Looping through array and setting visible property of instances - ActionScript3 - arrays

I have variable names stored in an array, and I want to loop through array and set the visible property of that instance to false. However, I'm getting error;
Error #1056: Cannot create property visible on String.
Here is my code:
package {
import flash.events.TouchEvent;
import flash.ui.Multitouch;
import flash.ui.MultitouchInputMode;
import flash.display.MovieClip;
import flash.events.MouseEvent;
public class touch extends MovieClip
{
public function touch()
{
var menuitems:Array = new Array("menu_One", "menu_Two", "menu_Three", "menu_Three", "menu_Four", "menu_Five");//array with instance names
for(var i:int=0;i<6;i++){
var tempName = menuitems[i];
bsF_txt.text = tempName;
trace(tempName);
tempName.visible = false;
//menu_One.visible = false;
}
}
}
}
Is. what I'm trying to do possible in AS3?

First yes it is possible!
The problem is your looping through an array of strings, not variables or anything that references a DisplayObject (maybe a MovieClip in your case?)
Assuming those strings are either instance names of MovieClips that are on your stage or vars that are referencing them you could try something like this:
public function touch()
{
var menuitems:Array = new Array(menu_One, menu_Two, menu_Three, menu_Three, "menu_Four", menu_Five);//if this gives you an error please paste some more code because these are not instance names or vars
for(var i:int=0; i<menuitems.length ;i++){ //you don't need to explicitly use 6 here you can check the menuitems arrays length
var tempName = menuitems[i]; //note, this is not needed
bsF_txt.text = tempName.name; //I think you're looking for this?
trace(tempName);
tempName.visible = false;
//menu_One.visible = false;
}
}
}

Try using the following code (I just noticed you said those are instance names...)
package {
import flash.events.TouchEvent;
import flash.ui.Multitouch;
import flash.ui.MultitouchInputMode;
import flash.display.MovieClip;
import flash.events.MouseEvent;
public class touch extends MovieClip
{
public function touch()
{
var menuitems:Array = new Array("menu_One", "menu_Two", "menu_Three", "menu_Three", "menu_Four", "menu_Five");//array with instance names
for(var i:int=0;i<6;i++){
var tempName = menuitems[i];
bsF_txt.text = tempName;
trace(tempName);
getChildByName(tempName).visible = false;
//menu_One.visible = false;
}
}
}
}
The main change is that you need to tell flash that the string in your array is an instance name. So use getChildByName assuming they are added to to the stage.
The reason your current code is failing is because you are trying to access the visible property on a String, but String does not have a visible property. But the actually instance of that string name might.

Related

how to change value in struct globally in swift

So I have an api request that requests a bunch of data from a fake api url, the data I am getting is being put on a placeholder, I just want to have a global variable to be able to use that array of codable data in my collectionviews.
struct productsList{
static var itemsList = [ProductItem]()
}
func getProducts() {
storeRepo
.getAllProducts()
.subscribe { result in
productsList.itemsList = result
for item in productsList.itemsList{
print(item.category)
}
} onError: { error in
print(error.localizedDescription)
}.disposed(by: disposeBag)
}
func printReuslt() {
for i in productsList.itemsList{
print(i.id)
}
}
note that it's not printing the printResult() but it's looping inside of the .subscribe
note that i am using Moya as well as RXswift
What you're looking for is called a Singleton. Swift makes this extremely easy to do. Basically, the short and sweet is that the struct you create, initializes itself as a property of itself. Anytime you access (In this example) APIHandler.shared you'll get a reference to the only single object, which has your other properties dataObj1 and someObj2 from this example.
class APIHandler {
let shared = APIHandler()
var dataObj1: YourObj?
var someObj2: YourObj2?
init() {
self.someObj1 = yourMethodCall()
self.someObj2 = someCalculation()
}
}
This is how you access it from another class. BE CAREFUL you can access APIHandler.someObj which would result in a null reference exception if you don't have an object created, so when doing this always access the shared property.
class MainClass {
let apiHandler: APIHandler?
override func viewDidLoad(...) {
super.viewDidLoad(...)
apiHandler = APIHandler.shared
}
}

Angular 2: Change Detection of array inside the object

I have an object as follows which comes through #Input.
#Input() data;
//**
{
"class_a":["John","Harr y"],
"class_b":["Joseph","Phlip","David"],
"class_c":[]
}
**//
I need to detect the changes if data added or removed in class_a or class_b but im only getting change detection if values of objects are string.
Since the keys in my object are dynamic i couldn't iterate the object and create Iterable differs.
Is there anyway to detect changes of array inside the object.
My Implementation:
constructor(private differs: KeyValueDiffers) {
this.keyValueDiffer = differs.find({}).create();
}
ngDoCheck() {
let changes = this.keyValueDiffer.diff(this.data[this.component.factedBindKey]);
if (changes) {
console.log('Changes detected');
}
}
you can test like this
constructor(private cd: ChangeDetectorRef) {
}
ngOnChanges() {
let actualData =this.data
this.mymethod(actualData);
}
and call this line where you want to access that actual data like this
mymethod(data){
this.cd.detach();
//write main logic
}

Can I remove the 'carrot' (upside down triangle) created by the ComboBoxListViewSkin?

When implementing the java ComboBoxListViewSkin class to manage the popup listener of my ComboBox, this adds a 'carrot' to the upper left corner of the ComboBox (see below). If I remove this class implementation it goes away. I'm using the CombBoxListViewSkin's class popup listener to prevent the [SPACE] from selecting and closing the ComboBox when pressed which allows the [SPACE] character to be typed as part of an AutoComplete class.
This is all the code involved in managing and allowing the [SPACE] to work as part of AutoComplete class -and works great. I've tried searching the ComboBoxListViewSkin class for methods or properties that may prevent this, but nothing addresses this. I thought maybe the COMBO_BOX_STYLE_CLASS might offer something but everything really only manages the displaying, adding or removing items. Since the code below is the minimal necessary to recreate the issue, this will not perform the auto-complete function, but it demonstrates that removing and re-implementing the ComboBoxListViewSkin class causes the issue.... or appears to.
// Main method calling
public class Main extends Application{
public static void main(String[] args) {
launch();
}
public void start(Stage stage) throws Exception {
ComboBox cmb = new ComboBox();
cmb.getItems().setAll("One", "One Two", "One Two Three");
new ComboBoxAutoComplete(cmb);
Scene scene = new Scene(new StackPane(cmb));
stage.setScene(scene);
stage.setTitle("Test GUI");
stage.setWidth(300);
stage.setHeight(300);
stage.show();
}
}
// ComboBoxAutoComplete class with ComboBoxListViewSkin initialization
// Minimal of ComboBoxAutoComplete class constructor
import com.sun.javafx.scene.control.skin.ComboBoxListViewSkin;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.scene.control.ComboBox;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import java.util.stream.Stream;
#SuppressWarnings("ALL")
public class ComboBoxAutoComplete<T> {
private ComboBox<T> cmb;
private String filter = "";
private ObservableList<T> originalItems;
private ComboBoxListViewSkin cbSkin;
public ComboBoxAutoComplete(final ComboBox<T> cmb) {
this.cmb = cmb;
originalItems = FXCollections.observableArrayList(cmb.getItems());
cbSkin = new ComboBoxListViewSkin(cmb);
// Aside from the variable declaration and initialization... this
// is the only ComboBoxListViewSkin code to handle the [SPACE]
cbSkin.getPopupContent().addEventFilter(KeyEvent.KEY_PRESSED, (event) -> {
if (event.getCode() == KeyCode.SPACE) {
filter += " ";
event.consume();
}
});
}
}
My expectation is for the ComboBox to look like all the other ComboBoxes in the application GUI. Although it is a minor issue, to the user I believe it may look like an issue with the application is going on.
Resolved: As Fabian suggested above, I added a cmb.setSkin(cbSkin) after the initialization and before the event filtering and it worked. Thought I would post so others would see it was resolved.
cbSkin = new ComboBoxListViewSkin(cmb);
cmb.setSkin(cbSkin); // <------------- ADDED
cbSkin.getPopupContent().addEventFilter(KeyEvent.KEY_PRESSED, (event) -> {
if (event.getCode() == KeyCode.SPACE) {
filter += " ";
event.consume();
}
});

How to properly save self reference with ES6 classes?

Honestly, I'm not sure of what is the cause for the behavior: systemjs, babel or my own fault. I'm using class for custom control controller and saving class reference in self variable. Apparently that gets overriden by any subsequent controller instances.
I created a simple repository to demonstrate:
clone, install, run live-server or your preferred server. You will see 2 buttons, each is a custom control. Clicking on a button only affects one control.
https://github.com/alexkolt/selfIsThis
How can I get this working with ES6 class?
I should have posted the code, sorry.
The reason you'd want to save reference to self is for example in callbacks calling this might result in a different reference.
I was trying to do this:
var self;
class Test {
constructor(dependency) {
self = this;
self.dependency = dependency;
}
method() {
self.dependency().then(value => self.property = value);
}
}
Like it was mentioned before the self becomes shared when declared outside of the module. I didn't realize that would happen as files would be wrapped in a closure. Joe Clay answer is correct, but to do what I was trying to do self needs to be declared in every method that needs it.
class Test {
constructor(dependency) {
this.dependency = dependency;
}
method() {
var self = this;
this.dependency().then(value => self.property = value);
}
}
You're not really using ES6 classes right. You don't need to save a reference to this - just access it directly in class methods. The way you have it at the minute, all your instances of CustomControlController are sharing a single self variable.
class CustomControlController {
constructor() {
this.value = 0;
}
click() {
var newValue = this.value * 2;
this.value = newValue;
}
}
export default CustomControlController;

Adding Elements to Arrays in Grails

I am new to Grails and I tried to work with an Array. I can't believe that I don't get it working, but its really like this. I researched now for an hour, but I'm somehow too stupid! ;)
I've got this class:
package com.test
class SimuCacheService {
static transactional = false
def questionList = []
def getQuestionList() {
return questionList
}
}
From antoher class I want to access the questionList and for example simply add an element
package com.test
class SimulatorController {
def startSimu = {
SimuCacheService cacheService = new SimuCacheService();
def questionList = cacheService.getQuestionList();
params.eins.each{i->
System.out.println(i);
**questionList.add(i);**
}
System.out.println(questionList[0]);
System.out.println(questionList[1]);
}
}
thats not working, because "add" doesn't exist. I tried with questionList[i], this did not work either. Its so annoying, I just want to use that array! Can anybody help me please? :-)
this is not working either:
questionList[questionList.length-1] = i;
:-(
try:
package com.test
class SimuCacheService {
static transactional = false
List questionList = []
}
all other your code can stay the same

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