Enable non-blocking socket - c

I have a server written in C/C++.
I set the wrapper for the connection as follow:
//START WRAPPER
void Server::init_address(int port)
{
memset(&(this->serv_addr), 0, sizeof(this->serv_addr));
this->serv_addr.sin_family = AF_INET;
this->serv_addr.sin_port = htons(port);
this->serv_addr.sin_addr.s_addr = htonl(INADDR_ANY);
}
int Server::w_socket()
{
int retv;
retv = socket(PF_INET, SOCK_STREAM, 0);
//FIXME
//fcntl(retv, F_SETFL, O_NONBLOCK);
if(retv == -1)
{
std::string err_msg(strerror(errno));
err_msg = "[socket] " + err_msg;
throw err_msg;
}
else
{
int reuse_opt = 1;
if(setsockopt(retv, SOL_SOCKET, SO_REUSEADDR, &reuse_opt, sizeof(int))==-1)
{
perror("setsockopt error");
exit(1);
}
return retv;
}
}
void Server::w_bind()
{
int retv;
retv = bind(this->sock_fd,
(struct sockaddr*) &(this->serv_addr),
sizeof(this->serv_addr));
if(retv == -1)
{
std::string err_msg(strerror(errno));
err_msg = "[bind] " + err_msg;
throw err_msg;
}
}
void Server::w_listen()
{
int retv;
retv = listen(this->sock_fd, 3);
if (retv == -1)
{
std::string err_msg(strerror(errno));
err_msg = "[listen] " + err_msg;
throw err_msg;
}
}
int Server::w_accept(struct sockaddr_in* client_addr)
{
int retv;
int socklen = sizeof(sockaddr_in);
retv = accept(this->sock_fd, (struct sockaddr*)client_addr, (socklen_t*)&socklen);
if(retv == -1)
{
std::string err_msg(strerror(errno));
err_msg = "[accept] " + err_msg;
throw err_msg;
}
else
{
return retv;
}
}
int Server::recvtimeout(int s, char *buf, int len, int timeout)
{
fd_set fds;
int n;
struct timeval tv;
// set up the file descriptor set
FD_ZERO(&fds);
FD_SET(s, &fds);
// set up the struct timeval for the timeout
tv.tv_sec = timeout;
tv.tv_usec = 0;
// wait until timeout or data received
n = select(s+1, &fds, NULL, NULL, &tv);
if (n == 0){
return -2; // timeout!
}
if (n == -1){
return -1; // error
}
// data must be here, so do a normal recv()
return recv(s, buf, len, 0);
}
// END WRAPPER
My goal is to enable the non-blocking socket mode.
I've tried to do fcntl(retv, F_SETFL, O_NONBLOCK); like Beej manual said, but I receive the error: [accept] Resource temporarily unavailable
A solution to this problem is using the select function, but I already use it in the recvtimeout function, always like Beej guide said.
So, I don't know how to solve this problem to enable the non-blocking socket mode.

You get the error because the socket is non-blocking.
Either you do a busy loop while you get that error (check errno when accept returns -1 for either EWOULDBLOCK or EAGAIN). The other and recommended solution is to use select to see when the socket is readable, then you can call accept.
Edit: How to do it with select
You need to have an event-loop at a higher level, that checks if the listening socket, or the connected socket(s), can be read from. If the listening socket is readable then you can accept a new connection, and if the connected sockets are readable then you can read from them.
Something like:
for (;;)
{
fd_set readset;
FD_ZERO(&readset);
FD_SET(listening_socket, &readset);
int maxfd = listening_socket;
if (connected_socket >= 0)
{
FD_SET(connected_socket, &readset);
maxfd = max(maxfd, connected_socket);
}
// NULL timeout (5-th argument) means wait until event
select(maxfd + 1, &readset, NULL, NULL, NULL);
if (FD_ISSET(listening_socket, &readset))
{
accept_new_connection(listening_socket);
}
if (connected_socket >= 0 && FD_ISSET(connected_socket, &readset))
{
if (!read_from_socket(connected_socket))
{
close(connected_socket);
connected_socket = -1;
}
}
}
If you have multiple connected sockets, put them in a simple linked list and add/check them in a loop. Remove from list when they are closed.

In your solution, you are using select call for the connection socket, but you are not using the same for listen socket.
If you have changed the listen socket also to non-blocking, then you must use select for listen socket before calling accept.

Related

Linux socket select populates read/write fd sets but socket refuses connection

I am trying to have a client socket make a connection to a server with a timeout.
In order to achieve the timeout, I am using a select call with the the ts set to 30s:
int flags = 0, error = 0, ret = 0;
fd_set rset, wset;
socklen_t len = sizeof(error);
struct timeval ts;
ts.tv_sec = 0;
ts.tv_usec = mConnectTimeoutMs * 1000; // this is 30s
// clear out descriptor sets for select
// add socket to the descriptor sets
FD_ZERO(&rset);
FD_SET(sock, &rset);
wset = rset;
// set socket nonblocking flag
if ((flags = fcntl(sock, F_GETFL, 0)) < 0) {
return -1;
}
if (fcntl(sock, F_SETFL, flags | O_NONBLOCK) < 0) {
return -1;
}
// initiate non-blocking connect
if ((ret = ::connect(sock, sa, size)) < 0)
if (errno != EINPROGRESS) {
return -1;
}
if (ret == 0) // then connect succeeded right away
{
// put socket back in blocking mode
if (fcntl(sock, F_SETFL, flags) < 0) {
return -1;
}
return 0;
}
// we are waiting for connect to complete now
if ((ret = select(sock + 1, &rset, &wset, NULL, &ts)) < 0) {
return -1;
}
if (ret == 0) { // we had a timeout
errno = ETIMEDOUT;
return -1;
}
// we had a positive return so a descriptor is ready
if (FD_ISSET(sock, &rset) || FD_ISSET(sock, &wset)) {
if (getsockopt(sock, SOL_SOCKET, SO_ERROR, &error, &len) < 0) {
return -1;
}
} else {
return -1;
}
if (error) { // check if we had a socket error
errno = error; // this always returns 111
return -1;
}
The point of the timeout is to allow time for the server to spawn & the server socket to be listening/accepting.
For some reason, without the server running, the select call falls through immediatly, with the rset and wset both returning true from FD_ISSET(sock.
Calling:
getsockopt(sock, SOL_SOCKET, SO_ERROR, &error, &len)
Always results in the error being populated with error code 111 (connection refused), which is expected, since the server is not running yet. What am i doing wrong here If I want the select to wait for the socket to be ready to actually connect? Or how can I correctly "wait for the server socket to exist to connect" using a timeout?
Per #Barmar's comments, the select falls through as a result of the RST when the server socket is not yet listening, and the resulting socket will have an error (ECONNREFUSED). To achieve the timeout as intended, we can wrap the existing logic in a do/while loop, and then modify the timeout value to by dynamic based on remaining time in the timeout:
#include <chrono>
#include <thread>
...
int timeoutRemaining = mConnectTimeoutMs;
std::chrono::steady_clock::time_point start = std::chrono::steady_clock::now();
do {
// same conn logic as before, except:
...
ts.tv_usec = timeoutRemaining * 1000;
...
if (error) { // check if we had a socket error
errno = error;
if (errno == ECONNREFUSED) {
close(sock); // can't call connect on a socket thats refused connection
sock = create_new_sock();
// artificially throttle connection requests
std::this_thread::sleep_for(std::chrono::seconds(1));
continue; // there is no server available, continue trying until we reach our connection timeout
}
return -1;
}
...
} while ((timeoutRemaining = (mConnectTimeoutMs
- (std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::steady_clock::now() - start)
.count())))
> 0);

c: accept() for non-blocking server

I am writing a tcp server interface in C. In this interface, I would require to listen for command and send periodic outputs through the same sockets. I would think in this case I would need to program my sockets to be non-blocking. Here is my code
#define ERROR -1
#define MAX_CLIENTS 2
#define MAX_DATA 1024
int setNonblocking(int fd)
{
int flags;
#if defined(O_NONBLOCK)
if (-1 == (flags = fcntl(fd, F_GETFL, 0)))
flags = 0;
return fcntl(fd, F_SETFL, flags | O_NONBLOCK);
#else
flags = 1;
return ioctl(fd, FIOBIO, &flags);
#endif
}
int main()
{
int lsock;
struct sockaddr_in saddr;
short int port;
char buffer[MAX_DATA];
int socketOption=1;
int LISTENQ =1;
/// creating sockets
if ( (lsock = socket(AF_INET, SOCK_STREAM, 0)) < 0 )
{
printf(" Error: sockets creation \n");
return -1;
}
memset(&saddr, 0, sizeof(saddr));
saddr.sin_family = AF_INET;
saddr.sin_addr.s_addr = htonl(INADDR_ANY);
saddr.sin_port = htons(2222);
setsockopt(lsock, SOL_SOCKET, SO_REUSEADDR, &socketOption, sizeof(socketOption));
setNonblocking(lsock);
if ( bind(lsock, (struct sockaddr *) &saddr, sizeof(struct sockaddr_in)) < 0 )
{
fprintf(stderr, "ECHOSERV: Error calling bind()\n");
return -1;
}
if ( listen(lsock, LISTENQ) < 0 )
{
fprintf(stderr, "ECHOSERV: Error calling listen()\n");
return -1;
}
bool running = true;
bool bConnected = true;
while ( running )
{
int csock;
time_t start = time(NULL);
time_t now;
if ( (csock = accept(lsock, NULL, NULL) ) < 0 )
{
int errno_s = errno;
printf("The error is %d \n", errno_s);
fprintf(stderr, "ECHOSERV: Error calling accept()\n");
return -1;
}
else
{
bConnected =true;
}
while(bConnected)
{
int n;
if((n=recv(lsock, buffer, MAX_DATA, 0)) > 0)
{
printf("Command Handling \n");
}
if(now - start == 100)
{
printf("Data Sending \n");
}
}
return 0;
}
The program always run into error whenever accept() is being called, I wonder why csock always return -1? I then tried to print out the errno. The errno read 11, which seems to be EAGAIN ( telling to try again ). So should I ignore this error?
I did think about other method to achieve what I want eg using select() and a set of file sockets... but somehow i think it might run into problem
Need your opinion and help on this
REgards
See the accept man page:
If no pending connections are present on the queue, and the socket is not marked as nonblocking, accept() blocks the caller until a connection is present. If the socket is marked nonblocking and no pending connections are present on the queue,
accept() fails with the error EAGAIN or EWOULDBLOCK.
You can use select() to test for data on a listening socket, and then call accept() only when it actually has data, ie a pending connection.

How to make server not wait on accept after first client?

I have a tcp server and I want to make it so after it accepts the first client it doesn't wait on the accept function and just goes on if no-one else has connected
while (1)
{
SOCKET ClientSocket = accept(Socket, (sockaddr *)&Client, &ClientSize);
if(ClientSocket == INVALID_SOCKET)
{
Error("accept failed.\n");
}
ClientSockets[ClientSocketsIndex++] = ClientSocket;
Result = connect(ClientSocket, (sockaddr*)&Client, ClientSize);
sockaddr_in From;
int FromSize = sizeof(From);
Result = recv(ClientSocket, Message, sizeof(Message), 0);
if (Result == SOCKET_ERROR)
{
Error("recv failed.\n");
}
Result2 = getpeername(ClientSocket, (sockaddr*)&From, &FromSize);
if (Result2 == SOCKET_ERROR)
{
Error("getpeername failed.\n");
}
Here I take the ClientSocket with accept() and add it to an array where I store all ClientSockets and then receive a buffer. The problem is that after each loop it waits for a new ClientSocket.
The Error() function is just a one I made for printing to the console and quitting if I encounter an Error btw.
First off, calling connect() on the SOCKET returned by accept() is wrong. Get rid of that.
Second, if you want your loop to service multiple clients properly, then use select() (or equivalent). Don't call accept() until select() tells you that a new client is waiting to be accepted. Likewise, don't call recv() until select() tells you that a client in your array is waiting to be read from.
Try something more like this:
const size_t MAX_SOCKETS = ...;
SOCKET ClientSockets[MAX_SOCKETS];
size_t NumClientSockets = 0;
...
while (true)
{
fd_set readfds;
FD_ZERO(&readfds);
FD_SET(Socket, &readfds);
for(int i = 0; i < NumClientSockets; ++i)
{
FD_SET(ClientSockets[i], &readfds);
}
if (select(0, &readfds, NULL, NULL, NULL) > 0)
{
if (FD_ISSET(Socket, &readfds))
{
ClientSize = sizeof(Client);
SOCKET ClientSocket = accept(Socket, (sockaddr *)&Client, &ClientSize);
if (ClientSocket == INVALID_SOCKET)
{
Error("accept failed.\n");
}
else if (NumClientSockets == MAX_SOCKETS)
{
closesocket(ClientSocket);
}
else
{
ClientSockets[NumClientSockets] = ClientSocket;
++NumClientSockets;
}
}
size_t i = 0;
while (i < NumClientSockets)
{
if (!FD_ISSET(ClientSockets[i], &readfds))
{
++i;
continue;
}
Result = recv(ClientSockets[i], Message, sizeof(Message), 0);
if (Result <= 0)
{
if (Result == SOCKET_ERROR)
Error("recv failed.\n");
for(size_t j = i + 1; j < NumClientSockets; ++j)
{
ClientSockets[j - 1] = ClientSockets[j];
}
--NumClientSockets;
continue;
}
// use Message up to Result bytes as needed...
++i;
}
}
}

Can't seem to get a timeout working when connecting to a socket

I'm trying to supply a timeout for connect(). I've searched around and found several articles related to this. I've coded up what I believe should work but unfortunately I get no error reported from getsockopt(). But then when I come to the write() it fails with an errno of 107 - ENOTCONN.
A couple of points. I'm running on Fedora 23. The docs for connect() says it should return failure with an errno of EINPROGRESS for a connect that is not complete yet however I was experiencing EAGAIN so I added that to my check. Currently my socket server is setting the backlog to zero in the listen() call. Many of the calls succeed but the ones that fail all fail with the 107 - ENOTCONN I had mentioned in the write() call.
I'm hoping I'm just missing something but so far can't figure out what.
int domain_socket_send(const char* socket_name, unsigned char* buffer,
unsigned int length, unsigned int timeout)
{
struct sockaddr_un addr;
int fd = -1;
int result = 0;
// Create socket.
fd = socket(AF_UNIX, SOCK_STREAM, 0);
if (fd == -1)
{
result = -1;
goto done;
}
if (timeout != 0)
{
// Enabled non-blocking.
int flags;
flags = fcntl(fd, F_GETFL);
fcntl(fd, F_SETFL, flags | O_NONBLOCK);
}
// Set socket name.
memset(&addr, 0, sizeof(addr));
addr.sun_family = AF_UNIX;
strncpy(addr.sun_path, socket_name, sizeof(addr.sun_path) - 1);
// Connect.
result = connect(fd, (struct sockaddr*) &addr, sizeof(addr));
if (result == -1)
{
// If some error then we're done.
if ((errno != EINPROGRESS) && (errno != EAGAIN))
goto done;
fd_set write_set;
struct timeval tv;
// Set timeout.
tv.tv_sec = timeout / 1000000;
tv.tv_usec = timeout % 1000000;
unsigned int iterations = 0;
while (1)
{
FD_ZERO(&write_set);
FD_SET(fd, &write_set);
result = select(fd + 1, NULL, &write_set, NULL, &tv);
if (result == -1)
goto done;
else if (result == 0)
{
result = -1;
errno = ETIMEDOUT;
goto done;
}
else
{
if (FD_ISSET(fd, &write_set))
{
socklen_t len;
int socket_error;
len = sizeof(socket_error);
// Get the result of the connect() call.
result = getsockopt(fd, SOL_SOCKET, SO_ERROR,
&socket_error, &len);
if (result == -1)
goto done;
// I think SO_ERROR will be zero for a successful
// result and errno otherwise.
if (socket_error != 0)
{
result = -1;
errno = socket_error;
goto done;
}
// Now that the socket is writable issue another connect.
result = connect(fd, (struct sockaddr*) &addr,
sizeof(addr));
if (result == 0)
{
if (iterations > 1)
{
printf("connect() succeeded on iteration %d\n",
iterations);
}
break;
}
else
{
if ((errno != EAGAIN) && (errno != EINPROGRESS))
{
int err = errno;
printf("second connect() failed, errno = %d\n",
errno);
errno = err;
goto done;
}
iterations++;
}
}
}
}
}
// If we put the socket in non-blocking mode then put it back
// to blocking mode.
if (timeout != 0)
{
// Turn off non-blocking.
int flags;
flags = fcntl(fd, F_GETFL);
fcntl(fd, F_SETFL, flags & ~O_NONBLOCK);
}
// Write buffer.
result = write(fd, buffer, length);
if (result == -1)
{
int err = errno;
printf("write() failed, errno = %d\n", err);
errno = err;
goto done;
}
done:
if (result == -1)
result = errno;
else
result = 0;
if (fd != -1)
{
shutdown(fd, SHUT_RDWR);
close(fd);
}
return result;
}
UPDATE 04/05/2016:
It dawned on me that maybe I need to call connect() multiple times until successful, after all this is non-blocking io not async io. Just like I have to call read() again when there is data to read after encountering an EAGAIN on a read(). In addition, I found the following SO question:
Using select() for non-blocking sockets to connect always returns 1
in which EJP's answer says you need to issue multiple connect()'s. Also, from the book EJP references:
https://books.google.com/books?id=6H9AxyFd0v0C&pg=PT681&lpg=PT681&dq=stevens+and+wright+tcp/ip+illustrated+non-blocking+connect&source=bl&ots=b6kQar6SdM&sig=kt5xZubPZ2atVxs2VQU4mu7NGUI&hl=en&sa=X&ved=0ahUKEwjmp87rlfbLAhUN1mMKHeBxBi8Q6AEIIzAB#v=onepage&q=stevens%20and%20wright%20tcp%2Fip%20illustrated%20non-blocking%20connect&f=false
it seems to indicate you need to issue multiple connect()'s. I've modified the code snippet in this question to call connect() until it succeeds. I probably still need to make changes around possibly updating the timeout value passed to select(), but that's not my immediate question.
Calling connect() multiple times appears to have fixed my original problem, which was that I was getting ENOTCONN when calling write(), I guess because the socket was not connected. However, you can see from the code that I'm tracking how many times through the select loop until connect() succeeds. I've seen the number go into the thousands. This gets me worried that I'm in a busy wait loop. Why is the socket writable even though it's not in a state that connect() will succeed? Is calling connect() clearing that writable state and it's getting set again by the OS for some reason, or am I really in a busy wait loop?
Thanks,
Nick
From http://lxr.free-electrons.com/source/net/unix/af_unix.c:
441 static int unix_writable(const struct sock *sk)
442 {
443 return sk->sk_state != TCP_LISTEN &&
444 (atomic_read(&sk->sk_wmem_alloc) << 2) <= sk->sk_sndbuf;
445 }
I'm not sure what these buffers are that are being compared, but it looks obvious that the connected state of the socket is not being checked. So unless these buffers are modified when the socket becomes connected it would appear my unix socket will always be marked as writable and thus I can't use select() to determine when the non-blocking connect() has finished.
and based on this snippet from http://lxr.free-electrons.com/source/net/unix/af_unix.c:
1206 static int unix_stream_connect(struct socket *sock, struct sockaddr *uaddr,
1207 int addr_len, int flags)
.
.
.
1230 timeo = sock_sndtimeo(sk, flags & O_NONBLOCK);
.
.
.
1271 if (unix_recvq_full(other)) {
1272 err = -EAGAIN;
1273 if (!timeo)
1274 goto out_unlock;
1275
1276 timeo = unix_wait_for_peer(other, timeo);
.
.
.
it appears setting the send timeout might be capable of timing out the connect. Which also matches the documentation for SO_SNDTIMEO at http://man7.org/linux/man-pages/man7/socket.7.html.
Thanks,
Nick
Your error handling on select() could use some cleanup. You don't really need to query SO_ERROR unless except_set is set. If select() returns > 0 then either write_set and/or except_set is set, and if except_set is not set then the connection was successful.
Try something more like this instead:
int domain_socket_send(const char* socket_name, unsigned char* buffer,
unsigned int length, unsigned int timeout)
{
struct sockaddr_un addr;
int fd;
int result;
// Create socket.
fd = socket(AF_UNIX, SOCK_STREAM, 0);
if (fd == -1)
return errno;
if (timeout != 0)
{
// Enabled non-blocking.
int flags = fcntl(fd, F_GETFL);
fcntl(fd, F_SETFL, flags | O_NONBLOCK);
}
// Set socket name.
memset(&addr, 0, sizeof(addr));
addr.sun_family = AF_UNIX;
strncpy(addr.sun_path, socket_name, sizeof(addr.sun_path) - 1);
// Connect.
result = connect(fd, (struct sockaddr*) &addr, sizeof(addr));
if (result == -1)
{
// If some error then we're done.
if ((errno != EINPROGRESS) && (errno != EAGAIN))
goto done;
// Now select() to find out when connect() has finished.
fd_set write_set;
fd_set except_set;
FD_ZERO(&write_set);
FD_ZERO(&write_set);
FD_SET(fd, &write_set);
FD_SET(fd, &except_set);
struct timeval tv;
// Set timeout.
tv.tv_sec = timeout / 1000000;
tv.tv_usec = timeout % 1000000;
result = select(fd + 1, NULL, &write_set, &except_set, &tv);
if (result == -1)
{
goto done;
}
else if (result == 0)
{
result = -1;
errno = ETIMEDOUT;
goto done;
}
else if (FD_ISSET(fd, &except_set))
{
int socket_error;
socklen_t len = sizeof(socket_error);
// Get the result of the connect() call.
result = getsockopt(fd, SOL_SOCKET, SO_ERROR, &socket_error, &len);
if (result != -1)
{
result = -1;
errno = socket_error;
}
goto done;
}
else
{
// connected
}
}
// If we put the socket in non-blocking mode then put it back
// to blocking mode.
if (timeout != 0)
{
int flags = fcntl(fd, F_GETFL);
fcntl(fd, F_SETFL, flags & ~O_NONBLOCK);
}
// Write buffer.
result = write(fd, buffer, length);
done:
if (result == -1)
result = errno;
else
result = 0;
if (fd != -1)
{
shutdown(fd, SHUT_RDWR);
close(fd);
}
return result;
}

Issues with select () function in Multicast communication

I will elaborate as much as possible without being too lengthy about the issue I would like help with, if possible:
I'm writing a program that communicates with two sockets, I listen on the multicast socket, while I delegate to the other socket "Unicast" important information stemming from the communicated data coming from the first socket "Multicast".
There are two issues that I think they are related:
1- I run the program in one comuputer "Linux" communicating to another "Linux", and the program performs as expected. But when i take it to another computer "running both my program and the other programs, all in one host" with similar Multicast configuration, I get the following error:
Select : Interrupted system call
This is a perror message, but i am not sure if it is due to error in select() or my multicast configuration.
2- As a result of the first issue, I am unable to delegate to the "Unicast" client socket, but the Unicast works because there is some periodic checking between "Unicast client" and my program running all the time.
My code is as a follow:
struct ConfigStruct
{
struct sockaddr_in Hinfo1, Hinfo2;
struct sockaddr_in Rinfo;
int sock1, sock2;
};
int main()
{
ConfigStruct StructArg;
int fd1, fd2;
int POS(1);
/****************** Network parameters declaration *************************/
// Declaration for socket addresses
struct sockaddr_in Host_info1, Host_info2;
struct sockaddr_in Remote_info;
struct in_addr localInterface;
struct ip_mreq Group;
memset((char *)&Host_info1,0,sizeof(Host_info1));
memset((char *)&Host_info2,0,sizeof(Host_info2));
memset((char *)&Remote_info,0,sizeof(Remote_info));
memset((char *)&Group,0,sizeof(Group));
//**** Reads configuration file****************
cout<<"Reading configuration file..........."<<endl;
std::string input1 ="192.***.**.**";
std::string input2 = "8888";
std::string input3 ="192.***.**.**";
std::string input4 = "8889";
const char* addr_input = input1.data();
const char* port_input = input2.data();
const char* addr_input2 = input3.data();
const char* port_input2 = input4.data();
Remote_info.sin_addr.s_addr=inet_addr(addr_input);
Remote_info.sin_port = htons((uint16_t)stoi(port_input,nullptr,0));
Remote_info.sin_family=AF_INET;
Host_info1.sin_addr.s_addr=inet_addr(addr_input2);//htonl(INADDR_ANY);
Host_info1.sin_port = htons((uint16_t)stoi(port_input2,nullptr,0));
Host_info1.sin_family=AF_INET;
//***** First socket *******
fd1= socket(AF_INET,SOCK_DGRAM,IPPROTO_UDP);
if (fd1 == -1)
{
std::cout<<"A problem occured"<<endl;
cease("socket", wd) ;
}
if (setsockopt(fd1,SOL_SOCKET,SO_REUSEADDR, &POS, sizeof(POS)) == -1)
{
perror(" Error in setsockopt");
exit(1);
}
// **** I'M NOT SURE IF THIS NECESSARY **************
int opts;
opts = fcntl(fd1,F_GETFL);
if (opts < 0)
{
perror("fcntl(F_GETFL)");
exit(EXIT_FAILURE);
}
opts = (opts | O_NONBLOCK);
if (fcntl(fd1,F_SETFL,opts) < 0)
{
perror("fcntl(F_SETFL)");
exit(EXIT_FAILURE);
}
//*****************************************************
if (bind(fd1,(struct sockaddr *)&Host_info1,sizeof(Host_info1)) < 0)
{
cease("Bind",wd);
}
else
{
cout<<" Socket ID number "<<fd1<<endl;
cout<<" Bound socket..."<<endl;
}
//********** The multicast network setup ***********************
std::string input5 ="230.*.**.**";
std::string input6 = "192.***.***"; // The same host IP address as above
std::string input7 = "1500" ; // The port number to listen to for Multicast message
const char* Group_Multi_Addr = input5.data();
const char* Group_Interface_Addr = input6.data();
const char* Host_port_input = input7.data();
Group.imr_multiaddr.s_addr = inet_addr(Group_Multi_Addr);
Group.imr_interface.s_addr = inet_addr(Group_Interface_Addr);
Host_info2.sin_family = AF_INET;
Host_info2.sin_addr.s_addr = INADDR_ANY;
Host_info2.sin_port = htons((uint16_t)stoi(Host_port_input,nullptr,0));
//***** The second socket *******
fd2 = socket(AF_INET, SOCK_DGRAM, 0);
if(fd2 < 0)
{
perror("Opening datagram socket error");
exit(1);
}
else
printf("Opening the datagram socket...OK.\n");
int reuse = 1;
if(setsockopt(fd2, SOL_SOCKET, SO_REUSEADDR, (char *)&reuse, sizeof(reuse)) < 0)
{
close(fd2);
cease("Setting SO_REUSEADDR error", wd);
}
else
printf("Setting SO_REUSEADDR...OK.\n");
if(bind(fd2, (struct sockaddr*)&Host_info2, sizeof(Host_info2)))
{
close(fd2);
cease("Binding datagram socket error",wd);
}
else
printf("Binding datagram socket...OK.\n");
if(setsockopt(fd2, IPPROTO_IP, IP_ADD_MEMBERSHIP,(char *)&Group,sizeof(Group)) < 0)
{
perror("Adding multicast group error");
close(fd2);
exit(1);
}
else
printf("Adding multicast group...OK.\n");
StructArg.Hinfo1= Host_info1;
StructArg.Hinfo2= Host_info2 ;
StructArg.Rinfo= Remote_info ;
StructArg.sock1=fd1;
StructArg.sock2=fd2;
fd_set readfds ,rd_fds;
struct timeval tv;
// clear the set ahead of time
FD_ZERO(&readfds);
// add our descriptors to the set
FD_SET(StructArg.sock1, &readfds);
FD_SET(StructArg.sock2, &readfds);
nls = StructArg.sock2 + 1;
tv.tv_sec = 0;
tv.tv_usec = 50;
char Recv_buffer[125];
char TX_buffer[125];
memset((char *)&Recv_buffer,'0',sizeof(Recv_buffer));
memset((char *)&TX_buffer,'0',sizeof(TX_buffer));
int lenremote(sizeof(StructArg.Rinfo));
ssize_t rs, rs2;
uint8_t MsgSize;
uint8_t MsgID;
do
{
rd_fds=readfds;
if (select(nls, &rd_fds, NULL, NULL, &tv) < 0)
{
perror("select"); // error occurred in select()
}
else
{
// one or both of the descriptors have data
if (FD_ISSET(StructArg.sock1, &rd_fds))
{
rs = recvfrom(StructArg.sock1,....,...,0,...,...) ;
if ( rs > 0 )
{
Do bunch of routines
}
}
if (FD_ISSET(StructArg.sock2, &rd_fds))
{
rs2 = recv(StructArg.sock2,&Recv_buffer,sizeof(Recv_buffer),0);
if ( rs2 > 0 )
{
send some data to StructArg.sock1
}
}
// I do some work here , i send somethings to Sock 1 (Is this appropriate ??)
}
while(1);
return 0;
}
So most importantly, why do I get Select : System interrupt call in one computer but not another?
I am not sure if it is due to error in Select() or my multicast configuration.
Neither. It is due to a signal being caught during the system call. Just loop around this condition, eg:
do
{
// ...
rc = select(nls, &rd_fds, NULL, NULL, &tv);
} while (rc == -1 && errno == EINTR);
if (rc == -1)
{
perror("select");
}
else
{
// ...
}
most importantly, why do i get , Select : System interrupt call in one computer but not another
Because you got a signal on one computer and not the other. And it isn't important.
how about the timeouts, because the man page, says that timeout
becomes undefined when an error arise, should i put the tv.sec and
tv.usec inside the loop.
man 2 select:
On Linux, select() modifies timeout to reflect the amount of time not
slept; most other implementations do not do this. (POSIX.1-2001
permits either behavior.)
On Linux thus, the code shown in the question probably doesn't act as intended, because the timeout is set before the loop only once and zeroed if it expires - from then on, it remains zero. Here, it would be appropriate to set the desired timeout inside the main loop, but outside the proposed loop … while (rc == -1 && errno == EINTR).
On systems that don't update timeout accordingly, there is in the presence of interruptions no such easy way to maintain the correct timeout.

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