Menu click event object parameter references menu, not underlying object - wpf

I added a Line with C# code to my canvas, along with a context menu and attached event. I would like to rotate the Line using a context menu choice, not the menu text in the context menu:
newMenuItem1.PreviewMouseDown += new MouseButtonEventHandler((sx, ex) => {
MenuItem menuItem = (MenuItem)sx;
string theHeader = menuItem.Header.ToString();
if (theHeader.Contains("90")) {
Line ow = ex.Source as Line;
rt = new RotateTransform(90, 25, 50);
ow.RenderTransform = rt;
}
});
This code produces a null reference exception. If I substitute:
UIElement ow = ex.Source as UIElement;
The actual menu text will rotate!
Edit:
Here is more code, I am now trying originalsource too:
private void button1_Click(object sender, RoutedEventArgs e)
{
Line g = new Line();
g.Stroke = System.Windows.Media.Brushes.LawnGreen;
g.X1 = 0; g.X2 = 100;g.Y1 = 0;g.Y2 = 0;
g.HorizontalAlignment = HorizontalAlignment.Left;
g.VerticalAlignment = VerticalAlignment.Center;
g.StrokeThickness = 6;
ContextMenu k = new ContextMenu();
g.ContextMenu = k;
MenuItem newMenuItem1 = new MenuItem();
MenuItem newMenuItem2 = new MenuItem();
MenuItem newMenuItem3 = new MenuItem();
newMenuItem1.Header = "Rotate 90";
newMenuItem2.Header = "Rotate 180";
newMenuItem3.Header = "Rotate 270";
newMenuItem1.PreviewMouseDown += new MouseButtonEventHandler((sx, ex) => {
MenuItem menuItem = (MenuItem)sx;
string theHeader = menuItem.Header.ToString();
if (theHeader.Contains("90")) {
Line ow = (Line)ex.OriginalSource;
rt = new RotateTransform(90, 25, 50);
ow.RenderTransform = rt;
}
});
g.ContextMenu.Items.Add(newMenuItem1);
g.ContextMenu.Items.Add(newMenuItem2);
g.ContextMenu.Items.Add(newMenuItem3);
Canvas.SetTop(g, 18);
Canvas.SetLeft(g, 18);
MyCanvas.Children.Add(g);
///////
I also tried:
private static T FindAncestor<T>(DependencyObject current)
where T : DependencyObject
{
do
{
if (current is T)
{
return (T)current;
}
current = VisualTreeHelper.GetParent(current);
}
while (current != null);
return null;
}
but it does not work. My next plan is to get coordinates off the canvas, and try to determine what control sits there. This will become tricky though if an object is transformed, because I believe the UI sees it at the original position. I've experimented with other controls as well, like the TextBox and get similar issues.

A really quick and dirty way to do this would be to add your line to the menu item's tag property and retrieve it in the PreviewMouseDown handler
When creating your context menu:
newMenuItem1.Tag = g;
In you handler:
Line ow = ((FrameworkElement)ex.Source).Tag as Line;
The less quick and dirty way to do this would be to use the ContextMenuOpening event on your line as that should be sent with the sender equal to the control itself. You could then store a reference to the line somewhere and retrieve it again in the menu item click event. This works better when you have multiple lines (which I'm guess is what you intend) and just one context menu (instead of producing a bunch of copies of the same menu as you are doing now).

Related

Notification when a ListViewItem scrolls into view

The following code is supposed to scroll an item into view and set focus to the first child control in the template:
lv.ScrollIntoView(lv.SelectedItem);
var lvi = lv.SelectedListViewItem();
//get the item's template parent
var templateParent = lvi.GetFrameworkElementByName<ContentPresenter>();
if (templateParent != null) <--but it's always null
{
var ctrl = templateParent.FindVisualChildren<FrameworkElement>().First();
ctrl.Focus();
}
The problem is that if the ListViewItem is not visible, then templateParent is null, and this code doesn't work. And of course this code is only useful when the item isn't already visible.
Is there a way to scroll the item into view and then be notified when it has come into view so that the template will be non-null so that the ctrl.Focus() code would execute?
You could handle the RequestBringIntoView event. Please refer to the following sample code.
public MainWindow()
{
InitializeComponent();
lv.ItemsSource = Enumerable.Range(1, 100);
lv.SelectedItem = 90;
lv.ScrollIntoView(lv.SelectedItem);
lv.RequestBringIntoView += Lv_RequestBringIntoView;
}
private void Lv_RequestBringIntoView(object sender, RequestBringIntoViewEventArgs e)
{
var container = lv.ItemContainerGenerator.ContainerFromItem(lv.SelectedItem);
if (container != null)
{
//...
}
}

Finding controls in Windows Forms C# .NET?

Using Windows Forms, two link labels are created dynamically. When the user clicks on anyone of links labels, one dynamic form is created. In that form I created one data grid, a text box and a button placed dynamically (in that dynamic form). Now I want to access the dynamic data grid in the dynamic button click event. How can I do that?
private void Users_Load(object sender, EventArgs e)
{
da = new SqlDataAdapter("Usp_Get_Employees", con);
ds = new DataSet();
da.Fill(ds);
if (ds.Tables[0].Rows.Count > 0)
{
for (int i = 0; i < ds.Tables[0].Rows.Count; i++)
{
string somecode = i.ToString() + ds.Tables[0].Rows[i]["eid"].ToString();
LinkLabel lbluser = new LinkLabel();
lbluser.Name = ds.Tables[0].Rows[i]["eid"].ToString();
lbluser.Text = ds.Tables[0].Rows[i]["ename"].ToString();
lbluser.Location = new System.Drawing.Point(40, i * 40);
lbluser.Size = new System.Drawing.Size(50, 30);
Controls.Add(lbluser);
lbluser.Click += new EventHandler(lbluser_Click);
}
}
}
void lbluser_Click(object sender, EventArgs e)
{
LinkLabel lnkClis = (LinkLabel)sender;
Form frm = new Form();
frm.Name = lnkClis.Name;
frm.Text = lnkClis.Text;
frm.Show();
DataGrid dtgrd = new DataGrid();
dtgrd.Location = new System.Drawing.Point(10, 1 * 40);
dtgrd.Name = lnkClis.Name;
names = lnkClis.Name;
TextBox tx = new TextBox();
tx.Location = new System.Drawing.Point(10, 5 * 40);
tx.Size = new Size(80, 30);
tx.Multiline = true;
tx.LostFocus += new EventHandler(tx_LostFocus);
Button btn = new Button();
btn.Location = new System.Drawing.Point(10, 7 * 40);
btn.Size = new System.Drawing.Size(50, 30);
btn.Name = lnkClis.Name;
btn.Click += new EventHandler(btn_Click);
frm.Controls.Add(dtgrd);
frm.Controls.Add(tx);
frm.Controls.Add(btn);
}
// Now I am trying to access the data grid in the btn_click event
void btn_Click(object sender, EventArgs e)
{
Button btsave = (Button)sender;
string eid = btsave.Name;
object grd = btsave.Parent.Controls.Find("dtgrd", true).FirstOrDefault();
((DataGrid)grd).DataSource = ds.Tables[0];
}
Now I am getting an error object set of instances of an object at:
((DataGrid)grd).DataSource = ds.Tables[0];
The exception message you have written:
Now I am getting an error object set of instances of an object at
makes no sense, but it looks like
Object reference not set to an instance of an object
If this is the case, I think the error lays in Find method call. According to documentation:
Searches for controls by their Name property and builds an array of all the controls that match.
In your button click handler you assume that grid is called dtgrd, but while you create a grid you name it like this:
dtgrd.Name = lnkClis.Name;
it will suffice if you change this line to:
dtgrd.Name = "dtgrd";
Having said that, you should consider using an anonymous method for the button click handler. It will eliminate need for calling the Find method in the first place.
void lbluser_Click(object sender, EventArgs e)
{
//...
DataGrid dtgrd = new DataGrid();
//...
Button btn = new Button();
//...
btn.Click += (sender,args)=> dtgrd.DataSource = ds.Tables[0];
Try the following code
public Form1()
{
Form f1 = new Form();
f1.Text = "New Form";
TextBox t1 = new TextBox();
t1.Top = 0;
t1.Name = "t1";
t1.Visible = true;
f1.Controls.Add(t1);
Button b1 = new Button();
b1.Top = 30;
b1.Name = "b1";
b1.Text = "Click";
b1.Click += b1_Click;
f1.Controls.Add(b1);
f1.Show();
}
public void b1_Click(object sender, EventArgs e)
{
Button btn = (Button)sender;
object txt = btn.Parent.Controls.Find("t1", false).First();
((TextBox)txt).Text = "Hi, you have clicked me.";
}
I modified Nitesh's code a bit. Just capture the textbox in the click handler using a lambda:
public Form1()
{
Form f1 = new Form();
f1.Text = "New Form";
TextBox t1 = new TextBox();
t1.Top = 0;
t1.Name = "t1";
t1.Visible = true;
f1.Controls.Add(t1);
Button b1 = new Button();
b1.Top = 30;
b1.Name = "b1";
b1.Text = "Click";
b1.Click += (sender, args) => MessageBox.Show("The text is: " + t1.Text);
f1.Controls.Add(b1);
f1.Show();
}
The error you are getting is from the statement (as the grd object is null):
((DataGrid)grd).DataSource = ds.Tables[0];
Since you are trying to catch hold of a dynamic control, it's good have a proper null checks, type checks, and error handling. Something like this:
if(grd != null && grd is DataGrid)
((DataGrid)grd).DataSource = ds.Tables[0];

WPF Animating a Run element to flash

This is kind of a weird problem I am having right now. What I am trying to do is animate a Run element to essentially flash/blink. The parent is a Hyperlink which contains multiple Inlines of type Run and Image. Now I am trying to animate the Foreground color of the element but it does not seem to work.
Here is my code for a hyperlink.
CallbackHyperLink callbackLink = new CallbackHyperLink();
ToolTipService.SetShowDuration(callbackLink, 3600000);
ToolTipService.SetInitialShowDelay(callbackLink, 0);
callbackLink.Foreground = new SolidColorBrush(Colors.Magenta); // Default text color of the link
callbackLink.TextDecorations = null; // Disable the underline until mouse over
callbackLink.ToolTip = f.Tooltip; // Set the tooltip string
DoubleAnimation opacityAnim = new DoubleAnimation();
opacityAnim.From = 1.0;
opacityAnim.To = 0.0;
opacityAnim.FillBehavior = FillBehavior.Stop;
opacityAnim.Duration = TimeSpan.FromSeconds(BlinkDurationOff);
opacityAnim.AutoReverse = true;
_blinkAnimation.Children.Add(opacityAnim);
Storyboard.SetTarget(opacityAnim, callbackLink.Foreground);
Storyboard.SetTargetProperty(opacityAnim, new PropertyPath(SolidColorBrush.OpacityProperty));
_blinkAnimation.Stop();
_blinkAnimation.Begin();
So that gets put in a storyboard which get fired. However the foreground is not getting animated and I am not seeing any warnings that im trying to animate something I shouldn't. Anybody have any ideas?
Thanks
This works:
Storyboard.SetTarget(opacityAnim, callbackLink);
Storyboard.SetTargetProperty(opacityAnim, new PropertyPath(UIElement.OpacityProperty));
Edit full working example with a TextBlock stolen from here :
void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
TextBlock callbackLink = new TextBlock();
callbackLink.HorizontalAlignment = HorizontalAlignment.Center;
callbackLink.VerticalAlignment = VerticalAlignment.Center;
callbackLink.Text = "Test";
this.Content = callbackLink;
NameScope.SetNameScope(this, new NameScope());
var b = new SolidColorBrush(Colors.Magenta);
callbackLink.Foreground = b;
this.RegisterName("MyAnimatedBrush", b);
DoubleAnimation opacityAnimation = new DoubleAnimation();
opacityAnimation.To = 0.0;
opacityAnimation.Duration = TimeSpan.FromSeconds(0.5);
opacityAnimation.AutoReverse = true;
opacityAnimation.RepeatBehavior = RepeatBehavior.Forever;
Storyboard.SetTargetName(opacityAnimation, "MyAnimatedBrush");
Storyboard.SetTargetProperty(
opacityAnimation, new PropertyPath(SolidColorBrush.OpacityProperty));
Storyboard mouseLeftButtonDownStoryboard = new Storyboard();
mouseLeftButtonDownStoryboard.Children.Add(opacityAnimation);
callbackLink.MouseEnter += delegate(object sender2, MouseEventArgs ee)
{
mouseLeftButtonDownStoryboard.Begin(this, true);
};
callbackLink.MouseLeave += delegate(object sender2, MouseEventArgs ee)
{
mouseLeftButtonDownStoryboard.Stop(this);
};
}
Also another way to link to the foreground opacity call without registering the name of the brush is the following.
Storyboard.SetTarget(opacityAnim, callbackLink);
Storyboard.SetTargetProperty(opacityAnim, new PropertyPath("Foreground.Opacity"));
This seems to finally work for me. Still tweaking my solution as I am doing a lot of Stop/Begin calls on the animation which I believe is not good way of doing things.

How do I create a Treeview with a Context Menu in Silverlight 4?

Silverlight 4 now include the option for creating a context menu upon right clicking. Can anyone provide me with an example of a treeview with a right click context menu for the treeview?
Ultimately I want a the menu to show different options depending upon the node depth selected - bonus points if the example includes this!
You can use this open source menu for this:
http://sl4popupmenu.codeplex.com
The control supports right click on TreeViews out of the box. The code has been adapted from the sample code on the homepage to use a TreeView instead of a DataGrid:
private void GenerateMenu()
{
var data = new ObservableCollection<string>("Item 1,Item 2,Item 3,Item 4,Item 6,Item 7,Item 8".Split(','));
TreeView treeView1 = new TreeView() { Margin = new Thickness(50), ItemsSource = data };
this.LayoutRoot.Children.Add(dataGrid1);
// Create the submenu
var pmTimeSub = new PopupMenu();
pmTimeSub.AddItem("Time Now", null);
// Create the main menu
var pm = new PopupMenu();
pm.AddItem("Delete row", delegate { data.RemoveAt(dataGrid1.SelectedIndex); });
pm.AddSeparator();
pm.AddSubMenu(pmTimeSub, "Get Time ", "images/arrow.png", null, null, false, null);
// Attach the submenu pmTimeSub
pm.AddSeparator();
pm.AddItem("Demo2", delegate { this.Content = new Demo2(); });
// Set dataGrid1 as the trigger element
pm.AddTrigger(TriggerTypes.RightClick, treeView1);
// Showing main menu
pm.Showing += (sender, e) =>
{
pm.PopupMenuItem(0).Header = "Delete " + treeView1.SelectedItem;
TreeViewItem tvi = pm.GetClickedElement<TreeViewItem>();
// Add code to calculate the node depth here using the GetParentTreeViewItem method
// Add code to modify the menu items according to the node depth value.
pm.PopupMenuItem(0).IsVisible =
pm.PopupMenuItem(1).IsVisible = tvi != null;
};
// Showing submenu
pmTimeSub.Showing += delegate
{
pmTimeSub.PopupMenuItem(0).Header = DateTime.Now.ToLongTimeString();
};
}
Note that the code does not allow you to show different menus upon the node depth yet. To do this you can use the following method to get the parent of the TreeViewItem that was clicked:
private static TreeViewItem GetParentTreeViewItem(DependencyObject item)
{
if (item != null)
{
DependencyObject parent = VisualTreeHelper.GetParent(item);
TreeViewItem parentTreeViewItem = parent as TreeViewItem;
return parentTreeViewItem ?? GetParentTreeViewItem(parent);
}
return null;
}
From there you can determine depth of the node by calling the GetParentTreeViewItem function in a loop until the parent is null. You would place this code in the event where the menu is being shown and then add the necessary code in there to show the appropriate menu.
Hope this helps.
So, I tried the above code, downloaded and attempted to include within my Existing Silverlight Application. I was able to find an easier solution. This will add a Context Menu allowing Right-Clicks on the Branches (Headers, or Parent Nodes).
private ContextMenu menu;
foreach(var model in models)
{
// Populate the Tree View Control
var cb = new CheckBox {Content = model.Value};
cb.Click += new RoutedEventHandler(cb_Click);
var header = new TreeViewItem {Header = cb};
// Menu for Header
menu = new ContextMenu();
MenuItem setAsRows = new MenuItem();
setAsRows.Header = "Set as Rows";
setAsRows.Click += new RoutedEventHandler(setAsRows_Click);
menu.Items.Add(setAsRows);
MenuItem addToRows = new MenuItem();
addToRows.Header = "Add to Rows";
addToRows.Click += new RoutedEventHandler(addToRows_Click);
menu.Items.Add(addToRows);
MenuItem setAsCols = new MenuItem();
setAsCols.Header = "Set as Columns";
menu.Items.Add(setAsCols);
MenuItem addToCols = new MenuItem();
addToCols.Header = "Add to Columns";
menu.Items.Add(addToCols);
header.ContextMenu = menu;
treeView1.Items.Add(header);
var thisItem = treeView1.Items;
// Model Contexts
var contexts = myFramework.GetConceptsOfModel(model.Key);
// Add Leafs To Branch
foreach(var context in contexts)
{
cb = new CheckBox {Content = context.Value.ToString()};
header.Items.Add(cb);
}
}

Using a Storyboard animation on a programmatically-added control

I'm trying to fade in a new control to my application's "app" area which is programmatically added after the existing controls are removed. My code looks like this:
void settingsButton_Clicked(object sender, EventArgs e)
{
ContentCanvas.Children.Clear();
// Fade in settings panel
NameScope.SetNameScope(this, new NameScope());
SettingsPane s = new SettingsPane();
s.Name = "settingsPane";
this.RegisterName(s.Name, s);
this.Resources.Add(s.Name, s);
Storyboard sb = new Storyboard();
DoubleAnimation settingsFade = new DoubleAnimation();
settingsFade.From = 0;
settingsFade.To = 1;
settingsFade.Duration = new Duration(TimeSpan.FromSeconds(0.33));
settingsFade.RepeatBehavior = new RepeatBehavior(1);
Storyboard.SetTargetName(settingsFade, s.Name);
Storyboard.SetTargetProperty(settingsFade, new PropertyPath(UserControl.OpacityProperty));
ContentCanvas.Children.Add(s);
sb.Children.Add(settingsFade);
sb.Begin();
}
However, when I run this code, I get the error "No applicable name scope exists to resolve the name 'settingsPane'."
What am I possibly doing wrong? I'm pretty sure I've registered everything properly :(
I wouldn't hassle with the NameScopes etc. and would rather use Storyboard.SetTarget instead.
var b = new Button() { Content = "abcd" };
stack.Children.Add(b);
var fade = new DoubleAnimation()
{
From = 0,
To = 1,
Duration = TimeSpan.FromSeconds(5),
};
Storyboard.SetTarget(fade, b);
Storyboard.SetTargetProperty(fade, new PropertyPath(Button.OpacityProperty));
var sb = new Storyboard();
sb.Children.Add(fade);
sb.Begin();
I solved the problem using this as parameter in the begin method, try:
sb.Begin(this);
Because the name is registered in the window.
I agree, the namescopes are probably the wrong thing to use for this scenario. Much simpler and easier to use SetTarget rather than SetTargetName.
In case it helps anyone else, here's what I used to highlight a particular cell in a table with a highlight that decays to nothing. It's a little like the StackOverflow highlight when you add a new answer.
TableCell cell = table.RowGroups[0].Rows[row].Cells[col];
// The cell contains just one paragraph; it is the first block
Paragraph p = (Paragraph)cell.Blocks.FirstBlock;
// Animate the paragraph: fade the background from Yellow to White,
// once, through a span of 6 seconds.
SolidColorBrush brush = new SolidColorBrush(Colors.Yellow);
p.Background = brush;
ColorAnimation ca1 = new ColorAnimation()
{
From = Colors.Yellow,
To = Colors.White,
Duration = new Duration(TimeSpan.FromSeconds(6.0)),
RepeatBehavior = new RepeatBehavior(1),
AutoReverse = false,
};
brush.BeginAnimation(SolidColorBrush.ColorProperty, ca1);
It is possible odd thing but my solution is to use both methods:
Storyboard.SetTargetName(DA, myObjectName);
Storyboard.SetTarget(DA, myRect);
sb.Begin(this);
In this case there is no error.
Have a look at the code where I have used it.
int n = 0;
bool isWorking;
Storyboard sb;
string myObjectName;
UIElement myElement;
int idx = 0;
void timer_Tick(object sender, EventArgs e)
{
if (isWorking == false)
{
isWorking = true;
try
{
myElement = stackObj.Children[idx];
var possibleIDX = idx + 1;
if (possibleIDX == stackObj.Children.Count)
idx = 0;
else
idx++;
var myRect = (Rectangle)myElement;
// Debug.WriteLine("TICK: " + myRect.Name);
var dur = TimeSpan.FromMilliseconds(2000);
var f = CreateVisibility(dur, myElement, false);
sb.Children.Add(f);
Duration d = TimeSpan.FromSeconds(2);
DoubleAnimation DA = new DoubleAnimation() { From = 1, To = 0, Duration = d };
sb.Children.Add(DA);
myObjectName = myRect.Name;
Storyboard.SetTargetName(DA, myObjectName);
Storyboard.SetTarget(DA, myRect);
Storyboard.SetTargetProperty(DA, new PropertyPath("Opacity"));
sb.Begin(this);
n++;
}
catch (Exception ex)
{
Debug.WriteLine(ex.Message + " " + DateTime.Now.TimeOfDay);
}
isWorking = false;
}
}

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