I'm a new C programmer and I wanted to know how I can pass a struct through to a function. I'm getting an error and can't figure out the correct syntax to do it. Here is the code for it....
Struct:
struct student{
char firstname[30];
char surname[30];
};
struct student person;
Call:
addStudent(person);
Prototype:
void addStudent(struct student);
and the actual function:
void addStudent(person)
{
return;
}
Compiler errors:
line 21: warning: dubious tag declaration: struct student
line 223: argument #1 is incompatible with prototype:
This is how to pass the struct by reference. This means that your function can access the struct outside of the function and modify its values. You do this by passing a pointer to the structure to the function.
#include <stdio.h>
/* card structure definition */
struct card
{
int face; // define pointer face
}; // end structure card
typedef struct card Card ;
/* prototype */
void passByReference(Card *c) ;
int main(void)
{
Card c ;
c.face = 1 ;
Card *cptr = &c ; // pointer to Card c
printf("The value of c before function passing = %d\n", c.face);
printf("The value of cptr before function = %d\n",cptr->face);
passByReference(cptr);
printf("The value of c after function passing = %d\n", c.face);
return 0 ; // successfully ran program
}
void passByReference(Card *c)
{
c->face = 4;
}
This is how you pass the struct by value so that your function receives a copy of the struct and cannot access the exterior structure to modify it. By exterior I mean outside the function.
#include <stdio.h>
/* global card structure definition */
struct card
{
int face ; // define pointer face
};// end structure card
typedef struct card Card ;
/* function prototypes */
void passByValue(Card c);
int main(void)
{
Card c ;
c.face = 1;
printf("c.face before passByValue() = %d\n", c.face);
passByValue(c);
printf("c.face after passByValue() = %d\n",c.face);
printf("As you can see the value of c did not change\n");
printf("\nand the Card c inside the function has been destroyed"
"\n(no longer in memory)");
}
void passByValue(Card c)
{
c.face = 5;
}
The line function implementation should be:
void addStudent(struct student person) {
}
person is not a type but a variable, you cannot use it as the type of a function parameter.
Also, make sure your struct is defined before the prototype of the function addStudent as the prototype uses it.
When passing a struct to another function, it would usually be better to do as Donnell suggested above and pass it by reference instead.
A very good reason for this is that it makes things easier if you want to make changes that will be reflected when you return to the function that created the instance of it.
Here is an example of the simplest way to do this:
#include <stdio.h>
typedef struct student {
int age;
} student;
void addStudent(student *s) {
/* Here we can use the arrow operator (->) to dereference
the pointer and access any of it's members: */
s->age = 10;
}
int main(void) {
student aStudent = {0}; /* create an instance of the student struct */
addStudent(&aStudent); /* pass a pointer to the instance */
printf("%d", aStudent.age);
return 0;
}
In this example, the argument for the addStudent() function is a pointer to an instance of a student struct - student *s. In main(), we create an instance of the student struct and then pass a reference to it to our addStudent() function using the reference operator (&).
In the addStudent() function we can make use of the arrow operator (->) to dereference the pointer, and access any of it's members (functionally equivalent to: (*s).age).
Any changes that we make in the addStudent() function will be reflected when we return to main(), because the pointer gave us a reference to where in the memory the instance of the student struct is being stored. This is illustrated by the printf(), which will output "10" in this example.
Had you not passed a reference, you would actually be working with a copy of the struct you passed in to the function, meaning that any changes would not be reflected when you return to main - unless you implemented a way of passing the new version of the struct back to main or something along those lines!
Although pointers may seem off-putting at first, once you get your head around how they work and why they are so handy they become second nature, and you wonder how you ever coped without them!
You need to specify a type on person:
void addStudent(struct student person) {
...
}
Also, you can typedef your struct to avoid having to type struct every time you use it:
typedef struct student{
...
} student_t;
void addStudent(student_t person) {
...
}
Instead of:
void addStudent(person)
{
return;
}
try this:
void addStudent(student person)
{
return;
}
Since you have already declared a structure called 'student' you don't necessarily have to specify so in the function implementation as in:
void addStudent(struct student person)
{
return;
}
Related
can you please explain in details this line of code inside struct:
There is a pointer to function but why would you reference it to struct?
void (*function)(struct Structure *);
what does this mean
(struct Structure *)?
(struct Structure *)
It means that the function have a struct Structure * argument. Actually it will make more sense with (struct Structure *variable of struct).
In this way, you can use a pointer to point a struct and should put the address of the struct variable which can be used in the function.
#include <stdio.h>
typedef struct circle{
int rad;
int area;
} Circle;
void ShowCircleInfo(Circle *info)
{
printf("rad value: %d\n", info->rad);
printf("area value: %d", info->area);
}
int main(void)
{
Circle circle_one;
circle_one.rad = 2;
circle_one.area = 3;
ShowCircleInfo(&circle_one);
return 0;
}
void (*function)(struct Structure *); declares function to be a pointer to a function that has a parameter of type struct Structure * and does not return a value.
For example
#include <stdio.h>
struct Structure {
int a;
void (*function)(struct Structure *);
};
void foo(struct Structure *a) {
if (a->function == NULL) a->function = foo;
a->a++;
printf("%d\n", a->a);
}
int main(void) {
struct Structure a = {42, foo};
struct Structure b = {0}; // don't call b.function just yet!!
a.function(&b); // foo(&b)
b.function(&a); // foo(&a)
}
See code running at https://ideone.com/7E74gb
In C, function pointer declarations have almost the same structure as function headers.
Only the function name will change to have some parantheses and a "*" in it, and the arguments won't have names, because only their types are important when using pointers (we don't access the values of the arguments, so we don't need their names).
They basically look like this:
<return_value> (*<function_name>)(<argument_list>)
So, for example, the function pointer for the function
void swap(int* a, int* b);
would be
void (*swap_ptr)(int*, int*);
Notice that the name of the pointer is in the place of the name of the function, and looks a bit odd compared to normal pointer declarations.
An excellent reading on this topic (you can skip the C++ stuff): https://www.cprogramming.com/tutorial/function-pointers.html
I am new to C function pointer and structure. Here is what I want to achieve say there is a structure
typedef struct gfcrequest_t gfcrequest_t;
Later on this struct will be used to point to a function and the function will be called
gfcrequest_t *gfc_create();
gfr = gfc_create();
gfc_set_server(&gfr, server);
gfc_set_port(&gfr, port);
So are the following codes correct to initiate and later on I could add elements like server name and port number?
gfcrequest_t *gfc_create() {
struct out {
struct hostent *server;
int portno;
};
return out;
}
void gfc_set_port(gfcrequest_t **gfr, unsigned short port) {
gfr.portno = port;
}
void gfc_set_server(gfcrequest_t **gfr, const char *server) {
gfr.server = gethostbyname(server);
}
thats not how you do pointers to function.
to declare a pointer to function you do this:
if your function is:
int ft_somefink (int a, int b);
the pointer should be:
struct s_structure;
typedef struct s_structure t_structure;
struct s_structure
{
int (*funct)(int, int);
};
the typedef is there to simplify syntax.
its just an alias to avoid having to type "struct" everytime you use the structure.
you initialize it like so:
int main ()
{
t_structure name;
name.funct = &ft_somefink;
}
And call it like so:
int main()
{
t_structure name;
int a;
int b;
a = 1;
b = 2;
name.funct = &ft_somefink;
...
name.funct(a, b);
}
or like so if you pass the structure as pointer, it should look like this:
the main:
int main ()
{
t_structure *name;
...
function_somthing_useful(&name);
}
and the function:
void function_something_useful(t_structure **name)
{
if (!(*name = malloc(sizeof(t_structure))))
{
fprintf(stderr, "malloc error, not enough memory or swap nvm\n")
return ;
}
name->funct = &ft_somefink;
}
And, obviously, you call it then by:
name->funct(a, b);
note that you can malloc in main, doesnt matter. the idea to pass just the pointer is to avoid having to copy the whole structure everytime you pass it to a function.
the difference between . and -> operator is a dereferencing, but that would be another subject.
also i think it is better to pass the function as a pointer, instead of the whole thing because that might imply copying all of the functions instructions. not 100% sure of that tho... or rather depends on the system.
on linux reads are suposed to be "atomic", which, in my experience includes what happens on the stack. couldnt speak about other systems tho...
definitely could use someone to fill in the blanks here...
I am a newbie in C. My problem is quite simple. Below is my code. I expect it to increase req_id by 1 and then pint out 1. However, the result is 0.
typedef uint32_t req_id_t;
typedef struct view_stamp_t{
req_id_t req_id;
}view_stamp;
struct consensus_component_t{
view_stamp highest_seen_vs;
};
typedef struct consensus_component_t consensus_component;
static void view_stamp_inc(view_stamp vs){
vs.req_id++;
return;
};
int main()
{
consensus_component* comp;
comp = (consensus_component*)malloc(sizeof(consensus_component));
comp->highest_seen_vs.req_id = 0;
view_stamp_inc(comp->highest_seen_vs);
printf("req id is %d.\n", comp->highest_seen_vs.req_id);
free(comp);
return 0;
}
When you call functions in C, parameters are passed by value, not by reference. So vs in view_stamp_inc is a copy of comp->highest_seen_vs. Incrementing req_id in the copy has no effect on the original structure.
You need to pass the address of the structure.
static void view_stamp_inc(view_stamp *vs) {
vs->req_id++;
return;
}
...
view_stamp_inc(&comp->highest_seen_vs);
To change the original object passed as an argument to a function it should be passed to the function by reference.
For example
static void view_stamp_inc(view_stamp *vs){
vs->req_id++;
};
//...
view_stamp_inc( &comp->highest_seen_vs );
Trying to continue with my assignment but would like to sidetrack and figure out how array of structs work. Not sure if I'm not looking hard enough but I can't seem to find an answer.
Let's say I have one source file, main.c
#include "data.h" //this contains the struct data.
newPerson person[20];
int mainMenu(){
addName();
}
void addName(){
strcpy(person[0].firstName, "George");
}
Doing it this way, I'm able to access the array of struct, however isn't this method considered taboo since my array of person is a global variable?
I then tried moving the array initialization into the main function instead
#include "data.h" //this contains the struct data.
int mainMenu(){
newPerson person[20];
addName();
}
void addName(){
strcpy(person[0].firstName, "George");
}
Doing it this way, when I get to the addName() function, I get a 'person undeclared' error. How can I access the person[] array outside of its function without making it a global variable? Thank for the help in advance. Below I have the example data.h included if needed.
data.h
typedef struct person{
char firstName[20];
char familyName[20];
char telephoneNum[20];
}newPerson;
Just pass parameters to the addName() function.
Example
#include "data.h" //this contains the struct data.
int mainMenu(){
newPerson person[20];
addName(person, 0, "George");
}
void addName(newPerson *person, unsigned int index, const char *const name) {
if ((person == NULL) || (index >= 20))
return; /* ^ this number could be specified with a macro */
/* or via a parameter */
strcpy(person[index].firstName, name);
}
Yeah, pass the variable, person in this case.
person is an array of struct newPerson.
to pass arrays as parameters you should define the function like this
//Option 1, the last dimension without number
void addName(newPerson person[]){
//...
}
//Option 2, as a pointer, but it neets a cast on the call (newPerson*)
void addName(newPerson *person){ //I prefer option 1
//...
}
I listed some example code below and the question is if there is a way for the function_name to access the value of number from struct_name?
typedef struct struct_name {
int number
void (*func)();
} * struct_name_ptr;
void function_name() {
//access number from struct
}
main() {
struct_name_ptr newobject;
newobject->func=&function_name;
newobject->func(); //can it print the value of the number in the structure above?
}
Uh - no.
A struct can certainly contain a function pointer. But the function you call wouldn't have any knowledge of the struct. Unless you passed a pointer as a function argument, or made the struct global.
With my limited knowledge of programming, I don't think this is possible. Though the struct contains a function pointer, the address of the function assigned to it is different and I don't think there will be anyway for it to access it unless you pass it as an argument.
Well, two things, struct_name->number should have a value, and it either needs to be in the same scope as &function_name or it needs to be explicitly passed. Two ways to do it:
/* Here is with a global calling struct */
#include<stdio.h>
typedef struct struct_name {
int number;
void (*func)();
} * struct_name_ptr;
struct struct_name newobject = { 0 };
void function_name() {
printf("%d",struct_name);
}
void main() {
struct struct_name_ptr newobject;
newobject->func=&function_name;
newobject->func();
}
/* And one with a modified function_name */
#include<stdio.h>
typedef struct struct_name {
int number;
void (*func)();
} * struct_name_ptr;
void function_name(struct_name) {
printf("%d",struct_name);
}
void main() {
struct struct_name_ptr newobject;
newobject.number = 0;
newobject->func=&function_name;
newobject->func(newobject);
}
No, a pizza won't ever know what the pizza delivery guy, who delivered it, looks like.
A regular function is just an address in memory. It can be called using a function pointer like in this case. In any case: The function won't know how it was called. In particular it won't know that it was called using a function pointer that's part of (a piece of memory corresponding to) some struct.
When using a language with classes like C++, member functions will have a hidden argument which is a pointer to the class instance. That's how member functions know about their data.
You can 'simulate' a simple OOP in plain C, for your example like:
typedef struct {
int number;
void (*func)();
} class;
void function_name(class *this) {
printf("%d",this->number);
}
#define CALL(c,f) c.f(&c)
int main() {
class object={12345,function_name};
CALL(object,func); // voilá
}