Is there a recommended way to initialize the data in Isolated Storage for Windows Phone 7 application before it is run for the first time? Right now the best solution I can think of is putting a flag in IsolatedStorageSettings and checking for its presence on in the application Launching event. If the flag is not present I initialize several objects in code and save them to Isolated Storage and set the flag so they are not set the next time the application is run. Is there a better way to do this? Should I add the objects in serialized state as some kind of resource or it is acceptable to initialize them in code? I expect that they would require like a thousand lines of code.
Well if you can create your files and add them to the project. And if you are sure that you will not be editing your files than just keep them like that. The files will go into your installation folder.
Or if you think that you are going to edit them and want to keep the changes saved, than copy them from the installation folder to the application storage folder.
Here is a link in which a database which was added as a reference to the project is copied from installation folder to storage folder of the app.
http://msdn.microsoft.com/en-us/library/hh286411(v=vs.92).aspx
Do the same for your files and everything will be fine.
The second part of your question. Well after this just check for one file/folder in the app storage folder and if it says yes it is there than do not copy your files from installation folder to application storage folder.
And if you are trying to make the files when the application launches than just add a check before the creation code is run. Where you will search for a file/folder existence. And if it exists do not run the file creation code.
Related
net project as well as a setup project. I also have it so that during installation it asks the users to enter a file location to store their database. the plan is to have an empty .mdf file, with all the tables setup, copied into that folder and I store the folder path in a config file.
this is mainly because I am planning on having multiple separate applications that all need the ability to access the same database. I have it storing the folder path in my config file the only thing I'm having trouble with is
storing the template files I don't know if i should do this in the setup project or main project
how to copy said template files into a new folder
so far I have been unable to find a solution so any help is appreciated
Well here is what I do this in a few of my projects - something that has proven reliable enough for me over the years (which you may or may want to do as well):
I have the program itself create the database files in an initialization routine. First however, it creates the sub folders in which the database files will be stored, if they don't already exist.
To do this, the program just checks if the folder exists and if the database file exists and if they do not, it creates them on the spot:
If Directory.Exists(gSQLDatabasePathName) Then
Else
Directory.CreateDirectory(gSQLDatabasePathName)
End If
If File.Exists(gSQLiteFullDatabaseName) Then
Else
...
I also have the program do some other stuff in the initialization routine, like creating an encryption key to be used when storing / retrieving the data - but that may be more than you need (also, for full disclosure, this has some rare issues that I haven't been able to pin down).
Here too are some addition considerations:
I appreciate you have said that you want to give the user the choice of where to store their database files. However, I would suggest storing them in the standard locations
Where is the correct place to store my application specific data?
and only allowing the users to move them if the really need to (for example if the database needs to be shared over the network) as it will make the support of your app harder if every user has their data stored in different places.
I have found letting the user see in their options/settings windows where their database is stored is a good idea.
Also to encourage them to back those files /directories up.
Also to create automatic backups of several generations for the user.
Hope this helps.
I am trying to make a folder to be not watched. Is there a way to make one of the folders not watched in Meteor? I don't want my project to reload if I change a content in that folder.
Not exactly. Meteor assumes that if the folder content changes, it also needs to reload/restart the server, because the business logic of the application might have changed. Therefore it reloads these files and restarts the server
However, you might be able to "abuse" the tests/ directory or any of the directories/files mentioned below for that purpose. As explained in the Meteor guide on Application Structure, paragraph "Special directories":
Any directory named tests/ is not loaded anywhere. Use this for any test code you want to run using a test runner outside of Meteor’s built-in test tools.
The following directories are also not loaded as part of your app code:
Files/directories whose names start with a dot, like .meteor and .git
packages/: Used for local packages
cordova-build-override/: Used for advanced mobile build customizations
programs: For legacy reasons
So the reasonable choice would be to create a dot directory, e.g. .myStuff, and place anything that you might need to update but do not want to trigger a server restart there.
Just build your app in a package so you can decide which files you want to make available or not :)
I manage a team of designers working on Indesign.
When we work on a project, it often happens that a designer has to work on the project of another. We work with Dropbox for Business.
But when we take the work of another designer, there is often missing links and fonts.
Is there a plugin or a way to develop a plugin that would allow, when we create a new indd file (or for the protection of the same file):
Automatically create a "Links" folder and another "Document fonts" at side of the indd file
Systematically add a new link or new typography in the corresponding folder?
To simplify: each action on font or on a link, make a kind of "Indesign Package" in real time?
If this is not a solution, do you have any solutions to meet this need?
I don't know of a specific script or plugin that does this.
However, it should be possible to write a script with an eventhandler with a beforeClose event that runs certain script commands every time a user closes a document (or even every time a user adds, changes or deletes a link). At this point the script could run some copyLink commands on all the images and fonts (?) placing them all in the folders next to the document.
The whole script could be made a startup script, so it becomes active anytime any user runs InDesign.
(I'm actually not sure, if fonts can be copied so easily. Worst case scenario would be that the script would need to run some packaging command to gather the fonts somewhere, copy them over to where you need them and then delete the rest of the temporary package.)
Did you consider Creative Cloud Libraries ? They are meant to allow sharing assets within a team. Apart form that, you users would need to have a same access to the file system (a common drive letter for the network path for example).
Another solution would be to use a DAM solution so users would link files from the DAM.
Eventually, you could sure think of a script as mdomino offered.
I'm working on a project and I need to dynamically check what is in onhe of my folder. The idea is that I have the id of a quest, and there is a folder name after that id. My code needs to check if this folder exist AND if there is something in it. After that, it show all the picture inside that folder. The goal is that I will just have to add picture in a folder to have them appear in my game.
I tried to find a way to check the content of my folder, but everyone say that I need flash.filesystem, BUT it means that I need to use AIR. AIR does NOT work in FireFox or any other browser.
Here is the website that make me understood that:
http://www.experts-exchange.com/Software/Photos_Graphics/Web_Graphics/Macromedia_Flash/Q_26118847.html
How can I explore the content of my folders then?
There is absolutely no way to explore the local file system without user interaction in Flash. If you want to do it, you must make an AIR application, which is not browser-based. This is a security feature that is imposed by each browser (you can't do it in JS either) and implemented identically by Adobe.
You can use FileReference to allow a user to select file(s) for Flash to have access to or save a file, but that is the most interaction with the filesystem that will be possible without opening AIR (which is also not limitless. Even with AIR, you won't have full access to the file system and will be locked out of certain directories and prevented from doing certain things)
If the folders are on your server you'll need to rely on a server side script to do the job and pass the result to your app.
If you mean folders on client side computer it's not gonna be possible for security reason.
I have a web-app(browser based) which needs to access a folder full of icons that resides outside the web folder.
This folder MUST be outside the web folder, and would ideally exist outside the project folder all together
however, when specifying the path to the folder neither "../" or making use of a symlink will work
when the page attempts to load the image I always get
"[web] GET /Project|web/icons/img.png => Could not find asset Project|web/icons/img.png."
however I set the image source to "../icons/img.png"
how can i get dart to access this file properly
PS: I attempted a symlink to another part of the filesystem (where the images would be kept ideally) however this did not work either.
The web server integrated into DartEditor or pub serve only serves directories that are added as folders to the files view. When you add the folder to DartEditor you should be able to access the files. This is just for development.
You have also to find a solution for when you deploy your server app. It would be a hazardous security issue when you could access files outside the project directory. Where should the server draw the line? If this would be possible your entire server would be accessible to the world.
Like #Robert asked, I also have a hard time imaging why the files must not be in the project folder.
If you want to reuse the icons/images between different projects you could create a resource package that contains only those images and add them as a dependency to your project.
If you want a better answer you need to provide more information about your requirements.
If you wrote your own server (by using the HttpServer class) it may be possible to use the VirtualDirectory to server your external files.
Looking at look the dartiverse_search example may give you some ideas.
You could put them in the lib directory and refer to them via /packages/Project/...
Or in another package, in which case they would be in a different place in the file system. But as other people have said, your requirement seems odd.