I have to run these 4 commands on the terminal each time I want to execute the program using libraries.
The lines are
cc -m32 -c mylib.c
ar -rcs libmylib.a mylib.o
cc -m32 -c prog.c
cc -m32 prog.o -L. -lmylib
./a.out
How do I make a makefile for the above commands and run it?
A detailed procedure would be appreciated. Thanks.
Edit:
Here is the solution:
a.out: prog.o libmylib.a
cc prog.o -L. -lmylib
prog.o: prog.c mylib.h
libprint_int.a: mylib.o
ar -rcs libmylib.a mylib.o
print_int.o: mylib.c mylib.h
clean:
rm a.out prog.o libmylib.a mylib.o
This gave an error on line 2 because I used spaces instead of tab.
Something like:
program_NAME := a.out
SRCS = mylib.c prog.c
.PHONY: all
all: $(program_NAME)
$(program_NAME): $(SRCS)
ar -rcs libmylib.a mylib.o
cc -m32 prog.o -L. -lmylib
might get you started
only just started using makefiles myself and I think they are pretty tricky but once you get them working they make life a lot easier (this ones prob full of bugs but some of the more experienced SO folk will prob be able to help fix them)
As for running, make sure you save the file as 'Makefile' (case is important)
then from the cmd line (ensure you cd to the dir containing the Makefile):
$ make
thats it!
UPDATE
if the intermediate static library is superfluous you could skip it with a Makefile like this:
program_NAME := a.out
SRCS = mylib.c prog.c
OBJS := ${SRCS:.c=.o}
CFLAGS += -m32
program_INCLUDE_DIRS :=
program_LIBRARY_DIRS :=
program_LIBRARIES := mylib
CPPFLAGS += $(foreach includedir,$(program_INCLUDE_DIRS),-I$(includedir))
LDFLAGS += $(foreach librarydir,$(program_LIBRARY_DIRS),-L$(librarydir))
LDFLAGS += $(foreach library,$(program_LIBRARIES),-l$(library))
CC=cc
LINK.c := $(CC) $(CFLAGS) $(CPPFLAGS) $(LDFLAGS)
.PHONY: all
all: $(program_NAME)
$(program_NAME): $(OBJS)
$(LINK.c) $(program_OBJS) -o $(program_NAME)
I think there is no more detailed procedure than the official documentation of the make command: http://www.gnu.org/software/make/manual/make.html#Overview
Basically you will have to create a target and just put your commands in it. The target could be 'all' if you want it to work when you type 'make'. A good makefile will surely use variables etc to keep it flexible over the lib/sources additions.
The simplest tutorial to understand make files is available in Cprogramming.com. Once you are through with understanding it then you can go though the make file manual.
Related
I have a semi-large project that I am trying to debug and for some reason gdb is only willing to show the source code of the main.c file and refuses to list any of the other files.
Here are the relevant lines in my makefile:
DEFINES= #...
BASE_CFLAGS= #...
BASE_LIBS= #...
#Load the required source files
HEADERS=$(wildcard *.h) $(wildcard subdir/*.h)
SOURCES=$(HEADERS:.h=.c)
OBJECTS=$(SOURCES:.c=.o)
#Flags for each compilation type
CFLAGS=-Wall $(DEFINES)
main: CFLAGS+=$(BASE_CFLAGS) $(BASE_LIBS)
debug: CFLAGS+=$(BASE_CFLAGS) $(BASE_LIBS) -g -DDEBUG_MODE
#Compilation rules for objects
%.o: %.c %.h
$(CC) -c $(CFLAGS) $< -o $#
#main compilation
main:$(OBJECTS) main.c
$(CC) main.c $(OBJECTS) $(CFLAGS) -o ../main.out
#debug compilation
debug:$(OBJECTS) main.c
$(CC) main.c $(OBJECTS) $(CFLAGS) -o ../debug.out
clean:
rm $(OBJECTS)
For some reason when I run make debug then try to debug the resulting output it acts as though main.c is the only file compiled with the -g flag even though I ran make clean beforehand and inspected make's output to ensure that it did compile each object with the -g flag.
Before my most recent change I had a Makefile that looked more like this:
DEFINES= #...
BASE_CFLAGS= #...
BASE_LIBS= #...
#Load the required source files
HEADERS=$(wildcard *.h) $(wildcard subdir/*.h)
SOURCES=$(HEADERS:.h=.c)
OBJECTS=$(SOURCES:.c=.o)
#main compilation
main:$(SOURCES) main.c
$(CC) $(SOURCES) main.c -Wall $(DEFINES) $(BASE_CFLAGS) $(BASE_LIBS) -o ../main.out
#debug compilation
debug:$(SOURCES) main.c
$(CC) $(SOURCES) main.c -Wall $(DEFINES) $(BASE_CFLAGS) $(BASE_LIBS) -g -DDEBUG_MODE -o ../debug.out
Which was obviously less efficient than my new solution but it did have a few advantages. Firstly I didn't have to run make clean between each main and debug compilation (I actually have a total of 8 different compilation rules, so having to clean between most of them to get the individual sources to be recompiled with the new options is a pain). Secondly and most importantly, GDB was able to see all of the source files when I ran the debug compilation. Now, as I said, it can only see main.c and lists the rest as "No source file named ???.c".
Therefore I have two questions:
(not really important) Is there a way to compile each source independently, but force them to be recompiled with new options when a different compilation rule is selected in make.
(very important, please help!) Why can't gdb see my other source files and what can I do to have it load them?
the following makefile can be invoked with make or with make -Ddebug depending on if you want to produce the main.out file or the debug.out file.
Note: the <tab> will need to be replaced with an actual tab char in your makefile
CC := /usr/lib/gcc
RM := /usr/lib/rm
ifndef debug
target := main.out
debugInfo :=
else
target := debug.out
debugInfo := -g -DDEBUG_MODE
endif
#Load the required source files
HEADERS=$(wildcard *.h) $(wildcard subdir/*.h)
SOURCES=$(HEADERS:.h=.c)
OBJECTS=$(SOURCES:.c=.o)
#Flags for each compilation type
CFLAGS+= $(debugInfo) -c -Wall -Wextra -Wconversion -std=gnu99
.PHONY : all
all : $(TARGET)
$(TARGET):$(OBJECTS)
<tab>$(CC) $(debugInfo) $^ -o $# $(LFLAGS)
#Compilation rules for objects
%.o:%.c %.h
<tab>$(CC) $(CFLAGS) $< -o $#
.PHONY : clean
clean:
<tab>$(RM) $(OBJECTS)
I have created a makefile to compile and link my program, however, I can't figure out why I am getting this error. Is it to do with SDL?
GCC = gcc
CFLAGS = -c -std=c99 -lm -Wall -Wextra -pedantic -O3 -Wfloat-equal -g
SDL = -lSDL2 -lSDL2_ttf -lSDL2_image -lSDL2_mixer
all: ./game
game: global.o display.o player.o entities.o controls.o sound.o menu.o
$(GCC) $(CFLAGS) global.o display.o player.o entities.o controls.o sound.o menu.o -o game
global.o: global.c
$(GCC) $(CFLAGS) $(SDL) global.c
display.o: display.c
$(GCC) $(CFLAGS) $(SDL) display.c
player.o: player.c
$(GCC) $(CFLAGS) $(SDL) player.c
entities.o: entities.c
$(GCC) $(CFLAGS) $(SDL) entities.c
controls.o: controls.c
$(GCC) $(CFLAGS) $(SDL) controls.c
sound.o: sound.c
$(GCC) $(CFLAGS) $(SDL) sound.c
menu.o: menu.c
$(GCC) $(CFLAGS) $(SDL) menu.c
clean:
rm *o game
Your linking command expands to:
gcc -c -std=c99 -lm -Wall -Wextra -pedantic -O3 -Wfloat-equal -g global.o display.o player.o entities.o controls.o sound.o menu.o -o game
which, as you can see, has the -c flag in it. The -c flag tells gcc not to do linking. So it has nothing to actually do. (.o files can only be used for linking, and you've disabled linking, which is why you get that message)
You don't want to use the same flags for compiling and linking. For compiling you probably want -c -std=c99 -Wall -Wextra -pedantic -O3 -Wfloat-equal -g, and for linking you want -lm -lSDL2 -lSDL2_ttf -lSDL2_image -lSDL2_mixer -g.
there are several small oversights in the posted makefile.
Amongst them:
library names are only used during the link step, not the compile step
suggest using the 'wildcard' make operator to get a list of the source files. Then use a patterm replacement operator to get a list of the object files:
for instance:
SRC := $(wildcard *.c)
OBJ := $(SRC:.c=.o)
when a target (all, clean) will not produce a file of the same name, then insert a .PHONY: statement early in the make file:
similarly to:
.PHONY : all clean
the posted make file has no facilities to handle the associated header files, There are several ways to handle that. This follows the OPs lead and does not handle the header files, so changing a header file will not recompile/relink the effected source files.
this line: rm *o game will not remove the name.o files as it is missing the '.' between the root name and the 'o' extension. Also, the '-f' flag should be used with the 'rm' command.
suggest:
rm -f *.o game
this line: all: ./game can create problems
suggest:
all: game
once the list of object files is created (as above) then the compile rules can be reduced:
by using the make operators:
%.o: %.c
$(CC) $(CFLAGS) -c $< -o $# -I.
the -g parameter to the compiler and linker allows for a debugger to be used. If that debugger is gdb then a better parameter is -ggdb
almost always, there is no need to evaluate a macro definition more than once, so rather than using = in a macro definition, use :=
If you want the game to be executable, then insert a chmod command as the last line in the 'link' rule
Suggest reading about the special operators that can be employed in a makefile to help you understand the following, suggested makefile
It is usually best to replace calls to the shell recognized commands with macros.
CC := /user/bin/gcc
RM := /usr/bin/rm
CFLAGS := -c -std=c99 -Wall -Wextra -pedantic -O3 -Wfloat-equal -ggdb
LFLAGS := -std=c99 -O3 -ggdb
SDL := -lSDL2 -lSDL2_ttf -lSDL2_image -lSDL2_mixer
SRC := $(wildcard *.c)
OBJS := $(SRC:.c=.o)
.PHONY : all clean
all: game
game: $(OBJS)
$(CC) $(LFLAGS) $(OBJS) -o $# $(SDL) -lm
%.o: %.c
$(CC) $(CFLAGS) -c $< -o $# -I.
clean:
$(RM) -f *.o game
Do not put -lm or the SDL libraries into CFLAGS, library operands go to the end of the command line. Instead, use an extra variable LDLIBS and modify your game rule like this:
game: global.o display.o player.o entities.o controls.o sound.o menu.o
$(GCC) $(CFLAGS) -o $# global.o display.o player.o entities.o controls.o sound.o menu.o $(LDLIBS)
The -lm operand (it's not an option) and the operands for SDL only apply when linking, thus it should not be part of CFLAGS and should not be specified when compiling without linking (i.e. when -c is supplied).
A static library is linked fine in the command line, but not through makefile. Compiling part accessing include files seems ok, but ld process must be wrong in the makefile.
Thanks for your help in advance!
Here is my command line:
gcc -o quadEq.exe quadEq.c -I../include -L../lib -lnowic
Here is my Makefile:
CFLAGS = -Wall -g -c
INCLUDE = -I../include
LDFLAGS = -L../lib
LDLIBS = -lnowic
SOURCES = quadEq.c
OBJECTS = $(SOURCES:.c=.o)
EXE = quadEq
all: $(SOURCES) $(EXE)
$(EXE): $(OBJECTS)
gcc $(OBJECTS) $(LDFLAGS) $(LDLIBS) -o $#
.c.o:
gcc $(CFLAGS) $(INCLUDE) $< -o $#
Here is my screen capture that ran Makefile and the command line.
Static libraries care in which order you link them. If libA.a depends on libB.a, then you have to do -lB -lA.
If a libA.a symbol depends on libB.a that depends on a libA.a symbol, you have to cyclically link: -lB -lA -lB. I've seen some cycles get to about 3 or 4 loops, but generally 2 is enough in my experience.
This is different from dynamic library linking which not only doesn't care what order you link them, but you don't need to also link dependent libraries since the .so specifies them.
Based on Aggieboy's suggestions, I rewrote the makefile and made it work.;
CC = gcc
CFLAGS = -x c -Wall -g
INCPATH = -I../include
LIBPATH = -L../lib
LLIBS = -lnowic
%: %.c
$(CC) -o $# $(CFLAGS) $(INCPATH) $< $(LIBPATH) $(LLIBS)
By the way, this accepts a filename to make from the command line argument.
Thank you Aggieboy again!
I have 4 files: 1.c, 1.h, 2.c, 2.h.
I need a makefile, which will create a dynamic library (.so) from those 4 files.
I have tried to write a makefile like this:
library.so : 1.c 1.h 2.c 2.h
but it did not work. It would be great, if someone helps me, thanks.
Something like
CC=gcc
CFLAGS= -Wall -g -O -fPIC
RM= rm -f
.PHONY: all clean
all: library.so
clean:
$(RM) *.o *.so
library.so: 1.o 2.o
$(LINK.c) -shared $^ -o $#
1.o: 1.c 1.h 2.h
2.o: 2.c 1.h 2.h
But this is untested! I am assuming Linux with GNU make, and a directory containing only the source code of your library (with the above Makefile), which might be bad practice -you might want a test case- (you could have a special Makefile rule for %.pic.o depending on %.c, etc...)
Hints: use make -p to understand the builtin rules. Then make --trace or (with remake) remake -x to understand a bit more what make is doing.
Read also Drepper's paper: How to Write Shared Libraries, documentation of GNU make, Program Library HowTo, this answer, ...
The simplest way is:
CXXFLAGS += -fPIC
CXXFLAGS += -O3
x.so: 1.o 2.o
$(LINK.cc) -shared $^ $(LOADLIBS) $(LDLIBS) -o $#
Slightly more advanced:
CC = gcc
FLAGS = # -std=gnu99 -Iinclude
CFLAGS = -fPIC -g #-pedantic -Wall -Wextra -ggdb3
LDFLAGS = -shared
DEBUGFLAGS = -O0 -D _DEBUG
RELEASEFLAGS = -O2 -D NDEBUG -combine -fwhole-program
TARGET = example.so
SOURCES = $(wildcard *.c)
HEADERS = $(wildcard *.h)
OBJECTS = $(SOURCES:.c=.o)
all: $(TARGET)
$(TARGET): $(OBJECTS)
$(CC) $(FLAGS) $(CFLAGS) $(DEBUGFLAGS) -o $(TARGET) $(OBJECTS)
CC = gcc # C compiler
CFLAGS = -fPIC -Wall -Wextra -g # C flags
LDFLAGS = -shared # linking flags
RM = rm -f # rm command
TARGET_LIB = sh_main.so # target lib
SRCS = add.c sub.c main.c # source file
DEPS = header.h # header file
OBJS = $(SRCS:.c=.o) # object file
.PHONY: all
all: ${TARGET_LIB}
$(TARGET_LIB): $(OBJS)
$(CC) ${LDFLAGS} -o $# $^ # -o $# says, put the output of the compilation in the file named on the left side of the :
$(SRCS:.c=.d):%.d:%.c
$(CC) $(CFLAGS) -MM $< >$# # the $< is the first item in the dependencies list, and the CFLAGS macro is defined as above
include $(SRCS:.c=.d)
.PHONY: clean
clean:
-${RM} ${TARGET_LIB} ${OBJS} $(SRCS:.c=.d)
After the shared library created successfully. We need to install it.
Become the root user.
Copy the shared library into standard directory "/usr/lib".
Run ldcofig command.
Recompile your .c file with shared library.
root#Admin:~/C/SharedLibrary# gcc -c main.c
root#Admin:~/C/SharedLibrary# gcc -o main main.o sh_main.so
root#Admin:~/C/SharedLibrary# ldd main
Note: In my case.
main.c: main C file
sh_main.so: shared library.
I'm no gnu make expert, this seems reasonable to me
CFLAGS+=-fPIC
%.so: ; $(LINK.c) $(LDFLAGS) -shared $^ -o $#
library.so: 1.o 2.o # default target first
# changes to `1.h` imply `1.o` needs to be rebuilt
1.o: 1.h
2.o: 2.h
For example:
There are 3 source files {main.c test1.c test2.c} in the directory
and a directory file named test3,
and there is a source file named test.c in the directory of test3.
Now I want to create a makefile to compile and link these four source files.
And this is my Makefile:
# Cancel statement "CC=gcc"
src:=$(wildcard *.c) test3.c
obj:=$(patsubst %.c,%.o,$(src))
main:$(obj)
gcc -o main $(obj)
.PHONY:clean
clean:
rm *.o *~
When I called make to compile them, I got a output like this:
cc -c -o main.o main.c
cc -c -o test1.o test1.c
cc -c -o test2.o test2.c
cc -c -o test3.o test3/test3.c
gcc -o main main.o test1.o test2.o test3.o
I know 'cc' is linked to 'gcc' in Linux.
What I don't understand is why did Make call cc to compile these four source files, but call gcc to link the object files?
You changed one rule: the one that links the program main from the object files. And when make did that link, you can see it used gcc.
You didn't do anything to change the built-in rules that make is using to compile the object files, so they use the default (the value of the variable CC) which is cc.
You wrote only the rule to link the object files, and allowed Make to use its default rule to decide how to build the object files from the source files.
GNU Make will expose its rules if you ask it with --print-data-base. In this case, it tells us
%.o: %.c
# recipe to execute (built-in):
$(COMPILE.c) $(OUTPUT_OPTION) $<
and
COMPILE.c = $(CC) $(CFLAGS) $(CPPFLAGS) $(TARGET_ARCH) -c
and finally
CC = cc
This explains why Make uses cc to compile your C sources. To change that, simply set CC = gcc. Here's a complete Makefile which does that and also makes best use of Make's built-in rules, to help when you need to extend it:
src := $(wildcard *.c) test3.c
obj := $(patsubst %.c,%.o,$(src))
CC = gcc
main: $(obj)
$(LINK.c) -o $# $^ $(LDLIBS)
.PHONY: clean
clean:
$(RM) *.o *~