Unreal script config - section - ini

I'm modifying utcomp 1.7a for UT 2004.
Here is a problem:
There's a config key word in unreal script, that allow you to save/load variable in ini file, in section called: [package.sectionname].
Problem is that my package is not same as original utcomp's.
So when I'm trying to use some ini settings, UT crating new section, called [mypackage.---], but I want, it to search setting in [originalpackage.---].
Is there any way to set in mutator package name?
I saw modified version of utcomp, that using standart utcomp's settings, so it's possible...but how?
Thanks for any help.

If your class is a child of the base class (in originalpackage), it should automatically load settings from [originalpackage.---] unless you specifically change them in your [mypackage.---] section.
For example, in UTGame.ini the [Engine.GameInfo] section holds settings for all GameInfo subclasses. Further down, [UTGame.UTGame] changes a few settings (like GameDifficulty) and adds a few new ones, but all of the other settings are automatically loaded from the base [Engine.GameInfo] section.
If you're trying to load properties from a non-parent class, I don't think that is possible.

Related

Check whether file has read only flag in UWP

I am working on an UWP text editor. I have added desktop extension to it to modify system files and other read only files. The problem I have is there is no reliable way to detect if a file has read-only attribute. FileInfo.IsReadOnly doesn't work and StorageFile.Attributes has FileAttributes.ReadOnly when file is dragged and dropped from file explorer.
How do I reliably check whether the file has read only flag or not?
While there is no way to detect the readonly attribute by using dotnet methods, however GetFileAttributesExFromApp can be used to get a lot of attributes(readonly, hidden etc.) of the file that aren't available via StorageFile api. Also, SetFileAttributesFromApp can be used to change/remove these attributes.
Edit
After some research and deep dive in MSDN, I came to know about RetrievePropertiesAsync(IEnumerable<String>) and
SavePropertiesAsync(IEnumerable<KeyValuePair<String,Object>>) methods for Windows.Storage.FileProperties.StorageItemContentProperties which can be used to get and set properties by name (Full list of properties names), the name System.FileAttributes can be used to get file attributes and can be used to detect if read-only flag is present. While retrieving properties always works modifying properties will only work if app has write access to file (Windows.Storage.StorageFile.Attributes doesn't contain ReadOnly flag), although SetFileAttributesFromApp works for that scenario but limitation of SetFileAttributesFromApp is it won't work for sensitive file types (.bat, .cmd etc.). So both those methods could be used combined to have maximum effect.
You can see the Attributes property has ReadOnly or not.
var filePicker = new Windows.Storage.Pickers.FileOpenPicker();
filePicker.ViewMode = Windows.Storage.Pickers.PickerViewMode.Thumbnail;
filePicker.SuggestedStartLocation = Windows.Storage.Pickers.PickerLocationId.VideosLibrary;
foreach (string format in HelperUP.subtitlesFormat)
filePicker.FileTypeFilter.Add(format);
var file = await filePicker.PickSingleFileAsync();
if (file == null)
return;
Debug.WriteLine(file.Attributes);
The reason FileAttributes.ReadOnly throws an exception is that the System.IO APIs don't have access to arbitrary file locations on the hard drive in UWP.
On the other hand, a StorageFile opened in the app via drag & drop has this attribute set too, which is a problem that is continuously being discussed and hopefully will be fixed in a future version.
The only workaround I can think of (apart from always using the desktop extension) is declaring the broadFileSystemAccess capability (I have described the process here for example). This is a capability which gives you access to the whole filesystem and allows you to get a file using an arbitrary path with the StorageFile.GetFileFromPathAsync method (see Docs). Please note you will need to explain why this capability is required when you submit the application to the Microsoft Store.
With broad filesystem access, you could take the drag & drop StorageFile, take its Path and retrieve the same file again using StorageFile.GetFileFromPathAsync. This new copy of the file will no longer have the "false-positive" Read Only attribute and will reflect the actual attribute state from the filesystem.

Use Flags instead of links for language switching?

Is there a way to use flags instead of the language shortcodes for the language switcher links in ImpressPages 4?
Unfortunately I wasn't able to find any information on this and am not really clear where that code is generated in the php files...
many thanks
Michael
You need to override default view file that prints language selection. In this case it's Ip/Internal/Config/view/languages.php
To do that you need to create a corresponding file in your theme's override directory. The path to the file should be like this - Theme/YOUR_THEME_NAME/Ip/Internal/Config/view/languages.php
More about view file and how to override them - http://www.impresspages.org/docs/view
Just copy the original view file to a new location and make any changes you like. And you'll be safe with system updates.

Best configuration and parameters for ctags in a CakePHP project

What is the best configuration and parameters for ctags in a CakePHP project?
I want to be able to auto-complete ctp files, Components, Behaviours, Models and Helpers?
Check these github repositories, I have found then and they are so good for work with php and cakephp
https://github.com/amix/vimrc
https://github.com/ndreynolds/vim-cakephp
This solution requires 1 line in your .ctags file and two lines in your .vimrc file, so it's fairly minimal.
tl;dr
.ctags:
--langmap=php:+.ctp
.vimrc:
# Controller -> Component
map <leader>t yiw<cr>:tag /^<C-R>"<CR>
# View -> Helper
map <leader>h yiw<cr>:tag /^<C-R>"Helper<CR>
Add Views to your tags
This solution is mostly for jumping between files. I'll try and add auto-completion at a later date.
Add this to your ~/.ctags options file to include CakePHP views as PHP files:
--langmap=php:+.ctp
Then I'm assuming you've done ctags -R . at the root of your project (that's what I've done at least). This out of the box should pick up PHP syntax and class definitions.
Auto-completion (general)
I found the auto-completion (omni-completion from Ctrl+XCtrl+O) doesn't work very nicely with PHP, e.g. if I type $this-> and then try to auto-complete it doesn't find any tags.
The fix for this was to use install phpcomplete.vim. This will find methods within your class.
However that won't auto-complete connected models.
Models
By default ctags should work for all Controller -> Model jumping as the Model name is the same as the class name.
Behaviors
These again should be fine as you don't specify the name of the behavior you just have the method name which depending on how independent the name is it should get found - or at least it will be in the list of tags.
Components
There's no direct way of mapping these, I couldn't see a way of mapping them through the ctags --regex options. ctags recognises that they are classes but doesn't know the xxx -> xxxComponent mapping.
However there is one slight trick. You can do a tag search on the beginning of the class name (source)
:tag /^Email
will find
class EmailComponent
You can then map this in your .vimrc
map <leader>t yiw<cr>:tag /^<C-R>"<CR>
This copies the word that you've got the cursor over and then pastes it into the tag command and executes it. My leader is set to ,, so I can type ,t and it takes me to the corresponding component under the cursor.
Helpers
Ok, another slight hack in the .vimrc file:
map <leader>h yiw<cr>:tag /^<C-R>"Helper<CR>
Using ,h, this will jump you from $html->... to
class HtmlHelper extends AppHelper {
But it doesn't work for functions inside e.g. if your cursor is over script in $html->script, it will not take you to the HtmlHelper script method. So it's a work in progress.

HelperProvider always open the index file

I want to build a context sensitive help for a winforms application, to do this I use a class with a reference to the HelperProvider component, HelpNamespace is set to the index html file and when a form is loaded I register each control in the form to the helperprovider with a topic that I get from a config file :
helpProvider.SetShowHelp(control, true);
helpProvider.SetHelpNavigator(control, helpNavigator);
helpProvider.SetHelpKeyword(control, helpKeyword);
when debugging I am sure that some controls are configured with some topics different from index file but when running and pressing F1 its always the index file (HelpNamespace) that is opened. When using a HelperProvider instance for each control and no single instance for all controls, that works fine!
Why I can't use a single instance of helperProvider for all controls?
You need SetHelpKeyword for each control. A HelpNavigator.TopicId may be useful for a CHM with topic ID's inside.
I'm missing ".Topic" in your code sample above. Try the code below or download a working example from:
http://www.help-info.de/files_download/CSharp2008_CHM.zip
// set F1 help topic for controls on this form
helpProvider1.SetHelpNavigator(this.btnStart, HelpNavigator.Topic);
helpProvider1.SetHelpKeyword(this.btnStart, #"/Garden/flowers.htm");
helpProvider1.SetHelpNavigator(this.btnExit, HelpNavigator.Topic);
helpProvider1.SetHelpKeyword(this.btnExit, #"/Garden/tree.htm");
helpProvider1.SetHelpNavigator(this.chkShowHelpWithNavigationPane, HelpNavigator.Topic);
helpProvider1.SetHelpKeyword(this.chkShowHelpWithNavigationPane, #"/HTMLHelp_Examples/jump_to_anchor.htm#AnchorSample");

Changing Extjs 4 default MVC folder structure

I am writing an application that has both extjs and sencha touch version. my current folder structure is like
root
...extjs4application
......app
.........model
.........store
.........view
.........controller
...senchatouch2application
......app
.........model
.........store
.........view
.........controller
model and store are similar in both application so i need to organize my folder structure in such a way that both application could share single/common model and store folders. What could be the possible solution? Please help
Based on a cursory glance over the source for Ext.app.Application it looks like it's possible to change the paths without overriding anything.
The path to the app folder is controlled by the appFolder config which defaults to "app." You can change this as you see fit but it's not necessary to do so.
Also included in the application class is an undocumented config called paths which is an object containing simple (key, value) pairs. Example:
paths: {
"Ext": "/path/to/Ext",
"Ext.ux": "/path/to/Ext/ux"
// etc...
}
The Ext.app.Application constructor checks for the presence of the paths config and calls Ext.Loader#setPath for each entry. You can read more about Ext.Loader at Sencha Docs
I don't like including disclaimers with my answers, but in this case I feel I should: I haven't personally used this to create an application so I can't completely vouch for its correctness, but it should be a start. If this should fail, you may need to override or extend the library classes to suit your needs (probably either Ext.app.Application or Ext.Loader).

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