Getting Attached Behavior To Work - wpf

I'm trying to learn about "Attached Behaviors" and have run into a bit of a problem. The article I'm currently using is: http://marlongrech.wordpress.com/2008/12/13/attachedcommandbehavior-v2-aka-acb/
In a nutshell I would like to be able to "click" on an entry in a TreeView and have this bring up a file in Notepad. I have this code to bring up a file in Notepad working via a Command Button in WPF. For now let's call this command button...Testing. Here's the XAML I'm using to bind this button to the View.
<TreeView ItemsSource="{Binding Courses}">
<TreeView.ItemContainerStyle>
<Style TargetType="{x:Type TreeViewItem}">
<Setter Property="local:CommandBehavior.Event" Value="MouseDoubleClick"/>
<Setter Property="local:CommandBehavior.Action" Value="{Binding Path=TestIng}"/>
<Setter Property="local:CommandBehavior.CommandParameter" Value="ShowThis" />
</Style>
</TreeView.ItemContainerStyle>
</TreeView>
When I double-click on an entry in the TreeView it does indeed execute the code: "TestIng", but it bombs on the following line:
strategy.Execute(CommandParameter)
The actual error is:
Object reference not set to an intance of an object
so this tells me that I have perhaps not set up the "CommandParameter" properly.
Here's the Model with the definition of the "TestIng" Command Button.
using System.Collections.ObjectModel;
using System.Linq;
using BusinessLib;
using System.Windows.Input;
using System.Windows;
using System;
using System.Collections.Generic;
namespace TreeViewWithViewModelDemo.LoadOnDemand
{
public class PublicationsViewModel
{
readonly ReadOnlyCollection<CourseViewModel> _courses;
readonly ICommand _searchCommand;
public PublicationsViewModel(Course[] courses)
{
_courses = new ReadOnlyCollection<CourseViewModel>(
(from course in courses
select new CourseViewModel(course))
.ToList());
_searchCommand = new TestIng(this);
}
public ReadOnlyCollection<CourseViewModel> Courses
{
get { return _courses; }
}
public ICommand SearchCommand
{
get { return _searchCommand; }
}
}
class TestIng : ICommand
{
public TestIng(PublicationsViewModel param1)
{
}
public bool CanExecute(object parameter)
{
return true;
}
event EventHandler ICommand.CanExecuteChanged
{
add { }
remove { }
}
public void Execute(object parameter)
{
MessageBox.Show("Into This Here");
}
public void ShowThis()
{
MessageBox.Show("Into This Here Number2");
}
}
}
I know that it is not probably going to be a matter of you giving me the exact answer given the fact I'm only giving you part of the code, but I wonder if you wouldn't mind giving me some ideas on how to proceed and what I might try next.
I think the error is in how I'm defining the CommandParameter in the XAML. I'm really not sure if I understand how this works, but I think this is the method in the class that you want to have executed when the "MouseDoubleClick" is pressed. I have two methods in the ViewModel:
public void Execute(object parameter)
public void ShowThis()
Which I am using for simple testing...but these messagebox.show lines don't get executed. Like I said, I'm getting an error...
Can someone provide me with some insight in how I should define:
<Setter Property="local:CommandBehavior.CommandParameter" Value="ShowThis" />
Or what I could possibly look into in order to proceed. I'm stuck...
Thanks

Change your command binding to point to SearchCommand instead of TestIng
Your sample code shows TestIng as a class, not a property, and you need to bind to the property

Related

How to bind command in ViewModel to a command in Behavior?

WPF project + Prism 7 + (Pure MVVM pattern)
Simple, I have TextBox which need to be cleared when some button is pressed (without the violation to the MVVM pattern)
<Button Command="{Binding ClearCommand}"/>
<TextBox Text="{Binding File}">
<i:Interaction.Behaviors>
<local:ClearTextBehavior ClearTextCommand="{Binding ClearCommand, Mode=OneWayToSource}" />
</i:Interaction.Behaviors>
</TextBox>
ViewModel
public class ViewModel {
public ICommand ClearCommand { get; set; }
}
Behavior
public class ClearTextBehavior : Behavior<TextBox>
{
public ICommand ClearTextCommand
{
get { return (ICommand)GetValue(ClearTextCommandProperty); }
set
{
SetValue(ClearTextCommandProperty, value);
RaisePropertyChanged();
}
}
public static readonly DependencyProperty ClearTextCommandProperty =
DependencyProperty.Register(nameof(ClearTextCommand), typeof(ICommand), typeof(ClearTextBehavior));
public ClearTextBehavior()
{
ClearTextCommand = new DelegateCommand(ClearTextCommandExecuted);
}
private void ClearTextCommandExecuted()
{
this.AssociatedObject.Clear();
}
}
The problem is the command in the ViewModel is always null (it did not bound to the command in the Behavior), Although I made sure that it is initialized in the behavior class.
NOTE: please do NOT suggest to set the File property to empty string, because this is just an example, In my real case, I need to select all the Text, so I really need an access to the AssociatedObject of the behavior
If i understood your Question correctly, you want to know why the ICommand in the ViewModel is not set to the DelegateCommand defined in the Behaviour.
The Problem is, that the ICommand and the DelegateCommand do not have a direct connection. I assume you may misunderstood how a Binding works and what happens by using those.
First of all, the ICommand is 'comes' from a Class and is therefore a reference Type.
Second, the reference to the ICommand is saved within the DependencyProperty ClearTextCommandProperty.
Third, by using a Binding in the XAML something like this happens as C# code:
Binding binding = new Binding();
binding.Path = new PropertyPath("ClearTextCommand");
binding.Source = ClearCommand;
BindingOperations.SetBinding(TextBox.ClearTextCommandProperty, binding);
Now the important thing: I don't know exactly which assignment comes first, but both lines will override the Value reference in the ClearTextCommandProperty!
//either here
SetBinding(TextBox.ClearTextCommandProperty, binding);
//or here
ClearTextCommand = new DelegateCommand(ClearTextCommandExecuted);
//Which could be written as
SetValue(ClearTextCommandProperty, new DelegateCommand(ClearTextCommandExecuted));
At no point there is an assignment like this:
ViewModel.ClearCommand = SomeICommand;
Therefore it is Null, as #Andy mentioned
Edited to match select all Text
Additionally, i suggest you drop this complex stuff and use the full potential of the Interactivity Package like this:
xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity"
<Button>
<i:Interaction.Triggers>
<i:EventTrigger EventName="Click">
<utils:SelectAllText TargetName="TextToSelect"/>
</i:EventTrigger>
</i:Interaction.Triggers>
</Button>
<TextBox x:Name="TextToSelect" Text="{Binding File}"/>
And the SelectAllText
public class SelectAllText : TargetedTriggerAction<TextBox>
{
protected override void Invoke(object parameter)
{
if (Target == null) return;
Target.SelectAll();
Target.Focus();
}
}
If you take a look at this sample here:
https://social.technet.microsoft.com/wiki/contents/articles/31915.wpf-mvvm-step-by-step-1.aspx
You will notice that I have an ICommand there and it's set up to run a method.
If it was just an ICommand with a Get and Set like you have there then it would be NULL. There's a property but it's null until it is set to something.
This a very clunky way to implement an ICommand but relies on no external libraries or anything.
If you take a look at the second article in that series, it uses mvvmlight and relaycommand so creating a command is rather less clunky.
https://social.technet.microsoft.com/wiki/contents/articles/32164.wpf-mvvm-step-by-step-2.aspx
public RelayCommand AddListCommand { get; set; }
public MainWindowViewModel()
{
AddListCommand = new RelayCommand(AddList);
}
private void AddList()
{
stringList.Add(myString));
}
If you look at that code AddListCommand is initially null.
It is set in the constructor to a new RelayCommand which means it is then not null.
This is fairly simple but the code for the command is in a different place to the property so a more elegant approach is usual. As shown here: https://msdn.microsoft.com/en-gb/magazine/dn237302.aspx
Having said all that.
Selecting all text is something to do in the view, not the viewmodel.
You shouldn't really be passing a piece of UI from the view into a viewmodel.
Rather than a command it could well be that you should be binding a bool which is set in the viewmodel and acted on in the behaviour.

WPF: ContentTemplate.FindName returns "This operation is valid only on elements that have this template applied" - even after the template has loaded

I'm trying to create a MarkupExtension that will:
Find the DataTemplate/ContentTemplate that the target object is in.
Find another object within that same template.
Bind a property on the target object to a property on the object found within that template.
The reason for doing this is that I want to be able to use ElementName for binding sources inside DataTemplates, which is usually impossible.
I wrote the following MarkupExtension (note: this is a quick first version, I just want this to work and don't care much about elegance or efficiency at this point):
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Markup;
using System.Windows.Threading;
namespace Speedocs.WPF.MarkupExtensions
{
public sealed class DataTemplateElementBinding : MarkupExtension
{
#region fields
private FrameworkElement _targetObject;
private DependencyProperty _targetProperty;
private ContentPresenter _templatedParent;
#endregion
#region properties
public string ElementName { get; set; }
public string Path { get; set; }
#endregion
#region Overrides of MarkupExtension
public override object ProvideValue(IServiceProvider serviceProvider)
{
var target = serviceProvider.GetService(typeof(IProvideValueTarget)) as IProvideValueTarget;
if (target != null)
{
if (target.TargetObject.GetType().Name == "SharedDp") return this;
_targetObject = target.TargetObject as FrameworkElement;
if (_targetObject == null)
{
return null;
}
_targetProperty = target.TargetProperty as DependencyProperty;
if (_targetObject == null)
{
return null;
}
// now that the target object has been loaded, find the requsted element
// in the DataTemplate that contains this object, and bind the requested property
// to that element
_targetObject.Dispatcher.BeginInvoke(DispatcherPriority.Loaded, (Action) (() =>
{
_templatedParent = _targetObject.TemplatedParent as ContentPresenter;
if (_templatedParent == null) return;
var sourceObject =
_templatedParent.ContentTemplate.FindName(ElementName, _templatedParent);
var binding = new Binding(Path) {Source = sourceObject};
_targetObject.SetBinding(_targetProperty, binding);
}));
}
return null;
}
#endregion
}
}
What this MarkupExtension does is:
If the TargetObject returned from the IProvideValueTarget is a SharedDp, returns the MarkupExtension itself, so that it is called again when the target value loads.
When the template is loaded, ProvideValue will be called again.
We then get the TemplatedParent from the target object, find the source object within the template using FindName, and bind to it.
The problem is that when I call _templatedParent.ContentTemplate.FindName(ElementName, _templatedParent); I get the error
This operation is valid only on elements that have this template applied.
Now, I know this error, and it doesn't make sense that it appears here, because the template MUST HAVE already loaded at this point... if it hadn't, ProvideValue wouldn't have been called a second time.
As you can see, I also tried calling Dispatcher.BeginInvoke using DispatcherPriority.Loaded, but that hasn't worked.
Please help :-\
You just BeginInvoke the action in a Loaded priority, but this is not the same as the Framework.Loaded event. A MarkupExtension will evaluate its value immediately when it's assigned to a property, not only the usual Controls, but also the Template.
You need to return this if your code is running in a Template, so that your actual code can be run in real controls. Just add a condition below:
if (!(serviceProvider.GetService(typeof(IProvideValueTarget)) is IProvideValueTarget service))
{
return null;
}
// Return this to provide lazy value when it is running in a template.
if (service.TargetObject.GetType().Name.EndsWith("SharedDp"))
{
return this;
}
Actually, the full name of the TargetObject type is System.Windows.SharedDp. but it's an internal type, so it may be moved to another namespace. I recommend not to use the full name.
Add this condition before your BeginInvoke, and it will help you. Also, you'll find that you can remove BeginInvoke safely if you add the condition above.
This is my running result:
And this is my XAML testing code (I pasted your MarkupExtension and changed nothing):
<ListView>
<ListView.ItemTemplate>
<DataTemplate DataType="system:String">
<Grid Name="rootGrid">
<TextBlock Text="{local:DataTemplateElementBinding ElementName=rootGrid, Path=Background}" />
</Grid>
</DataTemplate>
</ListView.ItemTemplate>
xyz
</ListView>

How to Display Working Keyboard Shortcut for Menu Items?

I am trying to create a localizable WPF menu bar with menu items that have keyboard shortcuts - not accelerator keys/mnemonics (usually shown as underlined characters that can be pressed to directly select a menu item when the menu is already open), but keyboard shortcuts (usually combinations of Ctrl + another key) that are displayed right-aligned next to the menu item header.
I am using the MVVM pattern for my application, meaning that I avoid placing any code in code-behind wherever possible and have my view-models (that I assign to the DataContext properties) provide implementations of the ICommand interface that are used by controls in my views.
As a base for reproducing the issue, here is some minimal source code for an application as described:
Window1.xaml
<Window x:Class="MenuShortcutTest.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MenuShortcutTest" Height="300" Width="300">
<Menu>
<MenuItem Header="{Binding MenuHeader}">
<MenuItem Header="{Binding DoSomethingHeader}" Command="{Binding DoSomething}"/>
</MenuItem>
</Menu>
</Window>
Window1.xaml.cs
using System;
using System.Windows;
namespace MenuShortcutTest
{
public partial class Window1 : Window
{
public Window1()
{
InitializeComponent();
this.DataContext = new MainViewModel();
}
}
}
MainViewModel.cs
using System;
using System.Windows;
using System.Windows.Input;
namespace MenuShortcutTest
{
public class MainViewModel
{
public string MenuHeader {
get {
// in real code: load this string from localization
return "Menu";
}
}
public string DoSomethingHeader {
get {
// in real code: load this string from localization
return "Do Something";
}
}
private class DoSomethingCommand : ICommand
{
public DoSomethingCommand(MainViewModel owner)
{
if (owner == null) {
throw new ArgumentNullException("owner");
}
this.owner = owner;
}
private readonly MainViewModel owner;
public event EventHandler CanExecuteChanged;
public void Execute(object parameter)
{
// in real code: do something meaningful with the view-model
MessageBox.Show(owner.GetType().FullName);
}
public bool CanExecute(object parameter)
{
return true;
}
}
private ICommand doSomething;
public ICommand DoSomething {
get {
if (doSomething == null) {
doSomething = new DoSomethingCommand(this);
}
return doSomething;
}
}
}
}
The WPF MenuItem class has an InputGestureText property, but as described in SO questions such as this, this, this and this, that is purely cosmetic and has no effect whatsoever on what shortcuts are actually processed by the application.
SO questions like this and this point out that the command should be linked with a KeyBinding in the InputBindings list of the window. While that enables the functionality, it does not automatically display the shortcut with the menu item. Window1.xaml changes as follows:
<Window x:Class="MenuShortcutTest.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MenuShortcutTest" Height="300" Width="300">
<Window.InputBindings>
<KeyBinding Key="D" Modifiers="Control" Command="{Binding DoSomething}"/>
</Window.InputBindings>
<Menu>
<MenuItem Header="{Binding MenuHeader}">
<MenuItem Header="{Binding DoSomethingHeader}" Command="{Binding DoSomething}"/>
</MenuItem>
</Menu>
</Window>
I have tried manually setting the InputGestureText property in addition, making Window1.xaml look like this:
<Window x:Class="MenuShortcutTest.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MenuShortcutTest" Height="300" Width="300">
<Window.InputBindings>
<KeyBinding Key="D" Modifiers="Control" Command="{Binding DoSomething}"/>
</Window.InputBindings>
<Menu>
<MenuItem Header="{Binding MenuHeader}">
<MenuItem Header="{Binding DoSomethingHeader}" Command="{Binding DoSomething}" InputGestureText="Ctrl+D"/>
</MenuItem>
</Menu>
</Window>
This does display the shortcut, but is not a viable solution for obvious reasons:
It does not update when the actual shortcut binding changes, so even if the shortcuts are not configurable by users, this solution is a maintenance nightmare.
The text needs to be localized (as e.g. the Ctrl key has different names in some languages), so if any of the shortcuts is ever changed, all translations would need to be updated individually.
I have looked into creating an IValueConverter to use for binding the InputGestureText property to the InputBindings list of the window (there might be more than one KeyBinding in the InputBindings list, or none at all, so there is no specific KeyBinding instance that I could bind to (if KeyBinding even lends itself to being a binding target)). This appears to me like the most desirable solution, because it is very flexible and at the same time very clean (it does not require a plethora of declarations in various places), but on the one hand, InputBindingCollection does not implement INotifyCollectionChanged, thus the binding would not be updated when shortcuts are replaced, and on the other hand, I did not manage to provide the converter with a reference to my view-model in a tidy manner (which it would need to access the localization data). What is more, InputBindings is not a dependency property, so I cannot bind that to a common source (such as a list of input bindings located in the view-model) that the ItemGestureText property could be bound to, as well.
Now, many resources (this question, that question, this thread, that question and that thread point out that RoutedCommand and RoutedUICommand contain a built-in InputGestures property and imply that key bindings from that property are automatically displayed in menu items.
However, using either of those ICommand implementations seems to open a new can of worms, as their Execute and CanExecute methods are not virtual and thus cannot be overridden in subclasses to fill in the desired functionality. The only way to provide that seems to be declaring a CommandBinding in XAML (shown e.g. here or here) that connects a command with an event handler - however, that event handler would then be located in the code-behind, thus violating the MVVM architecture described above.
Trying nonetheless, this means turning most of the aforementioned structure inside-out (which also kind of implies that I need to make my mind up on how to eventually solve the issue in my current, comparably early stage of development):
Window1.xaml
<Window x:Class="MenuShortcutTest.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:MenuShortcutTest"
Title="MenuShortcutTest" Height="300" Width="300">
<Window.CommandBindings>
<CommandBinding Command="{x:Static local:DoSomethingCommand.Instance}" Executed="CommandBinding_Executed"/>
</Window.CommandBindings>
<Menu>
<MenuItem Header="{Binding MenuHeader}">
<MenuItem Header="{Binding DoSomethingHeader}" Command="{x:Static local:DoSomethingCommand.Instance}"/>
</MenuItem>
</Menu>
</Window>
Window1.xaml.cs
using System;
using System.Windows;
namespace MenuShortcutTest
{
public partial class Window1 : Window
{
public Window1()
{
InitializeComponent();
this.DataContext = new MainViewModel();
}
void CommandBinding_Executed(object sender, System.Windows.Input.ExecutedRoutedEventArgs e)
{
((MainViewModel)DataContext).DoSomething();
}
}
}
MainViewModel.cs
using System;
using System.Windows;
using System.Windows.Input;
namespace MenuShortcutTest
{
public class MainViewModel
{
public string MenuHeader {
get {
// in real code: load this string from localization
return "Menu";
}
}
public string DoSomethingHeader {
get {
// in real code: load this string from localization
return "Do Something";
}
}
public void DoSomething()
{
// in real code: do something meaningful with the view-model
MessageBox.Show(this.GetType().FullName);
}
}
}
DoSomethingCommand.cs
using System;
using System.Windows.Input;
namespace MenuShortcutTest
{
public class DoSomethingCommand : RoutedCommand
{
public DoSomethingCommand()
{
this.InputGestures.Add(new KeyGesture(Key.D, ModifierKeys.Control));
}
private static Lazy<DoSomethingCommand> instance = new Lazy<DoSomethingCommand>();
public static DoSomethingCommand Instance {
get {
return instance.Value;
}
}
}
}
For the same reason (RoutedCommand.Execute and such being non-virtual), I do not know how to subclass RoutedCommand in a way to create a RelayCommand like the one used in an answer to this question based on RoutedCommand, so I do not have to make the detour over the InputBindings of the window - while explicitly reimplementing the methods from ICommand in a RoutedCommand subclass feels like I might be breaking something.
What is more, while the shortcut is automatically displayed with this method as configured in the RoutedCommand, it does not seem to get automatically localized. My understanding is that adding
System.Threading.Thread.CurrentThread.CurrentCulture = new System.Globalization.CultureInfo("de-de");
System.Threading.Thread.CurrentThread.CurrentUICulture = System.Threading.Thread.CurrentThread.CurrentCulture;
to the MainWindow constructor should make sure that localizable strings supplied by the framework should be taken from the German CultureInfo - however, Ctrl does not change to Strg, so unless I am mistaken about how to set the CultureInfo for framework-supplied strings, this method is not viable anyway if I expect the displayed shortcut to be correctly localized.
Now, I am aware that KeyGesture allows me to specify a custom display string for the keyboard shortcut, but not only is the RoutedCommand-derived DoSomethingCommand class disjoint from all of my instances (from where I could get in touch with the loaded localization) due to the way CommandBinding has to be linked with a command in XAML, the respective DisplayString property is read-only, so there would be no way to change it when another localization is loaded at runtime.
This leaves me with the option to manually dig through the menu tree (EDIT: for the sake of clarification, no code here because I am not asking for this and I know how to do this) and the InputBindings list of the window to check which commands have any KeyBinding instances associated with them, and which menu items are linked to any of those commands, so that I can manually set the InputGestureText of each of the respective menu items to reflect the first (or preferred, by whichever metric I want to use here) keyboard shortcut. And this procedure would have to be repeated every time I think the key bindings may have changed. However, this seems like an extremely tedious workaround for something that is essentially a basic feature of a menu bar GUI, so I'm convinced it cannot be the "correct" way to do this.
What is the right way to automatically display a keyboard shortcut that is configured to work for WPF MenuItem instances?
EDIT: All of the other questions I found dealt with how a KeyBinding/KeyGesture could be used to actually enable the functionality visually implied by InputGestureText, without explaining how to automatically link the two aspects in the described situation. The only somewhat promising question that I found was this, but it has not received any answers in over two years.
I'll start with the warning. It can happen that you will need not only customizable hot keys but the menu itself. So think twice before using InputBindings statically.
There is one more caution concerning InputBindings: they imply that command is tied to the element in window's visual tree. Sometimes you need global hot keys not connected with any particular window.
The above said means that you can make it another way and implement your own application wide gestures processing with correct routing to corresponding commands (don't forget to use weak references to commands).
Nonetheless the idea of gesture aware commands is the same.
public class CommandWithHotkey : ICommand
{
public bool CanExecute(object parameter)
{
return true;
}
public void Execute(object parameter)
{
MessageBox.Show("It Worked!");
}
public KeyGesture Gesture { get; set; }
public string GestureText
{
get { return Gesture.GetDisplayStringForCulture(CultureInfo.CurrentUICulture); }
}
public string Text { get; set; }
public event EventHandler CanExecuteChanged;
public CommandWithHotkey()
{
Text = "Execute Me";
Gesture = new KeyGesture(Key.K, ModifierKeys.Control);
}
}
Simple View Model:
public class ViewModel
{
public ICommand Command { get; set; }
public ViewModel()
{
Command = new CommandWithHotkey();
}
}
Window:
<Window x:Class="CommandsWithHotKeys.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:commandsWithHotKeys="clr-namespace:CommandsWithHotKeys"
Title="MainWindow" Height="350" Width="525">
<Window.DataContext>
<commandsWithHotKeys:ViewModel/>
</Window.DataContext>
<Window.InputBindings>
<KeyBinding Command="{Binding Command}" Key ="{Binding Command.Gesture.Key}" Modifiers="{Binding Command.Gesture.Modifiers}"></KeyBinding>
</Window.InputBindings>
<Grid>
<Menu HorizontalAlignment="Stretch" VerticalAlignment="Top" Height="Auto">
<MenuItem Header="Test">
<MenuItem InputGestureText="{Binding Command.GestureText}" Header="{Binding Command.Text}" Command="{Binding Command}">
</MenuItem>
</MenuItem>
</Menu>
</Grid>
</Window>
Sure, you should somehow load the gestures information from configuration and then init commands with the data.
The next step is keystokes like in VS: Ctrl+K,Ctrl+D, quick search gives this SO question.
If I haven't misunderstood your question try this:
<Window.InputBindings>
<KeyBinding Key="A" Modifiers="Control" Command="{Binding ClickCommand}"/>
</Window.InputBindings>
<Grid >
<Button Content="ok" x:Name="button">
<Button.ContextMenu>
<local:CustomContextMenu>
<MenuItem Header="Click" Command="{Binding ClickCommand}"/>
</local:CustomContextMenu>
</Button.ContextMenu>
</Button>
</Grid>
..with:
public class CustomContextMenu : ContextMenu
{
public CustomContextMenu()
{
this.Opened += CustomContextMenu_Opened;
}
void CustomContextMenu_Opened(object sender, RoutedEventArgs e)
{
DependencyObject obj = this.PlacementTarget;
while (true)
{
obj = LogicalTreeHelper.GetParent(obj);
if (obj == null || obj.GetType() == typeof(Window) || obj.GetType() == typeof(MainWindow))
break;
}
if (obj != null)
SetInputGestureText(((Window)obj).InputBindings);
//UnSubscribe once set
this.Opened -= CustomContextMenu_Opened;
}
void SetInputGestureText(InputBindingCollection bindings)
{
foreach (var item in this.Items)
{
var menuItem = item as MenuItem;
if (menuItem != null)
{
for (int i = 0; i < bindings.Count; i++)
{
var keyBinding = bindings[i] as KeyBinding;
//find one whose Command is same as that of menuItem
if (keyBinding!=null && keyBinding.Command == menuItem.Command)//ToDo : Apply check for None Modifier
menuItem.InputGestureText = keyBinding.Modifiers.ToString() + " + " + keyBinding.Key.ToString();
}
}
}
}
}
I hope this will give you an idea.
This is how it did it:
In the loaded-event of my window I match the Command bindings of the menu items with the Command bindings of all InputBindings, much like ethicallogics's answer, but for a menu bar and it actually compares the Command bindings and not just the value, because that didn't work for me. this code also recurses into submenus.
private void MainWindow_OnLoaded(object sender, RoutedEventArgs e)
{
// add InputGestures to menu items
SetInputGestureTextsRecursive(MenuBar.Items, InputBindings);
}
private void SetInputGestureTextsRecursive(ItemCollection items, InputBindingCollection inputBindings)
{
foreach (var item in items)
{
var menuItem = item as MenuItem;
if (menuItem != null)
{
if (menuItem.Command != null)
{
// try to find an InputBinding with the same command and take the Gesture from there
foreach (KeyBinding keyBinding in inputBindings.OfType<KeyBinding>())
{
// we cant just do keyBinding.Command == menuItem.Command here, because the Command Property getter creates a new RelayCommand every time
// so we compare the bindings from XAML if they have the same target
if (CheckCommandPropertyBindingEquality(keyBinding, menuItem))
{
// let a new Keygesture create the String
menuItem.InputGestureText = new KeyGesture(keyBinding.Key, keyBinding.Modifiers).GetDisplayStringForCulture(CultureInfo.CurrentCulture);
}
}
}
// recurse into submenus
if (menuItem.Items != null)
SetInputGestureTextsRecursive(menuItem.Items, inputBindings);
}
}
}
private static bool CheckCommandPropertyBindingEquality(KeyBinding keyBinding, MenuItem menuItem)
{
// get the binding for 'Command' property
var keyBindingCommandBinding = BindingOperations.GetBindingExpression(keyBinding, InputBinding.CommandProperty);
var menuItemCommandBinding = BindingOperations.GetBindingExpression(menuItem, MenuItem.CommandProperty);
if (keyBindingCommandBinding == null || menuItemCommandBinding == null)
return false;
// commands are the same if they're defined in the same class and have the same name
return keyBindingCommandBinding.ResolvedSource == menuItemCommandBinding.ResolvedSource
&& keyBindingCommandBinding.ResolvedSourcePropertyName == menuItemCommandBinding.ResolvedSourcePropertyName;
}
Do this one time in your Window's code-behind and every menu item has an InputGesture. Just the translation is missing
Based on Pavel Voronin's answer, I created the following. Actually I just created two new UserControls which automatically set Gesture on the command and read it.
class HotMenuItem : MenuItem
{
public HotMenuItem()
{
SetBinding(InputGestureTextProperty, new Binding("Command.GestureText")
{
Source = this
});
}
}
class HotKeyBinding : KeyBinding
{
protected override void OnPropertyChanged(DependencyPropertyChangedEventArgs e)
{
base.OnPropertyChanged(e);
if (e.Property.Name == "Command" || e.Property.Name == "Gesture")
{
if (Command is IHotkeyCommand hotkeyCommand)
hotkeyCommand.Gesture = Gesture as KeyGesture;
}
}
}
The used interface
public interface IHotkeyCommand
{
KeyGesture Gesture { get; set; }
}
The Command is pretty much the same, it just implements INotifyPropertyChanged.
So the usage gets a bit cleaner in my opinion:
<Window.InputBindings>
<viewModels:HotKeyBinding Command="{Binding ExitCommand}" Gesture="Alt+F4" />
</Window.InputBindings>
<Menu>
<MenuItem Header="File" >
<viewModels:HotMenuItem Header="Exit" Command="{Binding ExitCommand}" />
</MenuItem>
</Menu>

How to bind a ComboBoxItem's IsEnabled property to the result of a Command's CanExecute method

I've a custom SplitButton implementation in which contains a ComboBox with several ComboBoxItems bound to commands. I can bind to the Name, and Text properties of the command just fine but have no way of binding the ComboBoxItem's IsEnabled property to the result of a Command's CanExecute method because it is a method. Is there some syntax that I'm unaware of for binding to methods or is there some trickery that will help me to bind to CanExecute.
By the way, I've thought about using a custom ValueConverter except for that I realized that I probably wouldn't receive any updates when CanExecute is re-evaluated since it is not a property and since my commands are not business objects. It's looking to me that I might have to create a ViewModel for a command at this point to use only within my custom SplitButton control but that seems a little overboard to me.
You can put a button(if you dont have one in the controltemplate bound to the ICommand) inside ItemContainerStyle(ComboBoxItem style) and Bind the command to it
And add a Trigger to check the Button.IsEnabled and set that value to the ComboBoxItem. So here we used Button as a CommandSource just to get the IsEnabled from CanExeute. You can set the button's height and width to zero
<ControlTemplate....>
<Grid ...
<Button x:Name="dummyButton" Command="{Binding YourCommand}" ....
......
</Grid>
<ControlTemplate.Triggers>
<Trigger SourceName="dummyButton" Property="IsEnabled" Value="False">
<Setter Property="IsEnabled" Value="False"/>
</Trigger>
</ControlTemplate.Triggers>
Another solution by ViewModel. Below is how I used a ViewModel to solve my problem. And please note that the nifty NotifyPropertyChanged method is part of my base ViewModel class.
public class RoutedUICommandViewModel : ViewModel
{
private RoutedUICommand _command;
private IInputElement _target;
public string Name { get { return _command.Name; } }
public string Text { get { return _command.Text; } }
public bool CanExecute
{
get
{
return _command.CanExecute(null, _target);
}
}
public RoutedUICommand Command { get { return _command; } }
public RoutedUICommandViewModel(ReportCommand command, IInputElement target)
{
_command = command;
_target = target;
_command.CanExecuteChanged += _command_CanExecuteChanged;
}
private void _command_CanExecuteChanged(object sender, EventArgs e)
{
base.NotifyPropertyChanged(() => this.CanExecute);
}
}
I found this discussion on MSDN forums where Dr. WPF had recommended the use of an attached behavior to solve this exact problem. He gave the example below of how it would be used.
<Grid behaviors:CommandBehaviors.EnablingCommand="{x:Static commands:testcommand.test}">
. . .
</Grid>
Although this solution seems pretty nice I haven't been able to devote the time to understand exactly how this type of behavior would be implemented and what is involved. If anybody would like to elaborate please do otherwise I'll amend this answer with more details if I get the chance to explore this option.
The way I solved this problem in my code was to add an event handler on the ComboBox for the PreviewMouseDown event. Here's the handler:
private void comboBox_PreviewMouseDown(object sender, MouseButtonEventArgs e)
{
ViewModel vm = this.DataContext as ViewModel;
if (vm != null)
{
if (!vm.CanChangeSelection())
{
e.Handled = true;
vm.RespondToFailedAttemptChangeUnits();
}
}
}
This works great for me in the case that I only need to do this in one location. It might get a little tedius if I had many pages like this.
Also, though I follow the MVVM pattern, I'm not a purist - I consider this to be a good practical solution that follows the spirit of MVVM, if not the letter.

Implementing MVVM in WPF without using System.Windows.Input.ICommand

I'm trying to implement a WPF application using MVVM (Model-View-ViewModel) pattern and I'd like to have the View part in a separate assembly (an EXE) from the Model and ViewModel parts (a DLL).
The twist here is to keep the Model/ViewModel assembly clear of any WPF dependency. The reason for this is I'd like to reuse it from executables with different (non-WPF) UI techs, for example WinForms or GTK# under Mono.
By default, this can't be done, because ViewModel exposes one or more ICommands. But the ICommand type is defined in the System.Windows.Input namespace, which belongs to the WPF!
So, is there a way to satisfy the WPF binding mechanism without using ICommand?
Thanks!
You should be able to define a single WPF custom routed command in your wpf layer and a single command handler class. All your WPF classes can bind to this one command with appropriate parameters.
The handler class can then translate the command to your own custom command interface that you define yourself in your ViewModel layer and is independent of WPF.
The simplest example would be a wrapper to a void delegate with an Execute method.
All you different GUI layers simply need to translate from their native command types to your custom command types in one location.
WinForms doesn't have the rich data binding and commands infrastructure needed to use a MVVM style view model.
Just like you can't reuse a web application MVC controllers in a client application (at least not without creating mountains of wrappers and adapters that in the end just make it harder to write and debug code without providing any value to the customer) you can't reuse a WPF MVVM in a WinForms application.
I haven't used GTK# on a real project so I have no idea what it can or can't do but I suspect MVVM isn't the optimal approach for GTK# anyway.
Try to move as much of the behavior of the application into the model, have a view model that only exposes data from the model and calls into the model based on commands with no logic in the view model.
Then for WinForms just remove the view model and call the model from the UI directly, or create another intermediate layer that is based on WinForms more limited data binding support.
Repeat for GTK# or write MVC controllers and views to give the model a web front-end.
Don't try to force one technology into a usage pattern that is optimized for another, don't write your own commands infrastructure from scratch (I've done it before, not my most productive choice), use the best tools for each technology.
Sorry Dave but I didn't like your solution very much. Firstly you have to code the plumbing for each command manually in code, then you have to configure the CommandRouter to know about each view/viewmodel association in the application.
I took a different approach.
I have an Mvvm utility assembly (which has no WPF dependencies) and which I use in my viewmodel. In that assembly I declare a custom ICommand interface, and a DelegateCommand class that implements that interface.
namespace CommonUtil.Mvvm
{
using System;
public interface ICommand
{
void Execute(object parameter);
bool CanExecute(object parameter);
event EventHandler CanExecuteChanged;
}
public class DelegateCommand : ICommand
{
public DelegateCommand(Action<object> execute) : this(execute, null)
{
}
public DelegateCommand(Action<object> execute, Func<object, bool> canExecute)
{
_execute = execute;
_canExecute = canExecute;
}
public void Execute(object parameter)
{
_execute(parameter);
}
public bool CanExecute(object parameter)
{
return _canExecute == null || _canExecute(parameter);
}
public event EventHandler CanExecuteChanged;
private readonly Action<object> _execute;
private readonly Func<object, bool> _canExecute;
}
}
I also have a Wpf library assembly (which does reference the System WPF libraries), which I reference from my WPF UI project. In that assembly I declare a CommandWrapper class which has the standard System.Windows.Input.ICommand interface. CommandWrapper is constructed using an instance of my custom ICommand and simply delegates Execute, CanExecute and CanExecuteChanged directly to my custom ICommand type.
namespace WpfUtil
{
using System;
using System.Windows.Input;
public class CommandWrapper : ICommand
{
// Public.
public CommandWrapper(CommonUtil.Mvvm.ICommand source)
{
_source = source;
_source.CanExecuteChanged += OnSource_CanExecuteChanged;
CommandManager.RequerySuggested += OnCommandManager_RequerySuggested;
}
public void Execute(object parameter)
{
_source.Execute(parameter);
}
public bool CanExecute(object parameter)
{
return _source.CanExecute(parameter);
}
public event System.EventHandler CanExecuteChanged = delegate { };
// Implementation.
private void OnSource_CanExecuteChanged(object sender, EventArgs args)
{
CanExecuteChanged(sender, args);
}
private void OnCommandManager_RequerySuggested(object sender, EventArgs args)
{
CanExecuteChanged(sender, args);
}
private readonly CommonUtil.Mvvm.ICommand _source;
}
}
In my Wpf assembly I also create a ValueConverter that when passed an instance of my custom ICommand spits out an instance of the Windows.Input.ICommand compatible CommandWrapper.
namespace WpfUtil
{
using System;
using System.Globalization;
using System.Windows.Data;
public class CommandConverter : IValueConverter
{
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
return new CommandWrapper((CommonUtil.Mvvm.ICommand)value);
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
throw new System.NotImplementedException();
}
}
}
Now my viewmodels can expose commands as instances of my custom command type without having to have any dependency on WPF, and my UI can bind Windows.Input.ICommand commands to those viewmodels using my ValueConverter like so. (XAML namespace spam ommited).
<Window x:Class="Project1.MainWindow">
<Window.Resources>
<wpf:CommandConverter x:Key="_commandConv"/>
</Window.Resources>
<Grid>
<Button Content="Button1" Command="{Binding CustomCommandOnViewModel,
Converter={StaticResource _commandConv}}"/>
</Grid>
</Window>
Now if I'm really lazy (which I am) and can't be bothered to have to manually apply the CommandConverter every time then in my Wpf assembly I can create my own Binding subclass like this:
namespace WpfUtil
{
using System.Windows.Data;
public class CommandBindingExtension : Binding
{
public CommandBindingExtension(string path) : base(path)
{
Converter = new CommandConverter();
}
}
}
So now I can bind to my custom command type even more simply like so:
<Window x:Class="Project1.MainWindow"
xmlns:wpf="clr-namespace:WpfUtil;assembly=WpfUtil">
<Window.Resources>
<wpf:CommandConverter x:Key="_commandConv"/>
</Window.Resources>
<Grid>
<Button Content="Button1" Command="{wpf:CommandBinding CustomCommandOnViewModel}"/>
</Grid>
</Window>
I needed an example of this so I wrote one using various techniques.
I had a few design goals in mind
1 - keep it simple
2 - absolutely no code-behind in the view (Window class)
3 - demonstrate a dependency of only the System reference in the ViewModel class library.
4 - keep the business logic in the ViewModel and route directly to the appropriate methods without writing a bunch of "stub" methods.
Here's the code...
App.xaml (no StartupUri is the only thing worth noting)
<Application
x:Class="WpfApplicationCleanSeparation.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
</Application>
App.xaml.cs (load up the main view)
using System.Windows;
using WpfApplicationCleanSeparation.ViewModels;
namespace WpfApplicationCleanSeparation
{
public partial class App
{
protected override void OnStartup(StartupEventArgs e)
{
var view = new MainView();
var viewModel = new MainViewModel();
view.InitializeComponent();
view.DataContext = viewModel;
CommandRouter.WireMainView(view, viewModel);
view.Show();
}
}
}
CommandRouter.cs (the magic)
using System.Windows.Input;
using WpfApplicationCleanSeparation.ViewModels;
namespace WpfApplicationCleanSeparation
{
public static class CommandRouter
{
static CommandRouter()
{
IncrementCounter = new RoutedCommand();
DecrementCounter = new RoutedCommand();
}
public static RoutedCommand IncrementCounter { get; private set; }
public static RoutedCommand DecrementCounter { get; private set; }
public static void WireMainView(MainView view, MainViewModel viewModel)
{
if (view == null || viewModel == null) return;
view.CommandBindings.Add(
new CommandBinding(
IncrementCounter,
(λ1, λ2) => viewModel.IncrementCounter(),
(λ1, λ2) =>
{
λ2.CanExecute = true;
λ2.Handled = true;
}));
view.CommandBindings.Add(
new CommandBinding(
DecrementCounter,
(λ1, λ2) => viewModel.DecrementCounter(),
(λ1, λ2) =>
{
λ2.CanExecute = true;
λ2.Handled = true;
}));
}
}
}
MainView.xaml (there is NO code-behind, literally deleted!)
<Window
x:Class="WpfApplicationCleanSeparation.MainView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:WpfApplicationCleanSeparation="clr-namespace:WpfApplicationCleanSeparation"
Title="MainWindow"
Height="100"
Width="100">
<StackPanel>
<TextBlock Text="{Binding Counter}"></TextBlock>
<Button Content="Decrement" Command="WpfApplicationCleanSeparation:CommandRouter.DecrementCounter"></Button>
<Button Content="Increment" Command="WpfApplicationCleanSeparation:CommandRouter.IncrementCounter"></Button>
</StackPanel>
</Window>
MainViewModel.cs (includes the actual Model as well since this example is so simplified, please excuse the derailing of the MVVM pattern.
using System.ComponentModel;
namespace WpfApplicationCleanSeparation.ViewModels
{
public class CounterModel
{
public int Data { get; private set; }
public void IncrementCounter()
{
Data++;
}
public void DecrementCounter()
{
Data--;
}
}
public class MainViewModel : INotifyPropertyChanged
{
private CounterModel Model { get; set; }
public event PropertyChangedEventHandler PropertyChanged = delegate { };
public MainViewModel()
{
Model = new CounterModel();
}
public int Counter
{
get { return Model.Data; }
}
public void IncrementCounter()
{
Model.IncrementCounter();
PropertyChanged(this, new PropertyChangedEventArgs("Counter"));
}
public void DecrementCounter()
{
Model.DecrementCounter();
PropertyChanged(this, new PropertyChangedEventArgs("Counter"));
}
}
}
Just a quick and dirty and I hope it's useful to someone. I saw a few different approaches through various Google's but nothing was quite as simple and easy to implement with the least amount of code possible that I wanted. If there's a way to simplify even further please let me know, thanks.
Happy Coding :)
EDIT: To simplify my own code, you might find this useful for making the Adds into one-liners.
private static void Wire(this UIElement element, RoutedCommand command, Action action)
{
element.CommandBindings.Add(new CommandBinding(command, (sender, e) => action(), (sender, e) => { e.CanExecute = true; }));
}
Instead of the VM exposing commands, just expose methods. Then use attached behaviors to bind events to the methods, or if you need a command, use an ICommand that can delegate to these methods and create the command through attached behaviors.
Off course this is possible. You can create just another level of abstraction.
Add you own IMyCommand interface similar or same as ICommand and use that.
Take a look at my current MVVM solution that solves most of the issues you mentioned yet its completely abstracted from platform specific things and can be reused. Also i used no code-behind only binding with DelegateCommands that implement ICommand. Dialog is basically a View - a separate control that has its own ViewModel and it is shown from the ViewModel of the main screen but triggered from the UI via DelagateCommand binding.
See full Silverlight 4 solution here Modal dialogs with MVVM and Silverlight 4
I think you are separating your Project at wrong point. I think you should share your model and business logic classes only.
VM is an adaptation of model to suit WPF Views. I would keep VM simple and do just that.
I can't imagine forcing MVVM upon Winforms. OTOH having just model & bussiness logic, you can inject those directly into a Form if needed.
" you can't reuse a WPF MVVM in a WinForms application"
For this please see url http://waf.codeplex.com/ , i have used MVVM in Win Form, now whenver i would like to upgrade application's presentation from Win Form to WPF, it will be changed with no change in application logic,
But i have one issue with reusing ViewModel in Asp.net MVC, so i can make same Desktop win application in Web without or less change in Application logic..
Thanks...

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