Extending user controls in WPF - wpf

I have built a User Control composed, as usual, of a XAML part and a code-behind part. Now, I need to create another User Control which shares some of the functionalities of the former, but which has different looks and might also have additional features in the code-behind.
My first idea was to create an interface to gather the common functionalities of the two types of controls. Is this the right way to go? And how would I manage the different XAML parts I should have? Any advice is welcome.

I would like to add another contribution which I think might be useful to others encountering my same situation.
One other possible solution, which in my opinion is suitable if the controls you are going to create are not particularly complex, is to create a base User Control containing the common features that you want to share: such control will be written entirely in C#.
This, in fact, allows inheritance in User Controls composed of both XAML and code behind. In the XAML of the inherited control, rather than having
<UserControl> ... </UserControl>
You will have
<MyProject: MyBaseControl x:Class="MyProject.MyExtendedControl"> ... </MyProject: MyBaseControl>
and then in the code behind you will also need to specify the following:
class MyExtendedControl : MyBaseControl
Hope this helps.

User controls don't lend themselves well to inheritance in WPF, you can do some hacks to make it work, but overall you'll probably be better off using a Custom Control instead. It's easier to specify different XAML for inherited controls using this technique. The easiest way to get started with a custom control is to add a new item to your project of type "Custom Control (WPF)" and it will add the control and the XAML gets added to Themes/generic.xaml for you.
To inherit from this control, the easiest way is to add another new Custom Control (WPF) and then change the code behind to inherit from your parent control instead of Control.

There are a number of ways to split up the pieces to make them easier to work with.
MVVM, as mentioned in a comment, relies upon Data Binding to separate the input controls from logic. By setting the appropriate class which implements INotifyPropertyChanged into the DataContext of you control, you can change the behaviour. Your DataContext class or ViewModel could implement Visibility properties to show and hide different parts of the input if the differences are not too great between the uses.
Another way to break apart functionality is by Aggregation. See StackOverflow 269496
You could build smaller controls that implement common functionality and then build larger special purpose controls by combining the smaller controls (i.e. aggregating them) to make the larger control. Aggregation will work for both the code-behind and the Data Binding approaches.

Related

How to use MediaElement.NaturalDuration to set MediaTimeline.Duration in WPF MVVM

My MVVM program is a media player and uses the Media Element's Natural Duration property to set the Media Timeline's duration. Before I implemented MVVM design pattern, I could simply put
MyMediaTimeline.Duration = MyMediaElement.NaturalDuration;
in the code-behind. I am new to using MVVM but I believe this is not the correct way to perform this action according to the MVVM design pattern. I believe that MediaElement.NaturalDuration is not a dependency property so it cannot be bound to directly. Do I need to make it a dependency property somehow? Would this be coded in the ViewModel?
When we need to implement functionality like this that relates to UI controls using MVVM, we have a few options. One is to implement some kind of service or manager class that can implement this functionality for us and another is to use Attached Properties. Out of these two options, I believe this second option to be more suitable for this problem.
However, there is absolutely nothing wrong with adding event handlers into the code behind of your view, even when using MVVM. I keep seeing new users panicking over what to do rather than use the code behind when using MVVM. This is a common misconception about MVVM.
If you really know how to use Attached Properties properly, then I would advise that you use one (or more) of those to solve your problem, otherwise I would happily advise you to use the code behind. Note that if your view models are correctly data bound to your views, then you can access your view model from the code behind like this:
TypeOfViewModel viewModel = (TypeOfViewModel)DataContext;

Pattern for using dependency property for non simple type on a WPF user control

I am a newbie to WPF, and am trying to learn the standard idioms. I have a user control that allows the user to enter a mailing address, composed of six text boxes. I have also defined an interface IMailAddress, and a concrete class MailAddress that is a set of properties for the standard mail address fields. (US only for the moment.)
I figure by having an interface it means I could have some database class that holds everything about a person but implements this interface for the specific needs of this control.
What is the idiomatic way to tie this type into the control? I can certainly implement it as a dependency property, but does that make any sense with a type like this? Would I be better making it a standard property, and then raising a routed event when the value changed?
I'm not so much concerned about this specific example, but more generally what is considered best practice for these types of scenario.
Having your user control expose an IMailAddress property as a dependency property is perfectly valid. WPF itself does similar things; for example, ItemsControl expects you to bind a collection to it, so it exposes an ItemsSource dependency property of type IEnumerable.
User controls/custom controls are a good way to represent views, and don't let the MVVM freakazoids tell you otherwise :) Besides, there's no reason this can't work perfectly fine with MVVM - for example:
<local:MailAddressEditor
MailAddress="{Binding Path=Customer.BillingAddress}"
/>
One thing you may like to look at, though, is using a Custom Control instead of a UserControl. This will allow you to build a 'lookless' control that focuses on the logic behind editing an address, and allow users of your control to create Styles independently for rendering the control. When people use your control, they might use:
<local:MailAddressEditor
MailAddress="{Binding Path=Customer.BillingAddress}"
Style="{StaticResource SimpleInlineAddressEditor}"
/>
<local:MailAddressEditor
MailAddress="{Binding Path=Customer.BillingAddress}"
Style="{StaticResource ComplicatedAddressEditorWithGoogleMapsSelector}"
/>
In this case, we have one control, with two styles (and probably two ControlTemplates) to give the fields a different layout.
Custom controls are a great asset to a WPF developer - not everything has to be done via MVVM. Just try to stay conscious of the kind of code going into your custom control - if it's getting a little too logic-y, you might want to move some of that into a view model.
DependencyProperties are sort of fading away as INotifyPropertChanged is taking over with MVVM patterns. You should look at MVVM toolkits if you want to start using proper separation between your interface, data access, and business logic. You can still use DependencyProperties, but I would recommend you build a ViewModel to implement your interactions with your user control. One of the goals of MVVM is making testability easier by providing a ViewModel that can be verifed with unit tests outside of XAML-land.
A great starter MVVM toolkit for WPF is MVVM Light. A heavier weight MVVM toolkit would be Prism.

WPF - Which one is better? Style or User Control?

I wanted to know which one amongst Style and UserControl would be better to use in WPF?
For example:
I have created an image button in two different ways.
One uses Style and ContentTemplate property is set.
It uses one other class with dependency properties.
The other way is I have created a UserControl which has a button and its content property is set.
The file UserControl.xaml.cs also contains the dependency properties.
For Code details see the answers of this question:
Custom button template in WPF
Which one would be better to use? In which scenario should one go for Style or UserControl or any CustomControl?
Styles are limited to setting default properties on XAML elements. For example, when I set the BorderBrush , I can specify the brush but not the width of the border. For complete freedom of a control’s appearance, use templates. To do this, create a style and specify the Template property.
Styles and templates still only allow you to change the appearance of a control. To add behavior and other features, you’ll need to create a custom control.
For example,
To create a button like a play button use styles and templates, but to create a a play button which will change its appearance after pausing it use UserControl.
For this type of thing I would go with Style, even though I'm not really adept with graphical tools. I tend to produce a basic, boring style that I can get started with and then prettify it once the application functionality has been verified.
The nicest thing about WPF is being able to distance much of the graphical look, feel and behaviour away from the code.
This allows you to change the style of your application without revisiting the code and indeed means that you can change styles on the fly at runtime.
There is an awkward line to tread with regards to how much behaviour is placed within the XAML and how much is placed within the code. A rough guide would be to decide on what behaviour must always be present within the UI and place that in the code, everything else place within the XAML.
Think of the code as being an abstract class with defined interfaces and the XAML Styles as being classes based on that class and you'll get an idea of what I mean.
Conversely, I know that people who are far more adept at the GUI work prefer to put more functionality in the XAML and others who prefer the code side, because they find the GUI work slow or difficult.
When thought of that way you'll see that there's never really a right or wrong answer, just better solutions that suit your skills.

When to use UserControl vs. Control in Silverlight?

I'm just getting my feet wet in Silverlight, and don't really understand the differences and pros/cons of creating a UserControl vs. creating a Control for the same task (as in when you right click on a selection in Expression Blend, for instance).
It seems like selecting "Make Into Control" just creates a new template for the base type you specify, whereas creating a UserControl creates a whole new base class. Is that correct?
In this particular instance, I'm creating a custom text box control that only takes numbers, and divides itself into 3 sections, storing 3 values into separate properties as pictured below. In this particular case, which would be best?
UserControls are meant to be a composite control - basically a bunch of other "controls" grouped together to work as a single, cohesive unit.
Custom Controls, on the other hand, are intended to be used as a single control. Think of the basic controls in the framework, such as TextBox or Button - if you were implementing something like that, you'd want a Control. (This is less common than UserControls, especially in WPF, since you can use templating on base class controls to accomplish quite a few things where you'd need custom controls in other frameworks). A custom Control is all about defining new behavior for a single "control."
If you consider your control to be a group of three text boxes then a UserControl would be appropriate, but if your control will still essentially be a TextBox then you should extend the existing control with "Make into control."
It sounds like you need a UserControl to me.
Dov, I think you've answered your own question with your update. Custom Controls are most useful when you want to make a control that supports templating. Otherwise they are useful when you are inheriting from other controls to cleanly add functionality (TextBox -> PasswordTextBox).

Should your ViewModel expose XAML elements as properties or not?

Over at the StackOverflow question How can WPF Converters be used in an MVVM pattern? I've learned that Value Converters should not be used in the MVVM pattern since the functionality of a Value Converter should be handled by the ViewModel itself.
This makes sense.
But I remember reading that you should not expose XAML elements to the View, but instead expose only collections of data which the View then binds and displays using DataTemplates.
However, converters seem quite powerful (e.g. as they are used in the MVVM Template demo, see the "Messenger Sample" after unpacking it) in that they can convert objects to objects, e.g. Message objects to FlowDocument objects, or Customer objects into Visibility objects, or custom Status objects into Images, etc.
So if a ViewModel is going to take on the functionality of a Value Converter, it is going to have to expose XAML elements and properties such as StackPanel, Visibility, Color, FlowDocument, etc., right?
Does anyone see any reason why a ViewModel should not expose these rich XAML objects as Value Converters do?
Because then that limits the ViewModel to be used only with a specific visual representation.
Once you have the ViewModel emitting XAML, it puts design content into a developer's domain.
This means that the designer using Expression Blend cannot edit design assets - and the designer/developer workflow is broken.
Keeping the XAML on the page and using Value converters with data templating keeps the design separated from the code.
When your ViewModel exposes specific XAML it also limits that ViewModel to be used only in that specific instance and makes it less reusable.
Don't forget that you can use DataTemplates too. I can see some sense in keeping ValueConverters out of MVVM, but DataTemplates are all about transforming objects into GUI.
Your ViewModel can expose other objects (e.g. nested ViewModels) to the GUI, and the GUI can use <DataTemplate DataType="{x:Type SubViewModel}">... to map those objects to GUI.
Does anyone see any reason why a ViewModel should not expose these rich XAML objects as Value Converters do?
Absolutely, because it undermines all the goals of MVVM:
You're no longer unit testable, at least not easily.
You no longer have separation between logic (view model) and presentation (view). Thus, designers and developers cannot easily collaborate.
Code maintenance is more difficult because you've mixed the concerns together.
If I saw a view model returning a view, I wouldn't even classify it as MVVM.
I think one idea of mvvm/mvc/mvp etc. is to isolate the GUI code to one file/class.
If you do this can you change to some other UI without rewriting the other objects?
I think if you're passing around WPF specific objects the answer is no.
It's a value judgment you'll have to make for your self.
There is no absolute 100% rule that works for this or many other concepts when you discuss them without the perspective of why the community's mind has shifted as it has in this direction. There is no 'assumed' truth or science in 'conventional wisdom' regardless of how new or compelling it is at the time.
In other words - just do the best with your team as if your good, your already getting pulled down far more in human concerns than anything as real as this.

Resources