dynamically accessing datatemplates - wpf

I have the following xaml: animationTemplate switches between template1 and template2.
I would like to make this more reusable by putting the animationTemplate in the resource dictionary so multiple controls can use the same animationTemplate. The problem is that animation template has references to template1 and template2 so if I put the animationTemplate in the dictionary I get an error because animationTemplate cant find templates 1 and 2.
<Window.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="Dictionary1.xaml" />
</ResourceDictionary.MergedDictionaries>
<DataTemplate x:Key="template1" />
<DataTemplate x:Key="template2" />
<DataTemplate x:Key="animationTemplate" />
</ResourceDictionary>
</Window.Resources>
<ContentPresenter Content="{Binding}" ContentTemplate="{StaticResource animationTemplate}" />
Is there a better way other then putting all of the template pairs in the dictionary and using a contentTemplateSelector to pick from them? I'd rather not do this (even if its possible because I have event handlers in the templates and I'm not sure how I would remove them)

Related

Only last icon in XAML shown when icon used from resources

when I try to use a material design icon from the icon pack that is defined in the ResourceDictionary, only the first icon in XAML is rendered at run time. I've followed an example that can be found here.
Example follows:
App.xaml:
<Application x:Class="TestWpf.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:TestWpf"
xmlns:materialDesign="http://materialdesigninxaml.net/winfx/xaml/themes"
StartupUri="MainWindow.xaml">
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<materialDesign:BundledTheme BaseTheme="Light" PrimaryColor="DeepPurple" SecondaryColor="Lime" />
<ResourceDictionary Source="pack://application:,,,/MaterialDesignThemes.Wpf;component/Themes/MaterialDesignTheme.Defaults.xaml" />
<ResourceDictionary Source="pack://application:,,,/TestWpf;component/Dictionary1.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
</Application>
Dictionary1.xaml:
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:materialDesign="http://materialdesigninxaml.net/winfx/xaml/themes">
<materialDesign:PackIcon x:Key="CashIcon" Kind="Cash" />
</ResourceDictionary>
MainWindow.xaml:
<Window x:Class="TestWpf.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="450" Width="800">
<StackPanel>
<Button Content="{DynamicResource CashIcon}" />
<Button Content="{DynamicResource CashIcon}" />
<Button Content="{DynamicResource CashIcon}" />
</StackPanel>
</Window>
And the result is a window that looks like this:
In xaml editor all buttons have icons on them, as expected:
Why is this happening and, more important, how to fix this?
P.S. We've found out that if you create two Cash icons in the ResourceDictionary and apply each to a button, then they will both be shown but again, only once, you can't have say 3 buttons and 2 icons in ResourceDictionary.
one more solution is to use a non-shared resource (x:Shared Microsoft docs)
<materialDesign:PackIcon x:Key="CashIcon" Kind="Cash" x:Shared="False"/>
x:Shared Attribute: When set to false, modifies WPF resource-retrieval behavior so that requests for the attributed resource create a new instance for each request instead of sharing the same instance for all requests.
A scenario for x:Shared="false" is if you define a FrameworkElement or FrameworkContentElement derived class as a resource and then you introduce the element resource into a content model. x:Shared="false" enables an element resource to be introduced multiple times in the same collection (such as a UIElementCollection). Without x:Shared="false" this is invalid because the collection enforces uniqueness of its contents. However, the x:Shared="false" behavior creates another identical instance of the resource instead of returning the same instance.
The PackIcon type is a Control. An element in the visual tree in WPF can only have a single parent. In other words, the pack icon is still a single instance added as child of the first button, then moved to the second, then to the third. You will in fact have to create multiple instances of the pack icon.
Instead of creating resources, you could use the PackIcon markup extension.
<StackPanel>
<Button Content="{materialDesign:PackIcon Cash}"/>
<Button Content="{materialDesign:PackIcon Cash}"/>
<Button Content="{materialDesign:PackIcon Cash}"/>
</StackPanel>
Depending on your actual scenario, you could alternatively create a DataTemplate, which will automatically create instances of the pack icons for each button.
<DataTemplate x:Key="CashPackIconTemplate">
<materialDesign:PackIcon Kind="Cash" />
</DataTemplate>
<StackPanel>
<Button ContentTemplate="{StaticResource CashPackIconTemplate}"/>
<Button ContentTemplate="{StaticResource CashPackIconTemplate}"/>
<Button ContentTemplate="{StaticResource CashPackIconTemplate}"/>
</StackPanel>

Sharing DataTemplates between controls

I have a ContentPresenter in a couple of places in my application with exactly the same DataTemplates. For now I simply copy-pasted them, but I'd like to clean that up and share them between ContentPresenter instances. I tried this approach:
<ContentControl Content="{Binding DataEditorViewModel}">
<ContentControl.Resources>
<ResourceDictionary Source="pack://application:,,,/LogAnalyzer;component/PredicateDataEditors.xaml" />
</ContentControl.Resources>
</ContentControl>
Application runs, but DataTemplates aren't being applied, I simply see name of class being ContentPresenter's content instead of defined template. I put templates in ResourceDictionary in the following way:
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:LogAnalyzer"
xmlns:p="clr-namespace:LogAnalyzer.BusinessLogic.ViewModels.Processing;assembly=LogAnalyzer.BusinessLogic"
xmlns:xwt="http://schemas.xceed.com/wpf/xaml/toolkit">
<DataTemplate DataType="{x:Type p:MessageRuleDataEditorViewModel}" x:Key="{x:Type p:MessageRuleDataEditorViewModel}">
(...)
</DataTemplate>
(...)
</ResourceDictionary>
What should I do to embed DataTemplates correctly in ContentPresenter's resources?
if you define this data template in your app.xaml:
<DataTemplate DataType="{x:Type p:MessageRuleDataEditorViewModel}">
<TextBlock Text="testing" />
</DataTemplate>
and then do something like:
<ListBox ItemsSource="{Binding MyCollectionOfMessageRuleDataEditorViewModels}"/>
then your data template is automatically applied to every object of that same type. dont define a key for your global templates

Add items dynamically to ResourceDictionary. Convert File path to resource Key

I have ResourceDictionary in my application. I need to add some items from c# code to this collection:
<UserControl.Resources>
<ResourceDictionary>
</ResourceDictionary>
</UserControl.Resources>
As key for resources i want to use path to file.
For example:
c:\some folder\##file.txt
What is the best wey to convert this file path to valid ResourceDictionary Key?
<UserControl.Resources>
<ResourceDictionary xmlns:sys="clr-namespace:System;assembly=mscorlib">
<sys:String x:Key="c:some folder#file.txt">
whatever
</sys:String>
</ResourceDictionary>
</UserControl.Resources>
<Grid>
<Label Content="{StaticResource c:some folder#file.txt}" />
</Grid>
Remove back slash and encode special characters.
This article on CP tell you how use loose XAML files at Runtime, also some other. Have a look.

Why can't I find DataTemplates in merged resource dictionaries?

In my MainWindow.xaml, I have the following reference to a ResourceDictionary:
<Window.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="MainSkin.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Window.Resources>
In MainSkin.xaml, I define a datatemplate:
<DataTemplate x:Key="TagTemplate">
...
</DataTemplate>
Deeper within my application, I attempt to use this data template:
<ContentControl DataContext="{Binding Tag}" ContentTemplate="{StaticResource TagTemplate}"/>
The code compiles successfully, but when I attempt to load a Page or UserControl that contains this StaticResource, I get an exception saying that the TagTemplate can't be found.
What am I doing wrong?
In order to access the contents of a resource defined in a XAML file, you need to "include" that XAML file in each page and control that uses it. So every XAML files will need to have the MergedDictionaries entry that you have in MainWindow.xaml.
Alternatively you can add those merge dictionaries to App.xaml and those resources are included implicitly:
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="MainSkin.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
Are you using that StaticResource in the same Window where it is declared? Otherwise I think that you cannot have access to that.

Add collection or array to wpf resource dictionary

I've search high and low and can't find an answer to this. I have two questions
How do you create an array or collection in XAML. I've got an array I want to stick in there and bind to a combo box. My first idea was to put an ItemsControl in a resource dictionary, but the ItemsSource of a combo box expects IEnumerable so that didn't work.
Here's what I've tried in my resource dictionary and neither works
<ItemsControl x:Key="stateList">
<sys:String>AL</sys:String>
<sys:String>CA</sys:String>
<sys:String>CN</sys:String>
</ItemsControl>
<ItemsControl x:Key="stateList2">
<ComboBoxItem>AL</ComboBoxItem>
<ComboBoxItem>CA</ComboBoxItem>
<ComboBoxItem>CN</ComboBoxItem>
</ItemsControl>
and here's how I bind to it
<ComboBox SelectedValue="{Binding Path=State}" ItemsSource="{Binding Source={StaticResource stateList2}}" >
</ComboBox>
EDIT: UPDATED
I got this first part to work this way
<col:ArrayList x:Key="stateList3">
<sys:String>AL</sys:String>
<sys:String>CA</sys:String>
<sys:String>CN</sys:String>
</col:ArrayList>
However, I'd rather not use an array list, I'd like to use a generic list so if anyone knows how please let me know.
EDIT UPDATE: I guess XAML has very limited support for generics so maybe an array list is the best I can do for now, but I would still like help on the second question if anyone has an anser
2nd. I've tried referencing a merged resource dictionary in my XAML and had problems because under Window.resources I had more than just the dictionary so it required me to add x:Key. Once I add the key, the system can no longer find the items in my resource dictionary. I had to move the merged dictionary to Grid.Resources instead. Ideally I'd like to reference the merged dictionary in the app.xaml but I have the same problem
Here's some sample code. This first part required an x:key to compile because I have converter and it complained that every item must have a key if there is more than one
<UserControl.Resources>
<win:BooleanToVisibilityConverter x:Key="VisibilityConverter" />
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="/ResourcesD.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</UserControl.Resources>
I had to change it to this
<UI:BaseStep.Resources>
<win:BooleanToVisibilityConverter x:Key="VisibilityConverter" />
</UI:BaseStep.Resources>
<Grid>
<Grid.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="/ResourcesD.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Grid.Resources>
</Grid>
Thank you
As far as I understand your problem you want to bind a ComboBox (or a ListBox) with an array of items, right? If you want items from some external data source, you can just make use of handy DataContext property. Search MSDN for more on this. However, if you do want a manual collection, do it this way:
Create your own class:
public class StringCollection : ObservableCollection<string> { }
and now use it like this:
<Window.Resources>
<local:StringCollection x:Key="stringCollection">
<sys:String>Hello</sys:String>
<sys:String>World</sys:String>
</local:stringCollection>
</Window.Resources>
...
<ListBox
Margin="15"
ItemsSource="{StaticResource stringCollection}" />
Or, if you want more generic collection create a class like this:
public class ObjectCollection : ObservableCollection<object> { }
and use it like this:
<local:ObjectCollection x:Key="objectCollection">
<sys:String>Hello</sys:String>
<TextBlock>World</TextBlock>
<sys:Int32>12345</sys:Int32>
</local:ObjectCollection>
...
<ComboBox
Margin="15"
ItemsSource="{StaticResource objectCollection}" />
You may also want to make use of some in-built classes like Int32Collection that implements IEnumerable. You can use them directly as a resource.
The Resources property (of any FrameworkElement like Window, UserControl, or Application) is of type ResourceDictionary not collection of resource dictionaries! so you can't do like this:
<UserControl.Resources>
<!-- The first RD -->
<!--<ResourceDictionary>
<win:BooleanToVisibilityConverter x:Key="VisibilityConverter" />
</ResourceDictionary>-->
<!-- Second RD!!! -->
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="/ResourcesD.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</UserControl.Resources>
Instead do like this:
<UserControl.Resources>
<!--
There should be only 1 main RD,
Merge other RDs, if any
-->
<ResourceDictionary>
<!-- First Resource -->
<win:BooleanToVisibilityConverter x:Key="VisibilityConverter" />
<!-- Second Resource -->
<ResourceDictionary.MergedDictionaries>
<!-- Now, there can be multiple RDs -->
<ResourceDictionary Source="/ResourcesA.xaml" />
<ResourceDictionary Source="/ResourcesB.xaml" />
<ResourceDictionary Source="/ResourcesC.xaml" />
<ResourceDictionary Source="/ResourcesD.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</UserControl.Resources>
Hope this helps.
Regards,
Mihir Gokani
Please correct me if I'm wrong but I think you want something like this?
<Grid.Resources>
<local:MyCustomCollection x:Key="local:MyCustomCollection"/>
</Brid.Resources>
At the top of your window you'd have a property:
xmlns:local="clr-namespace:MyNamespace"
And inside your code you'd have:
MyCustomCollection custCol = MyGrid.Resources["MyCustomCollection"] as MyCustomCollection;
Binding would happen on a control with a property something like this:
ItemsSource="{StaticResource MyCustomCollection}"
For the resources, you just need to mover your additional converter into the newly declared ResourceDictionary:
<App.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="/ResourcesD.xaml" />
</ResourceDictionary.MergedDictionaries>
<win:BooleanToVisibilityConverter x:Key="VisibilityConverter" />
</ResourceDictionary>
</App.Resources>
If you add resource dictionary inside Window's resources, you will not be able to access it everywhere, instead you should add in "App"'s resources (check out App.xaml file).
<App.Resources>
<win:BooleanToVisibilityConverter x:Key="VisibilityConverter" />
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="/ResourcesD.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</App.Resources>
This will be available in every WPF object regardless of creating any inheritance hierarchy.

Resources