Can min/max of moving window achieve in O(N)? - arrays

I have input array A
A[0], A[1], ... , A[N-1]
I want function Max(T,A) which return B represent max value on A over previous moving window of size T where
B[i+T] = Max(A[i], A[i+T])
By using max heap to keep track of max value on current moving windows A[i] to A[i+T], this algorithm yields O(N log(T)) worst case.
I would like to know is there any better algorithm? Maybe an O(N) algorithm

O(N) is possible using Deque data structure. It holds pairs (Value; Index).
at every step:
if (!Deque.Empty) and (Deque.Head.Index <= CurrentIndex - T) then
Deque.ExtractHead;
//Head is too old, it is leaving the window
while (!Deque.Empty) and (Deque.Tail.Value > CurrentValue) do
Deque.ExtractTail;
//remove elements that have no chance to become minimum in the window
Deque.AddTail(CurrentValue, CurrentIndex);
CurrentMin = Deque.Head.Value
//Head value is minimum in the current window

it's called RMQ(range minimum query). Actually i once wrote an article about that(with c++ code). See http://attiix.com/2011/08/22/4-ways-to-solve-%C2%B11-rmq/
or you may prefer the wikipedia, Range Minimum Query
after the preparation, you can get the max number of any given range in O(1)

There is a sub-field in image processing called Mathematical Morphology. The operation you are implementing is a core concept in this field, called dilation. Obviously, this operation has been studied extensively and we know how to implement it very efficiently.
The most efficient algorithm for this problem was proposed in 1992 and 1993, independently by van Herk, and Gil and Werman. This algorithm needs exactly 3 comparisons per sample, independently of the size of T.
Some years later, Gil and Kimmel further refined the algorithm to need only 2.5 comparisons per sample. Though the increased complexity of the method might offset the fewer comparisons (I find that more complex code runs more slowly). I have never implemented this variant.
The HGW algorithm, as it's called, needs two intermediate buffers of the same size as the input. For ridiculously large inputs (billions of samples), you could split up the data into chunks and process it chunk-wise.
In sort, you walk through the data forward, computing the cumulative max over chunks of size T. You do the same walking backward. Each of these require one comparison per sample. Finally, the result is the maximum over one value in each of these two temporary arrays. For data locality, you can do the two passes over the input at the same time.
I guess you could even do a running version, where the temporary arrays are of length 2*T, but that would be more complex to implement.
van Herk, "A fast algorithm for local minimum and maximum filters on rectangular and octagonal kernels", Pattern Recognition Letters 13(7):517-521, 1992 (doi)
Gil, Werman, "Computing 2-D min, median, and max filters", IEEE Transactions on Pattern Analysis and Machine Intelligence 15(5):504-507 , 1993 (doi)
Gil, Kimmel, "Efficient dilation, erosion, opening, and closing algorithms", IEEE Transactions on Pattern Analysis and Machine Intelligence 24(12):1606-1617, 2002 (doi)
(Note: cross-posted from this related question on Code Review.)

Related

what does worst case big omega(n) means?

If Big-Omega is the lower bound then what does it mean to have a worst case time complexity of Big-Omega(n).
From the book "data structures and algorithms with python" by Michael T. Goodrich:
consider a dynamic array that doubles it size when the element reaches its capacity.
this is from the book:
"we fully explored the append method. In the worst case, it requires
Ω(n) time because the underlying array is resized, but it uses O(1)time in the amortized sense"
The parameterized version, pop(k), removes the element that is at index k < n
of a list, shifting all subsequent elements leftward to fill the gap that results from
the removal. The efficiency of this operation is O(n−k), as the amount of shifting
depends upon the choice of index k. Note well that this
implies that pop(0) is the most expensive call, using Ω(n) time.
how is "Ω(n)" describes the most expensive time?
The number inside the parenthesis is the number of operations you must do to actually carry out the operation, always expressed as a function of the number of items you are dealing with. You never worry about just how hard those operations are, only the total number of them.
If the array is full and has to be resized you need to copy all the elements into the new array. One operation per item in the array, thus an O(n) runtime. However, most of the time you just do one operation for an O(1) runtime.
Common values are:
O(1): One operation only, such as adding it to the list when the list isn't full.
O(log n): This typically occurs when you have a binary search or the like to find your target. Note that the base of the log isn't specified as the difference is just a constant and you always ignore constants.
O(n): One operation per item in your dataset. For example, unsorted search.
O(n log n): Commonly seen in good sort routines where you have to process every item but can divide and conquer as you go.
O(n^2): Usually encountered when you must consider every interaction of two items in your dataset and have no way to organize it. For example a routine I wrote long ago to find near-duplicate pictures. (Exact duplicates would be handled by making a dictionary of hashes and testing whether the hash existed and thus be O(n)--the two passes is a constant and discarded, you wouldn't say O(2n).)
O(n^3): By the time you're getting this high you consider it very carefully. Now you're looking at three-way interactions of items in your dataset.
Higher orders can exist but you need to consider carefully what's it's going to do. I have shipped production code that was O(n^8) but with very heavy pruning of paths and even then it took 12 hours to run. Had the nature of the data not been conductive to such pruning I wouldn't have written it at all--the code would still be running.
You will occasionally encounter even nastier stuff which needs careful consideration of whether it's going to be tolerable or not. For large datasets they're impossible:
O(2^n): Real world example: Attempting to prune paths so as to retain a minimum spanning tree--I computed all possible trees and kept the cheapest. Several experiments showed n never going above 10, I thought I was ok--until a different seed produced n = 22. I rewrote the routine for not-always-perfect answer that was O(n^2) instead.
O(n!): I don't know any examples. It blows up horribly fast.

Which of the following methods is more efficient

Problem Statement:- Given an array of integers and an integer k, print all the pairs in the array whose sum is k
Method 1:-
Sort the array and maintain two pointers low and high, start iterating...
Time Complexity - O(nlogn)
Space Complexity - O(1)
Method 2:-
Keep all the elements in the dictionary and do the process
Time Complexity - O(n)
Space Complexity - O(n)
Now, out of above 2 approaches, which one is the most efficient and on what basis I am going to compare the efficiency, time (or) space in this case as both are different in both the approaches
I've left my comment above for reference.
It was hasty. You do allow O(nlogn) time for the Method 1 sort (I now think I understand?) and that's fair (apologies;-).
What happens next? If the input array must be used again, then you need a sorted copy (the sort would not be in-place) which adds an O(n) space requirement.
The "iterating" part of Method 1 also costs ~O(n) time.
But loading up the dictionary in Method 2 is also ~O(n) time (presumably a throw-away data structure?) and dictionary access - although ~O(1) - is slower (than array indexing).
Bottom line: O-notation is helpful if it can identify an "overpowering cost" (rendering others negligible by comparison), but without a hint at use-cases (typical and boundary, details like data quantities and available system resources etc), questions like this (seeking a "generalised ideal" answer) can't benefit from it.
Often some simple proof-of-concept code and performance tests on representative data can make "the right choice obvious" (more easily and often more correctly than speculative theorising).
Finally, in the absence of a clear performance winner, there is always "code readability" to help decide;-)

Sorting algorithm vs. Simple iterations

I'm just getting started in algorithms and sorting, so bear with me...
Let's say I have an array of 50000 integers.
I need to select the smallest 30000 of them.
I thought of two methods :
1. I iterate the entire array and find each smallest integer
2. I first sort the entire array , and then simply select the first 30000.
Can anyone tell me what's the difference, which method would be faster, and why?
What if the array was smaller or bigger? Would the answer change?
Option 1 sounds like the naive solution. It would involve passing through the array to find the smallest item 30000 times. Each time it finds the smallest, presumably it would swap that item to the beginning or end of the array. In basic terms, this is O(n^2) complexity.
The actual number of operations involved would be less than n^2 because n reduces every time. So you would have roughly 50000 + 49999 + 49998 + ... + 20001, which amounts to just over 1 billion (1000 million) iterations.
Option 2 would employ an algorithm like quicksort or similar, which is commonly O(n.logn).
Here it's harder to provide actual figures, because some efficient sorting algorithms can have a worst-case of O(n^2). But let's say you use a well-behaved one that is guaranteed to be O(n.logn). This would amount to 50000 * 15.61 which is about 780 thousand.
So it's clear that Option 2 wins in this case.
What if the array was smaller or bigger? Would the answer change?
Unless the array became trivially small, the answer would still be Option 2. And the larger your array becomes, the more beneficial Option 2 becomes. This is the nature of time complexity. O(n^2) grows much faster than O(n.logn).
A better question to ask is "what if I want fewer smallest values, and when does Option 1 become preferable?". Although the answer is slightly more complex because of numerous factors (such as what constitutes "one operation" in Option 1 vs Option 2, plus other issues like memory access patterns etc), you can get the simple answer directly from time complexity. Option 1 would become preferable when the number of smallest values to select drops below n.logn. In the case of a 50000-element array, that would mean if you want to select 15 or less smallest elements, then Option 1 wins.
Now, consider an Option 3, where you transform the array into a min-heap. Building a heap is O(n), and removing one item from it is O(logn). You are going to remove 30000 items. So you have the cost of building plus the cost of removal: 50000 + 30000 * 15.6 = approximately 520 thousand. And this is ignoring the fact that n gets smaller every time you remove an element. It's still O(n.logn), like Option 2 but it is probably faster: you've saved time by not bothering to sort the elements you don't care about.
I should mention that in all three cases, the result would be the smallest 30000 values in sorted order. There may be other solutions that would give you these values in no particular order.
30k is close to 50k. Just sort the array and get the smallest 30k e.g., in Python: sorted(a)[:30000]. It is O(n * log n) operation.
If you were needed to find 100 smallest items instead (100 << 50k) then a heap might be more suitable e.g., in Python: heapq.nsmallest(100, a). It is O(n * log k).
If the range of integers is limited—you could consider O(n) sorting methods such as counting sort and radix sort.
Simple iterative method is O(n**2) (quadratic) here. Even for a moderate n that is around a million; it leads to ~10**12 operations that is much worse than ~10**6 for a linear algorithm.
For nearly all practical purposes, sorting and taking the first 30,000 is the likely to be best. In most languages, this is one or two lines of code. Hard to get wrong.
If you have a truly demanding application or are just out to fiddle, you can use a selection algorithm to find the 30,000th largest number. Then one more pass through the array will find 29,999 that are no bigger.
There are several well known selection algorithms that require only O(n) comparisons and some that are sub-linear for data with specific properties.
The fastest in practice is QuickSelect, which - as its name implies - works roughly like a partial QuickSort. Unfortunately, if the data happens to be very badly ordered, QuickSelect can require O(n^2) time (just as QuickSort can). There are various tricks for selecting pivots that the make it virtually impossible to get the worst case run time.
QuickSelect will finish with the array reordered so the smallest 30,000 elements are in the first part (unsorted) followed by the rest.
Because standard selection algorithms are comparison-based, they'll work on any kind of comparable data, not just integers.
You can do this in potentially O(N) time with radix sort or counting sort, given that your input is integers.
Another method is to get the 30000th largest integer by quickselect and simply iterate through the original array. This has Θ(N) time complexity, but in the worst case has O(N^2) for quickselect.

How does the HyperLogLog algorithm work?

I've been learning about different algorithms in my spare time recently, and one that I came across which appears to be very interesting is called the HyperLogLog algorithm - which estimates how many unique items are in a list.
This was particularly interesting to me because it brought me back to my MySQL days when I saw that "Cardinality" value (which I always assumed until recently that it was calculated not estimated).
So I know how to write an algorithm in O(n) that will calculate how many unique items are in an array. I wrote this in JavaScript:
function countUniqueAlgo1(arr) {
var Table = {};
var numUnique = 0;
var numDataPoints = arr.length;
for (var j = 0; j < numDataPoints; j++) {
var val = arr[j];
if (Table[val] != null) {
continue;
}
Table[val] = 1;
numUnique++;
}
return numUnique;
}
But the problem is that my algorithm, while O(n), uses a lot of memory (storing values in Table).
I've been reading this paper about how to count duplicates in a list in O(n) time and using minimal memory.
It explains that by hashing and counting bits or something one can estimate within a certain probability (assuming the list is evenly distributed) the number of unique items in a list.
I've read the paper, but I can't seem to understand it. Can someone give a more layperson's explanation? I know what hashes are, but I don't understand how they are used in this HyperLogLog algorithm.
The main trick behind this algorithm is that if you, observing a stream of random integers, see an integer which binary representation starts with some known prefix, there is a higher chance that the cardinality of the stream is 2^(size of the prefix).
That is, in a random stream of integers, ~50% of the numbers (in binary) starts with "1", 25% starts with "01", 12,5% starts with "001". This means that if you observe a random stream and see a "001", there is a higher chance that this stream has a cardinality of 8.
(The prefix "00..1" has no special meaning. It's there just because it's easy to find the most significant bit in a binary number in most processors)
Of course, if you observe just one integer, the chance this value is wrong is high. That's why the algorithm divides the stream in "m" independent substreams and keep the maximum length of a seen "00...1" prefix of each substream. Then, estimates the final value by taking the mean value of each substream.
That's the main idea of this algorithm. There are some missing details (the correction for low estimate values, for example), but it's all well written in the paper. Sorry for the terrible english.
A HyperLogLog is a probabilistic data structure. It counts the number of distinct elements in a list. But in comparison to a straightforward way of doing it (having a set and adding elements to the set) it does this in an approximate way.
Before looking how the HyperLogLog algorithm does this, one has to understand why you need it. The problem with a straightforward way is that it consumes O(distinct elements) of space. Why there is a big O notation here instead of just distinct elements? This is because elements can be of different sizes. One element can be 1 another element "is this big string". So if you have a huge list (or a huge stream of elements) it will take a lot memory.
Probabilistic Counting
How can one get a reasonable estimate of a number of unique elements? Assume that you have a string of length m which consists of {0, 1} with equal probability. What is the probability that it will start with 0, with 2 zeros, with k zeros? It is 1/2, 1/4 and 1/2^k. This means that if you have encountered a string starting with k zeros, you have approximately looked through 2^k elements. So this is a good starting point. Having a list of elements that are evenly distributed between 0 and 2^k - 1 you can count the maximum number of the biggest prefix of zeros in binary representation and this will give you a reasonable estimate.
The problem is that the assumption of having evenly distributed numbers from 0 t 2^k-1 is too hard to achieve (the data we encountered is mostly not numbers, almost never evenly distributed, and can be between any values. But using a good hashing function you can assume that the output bits would be evenly distributed and most hashing function have outputs between 0 and 2^k - 1 (SHA1 give you values between 0 and 2^160). So what we have achieved so far is that we can estimate the number of unique elements with the maximum cardinality of k bits by storing only one number of size log(k) bits. The downside is that we have a huge variance in our estimate. A cool thing that we almost created 1984's probabilistic counting paper (it is a little bit smarter with the estimate, but still we are close).
LogLog
Before moving further, we have to understand why our first estimate is not that great. The reason behind it is that one random occurrence of high frequency 0-prefix element can spoil everything. One way to improve it is to use many hash functions, count max for each of the hash functions and in the end average them out. This is an excellent idea, which will improve the estimate, but LogLog paper used a slightly different approach (probably because hashing is kind of expensive).
They used one hash but divided it into two parts. One is called a bucket (total number of buckets is 2^x) and another - is basically the same as our hash. It was hard for me to get what was going on, so I will give an example. Assume you have two elements and your hash function which gives values form 0 to 2^10 produced 2 values: 344 and 387. You decided to have 16 buckets. So you have:
0101 011000 bucket 5 will store 1
0110 000011 bucket 6 will store 4
By having more buckets you decrease the variance (you use slightly more space, but it is still tiny). Using math skills they were able to quantify the error (which is 1.3/sqrt(number of buckets)).
HyperLogLog
HyperLogLog does not introduce any new ideas, but mostly uses a lot of math to improve the previous estimate. Researchers have found that if you remove 30% of the biggest numbers from the buckets you significantly improve the estimate. They also used another algorithm for averaging numbers. The paper is math-heavy.
And I want to finish with a recent paper, which shows an improved version of hyperLogLog algorithm (up until now I didn't have time to fully understand it, but maybe later I will improve this answer).
The intuition is if your input is a large set of random number (e.g. hashed values), they should distribute evenly over a range. Let's say the range is up to 10 bit to represent value up to 1024. Then observed the minimum value. Let's say it is 10. Then the cardinality will estimated to be about 100 (10 × 100 ≈ 1024).
Read the paper for the real logic of course.
Another good explanation with sample code can be found here:
Damn Cool Algorithms: Cardinality Estimation - Nick's Blog

Why setting HashTable's length to a Prime Number is a good practice?

I was going through Eric Lippert's latest Blog post for Guidelines and rules for GetHashCode when i hit this para:
We could be even more clever here; just as a List resizes itself when it gets full, the bucket set could resize itself as well, to ensure that the average bucket length stays low. Also, for technical reasons it is often a good idea to make the bucket set length a prime number, rather than 100. There are plenty of improvements we could make to this hash table. But this quick sketch of a naive implementation of a hash table will do for now. I want to keep it simple.
So looks like i'm missing something. Why is it a good practice to set it to a prime number?.
You can find people that suggest the two opposite ends of the spectrum. On the one side, choosing a prime number for the size of the hash table will reduce the chances of collisions, even if the hash function is not too effective distributing the results. Note that if (in the simplest example to argue about) a power of 2 size is decided, only the lower bits affect the bucket, while for a prime number most bits in the result of the hash will be used.
On the other hand, you can gain more by choosing a better hash function, or even rehashing he result of the hash function by applying some bit operations, and using a power of 2 hash size to speed up calculations.
As an example from real life, Java HashTable were initially implemented by using prime (or almost prime sizes), but from Java 1.4 on, the design was changed to use power of two number of buckets and added a second fast hash function applied to the result of the initial hash. An interesting article commenting that change can be found here.
So basically:
a prime number helps dispersing the inputs across the different buckets even in the event of not-so-good hash functions.
a similar effect can be achieved by post processing the result of the hash function, and using a power of 2 size to speedup the modulo operation (bit mask) and compensate for the post processing.
Because this produces a better hash function and reduces the number of possible collisions. This is explained in Choosing a good hashing function:
A basic requirement is that the
function should provide a uniform
distribution of hash values. A
non-uniform distribution increases the
number of collisions, and the cost of
resolving them.
The distribution needs to be uniform
only for table sizes s that occur in
the application. In particular, if one
uses dynamic resizing with exact
doubling and halving of s, the hash
function needs to be uniform only when
s is a power of two. On the other
hand, some hashing algorithms provide
uniform hashes only when s is a prime
number.
Say your bucket set length is a power of 2 - that makes the mod calculations quite fast. It also means that the bucket selection is determine solely by the top m bits of the hash code. (Where m = 32 - n, where n is the power of 2 being used). So it's like you're throwing away useful bits of the hashcode immediately.
Or as in this blog post from 2006 puts it:
Suppose your hashCode function results in the following hashCodes among others {x , 2x, 3x, 4x, 5x, 6x...}, then all these are going to be clustered in just m number of buckets, where m = table_length/GreatestCommonFactor(table_length, x). (It is trivial to verify/derive this). Now you can do one of the following to avoid clustering:
...
Or simply make m equal to the table_length by making GreatestCommonFactor(table_length, x) equal to 1, i.e by making table_length coprime with x. And if x can be just about any number then make sure that table_length is a prime number.

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