Preferred way to compare a structure to zero - c

Today I came across a situation where I needed to decide if an entire structure that consists of about 40 elements is zero - meaning that each of the elements is zero.
When thinking how to make it as fast and efficient as possible, I thought of 3 different ways to do so:
compare each element to zero, resulting 40 if statements.
allocating a similar structure which is allready zeroed and memcmp it with the structure.
wrapping the structure in a union with a type big enough to cover all of it.
for instance
typedef union {
struct {
uint8_t a;
uint8_t b;
}
uint16_t c;
} STRUCTURE_A;
and then comparing it to zero.
I would like to know what you think about these solutions, which of them you find the fastest and the most efficient.
And if you thing of a better approach please tell me...
Thanks.

Compare every member of the structure to 0.
This is the only safe way to compare two structures objects (even if one of the structure objects has all members set to the value 0). Don't use memcmp to compare a struct, the value of the padding's bytes in the structure is unspecified. Note also that it is not permitted to use the == operator with structure objects operands.
See this c-faq link on structure object comparison:
Q: Is there a way to compare structures automatically?

If your structure size is <= the word size of the processor, you can do your union trick, however, any good compiler should do this automatically, aka it would compact the if's, allowing for clarity but still keeping performance up to scratch.

For code clarity, and as others have pointed out, to avoid problems caused by padding, checking each member would be best.
For speed, start with something like this that just checks each byte to see if it's zero.
int iszero(void * ptr, int bytes )
{
char * bptr = (char*)ptr;
while( bytes-- )
if( *bptr++ )
return 0;
return 1;
}
Then optimize to do word-aligned comparisons. Check out newlib's implementation of things like strlen() & memcpy() for examples on how that is done.

Related

Is it good programming practice in C to use first array element as array length?

Because in C the array length has to be stated when the array is defined, would it be acceptable practice to use the first element as the length, e.g.
int arr[9]={9,0,1,2,3,4,5,6,7};
Then use a function such as this to process the array:
int printarr(int *ARR) {
for (int i=1; i<ARR[0]; i++) {
printf("%d ", ARR[i]);
}
}
I can see no problem with this but would prefer to check with experienced C programmers first. I would be the only one using the code.
Well, it's bad in the sense that you have an array where the elements does not mean the same thing. Storing metadata with the data is not a good thing. Just to extrapolate your idea a little bit. We could use the first element to denote the element size and then the second for the length. Try writing a function utilizing both ;)
It's also worth noting that with this method, you will have problems if the array is bigger than the maximum value an element can hold, which for char arrays is a very significant limitation. Sure, you can solve it by using the two first elements. And you can also use casts if you have floating point arrays. But I can guarantee you that you will run into hard traced bugs due to this. Among other things, endianness could cause a lot of issues.
And it would certainly confuse virtually every seasoned C programmer. This is not really a logical argument against the idea as such, but rather a pragmatic one. Even if this was a good idea (which it is not) you would have to have a long conversation with EVERY programmer who will have anything to do with your code.
A reasonable way of achieving the same thing is using a struct.
struct container {
int *arr;
size_t size;
};
int arr[10];
struct container c = { .arr = arr, .size = sizeof arr/sizeof *arr };
But in any situation where I would use something like above, I would probably NOT use arrays. I would use dynamic allocation instead:
const size_t size = 10;
int *arr = malloc(sizeof *arr * size);
if(!arr) { /* Error handling */ }
struct container c = { .arr = arr, .size = size };
However, do be aware that if you init it this way with a pointer instead of an array, you're in for "interesting" results.
You can also use flexible arrays, as Andreas wrote in his answer
In C you can use flexible array members. That is you can write
struct intarray {
size_t count;
int data[]; // flexible array member needs to be last
};
You allocate with
size_t count = 100;
struct intarray *arr = malloc( sizeof(struct intarray) + sizeof(int)*count );
arr->count = count;
That can be done for all types of data.
It makes the use of C-arrays a bit safer (not as safe as the C++ containers, but safer than plain C arrays).
Unforntunately, C++ does not support this idiom in the standard.
Many C++ compilers provide it as extension though, but it is not guarantueed.
On the other hand this C FLA idiom may be more explicit and perhaps more efficient than C++ containers as it does not use an extra indirection and/or need two allocations (think of new vector<int>).
If you stick to C, I think this is a very explicit and readable way of handling variable length arrays with an integrated size.
The only drawback is that the C++ guys do not like it and prefer C++ containers.
It is not bad (I mean it will not invoke undefined behavior or cause other portability issues) when the elements of array are integers, but instead of writing magic number 9 directly you should have it calculate the length of array to avoid typo.
#include <stdio.h>
int main(void) {
int arr[9]={sizeof(arr)/sizeof(*arr),0,1,2,3,4,5,6,7};
for (int i=1; i<arr[0]; i++) {
printf("%d ", arr[i]);
}
return 0;
}
Only a few datatypes are suitable for that kind of hack. Therefore, I would advise against it, as this will lead to inconsistent implementation styles across different types of arrays.
A similar approach is used very often with character buffers where in the beginning of the buffer there is stored its actual length.
Dynamic memory allocation in C also uses this approach that is the allocated memory is prefixed with an integer that keeps the size of the allocated memory.
However in general with arrays this approach is not suitable. For example a character array can be much larger than the maximum positive value (127) that can be stored in an object of the type char. Moreover it is difficult to pass a sub-array of such an array to a function. Most of functions that designed to deal with arrays will not work in such a case.
A general approach to declare a function that deals with an array is to declare two parameters. The first one has a pointer type that specifies the initial element of an array or sub-array and the second one specifies the number of elements in the array or sub-array.
Also C allows to declare functions that accepts variable length arrays when their sizes can be specified at run-time.
It is suitable in rather limited circumstances. There are better solutions to the problem it solves.
One problem with it is that if it is not universally applied, then you would have a mix of arrays that used the convention and those that didn't - you have no way of telling if an array uses the convention or not. For arrays used to carry strings for example you have to continually pass &arr[1] in calls to the standard string library, or define a new string library that uses "Pascal strings" rather then "ASCIZ string" conventions (such a library would be more efficient as it happens),
In the case of a true array rather then simply a pointer to memory, sizeof(arr) / sizeof(*arr) will yield the number of elements without having to store it in the array in any case.
It only really works for integer type arrays and for char arrays would limit the length to rather short. It is not practical for arrays of other object types or data structures.
A better solution would be to use a structure:
typedef struct
{
size_t length ;
int* data ;
} intarray_t ;
Then:
int data[9] ;
intarray_t array{ sizeof(data) / sizeof(*data), data } ;
Now you have an array object that can be passed to functions and retain the size information and the data member can be accesses directly for use in third-party or standard library interfaces that do not accept the intarray_t. Moreover the type of the data member can be anything.
Obviously NO is the answer.
All programming languages has predefined functions stored along with the variable type. Why not use them??
In your case is more suitable to access count /length method instead of testing the first value.
An if clause sometimes take more time than a predefined function.
On the first look seems ok to store the counter but imagine you will have to update the array. You will have to do 2 operations, one to insert other to update the counter. So 2 operations means 2 variables to be changed.
For statically arrays might be ok to have them counter then the list, but for dinamic ones NO NO NO.
On the other hand please read programming basic concepts and you will find your idea as a bad one, not complying with programming principles.

struct xyz a[0]; What does this mean? [duplicate]

I am working on refactoring some old code and have found few structs containing zero length arrays (below). Warnings depressed by pragma, of course, but I've failed to create by "new" structures containing such structures (error 2233). Array 'byData' used as pointer, but why not to use pointer instead? or array of length 1? And of course, no comments were added to make me enjoy the process...
Any causes to use such thing? Any advice in refactoring those?
struct someData
{
int nData;
BYTE byData[0];
}
NB It's C++, Windows XP, VS 2003
Yes this is a C-Hack.
To create an array of any length:
struct someData* mallocSomeData(int size)
{
struct someData* result = (struct someData*)malloc(sizeof(struct someData) + size * sizeof(BYTE));
if (result)
{ result->nData = size;
}
return result;
}
Now you have an object of someData with an array of a specified length.
There are, unfortunately, several reasons why you would declare a zero length array at the end of a structure. It essentially gives you the ability to have a variable length structure returned from an API.
Raymond Chen did an excellent blog post on the subject. I suggest you take a look at this post because it likely contains the answer you want.
Note in his post, it deals with arrays of size 1 instead of 0. This is the case because zero length arrays are a more recent entry into the standards. His post should still apply to your problem.
http://blogs.msdn.com/oldnewthing/archive/2004/08/26/220873.aspx
EDIT
Note: Even though Raymond's post says 0 length arrays are legal in C99 they are in fact still not legal in C99. Instead of a 0 length array here you should be using a length 1 array
This is an old C hack to allow a flexible sized arrays.
In C99 standard this is not neccessary as it supports the arr[] syntax.
Your intution about "why not use an array of size 1" is spot on.
The code is doing the "C struct hack" wrong, because declarations of zero length arrays are a constraint violation. This means that a compiler can reject your hack right off the bat at compile time with a diagnostic message that stops the translation.
If we want to perpetrate a hack, we must sneak it past the compiler.
The right way to do the "C struct hack" (which is compatible with C dialects going back to 1989 ANSI C, and probably much earlier) is to use a perfectly valid array of size 1:
struct someData
{
int nData;
unsigned char byData[1];
}
Moreover, instead of sizeof struct someData, the size of the part before byData is calculated using:
offsetof(struct someData, byData);
To allocate a struct someData with space for 42 bytes in byData, we would then use:
struct someData *psd = (struct someData *) malloc(offsetof(struct someData, byData) + 42);
Note that this offsetof calculation is in fact the correct calculation even in the case of the array size being zero. You see, sizeof the whole structure can include padding. For instance, if we have something like this:
struct hack {
unsigned long ul;
char c;
char foo[0]; /* assuming our compiler accepts this nonsense */
};
The size of struct hack is quite possibly padded for alignment because of the ul member. If unsigned long is four bytes wide, then quite possibly sizeof (struct hack) is 8, whereas offsetof(struct hack, foo) is almost certainly 5. The offsetof method is the way to get the accurate size of the preceding part of the struct just before the array.
So that would be the way to refactor the code: make it conform to the classic, highly portable struct hack.
Why not use a pointer? Because a pointer occupies extra space and has to be initialized.
There are other good reasons not to use a pointer, namely that a pointer requires an address space in order to be meaningful. The struct hack is externalizeable: that is to say, there are situations in which such a layout conforms to external storage such as areas of files, packets or shared memory, in which you do not want pointers because they are not meaningful.
Several years ago, I used the struct hack in a shared memory message passing interface between kernel and user space. I didn't want pointers there, because they would have been meaningful only to the original address space of the process generating a message. The kernel part of the software had a view to the memory using its own mapping at a different address, and so everything was based on offset calculations.
It's worth pointing out IMO the best way to do the size calculation, which is used in the Raymond Chen article linked above.
struct foo
{
size_t count;
int data[1];
}
size_t foo_size_from_count(size_t count)
{
return offsetof(foo, data[count]);
}
The offset of the first entry off the end of desired allocation, is also the size of the desired allocation. IMO it's an extremely elegant way of doing the size calculation. It does not matter what the element type of the variable size array is. The offsetof (or FIELD_OFFSET or UFIELD_OFFSET in Windows) is always written the same way. No sizeof() expressions to accidentally mess up.

What are the real benefits of flexible array member?

After reading some posts related to flexible array member, I am still not fully understand why we need such a feature.
Possible Duplicate:
Flexible array members in C - bad?
Is this a Flexible Array Struct Members in C as well?
(Blame me if I didn't solve my problem from the possible duplicate questions above)
What is the real difference between the following two implementations:
struct h1 {
size_t len;
unsigned char *data;
};
struct h2 {
size_t len;
unsigned char data[];
};
I know the size of h2 is as if the flexible array member (data) were omitted, that is, sizeof(h2) == sizeof(size_t). And I also know that the flexible array member can only appear as the last element of a structure, so the original implementation can be more flexible in the position of data.
My real problem is that why C99 add this feature? Simply because sizeof(h2) doesn't contain the real size of data? I am sure that I must miss some more important points for this feature. Please point it out for me.
The two structs in your post don't have the same structure at all. h1 has a integer and a pointer to char. h2 has an integer, and an array of characters inline (number of elements determined at runtime, possibly none).
Said differently, in h2 the character data is inside the struct. In h1 it has to be somewhere outside.
This makes a lot of difference. For instance, if you use h1 you need to take care of allocating/freeing the payload (in addition to the struct itself). With h2, only one allocation/free is necessary, everything is packaged together.
One case where using h2 might make sense is if you're communicating with something that expects messages in the form of {length,data} pairs. You allocate an instance of h2 by requesting sizeof(h2)+how many payload chars you want, fill it up, and then you can transfer the whole thing in a single write (taking care about endianess and such of course). If you had used h1, you'd need two write calls (unless you want to send the memory address of the data, which usually doesn't make any sense).
So this feature exists because it's handy. And various (sometimes non-portable) tricks where used before that to simulate this feature. Adding it to the standard makes sense.
The main reason the Committee introduced flexible array members is to implement the famous struct hack. See the below quote from the C99 Rationale, especially the part I add the emphasis.
Rationale for International Standard — Programming Languages — C §6.7.2.1 Structure and union specifiers
There is a common idiom known as the “struct hack” for creating a structure containing a variable-size array:
struct s
{
int n_items;
/* possibly other fields */
int items[1];
};
struct s *p;
size_t n, i;
/* code that sets n omitted */
p = malloc(sizeof(struct s) + (n - 1) * sizeof(int));
/* code to check for failure omitted */
p->n_items = n;
/* example usage */
for (i = 0; i < p->n_items; i++)
p->items[i] = i;
The validity of this construct has always been questionable. In the response to one Defect
Report, the Committee decided that it was undefined behavior because the array p->items
contains only one item, irrespective of whether the space exists. An alternative construct was suggested: make the array size larger than the largest possible case (for example, using int items[INT_MAX];), but this approach is also undefined for other reasons.
The Committee felt that, although there was no way to implement the “struct hack” in C89, it was nonetheless a useful facility. Therefore the new feature of “flexible array members” was introduced. Apart from the empty brackets, and the removal of the “-1” in the malloc call, this is used in the same way as the struct hack, but is now explicitly valid code.
There are a few restrictions on flexible array members that ensure that code using them makes sense. For example, there must be at least one other member, and the flexible array must occur last. Similarly, structures containing flexible arrays can't occur in other structures or in arrays. Finally, sizeof applied to the structure ignores the array but counts any padding before it. This makes the malloc call as simple as possible.
I don't know if this is considered as an important point, but GCC docs points this out:
GCC allows static initialization of flexible array members. This is equivalent to defining a new structure containing the original structure followed by an array of sufficient size to contain the data. E.g. in the following, f1 is constructed as if it were declared like f2.
struct f1 {
int x; int y[];
} f1 = { 1, { 2, 3, 4 } };
struct f2 {
struct f1 f1; int data[3];
} f2 = { { 1 }, { 2, 3, 4 } };
(taken from http://gcc.gnu.org/onlinedocs/gcc/Zero-Length.html)

Is a struct of pointers guaranteed to be represented without padding bits?

I have a linked list, which stores groups of settings for my application:
typedef struct settings {
struct settings* next;
char* name;
char* title;
char* desc;
char* bkfolder;
char* srclist;
char* arcall;
char* incfold;
} settings_row;
settings_row* first_profile = { 0 };
#define SETTINGS_PER_ROW 7
When I load values into this structure, I don't want to have to name all the elements. I would rather treat it like a named array -- the values are loaded in order from a file and placed incrementally into the struct. Then, when I need to use the values, I access them by name.
//putting values incrementally into the struct
void read_settings_file(settings_row* settings){
char* field = settings + sizeof(void*);
int i = 0;
while(read_value_into(field[i]) && i++ < SETTINGS_PER_ROW);
}
//accessing components by name
void settings_info(settings_row* settings){
printf("Settings 'profile': %s\n", settings.title);
printf("Description: %s\n", settings.desc);
printf("Folder to backup to: %s\n", settings.bkfolder);
}
But I wonder, since these are all pointers (and there will only ever be pointers in this struct), will the compiler add padding to any of these values? Are they guaranteed to be in this order, and have nothing between the values? Will my approach work sometimes, but fail intermittently?
edit for clarification
I realize that the compiler can pad any values of a struct--but given the nature of the struct (a struct of pointers) I thought this might not be a problem. Since the most efficient way for a 32 bit processor to address data is in 32 bit chunks, this is how the compiler pads values in a struct (ie. an int, short, int in a struct will add 2 bytes of padding after the short, to make it into a 32 bit chunk, and align the next int to the next 32 bit chunk). But since a 32 bit processor uses 32 bit addresses (and a 64 bit processor uses 64 bit addresses (I think)), would padding be totally unnecessary since all of the values of the struct (addresses, which are efficient by their very nature) are in ideal 32 bit chunks?
I am hoping some memory-representation / compiler-behavior guru can come shed some light on whether a compiler would ever have a reason to pad these values
Under POSIX rules, all pointers (both function pointers and data pointers) are all required to be the same size; under just ISO C, all data pointers are convertible to 'void *' and back without loss of information (but function pointers need not be convertible to 'void *' without loss of information, nor vice versa).
Therefore, if written correctly, your code would work. It isn't written quite correctly, though! Consider:
void read_settings_file(settings_row* settings)
{
char* field = settings + sizeof(void*);
int i = 0;
while(read_value_into(field[i]) && i++ < SETTINGS_PER_ROW)
;
}
Let's assume you're using a 32-bit machine with 8-bit characters; the argument is not all that significantly different if you're using 64-bit machines. The assignment to 'field' is all wrong, because settings + 4 is a pointer to the 5th element (counting from 0) of an array of 'settings_row' structures. What you need to write is:
void read_settings_file(settings_row* settings)
{
char* field = (char *)settings + sizeof(void*);
int i = 0;
while(read_value_into(field[i]) && i++ < SETTINGS_PER_ROW)
;
}
The cast before addition is crucial!
C Standard (ISO/IEC 9899:1999):
6.3.2.3 Pointers
A pointer to void may be converted to or from a pointer to any incomplete or object
type. A pointer to any incomplete or object type may be converted to a pointer to void
and back again; the result shall compare equal to the original pointer.
[...]
A pointer to a function of one type may be converted to a pointer to a function of another
type and back again; the result shall compare equal to the original pointer. If a converted
pointer is used to call a function whose type is not compatible with the pointed-to type,
the behavior is undefined.
In many cases pointers are natural word sizes, so the compiler is unlikely to pad each member, but that doesn't make it a good idea. If you want to treat it like an array you should use an array.
I'm thinking out loud here so there's probably many mistakes but perhaps you could try this approach:
enum
{
kName = 0,
kTitle,
kDesc,
kBkFolder,
kSrcList,
kArcAll,
kIncFold,
kSettingsCount
};
typedef struct settings {
struct settings* next;
char *settingsdata[kSettingsCount];
} settings_row;
Set the data:
settings_row myRow;
myRow.settingsData[kName] = "Bob";
myRow.settingsData[kDescription] = "Hurrrrr";
...
Reading the data:
void read_settings_file(settings_row* settings){
char** field = settings->settingsData;
int i = 0;
while(read_value_into(field[i]) && i++ < SETTINGS_PER_ROW);
}
It's not guaranteed by the C standard. I've a sneaking suspicion, that I don't have time to check right now either way, that it guarantees no padding between the char* fields, i.e. that consecutive fields of the same type in a struct are guaranteed to be layout-compatible with an array of that type. But even if so, you're on your own between the settings* and the first char*, and also between the last char* and the end of the struct. But you could use offsetof to deal with the first issue, and I don't think the second affects your current code.
However, what you want is almost certainly guaranteed by your compiler, which somewhere in its documentation will set out its rules for struct layout, and will almost certainly say that all pointers to data are word sized, and that a struct can be the size of 8 words without additional padding. But if you want to write highly portable code, you have to use only the guarantees in the standard.
The order of fields is guaranteed. I also don't think you'll see intermittent failure - AFAIK the offset of each field in that struct will be consistent for a given implementation (meaning the combination of compiler and platform).
You could assert that sizeof(settings*) == sizeof(char*) and sizeof(settings_row) == sizeof(char*)*8. If both those hold, there is no room for any padding in the struct, since fields are not allowed to "overlap". If you ever hit a platform where they don't hold, you'll find out.
Even so, if you want an array, I'd be inclined to say use an array, with inline accessor functions or macros to get the individual fields. Whether your trick works or not, it's even easier not to think about it at all.
Although not a duplicate, this probably answers your question:
Why isn't sizeof for a struct equal to the sum of sizeof of each member?
It's not uncommon for applications to write an entire struct into a file and read it back out again. But this suffers from the possibility that one day the file will need to be read back on another platform, or by another version of the compiler that packs the struct differently. (Although this can be dealt with by specially-written code that understands the original packing format).
Technically, you can rely only on the order; the compiler could insert padding. If different pointers were of different size, or if the pointer size wasn't a natural word size, it might insert padding.
Practically speaking, you could get away with it. I wouldn't recommend it; it's a bad, dirty trick.
You could achieve your goal with another level of indirection (what doesn't that solve?), or by using a temporary array initialized to point to the various members of the structure.
It's not guaranteed, but it will work fine in most cases. It won't be intermittent, it will either work or not work on a particular platform with a particular build. Since you're using all pointers, most compilers won't mess with any padding.
Also, if you wanted to be safer, you could make it a union.
You can't do that the way you are trying. The compiler is allowed to pad any and all members of the struct. I do not believe it is allowed to reorder the fields.
Most compilers have an attribute that can be applied to the struct to pack it (ie to turn it into a collection of tightly packed storage with no padding), but the downside is that this generally affects performance. The packed flag will probably allow you to use the struct the way you want, but it may not be portable across various platforms.
Padding is designed to make field access as efficient as possible on the target architecture. It's best not to fight it unless you have to (ie, the struct goes to a disk or over a network.)
It seems to me that this approach creates more problems than it solves.
When you read this code six months from now, will you still be aware of all the subtleties of how the compiler pads a struct?
Would someone else, who didn't write the code?
If you must use the struct, use it in the canonical way and just write a function which
assigns values to each field separately.
You could also use an array and create macros to give field names to indices.
If you get too "clever" about optimizing your code, you will end up with slower code anyway, since the compiler won't be able to optimize it as well.

How do you compare structs for equality in C?

How do you compare two instances of structs for equality in standard C?
C provides no language facilities to do this - you have to do it yourself and compare each structure member by member.
You may be tempted to use memcmp(&a, &b, sizeof(struct foo)), but it may not work in all situations. The compiler may add alignment buffer space to a structure, and the values found at memory locations lying in the buffer space are not guaranteed to be any particular value.
But, if you use calloc or memset the full size of the structures before using them, you can do a shallow comparison with memcmp (if your structure contains pointers, it will match only if the address the pointers are pointing to are the same).
If you do it a lot I would suggest writing a function that compares the two structures. That way, if you ever change the structure you only need to change the compare in one place.
As for how to do it.... You need to compare every element individually
You can't use memcmp to compare structs for equality due to potential random padding characters between field in structs.
// bad
memcmp(&struct1, &struct2, sizeof(struct1));
The above would fail for a struct like this:
typedef struct Foo {
char a;
/* padding */
double d;
/* padding */
char e;
/* padding */
int f;
} Foo ;
You have to use member-wise comparison to be safe.
#Greg is correct that one must write explicit comparison functions in the general case.
It is possible to use memcmp if:
the structs contain no floating-point fields that are possibly NaN.
the structs contain no padding (use -Wpadded with clang to check this) OR the structs are explicitly initialized with memset at initialization.
there are no member types (such as Windows BOOL) that have distinct but equivalent values.
Unless you are programming for embedded systems (or writing a library that might be used on them), I would not worry about some of the corner cases in the C standard. The near vs. far pointer distinction does not exist on any 32- or 64- bit device. No non-embedded system that I know of has multiple NULL pointers.
Another option is to auto-generate the equality functions. If you lay your struct definitions out in a simple way, it is possible to use simple text processing to handle simple struct definitions. You can use libclang for the general case – since it uses the same frontend as Clang, it handles all corner cases correctly (barring bugs).
I have not seen such a code generation library. However, it appears relatively simple.
However, it is also the case that such generated equality functions would often do the wrong thing at application level. For example, should two UNICODE_STRING structs in Windows be compared shallowly or deeply?
Note you can use memcmp() on non static stuctures without
worrying about padding, as long as you don't initialise
all members (at once). This is defined by C90:
http://www.pixelbeat.org/programming/gcc/auto_init.html
It depends on whether the question you are asking is:
Are these two structs the same object?
Do they have the same value?
To find out if they are the same object, compare pointers to the two structs for equality.
If you want to find out in general if they have the same value you have to do a deep comparison. This involves comparing all the members. If the members are pointers to other structs you need to recurse into those structs too.
In the special case where the structs do not contain pointers you can do a memcmp to perform a bitwise comparison of the data contained in each without having to know what the data means.
Make sure you know what 'equals' means for each member - it is obvious for ints but more subtle when it comes to floating-point values or user-defined types.
memcmp does not compare structure, memcmp compares the binary, and there is always garbage in the struct, therefore it always comes out False in comparison.
Compare element by element its safe and doesn't fail.
If the structs only contain primitives or if you are interested in strict equality then you can do something like this:
int my_struct_cmp(const struct my_struct * lhs, const struct my_struct * rhs)
{
return memcmp(lhs, rsh, sizeof(struct my_struct));
}
However, if your structs contain pointers to other structs or unions then you will need to write a function that compares the primitives properly and make comparison calls against the other structures as appropriate.
Be aware, however, that you should have used memset(&a, sizeof(struct my_struct), 1) to zero out the memory range of the structures as part of your ADT initialization.
if the 2 structures variable are initialied with calloc or they are set with 0 by memset so you can compare your 2 structures with memcmp and there is no worry about structure garbage and this will allow you to earn time
This compliant example uses the #pragma pack compiler extension from Microsoft Visual Studio to ensure the structure members are packed as tightly as possible:
#include <string.h>
#pragma pack(push, 1)
struct s {
char c;
int i;
char buffer[13];
};
#pragma pack(pop)
void compare(const struct s *left, const struct s *right) {
if (0 == memcmp(left, right, sizeof(struct s))) {
/* ... */
}
}

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