How Can I know what functions are there in an executable file? - c

I have a binary file in Linux, and I want to know what functions has it been compiled with.
My project consists on several object files, each one containing different functions. And sometimes I dont know which ones I compiled the executable with. How can I know?
I am compiling with a toolchain in different architectures (arm, mips...).
Thanks.

You can use the nm command on unix/Linux. or
You can use dumpbin on Windows.

Related

Is it possible to dlopen an executable binary?

I know dlopen is used for loading a shared library compiled with "-shared" and possibly "-fPIC".
But since the executable and dynamic library share the same format, I'm wondering if it is possible to directly load an executable?
It is acceptable that we may need to re-construct a customized dlopen and dlsym, just want to know whether it is possible to do such things while being transparent to the binaries.
BTW, It is also acceptable that the loaded executable cannot be reused (since it is not compiled with -fPIC).
Thanks in advance.
This used to be possible to dlopen a PIE executable on Linux, but not anymore -- GLIBC-2.30 prohibits this.
Since it is possible to execute a .so file:
https://stackoverflow.com/a/68339111/14760867
Can you turn the question around to compile the executable (application) as a '.so' file? With -shared etc?

Can a Static library (.a) compiled in mac OS work in linux?

Can a static library (.a) compiled in Mac OS work in Linux? Do archives in Mac OS and Linux have the same format?
Can a static library (.a) compiled in Mac OS work in Linux?
Yes, but only if you use cross-compiler to compile object files that you'll put into that library.
Do archives in Mac OS and Linux have the same format?
It is very likely that the format of .a archive files is the same between Linux and Mac OSX (I have not verified this, but most UNIX systems use the format referenced above), but that isn't going to help you: the archive library is little more than a concatenation of .o files with some indices, and .o files themselves are different between Linux (ELF object file format) and Mac OSX (Mach-O object file format).
The Linux linker will have no trouble looking inside the .a, but it will ignore any non-ELF files it finds there.
Which Linux? Linux is compiled for many CPU architectures. Macs are currently x86-only.
As others mentioned, Macs use the Mach-O executable format, while Linuxes usually use ELF, and the way syscalls are handled and which libraries are available are completely different.
So in practice, on out-of-the-box systems, there may be similarities, but it's unlikely anything will run.
Question is: What are you trying to do?
There are ways (like http://www.darlinghq.org) to make executables from one platform run on the other, by adding code that performs an on-the-fly translation and implementing the missing libraries.
There may also be a way to create a .a file that contains executables for several platforms, so compilers will pick the right one and ignore the other. If you used a cross-compiler, you could probably build a .a on a Mac that contains code compiled for a Linux.

1- Make a library in C 2- Call and use it in MASM

The teacher asked to do the two tasks given in the title,and the only hint he gave is that the library file will have extension ".lib" . I have tried to make a static library using Code Blocks, and it has ".a" extension instead of .lib. Now how do I call and use this library in MASM, I have no idea. Please Help!
A .a file is a static library on Linux / UNIX. Code Blocks is cross-platform, but often found on Linux, so I wouldn't be surprised if you were running it there.
A .lib file is a static library on Windows. MASM is the Microsoft (Windows) assembler.
You're not using the right toolchain for your platform. Or potentially, you're not even working on the right platform.

How compiled c programs execute when my system is missing GTK header files?

I am trying to compile a simple ANSI C program which requires GTK header files.
I know how to link the source code with gtk.h when compiling with GCC.
My question is how come applications such as gedit (GTK lib) is running on my system considering that GTK header files are missing? Presumably Gedit was compiled on a system which did have the GTK library. But why does Gedit not require header files on my system during execution?
As a Java programmer to compile a program the class files always have to be packaged with the main executable. Also I would need the JVM installed on the target system.
Thank you for your helpful responses.
But why does Gedit not require header files on my system during
execution?
Header files are only needed in the preprocessing phase. Once the preprocessor is done with them the compiler never even sees them. Obviously, the target system doesn't need them either for execution (the same way .c files aren't needed).
You're probably thinking of libraries, and you're right. Indeed: if a program is dynamically linked and the target environment doesn't have the necessary libraries, in the right places, with the right versions it won't run. One way to ensure it will run on most systems is to statically link stuff, but this will also bloat your executable and make poorer use of memory.
Also I would need the JVM installed on the target system.
Well, for C nothing like that is needed since once you compile it you get native code. Native code is very different from the intermediate stuff (bytecode) you get from java. There's no need for anything like an interpreter: you just feed it your binary stuff to the CPU and it does its thing.
Everything the executable needs from the header files is built into the executable when it's compiled. In C, header files are just included literally in the source file when referenced and then compiled.

Compiled languages basics

please, could someone explain to me a few basic things about working with languages like C? Especially on Windows?
If I want to use some other library, what do I need from the library? Header files .h and ..?
What is the difference between .dll and .dll.a.? .dll and .lib? .dll and .exe? What is .def?
Does it matter how was the library compiled? I mean, is it possible to use, on Windows, a C++ library compiled by VC from within my C code compiled by MinGW?
To use another library, what is preferred way? LoadLibrary() or #include <>?
There are some libraries which only provide the source code or .dll - how to use such libraries? Do I have to recompile them every time I rebuild my project?
How do I create one big .exe? Is this called "static linking"?
How to include some random file into .exe? Say a program icon or start-up song?
How do I split my huge .c into smaller ones? Do I need to create for every part a header file which then I include in the part with WinMain() or main()?
If there is a library which needs another library, is it possible to combine these two into one file? Say, python26.dll needs msvcr90.dll and Microsoft.VC90.CRT.manifest
What happens if I don't free previously allocated memory? Is this going to be cleaned up if the program (process) dies?
Well, so many question... Thanks for every info!
1: If I want to use some other library, what do I need from the library? Header files .h and ..?
... and, usually a *.lib file which you pass as an argument to your linker.
2: What is the difference between .dll and .dll.a.? .dll and .lib? .dll and .exe? What is .def?
This might be useful: Static libraries, dynamic libraries, DLLs, entry points, headers … how to get out of this alive?
3: Does it matter how was the library compiled? I mean, is it possible to use, on Windows, a C++ library compiled by VC from within my C code compiled by MinGW?
Yes, it matters. For interop between compilers, the normal way is to use a C-style (not C++-style) API, with well-defined parameter-passing conventions (e.g. __stdcall), or to use 'COM' interfaces.
4: To use another library, what is preferred way? LoadLibrary() or #include <>?
#include is for the compiler (e.g. so that it can compile calls to the library); and LoadLibrary (or, using a *.lib file) is for the run-time linker/loader (so that it can substitute the actual address of those library methods into your code): i.e. you need both.
5: There are some libraries which only provide the source code or .dll - how to use such libraries? Do I have to recompile them every time I rebuild my project?
If it's only source then you can compile that source (once) into a library, and then (when you build your project) link to that library (without recompiling the library).
6: How do I create one big .exe? Is this called "static linking"?
Yes, compile everything and pass it all to the linker.
7: How to include some random file into .exe? Say a program icon or start-up song?
Define that in a Windows-specific 'resource file', which is compiled by the 'resource compiler'.
8: How do I split my huge .c into smaller ones? Do I need to create for every part a header file which then I include in the part with WinMain() or main()?
Yes.
9: If there is a library which needs another library, is it possible to combine these two into one file? Say, python26.dll needs msvcr90.dll and Microsoft.VC90.CRT.manifest
I don't understand your question/example.
10: What happens if I don't free previously allocated memory? Is this going to be cleaned up if the program (process) dies?
Yes.
If I want to use some other library, what do I need from the library? Header files .h and ..?
You need header .h or .hpp for C,C++ although some languages don't require header files. You'll also need .a, .so, .dll, .lib, .jar etc files. These files contain the machine code that you linker can link into your program. Goes without saying that the format of library is must be understood by you linker.
What is the difference between .dll and .dll.a.? .dll and .lib? .dll and .exe? What is .def?
dll and .a are library files, that contain code components that you can link into your own program. a .exe is your final program into which .a or .dll has already been linked.
Does it matter how was the library compiled? I mean, is it possible to use, on Windows, a C++ library compiled by VC from within my C code compiled by MinGW?
Yes, it is important that the library that you are using is compatible with your platform. Typically Unix libraries will not run on windows and vice versa, if you are using JAVA you are better off since a .jar files will usually work on any platform with JAVA enabled (though versions matter )
To use another library, what is preferred way? LoadLibrary() or #include <>?
include is not a way to use a library its just a preprocessor directive telling you preprocessor to include a external source file in your current source file. This file can be any file not just .h although usually it would be .h or a .hpp
You'll be better off my leaving the decision about when to load a library to you runtime environment or your linker, unless you know for sure that loading a library at a particular point of time is going to add some value to your code. The performance cost and exact method of doing this is platform dependent.
There are some libraries which only provide the source code or .dll - how to use such libraries? Do I have to recompile them every time I rebuild my project?
If you have source code you'll need to recompile it every time you make a change to it.
however if you have not changed the source of library in anyway there is no need to recompile it. The build tool like Make are intelligent enough to take this decision for you.
How do I create one big .exe? Is this called "static linking"?
Creating a static .exe is dependent on the build tool you are using.
with gcc this would usually mean that you have to you -static option
gcc -static -o my.exe my.c
How to include some random file into .exe? Say a program icon or start-up song?
Nothing in programming is random. If it were we would be in trouble. Again the way you can play a song or display an icon is dependent on the platform you are using on some platforms it may even be impossible to do so.
How do I split my huge .c into smaller ones? Do I need to create for every part a header file which then I include in the part with WinMain() or main()?
You'll need a header file with all your function prototypes and you can split you program into several .c files that contain one or more functions. You main files will include the header file. All source files need to be compiled individually and then linked into one executable. Typically you'll get a .o for every .c and then you link all the .o together to get a .exe
If there is a library which needs another library, is it possible to combine these two into one file? Say, python26.dll needs msvcr90.dll and Microsoft.VC90.CRT.manifest
Yes one library may require another library however its not advisable to package different libraries together, you may be violating the IPR and also for the fact that each library is usually a well define unit with a specific purpose and combining them into one usually doesn't make much sense.
What happens if I don't free previously allocated memory? Is this going to be cleaned up if the program (process) dies?
Again depends on the platform, usually on most OS the memory will be recovered after the program dies but on certain platforms like an embedded system it may be permanently lost.
It always a good idea to clean up the resources your program has used.
In all seriousness, the place to go to learn how to run your local environment is the documentation for your local environment. After all we on not even know exactly what your environment is, much less have it in front of us.
But here are some answers:
1. You need the headers, and a linkable object of some kind. Or you need the source so that you can build these.
3. It matters that the library is in a format that your linker understands. In c++ and perhaps other languages, it also needs to understand the name mangling that was used.
6. Forcing all the library code to be included in the executable is, indeed, called "static linking".
7. There is at least one StackOverflow question on "resource compilers".

Resources