I try to sort a struct below, given an intention to sort their error rate, while retaining the information of sid and did. While there is no compilation error, I get a seg fault in runtime. I wonder what has gone wrong....
#include <stdio.h>
#include <stdlib.h>
struct linkdata {
int sid;
int did;
double err;
};
typedef struct linkdata LD;
typedef int (*qsort_func_t)(const void *, const void *);
static int compareByErr (const void * a, const void * b)
{
fprintf(stderr, "aerr=%.3f, berr=%.3f\n", (*(LD**)a)->err, (*(LD**)b)->err);
int aerr = (*(LD**)a)->err;
int berr = (*(LD**)b)->err;
return aerr - berr;
}
int main() {
int idx;
int numnode;
struct linkdata* perr;
qsort_func_t qsort_func = compareByErr;
numnode = 3;
perr = (LD*) malloc (numnode*numnode*sizeof(LD));
perr[0].sid = 0; perr[0].did = 1; perr[0].err = 0.642;
perr[1].sid = 0; perr[1].did = 2; perr[1].err = 0.236;
perr[2].sid = 0; perr[2].did = 3; perr[2].err = 0.946;
idx = 3;
qsort(perr, idx, sizeof(perr), compareByErr);
int i;
for (i=0; i<idx; i++){
fprintf(stderr,"err[%d][%d] = %.3f\n", perr[i].sid, perr[i].did, perr[i].err);
}
free(perr);
}
There are many errors in the code.
1. compareByErr
The a and b parameters of the compareByErr function are objects of LD*, not LD**. You did an unnecessary dereferencing. Try to change that function to:
static int compareByErr (const void * a, const void * b)
{
fprintf(stderr, "aerr=%.3f, berr=%.3f\n", ((LD*)a)->err, ((LD*)b)->err);
int aerr = ((LD*)a)->err;
int berr = ((LD*)b)->err;
return aerr - berr;
}
2. compareByErr
There is another problem, that you implicitly convert the double into int. Since all those "errors" are 0.???, they will all be truncated to 0. Making the whole array unsorted. Change it to:
double aerr = ((LD*)a)->err;
double berr = ((LD*)b)->err;
return aerr < berr ? -1 : aerr > berr ? 1 : 0;
3. malloc
You are allocating for 32 nodes, but only 3 are needed. Change that to
perr = (LD*) malloc (numnode * sizeof(LD));
4. qsort
The 3rd argument is the size of each element of the array, not sizeof(perr) which is just the size of a pointer (4 bytes). Change that line to:
qsort(perr, idx, sizeof(*perr), compareByErr);
// ^
to actually get the element size.
The idx seems unnecessary. You could just use numnode here.
Your comparison function expects to be sorting an array of pointers to structs, but you're not doing that. This problem is covered by the other answers.
What they didn't mention is that you're also using the wrong sizeof for the sort. Since the array is an array of structs, you must tell qsort that the size of a member is the size of a struct. Change sizeof perr to sizeof *perr
Also, converting the floats to ints before comparing them results in them all being equal because they're all zero...
You're mis-treating the arguments to your comparator callback.
This:
fprintf(stderr, "aerr=%.3f, berr=%.3f\n", (*(LD**)a)->err, (*(LD**)b)->err);
should be:
{
const LD *lda = a, *ldb = b;
fprintf(stderr, "aerr=%.3f, berr=%.3f\n", lda->err, ldb->err);
/* ... */
}
Of course you don't have to introduce new variables of the proper type, but it makes the subsequent code that much easier. I always do this.
Further, this:
int aerr = (*(LD**)a)->err;
int berr = (*(LD**)b)->err;
return aerr - berr;
is adoringly terse, but it can hide integer overflow issues that are bit scary. I would recommend:
return (a->err < b->err) ? -1 : a->err > b->err;
This uses an explicit literal to generate the -1 value, while relying on comparisons generating 0 or 1 for the two other cases.
Related
I'm trying to build a generic function that can populate a struct without any dynamic memory allocation.
The following code is a naive example of what I'm trying to do.
This code will not compile as incomplete type 'void' is not assignable.
Please note that this is a toy example to highlight my problems. I don't really want to convert colours; I just want to highlight that the structures will be different in data types and size.
#include <stdio.h>
typedef struct {
int r;
int g;
int b;
} rgb_t;
typedef struct {
float c;
float m;
float y;
float k;
} cmyk_t;
typedef enum { RGB, CMYK } color_t;
void convert_hex_to_color(long hex, color_t colorType, void* const out) {
if (colorType == RGB) {
rgb_t temp = { 0 };
// Insert some conversion math here....
temp.r = 1;
temp.g = 2;
temp.b = 3;
*out = temp; //< [!]
} else
if (colorType == CMYK) {
cmyk_t temp = { 0 };
// Insert some conversion math here....
temp.c = 1.0;
temp.m = 2.0;
temp.y = 3.0;
temp.k = 4.0;
*out = temp; //< [!]
}
}
int main(void) {
// Given
long hex = 348576;
rgb_t mydata = { 0 };
convert_hex_to_color(hex, RGB, (void*)(&mydata));
// Then
printf("RGB = %i,%i,%i\r\n", mydata.r, mydata.g, mydata.b);
return 0;
}
For some additional context, I'm using C11 on an embedded system target.
What is the best[1] way to do this? Macro? Union?
Regards,
Gabriel
[1] I would define "best" as a good compromise between readability and safety.
The reason for the error is it is invalid to store via a void pointer: the compiler does not know what to store. You could cast the pointer as *(rgb_t *)out = temp; or *(cmyk_t *)out = temp;
Alternately, you could define temp as a pointer to the appropriate structure type and initialize it directly from out, without the cast that is not needed in C:
void convert_hex_to_color(long hex, color_t colorType, void *out) {
if (colorType == RGB) {
rgb_t *temp = out;
// Insert some conversion math here....
temp->r = 1;
temp->g = 2;
temp->b = 3;
} else
if (colorType == CMYK) {
cmyk_t *temp = out;
// Insert some conversion math here....
temp->c = 1.0;
temp->m = 2.0;
temp->y = 3.0;
temp->k = 4.0;
}
}
Note that the cast is not needed in C:
int main(void) {
// Given
long hex = 348576;
rgb_t mydata = { 0 };
convert_hex_to_color(hex, RGB, &mydata);
// Then
printf("RGB = %i,%i,%i\r\n", mydata.r, mydata.g, mydata.b);
return 0;
}
rgb_t temp = {0};
So that declares a variable on the stack of type rgb_t. So far so good, though you don't need that 0.
*out = temp;
Here is your problem: in C you can only copy memory of the same type. Ever. This has nothing to do with malloc, as your title suggests, this is just the basic language specification. Sure, some types provide implicit casts, but void* is not one of them.
So if you're copying a structure (rgb_t on the right side), the destination has to be of the same type. So change the line to this:
*(rgb_t *)out = temp;
The "best" way is not to mix unrelated structures in the same function, or in the same memory area for that matter. That's just messy design.
If you need to keep a unison API for two different forms of data, then a typesafe function-like macro might be one idea. You can fake such a macro to have a syntax similar to passing the data by pointer
void convert_hex_to_color(long hex, type* data)
But then use C11 _Generic to actually determine the correct type to use, rather than using dangerous void pointers. Since you can't pass parameters "by reference" to macros, you'd have to sneak in a variable assignment in there. Example:
#include <stdio.h>
typedef struct {
int r;
int g;
int b;
} rgb_t;
typedef struct {
float c;
float m;
float y;
float k;
} cmyk_t;
void convert_hex_to_color(long hex, void* data);
/*
Pretty prototype just for code documentation purposes.
Never actually defined or called - the actual macro will "mock" this function.
*/
#define convert_hex_to_color(hex, output) ( *(output) = _Generic(*(output), \
rgb_t: (rgb_t){ .r=1, .g=2, .b=3 }, \
cmyk_t: (cmyk_t){ .c=1.0, .m=2.0, .y=3.0, .k=4.0 } ) )
int main(void) {
// Given
long hex = 348576;
rgb_t myrgb = { 0 };
cmyk_t mycmyk = { 0 };
convert_hex_to_color(hex, &myrgb);
convert_hex_to_color(hex, &mycmyk);
printf("RGB = %i,%i,%i\r\n", myrgb.r, myrgb.g, myrgb.b);
printf("CMYK = %f,%f,%f,%f\r\n", mycmyk.c, mycmyk.m, mycmyk.y, mycmyk.k);
return 0;
}
Output:
RGB = 1,2,3
CMYK = 1.000000,2.000000,3.000000,4.000000
Just be aware that the _Generic support for type qualifiers (const etc) was shaky in C11 - some C11 compilers treated const rgb_t different from rgb_t, others treated them the same. This was one of the "bug fixes" in C17, so use C17 if available.
Frame challenge: It seems like you want to perform a different operation depending on the type that you pass into this function. Instead of using an enum to tell it what type you're passing in, and branching based on that enum, make use of C11's _Generic to handle that, and you don't even need to explicitly tell it what the type is on each call:
#include <stdio.h>
typedef struct {
int r;
int g;
int b;
} rgb_t;
typedef struct {
float c;
float m;
float y;
float k;
} cmyk_t;
inline void convert_hex_to_color_rgb(long hex, rgb_t *const out) {
(void) hex; // or whatever you're planning to do with 'hex'
out->r = 1;
out->g = 2;
out->b = 3;
}
inline void convert_hex_to_color_cmyk(long hex, cmyk_t *const out) {
(void) hex; // or whatever you're planning to do with 'hex'
out->c = 1.0;
out->m = 2.0;
out->y = 3.0;
out->k = 4.0;
}
#define convert_hex_to_color(hex, out) _Generic((out), \
rgb_t *: convert_hex_to_color_rgb((hex), (rgb_t *)(out)), \
cmyk_t *: convert_hex_to_color_cmyk((hex), (cmyk_t *)(out)) \
)
int main(void) {
// Given
long hex = 348576;
rgb_t mydata = { 0 };
cmyk_t mydatac = { 0 };
convert_hex_to_color(hex, &mydata);
convert_hex_to_color(hex, &mydatac);
// Then
printf("RGB = %i,%i,%i\r\n", mydata.r, mydata.g, mydata.b);
printf("CMYK = %f,%f,%f,%f\r\n", mydatac.c, mydatac.m, mydatac.y, mydatac.k);
return 0;
}
I have this function "cost_compare" that I would like to offload on FPGA for some experimental purposes. This function, how it is called and its arguments are as follows.
The synthesis tool doesn't accept double pointers as arguments for HW functions (in fact it is very picky about using pointers especially to data structures).
How do I get rid of the pointers in the function argument list? In other words, how do I convert pointers in this example to values? How does this possible solution affect the call by reference performed by spec_qsort?
Thanks in advance
Hooman
typedef struct arc *arc_p;
typedef LONG cost_t;
typedef struct basket
{
arc_t *a;
cost_t cost;
cost_t abs_cost;
LONG number;
} BASKET;
/* ... */
typedef struct arc
{
int id;
cost_t cost;
node_p tail, head;
short ident;
arc_p nextout, nextin;
flow_t flow;
cost_t org_cost;
} arc;
/* ... */
extern int cost_compare( BASKET **b1, BASKET **b2 );
/* ... */
int cost_compare( BASKET **b1, BASKET **b2 )
{
if( (*b1)->abs_cost < (*b2)->abs_cost )
return 1;
if( (*b1)->abs_cost > (*b2)->abs_cost )
return -1;
if( (*b1)->a->id > (*b2)->a->id )
return 1;
else
return -1;
}
/* ... */
spec_qsort(perm + 1, basket_sizes[thread], sizeof(BASKET*),
(int (*)(const void *, const void *))cost_compare);
/* ... */
BASKET* max, *act;
for (j = 1; j < num_threads; j++) {
act = *perm_p[j];
if (act->number >= 0) {
if (!max || cost_compare(&act, &max) < 0) {
max = act;
max_pos = j;
}
}
/* ... */
BASKET* max_basket;
static BASKET **opt_basket;
for (i = 0; i< num_threads; i++) {
if ((!max_basket && opt_basket[i]) || (opt_basket[i] &&
cost_compare(&opt_basket[i], &max_basket) < 0)) {
max_basket = opt_basket[i];
}
}
/* ... */
=========================================
Thanks #Gerardo Zinno. When I run in SW, your approach (in the last paragraph) works fine. However, when I synthesis 'cost_compare' on FPGA using Xilinx SDSoC, it only works for
if(b1->abs_cost < b2->abs_cost)
but not for
if( b1->a->id > b2->a->id )
and the tools gives me this error:
ERROR: [SYNCHK 200-61] /home/a1083898/Xilinx_examples/original_routeplanning/src/pbeampp.c:85: unsupported memory access on variable 'x' which is (or contains) an array with unknown size at compile time.
ERROR: [SYNCHK 200-41] /home/a1083898/Xilinx_examples/original_routeplanning/src/pbeampp.c:89: unsupported pointer reinterpretation from type 'i8*' to type '%struct.arc.1.4.6 = type { i32, i64, %struct.node.0.3.5*, %s...' on variable 'x'.
ERROR: [SYNCHK 200-11] /home/a1083898/Xilinx_examples/original_routeplanning/src/pbeampp.c:89: Argument 'x' has an unsynthesizable type 'i8*' (possible cause(s): pointer to pointer or global pointer).
ERROR: [SYNCHK 200-11] /home/a1083898/Xilinx_examples/original_routeplanning/src/pbeampp.c:89: Argument 'x' has an unsynthesizable type 'i8*' (possible cause(s): structure variable cannot be decomposed due to (1) unsupported type conversion; (2) memory copy operation; (3) function pointer used in struct; (4) unsupported pointer comparison).'
Also when called by 'qsort' as
qsort(perm + 1, basket_sizes[thread], sizeof(BASKET*), cost_compare);
I receive this warning:
warning: incompatible pointer types passing 'int (void *, void *)' to parameter of type '__compar_fn_t' (aka 'int (*)(const void *, const void *)') [-Wincompatible-pointer-types]
I know this error has nothing to do with C programming but if there is any way to get rid of 'b1->a->id' and 'b2->a->id', I believe the problem could be solved with the HW synthesis tool.
Kind regards
Hooman
In the int cost_compare( BASKET **b1, BASKET **b2 ) you don't need double pointers since you are just comparing elements and not swapping anything. (In fact notice that you aren't using b1 directly, but you're always dereferencing it)
Just change the function signature to int cost_compare( BASKET *b1, BASKET *b2 ). In the function's body change every (*b1)->abs_const to b1->abs_const.
Also, since spec_qsort expects a function with signature int compare (void *, void *), you could get rid of this cast "(int (*)(const void *, const void *)) cost_compare)" , change the signature of cost_compare to an appropriate one and cast the arguments inside the function, like this:
int cost_compare( void *a, void *b ){
BASKET *b1 = a;
BASKET *b2 = b;
if(b1->abs_cost < b2->abs_cost){
return 1;
}
...
else return -1;
}
and then call spec_qsort(perm + 1, basket_sizes[thread], sizeof(BASKET*), cost_compare), in this way everything is easier to read.
EDIT: To answer to one point of the last edit you made, change cost_compare to :
int cost_compare( const void *a, const void *b ){
BASKET b1 = *(BASKET *)a;
BASKET b2 = *(BASKET *)b;
if(b1.abs_cost < b2.abs_cost){
return 1;
}
...
if(*(b1.a).id > *(b2.a).id)
return 1;
else return -1;
}
Since the cost_compare function just compares abs_cost and id, why don't you pass them directly, like this.
int cost_compare(cost_t abs_cost1, int id1, cost_t abs_cost2, int id2)
{
if( abs_cost1 < abs_cost2 )
return 1;
if( abs_cost1 > abs_cost2 )
return -1;
if( id1 > id2 )
return 1;
else
return -1;
}
and then you call it like this.
const_compare(act->abs_cost, act->a->id, max->abs_cost, max->a->id)
const static int VECTOR_BASIC_LENGTH = 20;
struct m_vector
{
void* my_vector;
size_t my_capacity;
size_t my_head;
};
typedef struct m_vector Vector;
Vector creat_Vector(size_t size,void *judge)
{
Vector _vector;
size = size?size:VECTOR_BASIC_LENGTH;
_vector.my_capacity = size;
_vector.my_head = 0;
//How I write the following two lines
_vector.my_vector = malloc(sizeof(*judge) * size);
return _vector;
}
The type of judge is uncertain,so I pass a void pointer as a parameters.I need the size of *judge to allocate memory to _vector.my_vector,for example if I use:
int *a;
creat_Vector(5,a);
I want the following line:
_vector.my_vector = malloc(sizeof(*judge)*size);
is equal to:
_vector.my_vector = malloc(sizeof(*a)*5);
How could I achieve this function.Using pure C
There is a forbidden thing done in your code.
You statically (at compile time) allocate/declare a local _vector of type Vector in your function creat_Vector. Then you return this object to the outside world. However, when you are exiting your function, all local data is dead. So, you should absolutely rethink this.
One suggestion would be:
int init_Vector(Vector* _vect, size_t size, unsigned int ptr_size)
{
size = size?size:VECTOR_BASIC_LENGTH;
_vect->my_capacity = size;
_vect->my_head = 0;
_vect->my_vector = malloc(size*ptr_size);
if (_vect->my_vector) {
return 0;
}
return 1;
}
Then:
Vector _vector;
char *a;
if (init_Vector(&_vector, 5, sizeof(char)) == 0) {
printf("Success!\n");
}
else {
printf("Failure!\n");
/* treat appropriately (return error code/exit) */
}
/* do whatever with a (if needed) and _vector*/
pointers always get me in C programing.
I am having trouble, I want to pass a pointer to an array of structs into a function so it can modify the structs and then pass the members of the array can be used in other functions later. The problem is when I think I index the array and point it to the modified struct then I try to look at the members later they aren't the modified values. Here is some of my code
typedef struct
{
int rows;
int columns;
int *data;
} Mat;
int main(void)
{
Mat result, decoded_result;
int result_data[8] =
{ 0, 0, 0, 0, 0, 0, 0, 0 };
int decoded_data[4] =
{ 0, 0, 0, 0 };
result.columns = 1;
result.rows = 8;
result.data = &result_data[0];
decoded_result.columns = 1;
decoded_result.rows = 4;
decoded_result.data = &decoded_data[0];
Mat m1, m2, m3, m4, m5;
m1.rows = m2.rows = m3.rows = m4.rows = m5.rows = 4;
m1.columns = m2.columns = m3.columns = m4.columns = m5.columns = 1;
int md1[4], md2[4], md3[4], md4[4], md5[4];
m1.data = &md1[0], m2.data = &md2[0], m3.data = &md3[0], m4.data = &md4[0], m5.data =
&md5[0];
Mat mat_array[10] =
{ m1, m2, m3, m4, m5 };
decode_data(&result, &decoded_result, mat_array);
return 0;
}
int decode_data(Mat *result, Mat *decoded_result, Mat *mat_array)
{
int ii;
int size_of_EEPROM = 5;
//steps to decode data
for (ii = 0; ii < size_of_EEPROM; ii++)
{
decode(result, decoded_result); //decodes hamming 8,4, works
mat_array[ii] = *decoded_result; ///This is where the problem is
}
return 0;
}
Thanks in advance for the help with pointers :)
As Mat carries a pointer, simply assigning Mat a to Mat b won't work. At least not for the data referenced by Mat's member data.
What's needed to be done here is also called a Deep Copy. Deep coping would also create a copy of what is referenced by data.
Below is an example of how this could be done for Mat.
Note: As negative rows and columns are of no use you'd better declare Mat like this:
typedef struct
{
size_t rows;
size_t columns;
int * data;
} Mat;
(As size_t is defined to be unsigned this kind of declaration makes it unnecessary to test for negative values carried by the members rows and columns before allocating the new data when deep-coping as shown below)
#include <stdlib.h> /* for malloc(), size_t */
#include <string.h> /* for memcpy() */
#include <errno.h> /* for errno, ENOMEM, EINVAL */
...
/* Deep-copies src to dst. */
/* Returns 0 on success or -1 on error. Sets errno in the latter case. */
int mat_copy(Mat * dst, const Mat * src)
{
if ((!dst) || (!src))
{
errno = EINVAL;
return -1;
}
dst->rows = src->row;
dst->columns = src->columns
dst->data = NULL;
if (src->data)
{
size_t size = dst->rows * dst->columns * sizeof (*(dst->data));
dst->data = malloc(size);
if (!dst->data)
{
errno = ENOMEM;
return -1;
}
memcpy(dst->data, src->data, size);
}
return 0;
}
There is rule of three in C++ when using pointers. It says that if you need one of following then you need other two always. These three are Destructor/Copy Constructor/Assign Operator.
So what happen's in your scenario. When you write mat_array[ii] = *decoded_result it actually makes:
mat_array[ii].rows = decoded_result.rows;
mat_array[ii].columns = decoded_result.columns;
mat_array[ii].data = decoded_result.data // here just assign pointers, not the entire data.
In this case you have to make assignment operator to make actual copy of data.
I'm having some very strange bug in my ANSI C program.
I'm using debugger and I've observed that 'size' variable is corrupted in function 'doSthing.' Outside of 'doSthing' 'size' got a proper value, but inside 'doSthing' I've got a value nothing similar to what it should be, possibly some random data. This would be not be such a mystery but...
In 'doAnotherThing' which is called from 'doSthing' I get the proper value again. I suppose if it passes the correct value, it is not corrupted anyway, am I wrong? But then why does it have a different value?
The pointer in struct does not change inside the functions.
Memory is allocated for both oTV and oTV->oT.
I really don't see what's happening here...
typedef struct{
ownType *oT[] /* array of pointers */
int size;
} ownTypeVector;
void doSthing(ownTypeVector* oTV);
void doAnotherThing(ownTypeVector* oTV);
void doSthing(ownTypeVector* oTV)
{
...
doAnotherThing(oTV);
...
}
Thanks for your comments, I collected all the code that contains control logic and data structures so that it compiles. It runs on in an embedded systems, that can receive characters from multiple sources, builds strings from it by given rules and after the strings are ready, calls a function that needs that string. This can also be a list of functions. This is why I have function pointers - I can use the same logic for a bunch of things simply by choosing functions outside the 'activityFromCharacters' function.
Here I build a data structre with them by adding A-s, B-s and C-s to the AVector.
Of course every one of these separate sources has their own static strings so that they do not bother each other.
The problem again in the more detailed version of the code:
'aV->size' has got a proper value everywhere, except 'handleCaGivenWay.' Before it gets calles, 'aV->size' is ok, in 'addA' 'aV->size' is ok, too. After leaving 'handleCaGivenWay' it is ok again.
#define NUMBER_OF_AS 1
#define NUMBER_OF_BS 5
#define NUMBER_OF_CS 10
typedef struct{
char name[81];
} C;
typedef struct{
C *c[NUMBER_OF_CS]; /* array of pointers */
int size;
int index;
} B;
typedef struct{
B *b[NUMBER_OF_BS]; /* array of pointers */
char name[81];
int size;
} A;
typedef struct{
A *a[NUMBER_OF_AS]; /* array of pointers */
int size;
} AVector;
typedef struct {
char *string1;
char *string2;
} stringBundle;
typedef struct{
void (*getCharacter)(char *buffer);
void (*doSthingwithC)(stringBundle* strings,AVector* aV);
AVector* aV;
} functionBundle;
void getCharFromaGivenPort(char *buffer)
{
//...
}
void addA(AVector * aV, stringBundle* strings)
{
aV->a[aV->size]->size = 0;
++aV->size;
int i = 0;
if(strlen(strings->string2) < 81)
{
for(i;i<81;++i)
{
aV->a[aV->size-1]->name[i] = strings->string2[i];
}
}
else {report("Too long name for A:");
report(strings->string2);}
}
void handleCaGivenWay(stringBundle* strings,AVector* aV)
{
A* a;
a = NULL;
if(aV->size) { a = aV->a[aV->size-1]; }
switch(1)
{
case 1: addA(aV,strings); break;
case 2: //addB()...
default: if (a && aV->size)
{ //addC(a->thr[a->size-1],c);
}
else report("A or B or C invalid");
break;
}
//handleCaGivenWay
}
void activityFromCharacters(stringBundle* strings,functionBundle* funcbundle)
{
/* some logic making strings from characters by */
/* looking at certain tokens */
(* funcbundle->doSthingwithC)(strings,funcbundle->aV);
}
//activityFromCharacters
AVector* initializeAVector(void)
{
AVector* aV;
if (NULL == (aV = calloc(1,sizeof(AVector))))
{ report("Cannot allocate memory for aVector."); }
int i = 0;
int j = 0;
int k = 0;
for(i; i < NUMBER_OF_AS; ++i)
{
if (NULL == (aV->a[i] = calloc(1,sizeof(A))))
{ report("Cannot allocate memory for As."); }
aV->a[i]->size = 0;
aV->a[i]->name[0] = 0;
for(j; j < NUMBER_OF_BS; ++j)
{
if (NULL == (aV->a[i]->b[j] = calloc(1,sizeof(B))))
{ report("Cannot allocate memory for Bs."); }
aV->a[i]->b[j]->size = 0;
for(k; k < NUMBER_OF_CS; ++k)
{
if (NULL == (aV->a[i]->b[j]->c[k] = calloc(1,sizeof(C))))
{ report("Cannot allocate memory for Cs."); }
}
}
}
aV->size = 0;
return aV;
//initializeProgramVector
}
int main (void)
{
AVector* aV;
aV = initializeAVector();
while(1)
{
static stringBundle string;
static char str1[81];
static char str2[81];
string.string1 = str1;
string.string2 = str2;
functionBundle funcbundle;
funcbundle.getCharacter = &getCharFromaGivenPort;
funcbundle.doSthingwithC = &handleCaGivenWay;
funcbundle.aV = aV;
activityFromCharacters(&string,&funcbundle);
}
//main
}
your code shows that it hasn't any error...
But i think you are doing mistake in getting the value of size in doSthing function.
you are printing there its address. so concentrate on some pointer stuff..
Try printing the oTV->size just before the call and as the first statement in doSthing function. If you get the correct value in both print, then the problem is with the function doSthing. Problem could be better understood if you've shown the code that calls doSthing.
Searched a long time to find this. I found 2 problems, but dont know what exactly you are trying to accomplish so i cannot tell for certain that the fix'es i propose are what you intend.
typedef struct{
A *a[NUMBER_OF_AS]; /* array of pointers */
int size;
} AVector;
// and in addA():
aV->a[aV->size]->size = 0;
First: You are inlining the array of pointers in the struct. What i think what you want and need is a pointer to a pointer array so that it can grow which is what you want in addA() i think. The line from addA() aV->a[aV->size]->size = 0; does not communicate your intention very well but it looks like you are trying to change the value beyond the last entry in the array and since it is inlined in the struct it would result to the separate field size by pure coincidence on some alignments; this is a very fragile way of programming. So what i propose is this. Change the struct to contain A** a; // pointer to pointer-array, malloc it initially and re-malloc (and copy) it whenever you need it to grow (in addA()).