How can I compile C files into an executable (.exe) file? - c

I am unsure about compiling C files into executables by using Cygwin under Windows 7.
Can anyone please tell me how to do this?
I've read some tutorials but still don't get it. I understand that I need a Makefile, but what shall I write into it to have an executable file after the compilation process?

For the beginning I would say it is enough to Install MinGW. If you have installed it you find in the bin folder a gcc.exe which is the Compiler. Either set the PATH Variable to the bin folder or go directly to this folder.
In terminal use:
gcc your_C_file.c
The output will be an exe.

There are several ways to compile c-files. Makefiles are just one possibility. But as you proposed it... Here are two tutorials for Makefiles:
http://makepp.sourceforge.net/1.19/makepp_tutorial.html
http://mrbook.org/tutorials/make/ (Content from 2012 accessable via waybackmachine)
But note, that you will also need a compiler (installed under cygwin).
Another possibility is to use Dev-C++, a IDE (Integrated Developement Environment) for C++. Once installed you can create a project and add your source code, and just compile the project. It also contains a c++ compiler (also supports C), which is named mingw. The makefile needed is automatically generated. So that's simpler for beginners.
You can download Dev-Cpp here: http://www.bloodshed.net/devcpp.html
Note: As you spoke about cygwin I assume you use Windows. Dev++ works only under windows, and you wont need cygwin.

Q: How can i compile c-files into an executable (.exe) file?
A: Get and use a C compiler.
GCC/Cygwin is one possibility. MS Visual Studio is another: you can download the free "MSVS Express" here: http://www.microsoft.com/visualstudio/en-us/products/2010-editions/express.
How you interact with the compiler is another question.
You can certainly use a command line.
You can use a command line with or without "Make": you can let "Makefiles" do the "heavy lifting" for you, you can use .bat files, or you can type everything by hand.
Using a graphical IDE is another possibility. "Eclipse" and "MS Visual Studio" are two popular alternatives for Windows.

Even easier solution is A86 Assembler. Its old school but works perfectly, in the right hands ;)

Related

How can I tell Netbeans I'm cross-compiling?

Please don't answer this as a "How do I cross-compile on Linux for Windows" question, I solved that part. I need some specific instruction on configuring Netbeans. Thank you.
I'm developing a set of C functions that I want to distribute as a .dll on Windows, and a .so on Linux. (This is going to be used from java as a JNI library, but that's irrelevant to the question).
Development environment is Netbeans 8.2.
I have gcc and mingw installed, and compiling my source code for both targets works.
However, I want to create NetBeans configurations "Linux-Release" and "Windows-Release", with Linux-Release using gcc to create the .so file, and Windows-Release using x86_64-w64-mingw32-gcc. So I created a Mingw tools collection that refers to the mingw versions of the C compiler:
In my project properties, I created a Windows_Debug configuration, and told it to use the Mingw tool collection:
I can use this configuration to get a working Dll. However, the output file will be put into the dist/Windows_Debug/Mingw-Linux directory (not dist/Windows_Debug/Mingw-Windows as I'd like), and it's put there with a .so extension, not .dll. I can load this file on Windows when I rename it to .dll, but this will horribly confuse anyone I want to collaborate with.
Naively messing with the CND_DLIB_EXT macro in the generated Makefiles doesn't help at all, they just get overwritten.
I guess I have to either tell Netbeans that the Mingw Tool Collection compiles to Windows, or that the Windows_* configurations compile to Windows, so Netbeans sets the correct values for CND_* and the default output Macro
${CND_DISTDIR}/${CND_CONF}/${CND_PLATFORM}/libSMAQSJni.${CND_DLIB_EXT}
in the linker part of Project Properties works again. (Of course, as a workaround, I could just remove the variables from the macro, and replace them with appropriate constants, but I want to do this "right". I haven't found a way to tell Netbeans "this compiles to Windows" anywhere though, neither in the GUI nor in any of the config files. So, how do I do this?

Is there an easy way to make a .exe file from C source files on a Mac?

I wrote a chess engine on my mac and I am trying to run it on my more powerful windows machine. I need to run it with WinBoard, so that involves running things from CMD and hooking up the engine file, which should be a .exe, to the engine. The problem I am having is that it doesn't appear that my Windows machine has a command line c compiler and it is incredible troublesome to work with IDE's (I never do) because they require you to go through a wizard to create each of the 25 or so source files and then they make .o files, not .exe's. My question is, what would be the easiest way to get my .c source files on my mac to run with WinBoard on my pc? Thank you.
Install MinGW (GCC port for Windows) and you'll get a command-line C compiler. Be advised that you will most likely need to tweak your code, because Windows is poorly POSIX compatible.
equation.com has a nicely packaged gcc compiler and MinGW tools.
Or you can also try Tiny C Compiler.
Also, I think the Microsoft compiler can be used from the command line without a project file.
The native C (and C++) compiler for Windows is of course the Microsoft compiler. You can get the free Express Edition here:
Visual C++ 2010 Express Edition
Even though is contains a "troublesome IDE", you can just create an empty project and add all your existing source files too it. The wizard only has to run once...

Any way to decompile binary resource file built with ancient compiler?

I'm trying to resurrect a 1990's application that was built with Borland Turbo C++ (version unknown, maybe 3.0, maybe 4.5?), and apparently targeted for Windows 3.1.
The project contains a single .c file, and a single .res file. Rather than try to locate the ancient compiler, I've tweaked the C source into compatibility with MinGW gcc ver 4.5.2, thinking I could rebuild it for win32. Unfortunately, this is one of those windows programs where the main window is a dialog box, and the dialog specifications are embedded in the .res file. Of course modern MinGW gcc doesn't understand the old .res format.
So is there a way to recover an .rc file from a 1990's vintage Borland .res file? I know there will be other problems compiling old 16 bit windows code like this, but I can deal with that later (it's only 2K loc), right now the stumbling block is this resource file.
somewhat later ..
I have found 'Turbo C 3.1', but this thing is a trip. It can actually compile for 16-bit windows, the resulting executables requiring an NTVDM to run under XP, but the concept is proved. Tried it on a simple windows hello-world, and it worked.
Anyway, the problem is still the .res file! There was a project (.prj) file with the aforementioned material, but it apparently calls out the .rc source file. I know with gcc, I can link an already compiled resource file into an executable, but heck if I can figure out the strange command line for 'bcc' to do it. To get an idea how odd it is, bcc uses -W as a flag to 'create windows application'. It must be possible. Anybody remember?
(fwiw- i think there may be better tags for this. feel free to re-tag.)
Open Watcom C/C++'s Resource Editor (wre.exe) seems to be able to open 16-bit .res files. If the latest version doesn't work fully (which isn't totally unexpected as very few people work with 16-bit resource files), try earlier ones.

How to build executable from c written source files?

There is few files with .c anf .h extensions (cmdline.c cmdline.h core.c core.h and so on) in src directory, also there is one file "MakeFile" without extension. Is there any possibility to build these source files into some executable file on Windows 7 (64bits) ? I think i need to download compilers for C or some sdks right?
Yes.
You need to:
download and install a C/C++ compiler (I recommend TDragon's distribution of MinGW ),
add the compiler to your PATH (the installer can do it for you most of the cases); verify it's done by opening cmd.exe and typing gcc -v and mingw32-make -v, both should give you half a screenful of version information if your path is set correctly,
via cmd.exe, navigate to the folder in which the Makefile resides and call mingw32-make.
From now on everything should compile automatically. If it doesn't, post the errors.
Update:
First of all, it'd be useful for you to get the MSys package. Install it and you'll have a more recent version of make (use it instead of mingw32-make from now on).
About the CreateProcess bug, it has to do with the system PATH variable being too long. You'd need to do something like this:
open cmd
execute set PATH=c:/mingw32/bin;c:/msys/1.0/bin (change the paths here to reflect your own installation if it's different)
then as before: navigate to your project's directory, run make. Everything should be smooth now if you're not missing any external libraries.
BTW- remember not to install MinGW or MSys in directories with spaces.
I am not a Windows Developer..
But still as per my knowledge. Visual Studio (i.e 2008, I guess) has the ability to read the Makefile.
Please have a look at it..and if needed change this makefile to their format..
There are many opensource product which are platform independent..and they get compiled on both OS with the just Makefile they provided.
Or else use 'cygwin'
Developer C++ works in windows but it is actually GCC code bought into Windows, Is anyone familiar about the procedure they used to convert the linux ( .sh) to executables ??
I think i need to download compilers for C or some sdks right?
A compiler certainly, but what additional libraries you may need will depend entirely on the code itself. A successful build may also depend on the intended target of the original code and makefile. The makefile may be a GNU makefile, but there are other similar but incompatible make utilities such as Borland Make and MS NMake. If it is a simple build, you may be able to avoid the makefile issue altogether and use the project management provided by an IDE such as Visual C++ 2010 Express.
If you do not know what this code is or what it does and what it needs to build, you are taking a risk building it at all. Maybe you should post a link to the original source so that you can get more specific advice on how to build it.
[EDIT]
Ok, now looking at the code you are attempting to build, it is a very simple build, so if you wanted to avoid using GNU make, then you could just add all the *.c files in the src folder to a project in your IDE and build it.
However there is one serious gotcha, it uses the BSD sockets API and Linux system headers. You will need to first port the code to Windows APIs such as WinSock (very similar to BSD Sockets), or build it under Cygwin (a sledgehammer for a nut somewhat). There may be other Linux dependencies that need sorting, I have not looked in detail, but it looks fairly simple. That said, if you did not have the first clue regarding compiling this stuff, then perhaps this is not a task you could do?
Of course compiling the code may only be half teh problem, if it was designed to run on Linux, there may be run-time dependencies that prevent it running on Windows. Again I have not looked in detail.
Also looking at the code, I would suggest some caution, this may not be the best quality code. That may be unfair, but one obvious flaw and an indication if inexperience is the lack of include guards in the headers.

Import C + Makefile into a linux IDE?

I have a project for Linux that i've been developing for some time. Basically it's a bunch of C and H files together with a directory structure and a Makefile.
Every time I need to debug something it's so painful, I need to manually search for var. definitions, structs, etc.
Is there any good IDE out there for Linux that will allow me to import those files into a "project" and that will provide code completion or at least an easy way to get my bearings in the source code?
thanks!
Eclipse with the CDT
CDT is pretty much Makefile based, just create an empty 'make' project then drop your files into it and refresh in eclipse then add your make targets.
Eclipse should pick stuff up from make output.
It depends on your definition of "good", but Emacs in connection with Cedet and AutocComplete does a good job in my opinion - but it's not too easy to get used to it.
Another IDE i've used (but not on Linux) is CodeBlocks.
There are several ways of going about this:
ctags: Most editors have ctags or etags support, which allows you to jump easily around in your source code. The tag file can be built by the makefile.
KDevelop: Version 4 is not bad, and is a more integrated IDE if standard text editors aren't your thing.
Eclipse with CDT: Eclipse is passable, and will work with C/C++ easily.
Emacs: Add CEDET (included in newer Emacs releases) for real code completion.

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