multi thread launch arrangement - c

I have 2 thread to create thread1 and thread2. When creating threads with:
pthread_create(&thread1, NULL, &function_th1, NULL);
pthread_create(&thread2, NULL, &function_th2, NULL);
The thread2 is launched before the thread1 and I'm looking for a solution to start thread1 before thread2.
Not looking for this solution:
pthread_create(&thread2, NULL, &function_th2, NULL);
pthread_create(&thread1, NULL, &function_th1, NULL);

There is no relation between when a thread creation call is issued and when the thread actually starts executing. It all depends on implementation, OS, etc. that's why you are seeing the two threads actually starting in a seemingly random order.
If you need thread 1 to start before thread 2 you probably have some data/logical dependency on some event. In this case you should use a condition variable to tell thread 2 when to actually begin executing.
// condition variable
pthread_cond_t cond = PTHREAD_COND_INITIALIZER;
// associated mutex
pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER;
// state for condition variable
int shouldWait = 1;
...
void* function_th1(void* p) {
// execute something
// signal thread 2 to proceed
pthread_mutex_lock(&mutex);
shouldWait = 0;
pthread_cond_signal(&cond);
pthread_mutex_unlock(&mutex);
// other stuff
}
void* function_th2(void* p) {
// wait for signal from thread 1
pthread_mutex_lock(&mutex);
while(shouldWait) {
pthread_cond_wait(&cond, &mutex);
}
pthread_mutex_unlock(&mutex);
// other stuff
}

Move the 'pthread_create(&thread2, NULL, &function_th2, NULL);' to the top of the 'function_th1' function.
That will certainly achieve what you ask for, no complex signalling required.
Whether what you ask for is what you actually want or need is another matter.

here after the solution I suggest
#include <pthread.h>
#include <stdio.h>
static pthread_mutex_t mut = PTHREAD_MUTEX_INITIALIZER;
static pthread_cond_t cond = PTHREAD_COND_INITIALIZER;
static bool wait = TRUE;
void thread_sync() {
pthread_mutex_lock(&mut);
wait = FALSE;
pthread_cond_signal(&cond);
pthread_mutex_unlock(&mut);
}
void thread_wait_sync() {
pthread_mutex_lock(&mut);
if (wait==TRUE)
{
pthread_cond_wait(&cond,&mut);
}
wait = TRUE;
pthread_mutex_unlock(&mut);
}
void *thread1(void *d) {
thread_sync();
while (1); // Rest of work happens whenever
return NULL;
}
void *thread2(void *d) {
thread_sync();
while (1);
return NULL;
}
void *thread3(void *d) {
thread_sync();
while (1);
return NULL;
}
void *thread4(void *d) {
while (1);
return NULL;
}
int main() {
pthread_t t1,t2,t3,t4;
pthread_create(&t1, NULL, thread1, NULL);
thread_wait_sync();
pthread_create(&t2, NULL, thread2, NULL);
thread_wait_sync();
pthread_create(&t3, NULL, thread3, NULL);
thread_wait_sync();
pthread_create(&t4, NULL, thread4, NULL);
while(1) {
// some work
}
}

Related

Pthreads program with mutex - printing same string every time

I have a school project that requires me to wrote a program printing this: <ONE><TWO><THREE><ONE><TWO><THREE><ONE><TWO><THREE>….............. using 3 threads and mutex. I have tried to do it with some help of the class, but it just keeps printing only <ONE>. Can you help me solve my problem and understand what have i wrong?
#include <pthread.h>
#include <stdio.h>
static pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER;
void *func(void *arg)
{
pthread_mutex_lock(&mutex);
while (1) {
printf ("<ONE>");
}
pthread_mutex_unlock(&mutex);
pthread_exit(NULL);
}
void *func2(void *arg)
{
pthread_mutex_lock(&mutex);
while (1) {
printf ("<TWO>");
}
pthread_mutex_unlock(&mutex);
pthread_exit(NULL);
}
void *func3(void *arg)
{
pthread_mutex_lock(&mutex);
while (1) {
printf ("<THREE>");
}
pthread_mutex_unlock(&mutex);
pthread_exit(NULL);
}
main()
{
pthread_t mythread1,mythread2,mythread3;
pthread_create( &mythread1, NULL, func, (void *) 1);
pthread_create( &mythread2, NULL, func2, (void *) 2);
pthread_create( &mythread3, NULL, func3, (void *) 3);
pthread_join ( mythread1, NULL);
pthread_join ( mythread2, NULL);
pthread_join ( mythread3, NULL);
exit(0);
}
As I made clear in the comments, this will get stuck in an infinite loop because you are doing the locking and unlocking outside the loop. First step is to move them inside.
void *func(void *arg)
{
while (1) {
pthread_mutex_lock(&mutex);
printf ("<ONE>");
pthread_mutex_unlock(&mutex);
}
pthread_exit(NULL);
}
Next, we need to add synchronization. An easy way to do that is to declare a global variable:
int next = 1;
Then we modify the function like this:
void *func(void *arg)
{
while (1) {
while(1) {
pthread_mutex_lock(&mutex);
if(next == 1) break;
pthread_mutex_unlock(&mutex);
}
printf ("<ONE>");
next = 2;
pthread_mutex_unlock(&mutex);
}
pthread_exit(NULL);
}
In func2 and func3 you need to modify if(next == 1) and next = 2 to appropriate values. func2 should have 2 and 3 while func3 should have 3 and 1.
This method is called busy waiting and is often not the best choice since it's quite cpu intense. A better alternative would be to look into pthread_cond_wait(). You can read about it here: http://pubs.opengroup.org/onlinepubs/7908799/xsh/pthread_cond_wait.html

Simple example for pthread_join deadlock

I am looking for a very simple example to demonstrate a deadlock using pthread_join; however, this is not trivial.
I started with this:
void* joinit(void* tid)
{
pthread_t* tid_c = (pthread_t*)tid;
int retval = pthread_join(*tid_c, NULL);
printf("In joinit: tid = %d, retval = %d \n", *tid_c, retval);
return NULL;
}
int main()
{
pthread_t thread1;
pthread_t thread2;
pthread_create(&thread1, NULL, joinit, &thread2);
pthread_create(&thread2, NULL, joinit, &thread1);
pthread_join(thread2, NULL);
return 0;
}
But however, it says 'EINVAL' (invalid argument) because thread2 is not yet specified when pthread_create for thread1 is called.
Any ideas?
If you're just wanting to demonstrate that a pthread_join can cause a deadlock, you could do something similar to the following code:
#include <stdio.h>
#include <pthread.h>
void* joinit(void* tid)
{
printf("In %#x, waiting on %#x\n", pthread_self(), (*((pthread_t*)tid)));
pthread_join((*((pthread_t*)tid)), NULL);
printf("Leaving %#x\n", pthread_self());
return NULL;
}
int main(void)
{
pthread_t thread1 = pthread_self();
pthread_t thread2;
pthread_create(&thread2, NULL, joinit, &thread1);
joinit(&thread2);
return 0;
}
This will cause the main thread to wait on the spawned thread and the spawned thread to wait on the main thread (causing a guaranteed deadlock) without the need for extra locking primitives to clutter up what you are trying to demonstrate.
And to answer some of your questions more directly:
it says 'EINVAL' (invalid argument) because thread2 is not yet specified when pthread_create for thread1 is called.
... and from one of your comments ...
I tried this and it worked, but the problem is, it only works SOMETIMES because sometimes I get EINVAL again.
In your code, you call pthread_create consecutively to spawn the 2 threads:
pthread_create(&thread1, NULL, joinit, &thread2);
pthread_create(&thread2, NULL, joinit, &thread1);
In your joinit code, you grab the thread handle passed in to join on:
pthread_t* tid_c = (pthread_t*)tid;
int retval = pthread_join(*tid_c, NULL);
The reason this sometimes works and others you'll get EINVAL has to do with time slices allocated to each thread's context and sequencing. When the first pthread_create is called you will have a valid handle to thread1 after it returns but the handle to thread2 is not valid yet, at least not until the 2nd pthread_create is called.
To this, when a thread is created, the act of the thread coming "alive" (i.e. the thread function actually running) could take some extra time even though the thread handle returned is valid. In these instances, there is a chance one thread can execute more code than might be "expected". In your code, both pthread_create functions might happen to have been called in the time slice allocated for the main thread which could give each spawned thread enough "time" before hitting the pthread_join statement allowing tid_c to point to a valid handle; in the EINVAL case, pthread_create(&thread1, NULL, joinit, &thread2) was called and the spawned thread hit the pthread_join(*tid_c, NULL) before pthread_create(&thread2, NULL, joinit, &thread1) could give thread2 a valid handle (causing the error).
If you wanted to keep your code similar to how it is now, you would need to add a lock of some sort to ensure the threads don't exit or call anything prematurely:
#include <stdio.h>
#include <pthread.h>
static pthread_mutex_t lock = PTHREAD_MUTEX_INITIALIZER;
void* joinit(void* tid)
{
/* this can be above the lock because it will be valid after lock is acquired */
pthread_t* tid_c = (pthread_t*)tid;
int retval = -1;
pthread_mutex_lock(&lock);
pthread_mutex_unlock(&lock);
printf("%#x waiting on %#x\n", pthread_self(), *tid_c);
retval = pthread_join(*tid_c, NULL);
printf("In joinit: tid = %d, retval = %d \n", *tid_c, retval);
return NULL;
}
int main()
{
pthread_t thread1;
pthread_t thread2;
/* get the lock in the main thread FIRST */
pthread_mutex_lock(&lock);
pthread_create(&thread1, NULL, joinit, &thread2);
pthread_create(&thread2, NULL, joinit, &thread1);
/* by this point, both handles are "joinable", so unlock */
pthread_mutex_unlock(&lock);
/* can wait on either thread, but must wait on one so main thread doesn't exit */
pthread_join(thread2, NULL);
return 0;
}
Hope this can help.
The main reason for your error is that you have two threads each waiting for the same thread to terminate because of the call to pthread_join in main. Another problem is that you don't ensure each thread correctly sees the other thread's ID.
Fix it like this:
#include <stdio.h>
#include <pthread.h>
pthread_t thread1;
pthread_t thread2;
pthread_mutex_t mutex;
pthread_cond_t cond;
int go = 0;
void* joinit(void* ptr)
{
// wait until both thread IDs are known
pthread_mutex_lock(&mutex);
while (go == 0)
pthread_cond_wait(&cond, &mutex);
pthread_mutex_unlock(&mutex);
pthread_t* tid_c = *((pthread_t**) ptr);
printf("About to wait\n");
int retval = pthread_join(*tid_c, NULL);
printf("In joinit: tid = %d, retval = %d \n", *tid_c, retval);
// tell the other threads we're done
pthread_mutex_lock(&mutex);
go++;
pthread_cond_broadcast(&cond);
pthread_mutex_unlock(&mutex);
return NULL;
}
int main()
{
// setup synchronization
pthread_mutex_init(&mutex, NULL);
pthread_cond_init(&cond, NULL);
pthread_create(&thread1, NULL, joinit, &thread2);
pthread_create(&thread2, NULL, joinit, &thread1);
// tell the threads to go
pthread_mutex_lock(&mutex);
go = 1;
pthread_cond_broadcast(&cond);
pthread_mutex_unlock(&mutex);
// wait for both threads to finish
pthread_mutex_lock(&mutex);
while (go != 3)
pthread_cond_wait(&cond, &mutex);
pthread_mutex_unlock(&mutex);
return 0;
}

How to use this for killing array of threads?

This code worked fine , but how to use it to kill for array of remaining threads?
#include<stdio.h>
#include<signal.h>
#include<pthread.h>
void *print1(void *tid)
{
pthread_t *td= tid;
pthread_mutex_t lock1=PTHREAD_MUTEX_INITIALIZER;
pthread_mutex_lock(&lock1);
printf("1");
printf("2");
printf("3");
printf("4\n");
printf("Coming out of thread1 \n");
sleep(2);
pthread_mutex_unlock(&lock1);
pthread_kill(*td,SIGKILL);//killing remaining all threads
return NULL;
}
void *print2(void *arg)
{
pthread_mutex_t *lock = arg;
pthread_mutex_lock(lock);
sleep(5);
printf("5");
sleep(5);
printf("6");
sleep(5);
printf("7");
sleep(5);
printf("8\n");
fflush(stdout);
pthread_mutex_unlock(lock);
return NULL;
}
int main()
{
int s;
pthread_t tid1, tid2;
pthread_mutex_t lock = PTHREAD_MUTEX_INITIALIZER;
printf("creating Thread 1and 2 \n");
sleep(2);
pthread_create(&tid1, NULL, print1,&tid2);
pthread_create(&tid2, NULL, print2,&lock);
printf("Running Thread 1\n");
sleep(2);
pthread_join(tid1, NULL);
pthread_join(tid2, NULL);
return 0;
}
Comments: Please delete this and add some extra information about the code. The editor is not allowing me to edit the code.
here is an edited version of the code
along with some commentary
#include<signal.h>
#include<pthread.h>
void *print1(void *tid)
{
// should be in global space, so no need to pass
pthread_t *td= tid;
// this is a whole new mutex,
//should be in global space so other threads can access it
pthread_mutex_t lock1=PTHREAD_MUTEX_INITIALIZER;
// why bother with the mutex, it does nothing useful
pthread_mutex_lock(&lock1);
printf("1");
printf("2");
printf("3");
printf("4\n");
printf("Coming out of thread1 \n");
sleep(2);
pthread_mutex_unlock(&lock1);
pthread_kill(*td,SIGKILL);//killing remaining all threads return NULL;
// this exit is not correct, it should be this call:
// void pthread_exit(void *rval_ptr);
} // end function: print1
void *print2(void *arg)
{
// this should be in global memory so all threads using same mutex
pthread_mutex_t *lock = arg;
pthread_mutex_lock(lock);
sleep(5);
printf("5");
sleep(5);
printf("6");
sleep(5);
printf("7");
sleep(5);
printf("8\n");
fflush(stdout);
pthread_mutex_unlock(lock);
// this exit is not correct, it should be this call:
// void pthread_exit(void *rval_ptr);
return NULL;
} // end function: print2
int main()
{
int s;
// this should be in global memory
// so no need to pass to threads
pthread_t tid1, tid2;
pthread_mutex_t lock = PTHREAD_MUTEX_INITIALIZER;
printf("creating Thread 1and 2 \n");
// why bother to sleep here?
sleep(2);
// in these calls, the last parm should be NULL
// and the related data should be in global memory
pthread_create(&tid1, NULL, print1,&tid2);
pthread_create(&tid2, NULL, print2,&lock);
// we are still in main, so this printf is misleading
printf("Running Thread 1\n");
// no need to sleep()
// as the pthread_join calls will wait for the related thread to exit
sleep(2);
pthread_join(tid1, NULL);
pthread_join(tid2, NULL);
return 0;
} // end function: main
However you want. There is no "one right way" to do this.
Probably the easiest way is to replace your calls to sleep with calls to a function that uses pthread_cond_timedwait and a predicate that causes the thread to call pthread_exit.
In psuedo-code, replace calls to sleep with this logic:
Compute the time to sleep until.
Lock the mutex.
Check if the predicate is set to exit, if so, call pthread_exit.
Call pthread_cond_timedwait.
Check if the predicate is set to exit, if so, call pthread_exit.
Check if the time expired, if not, go to stop 4.
And to terminate the threads, do this:
Lock the mutex.
Set the predicate to exit.
Call pthread_cond_broadcast.
Release the mutex.
Call pthread_join on the threads to wait until they've terminated.

why the action is different when pthread_cond_signal in a loop or not in a loop

Today I learn pthread,I write a toy example about the producer and consumer problem.But I find the program's action is different when I put the pthread_cond_signal in a loop or not in a loop.Here is the original code.
#include <pthread.h>
#include <stdio.h>
int good_count = 0;
int total = 0;
pthread_mutex_t mt;
pthread_cond_t cv;
volatile int producer_wait = 1;
void* produce()
{
pthread_mutex_lock(&mt);
printf("Producer Wait;\n");
producer_wait = 1;
pthread_cond_wait(&cv, &mt);
producer_wait = 0;
printf("Received a signal\n");
pthread_mutex_unlock(&mt);
pthread_exit(NULL);
}
void* consume()
{
pthread_mutex_lock(&mt);
while(producer_wait)
{
pthread_cond_signal(&cv);
sleep(1);
}
//pthread_cond_signal(&cv);
pthread_mutex_unlock(&mt);
pthread_exit(NULL);
}
int main()
{
pthread_t threads[2];
pthread_attr_t attr;
/*initialize mutex and cond */
pthread_mutex_init(&mt, NULL);
pthread_cond_init(&cv, NULL);
/*initialize thread attribute*/
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE);
pthread_create(&threads[0], &attr, produce, NULL);
pthread_create(&threads[1], &attr, consume, NULL);
int i;
for (i = 0; i < 2; i++) {
pthread_join(threads[i], NULL);
}
pthread_attr_destroy(&attr);
pthread_mutex_destroy(&mt);
pthread_cond_destroy(&cv);
pthread_exit(NULL);
}
The producer thread block in pthread_cond_wait(&cv, &mt),the consumer thread call pthread_cond_signal(&cv) in a while loop does not take effect.But if I modify the consume() function code like this,then it take effects.
void* consume()
{
pthread_mutex_lock(&mt);
/*while(producer_wait)
{
pthread_cond_signal(&cv);
sleep(1);
}*/
pthread_cond_signal(&cv);
pthread_mutex_unlock(&mt);
pthread_exit(NULL);
}
I am very puzzled, hoping to get answers!
I modify the consume function,move pthread_mutex_lock(&mt) and pthread_mutex_unlock(&mt) into the while loop,and comment the sleep(1), the consumer can release the mutex.In this way,the producer thread can receive the signal. But if I uncomment sleep(1),the producer thread can't receive the signal.Why?
void* consume()
{
while(producer_wait)
{
pthread_mutex_lock(&mt);
pthread_cond_signal(&cv);
//sleep(1);
pthread_mutex_unlock(&mt);
}
pthread_exit(NULL);
}
the consumer thread
with loop, your consumer never releases the mutex, and the producer requires the mutex to continue, so deadlock

multithread launching order

I have 4 threads to create thread1, thread2, thread3 and thread4:
pthread_create(thread1,NULL,thread_func1,NULL);
pthread_create(thread2,NULL,thread_func2,NULL);
pthread_create(thread3,NULL,thread_func3,NULL);
pthread_create(thread4,NULL,thread_func4,NULL);
looking in the debug , The order of launched threads is not the same as defined in the source code.
Are there a solution to launch the threads with an order that I could define?
The launch order is sequential, in that the create calls happen in the order they're written.
However the scheduler for whatever reason isn't scheduling the newly launched threads in the order you hoped. If the order matters perhaps threads isn't what you want? The big advantage with threads is that they don't always get scheduled in a sequential order!
If you really want though you can use synchronisation primitives (e.g. a series of mutexes, or a condvar) to ensure that up to a certain point happens in predictable order, but from that point onwards the order will still be down to the whims of the scheduler. As an example this code guarantees that each thread will print its ID in the order they were created:
#include <pthread.h>
#include <stdio.h>
static pthread_mutex_t mut = PTHREAD_MUTEX_INITIALIZER;
static pthread_cond_t cond = PTHREAD_COND_INITIALIZER;
void sync_threads(const int num, int *cur) {
pthread_mutex_lock(&mut);
while (*cur != num) {
pthread_cond_wait(&cond, &mut);
}
// Do work that must happen in order here:
printf("Thread: %d\n", num);
++*cur;
pthread_mutex_unlock(&mut);
pthread_cond_broadcast(&cond);
}
static int num = 1;
void *thread1(void *d) {
sync_threads(1,&num);
while (1); // Rest of work happens whenever
return NULL;
}
void *thread2(void *d) {
sync_threads(2,&num);
while (1);
return NULL;
}
void *thread3(void *d) {
sync_threads(3,&num);
while (1);
return NULL;
}
void *thread4(void *d) {
sync_threads(4,&num);
while (1);
return NULL;
}
int main() {
pthread_t t1,t2,t3,t4;
pthread_create(&t1, NULL, thread1, NULL);
pthread_create(&t2, NULL, thread2, NULL);
pthread_create(&t3, NULL, thread3, NULL);
pthread_create(&t4, NULL, thread4, NULL);
while(1) {
// some work
}
}
I've used while(1); to simulate some real work happening. It does this with a mutex protecting the "current" thread, i.e. the order of initialisation and then a condvar to make sleeping/waking possible. It broadcasts to all threads who then check to see which one is up next. You could design as system that skips the broadcast, but that complicates things for relatively little gain.
You can also add more synchronisation if required at other points, but the more you synchronise things the less point there is in having threads in the first place.
Ideally if things need to happen in a predictable order they should be done before spawning threads, not as soon as the threads spawn, e.g.:
fixed_init_for_thread1();
fixed_init_for_thread2();
fixed_init_for_thread3();
fixed_init_for_thread4();
pthread_create(thread1,NULL,thread_func1,NULL);
pthread_create(thread2,NULL,thread_func2,NULL);
pthread_create(thread3,NULL,thread_func3,NULL);
pthread_create(thread4,NULL,thread_func4,NULL);
such that by the time the threads are created you don't care which one actually gets given the chance to run first.
I don't think you really care which thread executed first. If you just need an unique identifier for the four threads, check pthread_self. To have sequential IDs, call the ID allocator from within the thread; or generate the ID and pass it as user parameter when calling pthread_create.
here after the solution I used
#include <pthread.h>
#include <stdio.h>
static pthread_mutex_t mut = PTHREAD_MUTEX_INITIALIZER;
static pthread_cond_t cond = PTHREAD_COND_INITIALIZER;
static bool wait = TRUE;
void thread_sync() {
pthread_mutex_lock(&mut);
wait = FALSE;
pthread_cond_signal(&cond);
pthread_mutex_unlock(&mut);
}
void thread_wait_sync() {
pthread_mutex_lock(&mut);
if (wait==TRUE)
{
pthread_cond_wait(&cond,&mut);
}
wait = TRUE;
pthread_mutex_unlock(&mut);
}
void *thread1(void *d) {
thread_sync();
while (1); // Rest of work happens whenever
return NULL;
}
void *thread2(void *d) {
thread_sync();
while (1);
return NULL;
}
void *thread3(void *d) {
thread_sync();
while (1);
return NULL;
}
void *thread4(void *d) {
while (1);
return NULL;
}
int main() {
pthread_t t1,t2,t3,t4;
pthread_create(&t1, NULL, thread1, NULL);
thread_wait_sync();
pthread_create(&t2, NULL, thread2, NULL);
thread_wait_sync();
pthread_create(&t3, NULL, thread3, NULL);
thread_wait_sync();
pthread_create(&t4, NULL, thread4, NULL);
while(1) {
// some work
}
}
Move 'pthread_create(thread2,NULL,thread_func2,NULL);' into thread_func1()
Move 'pthread_create(thread3,NULL,thread_func2,NULL);' into thread_func2()
Move 'pthread_create(thread4,NULL,thread_func2,NULL);' into thread_func3()
This is VERY close to the other question posted recently and just as err.. 'strange'

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