_invalid_parameter gets no useful information in Release build - c

I am using _set_invalid_parameter_handler to override the default behaviour of the program when a CRT function gets an invalid parameter, which is to crash with 0xc0000417 (STATUS_INVALID_CRUNTIME_PARAMETER).
This is my handler:
void my_invalid_parameter_handler(
const wchar_t * expression,
const wchar_t * function,
const wchar_t * file,
unsigned int line,
uintptr_t pReserved
)
{
Log(L"Invalid parameter detected");
Log(L"expression= %s", expression);
Log(L"function= %s", function);
Log(L"file= %s", file);
Log(L"line= %d", line);
Log(L"pReserved= %p", pReserved);
}
I want to log the information and send an error report. In the Debug build I get useful information with the parameters, but in the Release build all the parameters are NULL, which is not very useful. Is there any way to add useful information in the Release builds as well?

It is explicitly mentioned in the Remarks section of the MSDN Library article:
The parameters all have the value NULL unless a debug version of the CRT library is used
The reason is visible from the crtdefs.h header file, edited for readability:
#ifdef _DEBUG
# ifndef _CRT_SECURE_INVALID_PARAMETER
# define _CRT_SECURE_INVALID_PARAMETER(expr) \
::_invalid_parameter(__STR2WSTR(#expr), _FUNCTIONW__, __FILEW__, __LINE__, 0)
# endif
#else
/* By default, _CRT_SECURE_INVALID_PARAMETER in retail invokes_invalid_parameter_noinfo_noreturn(),
* which is marked __declspec(noreturn) and does not return control to the application. Even if
* _set_invalid_parameter_handler() is used to set a new invalid parameter handler which does return
* control to the application, _invalid_parameter_noinfo_noreturn() will terminate the application and
* invoke Watson. You can overwrite the definition of _CRT_SECURE_INVALID_PARAMETER if you need.
*
* _CRT_SECURE_INVALID_PARAMETER is used in the Standard C++ Libraries and the SafeInt library.
*/
# ifndef _CRT_SECURE_INVALID_PARAMETER
# define _CRT_SECURE_INVALID_PARAMETER(expr) ::_invalid_parameter_noinfo_noreturn()
# endif /* _CRT_SECURE_INVALID_PARAMETER */
#endif /* _DEBUG */
One optimization too many, I'd say. Being able to #define _CRT_SECURE_INVALID_PARAMETER yourself looks appealing but does not work unless you rebuild the CRT yourself. That's not exactly practical.

Related

Remove debug strings from release build [duplicate]

Trying to create a macro which can be used for print debug messages when DEBUG is defined, like the following pseudo code:
#define DEBUG 1
#define debug_print(args ...) if (DEBUG) fprintf(stderr, args)
How is this accomplished with a macro?
If you use a C99 or later compiler
#define debug_print(fmt, ...) \
do { if (DEBUG) fprintf(stderr, fmt, __VA_ARGS__); } while (0)
It assumes you are using C99 (the variable argument list notation is not supported in earlier versions). The do { ... } while (0) idiom ensures that the code acts like a statement (function call). The unconditional use of the code ensures that the compiler always checks that your debug code is valid — but the optimizer will remove the code when DEBUG is 0.
If you want to work with #ifdef DEBUG, then change the test condition:
#ifdef DEBUG
#define DEBUG_TEST 1
#else
#define DEBUG_TEST 0
#endif
And then use DEBUG_TEST where I used DEBUG.
If you insist on a string literal for the format string (probably a good idea anyway), you can also introduce things like __FILE__, __LINE__ and __func__ into the output, which can improve the diagnostics:
#define debug_print(fmt, ...) \
do { if (DEBUG) fprintf(stderr, "%s:%d:%s(): " fmt, __FILE__, \
__LINE__, __func__, __VA_ARGS__); } while (0)
This relies on string concatenation to create a bigger format string than the programmer writes.
If you use a C89 compiler
If you are stuck with C89 and no useful compiler extension, then there isn't a particularly clean way to handle it. The technique I used to use was:
#define TRACE(x) do { if (DEBUG) dbg_printf x; } while (0)
And then, in the code, write:
TRACE(("message %d\n", var));
The double-parentheses are crucial — and are why you have the funny notation in the macro expansion. As before, the compiler always checks the code for syntactic validity (which is good) but the optimizer only invokes the printing function if the DEBUG macro evaluates to non-zero.
This does require a support function — dbg_printf() in the example — to handle things like 'stderr'. It requires you to know how to write varargs functions, but that isn't hard:
#include <stdarg.h>
#include <stdio.h>
void dbg_printf(const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
vfprintf(stderr, fmt, args);
va_end(args);
}
You can also use this technique in C99, of course, but the __VA_ARGS__ technique is neater because it uses regular function notation, not the double-parentheses hack.
Why is it crucial that the compiler always see the debug code?
[Rehashing comments made to another answer.]
One central idea behind both the C99 and C89 implementations above is that the compiler proper always sees the debugging printf-like statements. This is important for long-term code — code that will last a decade or two.
Suppose a piece of code has been mostly dormant (stable) for a number of years, but now needs to be changed. You re-enable debugging trace - but it is frustrating to have to debug the debugging (tracing) code because it refers to variables that have been renamed or retyped, during the years of stable maintenance. If the compiler (post pre-processor) always sees the print statement, it ensures that any surrounding changes have not invalidated the diagnostics. If the compiler does not see the print statement, it cannot protect you against your own carelessness (or the carelessness of your colleagues or collaborators). See 'The Practice of Programming' by Kernighan and Pike, especially Chapter 8 (see also Wikipedia on TPOP).
This is 'been there, done that' experience — I used essentially the technique described in other answers where the non-debug build does not see the printf-like statements for a number of years (more than a decade). But I came across the advice in TPOP (see my previous comment), and then did enable some debugging code after a number of years, and ran into problems of changed context breaking the debugging. Several times, having the printing always validated has saved me from later problems.
I use NDEBUG to control assertions only, and a separate macro (usually DEBUG) to control whether debug tracing is built into the program. Even when the debug tracing is built in, I frequently do not want debug output to appear unconditionally, so I have mechanism to control whether the output appears (debug levels, and instead of calling fprintf() directly, I call a debug print function that only conditionally prints so the same build of the code can print or not print based on program options). I also have a 'multiple-subsystem' version of the code for bigger programs, so that I can have different sections of the program producing different amounts of trace - under runtime control.
I am advocating that for all builds, the compiler should see the diagnostic statements; however, the compiler won't generate any code for the debugging trace statements unless debug is enabled. Basically, it means that all of your code is checked by the compiler every time you compile - whether for release or debugging. This is a good thing!
debug.h - version 1.2 (1990-05-01)
/*
#(#)File: $RCSfile: debug.h,v $
#(#)Version: $Revision: 1.2 $
#(#)Last changed: $Date: 1990/05/01 12:55:39 $
#(#)Purpose: Definitions for the debugging system
#(#)Author: J Leffler
*/
#ifndef DEBUG_H
#define DEBUG_H
/* -- Macro Definitions */
#ifdef DEBUG
#define TRACE(x) db_print x
#else
#define TRACE(x)
#endif /* DEBUG */
/* -- Declarations */
#ifdef DEBUG
extern int debug;
#endif
#endif /* DEBUG_H */
debug.h - version 3.6 (2008-02-11)
/*
#(#)File: $RCSfile: debug.h,v $
#(#)Version: $Revision: 3.6 $
#(#)Last changed: $Date: 2008/02/11 06:46:37 $
#(#)Purpose: Definitions for the debugging system
#(#)Author: J Leffler
#(#)Copyright: (C) JLSS 1990-93,1997-99,2003,2005,2008
#(#)Product: :PRODUCT:
*/
#ifndef DEBUG_H
#define DEBUG_H
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif /* HAVE_CONFIG_H */
/*
** Usage: TRACE((level, fmt, ...))
** "level" is the debugging level which must be operational for the output
** to appear. "fmt" is a printf format string. "..." is whatever extra
** arguments fmt requires (possibly nothing).
** The non-debug macro means that the code is validated but never called.
** -- See chapter 8 of 'The Practice of Programming', by Kernighan and Pike.
*/
#ifdef DEBUG
#define TRACE(x) db_print x
#else
#define TRACE(x) do { if (0) db_print x; } while (0)
#endif /* DEBUG */
#ifndef lint
#ifdef DEBUG
/* This string can't be made extern - multiple definition in general */
static const char jlss_id_debug_enabled[] = "#(#)*** DEBUG ***";
#endif /* DEBUG */
#ifdef MAIN_PROGRAM
const char jlss_id_debug_h[] = "#(#)$Id: debug.h,v 3.6 2008/02/11 06:46:37 jleffler Exp $";
#endif /* MAIN_PROGRAM */
#endif /* lint */
#include <stdio.h>
extern int db_getdebug(void);
extern int db_newindent(void);
extern int db_oldindent(void);
extern int db_setdebug(int level);
extern int db_setindent(int i);
extern void db_print(int level, const char *fmt,...);
extern void db_setfilename(const char *fn);
extern void db_setfileptr(FILE *fp);
extern FILE *db_getfileptr(void);
/* Semi-private function */
extern const char *db_indent(void);
/**************************************\
** MULTIPLE DEBUGGING SUBSYSTEMS CODE **
\**************************************/
/*
** Usage: MDTRACE((subsys, level, fmt, ...))
** "subsys" is the debugging system to which this statement belongs.
** The significance of the subsystems is determined by the programmer,
** except that the functions such as db_print refer to subsystem 0.
** "level" is the debugging level which must be operational for the
** output to appear. "fmt" is a printf format string. "..." is
** whatever extra arguments fmt requires (possibly nothing).
** The non-debug macro means that the code is validated but never called.
*/
#ifdef DEBUG
#define MDTRACE(x) db_mdprint x
#else
#define MDTRACE(x) do { if (0) db_mdprint x; } while (0)
#endif /* DEBUG */
extern int db_mdgetdebug(int subsys);
extern int db_mdparsearg(char *arg);
extern int db_mdsetdebug(int subsys, int level);
extern void db_mdprint(int subsys, int level, const char *fmt,...);
extern void db_mdsubsysnames(char const * const *names);
#endif /* DEBUG_H */
Single argument variant for C99 or later
Kyle Brandt asked:
Anyway to do this so debug_print still works even if there are no arguments? For example:
debug_print("Foo");
There's one simple, old-fashioned hack:
debug_print("%s\n", "Foo");
The GCC-only solution shown below also provides support for that.
However, you can do it with the straight C99 system by using:
#define debug_print(...) \
do { if (DEBUG) fprintf(stderr, __VA_ARGS__); } while (0)
Compared to the first version, you lose the limited checking that requires the 'fmt' argument, which means that someone could try to call 'debug_print()' with no arguments (but the trailing comma in the argument list to fprintf() would fail to compile). Whether the loss of checking is a problem at all is debatable.
GCC-specific technique for a single argument
Some compilers may offer extensions for other ways of handling variable-length argument lists in macros. Specifically, as first noted in the comments by Hugo Ideler, GCC allows you to omit the comma that would normally appear after the last 'fixed' argument to the macro. It also allows you to use ##__VA_ARGS__ in the macro replacement text, which deletes the comma preceding the notation if, but only if, the previous token is a comma:
#define debug_print(fmt, ...) \
do { if (DEBUG) fprintf(stderr, fmt, ##__VA_ARGS__); } while (0)
This solution retains the benefit of requiring the format argument while accepting optional arguments after the format.
This technique is also supported by Clang for GCC compatibility.
Why the do-while loop?
What's the purpose of the do while here?
You want to be able to use the macro so it looks like a function call, which means it will be followed by a semi-colon. Therefore, you have to package the macro body to suit. If you use an if statement without the surrounding do { ... } while (0), you will have:
/* BAD - BAD - BAD */
#define debug_print(...) \
if (DEBUG) fprintf(stderr, __VA_ARGS__)
Now, suppose you write:
if (x > y)
debug_print("x (%d) > y (%d)\n", x, y);
else
do_something_useful(x, y);
Unfortunately, that indentation doesn't reflect the actual control of flow, because the preprocessor produces code equivalent to this (indented and braces added to emphasize the actual meaning):
if (x > y)
{
if (DEBUG)
fprintf(stderr, "x (%d) > y (%d)\n", x, y);
else
do_something_useful(x, y);
}
The next attempt at the macro might be:
/* BAD - BAD - BAD */
#define debug_print(...) \
if (DEBUG) { fprintf(stderr, __VA_ARGS__); }
And the same code fragment now produces:
if (x > y)
if (DEBUG)
{
fprintf(stderr, "x (%d) > y (%d)\n", x, y);
}
; // Null statement from semi-colon after macro
else
do_something_useful(x, y);
And the else is now a syntax error. The do { ... } while(0) loop avoids both these problems.
There's one other way of writing the macro which might work:
/* BAD - BAD - BAD */
#define debug_print(...) \
((void)((DEBUG) ? fprintf(stderr, __VA_ARGS__) : 0))
This leaves the program fragment shown as valid. The (void) cast prevents it being used in contexts where a value is required — but it could be used as the left operand of a comma operator where the do { ... } while (0) version cannot. If you think you should be able to embed debug code into such expressions, you might prefer this. If you prefer to require the debug print to act as a full statement, then the do { ... } while (0) version is better. Note that if the body of the macro involved any semi-colons (roughly speaking), then you can only use the do { ... } while(0) notation. It always works; the expression statement mechanism can be more difficult to apply. You might also get warnings from the compiler with the expression form that you'd prefer to avoid; it will depend on the compiler and the flags you use.
TPOP was previously at http://plan9.bell-labs.com/cm/cs/tpop and http://cm.bell-labs.com/cm/cs/tpop but both are now (2015-08-10) broken.
Code in GitHub
If you're curious, you can look at this code in GitHub in my SOQ (Stack
Overflow Questions) repository as files debug.c, debug.h and mddebug.c in the
src/libsoq
sub-directory.
I use something like this:
#ifdef DEBUG
#define D if(1)
#else
#define D if(0)
#endif
Than I just use D as a prefix:
D printf("x=%0.3f\n",x);
Compiler sees the debug code, there is no comma problem and it works everywhere. Also it works when printf is not enough, say when you must dump an array or calculate some diagnosing value that is redundant to the program itself.
EDIT: Ok, it might generate a problem when there is else somewhere near that can be intercepted by this injected if. This is a version that goes over it:
#ifdef DEBUG
#define D
#else
#define D for(;0;)
#endif
For a portable (ISO C90) implementation, you could use double parentheses, like this;
#include <stdio.h>
#include <stdarg.h>
#ifndef NDEBUG
# define debug_print(msg) stderr_printf msg
#else
# define debug_print(msg) (void)0
#endif
void
stderr_printf(const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
vfprintf(stderr, fmt, ap);
va_end(ap);
}
int
main(int argc, char *argv[])
{
debug_print(("argv[0] is %s, argc is %d\n", argv[0], argc));
return 0;
}
or (hackish, wouldn't recommend it)
#include <stdio.h>
#define _ ,
#ifndef NDEBUG
# define debug_print(msg) fprintf(stderr, msg)
#else
# define debug_print(msg) (void)0
#endif
int
main(int argc, char *argv[])
{
debug_print("argv[0] is %s, argc is %d"_ argv[0] _ argc);
return 0;
}
Here's the version I use:
#ifdef NDEBUG
#define Dprintf(FORMAT, ...) ((void)0)
#define Dputs(MSG) ((void)0)
#else
#define Dprintf(FORMAT, ...) \
fprintf(stderr, "%s() in %s, line %i: " FORMAT "\n", \
__func__, __FILE__, __LINE__, __VA_ARGS__)
#define Dputs(MSG) Dprintf("%s", MSG)
#endif
I would do something like
#ifdef DEBUG
#define debug_print(fmt, ...) fprintf(stderr, fmt, __VA_ARGS__)
#else
#define debug_print(fmt, ...) do {} while (0)
#endif
I think this is cleaner.
According to http://gcc.gnu.org/onlinedocs/cpp/Variadic-Macros.html,
there should be a ## before __VA_ARGS__.
Otherwise, a macro #define dbg_print(format, ...) printf(format, __VA_ARGS__) will not compile the following example: dbg_print("hello world");.
#define debug_print(FMT, ARGS...) do { \
if (DEBUG) \
fprintf(stderr, "%s:%d " FMT "\n", __FUNCTION__, __LINE__, ## ARGS); \
} while (0)
This is what I use:
#if DBG
#include <stdio.h>
#define DBGPRINT printf
#else
#define DBGPRINT(...) /**/
#endif
It has the nice benefit to handle printf properly, even without additional arguments. In case DBG ==0, even the dumbest compiler gets nothing to chew upon, so no code is generated.
So, when using gcc, I like:
#define DBGI(expr) ({int g2rE3=expr; fprintf(stderr, "%s:%d:%s(): ""%s->%i\n", __FILE__, __LINE__, __func__, #expr, g2rE3); g2rE3;})
Because it can be inserted into code.
Suppose you're trying to debug
printf("%i\n", (1*2*3*4*5*6));
720
Then you can change it to:
printf("%i\n", DBGI(1*2*3*4*5*6));
hello.c:86:main(): 1*2*3*4*5*6->720
720
And you can get an analysis of what expression was evaluated to what.
It's protected against the double-evaluation problem, but the absence of gensyms does leave it open to name-collisions.
However it does nest:
DBGI(printf("%i\n", DBGI(1*2*3*4*5*6)));
hello.c:86:main(): 1*2*3*4*5*6->720
720
hello.c:86:main(): printf("%i\n", DBGI(1*2*3*4*5*6))->4
So I think that as long as you avoid using g2rE3 as a variable name, you'll be OK.
Certainly I've found it (and allied versions for strings, and versions for debug levels etc) invaluable.
My favourite of the below is var_dump, which when called as:
var_dump("%d", count);
produces output like:
patch.c:150:main(): count = 0
Credit to #"Jonathan Leffler". All are C89-happy:
Code
#define DEBUG 1
#include <stdarg.h>
#include <stdio.h>
void debug_vprintf(const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
vfprintf(stderr, fmt, args);
va_end(args);
}
/* Call as: (DOUBLE PARENTHESES ARE MANDATORY) */
/* var_debug(("outfd = %d, somefailed = %d\n", outfd, somefailed)); */
#define var_debug(x) do { if (DEBUG) { debug_vprintf ("%s:%d:%s(): ", \
__FILE__, __LINE__, __func__); debug_vprintf x; }} while (0)
/* var_dump("%s" variable_name); */
#define var_dump(fmt, var) do { if (DEBUG) { debug_vprintf ("%s:%d:%s(): ", \
__FILE__, __LINE__, __func__); debug_vprintf ("%s = " fmt, #var, var); }} while (0)
#define DEBUG_HERE do { if (DEBUG) { debug_vprintf ("%s:%d:%s(): HERE\n", \
__FILE__, __LINE__, __func__); }} while (0)
I've been stewing on how to do this for years, and finally come up with a solution. However, I didn't know that there were other solutions here already. First, at difference with Leffler's answer, I don't see his argument that debug prints should always be compiled. I'd rather not have tons of unneeded code executing in my project, when not needed, in cases where I need to test and they might not be getting optimized out.
Not compiling every time might sound worse than it is in actual practice. You do wind up with debug prints that don't compile sometimes, but it's not so hard to compile and test them before finalizing a project. With this system, if you are using three levels of debugs, just put it on debug message level three, fix your compile errors and check for any others before you finalize yer code. (Since of course, debug statements compiling are no guarantee that they are still working as intended.)
My solution provides for levels of debug detail also; and if you set it to the highest level, they all compile. If you've been using a high debug detail level recently, they all were able to compile at that time. Final updates should be pretty easy. I've never needed more than three levels, but Jonathan says he's used nine. This method (like Leffler's) can be extended to any number of levels. The usage of my method may be simpler; requiring just two statements when used in your code. I am, however, coding the CLOSE macro too - although it doesn't do anything. It might if I were sending to a file.
Against the cost the extra step of testing them to see that they will compile before delivery, is that
You must trust them to get optimized out, which admittedly SHOULD happen if you have a sufficient optimization level.
Furthermore, they probably won't if you make a release compile with optimization turned off for testing purposes (which is admittedly rare); and they almost certainly won't at all during debug - thereby executing dozens or hundreds of "if (DEBUG)" statements at runtime; thus slowing execution (which is my principle objection) and less importantly, increasing your executable or dll size; and hence execution and compile times. Jonathan, however, informs me his method can be made to also not compile statements at all.
Branches are actually relatively pretty costly in modern pre-fetching processors. Maybe not a big deal if your app is not a time-critical one; but if performance is an issue, then, yes, a big enough deal that I'd prefer to opt for somewhat faster-executing debug code (and possibly faster release, in rare cases, as noted).
So, what I wanted is a debug print macro that does not compile if it is not to be printed, but does if it is. I also wanted levels of debugging, so that, e.g. if I wanted performance-crucial parts of the code not to print at some times, but to print at others, I could set a debug level, and have extra debug prints kick in. I came across a way to implement debug levels that determined if the print was even compiled or not. I achieved it this way:
DebugLog.h:
// FILE: DebugLog.h
// REMARKS: This is a generic pair of files useful for debugging. It provides three levels of
// debug logging, currently; in addition to disabling it. Level 3 is the most information.
// Levels 2 and 1 have progressively more. Thus, you can write:
// DEBUGLOG_LOG(1, "a number=%d", 7);
// and it will be seen if DEBUG is anything other than undefined or zero. If you write
// DEBUGLOG_LOG(3, "another number=%d", 15);
// it will only be seen if DEBUG is 3. When not being displayed, these routines compile
// to NOTHING. I reject the argument that debug code needs to always be compiled so as to
// keep it current. I would rather have a leaner and faster app, and just not be lazy, and
// maintain debugs as needed. I don't know if this works with the C preprocessor or not,
// but the rest of the code is fully C compliant also if it is.
#define DEBUG 1
#ifdef DEBUG
#define DEBUGLOG_INIT(filename) debuglog_init(filename)
#else
#define debuglog_init(...)
#endif
#ifdef DEBUG
#define DEBUGLOG_CLOSE debuglog_close
#else
#define debuglog_close(...)
#endif
#define DEBUGLOG_LOG(level, fmt, ...) DEBUGLOG_LOG ## level (fmt, ##__VA_ARGS__)
#if DEBUG == 0
#define DEBUGLOG_LOG0(...)
#endif
#if DEBUG >= 1
#define DEBUGLOG_LOG1(fmt, ...) debuglog_log (fmt, ##__VA_ARGS__)
#else
#define DEBUGLOG_LOG1(...)
#endif
#if DEBUG >= 2
#define DEBUGLOG_LOG2(fmt, ...) debuglog_log (fmt, ##__VA_ARGS__)
#else
#define DEBUGLOG_LOG2(...)
#endif
#if DEBUG == 3
#define DEBUGLOG_LOG3(fmt, ...) debuglog_log (fmt, ##__VA_ARGS__)
#else
#define DEBUGLOG_LOG3(...)
#endif
void debuglog_init(char *filename);
void debuglog_close(void);
void debuglog_log(char* format, ...);
DebugLog.cpp:
// FILE: DebugLog.h
// REMARKS: This is a generic pair of files useful for debugging. It provides three levels of
// debug logging, currently; in addition to disabling it. See DebugLog.h's remarks for more
// info.
#include <stdio.h>
#include <stdarg.h>
#include "DebugLog.h"
FILE *hndl;
char *savedFilename;
void debuglog_init(char *filename)
{
savedFilename = filename;
hndl = fopen(savedFilename, "wt");
fclose(hndl);
}
void debuglog_close(void)
{
//fclose(hndl);
}
void debuglog_log(char* format, ...)
{
hndl = fopen(savedFilename,"at");
va_list argptr;
va_start(argptr, format);
vfprintf(hndl, format, argptr);
va_end(argptr);
fputc('\n',hndl);
fclose(hndl);
}
Using the macros
To use it, just do:
DEBUGLOG_INIT("afile.log");
To write to the log file, just do:
DEBUGLOG_LOG(1, "the value is: %d", anint);
To close it, you do:
DEBUGLOG_CLOSE();
although currently this isn't even necessary, technically speaking, as it does nothing. I'm still using the CLOSE right now, however, in case I change my mind about how it works, and want to leave the file open between logging statements.
Then, when you want to turn on debug printing, just edit the first #define in the header file to say, e.g.
#define DEBUG 1
To have logging statements compile to nothing, do
#define DEBUG 0
If you need info from a frequently executed piece of code (i.e. a high level of detail), you may want to write:
DEBUGLOG_LOG(3, "the value is: %d", anint);
If you define DEBUG to be 3, logging levels 1, 2 & 3 compile. If you set it to 2, you get logging levels 1 & 2. If you set it to 1, you only get logging level 1 statements.
As to the do-while loop, since this evaluates to either a single function or nothing, instead of an if statement, the loop is not needed. OK, castigate me for using C instead of C++ IO (and Qt's QString::arg() is a safer way of formatting variables when in Qt, too — it's pretty slick, but takes more code and the formatting documentation isn't as organized as it might be - but still I've found cases where its preferable), but you can put whatever code in the .cpp file you want. It also might be a class, but then you would need to instantiate it and keep up with it, or do a new() and store it. This way, you just drop the #include, init and optionally close statements into your source, and you are ready to begin using it. It would make a fine class, however, if you are so inclined.
I'd previously seen a lot of solutions, but none suited my criteria as well as this one.
It can be extended to do as many levels as you like.
It compiles to nothing if not printing.
It centralizes IO in one easy-to-edit place.
It's flexible, using printf formatting.
Again, it does not slow down debug runs, whereas always-compiling debug prints are always executed in debug mode. If you are doing computer science, and not easier to write information processing, you may find yourself running a CPU-consuming simulator, to see e.g. where the debugger stops it with an index out of range for a vector. These run extra-slowly in debug mode already. The mandatory execution of hundreds of debug prints will necessarily slow such runs down even further. For me, such runs are not uncommon.
Not terribly significant, but in addition:
It requires no hack to print without arguments (e.g. DEBUGLOG_LOG(3, "got here!");); thus allowing you to use, e.g. Qt's safer .arg() formatting. It works on MSVC, and thus, probably gcc. It uses ## in the #defines, which is non-standard, as Leffler points out, but is widely supported. (You can recode it not to use ## if necessary, but you will have to use a hack such as he provides.)
Warning: If you forget to provide the logging level argument, MSVC unhelpfully claims the identifier is not defined.
You might want to use a preprocessor symbol name other than DEBUG, as some source also defines that symbol (eg. progs using ./configure commands to prepare for building). It seemed natural to me when I developed it. I developed it in an application where the DLL is being used by something else, and it's more convent to send log prints to a file; but changing it to vprintf() would work fine, too.
I hope this saves many of you grief about figuring out the best way to do debug logging; or shows you one you might prefer. I've half-heartedly been trying to figure this one out for decades. Works in MSVC 2012 & 2015, and thus probably on gcc; as well as probably working on many others, but I haven't tested it on them.
I mean to make a streaming version of this one day, too.
Note: Thanks go to Leffler, who has cordially helped me format my message better for StackOverflow.
#define PRINT_LOG(str_format, ...) { \
time_t curtime=time (NULL); \
struct tm *ltm = localtime (&curtime); \
printf("[%d-%02d-%02d %02d:%02d:%02d] " str_format, \
ltm->tm_year + 1900, ltm->tm_mon + 1, ltm->tm_mday, \
ltm->tm_hour, ltm->tm_min, ltm->tm_sec, ##__VA_ARGS__); \
}
PRINT_LOG("[%d] Serving client, str=%s, number=%d\n", getpid(), "my str", 10);
I believe this variation of the theme gives debug categories without the need to have a separate macro name per category.
I used this variation in an Arduino project where program space is limited to 32K and dynamic memory is limited to 2K. The addition of debug statements and trace debug strings quickly uses up space. So it is essential to be able to limit the debug trace that is included at compile time to the minimum necessary each time the code is built.
debug.h
#ifndef DEBUG_H
#define DEBUG_H
#define PRINT(DEBUG_CATEGORY, VALUE) do { if (DEBUG_CATEGORY & DEBUG_MASK) Serial.print(VALUE);} while (0);
#endif
calling .cpp file
#define DEBUG_MASK 0x06
#include "Debug.h"
...
PRINT(4, "Time out error,\t");
...
If you don't care that the output goes to stdout, you can use this:
int doDebug = DEBUG; // Where DEBUG may be supplied in compiler command
#define trace if (doDebug) printf
trace("whatever %d, %i\n", arg1, arg2);

C debug printf with fflush [duplicate]

Trying to create a macro which can be used for print debug messages when DEBUG is defined, like the following pseudo code:
#define DEBUG 1
#define debug_print(args ...) if (DEBUG) fprintf(stderr, args)
How is this accomplished with a macro?
If you use a C99 or later compiler
#define debug_print(fmt, ...) \
do { if (DEBUG) fprintf(stderr, fmt, __VA_ARGS__); } while (0)
It assumes you are using C99 (the variable argument list notation is not supported in earlier versions). The do { ... } while (0) idiom ensures that the code acts like a statement (function call). The unconditional use of the code ensures that the compiler always checks that your debug code is valid — but the optimizer will remove the code when DEBUG is 0.
If you want to work with #ifdef DEBUG, then change the test condition:
#ifdef DEBUG
#define DEBUG_TEST 1
#else
#define DEBUG_TEST 0
#endif
And then use DEBUG_TEST where I used DEBUG.
If you insist on a string literal for the format string (probably a good idea anyway), you can also introduce things like __FILE__, __LINE__ and __func__ into the output, which can improve the diagnostics:
#define debug_print(fmt, ...) \
do { if (DEBUG) fprintf(stderr, "%s:%d:%s(): " fmt, __FILE__, \
__LINE__, __func__, __VA_ARGS__); } while (0)
This relies on string concatenation to create a bigger format string than the programmer writes.
If you use a C89 compiler
If you are stuck with C89 and no useful compiler extension, then there isn't a particularly clean way to handle it. The technique I used to use was:
#define TRACE(x) do { if (DEBUG) dbg_printf x; } while (0)
And then, in the code, write:
TRACE(("message %d\n", var));
The double-parentheses are crucial — and are why you have the funny notation in the macro expansion. As before, the compiler always checks the code for syntactic validity (which is good) but the optimizer only invokes the printing function if the DEBUG macro evaluates to non-zero.
This does require a support function — dbg_printf() in the example — to handle things like 'stderr'. It requires you to know how to write varargs functions, but that isn't hard:
#include <stdarg.h>
#include <stdio.h>
void dbg_printf(const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
vfprintf(stderr, fmt, args);
va_end(args);
}
You can also use this technique in C99, of course, but the __VA_ARGS__ technique is neater because it uses regular function notation, not the double-parentheses hack.
Why is it crucial that the compiler always see the debug code?
[Rehashing comments made to another answer.]
One central idea behind both the C99 and C89 implementations above is that the compiler proper always sees the debugging printf-like statements. This is important for long-term code — code that will last a decade or two.
Suppose a piece of code has been mostly dormant (stable) for a number of years, but now needs to be changed. You re-enable debugging trace - but it is frustrating to have to debug the debugging (tracing) code because it refers to variables that have been renamed or retyped, during the years of stable maintenance. If the compiler (post pre-processor) always sees the print statement, it ensures that any surrounding changes have not invalidated the diagnostics. If the compiler does not see the print statement, it cannot protect you against your own carelessness (or the carelessness of your colleagues or collaborators). See 'The Practice of Programming' by Kernighan and Pike, especially Chapter 8 (see also Wikipedia on TPOP).
This is 'been there, done that' experience — I used essentially the technique described in other answers where the non-debug build does not see the printf-like statements for a number of years (more than a decade). But I came across the advice in TPOP (see my previous comment), and then did enable some debugging code after a number of years, and ran into problems of changed context breaking the debugging. Several times, having the printing always validated has saved me from later problems.
I use NDEBUG to control assertions only, and a separate macro (usually DEBUG) to control whether debug tracing is built into the program. Even when the debug tracing is built in, I frequently do not want debug output to appear unconditionally, so I have mechanism to control whether the output appears (debug levels, and instead of calling fprintf() directly, I call a debug print function that only conditionally prints so the same build of the code can print or not print based on program options). I also have a 'multiple-subsystem' version of the code for bigger programs, so that I can have different sections of the program producing different amounts of trace - under runtime control.
I am advocating that for all builds, the compiler should see the diagnostic statements; however, the compiler won't generate any code for the debugging trace statements unless debug is enabled. Basically, it means that all of your code is checked by the compiler every time you compile - whether for release or debugging. This is a good thing!
debug.h - version 1.2 (1990-05-01)
/*
#(#)File: $RCSfile: debug.h,v $
#(#)Version: $Revision: 1.2 $
#(#)Last changed: $Date: 1990/05/01 12:55:39 $
#(#)Purpose: Definitions for the debugging system
#(#)Author: J Leffler
*/
#ifndef DEBUG_H
#define DEBUG_H
/* -- Macro Definitions */
#ifdef DEBUG
#define TRACE(x) db_print x
#else
#define TRACE(x)
#endif /* DEBUG */
/* -- Declarations */
#ifdef DEBUG
extern int debug;
#endif
#endif /* DEBUG_H */
debug.h - version 3.6 (2008-02-11)
/*
#(#)File: $RCSfile: debug.h,v $
#(#)Version: $Revision: 3.6 $
#(#)Last changed: $Date: 2008/02/11 06:46:37 $
#(#)Purpose: Definitions for the debugging system
#(#)Author: J Leffler
#(#)Copyright: (C) JLSS 1990-93,1997-99,2003,2005,2008
#(#)Product: :PRODUCT:
*/
#ifndef DEBUG_H
#define DEBUG_H
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif /* HAVE_CONFIG_H */
/*
** Usage: TRACE((level, fmt, ...))
** "level" is the debugging level which must be operational for the output
** to appear. "fmt" is a printf format string. "..." is whatever extra
** arguments fmt requires (possibly nothing).
** The non-debug macro means that the code is validated but never called.
** -- See chapter 8 of 'The Practice of Programming', by Kernighan and Pike.
*/
#ifdef DEBUG
#define TRACE(x) db_print x
#else
#define TRACE(x) do { if (0) db_print x; } while (0)
#endif /* DEBUG */
#ifndef lint
#ifdef DEBUG
/* This string can't be made extern - multiple definition in general */
static const char jlss_id_debug_enabled[] = "#(#)*** DEBUG ***";
#endif /* DEBUG */
#ifdef MAIN_PROGRAM
const char jlss_id_debug_h[] = "#(#)$Id: debug.h,v 3.6 2008/02/11 06:46:37 jleffler Exp $";
#endif /* MAIN_PROGRAM */
#endif /* lint */
#include <stdio.h>
extern int db_getdebug(void);
extern int db_newindent(void);
extern int db_oldindent(void);
extern int db_setdebug(int level);
extern int db_setindent(int i);
extern void db_print(int level, const char *fmt,...);
extern void db_setfilename(const char *fn);
extern void db_setfileptr(FILE *fp);
extern FILE *db_getfileptr(void);
/* Semi-private function */
extern const char *db_indent(void);
/**************************************\
** MULTIPLE DEBUGGING SUBSYSTEMS CODE **
\**************************************/
/*
** Usage: MDTRACE((subsys, level, fmt, ...))
** "subsys" is the debugging system to which this statement belongs.
** The significance of the subsystems is determined by the programmer,
** except that the functions such as db_print refer to subsystem 0.
** "level" is the debugging level which must be operational for the
** output to appear. "fmt" is a printf format string. "..." is
** whatever extra arguments fmt requires (possibly nothing).
** The non-debug macro means that the code is validated but never called.
*/
#ifdef DEBUG
#define MDTRACE(x) db_mdprint x
#else
#define MDTRACE(x) do { if (0) db_mdprint x; } while (0)
#endif /* DEBUG */
extern int db_mdgetdebug(int subsys);
extern int db_mdparsearg(char *arg);
extern int db_mdsetdebug(int subsys, int level);
extern void db_mdprint(int subsys, int level, const char *fmt,...);
extern void db_mdsubsysnames(char const * const *names);
#endif /* DEBUG_H */
Single argument variant for C99 or later
Kyle Brandt asked:
Anyway to do this so debug_print still works even if there are no arguments? For example:
debug_print("Foo");
There's one simple, old-fashioned hack:
debug_print("%s\n", "Foo");
The GCC-only solution shown below also provides support for that.
However, you can do it with the straight C99 system by using:
#define debug_print(...) \
do { if (DEBUG) fprintf(stderr, __VA_ARGS__); } while (0)
Compared to the first version, you lose the limited checking that requires the 'fmt' argument, which means that someone could try to call 'debug_print()' with no arguments (but the trailing comma in the argument list to fprintf() would fail to compile). Whether the loss of checking is a problem at all is debatable.
GCC-specific technique for a single argument
Some compilers may offer extensions for other ways of handling variable-length argument lists in macros. Specifically, as first noted in the comments by Hugo Ideler, GCC allows you to omit the comma that would normally appear after the last 'fixed' argument to the macro. It also allows you to use ##__VA_ARGS__ in the macro replacement text, which deletes the comma preceding the notation if, but only if, the previous token is a comma:
#define debug_print(fmt, ...) \
do { if (DEBUG) fprintf(stderr, fmt, ##__VA_ARGS__); } while (0)
This solution retains the benefit of requiring the format argument while accepting optional arguments after the format.
This technique is also supported by Clang for GCC compatibility.
Why the do-while loop?
What's the purpose of the do while here?
You want to be able to use the macro so it looks like a function call, which means it will be followed by a semi-colon. Therefore, you have to package the macro body to suit. If you use an if statement without the surrounding do { ... } while (0), you will have:
/* BAD - BAD - BAD */
#define debug_print(...) \
if (DEBUG) fprintf(stderr, __VA_ARGS__)
Now, suppose you write:
if (x > y)
debug_print("x (%d) > y (%d)\n", x, y);
else
do_something_useful(x, y);
Unfortunately, that indentation doesn't reflect the actual control of flow, because the preprocessor produces code equivalent to this (indented and braces added to emphasize the actual meaning):
if (x > y)
{
if (DEBUG)
fprintf(stderr, "x (%d) > y (%d)\n", x, y);
else
do_something_useful(x, y);
}
The next attempt at the macro might be:
/* BAD - BAD - BAD */
#define debug_print(...) \
if (DEBUG) { fprintf(stderr, __VA_ARGS__); }
And the same code fragment now produces:
if (x > y)
if (DEBUG)
{
fprintf(stderr, "x (%d) > y (%d)\n", x, y);
}
; // Null statement from semi-colon after macro
else
do_something_useful(x, y);
And the else is now a syntax error. The do { ... } while(0) loop avoids both these problems.
There's one other way of writing the macro which might work:
/* BAD - BAD - BAD */
#define debug_print(...) \
((void)((DEBUG) ? fprintf(stderr, __VA_ARGS__) : 0))
This leaves the program fragment shown as valid. The (void) cast prevents it being used in contexts where a value is required — but it could be used as the left operand of a comma operator where the do { ... } while (0) version cannot. If you think you should be able to embed debug code into such expressions, you might prefer this. If you prefer to require the debug print to act as a full statement, then the do { ... } while (0) version is better. Note that if the body of the macro involved any semi-colons (roughly speaking), then you can only use the do { ... } while(0) notation. It always works; the expression statement mechanism can be more difficult to apply. You might also get warnings from the compiler with the expression form that you'd prefer to avoid; it will depend on the compiler and the flags you use.
TPOP was previously at http://plan9.bell-labs.com/cm/cs/tpop and http://cm.bell-labs.com/cm/cs/tpop but both are now (2015-08-10) broken.
Code in GitHub
If you're curious, you can look at this code in GitHub in my SOQ (Stack
Overflow Questions) repository as files debug.c, debug.h and mddebug.c in the
src/libsoq
sub-directory.
I use something like this:
#ifdef DEBUG
#define D if(1)
#else
#define D if(0)
#endif
Than I just use D as a prefix:
D printf("x=%0.3f\n",x);
Compiler sees the debug code, there is no comma problem and it works everywhere. Also it works when printf is not enough, say when you must dump an array or calculate some diagnosing value that is redundant to the program itself.
EDIT: Ok, it might generate a problem when there is else somewhere near that can be intercepted by this injected if. This is a version that goes over it:
#ifdef DEBUG
#define D
#else
#define D for(;0;)
#endif
For a portable (ISO C90) implementation, you could use double parentheses, like this;
#include <stdio.h>
#include <stdarg.h>
#ifndef NDEBUG
# define debug_print(msg) stderr_printf msg
#else
# define debug_print(msg) (void)0
#endif
void
stderr_printf(const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
vfprintf(stderr, fmt, ap);
va_end(ap);
}
int
main(int argc, char *argv[])
{
debug_print(("argv[0] is %s, argc is %d\n", argv[0], argc));
return 0;
}
or (hackish, wouldn't recommend it)
#include <stdio.h>
#define _ ,
#ifndef NDEBUG
# define debug_print(msg) fprintf(stderr, msg)
#else
# define debug_print(msg) (void)0
#endif
int
main(int argc, char *argv[])
{
debug_print("argv[0] is %s, argc is %d"_ argv[0] _ argc);
return 0;
}
Here's the version I use:
#ifdef NDEBUG
#define Dprintf(FORMAT, ...) ((void)0)
#define Dputs(MSG) ((void)0)
#else
#define Dprintf(FORMAT, ...) \
fprintf(stderr, "%s() in %s, line %i: " FORMAT "\n", \
__func__, __FILE__, __LINE__, __VA_ARGS__)
#define Dputs(MSG) Dprintf("%s", MSG)
#endif
I would do something like
#ifdef DEBUG
#define debug_print(fmt, ...) fprintf(stderr, fmt, __VA_ARGS__)
#else
#define debug_print(fmt, ...) do {} while (0)
#endif
I think this is cleaner.
According to http://gcc.gnu.org/onlinedocs/cpp/Variadic-Macros.html,
there should be a ## before __VA_ARGS__.
Otherwise, a macro #define dbg_print(format, ...) printf(format, __VA_ARGS__) will not compile the following example: dbg_print("hello world");.
#define debug_print(FMT, ARGS...) do { \
if (DEBUG) \
fprintf(stderr, "%s:%d " FMT "\n", __FUNCTION__, __LINE__, ## ARGS); \
} while (0)
This is what I use:
#if DBG
#include <stdio.h>
#define DBGPRINT printf
#else
#define DBGPRINT(...) /**/
#endif
It has the nice benefit to handle printf properly, even without additional arguments. In case DBG ==0, even the dumbest compiler gets nothing to chew upon, so no code is generated.
So, when using gcc, I like:
#define DBGI(expr) ({int g2rE3=expr; fprintf(stderr, "%s:%d:%s(): ""%s->%i\n", __FILE__, __LINE__, __func__, #expr, g2rE3); g2rE3;})
Because it can be inserted into code.
Suppose you're trying to debug
printf("%i\n", (1*2*3*4*5*6));
720
Then you can change it to:
printf("%i\n", DBGI(1*2*3*4*5*6));
hello.c:86:main(): 1*2*3*4*5*6->720
720
And you can get an analysis of what expression was evaluated to what.
It's protected against the double-evaluation problem, but the absence of gensyms does leave it open to name-collisions.
However it does nest:
DBGI(printf("%i\n", DBGI(1*2*3*4*5*6)));
hello.c:86:main(): 1*2*3*4*5*6->720
720
hello.c:86:main(): printf("%i\n", DBGI(1*2*3*4*5*6))->4
So I think that as long as you avoid using g2rE3 as a variable name, you'll be OK.
Certainly I've found it (and allied versions for strings, and versions for debug levels etc) invaluable.
My favourite of the below is var_dump, which when called as:
var_dump("%d", count);
produces output like:
patch.c:150:main(): count = 0
Credit to #"Jonathan Leffler". All are C89-happy:
Code
#define DEBUG 1
#include <stdarg.h>
#include <stdio.h>
void debug_vprintf(const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
vfprintf(stderr, fmt, args);
va_end(args);
}
/* Call as: (DOUBLE PARENTHESES ARE MANDATORY) */
/* var_debug(("outfd = %d, somefailed = %d\n", outfd, somefailed)); */
#define var_debug(x) do { if (DEBUG) { debug_vprintf ("%s:%d:%s(): ", \
__FILE__, __LINE__, __func__); debug_vprintf x; }} while (0)
/* var_dump("%s" variable_name); */
#define var_dump(fmt, var) do { if (DEBUG) { debug_vprintf ("%s:%d:%s(): ", \
__FILE__, __LINE__, __func__); debug_vprintf ("%s = " fmt, #var, var); }} while (0)
#define DEBUG_HERE do { if (DEBUG) { debug_vprintf ("%s:%d:%s(): HERE\n", \
__FILE__, __LINE__, __func__); }} while (0)
I've been stewing on how to do this for years, and finally come up with a solution. However, I didn't know that there were other solutions here already. First, at difference with Leffler's answer, I don't see his argument that debug prints should always be compiled. I'd rather not have tons of unneeded code executing in my project, when not needed, in cases where I need to test and they might not be getting optimized out.
Not compiling every time might sound worse than it is in actual practice. You do wind up with debug prints that don't compile sometimes, but it's not so hard to compile and test them before finalizing a project. With this system, if you are using three levels of debugs, just put it on debug message level three, fix your compile errors and check for any others before you finalize yer code. (Since of course, debug statements compiling are no guarantee that they are still working as intended.)
My solution provides for levels of debug detail also; and if you set it to the highest level, they all compile. If you've been using a high debug detail level recently, they all were able to compile at that time. Final updates should be pretty easy. I've never needed more than three levels, but Jonathan says he's used nine. This method (like Leffler's) can be extended to any number of levels. The usage of my method may be simpler; requiring just two statements when used in your code. I am, however, coding the CLOSE macro too - although it doesn't do anything. It might if I were sending to a file.
Against the cost the extra step of testing them to see that they will compile before delivery, is that
You must trust them to get optimized out, which admittedly SHOULD happen if you have a sufficient optimization level.
Furthermore, they probably won't if you make a release compile with optimization turned off for testing purposes (which is admittedly rare); and they almost certainly won't at all during debug - thereby executing dozens or hundreds of "if (DEBUG)" statements at runtime; thus slowing execution (which is my principle objection) and less importantly, increasing your executable or dll size; and hence execution and compile times. Jonathan, however, informs me his method can be made to also not compile statements at all.
Branches are actually relatively pretty costly in modern pre-fetching processors. Maybe not a big deal if your app is not a time-critical one; but if performance is an issue, then, yes, a big enough deal that I'd prefer to opt for somewhat faster-executing debug code (and possibly faster release, in rare cases, as noted).
So, what I wanted is a debug print macro that does not compile if it is not to be printed, but does if it is. I also wanted levels of debugging, so that, e.g. if I wanted performance-crucial parts of the code not to print at some times, but to print at others, I could set a debug level, and have extra debug prints kick in. I came across a way to implement debug levels that determined if the print was even compiled or not. I achieved it this way:
DebugLog.h:
// FILE: DebugLog.h
// REMARKS: This is a generic pair of files useful for debugging. It provides three levels of
// debug logging, currently; in addition to disabling it. Level 3 is the most information.
// Levels 2 and 1 have progressively more. Thus, you can write:
// DEBUGLOG_LOG(1, "a number=%d", 7);
// and it will be seen if DEBUG is anything other than undefined or zero. If you write
// DEBUGLOG_LOG(3, "another number=%d", 15);
// it will only be seen if DEBUG is 3. When not being displayed, these routines compile
// to NOTHING. I reject the argument that debug code needs to always be compiled so as to
// keep it current. I would rather have a leaner and faster app, and just not be lazy, and
// maintain debugs as needed. I don't know if this works with the C preprocessor or not,
// but the rest of the code is fully C compliant also if it is.
#define DEBUG 1
#ifdef DEBUG
#define DEBUGLOG_INIT(filename) debuglog_init(filename)
#else
#define debuglog_init(...)
#endif
#ifdef DEBUG
#define DEBUGLOG_CLOSE debuglog_close
#else
#define debuglog_close(...)
#endif
#define DEBUGLOG_LOG(level, fmt, ...) DEBUGLOG_LOG ## level (fmt, ##__VA_ARGS__)
#if DEBUG == 0
#define DEBUGLOG_LOG0(...)
#endif
#if DEBUG >= 1
#define DEBUGLOG_LOG1(fmt, ...) debuglog_log (fmt, ##__VA_ARGS__)
#else
#define DEBUGLOG_LOG1(...)
#endif
#if DEBUG >= 2
#define DEBUGLOG_LOG2(fmt, ...) debuglog_log (fmt, ##__VA_ARGS__)
#else
#define DEBUGLOG_LOG2(...)
#endif
#if DEBUG == 3
#define DEBUGLOG_LOG3(fmt, ...) debuglog_log (fmt, ##__VA_ARGS__)
#else
#define DEBUGLOG_LOG3(...)
#endif
void debuglog_init(char *filename);
void debuglog_close(void);
void debuglog_log(char* format, ...);
DebugLog.cpp:
// FILE: DebugLog.h
// REMARKS: This is a generic pair of files useful for debugging. It provides three levels of
// debug logging, currently; in addition to disabling it. See DebugLog.h's remarks for more
// info.
#include <stdio.h>
#include <stdarg.h>
#include "DebugLog.h"
FILE *hndl;
char *savedFilename;
void debuglog_init(char *filename)
{
savedFilename = filename;
hndl = fopen(savedFilename, "wt");
fclose(hndl);
}
void debuglog_close(void)
{
//fclose(hndl);
}
void debuglog_log(char* format, ...)
{
hndl = fopen(savedFilename,"at");
va_list argptr;
va_start(argptr, format);
vfprintf(hndl, format, argptr);
va_end(argptr);
fputc('\n',hndl);
fclose(hndl);
}
Using the macros
To use it, just do:
DEBUGLOG_INIT("afile.log");
To write to the log file, just do:
DEBUGLOG_LOG(1, "the value is: %d", anint);
To close it, you do:
DEBUGLOG_CLOSE();
although currently this isn't even necessary, technically speaking, as it does nothing. I'm still using the CLOSE right now, however, in case I change my mind about how it works, and want to leave the file open between logging statements.
Then, when you want to turn on debug printing, just edit the first #define in the header file to say, e.g.
#define DEBUG 1
To have logging statements compile to nothing, do
#define DEBUG 0
If you need info from a frequently executed piece of code (i.e. a high level of detail), you may want to write:
DEBUGLOG_LOG(3, "the value is: %d", anint);
If you define DEBUG to be 3, logging levels 1, 2 & 3 compile. If you set it to 2, you get logging levels 1 & 2. If you set it to 1, you only get logging level 1 statements.
As to the do-while loop, since this evaluates to either a single function or nothing, instead of an if statement, the loop is not needed. OK, castigate me for using C instead of C++ IO (and Qt's QString::arg() is a safer way of formatting variables when in Qt, too — it's pretty slick, but takes more code and the formatting documentation isn't as organized as it might be - but still I've found cases where its preferable), but you can put whatever code in the .cpp file you want. It also might be a class, but then you would need to instantiate it and keep up with it, or do a new() and store it. This way, you just drop the #include, init and optionally close statements into your source, and you are ready to begin using it. It would make a fine class, however, if you are so inclined.
I'd previously seen a lot of solutions, but none suited my criteria as well as this one.
It can be extended to do as many levels as you like.
It compiles to nothing if not printing.
It centralizes IO in one easy-to-edit place.
It's flexible, using printf formatting.
Again, it does not slow down debug runs, whereas always-compiling debug prints are always executed in debug mode. If you are doing computer science, and not easier to write information processing, you may find yourself running a CPU-consuming simulator, to see e.g. where the debugger stops it with an index out of range for a vector. These run extra-slowly in debug mode already. The mandatory execution of hundreds of debug prints will necessarily slow such runs down even further. For me, such runs are not uncommon.
Not terribly significant, but in addition:
It requires no hack to print without arguments (e.g. DEBUGLOG_LOG(3, "got here!");); thus allowing you to use, e.g. Qt's safer .arg() formatting. It works on MSVC, and thus, probably gcc. It uses ## in the #defines, which is non-standard, as Leffler points out, but is widely supported. (You can recode it not to use ## if necessary, but you will have to use a hack such as he provides.)
Warning: If you forget to provide the logging level argument, MSVC unhelpfully claims the identifier is not defined.
You might want to use a preprocessor symbol name other than DEBUG, as some source also defines that symbol (eg. progs using ./configure commands to prepare for building). It seemed natural to me when I developed it. I developed it in an application where the DLL is being used by something else, and it's more convent to send log prints to a file; but changing it to vprintf() would work fine, too.
I hope this saves many of you grief about figuring out the best way to do debug logging; or shows you one you might prefer. I've half-heartedly been trying to figure this one out for decades. Works in MSVC 2012 & 2015, and thus probably on gcc; as well as probably working on many others, but I haven't tested it on them.
I mean to make a streaming version of this one day, too.
Note: Thanks go to Leffler, who has cordially helped me format my message better for StackOverflow.
#define PRINT_LOG(str_format, ...) { \
time_t curtime=time (NULL); \
struct tm *ltm = localtime (&curtime); \
printf("[%d-%02d-%02d %02d:%02d:%02d] " str_format, \
ltm->tm_year + 1900, ltm->tm_mon + 1, ltm->tm_mday, \
ltm->tm_hour, ltm->tm_min, ltm->tm_sec, ##__VA_ARGS__); \
}
PRINT_LOG("[%d] Serving client, str=%s, number=%d\n", getpid(), "my str", 10);
I believe this variation of the theme gives debug categories without the need to have a separate macro name per category.
I used this variation in an Arduino project where program space is limited to 32K and dynamic memory is limited to 2K. The addition of debug statements and trace debug strings quickly uses up space. So it is essential to be able to limit the debug trace that is included at compile time to the minimum necessary each time the code is built.
debug.h
#ifndef DEBUG_H
#define DEBUG_H
#define PRINT(DEBUG_CATEGORY, VALUE) do { if (DEBUG_CATEGORY & DEBUG_MASK) Serial.print(VALUE);} while (0);
#endif
calling .cpp file
#define DEBUG_MASK 0x06
#include "Debug.h"
...
PRINT(4, "Time out error,\t");
...
If you don't care that the output goes to stdout, you can use this:
int doDebug = DEBUG; // Where DEBUG may be supplied in compiler command
#define trace if (doDebug) printf
trace("whatever %d, %i\n", arg1, arg2);

C preprocessor macro replacing #if #else statements

I'm using this statement now to switch between small and slightly more extensive error messages in my C code:
#ifdef COMPACTC
error_code ((uint16_t) init_cascade, 5);
#else
error_message (__func__, "cascades malloc failed");
#endif
(it's part of an embedded C code library, so I often don't have the memory available to store the error message strings).
In the first case (COMPACTC defined) I output only a function address and and error number. In the second case I output the full function name and a human-readable error message.
Since I'm copying this snippet all over my code now, I hope I can replace it with a single macro, which I can use like this:
error (init_cascade, "cascades malloc failed", 5)
and provides the correct C code depending on COMPACTC being defined or not.
Maybe it's even possible to have the current function (or some unique identifier) automatically derived from the current location, though I think the preprocessor doesn't know which function's scope it's currently in.
Another improvement would be if a unique error code (5 in this case, which is based on the return value) could be automatically generated from the error message (like a hash value or something).
Then the macro call could be as simple as this:
error ("cascades malloc failed")
Of course, when using hashes, I would need some sort of reference (file/comment) to its original message.
Context: error messages on AVR 8-bits MCU
About the context of this question: This code is written for the ATmega168 (having only 2k of RAM), and AFAIK there's no good/recent emulator available for Linux. So I'm trying to find a good way to produce error messages/codes without the strings eating all of my memory.
Alternative: C function?
A completely different, probably more flexible solution would be to define a C function error (function, message, code) and move the #if/#else/#endif construction to its body.
I'm not sure though whether a string literal is compiled in by gcc if it is referred to in a function call but never used inside the function body.
Edit: I just tested this idea: using a string literal in a call but not in the body still has it added to the executable by gcc, so this "alternative" doesn't seem to work.
This should actually be fairly easy:
#ifdef COMPACTC
# define COMBINED_ERROR(function, message, size) error_code((uint16_t)function, size)
#else
# define COMBINED_ERROR(function, message, size) error_message (__func__, message)
#endif
and now you can write:
COMBINED_ERROR(init_cascade, "cascades malloc failed", 5);
For the first part I suggest:
#ifdef COMPACTC
# define error(par1, ...) error_code((uint16_t)par1, __VA_ARGS__)
#else
# define error(par1, ...) error_message (__func__, par1, __VA_ARGS__)
#endif
With this solution you can define as many params as you like.
For the second requirements consider to use macro to insert specific code. Consider the following macro:
#define CallWithError(fnc, ...) { \
int RetCode = fnc(__VA_ARGS__); \
if (RetCode) \
error(init_cascade, "cascades malloc failed", RetCode); \
}
In this case you can use the macro to call the function foo and automatically generate error:
CallWithError(foo, 1, "hello");
This will expand in:
{
int RetCode = foo(1, "hello");
if (RetCode)
error(init_cascade, "cascades malloc failed", RetCode);
}

C2059 syntax error using declspec macro for one function; compiles fine without it

I've making a shared library (cross-platform), but when trying to compile the Windows build I'm encountering the error:
secure_string.h(43) : error C2059: syntax error : 'type'
This is in regards to the SECURESTRING_API macro. It doesn't complain about the two usages in strlcpy and strlcat, but when trying to use it for 'str_from_last' it generates the above error.
If I remove it, it compiles fine, but the function then isn't exported from the DLL, making it quite useless!
A Google search has yielded no (relevant) results; has anyone encountered this before? I've tested on both Visual Studio 2008 and 2010, and the result is identical. The source file includes string.h and then this file - nothing else.
Header file:
#ifndef SECURE_STRING_H
#define SECURE_STRING_H
/* Provide MS Builds with import/export functionality
* BUILD_SECURE_STRING should be added to project preprocessor macros */
#if _WIN32
# if defined(BUILD_SECURE_STRING)
# define SECURESTRING_API __declspec(dllexport)
# else
# define SECURESTRING_API __declspec(dllimport)
# endif
#else
# define SECURESTRING_API
#endif
/* Windows on the whole, and glibc do not have/support strlc[at|py]
* This will almost certainly need revision for proper cross-platform checks */
#if _WIN32 || __GLIBC__ || !defined(HAVE_STRLCPY)
size_t SECURESTRING_API strlcat(char* dst, const char* src, size_t size);
size_t SECURESTRING_API strlcpy(char* dst, const char* src, size_t size);
#else
# define HAVE_STRLCPY 1
#endif
/* In case the active project has yet to include headers for 'BOOL' */
#ifndef BOOL
# define BOOL int
# define TRUE 1
# define FALSE 0
#endif
/*
| Locates 'search' within 'source', and if found, returns either the
| character itself, or the character after it if 'return_from_after_found'
| is TRUE.
| If it is not found, or any parameter is invalid, a NULL pointer is returned.
*/
char* SECURESTRING_API
str_from_last(char* source,
char search,
BOOL return_from_after_found);
#endif /* SECURE_STRING_H */
#if _WIN32
Are you sure you're entering this? I would:
#if defined(WIN32)
EDIT: That looks OK but this I think is it:
move the SECURESTRING_API before the return type (char*):
SECURESTRING_API char*
With this change your code compiles for me under VS2010 and MSDN confirms that is the required order:
The decl-specifier-seq should contain, among other things, a base type
(e.g. int, float, a typedef, or a class name), a storage class (e.g.
static, extern), or the __declspec extension. The init-declarator-list
should contain, among other things, the pointer part of
declarations.

#define macro for debug printing in C?

Trying to create a macro which can be used for print debug messages when DEBUG is defined, like the following pseudo code:
#define DEBUG 1
#define debug_print(args ...) if (DEBUG) fprintf(stderr, args)
How is this accomplished with a macro?
If you use a C99 or later compiler
#define debug_print(fmt, ...) \
do { if (DEBUG) fprintf(stderr, fmt, __VA_ARGS__); } while (0)
It assumes you are using C99 (the variable argument list notation is not supported in earlier versions). The do { ... } while (0) idiom ensures that the code acts like a statement (function call). The unconditional use of the code ensures that the compiler always checks that your debug code is valid — but the optimizer will remove the code when DEBUG is 0.
If you want to work with #ifdef DEBUG, then change the test condition:
#ifdef DEBUG
#define DEBUG_TEST 1
#else
#define DEBUG_TEST 0
#endif
And then use DEBUG_TEST where I used DEBUG.
If you insist on a string literal for the format string (probably a good idea anyway), you can also introduce things like __FILE__, __LINE__ and __func__ into the output, which can improve the diagnostics:
#define debug_print(fmt, ...) \
do { if (DEBUG) fprintf(stderr, "%s:%d:%s(): " fmt, __FILE__, \
__LINE__, __func__, __VA_ARGS__); } while (0)
This relies on string concatenation to create a bigger format string than the programmer writes.
If you use a C89 compiler
If you are stuck with C89 and no useful compiler extension, then there isn't a particularly clean way to handle it. The technique I used to use was:
#define TRACE(x) do { if (DEBUG) dbg_printf x; } while (0)
And then, in the code, write:
TRACE(("message %d\n", var));
The double-parentheses are crucial — and are why you have the funny notation in the macro expansion. As before, the compiler always checks the code for syntactic validity (which is good) but the optimizer only invokes the printing function if the DEBUG macro evaluates to non-zero.
This does require a support function — dbg_printf() in the example — to handle things like 'stderr'. It requires you to know how to write varargs functions, but that isn't hard:
#include <stdarg.h>
#include <stdio.h>
void dbg_printf(const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
vfprintf(stderr, fmt, args);
va_end(args);
}
You can also use this technique in C99, of course, but the __VA_ARGS__ technique is neater because it uses regular function notation, not the double-parentheses hack.
Why is it crucial that the compiler always see the debug code?
[Rehashing comments made to another answer.]
One central idea behind both the C99 and C89 implementations above is that the compiler proper always sees the debugging printf-like statements. This is important for long-term code — code that will last a decade or two.
Suppose a piece of code has been mostly dormant (stable) for a number of years, but now needs to be changed. You re-enable debugging trace - but it is frustrating to have to debug the debugging (tracing) code because it refers to variables that have been renamed or retyped, during the years of stable maintenance. If the compiler (post pre-processor) always sees the print statement, it ensures that any surrounding changes have not invalidated the diagnostics. If the compiler does not see the print statement, it cannot protect you against your own carelessness (or the carelessness of your colleagues or collaborators). See 'The Practice of Programming' by Kernighan and Pike, especially Chapter 8 (see also Wikipedia on TPOP).
This is 'been there, done that' experience — I used essentially the technique described in other answers where the non-debug build does not see the printf-like statements for a number of years (more than a decade). But I came across the advice in TPOP (see my previous comment), and then did enable some debugging code after a number of years, and ran into problems of changed context breaking the debugging. Several times, having the printing always validated has saved me from later problems.
I use NDEBUG to control assertions only, and a separate macro (usually DEBUG) to control whether debug tracing is built into the program. Even when the debug tracing is built in, I frequently do not want debug output to appear unconditionally, so I have mechanism to control whether the output appears (debug levels, and instead of calling fprintf() directly, I call a debug print function that only conditionally prints so the same build of the code can print or not print based on program options). I also have a 'multiple-subsystem' version of the code for bigger programs, so that I can have different sections of the program producing different amounts of trace - under runtime control.
I am advocating that for all builds, the compiler should see the diagnostic statements; however, the compiler won't generate any code for the debugging trace statements unless debug is enabled. Basically, it means that all of your code is checked by the compiler every time you compile - whether for release or debugging. This is a good thing!
debug.h - version 1.2 (1990-05-01)
/*
#(#)File: $RCSfile: debug.h,v $
#(#)Version: $Revision: 1.2 $
#(#)Last changed: $Date: 1990/05/01 12:55:39 $
#(#)Purpose: Definitions for the debugging system
#(#)Author: J Leffler
*/
#ifndef DEBUG_H
#define DEBUG_H
/* -- Macro Definitions */
#ifdef DEBUG
#define TRACE(x) db_print x
#else
#define TRACE(x)
#endif /* DEBUG */
/* -- Declarations */
#ifdef DEBUG
extern int debug;
#endif
#endif /* DEBUG_H */
debug.h - version 3.6 (2008-02-11)
/*
#(#)File: $RCSfile: debug.h,v $
#(#)Version: $Revision: 3.6 $
#(#)Last changed: $Date: 2008/02/11 06:46:37 $
#(#)Purpose: Definitions for the debugging system
#(#)Author: J Leffler
#(#)Copyright: (C) JLSS 1990-93,1997-99,2003,2005,2008
#(#)Product: :PRODUCT:
*/
#ifndef DEBUG_H
#define DEBUG_H
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif /* HAVE_CONFIG_H */
/*
** Usage: TRACE((level, fmt, ...))
** "level" is the debugging level which must be operational for the output
** to appear. "fmt" is a printf format string. "..." is whatever extra
** arguments fmt requires (possibly nothing).
** The non-debug macro means that the code is validated but never called.
** -- See chapter 8 of 'The Practice of Programming', by Kernighan and Pike.
*/
#ifdef DEBUG
#define TRACE(x) db_print x
#else
#define TRACE(x) do { if (0) db_print x; } while (0)
#endif /* DEBUG */
#ifndef lint
#ifdef DEBUG
/* This string can't be made extern - multiple definition in general */
static const char jlss_id_debug_enabled[] = "#(#)*** DEBUG ***";
#endif /* DEBUG */
#ifdef MAIN_PROGRAM
const char jlss_id_debug_h[] = "#(#)$Id: debug.h,v 3.6 2008/02/11 06:46:37 jleffler Exp $";
#endif /* MAIN_PROGRAM */
#endif /* lint */
#include <stdio.h>
extern int db_getdebug(void);
extern int db_newindent(void);
extern int db_oldindent(void);
extern int db_setdebug(int level);
extern int db_setindent(int i);
extern void db_print(int level, const char *fmt,...);
extern void db_setfilename(const char *fn);
extern void db_setfileptr(FILE *fp);
extern FILE *db_getfileptr(void);
/* Semi-private function */
extern const char *db_indent(void);
/**************************************\
** MULTIPLE DEBUGGING SUBSYSTEMS CODE **
\**************************************/
/*
** Usage: MDTRACE((subsys, level, fmt, ...))
** "subsys" is the debugging system to which this statement belongs.
** The significance of the subsystems is determined by the programmer,
** except that the functions such as db_print refer to subsystem 0.
** "level" is the debugging level which must be operational for the
** output to appear. "fmt" is a printf format string. "..." is
** whatever extra arguments fmt requires (possibly nothing).
** The non-debug macro means that the code is validated but never called.
*/
#ifdef DEBUG
#define MDTRACE(x) db_mdprint x
#else
#define MDTRACE(x) do { if (0) db_mdprint x; } while (0)
#endif /* DEBUG */
extern int db_mdgetdebug(int subsys);
extern int db_mdparsearg(char *arg);
extern int db_mdsetdebug(int subsys, int level);
extern void db_mdprint(int subsys, int level, const char *fmt,...);
extern void db_mdsubsysnames(char const * const *names);
#endif /* DEBUG_H */
Single argument variant for C99 or later
Kyle Brandt asked:
Anyway to do this so debug_print still works even if there are no arguments? For example:
debug_print("Foo");
There's one simple, old-fashioned hack:
debug_print("%s\n", "Foo");
The GCC-only solution shown below also provides support for that.
However, you can do it with the straight C99 system by using:
#define debug_print(...) \
do { if (DEBUG) fprintf(stderr, __VA_ARGS__); } while (0)
Compared to the first version, you lose the limited checking that requires the 'fmt' argument, which means that someone could try to call 'debug_print()' with no arguments (but the trailing comma in the argument list to fprintf() would fail to compile). Whether the loss of checking is a problem at all is debatable.
GCC-specific technique for a single argument
Some compilers may offer extensions for other ways of handling variable-length argument lists in macros. Specifically, as first noted in the comments by Hugo Ideler, GCC allows you to omit the comma that would normally appear after the last 'fixed' argument to the macro. It also allows you to use ##__VA_ARGS__ in the macro replacement text, which deletes the comma preceding the notation if, but only if, the previous token is a comma:
#define debug_print(fmt, ...) \
do { if (DEBUG) fprintf(stderr, fmt, ##__VA_ARGS__); } while (0)
This solution retains the benefit of requiring the format argument while accepting optional arguments after the format.
This technique is also supported by Clang for GCC compatibility.
Why the do-while loop?
What's the purpose of the do while here?
You want to be able to use the macro so it looks like a function call, which means it will be followed by a semi-colon. Therefore, you have to package the macro body to suit. If you use an if statement without the surrounding do { ... } while (0), you will have:
/* BAD - BAD - BAD */
#define debug_print(...) \
if (DEBUG) fprintf(stderr, __VA_ARGS__)
Now, suppose you write:
if (x > y)
debug_print("x (%d) > y (%d)\n", x, y);
else
do_something_useful(x, y);
Unfortunately, that indentation doesn't reflect the actual control of flow, because the preprocessor produces code equivalent to this (indented and braces added to emphasize the actual meaning):
if (x > y)
{
if (DEBUG)
fprintf(stderr, "x (%d) > y (%d)\n", x, y);
else
do_something_useful(x, y);
}
The next attempt at the macro might be:
/* BAD - BAD - BAD */
#define debug_print(...) \
if (DEBUG) { fprintf(stderr, __VA_ARGS__); }
And the same code fragment now produces:
if (x > y)
if (DEBUG)
{
fprintf(stderr, "x (%d) > y (%d)\n", x, y);
}
; // Null statement from semi-colon after macro
else
do_something_useful(x, y);
And the else is now a syntax error. The do { ... } while(0) loop avoids both these problems.
There's one other way of writing the macro which might work:
/* BAD - BAD - BAD */
#define debug_print(...) \
((void)((DEBUG) ? fprintf(stderr, __VA_ARGS__) : 0))
This leaves the program fragment shown as valid. The (void) cast prevents it being used in contexts where a value is required — but it could be used as the left operand of a comma operator where the do { ... } while (0) version cannot. If you think you should be able to embed debug code into such expressions, you might prefer this. If you prefer to require the debug print to act as a full statement, then the do { ... } while (0) version is better. Note that if the body of the macro involved any semi-colons (roughly speaking), then you can only use the do { ... } while(0) notation. It always works; the expression statement mechanism can be more difficult to apply. You might also get warnings from the compiler with the expression form that you'd prefer to avoid; it will depend on the compiler and the flags you use.
TPOP was previously at http://plan9.bell-labs.com/cm/cs/tpop and http://cm.bell-labs.com/cm/cs/tpop but both are now (2015-08-10) broken.
Code in GitHub
If you're curious, you can look at this code in GitHub in my SOQ (Stack
Overflow Questions) repository as files debug.c, debug.h and mddebug.c in the
src/libsoq
sub-directory.
I use something like this:
#ifdef DEBUG
#define D if(1)
#else
#define D if(0)
#endif
Than I just use D as a prefix:
D printf("x=%0.3f\n",x);
Compiler sees the debug code, there is no comma problem and it works everywhere. Also it works when printf is not enough, say when you must dump an array or calculate some diagnosing value that is redundant to the program itself.
EDIT: Ok, it might generate a problem when there is else somewhere near that can be intercepted by this injected if. This is a version that goes over it:
#ifdef DEBUG
#define D
#else
#define D for(;0;)
#endif
For a portable (ISO C90) implementation, you could use double parentheses, like this;
#include <stdio.h>
#include <stdarg.h>
#ifndef NDEBUG
# define debug_print(msg) stderr_printf msg
#else
# define debug_print(msg) (void)0
#endif
void
stderr_printf(const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
vfprintf(stderr, fmt, ap);
va_end(ap);
}
int
main(int argc, char *argv[])
{
debug_print(("argv[0] is %s, argc is %d\n", argv[0], argc));
return 0;
}
or (hackish, wouldn't recommend it)
#include <stdio.h>
#define _ ,
#ifndef NDEBUG
# define debug_print(msg) fprintf(stderr, msg)
#else
# define debug_print(msg) (void)0
#endif
int
main(int argc, char *argv[])
{
debug_print("argv[0] is %s, argc is %d"_ argv[0] _ argc);
return 0;
}
Here's the version I use:
#ifdef NDEBUG
#define Dprintf(FORMAT, ...) ((void)0)
#define Dputs(MSG) ((void)0)
#else
#define Dprintf(FORMAT, ...) \
fprintf(stderr, "%s() in %s, line %i: " FORMAT "\n", \
__func__, __FILE__, __LINE__, __VA_ARGS__)
#define Dputs(MSG) Dprintf("%s", MSG)
#endif
I would do something like
#ifdef DEBUG
#define debug_print(fmt, ...) fprintf(stderr, fmt, __VA_ARGS__)
#else
#define debug_print(fmt, ...) do {} while (0)
#endif
I think this is cleaner.
According to http://gcc.gnu.org/onlinedocs/cpp/Variadic-Macros.html,
there should be a ## before __VA_ARGS__.
Otherwise, a macro #define dbg_print(format, ...) printf(format, __VA_ARGS__) will not compile the following example: dbg_print("hello world");.
#define debug_print(FMT, ARGS...) do { \
if (DEBUG) \
fprintf(stderr, "%s:%d " FMT "\n", __FUNCTION__, __LINE__, ## ARGS); \
} while (0)
This is what I use:
#if DBG
#include <stdio.h>
#define DBGPRINT printf
#else
#define DBGPRINT(...) /**/
#endif
It has the nice benefit to handle printf properly, even without additional arguments. In case DBG ==0, even the dumbest compiler gets nothing to chew upon, so no code is generated.
So, when using gcc, I like:
#define DBGI(expr) ({int g2rE3=expr; fprintf(stderr, "%s:%d:%s(): ""%s->%i\n", __FILE__, __LINE__, __func__, #expr, g2rE3); g2rE3;})
Because it can be inserted into code.
Suppose you're trying to debug
printf("%i\n", (1*2*3*4*5*6));
720
Then you can change it to:
printf("%i\n", DBGI(1*2*3*4*5*6));
hello.c:86:main(): 1*2*3*4*5*6->720
720
And you can get an analysis of what expression was evaluated to what.
It's protected against the double-evaluation problem, but the absence of gensyms does leave it open to name-collisions.
However it does nest:
DBGI(printf("%i\n", DBGI(1*2*3*4*5*6)));
hello.c:86:main(): 1*2*3*4*5*6->720
720
hello.c:86:main(): printf("%i\n", DBGI(1*2*3*4*5*6))->4
So I think that as long as you avoid using g2rE3 as a variable name, you'll be OK.
Certainly I've found it (and allied versions for strings, and versions for debug levels etc) invaluable.
My favourite of the below is var_dump, which when called as:
var_dump("%d", count);
produces output like:
patch.c:150:main(): count = 0
Credit to #"Jonathan Leffler". All are C89-happy:
Code
#define DEBUG 1
#include <stdarg.h>
#include <stdio.h>
void debug_vprintf(const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
vfprintf(stderr, fmt, args);
va_end(args);
}
/* Call as: (DOUBLE PARENTHESES ARE MANDATORY) */
/* var_debug(("outfd = %d, somefailed = %d\n", outfd, somefailed)); */
#define var_debug(x) do { if (DEBUG) { debug_vprintf ("%s:%d:%s(): ", \
__FILE__, __LINE__, __func__); debug_vprintf x; }} while (0)
/* var_dump("%s" variable_name); */
#define var_dump(fmt, var) do { if (DEBUG) { debug_vprintf ("%s:%d:%s(): ", \
__FILE__, __LINE__, __func__); debug_vprintf ("%s = " fmt, #var, var); }} while (0)
#define DEBUG_HERE do { if (DEBUG) { debug_vprintf ("%s:%d:%s(): HERE\n", \
__FILE__, __LINE__, __func__); }} while (0)
I've been stewing on how to do this for years, and finally come up with a solution. However, I didn't know that there were other solutions here already. First, at difference with Leffler's answer, I don't see his argument that debug prints should always be compiled. I'd rather not have tons of unneeded code executing in my project, when not needed, in cases where I need to test and they might not be getting optimized out.
Not compiling every time might sound worse than it is in actual practice. You do wind up with debug prints that don't compile sometimes, but it's not so hard to compile and test them before finalizing a project. With this system, if you are using three levels of debugs, just put it on debug message level three, fix your compile errors and check for any others before you finalize yer code. (Since of course, debug statements compiling are no guarantee that they are still working as intended.)
My solution provides for levels of debug detail also; and if you set it to the highest level, they all compile. If you've been using a high debug detail level recently, they all were able to compile at that time. Final updates should be pretty easy. I've never needed more than three levels, but Jonathan says he's used nine. This method (like Leffler's) can be extended to any number of levels. The usage of my method may be simpler; requiring just two statements when used in your code. I am, however, coding the CLOSE macro too - although it doesn't do anything. It might if I were sending to a file.
Against the cost the extra step of testing them to see that they will compile before delivery, is that
You must trust them to get optimized out, which admittedly SHOULD happen if you have a sufficient optimization level.
Furthermore, they probably won't if you make a release compile with optimization turned off for testing purposes (which is admittedly rare); and they almost certainly won't at all during debug - thereby executing dozens or hundreds of "if (DEBUG)" statements at runtime; thus slowing execution (which is my principle objection) and less importantly, increasing your executable or dll size; and hence execution and compile times. Jonathan, however, informs me his method can be made to also not compile statements at all.
Branches are actually relatively pretty costly in modern pre-fetching processors. Maybe not a big deal if your app is not a time-critical one; but if performance is an issue, then, yes, a big enough deal that I'd prefer to opt for somewhat faster-executing debug code (and possibly faster release, in rare cases, as noted).
So, what I wanted is a debug print macro that does not compile if it is not to be printed, but does if it is. I also wanted levels of debugging, so that, e.g. if I wanted performance-crucial parts of the code not to print at some times, but to print at others, I could set a debug level, and have extra debug prints kick in. I came across a way to implement debug levels that determined if the print was even compiled or not. I achieved it this way:
DebugLog.h:
// FILE: DebugLog.h
// REMARKS: This is a generic pair of files useful for debugging. It provides three levels of
// debug logging, currently; in addition to disabling it. Level 3 is the most information.
// Levels 2 and 1 have progressively more. Thus, you can write:
// DEBUGLOG_LOG(1, "a number=%d", 7);
// and it will be seen if DEBUG is anything other than undefined or zero. If you write
// DEBUGLOG_LOG(3, "another number=%d", 15);
// it will only be seen if DEBUG is 3. When not being displayed, these routines compile
// to NOTHING. I reject the argument that debug code needs to always be compiled so as to
// keep it current. I would rather have a leaner and faster app, and just not be lazy, and
// maintain debugs as needed. I don't know if this works with the C preprocessor or not,
// but the rest of the code is fully C compliant also if it is.
#define DEBUG 1
#ifdef DEBUG
#define DEBUGLOG_INIT(filename) debuglog_init(filename)
#else
#define debuglog_init(...)
#endif
#ifdef DEBUG
#define DEBUGLOG_CLOSE debuglog_close
#else
#define debuglog_close(...)
#endif
#define DEBUGLOG_LOG(level, fmt, ...) DEBUGLOG_LOG ## level (fmt, ##__VA_ARGS__)
#if DEBUG == 0
#define DEBUGLOG_LOG0(...)
#endif
#if DEBUG >= 1
#define DEBUGLOG_LOG1(fmt, ...) debuglog_log (fmt, ##__VA_ARGS__)
#else
#define DEBUGLOG_LOG1(...)
#endif
#if DEBUG >= 2
#define DEBUGLOG_LOG2(fmt, ...) debuglog_log (fmt, ##__VA_ARGS__)
#else
#define DEBUGLOG_LOG2(...)
#endif
#if DEBUG == 3
#define DEBUGLOG_LOG3(fmt, ...) debuglog_log (fmt, ##__VA_ARGS__)
#else
#define DEBUGLOG_LOG3(...)
#endif
void debuglog_init(char *filename);
void debuglog_close(void);
void debuglog_log(char* format, ...);
DebugLog.cpp:
// FILE: DebugLog.h
// REMARKS: This is a generic pair of files useful for debugging. It provides three levels of
// debug logging, currently; in addition to disabling it. See DebugLog.h's remarks for more
// info.
#include <stdio.h>
#include <stdarg.h>
#include "DebugLog.h"
FILE *hndl;
char *savedFilename;
void debuglog_init(char *filename)
{
savedFilename = filename;
hndl = fopen(savedFilename, "wt");
fclose(hndl);
}
void debuglog_close(void)
{
//fclose(hndl);
}
void debuglog_log(char* format, ...)
{
hndl = fopen(savedFilename,"at");
va_list argptr;
va_start(argptr, format);
vfprintf(hndl, format, argptr);
va_end(argptr);
fputc('\n',hndl);
fclose(hndl);
}
Using the macros
To use it, just do:
DEBUGLOG_INIT("afile.log");
To write to the log file, just do:
DEBUGLOG_LOG(1, "the value is: %d", anint);
To close it, you do:
DEBUGLOG_CLOSE();
although currently this isn't even necessary, technically speaking, as it does nothing. I'm still using the CLOSE right now, however, in case I change my mind about how it works, and want to leave the file open between logging statements.
Then, when you want to turn on debug printing, just edit the first #define in the header file to say, e.g.
#define DEBUG 1
To have logging statements compile to nothing, do
#define DEBUG 0
If you need info from a frequently executed piece of code (i.e. a high level of detail), you may want to write:
DEBUGLOG_LOG(3, "the value is: %d", anint);
If you define DEBUG to be 3, logging levels 1, 2 & 3 compile. If you set it to 2, you get logging levels 1 & 2. If you set it to 1, you only get logging level 1 statements.
As to the do-while loop, since this evaluates to either a single function or nothing, instead of an if statement, the loop is not needed. OK, castigate me for using C instead of C++ IO (and Qt's QString::arg() is a safer way of formatting variables when in Qt, too — it's pretty slick, but takes more code and the formatting documentation isn't as organized as it might be - but still I've found cases where its preferable), but you can put whatever code in the .cpp file you want. It also might be a class, but then you would need to instantiate it and keep up with it, or do a new() and store it. This way, you just drop the #include, init and optionally close statements into your source, and you are ready to begin using it. It would make a fine class, however, if you are so inclined.
I'd previously seen a lot of solutions, but none suited my criteria as well as this one.
It can be extended to do as many levels as you like.
It compiles to nothing if not printing.
It centralizes IO in one easy-to-edit place.
It's flexible, using printf formatting.
Again, it does not slow down debug runs, whereas always-compiling debug prints are always executed in debug mode. If you are doing computer science, and not easier to write information processing, you may find yourself running a CPU-consuming simulator, to see e.g. where the debugger stops it with an index out of range for a vector. These run extra-slowly in debug mode already. The mandatory execution of hundreds of debug prints will necessarily slow such runs down even further. For me, such runs are not uncommon.
Not terribly significant, but in addition:
It requires no hack to print without arguments (e.g. DEBUGLOG_LOG(3, "got here!");); thus allowing you to use, e.g. Qt's safer .arg() formatting. It works on MSVC, and thus, probably gcc. It uses ## in the #defines, which is non-standard, as Leffler points out, but is widely supported. (You can recode it not to use ## if necessary, but you will have to use a hack such as he provides.)
Warning: If you forget to provide the logging level argument, MSVC unhelpfully claims the identifier is not defined.
You might want to use a preprocessor symbol name other than DEBUG, as some source also defines that symbol (eg. progs using ./configure commands to prepare for building). It seemed natural to me when I developed it. I developed it in an application where the DLL is being used by something else, and it's more convent to send log prints to a file; but changing it to vprintf() would work fine, too.
I hope this saves many of you grief about figuring out the best way to do debug logging; or shows you one you might prefer. I've half-heartedly been trying to figure this one out for decades. Works in MSVC 2012 & 2015, and thus probably on gcc; as well as probably working on many others, but I haven't tested it on them.
I mean to make a streaming version of this one day, too.
Note: Thanks go to Leffler, who has cordially helped me format my message better for StackOverflow.
#define PRINT_LOG(str_format, ...) { \
time_t curtime=time (NULL); \
struct tm *ltm = localtime (&curtime); \
printf("[%d-%02d-%02d %02d:%02d:%02d] " str_format, \
ltm->tm_year + 1900, ltm->tm_mon + 1, ltm->tm_mday, \
ltm->tm_hour, ltm->tm_min, ltm->tm_sec, ##__VA_ARGS__); \
}
PRINT_LOG("[%d] Serving client, str=%s, number=%d\n", getpid(), "my str", 10);
I believe this variation of the theme gives debug categories without the need to have a separate macro name per category.
I used this variation in an Arduino project where program space is limited to 32K and dynamic memory is limited to 2K. The addition of debug statements and trace debug strings quickly uses up space. So it is essential to be able to limit the debug trace that is included at compile time to the minimum necessary each time the code is built.
debug.h
#ifndef DEBUG_H
#define DEBUG_H
#define PRINT(DEBUG_CATEGORY, VALUE) do { if (DEBUG_CATEGORY & DEBUG_MASK) Serial.print(VALUE);} while (0);
#endif
calling .cpp file
#define DEBUG_MASK 0x06
#include "Debug.h"
...
PRINT(4, "Time out error,\t");
...
If you don't care that the output goes to stdout, you can use this:
int doDebug = DEBUG; // Where DEBUG may be supplied in compiler command
#define trace if (doDebug) printf
trace("whatever %d, %i\n", arg1, arg2);

Resources