Error in the program to swap two numbers using Pointers - c

A few years back i was working with Turbo C compiler and the following code worked fine on it.
#include<stdio.h>
void main()
{
int a=2,b=3;
swap(a,b);
printf("%d\n%d\n",a,b);
}
swap(int *x,int *y)
{
int t;
//x=malloc(2);
//y=malloc(2);
t=*x;
*x=*y;
*y=t;
printf("%d\n%d\n",x,y);
}
Now i am working on cygwin and if i run this code i get an error Segmentation fault(core dumped)
If i uncomment the malloc statements i get the output
536937064
536937080
2
3
Are first two lines of output some garbage values? What exactly is happening here and how can i get the correct output?

Here is the corrected version of your program, which will execute correctly.
There are a number of things going wrong in the sample you posted:
Incorrect Argument type being passed:
swap(a,b);
should be :
swap(&a,&b);
Your function expects pointer to the integers to be modified, You are not doing so.
Incorrect Format specifiers for printf:
printf("%d\n%d\n",x,y);
should be:
printf("%d\n%d\n",*x,*y);
printf is not type safe and you need to ensure you use proper format specifiers while using it. Using incorrect format specifiers results in Undefined Behavior.
The next two are good practices if not errors and you should follow them.
Incorrect return type of main():
As per the Standard a program should return int,
void main()
should be
int main()
Also, add return a value return 0;at the end of main.
Function Declaration:
You should declare the function swap() correctly before main:
void swap(int *x,int *y);
Providing a function declaration before the place where you use it in code, gives the compiler a opportunity to match the parameters and report incorrect types being passed.
Further using malloc as you have would not acheive what you are trying to achieve, You do not need to use malloc here at all and One should always avoid using it as much as possible.
Also, You should pick up a good book and learn the basics.

Nothing here is actually correct.
The parameters to swap are the literal addresses 2 and 3. You can &a and &b in the call.
printf in swap is printing the pointer addresses, so the output is "expected".
If you were using malloc (why?), you are only allocating 2 bytes. An int is generally 4 , but please use sizeof.

You are passing values of the variables and using pointers to receive it.
`swap(a,b) `
should be swap(&a,&b)
because you must pass the address of the variables, not the variable itself. Read Call by reference in C.

Related

Why function call only pass the first argument

I'm trying to call a function (on line 15) just via a cast but only the first argument is getting passed, how could I fix it?
I tried to change the float value "2" to 2.0f to declare it's a float and not an int but it's still not working.
!Note that the code is horrible because it's a code golf, the line 15 has to be in a dll form later, this code here is just a test program to avoid launching the target process multiples times. Here's my actual code with a score of 58 chars
DllMain(a,b,c){((int(*)(int,float))927309216)(‭7903472‬,2);}
#include <Windows.h>
#include <stdio.h>
char * sSkelModelStencil = "SkelModelStencil"; //here I reproduce the char like it is in the memory
void SetConsoleFloat(const char *sKey, float fVal) //this is the reproduction of SetConsoleFloat in CShell.dll
{
printf("arg1: %s arg2: %f\n", sKey, fVal); //printing the arguments getting passed into the function
return;
}
int main()
{
while (1) {
SetConsoleFloat("SkelModelStencil", 2); //calling the reproduction function
((int(*)())SetConsoleFloat)(sSkelModelStencil,2); //calling the reproduction function via a cast & using SetConsoleFloat addr
system("PAUSE");
}
}
In some architectures, the way arguments are passed depends on the way they're declared. For instance, special registers may be used for float parameters. It's the declaration of the function type that matters, not the declaration of the argument expression.
The parameter signature () is different from (const char *sKey, float fVal), and as a result the fVal argument is being passed differently from the way the function expects to receive it.
First of all - this is atrocious code, don't do that.
Secondly - compile your code with compiler warnings on, so the compiler can tell you where you might be going wrong. Of course, you need a proper C compiler (which MSVC is not, in case you were using that). gcc will tell you:
a.c:15:10: warning: function called through a non-compatible type
But, to answer your question: You're casting into the wrong type of function: You're using the function type void (); but you need void (const char*, float). So, try:
((void(*)(const char*, float))SetConsoleFloat)(sSkelModelStencil,2);
instead of your existing line 15. It's also a good idea to separate casts from type definitions of functions - for clarity - so you would have:
typedef void (*scf_function_t)(const char*, float);
earlier, and then:
((scf_function_t) SetConsoleFloat)(sSkelModelStencil,2);
but again - there's really no good reason to do any of this in the first place.

The "%p" printf parameter

I have this code:
#include <stdio.h>
#include <string.h>
void main(){
printf("%p");
}
This is the output:
0x7ffdd9b973d8
I know %p stands for pointer and when using it as for example
#include <stdio.h>
#include <string.h>
void main(){
int i = 0;
printf("%p", i);
}
it returns the pointer address of i. But my question is what does it return when not adding any other argument in the printf function just printf("%p")
Trash. printf uses a variable-length argument list. It uses the format string to determine how many arguments you actually passed. If you did not actually pass anything in, it will still read from basically arbitrary portions of memory as though you did. The result is undefined/trash.
Some compilers will be able to catch this situation with a warning because the printf family of functions is so popular. Some cases may crash your system if the function tries to read from memory you do not have access to. There is no way to tell how it will behave next time even if you have obtained a certain result.
But my question is what does it return when not adding any other argument in the printf function just printf("%p");
Anything. Nothing. Random junk. Maybe it crashes.
There is no way to know without investigating a specific combination of compiler, CPU, platform, libraries, execution environment, and so on. There is no rule that requires it to operate any particular way.
The behavior of
printf("%p");
is undefined. When you specify a %p format in the format string, the corresponding argument of void * (or char *) type shall be present in the argument list.

C programming language, array, pointer

int main()
{
int j=97;
char arr[4]="Abc";
printf(arr,j);
getch();
return 0;
}
this code gives me a stack overflow error why?
But if instead of printf(arr,j) we use printf(arr) then it prints Abc.
please tell me how printf works , means 1st argument is const char* type so how arr is
treated by compiler.
sorry! above code is right it doesn't give any error,I write this by mistake. but below code give stack overflow error.
#include <stdio.h>
int main()
{
int i, a[i];
getch();
return 0;
}
since variable i take any garbage value so that will be the size of the array
so why this code give this error when i use DEV C++ and if I use TURBO C++ 3.0 then
error:constant expression required displayed. if size of array can't be variable then when
we take size of array through user input.no error is displayed. but why in this case.
please tell me how printf works
First of all, pass only non-user supplied or validated strings to the first argument of printf()!
printf() accepts a variable number of arguments after the required const char* argument (because printf() is what's called a variadic function). The first const char* argument is where you pass a format string so that printf() knows how to display the rest of your arguments.
If the arr character array contains user-inputted values, then it may cause a segfault if the string happens to contain those formatting placeholders, so the format string should always be a hard-coded constant (or validated) string. Your code sample is simple enough to see that it's really a constant, but it's still good practice to get used to printf("%s", arr) to display strings instead of passing them directly to the first argument (unless you absolutely have to of course).
That being said, you use the formatting placeholders (those that start with %) to format the output. If you want to display:
Abc 97
Then your call to printf() should be:
printf("%s %d", arr, j);
The %s tells printf() that the second argument should be interpreted as a pointer to a null-terminated string. The %d tells printf() that the third argument should be interpreted as a signed decimal.
this code gives me a stack overflow error why?
See AndreyT's answer.
I see that now the OP changed the description of the behavior to something totally different, so my explanation no longer applies to his code. Nevertheless, the points I made about variadic functions still stand.
This code results in stack invalidation (or something similar) because you failed to declare function printf. printf is a so called variadic function, it takes variable number of arguments. In C language it has [almost] always been mandatory to declare variadic functions before calling them. The practical reason for this requirement is that variadic functions might (and often will) require some special approach for argument passing. It is often called a calling convention. If you forget to declare a variadic function before calling it, a pre-C99 compiler will assume that it is an ordinary non-variadic function and call it as an ordinary function. I.e. it will use a wrong calling convention, which in turn will lead to stack invalidation. This all depends on the implementation: some might even appear to "work" fine, some will crash. But in any case you absolutely have to declare variadic functions before calling them.
In this case you should include <stdio.h> before calling printf. Header file <stdio.h> is a standard header that contains the declaration of printf. You forgot to do it; hence the error (most likely). There's no way to be 100% sure, since it depends on the implementation.
Otherwise, your code is valid. The code is weird, since you are passing j to printf without supplying a format specifier for it, but it is not an error - printf simply ignores extra variadic arguments. Your code should print Abc in any case. Add #include <stdio.h> at the beginning of your code, and it should work fine, assuming it does what you wanted it to do.
Again, this code
#include <stdio.h>
int main()
{
int j=97;
char arr[4]="Abc";
printf(arr,j);
return 0;
}
is a strange, but perfectly valid C program with a perfectly defined output (adding \n at the end of the output would be a good idea though).
In your line int i, a[i]; in the corrected sample of broken code, a is a variable-length array of i elements, but i is uninitialized. Thus your program has undefined behavior.
You see strings in C language are treated as char* and printf function can print a string directly. For printing strings using this function you should use such code:
printf("%s", arr);
%s tells the function that the first variable will be char*.
If you want to print both arr and j you should define the format first:
printf("%s%d", arr, j);
%d tells the function that the second variable will be int
I suspect the printf() issue is a red herring, since with a null-terminated "Abc" will ignore other arguments.
Have you debugged your program? If not can you be sure the fault isn't in getch()?
I cannot duplicate your issue but then I commented out the getch() for simplicity.
BTW, why did you not use fgetc() or getchar()? Are you intending to use curses in a larger program?
===== Added after your edit =====
Okay, not a red herring, just a mistake by the OP.
C++ does allow allocating an array with the size specified by a variable; you've essentially done this with random (garbage) size and overflowed the stack, as you deduced. When you compile with C++ you are typically no longer compiling C and the rules change (depending on the particular compiler).
That said, I don't understand your question - you need to be a lot more clear with "when we take size of array through user input" ...

Please explain How prog works

#include<stdio.h>
int f();
int main()
{
f(1);
f(1,2);
f(1,2,3);
}
f(int i,int j,int k)
{
printf("%d %d %d",i,j,k);
}
it is running fine(without any error) ...can u plz explain how it executes ?
how f(1) and f(1,2) links to f(int,int,int) ?
You must have a different definition of "error" to me :-) What gets printed the first two times you call your f function? I get
1 -1216175936 134513787
1 2 134513787
1 2 3
for my three function calls.
What you're seeing is a holdover from the very early days of C when people played footloose and fancy-free with their function calls.
All that is happening is that you are calling a function f and it's printing out three values from the stack (yes, even when you only give it one or two). What happens when you don't provide enough is that your program will most likely just use what was there anyway, usually leading to data issues when reading and catastrophic failure when writing.
This is perfectly compilable, though very unwise, C. And I mean that in a very real, "undefined behaviour", sense of the word (referring specifically to C99: "If the expression that denotes the called function has a type that does not include a prototype, ... if the number of arguments does not equal the number of parameters, the behaviour is undefined").
You should really provide fully formed function prototypes such as:
void f(int,int,int);
to ensure your compiler picks up this problem, and use ellipses (...) in variable parameter functions.
As an aside, what usually happens under the covers is that the calling function starts with a stack like:
12345678
11111111
and pushes (for example) two values onto a stack, so that it ends up like:
12345678
11111111
2
1
When the called function uses the first three values on the stack (since that's what it wants), it finds that it has 1, 2 and 11111111.
It does what it has to do then returns and the calling function clears those two values off the stack (this is called a caller-makes-good strategy). Woe betide anyone who tries this with a callee-makes-good strategy :-) although that's pretty unusual in C since it makes variable argument functions like printf a little hard to do.
This declaration:
int f();
...tells the compiler "f is a function that takes some fixed number of arguments, and returns int". You then try to call it with one, two and three arguments - C compilers are conceptually one-pass (after preprocessing), so at this point, the compiler doesn't have the information available to argue with you.
Your actual implementation of f() takes three int arguments, so the calls which only provide one and two arguments invoke undefined behaviour - it's an error which means that the compiler isn't required to give you an error message, and anything could happen when you run the program.
int f();
In C this declares a function which take a variable number of arguments i.e. it's equivalent to the following in C++
int f(...);
To check this use the following instead of int f();
int f(void);
This will cause the compiler to complain.
Please note: A C linker quirk is also involved here...the C linker does not validate the arguments being passed to a function at the point of invocation and simply links to the first public symbol with the same name. Thus the use of f() in main is allowed because of the declaration of int f(). But the linker binds the function f(int, int, int) during link time at the invocation sites. Hope that makes some sense (please let me know if it doesn't)
It runs fine since int f() means what other answer has already said: it means unspecified number of arguments. This mean you can call it with the number of arguments that you want (also more than 3), without the compiler saying anything about it.
The reason why it works "under the cover", is that arguments are pushed on the stack, and then accessed "from" the stack in the f function. If you pass 0 arguments, the i, j, k of the function "corresponds" to values on the stack that, from the function PoV, are garbage. Nonetheless you can access their values. If you pass 1 argument, one of the three i j k accesses the value, the others get garbage. And so on.
Notice that the same reasoning works if the arguments are passed in some other way, but anyway these are the convention in use. Another important aspect of these conventions is that the callee is not responsible for adjusting the stack; it is up to the caller, that knows how many argument are pushed for real. If it would be not so, the definition of f could suggest that it has to "adjust" the stack to "release" three integer, and this would cause a crash of some kind.
What you've written is fine for the current standard (on gcc compiles with no warnings even with -std=c99 -pedantic; there's a warning, but it's about the missing int in front of the f definition), even though many people finds it disgusting and call that an "obsolescent feature". For sure, your usage in the example code does not show any usefulness, and likely it can help busting bugs a more binding usage of prototypes! (But still, I prefer C to Ada)
add
A more "useful" usage of the "feature" that does not trigger the "undefined behaviour" issue, could be
#include<stdio.h>
int f();
int main()
{
f(1);
f(2,2);
f(3,2,3);
}
int f(int i,int j,int k)
{
if ( i == 1 ) printf("%d\n", i);
if ( i == 2 ) printf("%d %d\n", i, j);
if ( i == 3 ) printf("%d %d %d\n", i, j, k);
}
When you compile the same program using g++ compiler you see the following errors -
g++ program.c
program.c: In function `int main()':
program.c:2: error: too many arguments to function `int f()'
program.c:6: error: at this point in file
program.c:2: error: too many arguments to function `int f()'
program.c:7: error: at this point in file
program.c:2: error: too many arguments to function `int f()'
program.c:8: error: at this point in file
program.c: At global scope:
program.c:12: error: ISO C++ forbids declaration of `f' with no type
Using gcc with option -std=c99 just gives a warning
Compile the same program with the same standard which g++ is having by default, gives the following message:
gcc program.c -std=c++98
cc1: warning: command line option "-std=c++98" is valid for C++/ObjC++ but not for C
My answer then would be or c compilers conform to a different standard which is not as restrictive as the one which c++ conforms to.
In C a declaration has to declare at least the return type. So
int f();
declares a function that returns the type int. This declaration doesn't include any information about the parameters the function takes. The definition of the function is
f(int i,int j,int k)
{
printf("%d %d %d",i,j,k);
}
Now it is known, that the function takes three ints. If you call the function with arguments that are different from the definition you will not get a compile-time error, but a runtime error (or if you don't like the negative connotation of error: "undefined behavior"). A C-compiler is not forced by the standard to catch those inconsistencies.
To prevent those errors, you should use proper function prototypes such as
f(int,int,int); //in your case
f(void); //if you have no parameters

Print void type in pure C

i have a function like
void printMe (void *i)
{
printf("%d", i);
}
where i want to pass a void pointer and print it to screen.
The above example is fine if the i is integer, float or double but crashes if i is a char. There is no overloading in C like i usually use in C++.
So the question is this, can we create a function in C that will print the element that is it's parameter, and if yes how is this possible because it totally eludes me at this moment.
Q1: So the question is this, can we create a function in C that will print the element that is it's parameter
A: Not in the way you want. You will have to pass information to the function, telling it the type of data you're passing.
Q2: and if yes how is this possible because it totally eludes me at this moment.
A: It's eluding you because it can't be done. There is no metadata associated with a void* that the compiler or runtime can use to figure out they type it's pointing to. You need to either
pass a structure that contains a
pointer and information about what
the pointer points to (e.g. an
enum).
pass an extra parameter with
information about what the pointer
points to
As the code stands the only thing you can print here is the address that i points to.
A void pointer points to raw data, printf assumes you know what data type you're printing, it has no intelligence and cannot "figure it out" for you.
It's that simple.
What you can do is pass type information to the function, but then you end up with something very like printf it's self, where you pass a formatting string containing type information about the data in the following arguements.
Hope this helps.
Also . . . "There is no overloading in C like i usually use in C++"
Even in c++ the overloading happens at compile time, and here there's no way for the compiler to know what data will be passed to that function, so even though you're used to overloading, it would never work like this (e.g. try this same thing using printf, but compile it with a C++ compiler, you'll get exactly the same results).
Actually try
cout << i;
in the function above, and it will give you the address i points to, not the "value" of i.
You'd need to cast i and derference it before you could get it's value
cout << *(int*)i;
So, to get the above working in C++ you'd need to have lots of overloaded functions (or a template function, which is really the same thing, except the compiler rolls the functions for you) e.g. overloaded functions
printMe(int i){...}
printMe(double d){...}
printMe(char c){...}
printMe(char* string){...}
In c you just need to give those functions specific names
printInt(int i){...}
printDouble(double d){...}
printChar(char c){...}
printString(char* string){...}
For a start, you're printing the pointer, not what it points to. To print the actual contents, you need to pass *i to printf, not i.
If you really want to do this, one solution is:
void printMe (void *p, int typ) {
switch(typ) {
case TYP_INT: printf("%d", *((int*)p)); break;
case TYP_CHR: printf("%c", *((char*)p)); break;
/* and so on ... */
}
}
So the question is this, can we create a function in C that will print the element that is it's parameter
Yes, we can. Such a function is already part of the standard library - it's called printf ;)
As there is no compile-time function overloading in C, you somehow have to supply the type of the arguments at runtime. The printf format string can be used to do this, so there's really no reason to build your own wrapper function when there's already a working solution.
If you are trying to print out the pointer value, the correct usage is printf("%p", i);. The 'd' specifier is for integers, and the 'p' is for pointers. It's your responsibility to get these correct, and bad things can happen if you mix them up.
I don't know why this would fail for a char * and not an int *, and it is possible you've got other problems causing this. If it still fails with %p, something else got messed up. See if you can install some sort of memory monitor software to check for dangling pointers or double free()s, because at that point the smart money's that you've corrupted memory somewhere.

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