WP7 TouchPanel Gesture Handling - silverlight

I got a Problem with the Gesturehandling.
I mostly did it after this Tutorial:
http://www.nickharris.net/2010/11/using-touchpanel-for-gestures-in-windows-phone-7/
This is my Remote.xaml file:
<UserControl x:Class="EnergyRadio.Remote"
....
ManipulationCompleted="StackPanel_ManipulationCompleted">
<Grid x:Name="LayoutRoot" Background="Transparent" >
</Grid>
</UserControl>
And this is Remote.xaml.cs:
public Remote()
{
InitializeComponent();
TouchPanel.EnabledGestures = GestureType.VerticalDrag | GestureType.HorizontalDrag;
}
private void StackPanel_ManipulationCompleted(object sender, ManipulationCompletedEventArgs e)
{
//Check if touch Gesture is available
if (TouchPanel.IsGestureAvailable)
{
// Read the gesture so that you can handle the gesture type
GestureSample gesture = TouchPanel.ReadGesture();
switch (gesture.GestureType)
{
case GestureType.VerticalDrag:
MessageBox.Show("vertikal");
break;
case GestureType.HorizontalDrag:
MessageBox.Show("horizontal");
break;
default:
//do something
break;
}
}
}
It doesn't matter how i swipe my finger over the Phone it gives me back horizontal. But this should have been the first step ayway. What i actually need are four directions... that means up, down, right and left.
But i cant find this gesturtypes.. so does anybody has an idea?
it should look like this:
switch (gesture.GestureType)
{
case "GesturType.Up":
MessageBox.Show("Volume Up");
break;
case "GesturType.Down":
MessageBox.Show("Volume Down");
break;
case "GesturType.Right":
MessageBox.Show("Next Channel");
break;
case "GesturType.Left":
MessageBox.Show("Previous Channel");
break;
default:
//do something
break;
}
Thanks.

I use another way of handling gesture.. not the XNA way. you can try the GestureService.GestureListener
for example u like to detect the drag event inside of a rectangle you do this
<Rectangle x:Name="HelloRect">
<toolkit:GestureService.GestureListener>
<toolkit:GestureListener DragStarted="DragStarted_EventHandler" DragCompleted="DragCompleted_EventHandler" />
</toolkit:GestureService.GestureListener>
</Rectangle>
Then in the code behind you can have event handlers for the gestures
private void DragStarted_EventHandler(object sender, DragStartedGestureEventArgs e)
{
this.HelloRect.Fill = new SolidColorBrush(Colors.White);
}
private void DragCompleted_EventHandler(object sender, DragCompletedGestureEventArgs e)
{
this.HelloRect.Fill = new SolidColorBrush(Colors.Black);
}
Update: this tutorial is good:
http://windowsphonegeek.com/articles/WP7-GestureService-in-depth--key-concepts-and-API
You might want to check some of the references for what you will be getting for the event params:
http://www.mindscapehq.com/Help/PhoneElements/html/2f4dc2f0-f612-6a89-092e-f65c243caded.htm
and
http://www.mindscapehq.com/Help/PhoneElements/html/96092851-e003-6423-389c-58d16281122b.htm
There is also a drag delta event that you can look into.
Hope it helps in any way.. i am not very familiar with the touch panel thing..sorry about that.. you might want to wait for a few more replies
From the drag start and drag end coordinates you can conclude the direction of drag
..I think you are looking into the flick event.. another good tutorial
http://johnhforrest.com/2010/09/windows-phone-7-gestures/
Update AGAIN:
The FlickGestureEventArgs contains a Direction property which is of type System.Windows.Controls.Orientation http://msdn.microsoft.com/en-us/library/system.windows.controls.orientation.aspx
from there you can determine the direction of flick
private void Flick_EventHandler(object sender, FlickGestureEventArgs e)
{
if (e.Direction == Orientation.Horizontal)
{
if (e.HorizontalVelocity < 0)
{
//Right flick
}
else
{
//Left flick
}
}
else
{
if (e.VerticalVelocity < 0)
{
//Up flick
}
else
{
//Down flick
}
}
}
Good luck and good night..
Update:
I just saw you should not be using switch cases for the GestureType enumeration... they are integer types
for a list of gesture type see
http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.input.touch.gesturetype.aspx

Related

Scrolling in Sticky Notes

I got the following sticky note example:
If the sticky note has more than 9 rows, the additional rows are not visible.
I'm able to navigate through the note with my arrow keys. If I'm going to scroll with the mouse wheel, it seems to ignore the popup and just changes the page.
Is it possible to activate scrolling for sticky note popups?
Edit:The solution outlined below will soon be available as part of the samples included in the PDFTron SDK download. In the meanwhile, I hope that the below solution helps.
Yes, it is possible to activate scrolling for sticky notes.
The problem is most apparent when using the single page view. It appears to work as expected in continuous mode.
However it is not as simple as setting VerticalScrollVisibility = ScrollBarVisibility.Auto;. There are a few files that need to be modified to get this working.
The good news is that we can get the expected behaviour by modifying the code in the provided samples.
Solution
The solution is to add some handling for the PreviewMouseWheel event coming from the PDFViewWPF class.
In the downloaded samples, the following changes were made to get things running as expected:
Add a method to handle the PreviewMouseWheel event in the NoteHost class (Samples/PDFViewWPFTools/CS/Utilities/NoteHost.cs)
internal void HandlePreviewMouseWheel(object sender, MouseWheelEventArgs e)
{
var originalSource = (UIElement)e.OriginalSource;
if (originalSource.IsDescendantOf(mNoteBorder) && mTextBox.IsFocused)
{
mTextBox.ScrollToVerticalOffset(mTextBox.VerticalOffset - e.Delta);
e.Handled = true;
}
}
Also make sure to add mTextBox.VerticalScrollBarVisibility = ScrollBarVisibility.Auto; in the NoteHost.CreateNoteAndArrow() method, after the mTextBox object is instantiated (~line 183).
Next, edit the NoteManager class - Samples/PDFViewWPFTools/CS/Utilities/NoteManager.cs - and add a HandlePreviewMouseWheel method. This will internally call the HandlePreviewMouseWheel on each displayed (opened) note and break at the first one where the event gets handled.
internal void HandlePreviewMouseWheel(object sender, System.Windows.Input.MouseWheelEventArgs e)
{
foreach(var note in mActiveNotes)
{
note.Value.HandlePreviewMouseWheel(sender, e);
if(e.Handled)
{
break;
}
}
}
Next, edit the ToolManager class to ensure that the note manager gets a chance to handle the PreviewMouseWheel before attempting a page change. Open Samples/PDFViewWPFTools/CS/ToolManager.cs and navigate to the PDFView_PreviewMouseWheel. The existing method should look like this:
private void PDFView_PreviewMouseWheel(object sender, System.Windows.Input.MouseWheelEventArgs e)
{
if (mCurrentTool != null && _IsEnabled)
{
ToolManager.ToolType prev_tm = mCurrentTool.ToolMode;
ToolManager.ToolType next_tm;
while (true)
{
mCurrentTool.PreviewMouseWheelHandler(sender, e);
next_tm = mCurrentTool.NextToolMode;
if (prev_tm != next_tm)
{
mCurrentTool = CreateTool(next_tm, mCurrentTool);
prev_tm = next_tm;
}
else
{
break;
}
}
}
}
Replace it with the below code:
private void PDFView_PreviewMouseWheel(object sender, System.Windows.Input.MouseWheelEventArgs e)
{
if (mCurrentTool != null && _IsEnabled)
{
ToolManager.ToolType prev_tm = mCurrentTool.ToolMode;
ToolManager.ToolType next_tm;
while (true)
{
mNoteManager.HandlePreviewMouseWheel(sender, e);
if (!e.Handled)
{
mCurrentTool.PreviewMouseWheelHandler(sender, e);
next_tm = mCurrentTool.NextToolMode;
if (prev_tm != next_tm)
{
mCurrentTool = CreateTool(next_tm, mCurrentTool);
prev_tm = next_tm;
}
else
{
break;
}
}
else
{
break;
}
}
}
}
By doing the above, we are giving the NoteManager a chance to handle the PreviewMouseWheel before doing anything else with it.
Another point to note is that we have to now "do the scrolling" in code, using the mTextBox.ScrollToVerticalOffset method in the NoteHost class.

Animation in WPF showing images one by one

I would like to create something like this
animateit.net/categories.php?cat_id=218&page=11 -
Frog Gets Spider Animated Gif ...
I have a frog image, a tongue image and a bug image separate, but not able to put it in animation using WPF.
Any ideas on how to do it?
If you'd like to animate an image in the code-behind, you'll set it up something like this:
MyImage is where you're displaying the "gif".
FrogImage is the image of just the frog.
TongueImage is the image of the tongue coming out.
BugImage is the image of the frog with the bug.
First, initialize a timer like this, perhaps in 'MainWindow()' or at the global level:
DispatcherTimer tmrBlinkImage = new DispatcherTimer()
{ IsEnabled = false, Interval = TimeSpan.FromMilliseconds(500) };
tmrBlinkImage.Tick += new EventHandler(tmrBlinkImage_Tick);
public int _ImageBlinkIndex = 0;
Then, set up the event handler like this:
private void tmrBlinkImage_Tick(object sender, EventArgs e)
{
try
{
if (null == MyImage)
return;
if (MyImage.IsDisposed)
return;
switch (_ImageBlinkIndex)
{
case 0:
if (MyImage.Source != FrogImage)
MyImage.Source = FrogImage;
_ImageBlinkIndex++;
break;
case 1:
if (MyImage.Source != TongueImage)
MyImage.Source = TongueImage;
_ImageBlinkIndex++;
break;
case 2:
if (MyImage.Source != BugImage)
MyImage.Source = BugImage;
_ImageBlinkIndex = 0;
break;
default:
_ImageBlinkIndex = 0;
break;
}
}
catch (Exception ex)
{
tmrBlinkImage.Stop();
//woops....
}
}
This will cycle through the images and update the frame every half second. Adjust the values as you best see fit.

Manipulating SurfaceScrollViewer content

I'm diving into WPF here and I can't figure some things with multitouch.
I've got two questions about SurfaceScrollViewer.
Easier one first: I've got a large photo I'm displaying with SurfaceScrollViewer, so I can pan around, but I can't figure out how to get the content to start out centered in the screen. I can't find any native alignment properties in SScrollViewer. If I give the content margins, it crops it. Same if I do a RenderTransform. If I do a LayoutTransform, it doesn't seem to do change. Any ideas?
I also want to give this content Zoom functionality while inside SurfaceScrollViewer. Really I'm trying to zoom and pan with the elastic effects of SSV. Should I write the manipulations out by hand or can I patch the functions in SSV to be able to zoom? It seems like SSV absorbs 2nd touches into its panning function. I'd have to write a Manipulation handler to send multi touches to the content, right?
My code looks something like this right now:
<Grid x:Name="LayoutGrid" Width="1950" Height="1118" HorizontalAlignment="Center" >
<s:SurfaceScrollViewer x:Name="scrollViewer" HorizontalScrollBarVisibility="Hidden" VerticalScrollBarVisibility="Hidden" >
<local:FloorView x:Name="floorViewer" Width="4209" Height="1442" >
<local:FloorView.LayoutTransform>
<TranslateTransform X="1000" />
</local:FloorView.LayoutTransform>
</local:FloorView>
</s:SurfaceScrollViewer>
</Grid>
Any help is much appreciated. Thanks!
figured out the first part:
scrollViewer.ScrollToHorizontalOffset(x);
scrollViewer.ScrollToVerticalOffset(y);
looks like i'll have to control manipulation events on the SSV to add zoom.
figured out the second part to zoom inside scrollviewer
handle touchdown events on the scrollviewer
send one touches to surfacescrollviewer and
send two touches to the content
enable manipulations on content
handle manipulations with the scrollviewer as the container
then use the delta manipulations to add a ScaleTransform to the content
don't forget to handle touchup events
private void floorViewer_TouchDown(object sender, TouchEventArgs e) //catch touch events on floorviewer
{
Touch1ID = e.TouchDevice.Id - 16777216; ;
if (Touch1ID == 0) //if one touch present, TouchDevice.Id is 2^24, two then 2^24+1 (this might just be my machine)
{
floorViewer.IsManipulationEnabled = false;
floorViewer.ReleaseTouchCapture(e.TouchDevice);
scrollViewer.CaptureTouch(e.TouchDevice);
}
else {
floorViewer.IsManipulationEnabled = true;
foreach(TouchDevice device in scrollViewer.TouchesOver){
scrollViewer.ReleaseTouchCapture(device);
floorViewer.CaptureTouch(device);
}
}
StartTimeout();
e.Handled = true;
}
void scrollViewer_TouchUp(object sender,TouchEventArgs e)
{
clearID();
e.Handled = true;
}
private void clearID()
{
Touch1ID = 0;
}
private void floorview_TouchUp(object sender, TouchEventArgs e)
{
clearID();
e.Handled = true;
}
//manipulators on floorviewer when it gets touches passed to it
private void scrollViewer_ManipulationStarting(object sender, ManipulationStartingEventArgs e)
{
e.ManipulationContainer = scrollViewer;
e.Handled = true;
}
private void scrollViewer_ManipulationDelta(object sender, ManipulationDeltaEventArgs e)
{
double oldScale = flrScale;
flrScale *= e.DeltaManipulation.Scale.X;
if (flrScale < .95 | flrScale > 2) flrScale = oldScale;
floorViewer.RenderTransform = new ScaleTransform(flrScale, flrScale, e.ManipulationOrigin.X + flrInitX, e.ManipulationOrigin.Y + flrInitY);
e.Handled = true;
}
boom!

Releasing mouse capture and letting mouse click pass through

I have a control that is similar to a Popup or Menu. I want to display it and when the user clicks outside the bounds of the box, have it hide itself. I've used Mouse.Capture(this, CaptureMode.SubTree) as well as re-acquired the capture the same way Menu/Popup do in OnLostMouseCapture.
When the user clicks outside the bounds of the control, I release the mouse capture in OnPreviewMouseDown. I don't set e.Handled to true. The mouse click will make it to other controls on the main UI, but not to the close button (Red X) for the window. It requires 2 clicks to close the app.
Is there a way to tell WPF to restart the mouse click, or to send a repeated mouse click event?
Here's my code. Note I renamed it to MainMenuControl - I'm not building a Menu, so Menu/MenuItem and Popup aren't options.
public class MainMenuControl : Control
{
static MainMenuControl()
{
DefaultStyleKeyProperty.OverrideMetadata(typeof(MainMenuControl), new FrameworkPropertyMetadata(typeof(MainMenuControl)));
}
public MainMenuControl()
{
this.Loaded += new RoutedEventHandler(MainMenuControl_Loaded);
Mouse.AddPreviewMouseDownOutsideCapturedElementHandler(this, OnPreviewMouseDownOutsideCapturedElementHandler);
}
void MainMenuControl_Loaded(object sender, RoutedEventArgs e)
{
this.IsVisibleChanged += new DependencyPropertyChangedEventHandler(MainMenuControl_IsVisibleChanged);
}
void MainMenuControl_IsVisibleChanged(object sender, DependencyPropertyChangedEventArgs e)
{
if (this.IsVisible)
{
Mouse.Capture(this, CaptureMode.SubTree);
Debug.WriteLine("Mouse.Capture");
}
}
// I was doing this in OnPreviewMouseDown, but changing to this didn't have any effect
private void OnPreviewMouseDownOutsideCapturedElementHandler(object sender, MouseButtonEventArgs e)
{
Debug.WriteLine("OnPreviewMouseDownOutsideCapturedElementHandler");
if (!this.IsMouseInBounds())
{
if (Mouse.Captured == this)
{
Mouse.Capture(this, CaptureMode.None);
Debug.WriteLine("Mouse.Capture released");
}
Debug.WriteLine("Close Menu");
}
}
protected override void OnLostMouseCapture(MouseEventArgs e)
{
base.OnLostMouseCapture(e);
Debug.WriteLine("OnLostMouseCapture");
MainMenuControl reference = e.Source as MainMenuControl;
if (Mouse.Captured != reference)
{
if (e.OriginalSource == reference)
{
if ((Mouse.Captured == null) || (!reference.IsAncestorOf(Mouse.Captured as DependencyObject)))
{
//TODO: Close
Debug.WriteLine("Close Menu");
}
}
// if a child caused use to lose the capture, then recapture.
else if (reference.IsAncestorOf(e.OriginalSource as DependencyObject))
{
if (Mouse.Captured == null)
{
Mouse.Capture(reference, CaptureMode.SubTree);
Debug.WriteLine("Mouse.Capture");
e.Handled = true;
}
}
else
{
//TODO: Close
Debug.WriteLine("Close Menu");
}
}
}
private bool IsMouseInBounds()
{
Point point = Mouse.GetPosition(this);
Rect bounds = new Rect(0, 0, this.Width, this.Height);
return bounds.Contains(point);
}
}
The problem is that the mouse handling you are talking about is outside the WPF eventing system and part of the operating system so we're really talking about two fairly different mouse message queues that interact well enough most of the time but in these edge case we see that the interoperability is not perfect.
You could try to generate Win32 mouse messages or send your own window a close message but all those approaches are hacks. Since popups and menus exhibit exactly the same symptoms you describe, it doesn't seem like there is going to be an easy to way to accomplish what you want as you've described it.
Instead, I suggest that you consider giving up the mouse capture when the mouse leaves the north client area of the window or some other heuristic such as a specified distance from the control. I know this is probably not ideal but it might be a satisfactory compromise if you want the close button to work badly enough.

How can I make WPF ScrollViewer middle-click-scroll?

Clicking the middle mouse button (aka: mouse wheel) and then moving the mouse down slightly lets users scroll in IE, and most Windows apps. This behavior appears to be missing in WPF controls by default? Is there a setting, a workaround, or something obvious that I'm missing?
I have found how to achieve this using 3 mouse events (MouseDown, MouseUp, MouseMove). Their handlers are attached to the ScrollViewer element in the xaml below:
<Grid>
<ScrollViewer MouseDown="ScrollViewer_MouseDown" MouseUp="ScrollViewer_MouseUp" MouseMove="ScrollViewer_MouseMove">
<StackPanel x:Name="dynamicLongStackPanel">
</StackPanel>
</ScrollViewer>
<Canvas x:Name="topLayer" IsHitTestVisible="False" />
</Grid>
It would be better to write a behaviour instead of events in code-behind, but not everyone has the necessary library, and also I don't know how to connect it with the Canvas.
The event handlers:
private bool isMoving = false; //False - ignore mouse movements and don't scroll
private bool isDeferredMovingStarted = false; //True - Mouse down -> Mouse up without moving -> Move; False - Mouse down -> Move
private Point? startPosition = null;
private double slowdown = 200; //The number 200 is found from experiments, it should be corrected
private void ScrollViewer_MouseDown(object sender, MouseButtonEventArgs e)
{
if (this.isMoving == true) //Moving with a released wheel and pressing a button
this.CancelScrolling();
else if (e.ChangedButton == MouseButton.Middle && e.ButtonState == MouseButtonState.Pressed)
{
if (this.isMoving == false) //Pressing a wheel the first time
{
this.isMoving = true;
this.startPosition = e.GetPosition(sender as IInputElement);
this.isDeferredMovingStarted = true; //the default value is true until the opposite value is set
this.AddScrollSign(e.GetPosition(this.topLayer).X, e.GetPosition(this.topLayer).Y);
}
}
}
private void ScrollViewer_MouseUp(object sender, MouseButtonEventArgs e)
{
if (e.ChangedButton == MouseButton.Middle && e.ButtonState == MouseButtonState.Released && this.isDeferredMovingStarted != true)
this.CancelScrolling();
}
private void CancelScrolling()
{
this.isMoving = false;
this.startPosition = null;
this.isDeferredMovingStarted = false;
this.RemoveScrollSign();
}
private void ScrollViewer_MouseMove(object sender, MouseEventArgs e)
{
var sv = sender as ScrollViewer;
if (this.isMoving && sv != null)
{
this.isDeferredMovingStarted = false; //standard scrolling (Mouse down -> Move)
var currentPosition = e.GetPosition(sv);
var offset = currentPosition - startPosition.Value;
offset.Y /= slowdown;
offset.X /= slowdown;
//if(Math.Abs(offset.Y) > 25.0/slowdown) //Some kind of a dead space, uncomment if it is neccessary
sv.ScrollToVerticalOffset(sv.VerticalOffset + offset.Y);
sv.ScrollToHorizontalOffset(sv.HorizontalOffset + offset.X);
}
}
If to remove the method calls AddScrollSign and RemoveScrollSign this example will work. But I have extended it with 2 methods which set scroll icon:
private void AddScrollSign(double x, double y)
{
int size = 50;
var img = new BitmapImage(new Uri(#"d:\middle_button_scroll.png"));
var adorner = new Image() { Source = img, Width = size, Height = size };
//var adorner = new Ellipse { Stroke = Brushes.Red, StrokeThickness = 2.0, Width = 20, Height = 20 };
this.topLayer.Children.Add(adorner);
Canvas.SetLeft(adorner, x - size / 2);
Canvas.SetTop(adorner, y - size / 2);
}
private void RemoveScrollSign()
{
this.topLayer.Children.Clear();
}
Example of icons:
And one last remark: there are some problems with the way Press -> Immediately Release -> Move. It is supposed to cancel scrolling if a user clicks the mouse left button, or any key of keyboard, or the application looses focus. There are many events and I don't have time to handle them all.
But standard way Press -> Move -> Release works without problems.
vorrtex posted a nice solution, please upvote him!
I do have some suggestions for his solution though, that are too lengthy to fit them all in comments, that's why I post a separate answer and direct it to him!
You mention problems with Press->Release->Move. You should use MouseCapturing to get the MouseEvents even when the Mouse is not over the ScrollViewer anymore. I have not tested it, but I guess your solution also fails in Press->Move->Move outside of ScrollViewer->Release, Mousecapturing will take care of that too.
Also you mention using a Behavior. I'd rather suggest an attached behavior that doesn't need extra dependencies.
You should definately not use an extra Canvas but do this in an Adorner.
The ScrollViewer itsself hosts a ScrollContentPresenter that defines an AdornerLayer. You should insert the Adorner there. This removes the need for any further dependency and also keeps the attached behavior as simple as IsMiddleScrollable="true".

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