UI update after background operation blocks binding on ObservableCollection - wpf

I have this:
Shows a waiting animation to 'block' the UI while performs a loading operation in the background.
At the end of the loading I call a method that instances a User Control and displays some data by using Bindings (and ObservableCollection among others)
This User Control gets displayed and user can interact with it, however the ObservableCollection seems to be stuck in another thread as it doesn't allow to add new items to it.
I've tried to update the UI at the Completed event of a BackgroundWorker, using Dispatcher, using DispatchTimer... all of this displays the User Control, but the ObservableCollection stays of out reach for adding.
The code that tries to add items to the collection is inside the UserControl.
The exact error is: "This type of CollectionView does not support changes to its SourceCollection from a thread different from the Dispatcher thread"
This does not happen if I don't do the loading in the background.
Thank you for any workaround for this.
By the way, trying to add the items using Dispatcher doesn't work either.
In other words, what I would like to do is to create an object in the UI Thread while being in the background... I know this may sounds silly.

You may have to check which Dispatcher you are using? In your case you could be referring to two different dispatchers.
Also why not use thread safe observable collection?

Usually I will create the objects on my UI thread, then populate them with data obtained from a background thread.
For example,
void async LoadButton_Clicked(object sender, EventArgs e)
{
MyCollection = new ObservableCollection<SomeItem>();
// Can also use a BackgroundWorker
var collectionData = await GetCollectionData();
foreach(var item in collectionData)
{
MyCollection.Add(item);
}
}
I'm using C# 5.0 async and await keywords for asynchronous operations, but you can also use a BackgroundWorker that does your background work.
You can also use Dispatcher.BeginInvoke() for some lighter background work (such as copying data into MyCollection), although for heavy work I find it still locks up the UI so I prefer to use background threads.

It is not possible to modify the contents of an ObservableCollection on a separate thread if a view is bound to this collection, instead you can override ObservableCollection and provide support for it and use it across your application.
This sample contains exactly what you want - http://tomlev2.wordpress.com/2009/04/17/wpf-binding-to-an-asynchronous-collection/

When it comes to threads and ui-elements one of the most important rules to follow which may safe you a lot of trouble in the long run is to keep ui-element instantiation on the ui-thread. Surely you can manage that. And if you need to change those objects from another thread you can use the Dispatcher.
(The threading model reference may also be of interest)

Thank you everyone for your help... a guy from MS visited the company (sorry for the commercial annotation) to do other things, I stoled him and show this behavior. In a matter of 2 minutes founds the source of the problem... which I'm not sure to really understand.
It happens that I'm using an ICollectionView to display a sorted/filtered version of my problematic ObservableCollection. I was creating this ICollectionView in the constructor of my class, so at the moment of deserialization it was created in another thread. He suggested to move this creation to a further time in code (when the related property gets read). This solved the problem.
However the ObservableCollection, created in that other thread, now lets me add new item. Not sure why, but now it works.
Sorry for being this late and thank you again.

Related

Is WPF binding to concurrent collections safe?

I was wondering, if it is safe to bind a WPF control to a concurrent collection, specifically a wrapper class around one of the System.Collections.Concurrent collections that also implements INotifyCollectionChanged?
I understand that CollectionChanged must be invoked on the UI-thread (and without the index parameters). But, what happens, if another thread manipulates the source collection while the UI is updating itself? Does WPF just gracefully ignore the problem (like it does in so many other places)?
That depends on the implementation of your wrapper. Let's make a simple example adding INotifyCollectionChanged to a BlockingCollection<T> allowing calls of non UI threads:
public void AddNotified(T item)
{
base.Add(item);
var args = new NotifyCollectionChangedEventArgs(
NotifyCollectionChangedAction.Add,
item,
Count - 1);
//Ensure no items are changed until the UI is updated
Application.Current.Dispatcher.Invoke(() =>
CollectionChanged?.Invoke(this, args));
}
The implementation of Add itself is threadsafe, but to be sure the UI shows the current items the implementation you need to ensure that there are no other items are changed between adding and updating (See comment in code).
WPF updates the UI based on the NotifyCollectionChangedAction and updated items passed at raising the INotifyCollectionChanged.CollectionChanged. This means the UI relys on this information. The result: An interim collection update leads to an unsynchronized UI until the update was raised or a NotifyCollectionChangedAction.Reset was called and the UI shows different items like inside your source collection.
Synchronizing collections with the UI is a very wide and intresting topic. There are already multiple solutions available that may match your specific problem. To give you some possible approaches to solve problems like this have a look at here are some links:
Is there a Threadsafe Observable collection in .NET 4?
Threadsafe ObservableCollection
BindingOperations.EnableCollectionSynchronization

wpf MVVM ObservableCollection

My model has a couple properties one is a string and the other is an observablecolletion. When the model is created it fires off a backgroundworker thread to basically poll a .dll for data. Based on the data it receives it will either set the string and/or add and item to observable collection. My string property seems to fire its Onproperty change just fine and the view updates. However, my observable Collection throws a cross thread exception. I have tried moving code where i set the ObesrvableCollection to the worker.ReportProgress and get the same error. I have moved the logic into the view model and still get the same threading error. I'm unsure why my string property works for one. I have read about Dispatcher.Invoke, but i'm pretty sure that my model should not be aware of this. Can anyone explain the correct way to go about this please.
Just fyi - my view is not tied directly to my model. I have a property for my model in my viewModel and the model gets passed through constructor injection. Just want to put that out there before anyone thinks my model is talking directly to the the view.
Hard to give specifics without code. However, WPF automatically marshals property change notifications for scalar properties but not collections. Hence, you must be modifying the collection from a non-UI thread.
There is no reason why your VM can't use Dispatcher, or perhaps the more generic SynchronizationContext if you prefer. It can make things more tricky to test, however.
If you post code there may be a way you can simplify things.
As Kent said, if you're not on the UI you need to use the Dispatcher to update your collection:
Application.Current.Dispatcher.Invoke(new Action(() =>
{
// update your ObservableCollection here
}));

How would I loop through a collection in a separate thread and reflect the current item on the bound ListBox?

I have a ListBox bound to an ObservableCollection. The items in the collection each signify a different step with a method to perform that step. What I would like to do is have a BackgroundWorker loop through the collection, run each item's action method, and have the current step be reflected by the ListBox.
My first iteration used no threading and was just to get the step running going. Now I have created a ListCollectionView, set it to represent the data in the ObservableCollection, and have bound the ListBox's ItemsSource to it instead of the ObservableCollection. I noticed running through the steps still blocks the UI thread's updates even though I'm explicitly incrementing the CurrentItem.
I want to use the ListCollectionView inside a BackgroundWorker but most examples I'm finding are written assuming you are modifying the contents or sorting of the list. I don't wish to do this; I simply want to increment the CurrentItem for each iteration. I'm guessing simply referencing it won't get me very far as it is tied to items on the UI thread and the compiler will complain. Any thoughts or pointers would be much appreciated.
You shouldn't be seeing any complaints from the compiler, but you will be getting exceptions at runtime if you try to update anything that fires an INotifyPropertyChanged PropertyChange from the background thread. There are a few ways around this. You can use Dispatcher.Current.Invoke to just do updates from inside your DoWork method. You can try to rig something through a ProgressChanged handler (runs on the calling thread) and calls to ReportProgress for each completed step. Or you could do the updates in the RunWorkerCompleted handler (also runs on calling thread) and maybe use a series of consecutive BackgroundWorker calls that are triggered from the previous one's completed handler (this can get messy if you don't manage the steps through a generic queue or something similar).
You need to check out WPF Cross-Thread Collection Binding – Part 4 – The Grand Solution and the source I think is on QuantumBitDesigns.Core
This allows you to update a list from another thread and have the changes automaticaly reflected on a bindable observable collection.
Figure: The demo app shows multiple updates to a single ObservableCollection
I have used this on multiple projects with fantastic results.

WPF Databinding thread safety?

Well lets say i have an object that i databind to, it implements INotifyPropertyChanged to tell the GUI when a value has changed...
if i trigger this from a different thread than the GUI thread how would wpf behave?
and will it make sure that it gets the value of the property from memory and not the cpu cache?
more or less im asking if wpf does lock() on the object containing the property...
Value changes fired by INotifyPropertyChanged are automatically marshalled back onto the dispatcher. (http://blog.lab49.com/archives/1166)
Fire this event on any thread you like...
Value changes fired by INotifyCollectionChanged are NOT reliably marshalled onto the dispatcher. (http://csharplive.wordpress.com/2008/09/11/wpf-data-binding-observablecollection-cross-thread-binding-support/)
If you need to update an observable collection from a different thread, follow the advice in this link
In addition to #Rob Fonseca-Ensor's answer, there is some good news for those lucky enough to use WPF4.5:
WPF enables you to access and modify data collections on threads other than the one that created the collection. This enables you to use a background thread to receive data from an external source, such as a database, and display the data on the UI thread. By using another thread to modify the collection, your user interface remains responsive to user interaction. (https://msdn.microsoft.com/en-us/library/bb613588(v=vs.110).aspx#xthread_access)
There's a helpful summary by Jonathan Antoine: http://www.jonathanantoine.com/2011/09/24/wpf-4-5-part-7-accessing-collections-on-non-ui-threads/
In practice it seems to work as expected and seems to be thread-safe (haven't seen anything odd happen or exceptions as a result of updating on background thread). I believe it invokes on to the UI thread when needed, but I'm not too familiar with the internals.

WinForms multi-threaded databinding scenario, best practice?

I'm currently designing/reworking the databinding part of an application that makes heavy use of winforms databinding and updates coming from a background thread (once a second on > 100 records).
Let's assume the application is a stock trading application, where a background thread monitors for data changes and putting them onto the data objects. These objects are stored in a BindingList<> and implement INotifyPropertyChanged to propagate the changes via databinding to the winforms controls.
Additionally the data objects are currently marshalling the changes via WinformsSynchronizationContext.Send to the UI thread.
The user is able to enter some of the values in the UI, which means that some values can be changed from both sides. And the user values shouldn't be overritten by updates.
So there are several question coming to my mind:
Is there a general design-guildline how to do that (background updates in databinding)?
When and how to marshal on the UI thread?
What is the best way of the background thread to interact with
binding/data objects?
Which classes/Interfaces should be used? (BindingSource, ...)
...
The UI doesn't really know that there is a background thread, that updates the control, and as of my understanding in databinding scenarios the UI shouldn't know where the data is coming from... You can think of the background thread as something that pushes data to the UI, so I'm not sure if the backgroundworker is the option I'm searching for.
Sometimes you want to get some UI response during an operation in the data-/business object (e.g. setting the background during recalculations). Raising a propertychanged on a status property which is bound to the background isn't enough, as the control get's repainted after the calculation has finished? My idea would be to hook on the propertychanged event and call .update() on the control...
Any other ideas about that?
This is a hard problem since most “solutions” lead to lots of custom code and lots of calls to BeginInvoke() or System.ComponentModel.BackgroundWorker (which itself is just a thin wrapper over BeginInvoke).
In the past, I've also found that you soon wish to delay sending your INotifyPropertyChanged events until the data is stable. The code that handles one propriety-changed event often needs to read other proprieties. You also often have a control that needs to redraw itself whenever the state of one of many properties changes, and you don’t wan the control to redraw itself too often.
Firstly, each custom WinForms control should read all data it needs to paint itself in the PropertyChanged event handler, so it does not need to lock any data objects when it was a WM_PAINT (OnPaint) message. The control should not immediately repaint itself when it gets new data; instead, it should call Control.Invalidate(). Windows will combine the WM_PAINT messages into as few requests as possible and only send them when the UI thread has nothing else to do. This minimizes the number of redraws and the time the data objects are locked. (Standard controls mostly do this with data binding anyway)
The data objects need to record what has changed as the changes are made, then once a set of changes has been completed, “kick” the UI thread into calling the SendChangeEvents method that then calls the PropertyChanged event handler (on the UI thread) for all properties that have changed. While the SendChangeEvents() method is running, the data objects must be locked to stop the background thread(s) from updating them.
The UI thread can be “kicked” with a call to BeginInvoke whenever a set of update have bean read from the database. Often it is better to have the UI thread poll using a timer, as Windows only sends the WM_TIMER message when the UI message queue is empty, hence leading to the UI feeling more responsive.
Also consider not using data binding at all, and having the UI ask each data object “what has changed” each time the timer fires. Databinding always looks nice, but can quickly become part of the problem, rather then part of the solution.
As locking/unlock of the data-objects is a pain and may not allow the updates to be read from the database fast enough, you may wish to pass the UI thread a (virtual) copy of the data objects. Having the data object be persistent/immutable so that any changes to the data object return a new data object rather than changing the current data object can enable this.
Persistent objects sound very slow, but need not be, see this and that for some pointers. Also look at this and that on Stack Overflow.
Also have a look at retlang - Message-based concurrency in .NET. Its message batching may be useful.
(For WPF, I would have a View-Model that sets in the UI thread that was then updated in ‘batches’ from the multi-threaded model by the background thread. However, WPF is a lot better at combining data binding events then WinForms.)
Yes all the books show threaded structures and invokes etc. Which is perfectly correct etc, but it can be a pain to code, and often hard to organise so you can make decent tests for it
A UI only needs to be refreshed so many times a second, so performance is never an issue, and polling will work fine
I like to use a object graph that is being continuously updated by a pool of background threads. They check for actual changes in data values and when they notice an actual change they update a version counter on the root of the object graph (or on each main item whatever makes more sense) and updates the values
Then your foreground process can have a timer (same as UI thread by default) to fire once a second or so and check the version counter, and if it changes, locks it (to stop partial updates) and then refreshes the display
This simple technique totally isolates the UI thread from the background threads
There is an MSDN article specific on that topic. But be prepared to look at VB.NET. ;)
Additionally maybe you could use System.ComponentModel.BackgroundWorker, instead of a generic second thread, since it nicely formalize the kind of interaction with the spawned background thread you are describing. The example given in the MSDN library is pretty decent, so go look at it for a hint on how to use it.
Edit:
Please note: No marshalling is required if you use the ProgressChanged event to communicate back to the UI thread. The background thread calls ReportProgress whenever it has the need to communicate with the UI. Since it is possible to attach any object to that event there is no reason to do manual marshalling. The progress is communicated via another async operation - so there is no need to worry about neither how fast the UI can handle the progress events nor if the background thread gets interruped by waiting for the event to finish.
If you prove that the background thread is raising the progress changed event way too fast then you might want to look at Pull vs. Push models for UI updates an excellent article by Ayende.
I just fought a similar situation - badkground thread updating the UI via BeginInvokes. The background has a delay of 10ms on every loop, but down the road I ran into problems where the UI updates which sometimes get fired every time on that loop, can't keep up with teh freq of updates, and the app effectively stops working (not sure what happens- blew a stack?).
I wound up adding a flag in the object passed over the invoke, which was just a ready flag. I'd set this to false before calling the invoke, and then the bg thread would do no more ui updates until this flag is toggled back to true. The UI thread would do it's screen updates etc, and then set this var to true.
This allowed the bg thread to keep crunching, but allowed the ui to shut off the flow until it was ready for more.
Create a new UserControl, add your control and format it (maybe dock = fill) and add a property.
now configure the property to invoke the usercontrol and update your element, each time you change the property form any thread you want!
thats my solution:
private long value;
public long Value
{
get { return this.value; }
set
{
this.value = value;
UpdateTextBox();
}
}
private delegate void Delegate();
private void UpdateTextBox()
{
if (this.InvokeRequired)
{
this.Invoke(new Delegate(UpdateTextBox), new object[] {});
}
else
{
textBox1.Text = this.value.ToString();
}
}
on my form i bind my view
viewTx.DataBindings.Add(new Binding("Value", ptx.CounterTX, "ReturnValue"));
This is a problem that I solved in Update Controls. I bring this up not to suggest you rewrite your code, but to give you some source to look at for ideas.
The technique that I used in WPF was to use Dispatcher.BeginInvoke to notify the foreground thread of a change. You can do the same thing in Winforms with Control.BeginInvoke. Unfortunately, you have to pass a reference to a Form object into your data object.
Once you do, you can pass an Action into BeginInvoke that fires PropertyChanged. For example:
_form.BeginInvoke(new Action(() => NotifyPropertyChanged(propertyName))) );
You will need to lock the properties in your data object to make them thread-safe.
This post is old but I thought I'd give options to others. It seems once you start doing async programming and Windows Forms databinding you end up with problems updating Bindingsource datasource or updating lists bound to windows forms control. I am going to try using Jeffrey Richters AsyncEnumerator class from his powerthreading tools on wintellect.
Reason:
1. His AsyncEnumerator class automatically marshals background threads to UI threads so you can update controls as you would doing Synchronous code.
2. AsyncEnumerator simplifies Async programming. It does this automatically, so you write your code in a Synchronous fashion, but the code is still running in an asynchronous fashion.
Jeffrey Richter has a video on Channel 9 MSDN, that explains AsyncEnumerator.
Wish me luck.
-R
I am late to the party but I believe this is still a valid question.
I would advise you to avoid using data binding at all and use Observable objects instead.
The reason is, data binding looks cool and when implemented the code looks good, but data binding miserably fails when there is lot os asynchronous UI update or multi-threading as in your case.
I have personally experienced this problem with asynchronous and Databinding in prod, we even didn't detect it in testing, when users started using all different scenarios things started to break down.

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