How to call exported kernel module functions from another module? - c

I'm writing an API as a kernel module that provides device drivers with various functions. I wrote three functions in mycode.c. I then built and loaded the module, then copied mycode.h into < kernel >/include/linux. In a device driver, I have a #include < linux/mycode.h > and call those three functions. But when I build the driver module, I get three linker warnings saying that those functions are undefined.
Notes:
The functions are declared extern in mycode.h
The functions are exported using EXPORT_SYMBOL(func_name) in mycode.c
Running the command nm mycode.ko shows all three functions as being available in the symbol table (capital T next to them, meaning the symbols are found in the text (code) section)
After loading the module, the command grep func_name /proc/kallsyms shows all three functions as being loaded
So clearly the functions are being exported correctly and the kernel knows what and where they are. So why can't the driver see their definitions? Any idea what am I missing?
EDIT: I found some information about this here: http://www.kernel.org/doc/Documentation/kbuild/modules.txt
Sometimes, an external module uses exported symbols from another
external module. kbuild needs to have full knowledge of all symbols
to avoid spitting out warnings about undefined symbols. Three
solutions exist for this situation.
NOTE: The method with a top-level kbuild file is recommended but may
be impractical in certain situations.
Use a top-level kbuild file If you have two modules, foo.ko and
bar.ko, where foo.ko needs symbols from bar.ko, you can use a
common top-level kbuild file so both modules are compiled in the
same build. Consider the following directory layout:
./foo/ <= contains foo.ko
./bar/ <= contains bar.ko
The top-level kbuild file would then look like:
#./Kbuild (or ./Makefile):
obj-y := foo/ bar/
And executing
$ make -C $KDIR M=$PWD
will then do the expected and compile both modules with full
knowledge of symbols from either module.
Use an extra Module.symvers file When an external module is built,
a Module.symvers file is generated containing all exported symbols
which are not defined in the kernel. To get access to symbols from
bar.ko, copy the Module.symvers file from the compilation of bar.ko
to the directory where foo.ko is built. During the module build,
kbuild will read the Module.symvers file in the directory of the
external module, and when the build is finished, a new
Module.symvers file is created containing the sum of all symbols
defined and not part of the kernel.
Use "make" variable KBUILD_EXTRA_SYMBOLS If it is impractical to
copy Module.symvers from another module, you can assign a space
separated list of files to KBUILD_EXTRA_SYMBOLS in your build file.
These files will be loaded by modpost during the initialization of
its symbol tables.
But with all three of these solutions, in order for any driver to use my API, it would have to either create a new Makefile or have direct access to my Module.symvers file? That seems a bit inconvenient. I was hoping they'd just be able to #include my header file and be good to go. Do no other alternatives exist?

From my research, it seems that those are the only three ways to handle this situation, and I've gotten each of them to work, so I think I'll just pick my favorite out of those.

Minimal QEMU + Buildroot example
I have tested the following in a fully reproducible QEMU + Buildroot environment, so maybe having this working version version will help you find out what is wong with your code.
GitHub upstream is centered on the files:
dep.c
dep2.c
Makefile
dep.c
#include <linux/delay.h> /* usleep_range */
#include <linux/kernel.h>
#include <linux/kthread.h>
#include <linux/module.h>
MODULE_LICENSE("GPL");
int lkmc_dep = 0;
EXPORT_SYMBOL(lkmc_dep);
static struct task_struct *kthread;
static int work_func(void *data)
{
while (!kthread_should_stop()) {
printk(KERN_INFO "%d\n", lkmc_dep);
usleep_range(1000000, 1000001);
}
return 0;
}
static int myinit(void)
{
kthread = kthread_create(work_func, NULL, "mykthread");
wake_up_process(kthread);
return 0;
}
static void myexit(void)
{
kthread_stop(kthread);
}
module_init(myinit)
module_exit(myexit)
dep2.c
#include <linux/delay.h> /* usleep_range */
#include <linux/kernel.h>
#include <linux/kthread.h>
#include <linux/module.h>
MODULE_LICENSE("GPL");
extern int lkmc_dep;
static struct task_struct *kthread;
static int work_func(void *data)
{
while (!kthread_should_stop()) {
usleep_range(1000000, 1000001);
lkmc_dep++;
}
return 0;
}
static int myinit(void)
{
kthread = kthread_create(work_func, NULL, "mykthread");
wake_up_process(kthread);
return 0;
}
static void myexit(void)
{
kthread_stop(kthread);
}
module_init(myinit)
module_exit(myexit)
And now you can do:
insmod dep.ko
insmod dep2.ko
With that Buildroot setup, things are already configuring depmod /lib/module/*/depmod with the dependency, so just this is enough to load both:
modprobe dep
Also, if you built your kernel with CONFIG_KALLSYMS_ALL=y, then the exported symbol can be seen with:
grep lkmc_dep /proc/kallsyms
see also: Does kallsyms have all the symbol of kernel functions?

OK: You have one module where the function is and one place what wants to import it right?
You must use "EXPORT_SYMBOL("name of the function") such as foo in the place where the function is. So in the "c" file have the function "foo" defined and put in:
EXPORT_SYMBOL(foo)
Make sure you have the prototype for "foo" in a common header file (you can have it in separate places for each module and it will work but you are asking for trouble if the signatures change). So say: void foo(void *arg);
Then the other module that wants it just invoke "foo" and you are good.
Also: Make sure that you load the module with foo first. If you have cross dependencies like module2 needs foo from module1 and module1 needs bar from module2 you need to have one register functions with another. If you want to know please ask a separate Q.

Related

Optional dynamic library

Background
Trying to profile an executable, I experimented the profiler Intel VTune and I learn that there is an API library (ITT) that provide utility to start/stop profiling. Its basic functions __itt_resume() and __itt_pause(). What triggers me is that the library is optional, i.e. if the runtime library of ITT is not loaded, these functions are basically noops.
Optional library?
I want to know (first of all on Linux)
Does a process checks that the dynamic library he is linking to is loaded when he starts or when each symbol, or the first symbol of the library is called at runtime (i.e. lazy initialization)? I think on Windows it's at startup because of can't find XXX.dll messages, but I am not sure on Linux. Also, with the example, I don't get any compilation & execution issues even if the symbol is not defined in some_process.c.
How to implement this on Linux? Looking at the Github repo of ITT, among many macro trickery, I feel like the key is here:
#define ITTNOTIFY_VOID(n) (!ITTNOTIFY_NAME(n)) ? (void)0 : ITTNOTIFY_NAME(n)
Basically it wraps every function call with a function pointer call if its not NULL.
How to implement this in a cross-platform way (Windows, Mac, Linux) ?
I end up with a minimal example that looks like the code linked here, but it does not work as it should. In the linked version, my_api_hello_impl() is not called as it should. Also, there is no crash checking the value of the extern symbol api_hello_ptr() when the library is not linked.
my_api.c
#include "my_api.h"
#include <stdio.h>
void(*api_hello_ptr)();
void api_hello_impl()
{
printf("Hello\n");
}
__attribute__((constructor))
static void init()
{
printf("linked\n");
api_hello_ptr = api_hello_impl;
}
my_api.h
#pragma once
extern void(*api_hello_ptr)();
inline void api_hello() { if(api_hello_ptr) api_hello_ptr(); }
some_process.c
#include "my_api.h"
int main()
{
// NOOPS of not linked at runtime
api_hello();
}
Makefile
# my_api is not linked to some_process
some_process: some_process.c my_api.h
$(CC) -o $# $<
my_api.so: my_api.c my_api.h
$(CC) -shared -fPIC -o $# $<
test_linked: some_process my_api.so
LD_PRELOAD="$(shell pwd)/my_api.so" ./some_process
test_unlinked: some_process my_api.so
./some_process
.PHONY: test_linked test_unlinked
Output:
$ make test_linked
LD_PRELOAD="/tmp/tmp.EkrQbILrNg/my_api.so" ./some_process
linked
$ make test_unlinked
./some_process
Does a process checks that the dynamic library he is linking to is loaded when he starts
Yes, it does. If a dynamic library is linked, then it is a runtime requirement and the system loader will not start execution of a program without finding and loading the library first. There are mechanisms for delayed-loading, but it is not the norm on Linux, they are done manually or using custom libraries. By default, all dynamically linked objects need to be loaded before execution starts.
Note: I'm assuming we are talking about ELF executables here since we are on Linux.
How to implement this on Linux?
You can do it using macros or wrapper functions, plus libdl (link with -ldl), with dlopen() + dlsym(). Basically, in each one of those wrappers, the first thing you do is check if the library was already loaded, and if not, load it. Then, find and call the needed symbol.
Something like this:
#include <dlfcn.h>
#include <stdio.h>
#include <stdlib.h>
static void *libfoo_handle = NULL;
static int (*libfoo_func_a)(int, int);
static void load_libfoo_if_needed(void) {
if (!libfoo_handle) {
// Without "/" in the path, this will look in all standard system
// dynamic library directories.
libfoo_handle = dlopen("libfoo.so", RTLD_LAZY | RTLD_GLOBAL);
if (!libfoo_handle) {
perror("failed to load libfoo.so");
_exit(1);
}
// Optionally use dlsym() here to initialize a set of global
// function pointers, so that you don't have to do it later.
void *tmp = dlsym(libfoo_handle, "func_a");
if (!tmp) {
perror("no symbol func_a in libfoo.so");
_exit(1);
}
*((void**)&libfoo_func_a) = tmp;
}
}
int wrapper_libfoo_func_a(int a, int b) {
load_libfoo_if_needed();
return libfoo_func_a(a, b);
}
// And so on for every function you need. You could use macros as well.
How to implement this in a cross-platform way (Windows, Mac, Linux)?
For macOS, you should have dlopen() and dlsym() just like in Linux.
Not sure how to exactly do this on Windows, but I know there is LoadLibrary() available in different flavors (e.g. one, two, etc.), which should be more or less the equivalent of dlopen() and GetProcAddress(), which should be the equivalent of dlsym().
See also: Loading a library dynamically in Linux or OSX?

Unknown symbol when loading a kernel module

I tried to redo the code of the kernel module found in this topic How can I obtain battery level inside a Linux kernel module?. But when I try to use the functions contained in the power_supply.h header file, the loading of the module fails because it does not recognize the power_supply_get_by_name function.
Here is the code that I am using on Ubuntu 18.04 with kernel version 4.15.0-101-generic:
#include <linux/module.h>
#include <linux/power_supply.h>
static int __init test_init (void)
{
struct power_supply *psy;
char name[] = "BAT1";
psy = power_supply_get_by_name(name);
printk(KERN_DEBUG "Test module inserted");
return 0;
}
static void __exit test_exit (void)
{
printk(KERN_DEBUG "Test module removed");
}
module_init (test_init);
module_exit (test_exit);
I get no error at compiling except a warning concerning the module license which is I think not related to my problem but I get the following errors:
when running insmod in the terminal: "insmod: ERROR: could not insert module test.ko: Unknown symbol in module"
in the /var/log/kern.log file: "test: Unknown symbol power_supply_get_by_name (err 0)"
I checked the kallsyms proc file and the function is indicated as usable in other kernel modules if I understood well this topic What is the difference between T and t in /proc/kallsyms. Here is the output from reading the kallsyms file:
ffffffff8e9bd270 T power_supply_get_by_name
Does anyone knows why this is not working while I can use other linux headers functions without any problem and, if so, how I can fix my problem?
Thanks in advance
This may actually be related to the module license! If you look at the kernel source code, the function power_supply_get_by_name is exported here. You can see it's using EXPORT_SYMBOL_GPL. As this answer explains:
EXPORT_SYMBOL_GPL will show the symbol only in GPL-licensed modules
The use of this macro is controversial, but that's the way the project operates... To gain access to the symbols you need, you'll need to license your module as GPL:
MODULE_LICENSE("GPL");

DLL dependency to static library

I currently build a purely static library MainLib for our customers that contains all symbols so that they can intrgrate it into their program. For several reasons, I now need to deliver a DLL version of MainLib that contains parts of the symbols alongside a static library FeatureLib that contains the remaining symbols. One reason is that we want to avoid bad guys using our software by simply stealing the DLL that is provided via the program of our customer. This wouldn't work if parts of the symbols are integrated within the calling software via a static library. The user of the package shall only be able to use the DLL if he added the symbols of FeatureLib into his application.
For Linux, I can make this work like a charm,i.e. the symbol doFeature() is not within libMainLib.so, but I don't succeed on this for Windows.
CMakeLists.txt:
cmake_minimum_required(VERSION 3.0)
project(MainLib)
add_library(FeatureLib STATIC src/FeatureLib.c)
target_include_directories(FeatureLib PUBLIC include
PRIVATE src)
add_library(MainLib SHARED src/MainLib.c)
target_include_directories(MainLib PUBLIC include
PRIVATE src)
# I don't want to include symbols from FeatureLib into shared MainLib
#target_link_libraries(MainLib PRIVATE FeatureLib)
add_executable(MainLibDemo src/demo.c)
target_link_libraries(MainLibDemo MainLib FeatureLib) #resolve symbol doFeature()
FeatureLib.h:
extern int doFeature(int input);
MainLib.h:
extern __declspec(dllexport) int MainLib(int input);
FeatureLib.c:
#include "FeatureLib.h"
int doFeature(int input) {return 4;}
MainLib.c:
#include "FeatureLib.h"
#include "MainLib.h"
__declspec(dllexport) int MainLib(int input)
{
if (input > 2) {
return doFeature(input);
} else {
return doFeature(0);
}
}
demo.c:
#include <stdio.h>
#include <stdlib.h>
#include "MainLib.h"
int main(int argc, char **argv)
{
if(argc > 1)
return MainLib(atoi(argv[1]));
else
return 0;
}
With this, I get the following compilation error:
"C:\Daten\tmp\DemoProject\simple\build\ALL_BUILD.vcxproj" (Standardziel) (1) ->
"C:\Daten\tmp\DemoProject\simple\build\MainLib.vcxproj" (Standardziel) (4) ->
(Link Ziel) ->
MainLib.obj : error LNK2019: unresolved external symbol _doFeature referenced in function _MainLib [C:\Daten\tmp\DemoProject\simple\build\MainLib.vcxproj]
C:\Daten\tmp\DemoProject\simple\build\Debug\MainLib.dll : fatal error LNK1120: 1 unresolved externals [C:\Daten\tmp\DemoProject\simple\build\MainLib.vcxproj]
0 Warnung(en)
2 Fehler
Is this even possible with Windows? What do I have to do to make it work and how can I verify it other than not linking FeatureLib to MainLibDemo. Any ideas are very welcome.
Kind regards,
Florian
The way you do it under Linux will not work under Windows
because dynamic linking works differently here.
Here is one strategy that could work.
In MainLib.dll code, instead of directly calling doFeature
you need to define a global pointer variable of proper function
pointer type and use it to call the function.
This will allow to build MainLib.dll without errors.
Now you need to set this pointer variable. One way would be:
Add exported function to MainLib.dll that takes pointers
to all functions that the DLL needs from the executable.
In FeatureLib.lib code add an initialisation function
that the application will need to call before using
your DLL which will pass pointers to its peers to the DLL.
This is basically the way most programs with plugins use to
give the plugins access to their facilities.
Another way would be to (Warning! I have not tested this specific
solution):
Declare the functions in FeatureLib.lib as exported
with __declspec(dllexport). This way they will be exported
from executable.
In MainLib.dll before first using the pointers use
GetModuleHandle and GetProcAddress to obtain the pointers.
It would best be done in some initialisation function for the
library. Otherwise you need to take care to avoid race conditions.
Hope this will help.
Though I do not think your copy protection scheme will work.
Andrew Henle is right in his comment: it is not hard
to extract the needed code from one executable and include it
in another.

How to link a project to two different versions of the same C static library?

I am working on a complex C ecosystem where different packages/libraries are developed by different people.
I would like to create a new project named foobar. This project uses two libraries, the library foo and the library bar.
Unfortunately, bar does not require the same version that foo requires. Both use say so there is a conflict.
If all the packages are on Git with submodules, the foobar project cannot be built when cloned recursively because two say functions exist in different translation units. So the submodule strategy doesn't work.
My question is: how is it possible to manage one project that uses two different version of the same static library (*.a)?
Structure
foobar
|
.----'----. <---- (require)
v v
foo bar
(v1.0) | | (v2.0)
'-> say <-'
The project foobar require the library foo and the library bar, both of these libraries uses the say package: foo requires version 1 and bar requires version 2.
Packages
say
// say.h
void say(char *);
foo
// foo.c
#include "say.h"
void foo(void) {
say("I am foo");
}
bar
// bar.c
#include "say.h"
void bar(void) {
say("I am bar");
}
foobar
// main.c
#include <stdlib.h>
#include "foo"
#include "bar"
int main() {
foo();
bar();
return EXIT_SUCCESS;
}
Linkers typically have a mode in which they perform a partial link, which resolves references that can currently be resolved and produces an object module ready for further linking instead of a finished executable file.
For example, the GCC linker ld has a -r switch that allows this. Using this switch, and possibly others, you could link foo.o with one library to make foo.partial.o and separately link bar.o with another library to make bar.partial.o. Then you could link foo.partial.o and bar.partial.o with each other, the main program, and any other libraries and object modules needed.
This can work for static libraries, where the code for each library is included in the resulting executable or object file, and the references to its symbols are fully resolved. For shared dynamic libraries, there may be problems, since dynamic libraries require references to be resolved at run time, and the linker and executable file format might or might not support the ability to distinguish symbols of the same name in different versions of one library.

Writing a built in object for Linux Kernel?

Everywhere I search for Linux Kernel Development, I get answers for creating Linux Kernel modules.
Example
/*
* hello−1.c − The simplest kernel module.
*/
#include <linux/module.h> /* Needed by all modules */
#include <linux/kernel.h> /* Needed for KERN_INFO */
int init_module(void)
{
printk(KERN_INFO "Hello world 1.\n");
/*
* A non 0 return means init_module failed; module can't be loaded.
*/
return 0;
}
void cleanup_module(void)
{
printk(KERN_INFO "Goodbye world 1.\n");
}
Here, there is init_module and cleanup_module functions which i understand contains things to be executed when the kernel is initialized and cleaned up.
There are made by adding
obj-m += hello-1.c
to the makefile.
But I dont want this. I want to add a built in program, not a driver, basically a service to facilitate cloud uploading of some data from the kernel level. I dont event want the module option for the program when compiling the kernel.
I understand for just programs I should use obj-y not obj-m. But there is no manual to write these kind of programs. Why? Am I missing something? Does these programs also have the init_module and cleanup_module functions even though they are not modules?
For example consider that your source is under driver/new in the linux kernel source tree.
You need to modify Makefile's under drivers and new to build your module statically into linux kernel.
Under drivers/Makefile add the below line at the end.
obj-y += new/
Under drivers/new/Makefile add the below line at the end.
obj-y += hello.o
After build the linux kernel. And load to see that your module has printed the printk messages using dmesg command.
Note: When building module statically into linux, change
int init_module(void)
to
int __init init_module(void)
and change
void cleanup_module(void)
to
void __exit cleanup_module(void)
Look into kernel doc Makefiles
Refer:
"
--- 3.2 Built-in object goals - obj-y
The kbuild Makefile specifies object files for vmlinux
in the $(obj-y) lists. These lists depend on the kernel
configuration.
Kbuild compiles all the $(obj-y) files. It then calls
"$(LD) -r" to merge these files into one built-in.o file.
built-in.o is later linked into vmlinux by the parent Makefile.
The order of files in $(obj-y) is significant. Duplicates in
the lists are allowed: the first instance will be linked into
built-in.o and succeeding instances will be ignored.
Link order is significant, because certain functions
(module_init() / __initcall) will be called during boot in the
order they appear. So keep in mind that changing the link
order may e.g. change the order in which your SCSI
controllers are detected, and thus your disks are renumbered.
Example:
#drivers/isdn/i4l/Makefile
# Makefile for the kernel ISDN subsystem and device drivers.
# Each configuration option enables a list of files.
obj-$(CONFIG_ISDN_I4L) += isdn.o
obj-$(CONFIG_ISDN_PPP_BSDCOMP) += isdn_bsdcomp.o
"

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