Confused about node.js file system - file

I used write file with nodejs in two steps:
1.First judge if the file is exist or not,use fs.exists function;
2.Then use fs.writeFile to write file directly;
But now I have notice there have more functions used for write file, like fs.open or fs.close, should I use these for open or close file while writing?
Besides, I noticed there have fs.createReadStream and fs.createWriteStream function , what's the differences between them and fs.writeFile and fs.readFile?

Here's how I would explain the differences:
Low-level:
fs.open and fs.close work on file descriptors. These are low-level functions and represent map calls to open(2) BSD system calls. As you'll have a file descriptor, you'd be using these with fs.read or fs.write.
Note, all these are asynchronous and there are synchronous versions as well: fs.openSync, fs.closeSync, fs.readSync, fs.writeSync, where you wouldn't use a callback. The difference between the asynchronous and synchronous versions is that fs.openSync would only return when the operation to open the file has completed, whereas fs.open returns straight away and you'd use the file descriptor in the callback.
These low-level functions give you full control, but will mean a lot more coding.
Mid level:
fs.createReadStream and fs.createWriteStream create stream objects which you can wire up to events. Examples for these events are 'data' (when a chunk of data has been read, but that chunk is only part of the file) or 'close'. Advantages of this are that you can read a file and process it as data comes in, i.e. you don't have to read the whole file, keep it in memory and then process it. This makes sense when dealing with large files as you can get better performance in processing bits in chunks rather than dealing with the whole file (e.g. a whole 1GB file in memory).
High level:
fs.readFile and fs.writeFile operate on the whole file. So you'd call fs.readFile, node would read in the whole file and then present you the whole data in your callback. The advantage of this is that you don't need to deal with differently sized chunks (like when using streams). When writing, node would write the whole file. The disadvantage of this approach is that when reading/writing, you'd have to have the whole file in memory. For example, if you are transforming a log file, you may only need lines of data, using streams you can do this without having to wait for the file to be read in completely before starting to write.
There are also, fs.readFileSync and fs.writeFileSync which would not use a callback, but wait for the read/write to finish before returning. The advantage of using this is that for a small file, you may not want to do anything before the file returns, but for big files it would mean that the CPU would idle away while waiting for the file I/O to finish.
Hope that makes sense and in answer to your question, when using fs.writeFile you don't need fs.open or fs.close.

Related

What does opening a file actually do?

In all programming languages (that I use at least), you must open a file before you can read or write to it.
But what does this open operation actually do?
Manual pages for typical functions dont actually tell you anything other than it 'opens a file for reading/writing':
http://www.cplusplus.com/reference/cstdio/fopen/
https://docs.python.org/3/library/functions.html#open
Obviously, through usage of the function you can tell it involves creation of some kind of object which facilitates accessing a file.
Another way of putting this would be, if I were to implement an open function, what would it need to do on Linux?
In almost every high-level language, the function that opens a file is a wrapper around the corresponding kernel system call. It may do other fancy stuff as well, but in contemporary operating systems, opening a file must always go through the kernel.
This is why the arguments of the fopen library function, or Python's open closely resemble the arguments of the open(2) system call.
In addition to opening the file, these functions usually set up a buffer that will be consequently used with the read/write operations. The purpose of this buffer is to ensure that whenever you want to read N bytes, the corresponding library call will return N bytes, regardless of whether the calls to the underlying system calls return less.
I am not actually interested in implementing my own function; just in understanding what the hell is going on...'beyond the language' if you like.
In Unix-like operating systems, a successful call to open returns a "file descriptor" which is merely an integer in the context of the user process. This descriptor is consequently passed to any call that interacts with the opened file, and after calling close on it, the descriptor becomes invalid.
It is important to note that the call to open acts like a validation point at which various checks are made. If not all of the conditions are met, the call fails by returning -1 instead of the descriptor, and the kind of error is indicated in errno. The essential checks are:
Whether the file exists;
Whether the calling process is privileged to open this file in the specified mode. This is determined by matching the file permissions, owner ID and group ID to the respective ID's of the calling process.
In the context of the kernel, there has to be some kind of mapping between the process' file descriptors and the physically opened files. The internal data structure that is mapped to the descriptor may contain yet another buffer that deals with block-based devices, or an internal pointer that points to the current read/write position.
I'd suggest you take a look at this guide through a simplified version of the open() system call. It uses the following code snippet, which is representative of what happens behind the scenes when you open a file.
0 int sys_open(const char *filename, int flags, int mode) {
1 char *tmp = getname(filename);
2 int fd = get_unused_fd();
3 struct file *f = filp_open(tmp, flags, mode);
4 fd_install(fd, f);
5 putname(tmp);
6 return fd;
7 }
Briefly, here's what that code does, line by line:
Allocate a block of kernel-controlled memory and copy the filename into it from user-controlled memory.
Pick an unused file descriptor, which you can think of as an integer index into a growable list of currently open files. Each process has its own such list, though it's maintained by the kernel; your code can't access it directly. An entry in the list contains whatever information the underlying filesystem will use to pull bytes off the disk, such as inode number, process permissions, open flags, and so on.
The filp_open function has the implementation
struct file *filp_open(const char *filename, int flags, int mode) {
struct nameidata nd;
open_namei(filename, flags, mode, &nd);
return dentry_open(nd.dentry, nd.mnt, flags);
}
which does two things:
Use the filesystem to look up the inode (or more generally, whatever sort of internal identifier the filesystem uses) corresponding to the filename or path that was passed in.
Create a struct file with the essential information about the inode and return it. This struct becomes the entry in that list of open files that I mentioned earlier.
Store ("install") the returned struct into the process's list of open files.
Free the allocated block of kernel-controlled memory.
Return the file descriptor, which can then be passed to file operation functions like read(), write(), and close(). Each of these will hand off control to the kernel, which can use the file descriptor to look up the corresponding file pointer in the process's list, and use the information in that file pointer to actually perform the reading, writing, or closing.
If you're feeling ambitious, you can compare this simplified example to the implementation of the open() system call in the Linux kernel, a function called do_sys_open(). You shouldn't have any trouble finding the similarities.
Of course, this is only the "top layer" of what happens when you call open() - or more precisely, it's the highest-level piece of kernel code that gets invoked in the process of opening a file. A high-level programming language might add additional layers on top of this. There's a lot that goes on at lower levels. (Thanks to Ruslan and pjc50 for explaining.) Roughly, from top to bottom:
open_namei() and dentry_open() invoke filesystem code, which is also part of the kernel, to access metadata and content for files and directories. The filesystem reads raw bytes from the disk and interprets those byte patterns as a tree of files and directories.
The filesystem uses the block device layer, again part of the kernel, to obtain those raw bytes from the drive. (Fun fact: Linux lets you access raw data from the block device layer using /dev/sda and the like.)
The block device layer invokes a storage device driver, which is also kernel code, to translate from a medium-level instruction like "read sector X" to individual input/output instructions in machine code. There are several types of storage device drivers, including IDE, (S)ATA, SCSI, Firewire, and so on, corresponding to the different communication standards that a drive could use. (Note that the naming is a mess.)
The I/O instructions use the built-in capabilities of the processor chip and the motherboard controller to send and receive electrical signals on the wire going to the physical drive. This is hardware, not software.
On the other end of the wire, the disk's firmware (embedded control code) interprets the electrical signals to spin the platters and move the heads (HDD), or read a flash ROM cell (SSD), or whatever is necessary to access data on that type of storage device.
This may also be somewhat incorrect due to caching. :-P Seriously though, there are many details that I've left out - a person (not me) could write multiple books describing how this whole process works. But that should give you an idea.
Any file system or operating system you want to talk about is fine by me. Nice!
On a ZX Spectrum, initializing a LOAD command will put the system into a tight loop, reading the Audio In line.
Start-of-data is indicated by a constant tone, and after that a sequence of long/short pulses follow, where a short pulse is for a binary 0 and a longer one for a binary 1 (https://en.wikipedia.org/wiki/ZX_Spectrum_software). The tight load loop gathers bits until it fills a byte (8 bits), stores this into memory, increases the memory pointer, then loops back to scan for more bits.
Typically, the first thing a loader would read is a short, fixed format header, indicating at least the number of bytes to expect, and possibly additional information such as file name, file type and loading address. After reading this short header, the program could decide whether to continue loading the main bulk of the data, or exit the loading routine and display an appropriate message for the user.
An End-of-file state could be recognized by receiving as many bytes as expected (either a fixed number of bytes, hardwired in the software, or a variable number such as indicated in a header). An error was thrown if the loading loop did not receive a pulse in the expected frequency range for a certain amount of time.
A little background on this answer
The procedure described loads data from a regular audio tape - hence the need to scan Audio In (it connected with a standard plug to tape recorders). A LOAD command is technically the same as open a file - but it's physically tied to actually loading the file. This is because the tape recorder is not controlled by the computer, and you cannot (successfully) open a file but not load it.
The "tight loop" is mentioned because (1) the CPU, a Z80-A (if memory serves), was really slow: 3.5 MHz, and (2) the Spectrum had no internal clock! That means that it had to accurately keep count of the T-states (instruction times) for every. single. instruction. inside that loop, just to maintain the accurate beep timing.
Fortunately, that low CPU speed had the distinct advantage that you could calculate the number of cycles on a piece of paper, and thus the real world time that they would take.
It depends on the operating system what exactly happens when you open a file. Below I describe what happens in Linux as it gives you an idea what happens when you open a file and you could check the source code if you are interested in more detail. I am not covering permissions as it would make this answer too long.
In Linux every file is recognised by a structure called inode. Each structure has an unique number and every file only gets one inode number. This structure stores meta data for a file, for example file-size, file-permissions, time stamps and pointer to disk blocks, however, not the actual file name itself. Each file (and directory) contains a file name entry and the inode number for lookup. When you open a file, assuming you have the relevant permissions, a file descriptor is created using the unique inode number associated with file name. As many processes/applications can point to the same file, inode has a link field that maintains the total count of links to the file. If a file is present in a directory, its link count is one, if it has a hard link its link count will be two and if a file is opened by a process, the link count will be incremented by 1.
Bookkeeping, mostly. This includes various checks like "Does the file exist?" and "Do I have the permissions to open this file for writing?".
But that's all kernel stuff - unless you're implementing your own toy OS, there isn't much to delve into (if you are, have fun - it's a great learning experience). Of course, you should still learn all the possible error codes you can receive while opening a file, so that you can handle them properly - but those are usually nice little abstractions.
The most important part on the code level is that it gives you a handle to the open file, which you use for all of the other operations you do with a file. Couldn't you use the filename instead of this arbitrary handle? Well, sure - but using a handle gives you some advantages:
The system can keep track of all the files that are currently open, and prevent them from being deleted (for example).
Modern OSs are built around handles - there's tons of useful things you can do with handles, and all the different kinds of handles behave almost identically. For example, when an asynchronous I/O operation completes on a Windows file handle, the handle is signalled - this allows you to block on the handle until it's signalled, or to complete the operation entirely asynchronously. Waiting on a file handle is exactly the same as waiting on a thread handle (signalled e.g. when the thread ends), a process handle (again, signalled when the process ends), or a socket (when some asynchronous operation completes). Just as importantly, handles are owned by their respective processes, so when a process is terminated unexpectedly (or the application is poorly written), the OS knows what handles it can release.
Most operations are positional - you read from the last position in your file. By using a handle to identify a particular "opening" of a file, you can have multiple concurrent handles to the same file, each reading from their own places. In a way, the handle acts as a moveable window into the file (and a way to issue asynchronous I/O requests, which are very handy).
Handles are much smaller than file names. A handle is usually the size of a pointer, typically 4 or 8 bytes. On the other hand, filenames can have hundreds of bytes.
Handles allow the OS to move the file, even though applications have it open - the handle is still valid, and it still points to the same file, even though the file name has changed.
There's also some other tricks you can do (for example, share handles between processes to have a communication channel without using a physical file; on unix systems, files are also used for devices and various other virtual channels, so this isn't strictly necessary), but they aren't really tied to the open operation itself, so I'm not going to delve into that.
At the core of it when opening for reading nothing fancy actually needs to happen. All it needs to do is check the file exists and the application has enough privileges to read it and create a handle on which you can issue read commands to the file.
It's on those commands that actual reading will get dispatched.
The OS will often get a head start on reading by starting a read operation to fill the buffer associated with the handle. Then when you actually do the read it can return the contents of the buffer immediately rather then needing to wait on disk IO.
For opening a new file for write the OS will need to add a entry in the directory for the new (currently empty) file. And again a handle is created on which you can issue the write commands.
Basically, a call to open needs to find the file, and then record whatever it needs to so that later I/O operations can find it again. That's quite vague, but it will be true on all the operating systems I can immediately think of. The specifics vary from platform to platform. Many answers already on here talk about modern-day desktop operating systems. I've done a little programming on CP/M, so I will offer my knowledge about how it works on CP/M (MS-DOS probably works in the same way, but for security reasons, it is not normally done like this today).
On CP/M you have a thing called the FCB (as you mentioned C, you could call it a struct; it really is a 35-byte contiguous area in RAM containing various fields). The FCB has fields to write the file-name and a (4-bit) integer identifying the disk drive. Then, when you call the kernel's Open File, you pass a pointer to this struct by placing it in one of the CPU's registers. Some time later, the operating system returns with the struct slightly changed. Whatever I/O you do to this file, you pass a pointer to this struct to the system call.
What does CP/M do with this FCB? It reserves certain fields for its own use, and uses these to keep track of the file, so you had better not ever touch them from inside your program. The Open File operation searches through the table at the start of the disk for a file with the same name as what's in the FCB (the '?' wildcard character matches any character). If it finds a file, it copies some information into the FCB, including the file's physical location(s) on the disk, so that subsequent I/O calls ultimately call the BIOS which may pass these locations to the disk driver. At this level, specifics vary.
In simple terms, when you open a file you are actually requesting the operating system to load the desired file ( copy the contents of file ) from the secondary storage to ram for processing. And the reason behind this ( Loading a file ) is because you cannot process the file directly from the Hard-disk because of its extremely slow speed compared to Ram.
The open command will generate a system call which in turn copies the contents of the file from the secondary storage ( Hard-disk ) to Primary storage ( Ram ).
And we 'Close' a file because the modified contents of the file has to be reflected to the original file which is in the hard-disk. :)
Hope that helps.

Is there a better way to manage file pointer in C?

Is it better to use fopen() and fclose() at the beginning and end of every function that use that file, or is it better to pass the file pointer to every of these function ? Or even to set the file pointer as an element of the struct the file is related to.
I have two projects going on and each one use one method (because I thought about passing the file pointer after I began the first one).
When I say better, I mean in term of speed and/or readability. What's best practice ?
Thank you !
It depends. You certainly should document what function is fopen(3)-ing a FILE handle and what function is expecting to fclose(3) it.
You might put the FILE* in a struct but you should have a convention about who and when should the file be read and/or written and closed.
Be aware that opened files are some expansive resources in a process (=your running program). BTW, it is also operating system and file system specific. And FILE handles are buffered, see fflush(3) & setvbuf(3)
On small systems, the maximal number of fopen-ed files handles could be as small as a few dozens. On a current Linux desktop, a process could have a few thousand opened file descriptors (which the internal FILE is keeping, with its buffers). In any case, it is a rather precious and scare resource (on Linux, you might limit it with setrlimit(2))
Be aware that disk IO is very slow w.r.t. CPU.

Caching file pointers in C

I need to cache file pointers in my program, but the problem is that I may have multiple threads accessing that file pointer cache. For example, if thread1 asks for a file pointer, and a cache miss occurs, fopen is called and the pointer is cached. Now when thread 2 arrives and cache hit occurs, both the files share the read/write pointer leading to errors. Some things I thought of -
I could keep track of when the file is in use, but currently I don't know when it will be released, and including this feature disturbs my design
I could send a duplicate of the file pointer in case of a hit, but I don't know any way of doing this so that these two copies do not share read/write locations
How should I proceed?
Are you concerned about optimizing out the file open operation? I think you are making it way more complex and error prone than what it should be. File pointers (FILE*) are not thread-safe structures so you cannot share them across threads.
What you probably need to do (if you really want to cache the file open operations) is to keep a dictionary mapping filename to a file descriptor (an int) and have a thread-safe function to return a descriptor by name or open if it's not in the dictionary.
And of course doing I/O to the same file descriptor from multiple threads needs to be regulated as well.

If mmap is faster than legacy file accessing, where we see the time saving?

I Understand the usage of the mmap. Considering simple read/write operation on the file, involves, opening the file, and allocating the buffer, read [ which requires context switch, ], and then the data available to the user in the buffer, and changes in the buffer will not reflect into the file unless it is written explictly.
Instead , if we use mmap, writting directly to the buffer is nothing but writting into the file.
The Question:
1) File is in the hard disk, mmaped into the process, Each time i write into mmaped memory, is it written directly to the file?. In this case, does not it require any context switch, because, the changes are done directly into the file itself. If mmap is faster than legacy file accessing, where we see the time saving?
Kindly explain. correct me if i m wrong also.
Updates to the file are not immediately visible in the disk, but are visible after an unmap or following an msync call. Hence, there is no system call during the updates, and the kernel is not involved. However, since the file is lazily read page by page, as needed, OS may need to read-in portions of the file as you cross page boundaries. Most obvious advantage of memory mapping is that it eliminates kernel-space to user-space data copies. There is also no need for system calls to seek to a specific position in a file.

Reading and piping large files with C

I am interested in writing a utility that modifies PostScript files. It needs to traverse the file, make certain decisions about the page count and dimensions, and then write the output to a file or stdout making certain modifications to the PostScript code.
What would be a good way to handle file processing on a *NIX system in this case? I'm fairly new to pipes and forking in C, and it is my understanding that, in case of reading a file directly, I could probably seek back and forth around the input file, but if input is directly piped into the program, I can't simply rewind to the beginning of an input as the input could be a network stream for example, correct?
Rather than store the entire PS file into memory, which can grow huge, it seems like it would make more sense to buffer the input to disk while doing my first pass of page analysis, then re-read from the temporary file, produce output, and remove the temporary file. If that's a viable solution, where would be a good place to store such a file on a *NIX system? I'm not sure how safe such code would be either: the program could potentially be used by multiple users on the same server. It sounds like I would have make sure to save the file somewhere in a temporary directory unique to a given user account as well as give the temporary file on disk a fairly unique name.
Would appreciate any tips and pointers on this crazy puzzling world of file processing.
Use mkstemp(3) to create your temporary file. It will handle concurrency issues for you. mmap(2) will let you move around in the file with abandon.
if input is directly piped into the program, I can't simply rewind to the beginning of an input as the input could be a network stream for example, correct?
That's correct. You can only perform random access on a file.
If you read the file, perhaps you could build a table of metadata, which you can use to seek specific portions of the file later, without keeping the file itself in memory.
/tmp is the temporary directory on unix systems. It's specified by FHS. It's cleaned out when the system is rebooted.
If you need more persistent data storage than that there's /var/tmp which is not cleaned out after reboots. Also FHS.
http://en.wikipedia.org/wiki/Filesystem_Hierarchy_Standard

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