I have a dockpanel which contains an array of Label (Rectangles) inherited from Border class, which contains CornerRadius property. So, everything is good, but when I start resizing the window, or add the labels to the dockpanel, their size narrows and the Corner remains the same as it was with the bigger label size!! For example, I have a big size label 300*300 with CornerRadius 30. It looks good, but when I resize the window (make it much smaller) it turns into circle.
I tried to implement the special coefficient but nothing helps. Maybe i have made mistake.
Border is "keeping" it's corner radius regardless of it's actual size. And that's usually a good thing.
In your case, I'd use a Path (NOTE: not a Rectangle).
Using Expression Blend, you can draw a Rectangle of a certain size, set it's RadiusX and RadiusY properties and then make a path out of it (there's an option in the menus, under 'Tools', IIRC). The path will scale (and warp) it's corner radius.
Having said that, what do you need this functionality for? Maybe ViewBox will do the job without inheritance?
Related
I am new to silver light and would like to understand a bit more from the pros. Let me tell you what I am trying to do. I am into photography and my goal is to create a web site that allows users to view their images and be able to rotate, zoom, crop, special effect etc. I have developed the web site that allows users to order pictures but now I want to start working on the actual picture/image manipulation. So for testing i put a canvas and a rectangle( with an image). Placed a slider and was able to link the slider to the rectangle. As i increase the slider the image gets larger. But I was kind of hoping as the image gets larger it does not surpass the boundries of the canvas. I assumed that is what it means by being a child of a canvas. Am i mistaken? If so how do you suggest me doing this? Remember I am very new to this and may be going about this very wrong.
Thanks!
Your are right. In Silverlight (like in WPF, WinForms etc.) gui-elements form a hierarchy of elements wherein controls can act either as parents or as children.
The reason why your rectangle surpasses the boundaries of it's container lies in the way controls are getting aligned. This depends on what kind of container you want to place your child into.
In a canvas for example you position the children with absolute measurements (left, top, height, width). In a self-organizing container like the StackPanel you choose an horizontal alignment (Left, HCenter, HStretch, Right) or a vertical alignment (Top, VCenter, VStretch, Bottom) which determines the childs behavior when you place it inside the parent. Furthermore you can specify the dimension of the child (Width, Height) and an optional margin which determines the gap between the Top, Right, Bottom and Left bound of your child to its enclosing parent.
But what ever container you choose it's inherent to it that you can let its children surpass its boundaries e.g. with a margin that is negative or greater than the container boundaries or simply by an child that is bigger in dimension that its container as you described the situation with your rectangle.
In your case I would consider working with the idea of clipping. Clipping simply means to
(1) define an geometrical area (in Silverlight and WPF it is a Path object) which lies over some graphical context (some section of your ui or your control etc).
(2) what lies inside the boundaries of this clipping area remains visible and everything else remains invisible.
So you can think of a clipping area as a window onto your screen which you use to look through.
When you are using Microsoft Blend this is easy to realize:
(1) Just use a geometrical shape like a Rectangle, a Circle or a custom Path.
(2) Place it somewhere upon your UI
(3) Right-click the shape, select "Path" and then "Make clipping Path"
(4) and voulĂ , you've just defined a clipping area which you can modify as you are used to modify controls.
Hope this gave you an idea how to deal with your problem.
cheers.
I implemented a usercontrol, but i have a problem with rescaling the window. I know when i make the window smaller, everything scales, and every textbox and label becomes also smaller. But this is not what i want, i just want that when i make the screen smaller, everything stays the same size, and that scrollbars appear ( vertical and horizontal ). How do i do that?
Thanks
Assumption
The behaviour you describe, is not mandatory the default layout-behaviour of WPF. It depends on the layout-controls you use. I assume, you're using a Grid with setting it's columns and rows to the Start (*)-GridLengths. This would have more or less such an effect as you describe (without scaling). Or maybe you are using a ViewBox, this control scales the whole content based on the available layout size.
Solution
I guess that wrapping your whole content into a ScrollViewer will probably do what you desire. If not, I suggest that you post some XAML-code to show us how you have built your content.
<ScrollViewer>
<YourContent>
</YourContent>
</ScrollViewer>
Update
If you really scale your window (applying a ScaleTransformation) and you want your UserControl to be the only control within that does not scale, you have to scale your UserControl in the opposite direction as you have done it with your window. Apply a ScaleTransformation and set the scale values to 1/scale. Or try to use the ViewBox to blow up the content of your UserControl, but this will not be very exact.
I have an Expander control and i need to calculate its bounds without invisible elements and margins. It commonly can be done by VisualTreeHelper.GetDescendantsBounds. But it seems that the rect is calculated by VisualTreeHelper doesn't depend on the expander state. For example:
http://i.piccy.info/i5/58/39/273958/collapsed.jpg
(i can't post images. sorry)
The same result as for expanded state (light green rectangle on the image). Does anybody know how to solve this problem?
The Expander control will set its content's visibility to Collapsed, which means it won't be considered during layout and won't be included in GetDescendantBounds. However, the Expander can be forced to have a larger size by the layout engine, and the Expander's own size is included in GetDescendantBounds.
Try setting VerticalAlignment="Top" on the Expander. The default is Stretch, which will allow it to increase in size if the parent has more space available. Also make sure you aren't explicitly setting the Height property.
This is the sample application. The style is applied here to the TreeView control and its items. But the problem doesn't depend on the style.
I would like use a panel whose children have coordinates specified as percentage of total panel's width/height. Moreover, I should be able to animate the coordinate property, for example to make a button move from 10% to 50% panel's width.
I've made 2 attempts:
Use a Grid and specify size as stars - this was not enough, because AFAIK by default WPF cannot animate distance properties specified by stars. I've found somewhere a custom class that enabled me to do so, it even worked, hovewer I consider that solution overly complicated an I am looking for something simpler.
Use a Canvas with fixed width and height and put it inside a Viewbox - this is a simple solution, but when resizing the Viewbox the whole content of Canvas is resized too. I want the content to have fixed size.
Is there a simple solution or should I implement my own panel (or maybe extend one of the existing ones, i.e. Canvas)?
Cheers!
I would:
subclass Canvas, perhaps calling it RelativeCanvas or RatioCanvas
add two attached properties: XRatio and YRatio
override ArrangeOverride and loop over all children. For each child, use their XRatio and YRatio along with the ActualWidth and ActualHeight of the RelativeCanvas to calculate and apply values for their Canvas.Left and Canvas.Top attached properties
You would use it as follows:
<local:RelativeCanvas>
<!-- the top-left of this button will be center of panel -->
<Button local:RelativeCanvas.XRatio="50" local:RelativeCanvas.YRatio="50"/>
</local:RelativeCanvas>
One thing you might like to add after you get that working is control over alignment. For example, I might to align the center of a control to the specified ratio, not its top-left corner.
There's one here: WPF Proportional Panel
I need to implement a Canvas which scales its contents according to its size. I know there is Viewbox, which scales everything inside of it. However I cannot use that, because some elements have a fixed size and cannot be scaled.
Also how can I bind the size of the Canvas to the parent element (for example a resizable window). There is sizeToContent for windows, I want the size fitting exactly the other way round. Also the canvas uses some drawing based on the size of the hosting element, how is redraw triggered and how can I ensure that it only draws if it gets a valid (or min) size?
If you don't specify any width or height to the canvas it automatically uses all the available space. This is because the default VerticalAlignment and HorizontalAlignment are set to Stretch.
What do you mean by canvas that scales it's contents according to it's size without scaling all the contents as some have fixed size?
Update after comments
If your drawing algorithm already scales the content to the canvas' height and width then all you need to do is to resize the canvas to fit the area I believe? In that case just remove the hardcoded height/width values and the canvas will resize to fit the container.
You might need to use ActualHeight/ActualWidth instead of Height/Width in the drawing algorithm after this though. ActualHeight/ActualWidth return the values that the layout container will give your canvas so these represents the values the canvas is drawn with.
I think you can find the answers to all your questions in my London Underground demo.
I'm doing this from memory, but if I recall correctly a Window uses either a Panel or a Canvas as part of it's ControlTemplate (in which lies the ContentPresenter), which means that a Canvas placed directly in a Window will have issues resizing automatically like it might elsewhere. There are a few basic ways to address this.
1 Write a new ControlTemplate for your Window to use. :(2 Place your content directly in the Window rather than in a Canvas inside the Window. :/
3 Do a by-name binding. :)
<MyWindow x:Name="topWindow">
<Canvas x:Name="topCanvas" Width="{Binding ElementName=topWindow, Path=ActualWidth}" Height="{Binding ElementName=topWindow, Path=ActualHeight}">
...Content...
</Canvas>
</MyWindow>
(As it happens, I often bind grids inside Canvases in this fashion, so I can easily animate items moving from one grid position to another.)