C bit array macros, could anyone explain me how these work? - c

I'm trying to implement sieve of erathostenes for school project and I've decided to do so using bit arrays. While I was searching for materials, I came across these 3 macros, they work flawlessly, but I can't really read(understand) them.
#define ISBITSET(x,i) ((x[i>>3] & (1<<(i&7)))!=0)
#define SETBIT(x,i) x[i>>3]|=(1<<(i&7));
#define CLEARBIT(x,i) x[i>>3]&=(1<<(i&7))^0xFF;
Could you please explain to me at least one of them in detail, I have very basic knowledge about bitwise operations in C (basically I know they "exist").
Will this work on another architecture using different endianness?
Thanks in advance.

xis array of chars. i is an index of bits. since every char is 8 bits, the last 3 bits of i define the bit in the char, and the rest bits define the char in the array.
i>>3 shift i 3 bits to the right, so you get the part that tell you which char, so x[i>>3] is the char that contain the bit indexed byi.
i&7 is the last 3 bits of i (since 710==1112), so it's the index of the bit in the char. 1<<(i&7) is a char (truly it's int, but in this context you can ignore the difference), that has the bit indexed by i on, and the rest bits off. (the mask of the bit)
char&mask is the common way to check if bit is on.
char|=mask is the common way to turn bit in.
char&=~mask is the common way to turn bit off, and if mask is char, then ~mask==mask^0xFF.
I don't think that these macros are endiannes-depend. (if you got x by converting int[] to *char, it's a different story)

First off, those macros assume evilly that CHAR_BIT == 8, and i >> 3 is actually i / 8. (So really this code should say i / CHAR_BIT.) This first expression computes the byte which contains your desired bit, and is thus the array index in your array x (which should be an array of unsigned char!).
Now that we've selected the correct byte, namely x[i >> 3] (or x[i / CHAR_BIT] in your own, better code), we have to do the bit-fiddling. Again, i & 7 really wants to be i % CHAR_BIT, and it extracts only the remainder of your bit count that gives you the offset within the byte.
Example. Requesting the 44th bit with i = 43, and assuming CHAR_BIT = 8, i / CHAR_BIT is 5, so we're in the sixth byte, and i % CHAR_BIT is 3, so we're looking at the fourth bit of the sixth byte.
The actual bit-fiddling itself does the usual stuff; e.g. testing for a given bit performs bit-wise AND with the appropriate bit pattern (namely 1 << k for the kth bit); setting the bit uses bit-wise OR, and zeroing it requires something a tiny bit more involved (think about it!).

#define ISBITSET(x,i) (((x)[(i) / CHAR_BIT] & (1u << ((i) % CHAR_BIT))) != 0)
#define SETBIT(x,i) (x)[(i) / CHAR_BIT] |= (1u << ((i) % CHAR_BIT);
#define CLEARBIT(x,i) (x)[(i) / CHAR_BIT] &= ~(1u << ((i) % CHAR_BIT))
Always put parenthesis around macro arguments
always prefer unsigned types for bit operations
(1u << CHAR_BIT) is 256 for 8 bit platforms
there was an exra ; after the last macro

Related

What does this code does ? There are so many weird things

int n_b ( char *addr , int i ) {
char char_in_chain = addr [ i / 8 ] ;
return char_in_chain >> i%8 & 0x1;
}
Like what is that : " i%8 & Ox1" ?
Edit: Note that 0x1 is the hexadecimal notation for 1. Also note that :
0x1 = 0x01 = 0x000001 = 0x0...01
i%8 means i modulo 8, ie the rest in the Euclidean division of i by 8.
& 0x1 is a bitwise AND, it converts the number before to binary form then computes the bitwise operation. (it's already in binary but it's just so you understand)
Example : 0x1101 & 0x1001 = 0x1001
Note that any number & 0x1 is either 0 or one.
Example: 0x11111111 & 0x00000001 is 0x1 and 0x11111110 & 0x00000001 is 0x0
Essentially, it is testing the last bit on the number, which the bit determining parity.
Final edit:
I got the precedence wrong, thanks to the comments for pointing it out. Here is the real precedence.
First, we compute i%8.
The result could be 0, 1, 2, 3, 4, 5, 6, 7.
Then, we shift the char by the result, which is maximum 7. That means the i % 8 th bit is now the least significant bit.
Then, we check if the original i % 8 bit is set (equals one) or not. If it is, return 1. Else, return 0.
This function returns the value of a specific bit in a char array as the integer 0 or 1.
addr is the pointer to the first char.
i is the index to the bit. 8 bits are commonly stored in a char.
First, the char at the correct offset is fetched:
char char_in_chain = addr [ i / 8 ] ;
i / 8 divides i by 8, ignoring the remainder. For example, any value in the range from 24 to 31 gives 3 as the result.
This result is used as the index to the char in the array.
Next and finally, the bit is obtained and returned:
return char_in_chain >> i%8 & 0x1;
Let's just look at the expression char_in_chain >> i%8 & 0x1.
It is confusing, because it does not show which operation is done in what sequence. Therefore, I duplicate it with appropriate parentheses: (char_in_chain >> (i % 8)) & 0x1. The rules (operation precedence) are given by the C standard.
First, the remainder of the division of i by 8 is calculated. This is used to right-shift the obtained char_in_chain. Now the interesting bit is in the least significant bit. Finally, this bit is "masked" with the binary AND operator and the second operand 0x1. BTW, there is no need to mark this constant as hex.
Example:
The array contains the bytes 0x5A, 0x23, and 0x42. The index of the bit to retrieve is 13.
i as given as argument is 13.
i / 8 gives 13 / 8 = 1, remainder ignored.
addr[1] returns 0x23, which is stored in char_in_chain.
i % 8 gives 5 (13 / 8 = 1, remainder 5).
0x23 is binary 0b00100011, and right-shifted by 5 gives 0b00000001.
0b00000001 ANDed with 0b00000001 gives 0b00000001.
The value returned is 1.
Note: If more is not clear, feel free to comment.
What the various operators do is explained by any C book, so I won't address that here. To instead analyse the code step by step...
The function and types used:
int as return type is an indication of the programmer being inexperienced at writing hardware-related code. We should always avoid signed types for such purposes. An experienced programmer would have used an unsigned type, like for example uint8_t. (Or in this specific case maybe even bool, depending on what the data is supposed to represent.)
n_b is a rubbish name, we should obviously never give an identifier such a nondescript name. get_bit or similar would have been a better name.
char* is, again, an indication of the programmer being inexperienced. char is particularly problematic when dealing with raw data, since we can't even know if it is signed or unsigned, it depends on which compiler that is used. Had the raw data contained a value of 0x80 or larger and char was negative, we would have gotten a negative type. And then right shifting a negative value is also problematic, since that behavior too is compiler-specific.
char* is proof of the programmer lacking the fundamental knowledge of const correctness. The function does not modify this parameter so it should have been const qualified. Good code would use const uint8_t* addr.
int i is not really incorrect, the signedness doesn't really matter. But good programming practice would have used an unsigned type or even size_t.
With types unsloppified and corrected, the function might look like this:
#include <stdint.h>
uint8_t get_bit (const uint8_t* addr, size_t i ) {
uint8_t char_in_chain = addr [ i / 8 ] ;
return char_in_chain >> i%8 & 0x1;
}
This is still somewhat problematic, because the average C programmer might not remember the precedence of >> vs % vs & on top of their head. It happens to be % over >> over &, but lets write the code a bit more readable still by making precedence explicit: (char_in_chain >> (i%8)) & 0x1.
Then I would question if the local variable really adds anything to readability. Not really, we might as well write:
uint8_t get_bit (const uint8_t* addr, size_t i ) {
return ((addr[i/8]) >> (i%8)) & 0x1;
}
As for what this code actually does: this happens to be a common design pattern for how to access a specific bit in a raw bit-field.
Any bit-field in C may be accessed as an array of bytes.
Bit number n in that bit-field, will be found at byte n/8.
Inside that byte, the bit will be located at n%8.
Bit masking in C is most readably done as data & (1u << bit). Which can be obfuscated as somewhat equivalent but less readable (data >> bit) & 1u, where the masked bit ends up in the LSB.
For example lets assume we have 64 bits of raw data. Bits are always enumerated from 0 to 63 and bytes (just like any C array) from index 0. We want to access bit 33. Then 33/8 integer division = 4.
So byte[4]. Bit 33 will be found at 33%8 = 1. So we can obtain the value of bit 33 from ordinary bit masking byte[33/8] & (1u << (bit%8)). Or similarly, (byte[33/8] >> (bit%8)) & 1u
An alternative, more readable version of it all:
bool is_bit_set (const uint8_t* data, size_t bit)
{
uint8_t byte = data [bit / 8u];
size_t mask = 1u << (bit % 8u);
return (byte & mask) != 0u;
}
(Strictly speaking we could as well do return byte & mask; since a boolean type is used, but it doesn't hurt to be explicit.)

Best way to grab 6 most significant bits from an unsigned int using operators in C?

I have managed to get rid of the first couple of bits but how would I only keep only the 6 most significant bits in C? I have tried ((num << 6) & 1) with no luck
To get the most significant six bits of an integer and not the rest, bitwise AND it with a mask with the high six bits set and the rest clear.
Because unsigned int is a pure binary type, its maximum value, UINT_MAX, has all its bits set. Then UINT_MAX >> 6 shifts those to the right, producing a result with the high six bits clear and the rest set. Performing a bitwise NOT, ~ (UINT_MAX >> 6), produces a result with the high six bits set and the rest clear.
Then num & ~ (UINT_MAX >> 6) produces the high six bits of num with the remaining bits clear.
UINT_MAX is declared in <limits.h>. Due to C’s wrapping arithmetic for unsigned types, you can also get the maximum value of an unsigned int by using -1u, so num & ~ (-1u >> 6) will also work.
Universal method not depending on the width of the integer
#define C6B(num) ((num) & ~((1ull << (sizeof(num) * CHAR_BIT - 6)) - 1))
OP wanted the 6 MSbits left in their original place. Other answers address that.
If we want these shifted into the least significant place, a common solution would look like the following. This assumes that an unsigned has 32 bits. Although common, this is not specified by C.
num >> (32 - 6)
Alternatively we could use the below. This assumes there are no padding bits, which is very common for unsigned.
#include <limits.h>
num >> (sizeof num * CHAR_BIT - 6)
Alternatively we could make no assumptions and determine bit width from UINT_MAX and value bits of an integer type:
// Bits in a MAX integer type
// https://stackoverflow.com/a/4589384/2410359
#define IMAX_BITS(m) ((m)/((m)%255+1) / 255%255*8 + 7-86/((m)%255+12))
#include <limits.h>
#define UINT_VALUE_BITS IMAX_BITS(UINT_MAX)
num >> (UINT_VALUE_BITS - 6)

c Code that reads a 4 byte little endian number from a buffer

I encountered this piece of C code that's existing. I am struggling to understand it.
I supposidly reads a 4 byte unsigned value passed in a buffer (in little endian format) into a variable of type "long".
This code runs on a 64 bit word size, little endian x86 machine - where sizeof(long) is 8 bytes.
My guess is that this code is intended to also run on a 32 bit x86 machine - so a variable of type long is used instead of int for sake of storing value from a four byte input data.
I am having some doubts and have put comments in the code to express what I understand, or what I don't :-)
Please answer questions below in that context
void read_Value_From_Four_Byte_Buff( char*input)
{
/* use long so on 32 bit machine, can still accommodate 4 bytes */
long intValueOfInput;
/* Bitwise and of input buffer's byte 0 with 0xFF gives MSB or LSB ?*/
/* This code seems to assume that assignment will store in rightmost byte - is that true on a x86 machine ?*/
intValueOfInput = 0xFF & input[0];
/*left shift byte-1 eight times, bitwise "or" places in 2nd byte frm right*/
intValueOfInput |= ((0xFF & input[1]) << 8);
/* similar left shift in mult. of 8 and bitwise "or" for next two bytes */
intValueOfInput |= ((0xFF & input[2]) << 16);
intValueOfInput |= ((0xFF & input[3]) << 24);
}
My questions
1) The input buffer is expected to be in "Little endian". But from code looks like assumption here is that it read in as Byte 0 = MSB, Byte 1, Byte 2, Byte 3= LSB. I thought so because code reads bytes starting from Byte 0, and subsequent bytes ( 1 onwards) are placed in the target variable after left shifting. Is that how it is or am I getting it wrong ?
2) I feel this is a convoluted way of doing things - is there a simpler alternative to copy value from 4 byte buffer into a long variable ?
3) Will the assumption "that this code will run on a 64 bit machine" will have any bearing on how easily I can do this alternatively? I mean is all this trouble to keep it agnostic to word size ( I assume its agnostic to word size now - not sure though) ?
Thanks for your enlightenment :-)
You have it backwards. When you left shift, you're putting into more significant bits. So (0xFF & input[3]) << 24) puts Byte 3 into the MSB.
This is the way to do it in standard C. POSIX has the function ntohl() that converts from network byte order to a native 32-bit integer, so this is usually used in Unix/Linux applications.
This will not work exactly the same on a 64-bit machine, unless you use unsigned long instead of long. As currently written, the highest bit of input[3] will be put into the sign bit of the result (assuming a twos-complement machine), so you can get negative results. If long is 64 bits, all the results will be positive.
The code you are using does indeed treat the input buffer as little endian. Look how it takes the first byte of the buffer and just assigns it to the variable without any shifting. If the first byte increases by 1, the value of your result increases by 1, so it is the least-significant byte (LSB). Left-shifting makes a byte more significant, not less. Left-shifting by 8 is generally the same as multiplying by 256.
I don't think you can get much simpler than this unless you use an external function, or make assumptions about the machine this code is running on, or invoke undefined behavior. In most instances, it would work to just write uint32_t x = *(uint32_t *)input; but this assumes your machine is little endian and I think it might be undefined behavior according to the C standard.
No, running on a 64-bit machine is not a problem. I recommend using types like uint32_t and int32_t to make it easier to reason about whether your code will work on different architectures. You just need to include the stdint.h header from C99 to use those types.
The right-hand side of the last line of this function might exhibit undefined behavior depending on the data in the input:
((0xFF & input[3]) << 24)
The problem is that (0xFF & input[3]) will be a signed int (because of integer promotion). The int will probably be 32-bit, and you are shifting it so far to the left that the resulting value might not be representable in an int. The C standard says this is undefined behavior, and you should really try to avoid that because it gives the compiler a license to do whatever it wants and you won't be able to predict the result.
A solution is to convert it from an int to a uint32_t before shifting it, using a cast.
Finally, the variable intValueOfInput is written to but never used. Shouldn't you return it or store it somewhere?
Taking all this into account, I would rewrite the function like this:
uint32_t read_value_from_four_byte_buff(char * input)
{
uint32_t x;
x = 0xFF & input[0];
x |= (0xFF & input[1]) << 8;
x |= (0xFF & input[2]) << 16;
x |= (uint32_t)(0xFF & input[3]) << 24;
return x;
}
From the code, Byte 0 is LSB, Byte 3 is MSB. But there are some typos. The lines should be
intValueOfInput |= ((0xFF & input[2]) << 16);
intValueOfInput |= ((0xFF & input[3]) << 24);
You can make the code shorter by dropping 0xFF but using the type "unsigned char" in the argument type.
To make the code shorter, you can do:
long intValueOfInput = 0;
for (int i = 0, shift = 0; i < 4; i++, shift += 8)
intValueOfInput |= ((unsigned char)input[i]) << shift;

how do I perform shifts in c without losing bits?

In C when you do something like this:
char var = 1;
while(1)
{
var = var << 1;
}
In the 8th iteration the "<<" operator will shift out the 1 and var will be 0. I need to perform a shift in order to mantain the bit shifting. In other words I need this:
initial ----- 00000001
1st shift -- 00000010
2nd shift - 00000100
3rd shift - 00001000
4th shift - 00010000
5th shift -- 00100000
6th shift -- 01000000
7th shift - 10000000
8th shift - 00000001 (At the 8th shift the one automatically start again)
Is there something equivalent to "<<" but to achieve this?
This is known as a circular shift, but C doesn't offer this functionality at the language level.
You will either have to implement this yourself, or resort to inline assembler routines, assuming your platform natively has such an instruction.
For example:
var = (var << 1) | (var >> 7);
(This is not well-defined for negative signed types, though, so you'd have to change your example to unsigned char.)
Yes, you can use a circular shift. (Although it isn't a built-in C operation, but it is a CPU instruction on x86 CPUs)
So you want to do a bit rotation, a.k.a. circular shift, then.
#include <limits.h> // Needed for CHAR_BIT
// positive numbits -> right rotate, negative numbits -> left rotate
#define ROTATE(type, var, numbits) ((numbits) >= 0 ? \
(var) >> (numbits) | (var) << (CHAR_BIT * sizeof(type) - (numbits)) : \
(var) << -(numbits) | (var) >> (CHAR_BIT * sizeof(type) + (numbits)))
As sizeof() returns sizes as multiples of the size of char (sizeof(char) == 1), and CHAR_BIT indicates the number of bits in a char (which, while usually 8, won't necessarily be), CHAR_BIT * sizeof(x) will give you the size of x in bits.
This is called a circular shift. There are intel x86 assembly instructions to do this but unless performance is REALLY REALLY A HUGE ISSUE you're better off using something like this:
int i = 0x42;
int by = 13;
int shifted = i << by | i >> ((sizeof(int) * 8) - by);
If you find yourself really needing the performance, you can use inline assembly to use the instructions directly (probably. I've never needed it badly enough to try).
It's also important to note that if you're going to be shifting by more places than the size of your data type, you need additional checks to make sure you're not overshifting. Using by = 48 would probably result in shifted receiving a value of 0, though this behavior may be platform specific (i.e. something to avoid like the plague) because if I recall correctly, some platforms perform this masking automatically and others do not.

bitwise indexing in C?

I'm trying to implement a data compression idea I've had, and since I'm imagining running it against a large corpus of test data, I had thought to code it in C (I mostly have experience in scripting languages like Ruby and Tcl.)
Looking through the O'Reilly 'cow' books on C, I realize that I can't simply index the bits of a simple 'char' or 'int' type variable as I'd like to to do bitwise comparisons and operators.
Am I correct in this perception? Is it reasonable for me to use an enumerated type for representing a bit (and make an array of these, and writing functions to convert to and from char)? If so, is such a type and functions defined in a standard library already somewhere? Are there other (better?) approaches? Is there some example code somewhere that someone could point me to?
Thanks -
Following on from what Kyle has said, you can use a macro to do the hard work for you.
It is possible.
To set the nth bit, use OR:
x |= (1 << 5); // sets the 6th-from
right
To clear a bit, use AND:
x &= ~(1 << 5); // clears
6th-from-right
To flip a bit, use XOR:
x ^= (1 << 5); // flips 6th-from-right
Or...
#define GetBit(var, bit) ((var & (1 << bit)) != 0) // Returns true / false if bit is set
#define SetBit(var, bit) (var |= (1 << bit))
#define FlipBit(var, bit) (var ^= (1 << bit))
Then you can use it in code like:
int myVar = 0;
SetBit(myVar, 5);
if (GetBit(myVar, 5))
{
// Do something
}
It is possible.
To set the nth bit, use OR:
x |= (1 << 5); // sets the 5th-from right
To clear a bit, use AND:
x &= ~(1 << 5); // clears 5th-from-right
To flip a bit, use XOR:
x ^= (1 << 5); // flips 5th-from-right
To get the value of a bit use shift and AND:
(x & (1 << 5)) >> 5 // gets the value (0 or 1) of the 5th-from-right
note: the shift right 5 is to ensure the value is either 0 or 1. If you're just interested in 0/not 0, you can get by without the shift.
Have a look at the answers to this question.
Theory
There is no C syntax for accessing or setting the n-th bit of a built-in datatype (e.g. a 'char'). However, you can access bits using a logical AND operation, and set bits using a logical OR operation.
As an example, say that you have a variable that holds 1101 and you want to check the 2nd bit from the left. Simply perform a logical AND with 0100:
1101
0100
---- AND
0100
If the result is non-zero, then the 2nd bit must have been set; otherwise is was not set.
If you want to set the 3rd bit from the left, then perform a logical OR with 0010:
1101
0010
---- OR
1111
You can use the C operators && (for AND) and || (for OR) to perform these tasks. You will need to construct the bit access patterns (the 0100 and 0010 in the above examples) yourself. The trick is to remember that the least significant bit (LSB) counts 1s, the next LSB counts 2s, then 4s etc. So, the bit access pattern for the n-th LSB (starting at 0) is simply the value of 2^n. The easiest way to compute this in C is to shift the binary value 0001 (in this four bit example) to the left by the required number of places. As this value is always equal to 1 in unsigned integer-like quantities, this is just '1 << n'
Example
unsigned char myVal = 0x65; /* in hex; this is 01100101 in binary. */
/* Q: is the 3-rd least significant bit set (again, the LSB is the 0th bit)? */
unsigned char pattern = 1;
pattern <<= 3; /* Shift pattern left by three places.*/
if(myVal && (char)(1<<3)) {printf("Yes!\n");} /* Perform the test. */
/* Set the most significant bit. */
myVal |= (char)(1<<7);
This example hasn't been tested, but should serve to illustrate the general idea.
To query state of bit with specific index:
int index_state = variable & ( 1 << bit_index );
To set bit:
varabile |= 1 << bit_index;
To restart bit:
variable &= ~( 1 << bit_index );
Try using bitfields. Be careful the implementation can vary by compiler.
http://publications.gbdirect.co.uk/c_book/chapter6/bitfields.html
IF you want to index a bit you could:
bit = (char & 0xF0) >> 7;
gets the msb of a char. You could even leave out the right shift and do a test on 0.
bit = char & 0xF0;
if the bit is set the result will be > 0;
obviousuly, you need to change the mask to get different bits (NB: the 0xF is the bit mask if it is unclear). It is possible to define numerous masks e.g.
#define BIT_0 0x1 // or 1 << 0
#define BIT_1 0x2 // or 1 << 1
#define BIT_2 0x4 // or 1 << 2
#define BIT_3 0x8 // or 1 << 3
etc...
This gives you:
bit = char & BIT_1;
You can use these definitions in the above code to sucessfully index a bit within either a macro or a function.
To set a bit:
char |= BIT_2;
To clear a bit:
char &= ~BIT_3
To toggle a bit
char ^= BIT_4
This help?
Individual bits can be indexed as follows.
Define a struct like this one:
struct
{
unsigned bit0 : 1;
unsigned bit1 : 1;
unsigned bit2 : 1;
unsigned bit3 : 1;
unsigned reserved : 28;
} bitPattern;
Now if I want to know the individual bit values of a var named "value", do the following:
CopyMemory( &input, &value, sizeof(value) );
To see if bit 2 is high or low:
int state = bitPattern.bit2;
Hope this helps.
There is a standard library container for bits: std::vector. It is specialised in the library to be space efficient. There is also a boost dynamic_bitset class.
These will let you perform operations on a set of boolean values, using one bit per value of underlying storage.
Boost dynamic bitset documentation
For the STL documentation, see your compiler documentation.
Of course, you can also address the individual bits in other integral types by hand. If you do that, you should use unsigned types so that you don't get undefined behaviour if decide to do a right shift on a value with the high bit set. However, it sounds like you want the containers.
To the commenter who claimed this takes 32x more space than necessary: boost::dynamic_bitset and vector are specialised to use one bit per entry, and so there is not a space penalty, assuming that you actually want more than the number of bits in a primitive type. These classes allow you to address individual bits in a large container with efficient underlying storage. If you just want (say) 32 bits, by all means, use an int. If you want some large number of bits, you can use a library container.

Resources