sleep function will abort when received a signal? - c

#include <signal.h>
#include <stdio.h>
void ints(int i )
{
printf("ints \n");
}
int main(void)
{
signal(SIGINT, ints);
sleep(10);
}
input Ctrl+C , the program will terminate immediately with output:
^ints
I was wondering why,in my opinion,the program should terminate after 10 seconds no matter how many times Ctrl+C is input.

sleep() is one of those functions that is never re-started when interrupted.
interestingly, it also does not return a EINT as one would expect.
It instead returns success with the time remaining to sleep.
See:
http://www.kernel.org/doc/man-pages/online/pages/man7/signal.7.html
for details on other APIs that do not restart when interrupted

Related

CTRL+C from system() in C not recognized

I'm trying to make a C program that can continue running also after a CTRL+C.
I wrote this:
#include <stdlib.h>
#include <stdio.h>
#include <signal.h>
#include <unistd.h>
void acceptCommands();
void sighandle_int(int sign)
{
//system("^C;./a.out"); *out:* ^Csh: ^C: command not found
// how to protect here the app from being killed?
}
int main(int argc, char **argv)
{
signal(SIGINT, sighandle_int);
acceptCommands();
return 0;
}
how can i do?
Thank you
I'm trying to make a C program that can continue running also after a CTRL+C. ? when the process receives CTRL+C you set the handler for that using sigaction() and in that handler you can specify whether to continue or ignore or whatever you want.
May be you want like this
void sighandle_int(int sign) {
/*when process receives SIGINT this isr will be called,
here you can specify whether you want to continue or ignore,
by signal handler again */
signal(SIGINT,SIG_IGN);
//or
signal(SIGINT,sighandle_int);
}
Meanwhile use sigaction() instead of signal() as told here What is the difference between sigaction and signal?

longjmp,setjmp 's infinite loop

#include <signal.h>
#include <unistd.h>
#include <stdlib.h>
#include <stdio.h>
static jmp_buf env_alrm;
static void sig_alarm(int signo)
{
longjmp(env_alrm, 1);
}
int sleep2(unsigned int seconds)
{
if(signal(SIGALRM, sig_alarm)==SIG_ERR)
return seconds;
if(setjmp(env_alrm)==0) //when it is first called, return value is 0
{
alarm(seconds);
pause();
}
return (alarm(0))
}
On this code, I think this is making infinite loop. My thinkings are following:
We call sleep2()functions in main like sleep2(3), then after calling pause(), SIGALRM will be delivered after 3 secs. So, signal handler sig_alarm() will be called.
And, after calling longjmp(), it will go to setjmp() function in sleep2. And finally, after testing setjmp()'s return value(which should be 1 after calling longjmp()) it will execute return alarm(0). So, it will immediately call sig_alarm() again(because SIGALRM is delivered again), and this loop will be continued.
What am I missing?
alarm(0) does not deliver any alarm event. It cancels a previously scheduled alarm and returns the number of seconds remaining until this canceled alarm (if any).
The last line of your code does not cause infinite loop, because it does not execute sig_alarm. It returns the number of seconds remaining to a normal expiration of your sleep2. In your small example this will be zero. Your code is probably a part of larger software where longjmp (and the last line of your sleep2) may be executed before the timer expires. In this case sleep2 returns the number of seconds remaining to a normal expiration.

Command clear won't take kill signal ( in infinite loop | c program )

I used the command "clear" in C language at infinite loop just for test and the kill signal does not stop it.
Why the program does not stop when i press Ctrl + C ?
#include <stdlib.h>
int main () {
while (1) {
system("clear");
}
return 0;
}
Killing clear will not help, because the infinite loop is in your own program. Kill that.
ControlC is only useful if you can get the system to pay attention. It sounds as if your terminal is too busy writing to the screen to do this.
From another terminal, run top and kill your program (which likely is near the top of the screen).
You could include a signal handler to 'catch' your CRTL-C input (which is SIGINT below) and then exit. Hopefully, this stub code will give you the idea. If not, I can provide a complete working example but would like to see you try first. :-)
#include <signal.h>
...
void stop (int signal) {
exit;
}
int main() {
signal(SIGINT, stop);
...
}
HTH

C: SIGALRM - alarm to display message every second

So I'm trying to call an alarm to display a message "still working.." every second.
I included signal.h.
Outside of my main I have my function: (I never declare/define s for int s)
void display_message(int s); //Function for alarm set up
void display_message(int s) {
printf("copyit: Still working...\n" );
alarm(1); //for every second
signal(SIGALRM, display_message);
}
Then, in my main
while(1)
{
signal(SIGALRM, display_message);
alarm(1); //Alarm signal every second.
That's in there as soon as the loop begins. But the program never outputs the 'still working...' message. What am I doing incorrectly? Thank you, ver much appreciated.
Signal handlers are not supposed to contain "business logic" or make library calls such as printf. See C11 ยง7.1.4/4 and its footnote:
Thus, a signal handler cannot, in general, call standard library functions.
All the signal handler should do is set a flag to be acted upon by non-interrupt code, and unblock a waiting system call. This program runs correctly and does not risk crashing, even if some I/O or other functionality were added:
#include <signal.h>
#include <stdio.h>
#include <stdbool.h>
#include <unistd.h>
volatile sig_atomic_t print_flag = false;
void handle_alarm( int sig ) {
print_flag = true;
}
int main() {
signal( SIGALRM, handle_alarm ); // Install handler first,
alarm( 1 ); // before scheduling it to be called.
for (;;) {
sleep( 5 ); // Pretend to do something. Could also be read() or select().
if ( print_flag ) {
printf( "Hello\n" );
print_flag = false;
alarm( 1 ); // Reschedule.
}
}
}
Move the calls to signal and alarm to just before your loop. Calling alarm over and over at high speed keeps resetting the alarm to be in one second from that point, so you never reach the end of that second!
For example:
#include <stdio.h>
#include <signal.h>
#include <unistd.h>
void display_message(int s) {
printf("copyit: Still working...\n" );
alarm(1); //for every second
signal(SIGALRM, display_message);
}
int main(void) {
signal(SIGALRM, display_message);
alarm(1);
int n = 0;
while (1) {
++n;
}
return 0;
}
Do not call alarm() twice, just call it once in main() to initiate the callback, then once in display_message().
Try this code on Linux (Debian 7.8) :
#include <stdio.h>
#include <signal.h>
void display_message(int s); //Function for alarm set up
void display_message(int s)
{
printf("copyit: Still working...\n" );
alarm(1); //for every second
signal(SIGALRM, display_message);
}
int main()
{
signal(SIGALRM, display_message);
alarm(1); // Initial timeout setting
while (1)
{
pause();
}
}
The result will be the following one :
copyit: Still working...
copyit: Still working...
copyit: Still working...
copyit: Still working...
copyit: Still working...
copyit: Still working...
copyit: Still working...
copyit: Still working...
copyit: Still working...
copyit: Still working...
copyit: Still working...
copyit: Still working...
The alarm() call is for a one off signal.
To repeat an alarm, you have to call alarm() again each time the signal occurs.
Another issue, also, is that you're likely to get EINTR errors. Many system functions get interrupted when you receive a signal. This makes for much more complicated programming since many of the OS functions are affected.
In any event, the correct way to wait for the next SIGALRM is to use the pause() function. Something the others have not mentioned (instead they have tight loops, ugly!)
That being said, what you are trying to do would be much easier with a simple sleep() call as in:
// print a message every second (simplified version)
for(;;)
{
printf("My Message\n");
sleep(1);
}
and such a loop could appear in a separate thread. Then you don't need a Unix signal to implement the feat.
Note: The sleep() function is actually implemented using the same timer as the alarm() and it is clearly mentioned that you should not mix both functions in the same code.
sleep(3) may be implemented using SIGALRM; mixing calls to alarm() and sleep(3) is a bad idea.
(From Linux man alarm)
void alarm_handler(int)
{
alarm(1); // recurring alarm
}
int main(int argc, char *argv[])
{
signal(SIGALRM, alarm_handler);
alarm(1);
for(;;)
{
printf("My Message\n");
// ...do other work here if needed...
pause();
}
// not reached (use Ctrl-C to exit)
return 0;
}
You can create variations. For example, if you want the first message to happen after 1 second instead of immediately, move the pause() before the printf().
The "other work" comment supposes that your other work does not take more than 1 second.
It is possible to get the alarm signal on a specific thread if work is required in parallel, however, this can be complicated if any other timers are required (i.e. you can't easily share the alarm() timer with other functions.)
P.S. as mentioned by others, doing your printf() inside the signal handler is not a good idea at all.
There is another version where the alarm() is reset inside main() and the first message appears after one second and the loop runs for 60 seconds (1 minute):
void alarm_handler(int)
{
}
int main(int argc, char *argv[])
{
signal(SIGALRM, alarm_handler);
for(int seconds(0); seconds < 60; ++seconds)
{
alarm(1);
// ...do other work here if needed...
pause();
printf("My Message\n");
}
// reached after 1 minute
return 0;
}
Note that with this method, the time when the message will be printed is going to be skewed. The time to print your message is added to the clock before you restart the alarm... so it is always going to be a little over 1 second between each call. The other loop is better in that respect but it still is skewed. For a perfect (much better) timer, the poll() function is much better as you can specify when to wake up next. poll() can be used just and only with a timer. My Snap library uses that capability (look for the run() function, near the bottom of the file). In 2019. I moved that one .cpp file to the eventdispatcher library. The run() function is in the communicator.cpp file.
POSIX permits certain of its functions to be called from signal handling context, the async-signal safe functions, search for "async-sgnal safe" here. (These may be understood as "system calls" rather than library calls). Notably, this includes write(2).
So you could do
void
display_message (int s) {
static char const working_message [] = "copyit: Still working...\n";
write (1, working_message, sizeof working_message - sizeof "");
alarm(1); /* for every second */
}
By the way, precise periodic alarms are better implemented using setitimer(2),
since these will not be subject to drift. Retriggering the alarm via software, as done here, will unavoidably accumulate error over time because of the time spent executing the software as well as scheduling latencies.
In POSIX sigaction(2) superceedes signal(2) for good reason:
the original Unix signal handling model was simple. In particular,
a signal handler was reset to its original "deposition" (e.g., terminate
the process) once it was fired. You would have to re-associate
SIGALRM with display_message() by calling signal() just before
calling alarm() in display_message().
An even more important reason for using sigaction(2) is the
SA_RESTART flag. Normally, system calls are interrupted when
a signal handler is invoked. I.e., when then signal handler returns,
the system call returns an error indication (often -1) and errno is
set to EINTR, interrupted system call. (One reason for this
is to be able to use SIGALRM to effect time outs, another is
to have a higher instance, such as a user, to "unblock" the
current process by sending it a signal, e.g.,
SIGINT by pressing control-C at the terminal).
In your case, you want signal handling to be transparent
to the rest of the code, so you would set the SA_RESTART flag
when invoking sigaction(2). This means the kernel should
restart the interrupted system call automatically.
ooga is correct that you keep reloading the alarm so that it will never go off. This works. I just put a sleep in here so you don't keep stepping on yourself in the loop but you might want to substitute something more useful depending on where you are headed with this.
void display_message(int s)
{
printf("copyit: Still working...\n" );
// alarm(1); //for every second
// signal(SIGALRM, display_message);
}
int main(int argc, char *argv[])
{
int ret;
while(1)
{
signal(SIGALRM, display_message);
alarm(1);
if ((ret = sleep(3)) != 0)
{
printf("sleep was interrupted by SIGALRM\n");
}
}
return (0);
}

c alarm() and pause() causing pause forever

In the following program, pause is interrupted once, but then pause never returns. I have set alarm to interrupt pause, so i am confused why pause never returns?
#include <setjmp.h>
#include <stdio.h>
#include <stdlib.h>
#include <signal.h>
#include <unistd.h>
static void sig_alrm(int);
static jmp_buf env_alrm;
int main(int arc, char **argv)
{
int x;
x = setjmp(env_alrm);
printf("setjmp was created with return value: %d\n", x);
if(signal(SIGALRM, sig_alrm) == SIG_ERR)
{
printf("Error settting SIGALRM\n");
exit(1);
}
if((x!= 0) && (x!=1))
{
printf("Error setting setjmp\n");
exit(1);
}
printf("Line next to setjmp\n");
x = alarm(2);
printf("Alarm set for 2 seconds, remaning secs from previous alarm: %d\n");
pause();
printf("Line next to pause()\n");
alarm(0);
return 0;
}
static void sig_alrm(int signo)
{
longjmp(env_alrm, 1);
}
Here is the output and the last line shows where the application pauses
setjmp was created with return value: 0
Line next to setjmp
Alarm set for 2 seconds, remaining secs from previous alarm: 0
setjmp was created with return value: 1
Line next to setjmp
Alarm set for 2 seconds, remaining secs from previous alarm: 0
use sigsetjmp() and siglongjmp() instead, to save and restore the signal masks, which are not saved by default in Linux, to clear any pending signals, from man setjmp():
POSIX does not specify whether setjmp() will save the signal mask. In System V it will not.By default, Linux/glibc follows the System V behavior. If you want to portably save and restore signal masks, use sigsetjmp()
and siglongjmp().
Note: I'm not sure what you're trying to accomplish, but your code looks like it's supposed to run in an infinite loop, calling longjmp() restores execution as if it had just returned from setjmp() and it goes on forever.
According to http://linux.die.net/man/2/pause :
pause() only returns when a signal was caught and the signal-catching
function returned.
In your case it never returns, it does the longjmp out.

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