I'm using xCode 4.2 on a MacOS X Snow Leopard, and I need some help dealing with the IDE.
Are there any settings for the following:
After I click on project navigator, I want it to be visible. Every time I build the project however, the panel is switched to the issues navigator. Is there a way to make the panel stay still?
When I press Shift+Win+C to show the debug area, I want it to be visible. Every time I do something (not sure what exactly causes that, it just happens), the debug area is hidden. Is there a way to make the panel stay still?
When I press "View->Utilities->Show utilities", I want it to be visible. Every time I do something (not sure what exactly causes that, it just happens), the utilities panel is hidden. Is there a way to make the panel stay still?
P.S. Am I the only person experiencing those issues with xCode?
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My app written with Codename One involves showing a camera preview In a main form. I have used the native interface implementation to make it work on Android (iOS later).
The app also includes in app purchase to upgrade to full version. That's why a form is shown regularly to suggest the user to upgrade. They can also choose to upgrade later which causes this upgrade to full version form to disappear and make the main form with the camera preview to appear.
Yet on real devices sometimes the upgrade to full version form does not completely disappears and there are reminiscences of it on the main form. In that case the camera preview is displayed on part of the screen and the app buttons do not show. However after some seconds if the user touch the screen the main form gets completely shown and the reminiscence of upgrade form are gone.
It looks like there may be too much things done on the UI thread but I am just calling new MainForm(theme).show() when the user hits the button to close the upgrade form. So this should be OK shouldn't it? Please note that the CN1 simulator does not show edt violation (but there is no camera preview in the simulator).
Or do I have to call revalidate () in the MainForm after adding the components into the layout ? What should I do actually to make these reminiscences disappear ?
Any help really appreciated,
These things are always hard to track but I'm guessing the peer component collides in some way with the new form.
Make sure you don't call postInvalidate unless you really have to and even then you should generally limit and avoid it when possible as it might conflict with our drawing logic.
Also make sure you didn't change the opacity of the parent forms e.g. if you changed the form UIID.
It looks like the solution has been found. Indeed I had a native method that initialized the camera and the surfaceview. I was running this method on the EDT and then showing the new MainForm.
Indeed I embraced the initialization method in an invokeAndBlock() block. Now it looks like the kind of lag is far less visible (I could not see it). In my own logic I can explain it with the fact that the invokeAndBlock() will do the initialization job on a separate thread and when it's fully ready (so the camera and surfaceview are ready to be shown), the MainForm can be shown.
Could it be the actual solution #Shai ?
I don't get the option to run my app on a certain simulator or anything. I'm trying to upload my app to iTunes Connect but it won't even let me.
Try increasing your screen resolution, or making the Xcode window wider. Then it will reappear.
If you can't do either of those (do to screen resolution constraints), then use the Product menu and then the Destination sub-menu as a workaround.
And by the way, this looks like a duplicate Question #31318316
I'm not sure that's the right way to say it, but what I want is to for my wpf main window to have it's own bar that will behave like a taskbar, and any children windows that will be open from the main one will be placed in that bar in a similar way like the taskbar works in windows - a rectangle showing the window name for example, on click it opens you the window, if you click minimize it will minimize it to the bar, and with some option, to get it out of the main window and move it to the real windows taskbar, with another option for putting it back in. The problem is I don't know if this is even possible, and I don't know the name of such an element, so if anyone can give me any tips I'll be really thankful.
I worked on an application years ago (.NET 3.0: first WPF release!) that did exactly that. We ran into a lot of issues getting it to work, but we were pretty successful in the end. One thing we didn't support was moving it to the Windows taskbar.
The best option would be to set an attached property on each Window. This would register a Window with your custom taskbar, so if you wanted to move the Window out of your custom bar, you'd set the property to false. Setting the property to true would add it to the collection of application windows, as well as register event handlers to track the state of the Window.
One of the major pain points for us was getting the Window animations correct. If you're not running in XP, this probably less of an issue, as the animations in Vista (or is it 7?) and above aren't really showing where a Window is going on minimize. In the end, we had to do a lot of low level Win32 (p/Invoke) work for this.
Take a look at AvalonDock and WPF MDI:
http://avalondock.codeplex.com/
http://wpfmdi.codeplex.com/
I have been working for a few weeks now using straight gcc terminal compiling instead of an IDE. Why? No clue actually, just felt like it. I want to be able to set an icon for the compiled application though and i can't find anything on the subject except for windows based tutorials using the .rc files and winres. Is there any way to achieve this using terminal commands? If so, how would I go about doing it.
Thanks in advance
Edit: Ok, so I guess I didn't explain this very well in hindsight. I want to be able to compile a gcc application on ubuntu but I want it to have an icon on the final product. I want something other then the default icon that shows up. How might I go about doing this?
When using the command line to create an application on Windows you end up with something like filename.exe It sounds like what you want is an icon on the desktop that you can double click to run the program. To do this, right click your mouse on a location on your desktop that is just part of the background, select new then shortcut and fill in the blanks. Then right click on the new icon created for you, then click on properties then on the properties window click on change icon and fill in the blanks. The file type of the icon must be ico such as myicon.ico.
We are building a Windows application in .NET and one of its requirements is touch screen monitor. Other than that, it's a normal windows form based application. But except for making UI items little bigger for touch, I can't find anything I as a developer need to do for the requirement since touch screen is basically mouse operations. Am I missing something?
No, you are not missing anything. Do get the actual hardware hooked up so you can test it, "little bigger" is invariably underestimating the problem of fat fingers. Everything should work from a single click, right-clicks are horribly impractical, double-clicks are best avoided.
The only other thing you'll want to do is go into the Control Panel + Display applet and change the size of standard Windows UI elements. Pick a large window caption font if you want to allow the user to drag or close windows. Make the scrollbars at least twice as wide. And the menu and message box font. Go in the Mouse applet to increase double-click range and time if you want to support that.
If you do not need touch-specific event handling I think it's all you have to do. But touch means more than that and you may want to support it in a better way: http://archive.msdn.microsoft.com/WindowsTouch/Release/ProjectReleases.aspx?ReleaseId=2127