I have a button that loads more data into a datagrid when clicked. To indicate progress, I change the text of the button to change from "More" to "Loading..." where the periods are animated. Next, I wanted to add a "glint" effect so that the text catches your eye. If you've used an iPhone/iPod Touch, I'm thinking of the effect on the "Slide To Unlock" text of the lock screen.
To do so, I shift a middle, lighter gradient stop from left to right. Because the animation continuously loops, I used offsets outside of the valid range to create a delay between the times when the light gradient stop is actually visible.
I got this implemented but I can tell that for some reason, the light gradient is not starting at the left edge of the text. It starts at about the 'a' in the "Loading". I accepted that and it's been in place for a while, but I'm now coming back to it just to try to understand why. It seems like maybe it's using the measure of the original text when calculating the animation, but I thought the animations were supposed to apply to each other when in the same storyboard. Here is my code:
<UserControl.Resources>
<local:EmptyBatchNumConverter x:Key="emptyBatchNumConverter" />
<BeginStoryboard x:Key="bsbLoadingMore" x:Name="bsbLoadingMore">
<Storyboard x:Name="sbLoadingMore">
<StringAnimationUsingKeyFrames Storyboard.TargetName="txtBtnMoreText" Storyboard.TargetProperty="Text" Duration="0:0:2" FillBehavior="Stop" RepeatBehavior="Forever">
<DiscreteStringKeyFrame Value="Loading" KeyTime="0:0:0" />
<DiscreteStringKeyFrame Value="Loading." KeyTime="0:0:0.5" />
<DiscreteStringKeyFrame Value="Loading.." KeyTime="0:0:1" />
<DiscreteStringKeyFrame Value="Loading..." KeyTime="0:0:1.5" />
</StringAnimationUsingKeyFrames>
<!--Animate the OffSet of the light gradient stop for a "glint" effect. Using -4.5 to 4.5 to delay the visible effect between repeats (and
control the speed relative to the duration). Using an extra .4 seconds to offset the frequency from the text animation. -->
<DoubleAnimation Storyboard.TargetName="gs2" Storyboard.TargetProperty="Offset" From="-4.5" To="4.5" Duration="0:0:2.4" RepeatBehavior="Forever" />
</Storyboard>
</BeginStoryboard>
</UserControl.Resources>
...
<Button Name="btnMore" Grid.Row="1" Style="{StaticResource OasisGridMoreButton}" Click="btnMore_Click" Visibility="Visible" Height="16">
<Button.Content>
<TextBlock Name="txtBtnMoreText" MinWidth="48" Text="More..." /> <!--MinWidth = width of "Loading..."-->
</Button.Content>
<Button.Foreground>
<LinearGradientBrush StartPoint="0.2,0" EndPoint="1,1">
<GradientStop x:Name="gs1" Color="Black" Offset="0"/>
<GradientStop x:Name="gs2" Color="Cyan" Offset="-4.5"/>
<GradientStop x:Name="gs3" Color="Black" Offset="1" />
</LinearGradientBrush>
</Button.Foreground>
</Button>
Here is the problem:
<LinearGradientBrush StartPoint="0.2,0" EndPoint="1,1">
Change it to:
<LinearGradientBrush StartPoint="0,0" EndPoint="1,1">
Here is the full test app I made (slowed down glint to see it better):
<Window
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d"
x:Class="WpfApplication4.MainWindow"
x:Name="Window"
Title="MainWindow"
Width="640" Height="480">
<Window.Resources>
<Storyboard x:Key="OnLoaded1"/>
</Window.Resources>
<Window.Triggers>
<EventTrigger RoutedEvent="FrameworkElement.Loaded">
<BeginStoryboard x:Name="bsbLoadingMore">
<Storyboard x:Name="sbLoadingMore">
<StringAnimationUsingKeyFrames Storyboard.TargetName="txtBtnMoreText" Storyboard.TargetProperty="Text" Duration="0:0:2" FillBehavior="Stop" RepeatBehavior="Forever">
<DiscreteStringKeyFrame Value="Loading" KeyTime="0:0:0" />
<DiscreteStringKeyFrame Value="Loading." KeyTime="0:0:0.5" />
<DiscreteStringKeyFrame Value="Loading.." KeyTime="0:0:1" />
<DiscreteStringKeyFrame Value="Loading..." KeyTime="0:0:1.5" />
</StringAnimationUsingKeyFrames>
<!--Animate the OffSet of the light gradient stop for a "glint" effect. Using -4.5 to 4.5 to delay the visible effect between repeats (and
control the speed relative to the duration). Using an extra .4 seconds to offset the frequency from the text animation. -->
<DoubleAnimation Storyboard.TargetName="gs2" Storyboard.TargetProperty="Offset" From="-4.5" To="4.5" Duration="0:0:5.4" RepeatBehavior="Forever" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Window.Triggers>
<Grid x:Name="LayoutRoot">
<Button x:Name="btnMore" Visibility="Visible" Margin="0,213,0,182" d:LayoutOverrides="GridBox">
<Button.Foreground>
<LinearGradientBrush StartPoint="0,0" EndPoint="1,1">
<GradientStop x:Name="gs1" Color="Black" Offset="0"/>
<GradientStop x:Name="gs2" Color="Cyan" Offset="0"/>
<GradientStop x:Name="gs3" Color="Black" Offset="1" />
</LinearGradientBrush>
</Button.Foreground>
<TextBlock x:Name="txtBtnMoreText" MinWidth="48" Text="More..." />
</Button>
</Grid>
For some reason, it is not showing the </Window> at the end...
Related
I wish to animate background color change from yellow to red with a flow from left to right. How to achieve this kind of animation in wpf?
A ColorAnimation could provide the gradual change from yellow to red but because you want it to flow from left to right it might be easier to use a LinearGradient.
Set it up like this
GradientStopOffet, color
0, red
0, red
0, yellow
1, yellow
This would make the area completely yellow.
Then you animate the offset of the third gradientstop from 0 to 1
This would slowly turn the area into a gradient from red to yellow.
Once this animation has finished (or is half way) animate the second gradientstop offset from 0 to 1
This would make the entire area red.
By moving the second and third gradientstops the brush will have a 'smooth' color transition between the four gradient stops: between the first and the second, the second and the third and the third and fourth. At the beginning and at the end the transitions between the gradients stops that are at the same offset are not visible and thereby hide the color transition.
Here is an example. Play around with the starting times and durations to make the animation to your liking.
<Window x:Class="WpfApplication2.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow"
Height="350"
Width="525">
<Window.Resources>
<Storyboard x:Key="ToRed" >
<DoubleAnimation Storyboard.TargetName="YellowStop"
Storyboard.TargetProperty="Offset"
To="1"
Duration="0:0:1" />
<DoubleAnimation Storyboard.TargetName="RedStop"
Storyboard.TargetProperty="Offset"
BeginTime="0:0:0.5"
To="1"
Duration="0:0:1" />
</Storyboard>
</Window.Resources>
<Grid>
<StackPanel VerticalAlignment="Top"
Orientation="Horizontal">
<Button Click="ToRedButton_Click">To red</Button>
</StackPanel>
<Rectangle Margin="0,50,0,0">
<Rectangle.Fill>
<LinearGradientBrush StartPoint="0,0"
EndPoint="1,0">
<GradientStop Offset="0"
Color="Red" />
<GradientStop x:Name="RedStop"
Offset="0"
Color="Red" />
<GradientStop x:Name="YellowStop"
Offset="0"
Color="Yellow" />
<GradientStop Offset="1"
Color="Yellow" />
</LinearGradientBrush>
</Rectangle.Fill>
</Rectangle>
</Grid>
</Window>
C# code for the button click:
private void ToRedButton_Click(object sender, RoutedEventArgs e)
{
var toRedAnimation = this.FindResource("ToRed") as Storyboard;
if(toRedAnimation != null)
{
toRedAnimation.Begin();
}
}
If you want a hard transition, animate the offset of the redstop at the same start time as the yellow animation.
Here is another setup, it looks different and animates the color:
<Window x:Class="WpfApplication2.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow"
Height="350"
Width="525">
<Window.Resources>
<Storyboard x:Key="ToRed2">
<DoubleAnimation Storyboard.TargetName="MiddleStop"
Storyboard.TargetProperty="Offset"
To="1"
Duration="0:0:1" />
<ColorAnimation Storyboard.TargetName="MiddleStop"
Storyboard.TargetProperty="Color"
BeginTime="0:0:1"
To="Red"
Duration="0:0:1" />
</Storyboard>
</Window.Resources>
<Grid>
<StackPanel VerticalAlignment="Top"
Orientation="Horizontal">
<Button Click="ToRedButton_Click">To red</Button>
</StackPanel>
<Rectangle Margin="0,50,0,0">
<Rectangle.Fill>
<LinearGradientBrush StartPoint="0,0"
EndPoint="1,0">
<GradientStop Offset="0"
Color="Red" />
<GradientStop x:Name="MiddleStop"
Offset="0"
Color="Yellow" />
<GradientStop Offset="1"
Color="Yellow" />
</LinearGradientBrush>
</Rectangle.Fill>
</Rectangle>
</Grid>
</Window>
I can suggest you to use blend. This is the most easy way to edit your xaml.
i am beginner in wpf. i got a code from a site for wpf animation. animation start when dock panel load. i want to change animation play time. i want when user click on Ellipse then animation start and when user click on dock panel then animation will stop.here is code.
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid>
<DockPanel>
<Ellipse Width="200" Height="200" Name="MyEllipse">
<Ellipse.Fill>
<RadialGradientBrush >
<GradientStop Offset="0" Color="#CCCCCCCC" />
<GradientStop Offset="0.5" Color="white" />
<GradientStop Offset="1" Color="black"/>
</RadialGradientBrush >
</Ellipse.Fill>
</Ellipse>
<DockPanel.Triggers>
<EventTrigger RoutedEvent="Page.Loaded">
<BeginStoryboard Name="MyBeginStoryBoard">
<Storyboard Name="MyStoryBoard">
<DoubleAnimation Storyboard.TargetName="MyEllipse" Storyboard.TargetProperty="(Ellipse.Height)"
From="0" To="200" AutoReverse="true"
RepeatBehavior="0:0:10" BeginTime="0:0:0" />
<DoubleAnimation Storyboard.TargetName="MyEllipse" Storyboard.TargetProperty="(Ellipse.Width)"
From="0" To="200" AutoReverse="true"
RepeatBehavior="0:0:10" BeginTime="0:0:0" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</DockPanel.Triggers>
</DockPanel>
</Grid>
Change the RoutedEvent to PreviewMouseDown instead of Page.Loaded.
EDIT :
You can stop the animation by adding this trigger to the DockPanel.Triggers:
<EventTrigger SourceName="MyEllipse" RoutedEvent="Ellipse.PreviewMouseDown">
<StopStoryboard BeginStoryboardName="MyBeginStoryBoard" />
</EventTrigger>
This will let you stop the animation by clicking on the Ellipse.
See MSDN for samples on pause/resume etc.
I'm trying to come up with a creative solution to give this particular effect:
My initial idea: A dynamically sized rectangle with a chroma key shader effect will slide into place over the text. However, I do not want to kill the fidelity of the text edges which tends to happen with shaders.
I also considered using the FormattedText class, though I'm not sure it supports what I'm trying to do.
Any suggestions?
EDIT
To clarify, the text will be essentially a 'TabItem'. I would like the highlighted block to float across all tab items to the selected item. They are currently laid out in a Canvas with logic handling their positioning. A simple animation would not suffice it would seem.
This should give you the effect you want. This uses a gradient brush for the color, but it uses 3 gradient stops to make sure that the color changes immediately from one to the next with no gradient in between.
<Window
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:TestingWPF"
mc:Ignorable="d"
x:Class="TestingWPF.TestWindow"
d:DesignWidth="477" d:DesignHeight="214"
Background="Black">
<TextBlock HorizontalAlignment="Center" VerticalAlignment="Center" FontSize="74" FontWeight="Bold">
<TextBlock.Foreground>
<LinearGradientBrush EndPoint="1,0.5" StartPoint="0,0.5">
<GradientStop Color="White" Offset="0"/>
<GradientStop x:Name="WhiteOffset" Color="White" Offset="1"/>
<GradientStop x:Name="GrayOffset" Color="Gray" Offset="1"/>
</LinearGradientBrush>
</TextBlock.Foreground>
<TextBlock.Triggers>
<EventTrigger RoutedEvent="Loaded">
<BeginStoryboard>
<Storyboard Storyboard.TargetProperty="Offset" Duration="0:0:1" RepeatBehavior="Forever">
<DoubleAnimation Storyboard.TargetName="WhiteOffset" From="0" To="1" />
<DoubleAnimation Storyboard.TargetName="GrayOffset" From="0" To="1" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</TextBlock.Triggers>
Some Text
</TextBlock>
</Window>
I have the following xaml code. The XAML displays an animation on the button whenever the button is click. I want to start/stop the animation whenever a boolean property in the view model is changed. Any help is appreciated in advance.
<Button Name="button5" Width="100" Margin="10" HorizontalContentAlignment="Left">
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<EventTrigger.Actions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetName="myBorder" Storyboard.TargetProperty="Width" From="0" To="94" Duration="0:0:1" AutoReverse="True" RepeatBehavior="5x" />
</Storyboard>
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
</Button.Triggers>
<Button.Content>
<Grid Width="94">
<Border HorizontalAlignment="Left" Width="0" Name="myBorder">
<Border.Background>
<LinearGradientBrush>
<LinearGradientBrush.GradientStops>
<GradientStop Offset="0.115" Color="Black" />
<GradientStop Offset="0.715" Color="Red" />
</LinearGradientBrush.GradientStops>
</LinearGradientBrush>
</Border.Background>
</Border>
<TextBlock FontSize="14" HorizontalAlignment="Center">Search</TextBlock>
</Grid>
</Button.Content>
</Button>
Also how can i animate the button in such a way that once the border width has reached its max width a reverse animation should occur. I mean i want a wave like effect(using gradient) inside the button. The wave should turn back once it hits the rightmost end of the button. Same should repeat indefinitely. This animation will be controlled using a ViewModel boolean property.
In an XAML document, I have a gradient brush as a resource and a bunch of shapes that use this resource. I would like to animate the brush using a storyboard, but I don't know how to set the brush in resources as the target of storyboard. Simply using its name does not work, {StaticResource name} does not work either. Is it even possible?
I would prefer an XAML only solution, but if that does not work out, I'll use code-behind. If it lets me leave Storyboard.Target and Storyboard.TargetProperty unassigned.
EDIT: I would like to animate a gradient stop of the brush. The thing is that I can animate it easily when it's not a resource, but is applied directly on an object. I can do that by clicking in Expression Blend. I just don't know how to animate it when its a resource (i.e. what to put instead of the ?? in the code below (the storyboard was created for a rectangle))
code:
<UserControl.Resources>
<LinearGradientBrush x:Key="Outline" EndPoint="0.5,1" StartPoint="0.5,0">
<GradientStop Color="#7F7CE3FF" Offset="0"/>
<GradientStop Color="#7F047695" Offset="1"/>
<GradientStop Color="#FFFFFFFF" Offset="0.942"/>
</LinearGradientBrush>
<Storyboard x:Key="Glitter">
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="??" Storyboard.TargetProperty="(Shape.Fill).(GradientBrush.GradientStops)[0].(GradientStop.Offset)">
<SplineDoubleKeyFrame KeyTime="00:00:00" Value="0"/>
<SplineDoubleKeyFrame KeyTime="00:00:02.6000000" Value="0.529"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
...
It works when you animate the Background/Fill Property directly, using the name of the object (e.g. Rectangle) you want to animate as Storyboard.TargetName:
<Window x:Class="WpfApplication1.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Window1" Height="300" Width="300">
<Grid>
<Grid.Resources>
<LinearGradientBrush x:Key="Outline" EndPoint="0.5,1" StartPoint="0.5,0">
<GradientStop Color="#7F7CE3FF" Offset="0"/>
<GradientStop Color="#7F047695" Offset="1"/>
<GradientStop Color="#FFFFFFFF" Offset="0.942"/>
</LinearGradientBrush>
</Grid.Resources>
<Border Name="border"
Background="{StaticResource Outline}"
Width="200" Height="200" />
</Grid>
<Window.Triggers>
<EventTrigger RoutedEvent="Window.Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00"
Storyboard.TargetName="border"
Storyboard.TargetProperty="(Border.Background).(GradientBrush.GradientStops)[0].(GradientStop.Offset)">
<SplineDoubleKeyFrame KeyTime="00:00:0" Value="0"/>
<SplineDoubleKeyFrame KeyTime="00:00:1" Value="1"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Window.Triggers>
Edit
From code behind it seems to be totally possible:
XAML:
<Grid Name="grid">
<Grid.Resources>
<LinearGradientBrush x:Key="Outline" EndPoint="0.5,1" StartPoint="0.5,0">
<GradientStop Color="#7F7CE3FF" Offset="0"/>
<GradientStop Color="#7F047695" Offset="1"/>
<GradientStop Color="#FFFFFFFF" Offset="0.942"/>
</LinearGradientBrush>
</Grid.Resources>
<Border Background="{StaticResource Outline}"
Width="100" Height="100" HorizontalAlignment="Left" />
<Border Background="{StaticResource Outline}"
Width="100" Height="100" HorizontalAlignment="Right" />
</Grid>
C# code behind:
LinearGradientBrush b = grid.Resources["Outline"] as LinearGradientBrush;
b.GradientStops[0].BeginAnimation(GradientStop.OffsetProperty, new DoubleAnimation(0, 1, new Duration(TimeSpan.FromSeconds(1))));
You cannot animate Properties of the type Brush, you can only animate types that have an appropiate Animation Class, for example DoubleAnimation, PointAnimation or ColorAnimation (note that the last one animates Properties of the type Color, not Brush).
However, some Brushes have DependencyProperties of the type double, that you could animate, for example the StartPoint and EndPoint Properties of the LinearGradientBrush-Class.
If you can elaborate on what the animation should do exactly, maybe we could find a workaround.
Edit:
To animate the Brush it would have to be declared in the scope of your Animation-Trigger, e.g. in the Data- or ControlTemplate. Animating a Resource via its key will not work.
Not sure exactly what you're trying to animate inside of the brush, but animating Brush resources can be very tricky. I don't have time to type everything out, but here's a little 'tutorial' on how to handle it:
Animating Brushes with ObjectAnimationUsingKeyFrames