small functions defined in header files: inline or static? - c

I have a number of small functions which are defined in a .h file. It is a small project (now) and I want to avoid the pain of having declarations and definitions separate, because they change all the time. To avoid multiply-defined symbols, I can either have them static or inline. What should be preferred and why?
I know it is in general bad practice to define functions in headers. You don't have to mention that in answers, this question is meant technically.

I'd use static inline, but static would work just as well.
extern and extern inline are out because you'd get multiple external definitions if the header is included in more than one translation unit, so you need to consider static, static inline and inline specification.
Heptic correctly states in his answer that most compilers consider functions for inlining regardless of whether inline is specified or not, ie the main impact of inline is its effect on linkage.
However, static definitions have internal linkage, so there's not much difference between static and static inline; I prefer static inline for function definitions in header files for purely stylistic reasons (rule of thumb: header files should only contain extern declarations, static const variable definitions and static inline function definitions).
inline without static or extern results in an inline definition, which the standard states (C99 6.7.4, §6)
provides an alternative to an external definition, which a translator may use to implement
any call to the function in the same translation unit. It is unspecified whether a call to the
function uses the inline definition or the external definition.
ie inline definitions should always be accompanied by external definitions, which is not what you're looking for.
Some more information about the subtleties of C99 inline semantics can be found in this answer, on the Clang homepage and the C99 Rationale (PDF).
Keep in mind that GCC will only use C99 semantics if -std=c99 or -std=gnu99 is present...

Since the question is about C (not C++), inline means that
You wish "that calls to the function be as fast as possible" (ISO9899-1999, 6.7.4(5)). The same paragraph also states that it is implementation-defined to which extent this suggestion is effective. In other words, it has little bearing and does not imply any inlining at all (in fact, non-inlining may quite possibly be faster due to instruction cache effects).
there are some restrictions and special cases in combination with extern (ISO9899-1999, 6.7.4(6), for example an inline funciton with external linkage must be defined in the same compilation unit, and an inline definition allows an extern definition elsewhere without an error (which is not necessarily a good thing, because the two functions need not be functionally equivalent, and it is unspecified which one the compiler uses at any time!).
The linker implications given by Heptic are required for C++, but not required by C (as far as I can tell). They are necessarily required by the "shall have the same address in all translation units" clause in ISO14882, 7.1.2(4). I am not aware of any similar clause in C99.
However, since the entirely different languages C and C++ usually go through the same C/C++ compiler and linker, it likely works identically for C, anyway.
So... how to answer your question? Use inline when you feel it's adequate. Be aware of the possible pitfalls of extern. Otherwise, leave it away and trust the compiler to do it right.

I think static inline is the way to go for functions you want to inline, and only static for those you don't want.
static refers to visibility, but inline is ambiguous about visibility in the standard (C99). Anyway, it's not its purpose: inline is for inlining functions, thus it has a side-effect from a visibility point of view you might not want.

Related

Is it wrong to place inline functions in C headers?

I am building a C project for several compilers, some of which are legacy compilers which don't seem to have link time inlining support, so it seemed logical to place static inline functions directly in headers and actually have each translation unit have its own copy.
Also, I need to ensure certain functions are inlined so that there are no calls to other functions (i.e. changes to CPU registers) when called inside certain low-level interrupt handlers, so it's not simply about letting the compiler choose if it will affect performance.
However, a colleague of mine told me this is an unusual thing to do and I should avoid it. At this point in project I can probably still rearrange everything, so I would just like to confirm if there are some issues we might face in the long run if we decide to use header inlines?
From n1570 (latest public C11 draft), §6.7.4:
A function declared with an inline function specifier is an inline function. Making a
function an inline function suggests that calls to the function be as fast as possible. The extent to which such suggestions are effective is implementation-defined.
The next section goes into details about linkage, but this passage above is basically all the C standard has to say about inline. Note how this gives the implementation every freedom, including to completely ignore inline.
Therefore, with just standard C, you could end up with multiple instances (one per translation unit) of a function that is called in the normal way. This is normally not what you want, as it combines two disadvantages (duplicated code and the overhead of a function call). So I'd argue the standard C inline is only ever useful for functions private to a single translation unit. Even then, you could assume a good optimizing compiler will automatically pick candidates for inlining, without an explicit inline.
If on the other hand your compiler provides a way to actually force inlining of a function (which according to your comments, the _inline specifier does for your compiler), having these functions in a header is safe. But be aware it is in no way portable.
As commented by cmaster, you can achieve kind of "manual inlining" with function-like macros instead for a portable solution.
According to the comments on the question, defining static _inline functions in header files is the way to go for this specific compiler, the quotation from the compiler doc is clear about that.
The problem you could later face is that it is a specific extension for a specific compiler, distinct from the standard inline specifier. As said by Felix, the standard allows the implementation to choose how it implements inlining, and in particular, ignoring the specifier would still be conformant:
Making a function an inline function suggests that calls to the function be as
fast as possible. The extent to which such suggestions are effective is
implementation-defined.
That being said, the semantics seems to the the same (from draft 1256 for C99 or draft 1570 for C11):
6.7.4 Function specifiers...
Any function with internal linkage can be an inline function. For a function with external
linkage, the following restrictions apply: If a function is declared with an inline
function specifier, then it shall also be defined in the same translation unit. If all of the
file scope declarations for a function in a translation unit include the inline function
specifier without extern, then the definition in that translation unit is an inline
definition. An inline definition does not provide an external definition for the function,
and does not forbid an external definition in another translation unit. An inline definition
provides an alternative to an external definition, which a translator may use to implement
any call to the function in the same translation unit. It is unspecified whether a call to the
function uses the inline definition or the external definition
So as common implementations do honour the inline specifier, my opinion is that the risk in portability is limited

inline, static, extern in C99

Please don't redirect me to there answers here - I have read them, and other answers all over the internet, including the standard, but am still confused (mostly, I think because of the overlap of technical words, english words, and language keywords).
Let me get this straight, in C99, for functions:
static: Don't produce any external symbols
extern (implicit): If there are no definitions in this translation unit, the compiler produces a reference that is resolved during linking
Now with inline. As far as I can tell, the issue is complicated due to the fact that the compiler may choose to inline, or not.
If the compiler decides to inline, clearly the implementation must be visible at compile-time
If the compiler decides not to inline, what function gets linked, and in which translation unit does that code live?
I can see this being answered in two different ways:
If a compiler decides not to inline a function at some call site, then non-inline object code is generated inside the same translation unit. No external symbols are exported for this.
If a compiler decides not to inline a function at some call site, then this behaves as a normal function, and there must be one translation unit that exports an external symbol and contains object code implemnitating the function.
static inline seems to be the answer to #1:
If the compiler decides to inline a static inline function, then go for it. The static storage specifier is consistent with it's use with non-inline functions in that no external symbols are produced. Since this is the case, if the compiler decides to inline a static inline function at every call site within a translation unit, it need not generate stand-alone object code.
If the compiler decides not to inline a static inline function at some call site, then it can generate stand-alone object code inside the translation unit, and no external symbols will be exported for it.
As far as I can tell, extern inline/inline is the answer to #2:
All inline (without extern or static) behave like #2. If the compiler doesn't actually inline them, then at link time an external implementation needs to be linked-in.
The translation unit that actually exports a symbol to link against
must declare as extern inline. I think this is what's most
confusing, since the extern keyword for normal functions behaves in
almost the exact opposite way
Is this correct?
Relevant links, yet still leave fuzzy corners:
Is “inline” without “static” or “extern” ever useful in C99?
extern inline
The New C: Inline Functions
Your overall understanding of this is correct.
The translation unit that actually exports a symbol to link against must declare as extern inline. I think this is what's most confusing, since the extern keyword for normal functions behaves in almost the exact opposite way
Yes, this is an unfortunate part of the language, but you have the right of it.
As a minor bit of trivia (which hopefully does not confuse you), GNU gcc used to treat "inline" and "extern inline" exactly opposite the way that the C99/C11 standard treats them. In this case, GNU would interpret "inline" as "use this definition to inline with AND produce the out-of-line, externally visible definition of this function" and it would treat "extern inline" as "only use this definition for inlining; if inlining does not occur, then emit an extern reference to the function (which must be defined elsewhere)".
For whatever reason the C99 standard chose to swap meaning of "inline" and "extern inline" and now we are stuck with it.
Note: Quick testing shows that GNU gcc v4.9.2 will default to the "GNU" way (-fgnu89-inline) if you don't otherwise pass -std=c99/c11 or -fno-gnu89-inline. Sometime between then and GNU gcc v5.2.1 it changed because v5.2.1 will default to -fno-gnu89-inline (i.e. the standard C99/C11 way).

What is the use of the `inline` keyword in C?

I read several questions in stackoverflow about inline in C but still am not clear about it.
static inline void f(void) {} has no practical difference with static void f(void) {}.
inline void f(void) {} in C doesn't work as the C++ way. How does it work in C?
What actually does extern inline void f(void); do?
I never really found a use of the inline keyword in my C programs, and when I see this keyword in other people's code, it's almost always static inline, in which I see no difference with just static.
A C code can be optimized in two ways: For Code size and for Execution Time.
inline functions:
gcc.gnu.org says,
By declaring a function inline, you can direct GCC to make calls to that function faster. One way GCC can achieve this is to integrate that function's code into the code for its callers. This makes execution faster by eliminating the function-call overhead; in addition, if any of the actual argument values are constant, their known values may permit simplifications at compile time so that not all of the inline function's code needs to be included. The effect on code size is less predictable; object code may be larger or smaller with function inlining, depending on the particular case.
So, it tells the compiler to build the function into the code where it is used with the intention of improving execution time.
If you declare Small functions like setting/clearing a flag or some bit toggle which are performed repeatedly, inline, it can make a big performance difference with respect to time, but at the cost of code size.
non-static inline and Static inline
Again referring to gcc.gnu.org,
When an inline function is not static, then the compiler must assume that there may be calls from other source files; since a global symbol can be defined only once in any program, the function must not be defined in the other source files, so the calls therein cannot be integrated. Therefore, a non-static inline function is always compiled on its own in the usual fashion.
extern inline?
Again, gcc.gnu.org, says it all:
If you specify both inline and extern in the function definition, then the definition is used only for inlining. In no case is the function compiled on its own, not even if you refer to its address explicitly. Such an address becomes an external reference, as if you had only declared the function, and had not defined it.
This combination of inline and extern has almost the effect of a macro. The way to use it is to put a function definition in a header file with these keywords, and put another copy of the definition (lacking inline and extern) in a library file. The definition in the header file causes most calls to the function to be inlined. If any uses of the function remain, they refer to the single copy in the library.
To sum it up:
For inline void f(void){},
inline definition is only valid in the current translation unit.
For static inline void f(void) {}
Since the storage class is static, the identifier has internal linkage and the inline definition is invisible in other translation units.
For extern inline void f(void);
Since the storage class is extern, the identifier has external linkage and the inline definition also provides the external definition.
Note: when I talk about .c files and .h files in this answer, I assume you have laid out your code correctly, i.e. .c files only include .h files. The distinction is that a .h file may be included in multiple translation units.
static inline void f(void) {} has no practical difference with static void f(void) {}.
In ISO C, this is correct. They are identical in behaviour (assuming you don't re-declare them differently in the same TU of course!) the only practical effect may be to cause the compiler to optimize differently.
inline void f(void) {} in C doesn't work as the C++ way. How does it work in C? What actually does extern inline void f(void); do?
This is explained by this answer and also this thread.
In ISO C and C++, you can freely use inline void f(void) {} in header files -- although for different reasons!
In ISO C, it does not provide an external definition at all. In ISO C++ it does provide an external definition; however C++ has an additional rule (which C doesn't), that if there are multiple external definitions of an inline function, then the compiler sorts it out and picks one of them.
extern inline void f(void); in a .c file in ISO C is meant to be paired with the use of inline void f(void) {} in header files. It causes the external definition of the function to be emitted in that translation unit. If you don't do this then there is no external definition, and so you may get a link error (it is unspecified whether any particular call of f links to the external definition or not).
In other words, in ISO C you can manually select where the external definition goes; or suppress external definition entirely by using static inline everywhere; but in ISO C++ the compiler chooses if and where an external definition would go.
In GNU C, things are different (more on this below).
To complicate things further, GNU C++ allows you to write static inline an extern inline in C++ code... I wouldn't like to guess on what that does exactly
I never really found a use of the inline keyword in my C programs, and when I see this keyword in other people's code, it's almost always static inline
Many coders don't know what they're doing and just put together something that appears to work. Another factor here is that the code you're looking at might have been written for GNU C, not ISO C.
In GNU C, plain inline behaves differently to ISO C. It actually emits an externally visible definition, so having a .h file with a plain inline function included from two translation units causes undefined behaviour.
So if the coder wants to supply the inline optimization hint in GNU C, then static inline is required. Since static inline works in both ISO C and GNU C, it's natural that people ended up settling for that and seeing that it appeared to work without giving errors.
, in which I see no difference with just static.
The difference is just in the intent to provide a speed-over-size optimization hint to the compiler. With modern compilers this is superfluous.
From 6.7.4 Function specifiers in C11 specs
6 A function declared with an inline function specifier is an inline
function. Making a function an inline function suggests that calls to
the function be as fast as possible.138)The extent to which
such suggestions are effective is
implementation-defined.139)
138) By using, for example, an alternative to the usual function call
mechanism, such as inline substitution. Inline substitution is not
textual substitution, nor does it create a new function. Therefore,
for example, the expansion of a macro used within the body of the
function uses the definition it had at the point the function body
appears, and not where the function is called; and identifiers refer
to the declarations in scope where the body occurs. Likewise, the
function has a single address, regardless of the number of inline
definitions that occur in addition to the external
definition.
139) For example, an implementation might
never perform inline substitution, or might only perform inline
substitutions to calls in the scope of an inline declaration.
It suggests compiler that this function is widely used and requests to prefer speed in invocation of this function. But with modern intelligent compiler this may be more or less irrelevant as compilers can decide whether a function should be inlined and may ignore the inline request from users, because modern compilers can very effectively decide about how to invoke the functions.
static inline void f(void) {} has no practical difference with static
void f(void) {}.
So yes with modern compilers most of the time none. With any compilers there are no practical / observable output differences.
inline void f(void) {} in C doesn't work as the C++ way. How does it
work in C?
A function that is inline anywhere must be inline everywhere in C++ and linker does not complain multiple definition error (definition must be same).
What actually does extern inline void f(void); do?
This will provide external linkage to f. Because the f may be present in other compilation unit, a compiler may choose different call mechanism to speed up the calls or may ignore the inline completely.
A function where all the declarations (including the definition) mention inline and never extern.
There must be a definition in the same translation unit. The standard refers to this as an inline definition.
No stand-alone object code is emitted, so this definition can't be called from another translation unit.
In this example, all the declarations and definitions use inline but not extern:
// a declaration mentioning inline
inline int max(int a, int b);
// a definition mentioning inline
inline int max(int a, int b) {
return a > b ? a : b;
}
Here is a reference which can give you more clarity on the inline functions in C & also on the usage of inline & extern.
If you understand where they come from then you'll understand why they are there.
Both "inline" and "const" are C++ innovations that were eventually retrofit into C. One of the design goals implicit in these innovations, as well as later innovations, like template's and even lambda's, was to carve out the most common use-cases for the pre-processor (particularly, of "#define"), so as to minimize the use of and need for the pre-processor phase.
The occurrence of a pre-processor phase in a language severely limits the ability to provide transparency in the analysis of and translation from a language. This turned what ought to have been easy translation shell scripts into more complicated programs, such as "f2c" (Fortran to C) and the original C++ compiler "cfront" (C++ to C); and to a lesser degree, the "indent" utility. If you've ever had to deal with the translation output of convertors like these (and we have) or with actually making your own translators, then you'll know how much of an issue this is.
The "indent" utility, by the way, balks on the whole issue and just wings it, compromising by just treating macros calls as ordinary variables or function calls, and passing over "#include"'s. The issue will also arise with other tools that may want to do source-to-source conversion/translation, like automated re-engineering, re-coding and re-factoring tools; that is, things that more intelligently automate what you, the programmer, do.
So, the ideal is to reduce dependency on the pre-processor phase to a bare minimum. This is a goal that is good in its own right, independently of how the issue may have been encountered in the past.
Over time, as more and more of the use-cases became known and even standardized in their usage, they were encapsulated formally as language innovations.
One common use-case of "#define" to create manifest constants. To a large extent, this can now be handled be the "const" keyword and (in C++) "constexpr".
Another common use-case of "#define" is to create functions with macros. Much of this is now encapsulated by the "inline" function, and that's what it's meant to replace. The "lambda" construct takes this a step further, in C++.
Both "const" and "inline" were present in C++ from the time of its first external release - release E in February 1985. (We're the ones who transcribed and restored it. Before 2016, it only existed as a badly-clipped printout of several hundred pages.)
Other innovations were added later, like "template" in version 3.0 of cfront (having been accepted in the ANSI X3J16 meeting in 1990) and the lambda construct and "constexpr" much more recently.
As the word "Inline" say "In" "Line", adding this keyword to a function affects the program in runtime, when a program is compiled, the code written inside a function is pasted under the function call, as function calls are more costly than inline code, so this optimizes the code.
So, static inline void f(void) {} and static void f(void) {}, here the inline keyword does make a difference in runtime. But when the function has too many lines of code then it won't affect runtime.
If you add static before a function, the function's lifetime is the lifetime of the whole program. And that function use is restricted to that file only.
To know about extern you can refer to - Effects of the extern keyword on C functions

What's the difference between "static" and "static inline" function?

IMO both make the function to have a scope of the translation unit only.
What's the difference between "static" and "static inline" function?
Why should inline be put in a header file, not in .c file?
By default, an inline definition is only valid in the current translation unit.
If the storage class is extern, the identifier has external linkage and the inline definition also provides the external definition.
If the storage class is static, the identifier has internal linkage and the inline definition is invisible in other translation units.
If the storage class is unspecified, the inline definition is only visible in the current translation unit, but the identifier still has external linkage and an external definition must be provided in a different translation unit. The compiler is free to use either the inline or the external definition if the function is called within the current translation unit.
As the compiler is free to inline (and to not inline) any function whose definition is visible in the current translation unit (and, thanks to link-time optimizations, even in different translation units, though the C standard doesn't really account for that), for most practical purposes, there's no difference between static and static inline function definitions.
The inline specifier (like the register storage class) is only a compiler hint, and the compiler is free to completely ignore it. Standards-compliant non-optimizing compilers only have to honor their side-effects, and optimizing compilers will do these optimizations with or without explicit hints.
inline and register are not useless, though, as they instruct the compiler to throw errors when the programmer writes code that would make the optimizations impossible: An external inline definition can't reference identifiers with internal linkage (as these would be unavailable in a different translation unit) or define modifiable local variables with static storage duration (as these wouldn't share state accross translation units), and you can't take addresses of register-qualified variables.
Personally, I use the convention to mark static function definitions within headers also inline, as the main reason for putting function definitions in header files is to make them inlinable.
In general, I only use static inline function and static const object definitions in addition to extern declarations within headers.
I've never written an inline function with a storage class different from static.
inline instructs the compiler to attempt to embed the function content into the calling code instead of executing an actual call.
For small functions that are called frequently that can make a big performance difference.
However, this is only a "hint", and the compiler may ignore it, and most compilers will try to "inline" even when the keyword is not used, as part of the optimizations, where its possible.
for example:
static int Inc(int i) {return i+1};
.... // some code
int i;
.... // some more code
for (i=0; i<999999; i = Inc(i)) {/*do something here*/};
This tight loop will perform a function call on each iteration, and the function content is actually significantly less than the code the compiler needs to put to perform the call. inline will essentially instruct the compiler to convert the code above into an equivalent of:
int i;
....
for (i=0; i<999999; i = i+1) { /* do something here */};
Skipping the actual function call and return
Obviously this is an example to show the point, not a real piece of code.
static refers to the scope. In C it means that the function/variable can only be used within the same translation unit.
From my experience with GCC I know that static and static inline differs in a way how compiler issue warnings about unused functions. More precisely when you declare static function and it isn't used in current translation unit then compiler produce warning about unused function, but you can inhibit that warning with changing it to static inline.
Thus I tend to think that static should be used in translation units and benefit from extra check compiler does to find unused functions. And static inline should be used in header files to provide functions that can be in-lined (due to absence of external linkage) without issuing warnings.
Unfortunately I cannot find any evidence for that logic. Even from GCC documentation I wasn't able to conclude that inline inhibits unused function warnings. I'd appreciate if someone will share links to description of that.
One difference that's not at the language level but the popular implementation level: certain versions of gcc will remove unreferenced static inline functions from output by default, but will keep plain static functions even if unreferenced. I'm not sure which versions this applies to, but from a practical standpoint it means it may be a good idea to always use inline for static functions in headers.
In C, static means the function or variable you define can be only used in this file(i.e. the compile unit)
So, static inline means the inline function which can be used in this file only.
EDIT:
The compile unit should be The Translation Unit
In C++, one important effect of inline (that is not mentioned in the other answers yet, I think) is that it prevents linker errors when multiple definitions of the function are found.
Consider a function that is defined in a header file to allow it to be inlined into the source files that include the header. If the compiler decides to not inline (all calls to) this function, the function definition will be included into every object file that references it (i.e. does not inline all calls).
This might cause multiple definitions of the functions to read the linker (though not always, since it depends on the inlining decisions made by the compiler). Without the inline keyword, this produces a linker error, but the inline keyword tells the linker to just pick one definition and discard the rest (which are expected to be equal, but this is not checked).
The static keyword, on the other hand, ensures that if a function is included in the object file, it will be private to that object file. If multiple object files contain the same function, they will coexist and all calls to the function will use their "own" version. This means that more memory is taken up. In practice, I believe this means that using static for functions defined in header files is not a good idea, better to just use inline.
In practice, this also means that static functions cannot produce linker errors, so the effect of inline above is not really useful for static functions. However, as suggested by ony in another answer, adding inline might be helpful to prevent warnings for unused functions.
Note that the above is true for C++. In C, inline works a bit different, and you have to explicitly put an extern declaration in a single source file to have the inline function emitted into that object file so it is available for any non-inlined uses. In other words, inline means that a function is not emitted into any source file, even when not all calls are inlined, unless it is also specified as extern, and then it is emitted (even if all local calls are inlined). I'm not sure how that interacts with static, though.
An inline definition is not externally linked.
// average.h
#ifndef AVERAGE_H
#define AVERAGE_H
inline double average(double a, double b);
#endif
Attempting to call an inline function with the definition above from another
module after it has been preprocessed or linked to a c file will result in an error.
There are two ways to solve this problem:
make it a static inline function defintion.
Example:
// average.h
#ifndef AVERAGE_H
#define AVERAGE_H
static inline double average(double a, double b);
#endif
include the defintion from the c file and make it external.
Example:
#include "average.h"
extern double average(double a ,double b){
return (a + b) / 2;
}

Is "inline" without "static" or "extern" ever useful in C99?

When I try to build this code
inline void f() {}
int main()
{
f();
}
using the command line
gcc -std=c99 -o a a.c
I get a linker error (undefined reference to f). The error vanishes if I use static inline or extern inline instead of just inline, or if I compile with -O (so the function is actually inlined).
This behaviour seems to be defined in paragraph 6.7.4 (6) of the C99 standard:
If all of the file scope declarations for a function in a translation unit include the inline function specifier without extern, then the definition in that translation unit is an inline definition. An inline definition does not provide an external definition for the function, and does not forbid an external definition in another translation unit. An inline definition provides an alternative to an external definition, which a translator may use to implement any call to the function in the same translation unit. It is unspecified whether a call to the function uses the inline definition or the external definition.
If I understand all this correctly, a compilation unit with a function defined inline as in the above example only compiles consistently if there is also an external function with the same name, and I never know if my own function or the external function is called.
Isn't this behaviour completely daft? Is it ever useful to define a function inline without static or extern in C99? Am I missing something?
Summary of answers
Of course I was missing something, and the behaviour isn't daft. :)
As Nemo explains, the idea is to put the definition of the function
inline void f() {}
in the header file and only a declaration
extern inline void f();
in the corresponding .c file. Only the extern declaration triggers the generation of externally visible binary code. And there is indeed no use of inline in a .c file -- it's only useful in headers.
As the rationale of the C99 committee quoted in Jonathan's answer explicates, inline is all about compiler optimisations that require the definition of a function to be visible at the site of a call. This can only be achieved by putting the definition in the header, and of course a definition in a header must not emit code every time it is seen by the compiler. But since the compiler is not forced to actually inline a function, an external definition must exist somewhere.
Actually this excellent answer also answers your question, I think:
What does extern inline do?
The idea is that "inline" can be used in a header file, and then "extern inline" in a .c file. "extern inline" is just how you instruct the compiler which object file should contain the (externally visible) generated code.
[update, to elaborate]
I do not think there is any use for "inline" (without "static" or "extern") in a .c file. But in a header file it makes sense, and it requires a corresponding "extern inline" declaration in some .c file to actually generate the stand-alone code.
From the standard (ISO/IEC 9899:1999) itself:
Appendix J.2 Undefined Behaviour
...
A function with external linkage is declared with an inline function specifier, but is not also defined in the same translation unit (6.7.4).
...
The C99 Committee wrote a Rationale, and it says:
6.7.4 Function specifiers
A new feature of C99: The inline keyword, adapted from C++, is a function-specifier that
can be used only in function declarations. It is useful for program optimizations that require the
definition of a function to be visible at the site of a call. (Note that the Standard does not attempt to specify the nature of these optimizations.)
Visibility is assured if the function has internal linkage, or if it has external linkage and the call
is in the same translation unit as the external definition. In these cases, the presence of the
inline keyword in a declaration or definition of the function has no effect beyond indicating a
preference that calls of that function should be optimized in preference to calls of other functions declared without the inline keyword.
Visibility is a problem for a call of a function with external linkage where the call is in a
different translation unit from the function’s definition. In this case, the inline keyword
allows the translation unit containing the call to also contain a local, or inline, definition of the
function.
A program can contain a translation unit with an external definition, a translation unit with an
inline definition, and a translation unit with a declaration but no definition for a function. Calls
in the latter translation unit will use the external definition as usual.
An inline definition of a function is considered to be a different definition than the external
definition. If a call to some function func with external linkage occurs where an inline
definition is visible, the behavior is the same as if the call were made to another function, say
__func, with internal linkage. A conforming program must not depend on which function is
called. This is the inline model in the Standard.
A conforming program must not rely on the implementation using the inline definition, nor may
it rely on the implementation using the external definition. The address of a function is always the address corresponding to the external definition, but when this address is used to call the
function, the inline definition might be used. Therefore, the following example might not
behave as expected.
inline const char *saddr(void)
{
static const char name[] = "saddr";
return name;
}
int compare_name(void)
{
return saddr() == saddr(); // unspecified behavior
}
Since the implementation might use the inline definition for one of the calls to saddr and use
the external definition for the other, the equality operation is not guaranteed to evaluate to 1
(true). This shows that static objects defined within the inline definition are distinct from their
corresponding object in the external definition. This motivated the constraint against even
defining a non-const object of this type.
Inlining was added to the Standard in such a way that it can be implemented with existing linker
technology, and a subset of C99 inlining is compatible with C++. This was achieved by requiring that exactly one translation unit containing the definition of an inline function be
specified as the one that provides the external definition for the function. Because that
specification consists simply of a declaration that either lacks the inline keyword, or contains
both inline and extern, it will also be accepted by a C++ translator.
Inlining in C99 does extend the C++ specification in two ways. First, if a function is declared
inline in one translation unit, it need not be declared inline in every other translation unit.
This allows, for example, a library function that is to be inlined within the library but available
only through an external definition elsewhere. The alternative of using a wrapper function for
the external function requires an additional name; and it may also adversely impact performance
if a translator does not actually do inline substitution.
Second, the requirement that all definitions of an inline function be “exactly the same” is
replaced by the requirement that the behavior of the program should not depend on whether a
call is implemented with a visible inline definition, or the external definition, of a function.
This allows an inline definition to be specialized for its use within a particular translation unit.
For example, the external definition of a library function might include some argument validation that is not needed for calls made from other functions in the same library. These
extensions do offer some advantages; and programmers who are concerned about compatibility
can simply abide by the stricter C++ rules.
Note that it is not appropriate for implementations to provide inline definitions of standard
library functions in the standard headers because this can break some legacy code that redeclares standard library functions after including their headers. The inline keyword is
intended only to provide users with a portable way to suggest inlining of functions. Because the
standard headers need not be portable, implementations have other options along the lines of:
#define abs(x) __builtin_abs(x)
or other non-portable mechanisms for inlining standard library functions.
> I get a linker error (undefined reference to f)
Works here: Linux x86-64, GCC 4.1.2. May be a bug in your compiler; I don't see anything in the cited paragraph from the standard that forbids the given program. Note the use of if rather than iff.
An inline definition provides an alternative to an external definition, which a translator may use to implement any call to the function in the same translation unit.
So, if you know the behavior of the function f and you want to call it in a tight loop, you may copy-paste its definition into a module to prevent function calls; or, you may provide a definition that, for the purposes of the current module, is equivalent (but skips input validation, or whatever optimization you can imagine). The compiler writer, however, has the option of optimizing for program size instead.

Resources