Easiest way of saving wpf Image control to a file - wpf

I have a Image control inside my wpf application, which has a large image inside of it, but the control itself is only 60x150, this means it only shows a certain portion of this image.
What is the easiest way of saving the visible portion to a file?
Thank you for your help.
[EDIT]
I ended up using code found here (which I've not been able to locate before posting here)...
Grid r = new Grid();
r.Background = new ImageBrush(image2.Source);
System.Windows.Size sz = new System.Windows.Size(image2.Source.Width, image2.Source.Height);
r.Measure(sz);
r.Arrange(new Rect(sz));
RenderTargetBitmap rtb = new RenderTargetBitmap((int)image2.Source.Width, (int)image2.Source.Height, 96d, 96d, PixelFormats.Default);
rtb.Render(r);
BmpBitmapEncoder encoder = new BmpBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(rtb));
FileStream fs = File.Open(#"C:\lol.png", FileMode.Create);
encoder.Save(fs);
fs.Close();

You could use RenderTargetBitmap class and BitmapEncoder.
Define these methods:
void SaveToBmp(FrameworkElement visual, string fileName)
{
var encoder = new BmpBitmapEncoder();
SaveUsingEncoder(visual, fileName, encoder);
}
void SaveToPng(FrameworkElement visual, string fileName)
{
var encoder = new PngBitmapEncoder();
SaveUsingEncoder(visual, fileName, encoder);
}
// and so on for other encoders (if you want)
void SaveUsingEncoder(FrameworkElement visual, string fileName, BitmapEncoder encoder)
{
RenderTargetBitmap bitmap = new RenderTargetBitmap((int)visual.ActualWidth, (int)visual.ActualHeight, 96, 96, PixelFormats.Pbgra32);
bitmap.Render(visual);
BitmapFrame frame = BitmapFrame.Create(bitmap);
encoder.Frames.Add(frame);
using (var stream = File.Create(fileName))
{
encoder.Save(stream);
}
}
If you have your Image control inside a container like this:
<Grid x:Name="MyGrid">
<Image Name="MyImage" Stretch="None"></Image>
</Grid>
You just need to do so:
SaveToPng(MyGrid, "image.png");
Otherwise you can simply pass the dimensions you want when you use RenderTargetBitmap:
SaveToPng(MyImage, "image.png");
...
RenderTargetBitmap bitmap = new RenderTargetBitmap(YourWidth, YourHeight, 96, 96, PixelFormats.Pbgra32);

I ran into the same 'black' image issue that other did when using gliderkite's solution. The 'black' image appears to be due to the FrameworkElement's margin causing it to get rendered outside of the captured image. I found the workaround in a comment on Rick Stahl's blog
Specifically, measuring and arranging prior to rendering gives it a chance to adjust itself to the fact there are no margins in the picture. The following is a static class I now re-use for screen captures. This is based of of gliderkite's answer and the information on Rick Stahl's blog.
public static class ScreenCapture
{
public static void SaveToBmp(FrameworkElement visual, string fileName)
{
var encoder = new BmpBitmapEncoder();
SaveUsingEncoder(visual, fileName, encoder);
}
public static void SaveToPng(FrameworkElement visual, string fileName)
{
var encoder = new PngBitmapEncoder();
SaveUsingEncoder(visual, fileName, encoder);
}
public static void SaveToJpeg(FrameworkElement visual, string fileName)
{
var encoder = new JpegBitmapEncoder();
SaveUsingEncoder(visual, fileName, encoder);
}
private static void SaveUsingEncoder(FrameworkElement visual, string fileName, BitmapEncoder encoder)
{
RenderTargetBitmap bitmap = new RenderTargetBitmap((int)visual.ActualWidth, (int)visual.ActualHeight, 96, 96, PixelFormats.Pbgra32);
Size visualSize = new Size(visual.ActualWidth, visual.ActualHeight);
visual.Measure(visualSize);
visual.Arrange(new Rect(visualSize));
bitmap.Render(visual);
BitmapFrame frame = BitmapFrame.Create(bitmap);
encoder.Frames.Add(frame);
using (var stream = File.Create(fileName))
{
encoder.Save(stream);
}
}
}

Related

How to optimally find the smallest image rendered by a WPF control

I am using the FormulaControl from WPF-Math to render a bitmap for a tek equation. The bitmap will be delivered as content over a web service ( slack ). There is no desktop component. I am only using the WPF framework to try to capture the image from the tek control. The code for the renderer component is
public static class Renderer
{
private static readonly StaTaskScheduler _StaTaskScheduler = new StaTaskScheduler( 1 );
public static async Task<string> GenerateImage(string formula)
{
string Build()
{
var control = new FormulaControl
{
Formula = formula
, Background = Brushes.White
};
control.Measure(new Size(300, 300));
control.Arrange(new Rect(new Size(300, 300)));
var bmp = new RenderTargetBitmap(300, 300, 96, 96, PixelFormats.Pbgra32);
bmp.Render(control);
var encoder = new PngBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(bmp));
var file = #"test.png";
using (Stream stm = File.Create(file))
encoder.Save(stm);
return file;
}
return await Task.Factory.StartNew
( Build, CancellationToken.None, TaskCreationOptions.None, _StaTaskScheduler );
}
}
Using the above code and the input
k_{n+1} = n^2 + k_n^2 - k_{n-1}
the below image is generated
As you can see, in this case, an arbitrary size of 300x300 is too big and for a different tek input it maybe too small.
The challenge is to generate a bitmap of exactly the correct size for the rendered equation. How can this be done?
One solution is to render to a large bitmap then auto crop the whitespace. There is a solution for auto cropping whitespace at
Cropping whitespace from image in C#
Using the ImageCrop class from above I modified the rendering code to
public static class Renderer
{
private static readonly StaTaskScheduler _StaTaskScheduler = new StaTaskScheduler( 1 );
public static Bitmap Convert( RenderTargetBitmap inmap )
{
MemoryStream stream = new MemoryStream();
BitmapEncoder encoder = new BmpBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(inmap));
encoder.Save(stream);
Bitmap bitmap = new Bitmap(stream);
return bitmap;
}
public static async Task<string> GenerateImage(string formula)
{
string Build()
{
var control = new FormulaControl
{
Formula = formula
, Background = Brushes.White
};
control.Measure(new Size(300, 300));
control.Arrange(new Rect(new Size(300, 300)));
var bmp = new RenderTargetBitmap(300, 300, 96, 96, PixelFormats.Pbgra32);
bmp.Render(control);
var image = ImageCrop.AutoCrop( Convert( bmp ) );
var file = #"test.png";
image.Save( file,ImageFormat.Png );
return file;
}
return await Task.Factory.StartNew
( Build, CancellationToken.None, TaskCreationOptions.None, _StaTaskScheduler );
}
}
The output in my slackbot is now perfectly cropped.
Obviously this is not perfect as there is an upper bound on the render size.

How to render line to PNG bitmap i WPF?

I new to WPF and I am trying to render simple line to bitmap and save it to the PNG file. But I got empty Bitmap instead.
What I am doing wrong?
void RenderLineToFile()
{
var bitmap = RenderBitMap();
SaveImageToFile("image.png", bitmap);
}
RenderTargetBitmap RenderBitMap()
{
int bitmapWidth = 100;
int bitmapHeight = 100;
double dpiX = 72;
double dpiY = 72;
RenderTargetBitmap bm = new RenderTargetBitmap(bitmapWidth, bitmapHeight, dpiX, dpiY, PixelFormats.Pbgra32);
DrawingVisual drawing_visual = new DrawingVisual();
using (DrawingContext drawing_context = drawing_visual.RenderOpen())
{
Pen penBlack = new Pen(Brushes.Black, 1.0);
drawing_context.DrawLine(penBlack, new Point(0, 0), new Point(100, 100));
bm.Render(drawing_visual);
}
return bm;
}
public static void SaveImageToFile(string filePath, BitmapSource image)
{
using (var fileStream = new FileStream(filePath, FileMode.Create))
{
BitmapEncoder encoder = new PngBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(image));
encoder.Save(fileStream);
}
}
According to MSDN,
A DrawingContext must be closed before its content can be rendered...
Try taking bm.Render(drawing_visual); outside of the using clause.

Snapshot of an WPF Canvas Area using RenderTargetBitmap

I want to create a Snapshot of the Canvas Area in my Application. I'm using Visual brush to get the Snapshot and saving the same using PngEncoder. But the resulting PNG is just a empty black image. I'm not sure the issue is with the BitmapSource created or the PNGEncoder issue. Here is the code I'm using to obtain the same.
public void ConvertToBitmapSource(UIElement element)
{
var target = new RenderTargetBitmap((int)(element.RenderSize.Width), (int)(element.RenderSize.Height), 96, 96, PixelFormats.Pbgra32);
var brush = new VisualBrush(element);
var visual = new DrawingVisual();
var drawingContext = visual.RenderOpen();
drawingContext.DrawRectangle(brush, null, new Rect(new Point(0, 0),
new Point(element.RenderSize.Width, element.RenderSize.Height)));
drawingContext.Close();
target.Render(visual);
PngBitmapEncoder encoder = new PngBitmapEncoder();
BitmapFrame outputFrame = BitmapFrame.Create(target);
encoder.Frames.Add(outputFrame);
using (FileStream file = File.OpenWrite("TestImage.png"))
{
encoder.Save(file);
}
}
Not sure why exactly your code isn't working. This works:
public void WriteToPng(UIElement element, string filename)
{
var rect = new Rect(element.RenderSize);
var visual = new DrawingVisual();
using (var dc = visual.RenderOpen())
{
dc.DrawRectangle(new VisualBrush(element), null, rect);
}
var bitmap = new RenderTargetBitmap(
(int)rect.Width, (int)rect.Height, 96, 96, PixelFormats.Default);
bitmap.Render(visual);
var encoder = new PngBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(bitmap));
using (var file = File.OpenWrite(filename))
{
encoder.Save(file);
}
}
Thank you both for the question and the answer.
For the benefit of the others looking for the same answer
I found that Clemens way leaves a black band in the image with the image shifted either down or right. As if it was not rendering the element at the correct position in the bitmap.
So I had to use the VisualBrush as Amar suggested.
Here is the code that worked for me:
RenderTargetBitmap RenderVisual(UIElement elt)
{
PresentationSource source = PresentationSource.FromVisual(elt);
RenderTargetBitmap rtb = new RenderTargetBitmap((int)elt.RenderSize.Width,
(int)elt.RenderSize.Height, 96, 96, PixelFormats.Default);
VisualBrush sourceBrush = new VisualBrush(elt);
DrawingVisual drawingVisual = new DrawingVisual();
DrawingContext drawingContext = drawingVisual.RenderOpen();
using (drawingContext)
{
drawingContext.DrawRectangle(sourceBrush, null, new Rect(new Point(0, 0),
new Point(elt.RenderSize.Width, elt.RenderSize.Height)));
}
rtb.Render(drawingVisual);
return rtb;
}

Add TransformGroup to a FramworkElement when rendering WPF to a PNG

I've got an app that turns some XAML Usercontrols into PNGs - this has worked really well up to now, unfortunately I now need to double the size of the images.
My method (that doesn't work!) was to add a ScaleTransform to the visual element after I've loaded it ...
This line is the new line at the top of the SaveUsingEncoder method.
visual.RenderTransform = GetScaleTransform(2);
The PNG is the new size (3000 x 2000) - but the XAML is Rendered at 1500x1000 in the centre of the image.
Can anyone assist please?
private void Load(string filename)
{
var stream = new FileStream(filename), FileMode.Open);
var frameworkElement = (FrameworkElement)(XamlReader.Load(stream));
var scale = 2;
var encoder = new PngBitmapEncoder();
var availableSize = new Size(1500 * scale, 1000 * scale);
frameworkElement.Measure(availableSize);
frameworkElement.Arrange(new Rect(availableSize));
name = name.Replace(" ", "-");
SaveUsingEncoder(frameworkElement, string.Format(#"{0}.png", name), encoder, availableSize);
}
private TransformGroup GetScaleTransform(int scale)
{
var myScaleTransform = new ScaleTransform {ScaleY = scale, ScaleX = scale};
var myTransformGroup = new TransformGroup();
myTransformGroup.Children.Add(myScaleTransform);
return myTransformGroup;
}
private void SaveUsingEncoder(FrameworkElement visual, string fileName, BitmapEncoder encoder, Size size)
{
visual.RenderTransform = GetScaleTransform(2);
var bitmap = new RenderTargetBitmap(
(int) size.Width,
(int) size.Height,
96,
96,
PixelFormats.Pbgra32);
bitmap.Render(visual);
var frame = BitmapFrame.Create(bitmap);
encoder.Frames.Add(frame);
using (var stream = File.Create(fileName))
{
encoder.Save(stream);
}
}
Called visual.UpdateLayout before rendering into the RenderTargetBitmap
(Thanks to Clemens for this answer - but he put it as a comment!)

Save content of a visual Object as a image file in WPF?

I need to save the content of a WPF Object as an Image file. In my application I have a chart drawn on a Canvas object. This is what I need to save. The Canvas with all child objects.
What you're looking for is the RenderTargetBitmap class. There's an example of its use on the MSDN page I linked, and there's another good example that includes saving to a file here:
RenderTargetBitmap by Eric Sinc
Here is the func which creates RenderTargetBitmap object, that will be used in further funcs.
public static RenderTargetBitmap ConvertToBitmap(UIElement uiElement, double resolution)
{
var scale = resolution / 96d;
uiElement.Measure(new Size(Double.PositiveInfinity, Double.PositiveInfinity));
var sz = uiElement.DesiredSize;
var rect = new Rect(sz);
uiElement.Arrange(rect);
var bmp = new RenderTargetBitmap((int)(scale * (rect.Width)), (int)(scale * (rect.Height)), scale * 96, scale * 96, PixelFormats.Default);
bmp.Render(uiElement);
return bmp;
}
This functionc creates JPEG string content of file and writes it to a file:
public static void ConvertToJpeg(UIElement uiElement, string path, double resolution)
{
var jpegString = CreateJpeg(ConvertToBitmap(uiElement, resolution));
if (path != null)
{
try
{
using (var fileStream = File.Create(path))
{
using (var streamWriter = new StreamWriter(fileStream, Encoding.Default))
{
streamWriter.Write(jpegString);
streamWriter.Close();
}
fileStream.Close();
}
}
catch (Exception ex)
{
//TODO: handle exception here
}
}
}
This function used above to create JPEG string representation of Image content:
public static string CreateJpeg(RenderTargetBitmap bitmap)
{
var jpeg = new JpegBitmapEncoder();
jpeg.Frames.Add(BitmapFrame.Create(bitmap));
string result;
using (var memoryStream = new MemoryStream())
{
jpeg.Save(memoryStream);
memoryStream.Seek(0, SeekOrigin.Begin);
using (var streamReader = new StreamReader(memoryStream, Encoding.Default))
{
result = streamReader.ReadToEnd();
streamReader.Close();
}
memoryStream.Close();
}
return result;
}
Hope this helps.
With the help of the Eric Sinc tutorial I came to the following solution:
It uses a win32 SaveDialog to choose where the file should go and a PngBitmapEncoder (many other BitmapEncoders available!) to convert it to something we can save.
Note that the element being saved in this example is "cnvClasses" and that the size of the output is, quite deliberately, the same as the control.
SaveFileDialog svDlg = new SaveFileDialog();
svDlg.Filter = "PNG files|*.png|All Files|*.*";
svDlg.Title = "Save diagram as PNG";
if (svDlg.ShowDialog().Value == true)
{
RenderTargetBitmap render = new RenderTargetBitmap((int)this.cnvClasses.ActualWidth, (int)this.cnvClasses.ActualHeight, 96, 96, PixelFormats.Pbgra32);
render.Render(cnvClasses);
PngBitmapEncoder encoder = new PngBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(render));
using (FileStream fs = new FileStream(svDlg.FileName, FileMode.Create))
encoder.Save(fs);
}

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