF? (at runtime)
Every BitmapSource hierarchy that I try has read-only access to palette.

I have not found a way to do it in a nice way, but you can always recreate a bitmap from the original one:
If you have:
Private myBitmap As System.Windows.Media.Imaging.WriteableBitmap
Private myCurrentPalette As List(Of Color)
Then when you want to change your palette do this:
Dim iWidth As Integer = myBitmap.Width
Dim iHeight As Integer = myBitmap.Height
Dim iPixel(iWidth * iHeight - 1) As Byte
myBitmap.CopyPixels(iPixel, iWidth, 0)
myBitmap = New WriteableBitmap(iWidth, iHeight, 96, 96, PixelFormats.Indexed8, New BitmapPalette(myCurrentPalette))
myBitmap.WritePixels(New Int32Rect(0, 0, iWidth, iHeight), iPixel, iWidth, 0)
Then you need to apply:
Image1.Source = myBitmap

Related

ASP.NET crop image does not crop it

I want to resize an image to a max width and height and then crop it.
The resizing works. But the cropping code I found here does not.
My own existing code uses a byte array, so I need to work with that.
So the code below does resize, does NOT crop, and does save the new image. What am I doing wrong with the cropping?
Dim imgNewWidth, imgNewHeight As Integer
Dim _originalThumbWidth As Integer = 900
Dim _originalThumbHeight As Integer = 900
Dim imageURL As String = "https://med.stanford.edu/news/all-news/2021/09/cat-fur-color-patterns/_jcr_content/main/image.img.780.high.jpg/cat_by-Kateryna-T-Unsplash.jpg"
Dim localImagePath As String = Server.MapPath("images\_tmp\") + "CROPPED.jpg"
ResizeAndSaveFast(_originalThumbWidth, _originalThumbHeight, imageURL, localImagePath, "", "", imgNewWidth, imgNewHeight)
Private Function ResizeAndSaveFast(ByVal maxWidth As Integer, ByVal maxHeight As Integer, ByVal imageURL As String, ByVal saveToPath As String, ByVal userName As String, ByVal password As String,
ByRef imgNewWidth As Integer, ByRef imgNewHeight As Integer) As Boolean
ServicePointManager.SecurityProtocol = SecurityProtocolType.Tls12
Dim imgRequest As WebRequest = WebRequest.Create(imageURL)
Dim imgResponse As WebResponse
Dim memStream As New MemoryStream
Try
imgResponse = imgRequest.GetResponse()
Dim streamPhoto As Stream = imgResponse.GetResponseStream()
streamPhoto.CopyTo(memStream)
memStream.Position = 0
Catch ex As Exception
Return False
End Try
Dim bfPhoto As BitmapFrame = ReadBitmapFrame(memStream)
Dim newWidth, newHeight As Integer
Dim scaleFactor As Double
newWidth = bfPhoto.PixelWidth
newHeight = bfPhoto.PixelHeight
imgNewWidth = newWidth
imgNewHeight = newHeight
If bfPhoto.PixelWidth > maxWidth Or bfPhoto.PixelHeight > maxHeight Then
If bfPhoto.PixelWidth > maxWidth Then
scaleFactor = maxWidth / bfPhoto.PixelWidth
newWidth = CInt(Math.Round(bfPhoto.PixelWidth * scaleFactor, 0))
newHeight = CInt(Math.Round(bfPhoto.PixelHeight * scaleFactor, 0))
End If
If newHeight > maxHeight Then
scaleFactor = maxHeight / newHeight
newWidth = CInt(Math.Round(newWidth * scaleFactor, 0))
newHeight = CInt(Math.Round(newHeight * scaleFactor, 0))
End If
End If
imgNewWidth = newWidth
imgNewHeight = newHeight
Dim bfResize As BitmapFrame = FastResize(bfPhoto, newWidth, newHeight)
Dim baResize As Byte() = ToByteArray(bfResize)
Dim bmp As System.Drawing.Bitmap = imageFunctions.ConvertByteArrayToBitmap(baResize)
Dim CropArea As Rectangle = New Rectangle(100, 100, bmp.Width - 100, bmp.Height - 100)
Dim bm As Bitmap = New Bitmap(CropArea.Width, CropArea.Height)
Using g As Graphics = Graphics.FromImage(bm)
g.DrawImage(bm, New Rectangle(0, 0, bm.Width, bm.Height),
CropArea,
GraphicsUnit.Pixel)
End Using
bm.Save(saveToPath, ImageFormat.Jpeg)
Return True
End Function
You have a typo caused by using variable names that are too similar. As written, you have this block of code:
Dim bmp As System.Drawing.Bitmap = imageFunctions.ConvertByteArrayToBitmap(baResize)
Dim CropArea As Rectangle = New Rectangle(100, 100, bmp.Width - 100, bmp.Height - 100)
Dim bm As Bitmap = New Bitmap(CropArea.Width, CropArea.Height)
Using g As Graphics = Graphics.FromImage(bm)
g.DrawImage(bm, New Rectangle(0, 0, bm.Width, bm.Height),
CropArea,
GraphicsUnit.Pixel)
End Using
This line:
g.DrawImage(bm,
New Rectangle(0, 0, bm.Width, bm.Height),
CropArea,
GraphicsUnit.Pixel)
Should be:
g.DrawImage(bmp,
New Rectangle(0, 0, bm.Width, bm.Height),
CropArea,
GraphicsUnit.Pixel)
In your code, you created the variable bmp to store the non-cropped bitmap. In other words, your source data.
You then declare bm to store the cropped bitmap, your destination. The Graphics object g is created using the destination.
in your call to g.DrawImage, the first argument should be the source data, bmp. Instead you have the destination, bm there.
I haven't tested, but I think you should be using a different variable in this line of code.
g.DrawImage(bmp, New Rectangle(0, 0, bm.Width, bm.Height),
CropArea,
GraphicsUnit.Pixel)

Convert high DPI images to lower DPI for printing throws OutOfMemoryException

I have some images that I'am trying to print out. Those images can come in varying format, from different DPI's to different formats (JPEG, PNG, etc.)
Now what I've done for now, is to load the image into my application and try and
convert the dpi to say 96. However in this process i get an OutOfMemoryException, and I'm not sure how to continue.
Private Sub PrintImage(Optional providedPrintDialog As PrintDialog = Nothing)
Dim objPrintDialog As PrintDialog
If providedPrintDialog IsNot Nothing Then
objPrintDialog = providedPrintDialog
Else
objPrintDialog = New PrintDialog()
End If
Dim myPanel As New StackPanel
myPanel.Margin = New Thickness(15)
Dim myImage As New Controls.Image
Dim tempBitmapImage = ConvertBitmapToXDPI(Me.SelectedFileViewModel.File.GetPath, 96)
Dim tempBitmapImageWidth As Integer = CInt(objPrintDialog.PrintableAreaWidth)
' A4 max width = 793
If tempBitmapImage.Width > tempBitmapImageWidth Then
myImage.Stretch = System.Windows.Media.Stretch.Uniform
Else
myImage.Stretch = System.Windows.Media.Stretch.None
End If
myImage.Source = tempBitmapImage
myPanel.Children.Add(myImage)
myPanel.Measure(New System.Windows.Size(objPrintDialog.PrintableAreaWidth, objPrintDialog.PrintableAreaHeight))
myPanel.Arrange(New Rect(New System.Windows.Point(0, 0), myPanel.DesiredSize))
objPrintDialog.PrintVisual(myPanel, "Billede") ' <- OutOfMemoryException thrown here
End Sub
Private Function ConvertBitmapToXDPI(path As String, newDpi As Integer) As BitmapSource
Using bitmap As Bitmap = DirectCast(System.Drawing.Image.FromFile(path), Bitmap)
Dim bitmapData = bitmap.LockBits(New System.Drawing.Rectangle(0, 0, bitmap.Width, bitmap.Height), System.Drawing.Imaging.ImageLockMode.[ReadOnly], bitmap.PixelFormat)
Dim bmSource = BitmapSource.Create(
bitmapData.Width,
bitmapData.Height, 96, 96, PixelFormats.Bgr24, Nothing,
bitmapData.Scan0,
bitmapData.Stride * bitmapData.Height,
bitmapData.Stride)
bitmap.UnlockBits(bitmapData)
Return bmSource
End Using
End Function
There is no need to do any DPI conversion. Just create a DrawingVisual and draw a BitmapImage into it with an appropriate size:
Dim image As New BitmapImage()
image.BeginInit()
image.CacheOption = BitmapCacheOption.OnLoad
image.UriSource = New Uri(path)
image.EndInit()
image.Freeze()
Dim size As New Size()
If image.Width < printDialog.PrintableAreaWidth Then
size.Width = image.Width
size.Height = image.Height
Else
size.Width = printDialog.PrintableAreaWidth
size.Height = size.Width / image.Width * image.Height
End If
Dim visual As New DrawingVisual()
Using dc As DrawingContext = visual.RenderOpen()
dc.DrawImage(image, New Rect(size))
End Using
printDialog.PrintVisual(visual, "Billede")

WPF Image resizing and storing works on most images but fails to resize or save on others

I'm trying to resize and save the 3 images as defined in the Page_load event.
Within method ResizeAndSave I have 2 methods I'm trying: FastResize and SlowResize.
When I uncomment the FastResize codeline: IMAGE 1 and 2 are saved and resized correctly. IMAGE 3 however, is saved in dimensions 625x441px and so does not respect the 200x200 box I want it to resize to.
When I instead use the SlowResize codeline: IMAGE 1 and 2 are again saved and resized correctly. IMAGE 3 however, is not saved at all.
No errors are thrown in my code. I will import images from a variety of sources so it's critical my code works on a wide range of image formats. And apparently there's something special about IMAGE 3 and I don't know what it is or how to handle it.
Here's my full code, you should be able to just copy/paste it and test it for yourself:
Imports System.Drawing
Imports System.Drawing.Imaging
Imports System.IO
Imports System.Xml
Imports System.Data.SqlClient
Imports System.Net
Imports System.Windows.Media.Imaging
Imports System.Windows.Media
Partial Class importfeeds
Inherits System.Web.UI.Page
Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load
'IMAGE 1
ResizeAndSave(200, 200, "https://upload.wikimedia.org/wikipedia/commons/8/82/Dell_Logo.png")
'IMAGE 2
ResizeAndSave(200, 200, "https://upload.wikimedia.org/wikipedia/commons/d/d8/Square-1_solved.jpg")
'IMAGE 3
ResizeAndSave(200, 200, "http://cdn2.emobassets.eu/media/catalog/product/1/1/1116220.jpg")
End Sub
Private Sub ResizeAndSave(ByVal maxWidth As Integer, ByVal maxHeight As Integer, ByVal imageURL As String)
Dim imgRequest As WebRequest = WebRequest.Create(imageURL)
Dim imgResponse As WebResponse = imgRequest.GetResponse()
Dim streamPhoto As Stream = imgResponse.GetResponseStream()
Dim memStream As New MemoryStream
streamPhoto.CopyTo(memStream)
memStream.Position = 0
Dim bfPhoto As BitmapFrame = ReadBitmapFrame(memStream)
Dim newWidth, newHeight As Integer
Dim scaleFactor As Double
If bfPhoto.Width > maxWidth Or bfPhoto.Height > maxHeight Then
If bfPhoto.Width > maxWidth Then
scaleFactor = maxWidth / bfPhoto.Width
newWidth = Math.Round(bfPhoto.Width * scaleFactor, 0)
newHeight = Math.Round(bfPhoto.Height * scaleFactor, 0)
End If
If newHeight > maxHeight Then
scaleFactor = maxHeight / newHeight
newWidth = Math.Round(newWidth * scaleFactor, 0)
newHeight = Math.Round(newHeight * scaleFactor, 0)
End If
End If
Dim bfResize As BitmapFrame = FastResize(bfPhoto, newWidth, newHeight)
'Dim bfResize As BitmapFrame = SlowResize(bfPhoto, newWidth, newHeight, BitmapScalingMode.Linear)
Dim baResize As Byte() = ToByteArray(bfResize)
Dim strThumbnail As String = Guid.NewGuid.ToString() + ".png"
Dim saveToPath As String = Server.MapPath(ConfigurationManager.AppSettings("products_photospath")) + "\49\" + strThumbnail
File.WriteAllBytes(saveToPath, baResize)
End Sub
Private Shared Function FastResize(bfPhoto As BitmapFrame, nWidth As Integer, nHeight As Integer) As BitmapFrame
Dim tbBitmap As New TransformedBitmap(bfPhoto, New ScaleTransform(nWidth / bfPhoto.PixelWidth, nHeight / bfPhoto.PixelHeight, 0, 0))
Return BitmapFrame.Create(tbBitmap)
End Function
'http://weblogs.asp.net/bleroy/resizing-images-from-the-server-using-wpf-wic-instead-of-gdi
Public Shared Function SlowResize(photo As BitmapFrame, width As Integer, height As Integer, scalingMode As BitmapScalingMode) As BitmapFrame
Dim group = New DrawingGroup()
RenderOptions.SetBitmapScalingMode(group, scalingMode)
group.Children.Add(New ImageDrawing(photo, New Windows.Rect(0, 0, width, height)))
Dim targetVisual = New DrawingVisual()
Dim targetContext = targetVisual.RenderOpen()
targetContext.DrawDrawing(group)
Dim target = New RenderTargetBitmap(width, height, 96, 96, PixelFormats.[Default])
targetContext.Close()
target.Render(targetVisual)
Dim targetFrame = BitmapFrame.Create(target)
Return targetFrame
End Function
Private Shared Function ToByteArray(bfResize As BitmapFrame) As Byte()
Using msStream As New MemoryStream()
Dim pbdDecoder As New PngBitmapEncoder()
pbdDecoder.Frames.Add(bfResize)
pbdDecoder.Save(msStream)
Return msStream.ToArray()
End Using
End Function
Private Shared Function ReadBitmapFrame(streamPhoto As Stream) As BitmapFrame
Dim bdDecoder As BitmapDecoder = BitmapDecoder.Create(streamPhoto, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.None)
Return bdDecoder.Frames(0)
End Function
End Class
UPDATE 1
#Hans Passant: Both your suggestions on filenaming and pixelWidth usage are spot on and helped me run this code successfully on the 3 images in the Page_load event.
I updated my original code.
However, when I run this code as part of my actual application, where I import ~100 images from a feed. The new code fails with an out of memory exception when it tries to process IMAGE 3. This happens for both FastResize and SlowResize methods. Is there something in my code or in the image in question that would cause this increase in memory usage, maybe a leak somewhere or an inefficient resizing method I use?
I have a lot of memory available on my machine, so would be very surprised if that were the problem, although I do see a big increase in the System and compressed memory (to 1.1GB) task in my Windows task manager. And still, this much memory usage would have me believe that there's something wrong in my code.
What can it be?
IMAGE 3 however, is saved in dimensions 625x441px
That is because the image is slightly different from the other ones, its DPI (dots per inch) is 300 instead of 96. Its size in pixels is 3071 x 2172 but you are using the Width and Height properties, the size in inches with a unit of 1/96" which is 982.72 x 695.04 for this image. Fix this by using the PixelWidth and PixelHeight properties instead:
Dim tbBitmap As New TransformedBitmap(bfPhoto,
New ScaleTransform(nWidth / bfPhoto.PixelWidth, nHeight / bfPhoto.PixelHeight, 0, 0))
IMAGE 3 however, is not saved at all
That doesn't add up completely, but you do have a critical bug in this statement:
Dim strThumbnail As String = "success" + Date.Now.Second.ToString + ".png"
This name is not sufficiently unique to ensure that you don't overwrite an existing file. And if the code is "fast" then Date.Now.Second will have the same value and your code overwrites a previous written image file. Note how this bug won't repro when you debug, that makes the code artificially slower and the second will be different.
You'll need a better way to name the file, Guid.NewGuid.ToString() is a very good way for example, guaranteed to be unique. Or use a simple counter that you increment for each image. You do need to focus on cleanup.

Converting Bitmap to ImageSource

I'm trying to take a screen shot and set it as background of a WPF window.
This is my code to convert screenshot to ImageSource, I'm getting a NullReferenceException when converting from bitmap. How to do this properly?
Dim screenSize = Forms.SystemInformation.PrimaryMonitorSize
Dim bitmap = New System.Drawing.Bitmap(screenSize.Width, screenSize.Height)
Dim g = System.Drawing.Graphics.FromImage(bitmap)
g.CopyFromScreen(New System.Drawing.Point(0, 0), New System.Drawing.Point(0, 0), screenSize)
g.Flush()
Dim c As ImageSourceConverter = New ImageSourceConverter()
Dim img As ImageSource = c.ConvertFrom(bitmap)
You can use the CreateBitmapSourceFromHBitmap method:
Dim hbitmap As IntPtr
Try
hbitmap = bitmap.GetHBitmap()
Dim img As ImageSource = Imaging.CreateBitmapSourceFromHBitmap(hbitmap, IntPtr.Zero, Int32Rect.Empty, BitmapSizeOptions.FromEmptyOptions())
...
Finally
If hbitmap <> IntPtr.Zero Then
DeleteObject(hbitmap)
End If
End Try
...
<DllImport("gdi32.dll")> _
Private Shared Function DeleteObject(hObject As IntPtr) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function

Get a Bitmap from a WPF application window?

The Winforms System.Windows.Forms.Control class has an instance method "DrawToBitmap" which I think is very useful in a variety of circumstances. I'm wondering if there's an equivalent way of getting a System.Drawing.Bitmap from a WPF application?
I realize I could do some P/Invoke stuff to just get the application window, however I don't like this because it doesn't accomodate the 64bit transition very well, and doesn't let me render sub-controls only, as DrawToBitmap does.
Thanks,
Richard
Use RenderTargetBitmap as on MSDN
RenderTargetBitmap bitmap = new RenderTargetBitmap(width, height, 96, 96, PixelFormats.Pbgra32);
bitmap.Render(this.YourVisualControlNameGoesHere);
TFD is spot on.
You could also use the less elegant reference example from MSDN:
Dim width As Integer = 128
Dim height As Integer = width
Dim stride As Integer = CType(width / 8, Integer)
Dim pixels(height * stride) As Byte
' Try creating a new image with a custom palette.
Dim colors As New List(Of System.Windows.Media.Color)()
colors.Add(System.Windows.Media.Colors.Red)
colors.Add(System.Windows.Media.Colors.Blue)
colors.Add(System.Windows.Media.Colors.Green)
Dim myPalette As New BitmapPalette(Colors)
' Creates a new empty image with the pre-defined palette
Dim image As BitmapSource = System.Windows.Media.Imaging.BitmapSource.Create(width, height, 96, 96, PixelFormats.Indexed1, myPalette, pixels, stride)
Dim stream As New FileStream("new.bmp", FileMode.Create)
Dim encoder As New BmpBitmapEncoder()
Dim myTextBlock As New TextBlock()
myTextBlock.Text = "Codec Author is: " + encoder.CodecInfo.Author.ToString()
encoder.Frames.Add(BitmapFrame.Create(image))
encoder.Save(stream)

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