Can not use gtk3 FileChooser on Mac OSX? - c

I migrated my program built with gtk+3.0 from linux to Mac OS X(10.6.8).
And I compiled the program without errors.
However, after I started the program and I chose to open a file, the terminal shows following message.
GLib-GIO-CRITICAL **: Settings schema 'org.gtk.Settings.FileChooser' is not installed
Then, the program ends with Segmentation fault.
How to solve it?
Thanks for any helps.

Seems you're not the one having this problem, and it also happens on Windows on MinGW. Luckily, that person gave a solution:
The thing, as it seems as I was running the test-widget example (that I
built with gtksourceview-3.0.0 using MSVC), was that I need to compile the
org.gtk.Settings.FileChooser.gschema.xml file (from GTK+-3.x, under
$(srcroot)/gtk) with the glib-compile-schemas utility that is from GLib,
which will generate gschemas.compiled in the same folder.
After that, place that gschemas.compiled file in the this folder:
$(parent_folder_of_the_gtk3_dll)\share\glib-2.0\schemas
and one will be set to use the gtkfilechooser without the puzzling
[GLib-GIO-ERROR **: Settings schema 'org.gtk.Settings.FileChooser'
is not installed] error.
I will add to my GLib project files to compile the glib-compile-schemas
utility and add to my GTK+-3.x project files to compile the
the org.gtk.Settings.FileChooser.gschema.xml shortly.

I ran in to this problem with a program that I crosscompiled with mingw for windows, the solutions is to run glib-compile-schemas [path to org.gtk.Settings.FileChooser.gschema] in my case was that file in ./share/glib-2.0/schemas.It will generate gschemas.compiled, that is the file FileChooser is looking for.

Related

Mingw gives my a libwinpthread-1.dll was not found error when compiling code

I just downloaded and installed Mingw. I also setup the system environment variables for C:\MinGW\bin and C:\MinGW\msys\1.0\bin. I wanted to test to see if I had installed it correctly (it seemed to be since running gcc --version worked), so I wrote hellow world in c and tried to compile with gcc main.c -o hello_world.exe. However I got the error:
"The code execution cannot proceed because libewinpthread-1.dll" was not found. Reinstalling the program may fix this problem."
I have tired reinstalling it and restarting my computer. I have also tried to see if this problem has occurred to others, and while there are a few places it is mentioned, I can't seem to find a solution mentioned. I have thought about trying to download the dll separately, but if I remember correctly, downloading dlls is a big no no.
Awhile ago I installed mingw though chocolatey and it seemed to be working. I have deleted that download from my computer and removed the paths, since I wanted to try to install it the normal way. Could this be part of the error?
Any ideas what the issue could be? Thanks!
You have built an .exe file that depends on libwinpthread-1.dll.
Solutions to make sure the .exe can run:
Add the MinGW bin path to your PATH so libwinpthread-1.dll - this would only fix it for your own system so I wouldn't recommend this if you want to use the .exe file on other systems.
Copy libwinpthread-1.dll from MinGW in the same folder as your .exe file. This is generally needed for any shared dependancy library your .exe is linked against.
Build a static .exe (--static linker flag) to avoid the shared (.dll) dependancy.
Yes! probably is an error, cause MinGW is a bit stinky when it comes to DLLs
Here are some things you have to check:
Make sure the variable helding the location of MinGW is named "path"
and its pointing at: C:\MinGW64\bin

What to install and how to run an executable file on Mac?

So I'm in terminal, and have a directory called CAPTURE on my desktop, I'm trying to run a program called 'testme'. I read that you need to have build-essential installed but I think that's only on Linux systems and I'm on a Mac so it wasn't necessary because it's already built in (I think). So, I navigated from ~ with:
cd Desktop/CAPTURE
Then, I tried running a bunch of different commands that I found while looking on the internet:
./testme
which returned zsh: exec format error: ./testme
xcode-select --install
which installed properly and I thought I could run the ./testme command but I got the same error as before. Then I tried navigating to the directory again and used
chmod +x ./testme
./testme
which also did not work. I've never run executables before so I really have no familiarity with these commands so they might be super wrong. If anyone can help me run the file properly, that would be much appreciated.
Since your question is tagged as C and Clang, and you are talking about build-essential, I will assume that you are attempting to build an application from source code.
Instead of build-essential, in macOS, you need Xcode. The Xcode CLI tools will work if the application is text-only or Curses, but you will need the entire Xcode IDE for any graphical application.
If running ./testme is telling you Executable format error is probably because it's a prebuilt executable, very likely a Linux ELF executable that will not run in macOS.
My suggestion is to try to build the software. Most C applications will build if you run make inside the directory. make is installed by default by Xcode. Other applications may need a third-party build system, such as CMake, but I do not know if that's the case.

'gcc' could not be spawned. Is it installed and on your path?

'gcc' could not be spawned. Is it installed and on your path? If so please open an issue on the package spawning the process.
Facing this error in Atom editor while compiling C++ program with gpp extension. And I am using Ubuntu, and this error comes every time I compile C, C++, C#, Ruby, etc.
I have tried to change directory, and path too. But nothing happens. I tried different extension to compile but this same issue I am facing again and again.
I just installed Atom and performed 'Hello World' program of C, just to check that this is working or not but it's not.
I just except to get perfect output of program, well it's just Hello World. But one thing I wanted to say that this same problem i faced recently in Windows. But in Windows I changed 'PATH' then is got solved but I don't know anything about Ubuntu so I don't know what to do.
This means you haven't GCC installed in your distro.
Install GCC from here https://gcc.gnu.org/wiki/InstallingGCC

Source file not compiled Dev C++

I just installed Dev C++ and I am learning C programming.
the code i used was
#include <stdio.h>
int main()
{
printf("Hello world");
getch();
}
I saved it as a .c file. When I compile it works fine, but when I compile and run it says source file not compiled. So I googled buncha things and came across this video on youtube which shows you how to fix it. I also saw other forums on google which suggest the same thing... However, after doing whats asked, Now I can't even compile my code. I get this error
Compiler: Default compiler
Executing C:\Dev-Cpp\bin\gcc.exe...
C:\Dev-Cpp\bin\gcc.exe "C:\Users\ubaid\Documents\C\Untitled1.c" -o "C:\Users\ubaid\Documents\C\Untitled1.exe" -I"C:\Dev-Cpp\include" -L"C:\Dev-Cpp\lib"
gcc.exe: Internal error: Aborted (program collect2)
Please submit a full bug report.
See <URL:http://www.mingw.org/bugs.shtml> for instructions.
Execution terminated
I have also used what is asked on this link, and still no luck..
http://learntogeek.com/miscellaneous/solved-source-file-not-compiled-error-in-dev-cpp/
I am using windows 8
I was having this issue and fixed it by going to:
C:\Dev-Cpp\libexec\gcc\mingw32\3.4.2
, then deleting collect2.exe
Install new version of Dev c++. It works fine in Windows 8. It also supports 64 bit version.
Download link is http://sourceforge.net/projects/orwelldevcpp/ .
I guess you're using windows 7 with the Orwell Dev CPP
This version of Dev CPP is good for windows 8 only. However on Windows 7 you need the older version of it which is devcpp-4.9.9.2_setup.exe
Download it from the link and use it.
(Don't forget to uninstall any other version already installed on your pc)
Also note that the older version does not work with windows 8.
This maybe because the c compiler is designed to work in linux.I had this problem too and to fix it go to tools and select compiler options.In the box click on programs
Now you will see a tab with gcc and make and the respective path to it.Edit the gcc and make path to use mingw32-c++.exe and mingw32-make.exe respectively.Now it will work.
The reason was that you were using compilers built for linux.
You can always try doing it manually from the command prompt. Navigate to the path of the file and type:
gcc filename.c -o filename
I found a solution. Please follow the following steps:
Right Click the My comp. Icon
Click Advanced Setting.
CLick Environment Variable. On the top part of Environment Variable Click New
Set Variable name as: PATH then
Set Variable Value as: (" the location of g++ .exe" )
For ex. C:\Program Files (x86)\Dev-Cpp\MinGW64\bin
Click OK
This error occurred because your settings are not correct.
For example I receive
cannot open output file Project1.exe: Permission denied
collect2.exe: error: ld returned 1 exit status
mingw32-make.exe: *** [Project1.exe] Error 1
Because I have no permission to write on my exe file.
After some investigation, and with Dr.Topaz's help, I have learned that you will want to confirm that the program set for g++ in the Compiler Options really does compile the source code. In my case, the C:\Dev-Cpp\bin\g++.exe program did not create an exe, but the C:\Dev-Cpp\bin\c++.exe program did. Either program appears to be intended to take the same arguments and options as GNU g++. I would love to find an actual doc on the Dev-C++ compiler programs, but I have not so far.
You can test the compiler program with a simple example like this:
C:\Dev-Cpp\bin\c++.exe hello.cpp -o hello.exe
Currently in 2021, the Dev-C++ site invites you to download either original Dev-C++ or a newer fork by a group named Embarcadero.
I decided to try the Embarcadero version and the experience was slightly better. The UI is still a tad dated, but the g++.exe program it came with was able to compile programs without issue. Again, take note of where the program is being installed, but in my case, the Embarcadero compiler programs were in C:\Program Files (x86)\Embarcadero\Dev-Cpp\TDM-GCC-64\bin.
Both original Dev-C++ and Embarcadero come with mingw-32 versions of the compiler programs that from what I see do work in a Git Bash console, with slight differences such as not recognizing a default locale when using the command std::cout.imbue(std::locale("")).
I faced this similar error, and none of the solutions worked.
so I tried to download the latest version from here, https://www.bloodshed.net/
I rerun the program.
and everything is now working correctly.
I was facing the same issue as described above.
It can be resolved by creating a new project and creating a new file in that project.
Save the file and then try to build and run.
Hope that helps. :)

How to install/import libraries in Xcode?

First time writing C on a Mac. I am using Xcode.
I complied the .c file, and get an error saying gsl/gsl_math.h file not found.
I know in Cygwin, this is already installed, I don't know about Mac.
So, I came here and downloaded the library. http://www.gnu.org/software/gsl/
I am having trouble using terminal to install. What are the commands? Thanks!

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