Background worker cannot access object - wpf

I have the following set up:
BackgroundWorker backgroundInstancesWorker = new BackgroundWorker();
backgroundInstancesWorker.DoWork += new DoWorkEventHandler(EnumerateInstances);
backgroundInstancesWorker.WorkerReportsProgress = false;
backgroundInstancesWorker.WorkerSupportsCancellation = false;
backgroundInstancesWorker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(backgroundInstancesWorker_RunWorkerCompleted);
// Create temporary tuple to hold the argument information
// X is type IEnumerable<Foo>, Y is type Bar
object arguments = new object[2] { X, Y };
backgroundInstancesWorker.RunWorkerAsync(arguments);
Thread worker function:
private static void EnumerateInstances(object sender, DoWorkEventArgs e)
{
object[] arguments = e.Argument as object[];
var queryCounterSets = arguments[0] as IEnumerable<Foo>;
var sourceItem = arguments[1] as Bar;
e.Result = sourceItem;
}
Finally completed function:
private static void backgroundInstancesWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if (e.Result != null && e.Result is Bar)
{
// Do stuff
}
}
However, in the RunWorkerCompleted function, when I try to access e.Result object, it gives me TargetInvocationException and saying that the calling thread does not have access to the object because another thread owns it. Anyone has any insights as to why this is a problem? I simply want to pass the Bar object into RunWorkerCompleted once the background thread finishes.
Thanks.

Your RunWorkerCompleted event handler should always check the AsyncCompletedEventArgs.Error and AsyncCompletedEventArgs.Cancelled properties before accessing the RunWorkerCompletedEventArgs.Result property. If an exception was raised or if the operation was canceled, accessing the RunWorkerCompletedEventArgs.Result property raises an exception.
The error probably occurred in your background function. See this question for some information on handling cross-thread access of thread-affine objects.

Related

WPF using and accessing an ObjectContext from the BackgroundWorker thread

I have a code like the following (I have stripped some code for readability)
private void RicercaArticoloStripped(object sender, DoWorkEventArgs e)
{
try
{
using (var context = new ControlloSchedeLocalEntities())
{
var prodotti = context.VProdotti.Where(i => i.WACMAT == textBoxCodiceArticolo.Text);
if (prodotti.Count() > 0)
{
this.Dispatcher.Invoke(System.Windows.Threading.DispatcherPriority.Normal, new Action(delegate()
{
textBlockDescrizioneArticolo.Text = prodotti.FirstOrDefault().WADESC;
}));
}
}
}
catch (Exception ex)
{
MessageBox.Show("Error:\n\n" + ex.Message + "\r\nStack: " + ex.ToString());
}
}
private void textBoxCodiceArticolo_KeyUpStripped(object sender, KeyEventArgs e)
{
if (e.Key == Key.Enter)
{
worker = new BackgroundWorker();
worker.WorkerReportsProgress = true;
worker.DoWork += new DoWorkEventHandler(RicercaArticoloStripped);
worker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(worker_RicercaArticoloWorkerCompleted);
worker.ProgressChanged += new ProgressChangedEventHandler(worker_ProgressChanged);
object[] parameters = new object[] { textBoxCodiceArticolo.Text, textBlockDescrizioneArticolo.Text };
worker.RunWorkerAsync(parameters);
}
}
So, as for my understanding of BackgroundWorker, when I instantiate the:
var prodotti = context.VProdotti.Where(i => i.WACMAT == textBoxCodiceArticolo.Text);
I am doing it FROM the working thread, not the UI thread.
But I get an exception on the line immediately below, when I try to access the value:
if (prodotti.Count() > 0)
I get the (in)famous error:
"The calling thread cannot access this object because a different thread owns it"
Why?
As you already said you must use Dispatcher.BeginInvoke/Invoke to perform operations from the control's owner thread or you will get "The calling thread cannot access this object because a different thread owns it" exception. Thats why you got this exception;
And here is why you got this exception on the line below (when prodotti.Count() was called):
When you create prodotti variable it's just a IEnumerable<T> object. So he actually calculates only when you call for prodotti.Count() method and thats why you got exception on this line.
IEnumerable actually is generator, that means that he will produce new set of objects every time he used.
To test this you can calculate prodotti as shown bellow:
var prodotti = context.VProdotti.Where(i => i.WACMAT == textBoxCodiceArticolo.Text).ToList();
In this case you will get exception immediately because .ToList() forces all calculations.
Check this article for generators and enumerators: http://www.codeproject.com/Articles/155462/IEnumerable-Lazy-and-Dangerous
Updated:
really, when you use IEnumerable with reference types you can get the same objects as previously. Read this answer for more: https://stackoverflow.com/a/14361094/1467309
The property Text of TextBox gets the value of the DependencyProperty Text, this can only be done from the UI-thread. You are accessing textBoxCodiceArticolo.Text from your Worker thread.

Working with ProgressBar and ComboBox

I'm in trouble with a Marquee ProgressBar. I need to execute a method (refreshList()) to get a List<string>. Then I assign this List to a ComboBox, so ComboBox refreshes with the new Items. As refreshList() take 3 or 4 sec, I wanted to run a Marquee ProgressBar. But I couldn't. ProgressBar is ok, but ComboBox doesn't load new Items.
My refreshList() method:
private void refreshList(List<string> list)
{
albumList.DataSource = null;
albumList.DataSource = list;
}
I have the following code, it works fine:
private void changeDirectoryToolStripMenuItem_Click(object sender, EventArgs e)
{
fbd.RootFolder = Environment.SpecialFolder.MyComputer;
folderPath = "";
if (fbd.ShowDialog() == System.Windows.Forms.DialogResult.OK)
{
folderPath = fbd.SelectedPath;
refreshList(N.getList(folderPath));
}
}
But I added a ProgressBar and wrote this code:
private void changeDirectoryToolStripMenuItem_Click(object sender, EventArgs e)
{
fbd.RootFolder = Environment.SpecialFolder.MyComputer;
folderPath = "";
if (fbd.ShowDialog() == System.Windows.Forms.DialogResult.OK)
{
folderPath = fbd.SelectedPath;
bgWorker.WorkerReportsProgress = true;
bgWorker.RunWorkerAsync();
}
}
And I placed refreshList() in doWork() method:
private void bgWorker_DoWork(object sender, DoWorkEventArgs e)
{
refreshList(N.getList(folderPath));
}
But unfortunately this isn't working. Can anybody help me solving this problem? Thanks in advance.
You can use the MarqueeAnimationSpeed and Value properties of the ProgressBar control to stop and start the Marquee. There's no need to use WorkerReportsProgress* as you aren't incrementing a normal progress bar - you just want to "spin" the Marquee.
You can do something like the following:
public Form1()
{
InitializeComponent();
//Stop the progress bar to begin with
progressBar1.MarqueeAnimationSpeed = 0;
//If you wire up the event handler in the Designer, then you don't need
//the following line of code (the designer adds it to InitializeComponent)
//backgroundWorker1.RunWorkerCompleted += backgroundWorker1_RunWorkerCompleted;
}
private void changeDirectoryToolStripMenuItem_Click(object sender, EventArgs e)
{
fbd.RootFolder = Environment.SpecialFolder.MyComputer;
folderPath = "";
if (fbd.ShowDialog() == System.Windows.Forms.DialogResult.OK)
{
folderPath = fbd.SelectedPath;
//This line effectively starts the progress bar
progressBar1.MarqueeAnimationSpeed = 10;
bgWorker.RunWorkerAsync(); //Calls the DoWork event
}
}
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
e.Result = N.getList(folderPath); //Technically this is the only work you need to do in the background
}
private void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
//these two lines effectively stop the progress bar
progressBar1.Value = 0;
progressBar1.MarqueeAnimationSpeed = 0;
//Now update the list with the result from the work done on the background thread
RefreshList(e.Result as List<String>);
}
private void RefreshList(List<String> results)
{
albumList.DataSource = null; //You don't need this line but there is no real harm.
albumList.DataSource = list;
}
Remember to wire up the RunWorkerCompleted event to backgroundWorker1_RunWorkerCompleted via the Properties bar, Events section in the designer.
To begin with, we start the ProgressBar's animation by setting the MarqueeAnimationSpeed property to a non-zero positive number as part of your successful folder selection.
Then, after calling RunWorkerAsync, the code builds your list in the DoWork method, then assigns the result to the DoWorkEventArgs, which get passed to the RunWorkerCompleted event (which fires when DoWork is finished).
In the backgroundWorker1_RunWorkerCompleted method, we stop the progress bar (and set it's value to zero to effectively return it to it's original state), and then we pass the list to the refreshList method to databind it and populate the ComboBox.
Tested using VS2012, Windows Forms, .Net 4.0 (with a Thread.Sleep to emulate the time taken for N.getList)
*WorkerReportsProgress, and the associated ReportProgress method/event are used when you want to increment the progress bar - you can tell the GUI that you are 10% done, 20% done, 50% done etc etc.

should free the thread object? C#

public partial class MainWindow : window
{
private Thread t = new Thread;
private void btnSend_Click(object sender, RoutedEventArgs e)
{
if (t != null)
{
if (t.IsAlive == true)
{
t.Abort();
t = null; //Is this correct? should I free this before making null?
return;
}
t = new Thread(send.Image);
t.Start();
}
}
}
The above code shows an event handler. When I press a button called 'Send' new process should be created. and when I click the same button, process should stop. Then again I will press 'Send' and the process should start again. The thread should be created in same object 't'.
The benefit of de-referencing the Thread is that you allow the GC to collect any data the Thread class holds however you permanently stop the thread when you call Abort. As the thread class does not implement IDisposable there is no way to deterministically release any unmanaged resources held by the class, we hope Abort will do that.
The Thread class is fairly light weight and unless you have many MainWindows running at the same it will probably not impact your memory consumption. However it is good practice to be de-reference your objects if you know you will never use them again.
It is technically ok to do so, but you would have to do it this way:
private Thread t; // initially null
private void btnSend_Click(object sender, RoutedEventArgs e)
{
if (t != null)
{
t.Abort();
t = null;
}
else
{
t = new Thread(send.Image);
t.Start();
}
}
Also, it is perhaps no good design to call Abort.
You might instead implement your thread method in a way that it cyclically checks for a WaitHandle. This enables the thread to terminate in a controlled manner:
private Thread t; // initially null
private AutoResetEvent waitHandle = new AutoResetEvent(false);
private void btnSend_Click(object sender, RoutedEventArgs e)
{
if (t != null)
{
waitHandle.Set(); // signal thread termination
t = null;
}
else
{
t = new Thread(ThreadMethod);
t.Start();
}
}
private void ThreadMethod()
{
TimeSpan waitTime = TimeSpan.FromSeconds(1);
while (!waitHandle.WaitOne(waitTime))
{
// do something
}
}

WPF System.InvalidOperationException: The calling thread cannot access this object because a different thread owns it

In my Windows I have a TextBox which I like to update (text property) from another thread. When doing so, I get the InvalidOperationException (see title). I have found different links in google explaining this, but I still can't seem to make it work.
What I've tried is this:
Window1 code:
private static Window1 _myWindow;
private MessageQueueTemplate _messageQueueTemplate;
private const string LocalTemplateName = "LocalExamSessionAccessCodeMessageQueueTemplate";
private const string RemoteTemplateName = "RemoteExamSessionAccessCodeMessageQueueTemplate";
...
public Window1()
{
InitializeComponent();
_myWindow = this;
}
public static Window1 MyWindow
{
get
{
return _myWindow;
}
}
public void LogText(string text)
{
informationTextBox.Text += text + Environment.NewLine;
}
...
In another class (actually a spring.NET Listener adapter, listening to a certain queue, started in another thread).
var thread = new Thread(
new ThreadStart(
delegate()
{
Window1.MyWindow.Dispatcher.Invoke(
System.Windows.Threading.DispatcherPriority.Normal,
new Action(
delegate()
{
Window1.MyWindow.LogText(text);
}
));
}
));
It doesn't throw an error, but the text in the LogText method in Window1 isn't triggered, so the text isn't updated.
So basically, I want to update this TextBox component from another class running in another thread.
Window1.MyWindow.informationTextBox.Dispatcher.Invoke(
DispatcherPriority.Normal,
new Action(() => Window1.MyWindow.informationTextBox.Text += value));
Well, using Dispatcher.Invoke or BeginInvoke is definitely the way to go, but you haven't really shown much code other than creating a thread - for example, you haven't started the thread in your second code block.
If you put the Dispatcher.Invoke code in the place where previously you were getting an InvalidOperationException, it should be fine.
For WPF, I find this construct:
BackgroundWorker bw = new BackgroundWorker();
bw.DoWork += ( s, e ) =>
{
};
bw.RunWorkerCompleted += ( s, e ) =>
{
};
bw.RunWorkerAsync();
to be the most useful. The RunWorkerCompleted block will typically update an ObservableCollection or fire off a RaisePropertyChangedEvent.

2 Issues with BackgroundWorker component

Firstly, I know I should be using proper Threading techniques (Threadpool, BeginInvoke, etc.) to accomplish this, but thats a bit over my head currently and will call for some time to read over material and understand it (if you have any URL references for my scenario, please feel free to post it).
In the interim I am using the backgroundWorker to pull a very large resultset and populate a DatagridView with it. I successfully create a SortableBindingList<TEntities> in my DoWork event and pass that out in the result. And in the RunWorkerCompleted event, I cast and bind that SortableBindingList<TEntities> to my Grid. My 2 main areas of concern are as follows:
1) Access to private variables.
I want to pass one of two parameters List<long> into my DoWork event, but run a different query depending on which list was passed to it. I can get around this by declaring a class-level private boolean variable that acts a flag of sorts. This seems silly to ask, but in my DoWork, am I allowed to access that private variable and route the query accordingly? (I've tested this and it does work, without any errors popping up)
private bool SearchEngaged = false;
private void bgw_DoWork(object sender, DoWorkEventArgs e) {
BackgroundWorker worker = sender as BackgroundWorker;
e.Result = GetTasks((List<long>)e.Argument, worker, e);
}
SortableBindingList<Task> GetTasks(List<long> argsList, BackgroundWorker worker, DoWorkEventArgs e) {
SortableBindingList<Task> sbl = null;
if (worker.CancellationPending) {
e.Cancel = true;
}
else {
if (SearchEngaged) {
sbl = DU.GetTasksByKeys(argsList);
}
else {
sbl = DU.GetTasksByDivision(argsList);
}
}
return sbl;
}
2) UI Thread freezes on beginning of RunWorkerCompleted.
Ok, I know that my UI is responsive during the DoWork event, 'cos it takes +/- 2seconds to run and return my SortableBindingList<Task> if I don't bind the List to the Grid, but merely populate it. However my UI freezes when I bind that to the Grid, which I am doing in the RunWorkerCompleted event. Keep in mind that my Grid has 4 image columns which I handle in CellFormatting. This process takes an additional 8 seconds to accomplish, during which, my UI is completely non-interactive. Im aware of the cross-thread implications of doing so, but is there any way I can accomplish the Grid population and formatting either in the background or without causing my UI to freeze? RunWorkeCompleted looks like so:
private void bgw_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e) {
if (e.Cancelled) {
lblStatus.Text = "Operation was cancelled";
}
else if (e.Error != null) {
lblStatus.Text = string.Format("Error: {0}", e.Error.Message);
}
else {
SortableBindingList<Task> sblResult = (SortableBindingList<Task>)e.Result;
dgv.DataSource = sblResult;
dgv.Enabled = true;
TimeSpan Duration = DateTime.Now.TimeOfDay - DurationStart;
lblStatus.Text = string.Format("Displaying {0} {1}", sblResult.Count, "Tasks");
lblDuration.Visible = true;
lblDuration.Text = string.Format("(data retrieved in {0} seconds)", Math.Round(Duration.TotalSeconds, 2));
cmdAsyncCancel.Visible = false;
tmrProgressUpdate.Stop();
tmrProgressUpdate.Enabled = false;
pbStatus.Visible = false;
}
}
Sorry for the lengthy query, but I will truly appreciate your responses! thank you!
Your code appears to be doing exactly the right thing.
As for the 8 seconds that it takes for the UI thread to update the screen, there's not much you can do about that. See my answer to this question.
To optimise the UI part, you could try calling SuspendLayout and ResumeLayout on the grid or its containing panel.
You could also look at trying to reduce the amount of processing that is done during the data binding. For example:
Calculations done in the grid could be moved into the data model (thereby doing them in the worker thread).
If the grid auto-calculates its columns based on the data model, then try hard-coding them instead.
EDIT: Page the data in the Business Layer and make the grid only show a small number of rows at a time.
I think the easiest solution for your problem is setting the datasource of your grid in DoWork instead of RunWorkerCompleted using Dispatcher.BeginInvoke which you have mentioned yourself. Something like this:
private bool SearchEngaged = false;
private void bgw_DoWork(object sender, DoWorkEventArgs e)
{
BackgroundWorker worker = sender as BackgroundWorker;
SortableBindingList<Task> sblResult = GetTasks((List<long>)e.Argument, worker, e);
BeginInvoke((Action<object>)(o => dataGridView1.DataSource = o), sblResult);
}
private void bgw_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if (e.Cancelled) {
lblStatus.Text = "Operation was cancelled";
}
else if (e.Error != null) {
lblStatus.Text = string.Format("Error: {0}", e.Error.Message);
}
else
{
dgv.Enabled = true;
TimeSpan Duration = DateTime.Now.TimeOfDay - DurationStart;
lblStatus.Text = string.Format("Displaying {0} {1}", sblResult.Count, "Tasks");
lblDuration.Visible = true;
lblDuration.Text = string.Format("(data retrieved in {0} seconds)", Math.Round(Duration.TotalSeconds, 2));
cmdAsyncCancel.Visible = false;
tmrProgressUpdate.Stop();
tmrProgressUpdate.Enabled = false;
pbStatus.Visible = false;
}
}
As far as the private variable issue is concerned, I don't think it will be of any problem in your case. In case you are changing it using some UI event, just mark the private field as volatile. The documentation of the volatile keyword can be found here:
http://msdn.microsoft.com/en-us/library/x13ttww7.aspx

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