I would like to know if anyone has managed to playback recordings from the Kinect Studio (.XED files) when the Kinect Sensor is not connected to the computer, or if it's possible? The playback works as expected when the sensor is connected.
A quick Google search did not yield many results, and all I can find in the documentation is that:
"Kinect Studio must be used in conjunction with a Kinect for Windows application".
For those wondering why: I am going away for a week where it is not feasible to take the sensor with me, but I wish to continue development - I was hoping I could make a set of recordings to see me through the week...
Refer to this link: http://msdn.microsoft.com/en-us/library/hh855396.aspx
It says,
There are four states the KinectStudio tool can be in:
Disconnected, no open file - idle
Disconnected, file open - play the file in Kinect Studio
Connected, no open file - mirror the Kinect-enabled application sensor output in Kinect Studio and record it
Connected, file open - can play back the file into the Kinect-enabled application.
I did manage to playback my recorded data (.xed file) via the kinect studio without the kinect sensor.
Late to the game but I think I found a solution.
Go to Device Manager -> Action -> Add Legacy hardware -> Manually select Kinect device and install.
Restart Kinect Studio and you will be able to connect to service and playback without physically connecting to a Kinect.
Related
Allthough loooking carefully to select to proper drive to create a new iot device, I erroneously selected by micro sd with my source code. Stupid me!
However I have the app still on another running device. Is their a way to copy my app package from the raspberry back to my devbox?
I'm writing some code in C for an IrDA project on one win7 32bit computer. I have another computer setup to display any data received via in infrared. This part works. However the as soon as I connect the IrDA dongle to the PC, it starts to send periodic data for searching other IrDA devices. I want to disable this behavior programmatically so I see only the data sends as a result of my code. Anyone know which command to use? Is it WSASetService? I didn't learn socket programming, not sure what "removes from the registry a service instance within one or more namespaces. " really means. http://msdn.microsoft.com/en-us/library/windows/desktop/ms742211%28v=vs.85%29.aspx
Have you disabled the Infrared Monitor Service manually?
I experienced problems with this functionality in win7 when using Windows to communicating with an embedded micro-controller based device that worked well with windows XP.
I disabled the Infrared Monitor Service manually and found that windows was still polling the IrDA periodically!
I have not found any documentation available that describes it or how to disable it, I will continue searching...
I am trying to stream video content to a windows phone.
I am using the following code.
"player" is the Silverlight Media Player used here.
PlaylistItem item = new PlaylistItem();
item.DeliveryMethod = Microsoft.SilverlightMediaFramework.Plugins.Primitives.DeliveryMethods.AdaptiveStreaming;
item.MediaSource = new Uri("http://playready.directtaps.net/smoothstreaming/SSWSS720H264/SuperSpeedway_720.ism/Manifest");
item.VideoHeight = strmPlayer.Height;
item.VideoWidth = strmPlayer.Width;
player.Playlist.Add(item);
player.Play();
I am able to play it in the emulator but on the Device i dont see anything.
Can anyone correct me where i am going wrong ?
I sometimes get this log in the debug output window.
A first chance exception of type 'System.InvalidOperationException' occurred in Microsoft.Web.Media.SmoothStreaming.dll
Are you using latest version of the Silverlight Media Framework as available from Codeplex? Could it be a bug in the implementation you are using and latest version could correct that? Otherwise, it is hard to investigate what could be wrong in the network connectivity on the device versus that on your emulator.
BTW, what device are you using?
It was bandwidth issue ! MY pc was using a good speed internet connection and so it was able to play the stream.
My device was connected to the WIFI hub, which was out pf range at some points.
When i took my device near the hub, the stream was played.
I've been developing an audio app for Windows Phone 7 and up to this point have been using the WP7 emulator. The app uses a custom MediaStreamSource class to stream audio to a MediaElement.
On a real device, the custom MediaStreamSource completely fails. After calling MediaElement.Play(), the MediaStreamSource's GetSampleAsync method never gets called. It works just fine in the emulator.
I've started the app in the debugger (running on the device) and no exceptions get thrown anywhere.
I'm wondering if maybe my stream source is using a sample rate, bits per sample, or channel count that is not supported? I cannot find any documentation on what values are supported - however I find it hard to believe that my settings are not supported (44,100 Hz, 16 bits/sample, 2 channels).
Thoughts?
The answer is that the Zune software interferes with the phone's media capabilities. The app will work on the device if you disconnect the device from the computer, or by using the WPConnect tool: http://blogs.msdn.com/b/jaimer/archive/2010/11/03/tips-for-debugging-wp7-media-apps-with-wpconnect.aspx
A customer (photographer) asked me, if it was possible to write some kind of software for cellphones, so he could physically connect it to his professional digital camera (Canon or Nikon) and transfer the pictures (or a subset) to the cellphone.
I am trying not to put constraints on cellphone platform (Symbian, Windows Mobile etc) from the beginning, so I am leaving that sort of constraints out on purpose.
Can anybody give me some hints?
You need a connection between the camera and the cellphone:
Some windows mobile devices got a USB-Host-Function, so you can connect either a cardreader or the camera itself via a usb-cable and read the files from the device. I never heard of a symbian-device which supports usb-host, but there might be some.
If the camera supports either bluetooth or ir, you could use these protocols to transfer the files as most mobile-phonse support this.
If you got a connection (and the protocol-support by your platform) it is easy to write a application to transfer the file from the device to you cellphone. You can write this application in any supported language (java for j2me, python (symbian), .net (windows mobile)
My digital camera saves photos to a memory card. I can simply take the memory card out of the camera and insert it into my Windows Mobile phone and view the photos on the phone.