Why is StaticResource required? - wpf

First, I searched long and hard to try to find the answer to this. I resorted to here for expert help with this problem.
I am currently reading a book about programming for the Windows Phone 7. I am currently learning about Data Binding (and doing pretty good too). I have come across a question about the formatting of DataBinding in WPF, mostly about the function of StaticResource.
In the following code you are about to see, there is a slider and a text block. The text block is binded to the slider so that when the slider is moved, the text block's value changes. A class has been created, TruncationConverter, and has can be called in XAML with the keyword "truncate". It is declared in phone:ApplicationPage.Resources.
So, this is right
<TextBlock Name="txtblk"
Text="{Binding ElementName=slider,
Path=Value,
Converter={StaticResource truncate}}"
And this is wrong
<TextBlock Name="txtblk"
Text="{Binding ElementName=slider,
Path=Value,
Converter=truncate}"
The book never really went in to explaining why one must put StaticResource before the function.
So, the question is, why do you need to put StaticResource before the call? What does it do, what is its function? Why is there an error when you don't put StaticResource before truncate.
Thanks in advance!

The constructor for the Converter class uses a markup extension in order to work. The markup extension requires that the object be previously defined in the object graph, and this is was done when you assigned your converter class a key. When the Xaml parser sees StaticResource (or DynamicResource) it starts looking upward in the object graph until the value is found. At runtime, an instance of the class is created and used to do your conversions. Once an instance of your converter has been created, WPF uses it for the life time of your application, hence 'Static'.
The 'StaticResource' may seem extraneous or redundant because a converter cannot be a DynamicResource, but such are the syntax rules of Xaml.

Basically placing StaticResource is telling it to find the external property likely in a ResourceDictionary which holds the function of for example "truncate"
So like another example would be if I go and say create another control or converter or even a brush or other instance I wish to be made available throughout other elements of an application, it's created as an available resource that is only editable in one spot (a resource dictionary) but usable by all, eg; a StaticResource
Like when you placed your slider and your Textblock, it by default is calling a style for each found in your CoreStyles resource dictionary. If I wanted to change what they did or how they look for example I could copy the resource, edit it as necessary, rename it, and say call it by

Related

wpf binding a TreeView to a SortedDictionary<string, List<Class>>

OK, once again, my Google-Fu isn't up to par and I would really appreciate a little guidance here.
I have a WPF app with multiple pages, one of which contains a TabControl, of which one of the tabs contains a grid, in which one of the columns contains a StackPanel with just two items on it: a Label and a TreeView. I have no need to update the TreeView once the content is obtained. The app uses MVVMLight (great toolkit!) to expose the data and said data is exposed in an mvvm (observable) property as it should be. I have checked and the data itself is available in correct form once I get to the point of setting the ItemsSource property so I know it's not the lack of data or the structure of the data itself. I have looked at all the entries on the web (at least the first 4 pages worth) matching the search terms "wpf treeview dictionary" and all articles come close, but don't get me to where I need to be. I'm missing something and what's worse, IntelliSense is even "helping" by providing the correct values for the xaml settings. So I know I'm close, but after two days of frustration, I'm throwing in the towel and asking for an assist.
So...to the meat of the problem: The data that the TreeView needs to display is in the form of SortedDictionary<string, List<ServerEntityNameMsSqlSvr>>. A ServerEntityNameMsSqlSvr class contains multiple properties, one of which is FullName. What I want the TreeView to display is the dictionary Key as the parent node and the FullName from each of the items in the List<ServerEntityNameMsSqlSvr>. You'd think that'd be simple, no? Not for me, the closest I can get is to display the Key of the dictionary, but either nothing for the children (best case) or throw an exception that stops the app with a null exception (worst case).
Here is the xaml I'm using (worst case):
<TreeView Grid.Column="0" ItemsSource="{Binding TableHierarchy}">
<TreeView.ItemTemplate>
<HierarchicalDataTemplate ItemsSource="{Binding Path=Value}">
<TextBlock Text="{Binding Path=Key}"/>
<HierarchicalDataTemplate.ItemTemplate>
<DataTemplate DataType="awe:ServerEntityNameMsSqlSvr">
<TextBlock Text="{Binding FullName}"/>
</DataTemplate>
</HierarchicalDataTemplate.ItemTemplate>
</HierarchicalDataTemplate>
</TreeView.ItemTemplate>
"TableHierarchy" is the MVVM property that exposes the data, it is declared as SortedDictionary<string, List<ServerEntityNameMsSqlSvr>>. The DataType "awe:ServerEntityNameMsSqlSvr" is a simple class with a few methods and properties, nothing special. One layer of inheritance, no interfaces. Of the properties that are available, I want to expose just the FullName, which is declared as public string FullName => _FullName(); Yep, it calls an overloaded method to build the full name but the result is a simple string (and the method call happens when the data is built, not a display time, iow, the values are already there, at least debugging to the setter shows that the content is correct.
Some of the solutions that I have researched suggest that the data type be changed to something other than a dictionary. In this case, that's not possible and given that the lists are, on occasion, quite large, I don't want to rebuild it into something else. This needs to work with the sorted dictionary as declared.
The xaml shown above is indeed correct, however, the gadget that supports the data (the methods in the ServerEntityNameMsSqlServer class) all need to not throw exceptions under any circumstances. In this case, one of the methods not directly involved with the author's code but used somewhere else in the framework (an overloaded call to "Equals" that was constructed to check individual property equality to determine the result) was throwing a null exception because a property wasn't filled in for the particular use case.
Difficult to find, but that was the cause.

difficulty understanding and using xaml markup extentions

I am learning on to the concepts of WPF such as data binding, commands, resources, element bindings, styles etc, which use markup extensions extensively, and i am having problem understanding the meaning behind the Markup classes, as they are being used beyond what i understand they should be used for. So here are a few points i need to clear:
(all code snippets are from Pro WPF in C# 2010 book)
What is the meaning and use of Static extension? It can be used to
declare static resources, which can be declared in as
, but this xaml confuses me:
<Button ... Foreground="{x:Static SystemColors.ActiveCaptionBrush}" >
In {x:Static SystemColors.ActiveCaptionBrush}, what is the role
of static here, and what will change if i use x:Dynamic here? The
book says this xaml is equivalent to this codebehind:
cmdAnswer.Foreground = SystemColors.ActiveCaptionBrush;
This means that if i have a class with static properties, i should
be able to use something like this:
<Button ... Foreground="{x:Static MyClass.SomeStaticProperty}" >
But it didn't work, despite i had created a class, i tried using
local:Static (referring to the local namespace) but VisualStudio
didn't allow me to use it. What is the proper method of achieving
this?
What is the meaning of Binding (beyond obvious meaning, what is
happening when i am binding)? It is used for resource binding, or
data or element binding. I was able to understand element binding,
but binding to objects that are not elements caused problems. For
example:
<TextBlock Text="{Binding Source={x:Static SystemFonts.IconFontFamily},
Path=Source}"></TextBlock>
Here it is binding to the text to the SystemFonts.IconFontFamily
property, what is the use of x:static in this case, and how to bind
it to a property in a class that i have created? Also how to update
the text property of the textfield if the value of the binding
target changes? Due to binding, it should update by itself, is this
the case?
All the examples in the book make use of SystemFonts.IconFontFamily,
none that i have seen explains the use of such binding, and how to
do it for the classes that i create? Some help in this regard is
needed. I want to ask more about binding, but i will do so in a
separate question about binding only.
Finally, recommend a book or resource that explains what is
happening, instead of how to do this and that?
Answers....
1)
You said ...
... This means that if i have a class with static properties, i should be
able to use something like this:
<Button ... Foreground="{x:Static MyClass.SomeStaticProperty}" >
But it didn't work, despite i had created a class, i tried using
local:Static (referring to the local namespace) but VisualStudio
didn't allow me to use it. What is the proper method of achieving
this?
Well your trial attempt was correct but it was incorrect to what term you have applied that namespace token to.... local namespace token applies to the class that is declared under it so...
<Button ... Foreground="{x:Static local:MyClass.SomeStaticProperty}" >
Should work just fine provided that SomeStaticProperty is a valid Brush.
In this example, the whole markup was internally equivalent to Binding as ...
Binding.Source = {x:Type local:MyClass}
Binding.Path = SomeStaticProperty.
2)
You had an example...
<TextBlock Text="{Binding Source={x:Static SystemFonts.IconFontFamily},
Path=Source}">
</TextBlock>
So use the same equivalence from example 1 and apply it to this example...
<TextBlock Text="{Binding Source={x:Type SystemFonts},
Path=IconFontFamily.Source}">
</TextBlock>
3)
I learned this whole thing from MSDN... I dont think we can have any other legitimate source than that.

is there anyway to get Hyperlink content from resource file in WPF

Is there anyway to get hyperlink content from resource file in xaml. I know there is way on back hand code. I have tried using Name="{x:Static Properties:Resources.stringname}" but it throws error
Or if there is any work around?
I have tried Name but it gives an error:Not able to bind to Uid or Name property in XAML
How about:
<Hyperlink NavigateUri="{x:Static Properties:Resources.SomeUrl}">
<Run Text="{x:Static Properties:Resources.SomeUrl_Description}"/>
</Hyperlink>
You cannot bind to the Name in XAML since it is being used internally to create references and it needs to be unique. Some relevant bits from MSDN:
Name is one of the very few dependency properties that cannot be animated (IsAnimationProhibited is true in metadata), because the name itself is vital for targeting an animation. Data binding a Name is technically possible, but is an extremely uncommon scenario because a data-bound Name cannot serve the main intended purpose of the property: to provide an identifier connection point for code-behind.
Names must be unique within a namescope. For more information, see WPF XAML Namescopes.

Beginner - confused about binding and resources in WPF

I'm trying to learn WPF but I find it very difficult to understand bindings, the "resources" thing, and object creation.
My background is in C++/MFC and C#-Winforms.
My questions:
Most of the examples I see in XAML (in MSDN and in two other WPF books I've read) use StaticResource in the binding expression. Are these related in any way to static members? Or is this just a misleading name? When a reference is made to any object as a StaticResource, when is it instantiated?
As far as I can see StaticResources are used with "things" defined in the "Resources" section of the app/window/control etc.
Now, these Resources sections are very confusing to me.
What exactly are they? From my experience in MFC these were icons, strings, etc. However, judging by all the examples I've seen, in WPF these seem to be essentially a "dumping ground" for
(a) all kinds of global object definitions in markup (styles, data templates, etc)
(b) all kinds of global object instantiations in markup
Am I correct? This strikes me as very messy.
It essentially involves learning all sorts of semi-DSLs in XAML (for defining styles, for defining data templates, for creating objects etc), and sticking them together in the same place.
I keep thinking about something like editing the resource file (.rc) in MFC by hand. At least there the sections were well separated and the syntax for each resource was relatively simple.
To tie up the previous two questions: When I define an object instance in the Resources section, and later reference it from a StaticResource binding, when exactly is it instantiated?
MSDN says (in "How to: Make Data Available for Binding in XAML"):
one way you can make the object
available for binding is to define it
as a resource
However, this isn't very clear. What do they mean available? Do they mean created? Do they mean hooked up to the binding subsystem? And when exactly is that object created?
From playing around with a simple example I saw that WPF seems to create this object for me when it tries to attach the binding. And this is even more confusing.
EDIT:
After the clarification by karmicpuppet below, I'm still confused as to how this is connected to Binding.
Suppose I have in my resources:
<local:Person x:Key="MyPerson" Name="Title"/>
(where Person is a class with a property called Name) and then in the window I have:
<TextBlock Text="{Binding Source={StaticResource MyPerson}, Path=Name}"/>
1) What does this do? Does it goes through the same steps - searching for the resource and then applying it to the Text property? Does the MyPerson object gets created at the time of Window creation, or later?
2) Do I have to use the Binding mechanism to bind to the Name property? Can't I bind to it directly like you did above with myBrush? Why can't I do something like this?
<TextBlock Text="{StaticResource MyPerson, Path=Name}"/>
Is it just a short-sightedness on the part of the framework? I think I'm missing very big here, but I can't seem to understand what...
3) I tried using DynamicResource, but I am very confused about each step I took.
a) Added a DependencyObject with a DependencyProperty above my single Window class in code (is this DependencyObject necessary?)
public class SomeText : DependencyObject
{
public string Header
{
get { return (string)GetValue(HeaderProperty); }
set { SetValue(HeaderProperty, value); }
}
public static readonly DependencyProperty HeaderProperty =
DependencyProperty.Register("Header", typeof(string), typeof(SomeText), new UIPropertyMetadata(0));
}
b) Added an instance of it to the Windows.Resources (is this necessary with DynamicResource? MSDN seems to say no, but if so I can't figure out how to do the next step in XAML)
c) I tried both:
Text="{Binding Source={DynamicResource HeaderText}, Path=Header}"
Which gave me an exception, and
Text="{DynamicResource HeaderText}"
But I couldn't understand where to put the path to the Header property.
This is my 5th or so attempt to fiddle around with WPF lately, and each time I get stumped by this seemingly simple things which don't work. I've read 2 books and I really try to understand the MSDN articles, however they're of no help at all.
First, an overall comment:
WPF is hard to learn. It's hard to learn because there are several different fundamentally new concepts that you have to get your head around at the same time. The struggle that you're having right now is that you're trying to learn at least three different things at once:
How the XamlReader (and particularly markup extensions) deserializes XAML into objects.
How the FrameworkElement's resource dictionaries work.
How data binding works.
Something like this:
<TextBox Text="{Binding Source={StaticResource MyPerson}, Path=Name}"/>
is engaging (at least) three very different technologies at the same time. Those technologies are all designed to be as flexible as possible, which only makes them more confusing to the beginner. The idea that a binding source can be just about anything: that's hard to grasp. The idea that a markup extension is a special kind of serialization format that supports recursion: simple enough to understand in principle, but a little baffling when you first start working with real-world examples. The idea that a resource dictionary can contain just about anything, and that the resource searching algorithm essentially makes resources inheritable: again, pretty simple in concept, but easy to lose the thread of when you're trying to figure out data binding and XAML at the same time.
It's frustrating, because something that's conceptually simple - "I want to bind this control to a property of an object that I've created" - requires that you understand a great many things before you can actually express it in XAML.
The only solution is to be patient, and to make sure you understand things at the lowest level possible. When you see this:
{StaticResource MyPerson}
you should be able to think, "That's going to invoke the StaticResource markup extension handler, which retrieves an object from a resource dictionary using the key MyPerson when the XAML is deserialized.
It's extremely challenging at first. I've been developing software professionally for 35 years, and I've found WPF to be the most challenging technology platform that I've ever learned by a considerable margin. But all of this stuff is hard to learn because it's incredibly functional and flexible. And the payoff of learning it is huge.
To address a couple of issues that karmicpuppet didn't:
From my experience in MFC [resources] were icons, strings, etc.
That hasn't changed. You can still create resource files in WPF and load them into objects at runtime. There are lots of different ways of doing this - you can create resources in the resource editor and load them via the Properties.Resources object, you can add image files (for instance) to the project, have them compiled as resources, and load them using their URI, and there are plenty of other ways that I don't know about.
The resources available to FrameworkElements via their resource dictionaries are a different thing. Well, sort of. Here's an example:
<Window.Resources>
<Image x:Key="MyImage" Source="images/myimage.png"/>
</Window.Resources>
This creates an Image object and adds it to the Window's resource dictionary with a key of MyImage You can then reference that object via the StaticResource markup extension in XAML, or the FindResource method in code.
Setting the Source attribute on the Image element in XAML also makes the XamlReader use the ResourceManager to read the image data from the project's compiled resources at runtime when it creates the Image object.
In practice, this is nowhere near as confusing as it is when you're first learning WPF. I never get resources that ResourceManager loads and resources stored in resource dictionaries mixed up.
And when exactly is that object created?
Any object defined by a XAML element is created when the XamlReader reads the element. So this:
<Window.Resources>
<local:Person x:Key="MyPerson"/>
</Window.Resources>
instantiates a new Person object and adds it to the Window's resource dictionary with a key of MyPerson. It's exactly equivalent to doing this in the Window's code-behind:
AddResource("MyPerson", new Person());
So why don't you just do it in code-behind? Two reasons:
First, it's consistent. If you define all your resources in XAML, you only need to look in XAML files to find what your resources are. If you define them in both XAML and code-behind, you have to look in two places.
Second, the IDE knows about resources that you define in XAML. If you type
<TextBox Text="{Binding {StaticResource MyPerson}, Path=Name}"/>
in your XAML, the IDE will let you know if you haven't defined, somewhere in the hierarchy of resource dictionaries, a resource whose key is MyPerson. But it doesn't know about resources that you've added in code, and so even though the resource may actually be findable at runtime, the IDE will report it as a problem.
Think about it this way: all FrameworkElements (Windows, Buttons, other Controls, etc), as well as the Application object, contain a Dictionary of Resources. Whenever you define a resource in XAML as shown here:
<Window>
<Window.Resources>
<SolidColorBrush x:Key="myBrush" Color="Red"/>
<DataTemplate x:Key"myTemplate">
<!--Template definition here -->
</DataTemplate>
</Window.Resources>
</Window>
It's like doing something like this in code:
class Window
{
void Window()
{
this.Resources.Add("myBrush", new SolidColorBrush(Brushes.Red));
this.Resources.Add("myTemplate", new DataTemplate());
}
}
You can put all kinds of objects as Resources. Anything that you would like to re-use throughout your application, you can define it as a Resource.
Now, when you do use a "{StaticResource}" as follows:
<Button Background="{StaticResource myBrush}"/>
This is like telling WPF to search for the corresponding "myBrush" resource and apply it to the Background property. What will happen is WPF will first search the resource in the Button's resource dictionary, and if it's not found will search its parent, then its parent's parent, and so on up to the application's resources.
The "static" thing in "StaticResource" just distinguishes it from the other type of resource-lookup called "DynamicResource". The difference between the two is answered in this link.
When applied to Binding, it also works the same way. Say, for instance, you have the following resource in your XAML:
<local:Person x:Key="MyPerson" Name="Title"/>
and used it as:
<TextBlock Text="{Binding Source={StaticResource MyPerson}, Path=Name}"/>
In this case, what will happen is something like this:
Binding b = new Binding();
b.Source = FindResource("MyPerson");
b.Path = "Name";
[TextBlock].SetBinding(TextBlock.TextProperty, b);
Again, the "{StaticResource}" markup in the XAML tells WPF to search for the corresponding resource and set it as the value for the a property. In this case, the property is Binding's "Source" property.
That's the basics. Hope you find this helpful

General Design Question about data binding in WPF

I'm starting to use Binding in my WPF project and I'm actually confused about few things on the presentation side (XAML).
So I want to populate a TreeView with a List of Categories. I know how to write the right HierarchicalDataTemplate for my List of Category instances.
<HierarchicalDataTemplate ItemsSource="{Binding Path=ChildrenCategories}" DataType="{x:Type src:Category}">
<TextBlock Text="{Binding Path=Name}"></TextBlock>
</HierarchicalDataTemplate>
But what now I don't know is from where to get the list. I have here 2 solutions :
I got a Library Singleton class
which return me the right
arborescence, then I need to use an
ObjectDataProvider in my xaml which
would call the
Library.Instance.Categories method. (Which means that the controller has to be completely separated from the UI).
I got a Property ListCategories
in my page interactionLogic
(OpenUnit.xaml.cs), and bind the
tree with it.
I'm not sure about the purpose of the xaml.cs files, what are they made for? Is it normally used to store the properties (and act as a controller) or simply to have a back-end for the UI (for example get values from the UI?)?
In case the xaml.cs file is used as a controller, how do I bind my data to it, I've tried many solutions without success,my only success was with the use of static binding.
I would appreciate any comment or recommandation about UI and Logic Binding in WPF, hopefully I will get less confused.
Thanks in advance,
Boris
After reading this great article, I got a little bit less confused :
http://msdn.microsoft.com/en-us/magazine/dd419663.aspx
The article is about the Model View ViewController pattern, and how WPF integrates it. So it seems that xaml.cs files should be used as the ViewController here, and should hold the properties.
It actually make sense since it's not a good practice to mix the View and the Data, we want the designers should have a completely independant work to do.
Also for the solution 2) it is possible if you set the data context to the current file.

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