Socket Error 10047 - c

So I am really stuck here, just trying to make a simple C program that gets the content of a webpage into a buffer, but I'm having some problems; consider the following:
WORD wVersionRequested;
WSADATA wsaData;
int err;
wVersionRequested = MAKEWORD( 2, 2 );
err = WSAStartup( wVersionRequested, &wsaData );
if(err != 0)
{
printf("could not find a usable winsock.dll");
return NULL;
}
if(LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 2)
{
printf("could not find a usable winsock.dll");
WSACleanup();
return NULL;
}
SOCKET sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
struct sockaddr_in sa = { 0 };
sa.sin_port = htons(port);
sa.sin_addr.s_addr = inet_addr(ip);
connect(sock, (struct sockaddr*)&sa, sizeof(sa));
The variables ip, and port, are passed through from main. as you can see here:
readsite("http://www.pagetutor.com/html_tutor/index.html", "68.71.137.60", 80);
I get the error code "10047" from executing printf("\n%d", GetLastError()); directly below the line connect(sock, (struct sockaddr*)&sa, sizeof(sa)); and this code according to microsoft means "Addresses in the specified family cannot be used with this socket" so I am completely at a lost on what to do from here.

You didn't set sin_family so it's set to AF_UNSPEC (since you 0-initialized sa). Before connecting, try:
sa.sin_family = AF_INET;

Related

Get random port for socket

I know the question has been asked already, but i seem to be some kind of "special" since my code doesn't work.
Instruction is "bind with port 0 and use getsockname to get port". What am i doing wrong...
struct sockaddr_in sa;
sa.sin_port=htons(0);
sa.sin_addr.s_addr=htonl(INADDR_ANY);
sa.sin_family=AF_INET;
int sock;
sock = socket(AF_INET, SOCK_STREAM, 0);
struct sockaddr *serverptr = (struct sockaddr*)&sa;
bind(sock, serverptr,sizeof(sa));
socklen_t s=sizeof(sa);
int g=getsockname(sock,serverptr,&s);
g always prints as 0.
EDIT: it was so much simpler, just sa.sin_port
Dumb question.
Most of Berkley Socket API functions use very simple convention: result returned is the operation success indication. So, zero means OK, negative means error. To play safe, you have always to check it, and your code lacks this verification for the socket(), bind(), and getsockname() calls:
...
int sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock < 0) {
// log the error, etc
return;
}
int res = bind(sock, serverptr, sizeof(sa));
if (res < 0) {
// log the error, etc
close(sock);
return;
}
socklen_t s = sizeof(sa);
res = getsockname(sock, serverptr, &s);
if (res < 0) {
// log the error, etc
close(sock);
return;
}
...

Cant make a tcp connection just one after the other

I am fairly new to socket programming. I saw a tutorial and tried implementing the programs in my Linux machine. The codes are :
CLIENT :
int main() {
char buf[256] = "In client";
// create the socket
int sock;
sock = socket(AF_INET, SOCK_STREAM, 0);
//setup an address
struct sockaddr_in server_address;
server_address.sin_family = AF_INET;
server_address.sin_addr.s_addr = INADDR_ANY;
server_address.sin_port = htons(9002);
int status = connect(sock, (struct sockaddr *) &server_address, sizeof(server_address));
if(status == -1)
{
printf("There Was an error!");
}
recv(sock, buf, sizeof(buf), 0);
printf("\n %s \n", buf);
close(sock);
return 0;
}
SERVER:
int main() {
char server_message[256] = "You have reached the server!";
// create the server socket
int server_socket;
server_socket = socket(AF_INET, SOCK_STREAM, 0);
// define the server address
struct sockaddr_in server_address;
server_address.sin_family = AF_INET;
server_address.sin_port = htons(9002);
server_address.sin_addr.s_addr = INADDR_ANY;
// bind the socket to our specified IP and port
bind(server_socket, (struct sockaddr*) &server_address, sizeof(server_address));
listen(server_socket, 5);
int client_socket;
client_socket = accept(server_socket, NULL, NULL);
// send the message
send(client_socket, server_message, sizeof(server_message), 0);
// close the socket
close(server_socket);
return 0;
}
The code is self-explanatory. When I run the server and then the client, for the first time, it works. But when I do it again, just after the previous one, the Client gives the message - There Was an error!, that means the connection is not happening.
Can anyone help why is this occurring?
Thanks in advance!
You should be checking for errors for all system calls in your server. I'm guessing that your bind is failing, because the port is "already in use". The reason for this is that the connection from the previous instance of the server lingers for a while in the operating system's connection table.
You want to use setsockopt with SO_REUSEADDR to avoid the bind failure. Specifically, add this prior to the bind call.
int reuse = 1;
if (setsockopt(server_socket, SOL_SOCKET, SO_REUSEADDR, (const char*)&reuse, sizeof(reuse)) < 0)
perror("setsockopt(SO_REUSEADDR) failed");
(And do check errors. Makes debugging these kinds of things much easier if you know when something fails. Also, use perror or strerror(errno) in order to find out exactly why it failed -- not just that it failed.)
Check out my whole code here and see how it runs.
This is the server
int main(){
SOCKET s, newsocket;
struct sockaddr_in server, client;
int receiving;
char clientMessage[2000], *message;
if((s = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)) == INVALID_SOCKET){
printf("socker error at %d", GetLastError());
}else{
puts("socket created");
}
server.sin_addr.s_addr = inet_addr("127.0.0.1");
server.sin_family = AF_INET;
server.sin_port = htons(8080);
if(bind(s, (struct sockaddr*)&server, sizeof(server)) < 0){
printf("err at binding %d", GetLastError());
}else{
puts("binded.");
}
listen(s, 3);
puts("listening to connections...");
int c = sizeof(struct sockaddr_in);
while((newsocket = accept(s, (struct sockaddr*)&client, &c)) != INVALID_SOCKET){
puts("connection accepted");
//send
message="hello client";
send(newsocket, message, strlen(message), 0);
recv(newsocket, clientMessage, 50, 0);
puts(clientMessage);
}
puts("waiting for a machine");
if(newsocket == INVALID_SOCKET){
printf("newsocket invalid at %d", GetLastError());
}
getchar();
closesocket(s);
WSACleanup();
}
This is the client
int main(){
SOCKET s;
struct sockaddr_in server;
if((s = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)) == INVALID_SOCKET){
printf("socket error At %d", GetLastError());
}else{
puts("socket initialised");
}
server.sin_port = htons(8080);
server.sin_family = AF_INET;
server.sin_addr.s_addr = inet_addr("176.40.201.72");
printf("server values are defined.. \n");
printf("connecting..\n");
if(connect(s, (struct sockaddr*)&server, sizeof(server)) < 0){
printf("connection error %d" , GetLastError());
}else{
puts("connected");
}
return 0;
}

Socket operation on non socket error in C

I am new to socket programming... I tried this server side program
#define BUFLEN 512
#define MYPORT 3456
void errorp(char* msg)
{
perror(msg);
exit(1);
}
int main()
{
struct sockaddr_in server, client;
int sock;
int slen = sizeof(server);
int clen = sizeof(client);
char *recvbuf, senbuf[BUFLEN] = {'h','e','l','l','o'};
if((sock = socket(AF_INET, SOCK_DGRAM, 0) == -1))
errorp("Socket creation failed");
printf("To the client: %s, %s", senbuf, " World");
bzero(&server, sizeof(server));
server.sin_family = AF_INET;
server.sin_port = MYPORT;
server.sin_addr.s_addr = inet_addr("127.0.0.1");
if(bind(sock, (struct sockaddr*)&server, slen)==-1)
errorp("Socket Bind Failed");
if(recvfrom(sock, recvbuf, sizeof(recvbuf), 0, (struct sockaddr*) &client, &clen) == -1)
errorp("recv from error");
printf("From the client: %s", recvbuf);
if(sendto(sock, senbuf, sizeof(senbuf), 0, (struct sockaddr*) &client, sizeof(client)) == -1)
errorp("Error in sending");
printf("To the client: %s", senbuf);
close(sock);
return 0;
}
There are no compilation errors but the output is
Socket Bind Failed: Socket operation on non-socket
To the client: hello, World
Please help me figure out where the mistake is?
and help get rid of it
The error message says it all: The socket isn't a (valid) socket.
This should make you look at the code creating the socket:
if((sock = socket(AF_INET, SOCK_DGRAM, 0) == -1))
The code above 1st compares the result of the call to socket() to -1 and then assigns the result of the comparison to sock. So it's either 0 or 1. And the result of the call to socket() is lost.
The code shall look like this:
if ((sock = socket(AF_INET, SOCK_DGRAM, 0)) == -1)
as == binds tighter then =.
BTW, having used a Yoda-Conditition would have avoided such kind of "typo":
if (-1 == (sock = socket(AF_INET, SOCK_DGRAM, 0)))
Also at least clen shall be of type socklen_t as its address is passed, to have a value written into it, which will fail miserably if the size of the expected socklen_t would be different from an int (which the code shown passes).
if((sock = socket(AF_INET, SOCK_DGRAM, 0) == -1))
// \__________________________________/
You have your brackets in the wrong place. It's setting sock to a true/false value because == is "more binding" than =. It should instead be:
if ((sock = socket(AF_INET, SOCK_DGRAM, 0)) == -1)
// \_____________________________________/
which sets sock to the return value from socket() and then compares that to -1.
You also have no backing storage for recvbuf which means your recvfrom(), once it starts working, will almost certainly do something bad.

Socket operation on non-socket, Client server program in C

I'm new to socket programming and I am trying to write a simple socket that connects to another socket on my PC (nc -l 35353)
I keep getting a error when trying to bind the socket and I don't know how to debug it.
UPDATE: The socket call is returning 0 as a file descriptor, although the man page does not say this is illegal, I thought unix/linux reserve fd 0, 1 and 2 for stdin, stdout and stderr by default. I am not sure if this has anything to do with the bind error I am seeing, I just felt this might be appropriate.
Here is the code
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<netinet/in.h>
#include<sys/types.h>
#include<sys/socket.h>
//typedef struct sockaddr_in sockaddr_in;
int main()
{
int sock_fd;
if( sock_fd = socket(AF_INET, SOCK_STREAM, 0) < 0)
{
perror("Socket Creation error!\n");
return 1;
}
struct sockaddr_in myaddr;
memset((char*)&myaddr, 0, sizeof(myaddr));
myaddr.sin_family = AF_INET;
uint32_t myip = (127<<24)|(0<<16)|(0<<8)|1;
myaddr.sin_addr.s_addr = htonl(myip);
myaddr.sin_port = htons(1337);
int binderror = bind(sock_fd, (struct sockaddr*)&myaddr, sizeof(myaddr));
printf("bind error %d\n",binderror);
if( binderror < 0)
{
perror("Bind Error!\n");
return 1;
}
struct sockaddr_in serveraddr;
memset((char*)&serveraddr, 0, sizeof(serveraddr));
serveraddr.sin_family = AF_INET;
serveraddr.sin_port = htons(35353);
//unsigned char serverip[] = {127,0,0,1};
uint32_t serverip = (127<<24)|(0<<16)|(0<<8)|1;
serveraddr.sin_addr.s_addr = htonl(serverip);
if( connect(sock_fd, (struct sockaddr*)&serveraddr, sizeof(serveraddr)) < 0 ){
perror("Could not connect\n");
return 0;
}
}
Your problem is here -
if( sock_fd = socket(AF_INET, SOCK_STREAM, 0) < 0)
It is old precedence,
if ( a = b == c ) is like saying if ( a = ( b == c )) It is calling the function, comparing it with -1 and assign the boolean result to sock_fd
What you suppose to do is -
if( (sock_fd = socket(AF_INET, SOCK_STREAM, 0)) < 0)

UDP Socket in C - Setting it up wrong?

I'm working on a project that involves sending various requests to a server through UDP. However, I seem to be setting up the socket entirely wrong, as the server does not respond to any of my requests. We were provided with a server binary to test against, and the code below ellicits no response. Am I setting up the UDP socket correctly? If so, am I somehow using sendto wrong? I have confirmed that I am sending the correct number of bits.
The input for the program is: ./client [URL] [port] [username], and I always test with ./client localhost 8080 user. Here is the struct I am sending and the code.
struct request_login {
int req_type; /* = REQ_LOGIN */
char req_username[32];
} packed;
Code:
struct sockaddr_in sa;
int sockfd = socket(PF_INET, SOCK_DGRAM, IPPROTO_UDP);
if(sockfd == -1){
printf("Could not create socket.");
exit(EXIT_FAILURE);
}
// Prepare the socket address
memset(&sa, 0, sizeof sa);
sa.sin_family = AF_INET;
sa.sin_addr.s_addr = inet_addr(argv[1]);
// Convert to network order
sa.sin_port = htonl(atoi(argv[2]));
// Assemble and send login request
struct request_login * reqlogin = (struct request_login *) malloc(sizeof(struct request_login));
reqlogin->req_type = REQ_LOGIN;
strcpy(reqlogin->req_username, argv[3]);
int res = sendto(sockfd, reqlogin, sizeof (struct request_login), 0, (struct sockaddr*)&sa, sizeof sa);
free(reqlogin)
Huh?
This:
sa.sin_addr.s_addr = inet_addr(argv[1]);
certainly won't do the right thing if, as you say, argv[1] is typically "localhost". You need to look up the host name, so that you get an IP address. You can only use inet_addr() if the input is a dotted IP address, not a host name.
Look at getaddrinfo().
After re-reading your code a couple of times, I think I know what one cause of the error may be:
sa.sin_port = htonl(atoi(argv[2]));
The port number is a short so you should use htons instead. It's very small and easy to miss.
try this instead:
struct addrinfo hint;
memset(&chk,0,sizeof(chk));
hint.ai_family = AF_INET;
hint.ai_socktype = SOCK_DGRAM;
hint.ai_protocol = IPPROTO_UDP;
struct addrinfo* servAddr = NULL;
int ret = getaddrinfo(argv[1],atoi(argv[2]),&hint,&servAddr);
if (-1 == ret)
{
perror("getaddrinfo failed");
exit(EXIT_FAILURE);
}
int sockfd = socket(PF_INET, SOCK_DGRAM, IPPROTO_UDP);
if(sockfd == -1){
printf("Could not create socket.");
exit(EXIT_FAILURE);
}
// Assemble and send login request
struct request_login reqlogin;
reqlogin.req_type = REQ_LOGIN;
strcpy(reqlogin.req_username, argv[3]);
int res = sendto(sockfd, &reqlogin, sizeof (struct request_login), 0, servAddr->ai_addr, servAddr->ai_addrlen);

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