I want to create an integer pointer p, allocate memory for a 10-element array, and then fill each element with the value of 5. Here's my code:
//Allocate memory for a 10-element integer array.
int array[10];
int *p = (int *)malloc( sizeof(array) );
//Fill each element with the value of 5.
int i = 0;
printf("Size of array: %d\n", sizeof(array));
while (i < sizeof(array)){
*p = 5;
printf("Current value of array: %p\n", *p);
*p += sizeof(int);
i += sizeof(int);
}
I've added some print statements around this code, but I'm not sure if it's actually filling each element with the value of 5.
So, is my code working correctly? Thanks for your time.
First:
*p += sizeof(int);
This takes the contents of what p points to and adds the size of an integer to it. That doesn't make much sense. What you probably want is just:
p++;
This makes p point to the next object.
But the problem is that p contains your only copy of the pointer to the first object. So if you change its value, you won't be able to access the memory anymore because you won't have a pointer to it. (So you should save a copy of the original value returned from malloc somewhere. If nothing else, you'll eventually need it to pass to free.)
while (i < sizeof(array)){
This doesn't make sense. You don't want to loop a number of times equal to the number of bytes the array occupies.
Lastly, you don't need the array for anything. Just remove it and use:
int *p = malloc(10 * sizeof(int));
For C, don't cast the return value of malloc. It's not needed and can mask other problems such as failing to include the correct headers. For the while loop, just keep track of the number of elements in a separate variable.
Here's a more idiomatic way of doing things:
/* Just allocate the array into your pointer */
int arraySize = 10;
int *p = malloc(sizeof(int) * arraySize);
printf("Size of array: %d\n", arraySize);
/* Use a for loop to iterate over the array */
int i;
for (i = 0; i < arraySize; ++i)
{
p[i] = 5;
printf("Value of index %d in the array: %d\n", i, p[i]);
}
Note that you need to keep track of your array size separately, either in a variable (as I have done) or a macro (#define statement) or just with the integer literal. Using the integer literal is error-prone, however, because if you need to change the array size later, you need to change more lines of code.
sizeof of an array returns the number of bytes the array occupies, in bytes.
int *p = (int *)malloc( sizeof(array) );
If you call malloc, you must #include <stdlib.h>. Also, the cast is unnecessary and can introduce dangerous bugs, especially when paired with the missing malloc definition.
If you increment a pointer by one, you reach the next element of the pointer's type. Therefore, you should write the bottom part as:
for (int i = 0;i < sizeof(array) / sizeof(array[0]);i++){
*p = 5;
p++;
}
*p += sizeof(int);
should be
p += 1;
since the pointer is of type int *
also the array size should be calculated like this:
sizeof (array) / sizeof (array[0]);
and indeed, the array is not needed for your code.
Nope it isn't. The following code will however. You should read up on pointer arithmetic. p + 1 is the next integer (this is one of the reasons why pointers have types). Also remember if you change the value of p it will no longer point to the beginning of your memory.
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#define LEN 10
int main(void)
{
/* Allocate memory for a 10-element integer array. */
int array[LEN];
int i;
int *p;
int *tmp;
p = malloc(sizeof(array));
assert(p != NULL);
/* Fill each element with the value of 5. */
printf("Size of array: %d bytes\n", (int)sizeof(array));
for(i = 0, tmp = p; i < LEN; tmp++, i++) *tmp = 5;
for(i = 0, tmp = p; i < LEN; i++) printf("%d\n", tmp[i]);
free(p);
return EXIT_SUCCESS;
}
//Allocate memory for a 10-element integer array.
int array[10];
int *p = (int *)malloc( sizeof(array) );
At this point you have allocated twice as much memory -- space for ten integers in the array allocated on the stack, and space for ten integers allocated on the heap. In a "real" program that needed to allocate space for ten integers and stack allocation wasn't the right thing to do, the allocation would be done like this:
int *p = malloc(10 * sizeof(int));
Note that there is no need to cast the return value from malloc(3). I expect you forgot to include the <stdlib> header, which would have properly prototyped the function, and given you the correct output. (Without the prototype in the header, the C compiler assumes the function would return an int, and the cast makes it treat it as a pointer instead. The cast hasn't been necessary for twenty years.)
Furthermore, be vary wary of learning the habit sizeof(array). This will work in code where the array is allocated in the same block as the sizeof() keyword, but it will fail when used like this:
int foo(char bar[]) {
int length = sizeof(bar); /* BUG */
}
It'll look correct, but sizeof() will in fact see an char * instead of the full array. C's new Variable Length Array support is keen, but not to be mistaken with the arrays that know their size available in many other langauges.
//Fill each element with the value of 5.
int i = 0;
printf("Size of array: %d\n", sizeof(array));
while (i < sizeof(array)){
*p = 5;
*p += sizeof(int);
Aha! Someone else who has the same trouble with C pointers that I did! I presume you used to write mostly assembly code and had to increment your pointers yourself? :) The compiler knows the type of objects that p points to (int *p), so it'll properly move the pointer by the correct number of bytes if you just write p++. If you swap your code to using long or long long or float or double or long double or struct very_long_integers, the compiler will always do the right thing with p++.
i += sizeof(int);
}
While that's not wrong, it would certainly be more idiomatic to re-write the last loop a little:
for (i=0; i<array_length; i++)
p[i] = 5;
Of course, you'll have to store the array length into a variable or #define it, but it's easier to do this than rely on a sometimes-finicky calculation of the array length.
Update
After reading the other (excellent) answers, I realize I forgot to mention that since p is your only reference to the array, it'd be best to not update p without storing a copy of its value somewhere. My little 'idiomatic' rewrite side-steps the issue but doesn't point out why using subscription is more idiomatic than incrementing the pointer -- and this is one reason why the subscription is preferred. I also prefer the subscription because it is often far easier to reason about code where the base of an array doesn't change. (It Depends.)
//allocate an array of 10 elements on the stack
int array[10];
//allocate an array of 10 elements on the heap. p points at them
int *p = (int *)malloc( sizeof(array) );
// i equals 0
int i = 0;
//while i is less than 40
while (i < sizeof(array)){
//the first element of the dynamic array is five
*p = 5;
// the first element of the dynamic array is nine!
*p += sizeof(int);
// incrememnt i by 4
i += sizeof(int);
}
This sets the first element of the array to nine, 10 times. It looks like you want something more like:
//when you get something from malloc,
// make sure it's type is "____ * const" so
// you don't accidentally lose it
int * const p = (int *)malloc( 10*sizeof(int) );
for (int i=0; i<10; ++i)
p[i] = 5;
A ___ * const prevents you from changing p, so that it will always point to the data that was allocated. This means free(p); will always work. If you change p, you can't release the memory, and you get a memory leak.
Related
So, I have this:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
void remove_element(int* array, int sizeOfArray, int indexToRemove)
{
int* temp = malloc((sizeOfArray - 1) * sizeof(int*)); // allocate an array with a size 1 less than the current one
memcpy(temp, array, indexToRemove - 1); // copy everything BEFORE the index
memcpy(temp+(indexToRemove * sizeof(int*)), temp+((indexToRemove+1) * sizeof(int*)), sizeOfArray - indexToRemove); // copy everything AFTER the index
free (array);
array = temp;
}
int main()
{
int howMany = 20;
int* test = malloc(howMany * sizeof(int*));
for (int i = 0; i < howMany; ++i)
(test[i]) = i;
printf("%d\n", test[16]);
remove_element(test, howMany, 16);
--howMany;
printf("%d\n", test[16]);
return 0;
}
It's reasonably self-explanatory, remove_element removes a given element of a dynamic array.
As you can see, each element of test is initialised to an incrementing integer (that is, test[n] == n). However, the program outputs
16
16
.
Having removed an element of test, one would expect a call to to test[n] where n >= the removed element would result in what test[n+1] would have been before the removal. So I would expect the output
16
17
. What's going wrong?
EDIT: The problem has now been solved. Here's the fixed code (with crude debug printfs), should anyone else find it useful:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
int remove_element(int** array, int sizeOfArray, int indexToRemove)
{
printf("Beginning processing. Array is currently: ");
for (int i = 0; i < sizeOfArray; ++i)
printf("%d ", (*array)[i]);
printf("\n");
int* temp = malloc((sizeOfArray - 1) * sizeof(int)); // allocate an array with a size 1 less than the current one
memmove(
temp,
*array,
(indexToRemove+1)*sizeof(int)); // copy everything BEFORE the index
memmove(
temp+indexToRemove,
(*array)+(indexToRemove+1),
(sizeOfArray - indexToRemove)*sizeof(int)); // copy everything AFTER the index
printf("Processing done. Array is currently: ");
for (int i = 0; i < sizeOfArray - 1; ++i)
printf("%d ", (temp)[i]);
printf("\n");
free (*array);
*array = temp;
return 0;
}
int main()
{
int howMany = 20;
int* test = malloc(howMany * sizeof(int*));
for (int i = 0; i < howMany; ++i)
(test[i]) = i;
printf("%d\n", test[16]);
remove_element(&test, howMany, 14);
--howMany;
printf("%d\n", test[16]);
return 0;
}
I see several issues in the posted code, each of which could cause problems:
returning the new array
Your function is taking an int* array but then you are trying to swap it with your temp variable at the end prior to returning the new array. This will not work, as you are simply replacing the local copy of int* array which will disappear after you return from the function.
You either need to pass your array pointer in as an int**, which would allow you to set the actual pointer to the array in the function, or, I would suggest just returning a value
of int* for your function, and returning the new array.
Also, as mentioned in this answer, you really don't even need to reallocate when deleting an element from the array, since the original array is big enough to hold everything.
size and offset calculations
You are using sizeof(int*) for calculating the array element size. This may work for some types, but, for instance, for a short array sizeof(short*) does not work. You don't want the size of the pointer to the array, you want the size of the elements, which for your example should be sizeof(int) although it may not cause problems in this case.
Your length calculation for the offsets into the arrays looks ok, but you're forgetting to multiply the number of elements by the element size for the size parameter of the memcpy. e.g. memcpy(temp, array, indexToRemove * sizeof(int));.
Your second call to memcpy is using temp plus the offset as the source array, but it should be array plus the offset.
Your second call to memcpy is using sizeOfArray - indexToRemove for the number of elements to copy, but you should only copy SizeOfArray - indexToRemove - 1 elements (or (sizeOfArray - indexToRemove - 1) * sizeof(int) bytes
Wherever you are calculating offsets into the temp and array arrays, you don't need to multiply by sizeof(int), since pointer arithmetic already takes into account the size of the elements. (I missed this at first, thanks to: this answer.)
looking at incorrect element
You are printing test[16] (the 17th element) for testing, but you are removing the 16th element, which would be test[15].
corner cases
Also (thanks to this answer) you should handle the cases where indexToRemove == 0 and indexToRemove == (sizeOfArray - 1), where you can do the entire removal in one memcpy.
Also, you need to worry about the case where sizeOfArray == 1. In that case perhaps either allocate a 0 size block of memory, or return null. In my updated code, I chose to allocate a 0-size block, just to differentiate between an array with 0 elements vs. an unallocated array.
Returning a 0-size array also means there are no additional changes necessary to the code, because the conditions before each memcpy to handle the first two cases mentioned will prevent either memcpy from taking place.
And just to mention, there's no error handling in the code, so there are implicit preconditions that indexToRemove is in bounds, that array is not null, and that array has the size passed as sizeOfArray.
example updated code
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
int* remove_element(int* array, int sizeOfArray, int indexToRemove)
{
int* temp = malloc((sizeOfArray - 1) * sizeof(int)); // allocate an array with a size 1 less than the current one
if (indexToRemove != 0)
memcpy(temp, array, indexToRemove * sizeof(int)); // copy everything BEFORE the index
if (indexToRemove != (sizeOfArray - 1))
memcpy(temp+indexToRemove, array+indexToRemove+1, (sizeOfArray - indexToRemove - 1) * sizeof(int)); // copy everything AFTER the index
free (array);
return temp;
}
int main()
{
int howMany = 20;
int* test = malloc(howMany * sizeof(int));
for (int i = 0; i < howMany; ++i)
test[i] = i;
printf("%d\n", test[16]);
test = remove_element(test, howMany, 16);
--howMany;
printf("%d\n", test[16]);
free(test);
return 0;
}
a few words on memory management/abstract data types
Finally, something to consider: there are possible issues both with using malloc to return memory to a user that is expected to be freed by the user, and with freeing memory that a user malloced. In general, it's less likely that memory management will be confusing and hard to handle if you design your code units such that memory allocation is handled within a single logical code unit.
For instance, you might create an abstract data type module that allowed you to create an integer array using a struct that holds a pointer and a length, and then all manipulation of that data goes through functions taking the structure as a first parameter. This also allows you, except within that module, to avoid having to do calculations like elemNumber * sizeof(elemType). Something like this:
struct MyIntArray
{
int* ArrHead;
int ElementSize;
// if you wanted support for resizing without reallocating you might also
// have your Create function take an initialBufferSize, and:
// int BufferSize;
};
void MyIntArray_Create(struct MyIntArray* This, int numElems /*, int initBuffSize */);
void MyIntArray_Destroy(struct MyIntArray* This);
bool MyIntArray_RemoveElement(struct MyIntArray* This, int index);
bool MyIntArray_InsertElement(string MyIntArray* THis, int index, int Value);
etc.
This is a basically implementing some C++-like functionality in C, and it's IMO a very good idea, especially if you are starting from scratch and you want to create anything more than a very simple application. I know of some C developers that really don't like this idiom, but it has worked well for me.
The nice thing about this way of implementing things is that anything in your code that was using the function to remove an element would not ever be touching the pointer directly. This would allow several different parts of your code to store a pointer to your abstract array structure, and when the pointer to the actual data of the array was reallocated after the element was removed, all variables pointing to your abstract array would be automatically updated.
In general, memory management can be very confusing, and this is one strategy that can make it less so. Just a thought.
You don't actually change the passed pointer. You're only changing your copy of array.
void remove_element(int* array, int sizeOfArray, int indexToRemove)
{
int* temp = malloc((sizeOfArray - 1) * sizeof(int*));
free (array); /* Destroys the array the caller gave you. */
array = temp; /* Temp is lost. This has **no effect** for the caller. */
}
So after the function the array still points to where it used to point BUT, you've also freed it, which adds insult to injury.
Try something like this:
void remove_element(int **array, int sizeOfArray, int indexToRemove)
^^
{
int *temp = malloc((sizeOfArray - 1) * sizeof(int*));
/* More stuff. */
free(*array);
*array = temp;
}
There is also a C FAQ: Change passed pointer.
#cnicutar is right (+1), but also, you write:
memcpy(temp+(indexToRemove * sizeof(int*)), temp+((indexToRemove+1) * sizeof(int*)), sizeOfArray - indexToRemove); // copy everything AFTER the index
while it should be:
memmove(temp+(indexToRemove), temp+(indexToRemove+1), sizeOfArray - indexToRemove); // copy everything AFTER the index
Since the multiplication by the size of int* is done by the compiler (that's pointer arithmetic)
Also, when moving overlaying memory areas, use memmove and not memcpy.
Further: the second argument to your second memcpy call should be based on array, not on temp, right? And shouldn't you be mallocing and copying based on sizeof int and not based on sizeof int*, since your arrays store integers and not pointers? And don't you need to multiply the number of bytes you're copying (the last argument to memcpy) by sizeof int as well?
Also, watch the case where indexToRemove == 0.
There are a few problems with that code :
(a) When allocating memory, you need to make sure to use the correct type with sizeof. For an array of int eg., you allocate a memory block with a size that is a multiple of sizeof(int). So :
int* test = malloc(howMany * sizeof(int*));
should be :
int* test = malloc(howMany * sizeof(int));
(b) You don't free the memory for the array at the end of main.
(c) memcpy takes the amount of bytes to copy as the third parameter. So, you need to again make sure to pass a multiple of sizeof(int). So :
memcpy(temp, array, cnt);
should be :
memcpy(temp, array, cnt * sizeof(int));
(d) when copying items from the old array to the new array, make sure to copy the correct data. For example, there are indexToRemove items before the item at index indexToRemove, not one less. Similarly, you'll need to make sure that you copy the correct amount of items after the item that needs to be removed.
(e) When incrementing a pointer, you don't need to multiply with sizeof(int) - that's done implicitly for you. So :
temp + (cnt * sizeof(int))
should really be :
temp + cnt
(f) In your remove_element function, you assign a value to the local variable array. Any changes to local variables are not visible outside of the function. So, after the call to remove_element ends, you won't see the change in main. One way to solve this, is to return the new pointer from the function, and assign it in main :
test = remove_element(test, howMany, 16);
All the other answers make good points about the various problems/bugs in the code.
But, why reallocate at all (not that the bugs are all related to reallocation)? The 'smaller' array will fit fine in the existing block of memory:
// Note: untested (not even compiled) code; it also doesn't do any
// checks for overflow, parameter validation, etc.
int remove_element(int* array, int sizeOfArray, int indexToRemove)
{
// assuming that sizeOfArray is the count of valid elements in the array
int elements_to_move = sizeOfArray - indexToRemove - 1;
memmove( &array[indexToRemove], &array[indexToRemove+1], elements_to_move * sizeof(array[0]));
// let the caller know how many elements remain in the array
// of course, they could figure this out themselves...
return sizeOfArray - 1;
}
I'm having some trouble with using the malloc/realloc command with arrays. I've created a small array with some integers in it, and tried to add one value to it by expanding the size with realloc and adding the value, but when I do that the 0 index's value is not preserved and is seen as garbage.
#include <stdio.h>
#include <stdlib.h>
int main(){
int n;
printf("Enter size of array\n");
scanf("%d",&n);
int *A = malloc(n*sizeof(int));
for(int i = 0; i < n; i++){
A[i] = i + 1;
}
*A = realloc(A, sizeof(A)+ sizeof(int));
A[n] = 1234;
for(int i = 0; i < n + 1; i++){
printf("%d\n",A[i]);
}
return 0;
}
and when i run the program this happens:
Enter size of array
5
14643216
2
3
4
5
1234
Does anyone know why the 0 index of the array is getting this value and not 1?
$ gcc a.c
a.c: In function ‘main’:
a.c:12:12: warning: assignment makes integer from pointer without a cast [-Wint-conversion]
*A = realloc(A, sizeof(A)+ sizeof(int));
^
Make sure to configure your compiler to emit warnings on code that looks suspicious. Any remotely decent compiler would raise at least a warning, if not an error, on this line. realloc returns a pointer, which you're trying to assign to an int object.
You need to assign the resulting pointer to A, not *A. Furthermore, there's another error, which compilers can't warn you about. sizeof(A)+ sizeof(int) is too small, and does not make much sense in context. Note that sizeof(A) is the size of the pointer A. There's no way to use sizeof to find the number of items in the array that A points to, because sizeof relies on compile-time information. To extend the array by one element, you need to add sizeof(int) to the current allocated size, which is n*sizeof(int), i.e. the new size should be (n+1) * sizeof(int).
In addition, it would be better to use sizeof(*A) than sizeof(int). The two are equivalent, but sizeof(*A) has the advantage that it'll still be correct if you decide to change the array elements, e.g. to make them long.
A = realloc(A, (n+1) * sizeof(*A));
Write A = realloc(A, (n + 1) * sizeof(int)); instead of *A = realloc(A, sizeof(A)+ sizeof(int));
*A = ... will overwrite the value of the first index with a "address value" if A is not moved to another place in memory (undefined behaviour otherwise).
Note that sizeof(A) is a constant value (probably 8, and not the amount of memory allocated previously), such that you had a good chance that realloc did not move the memory.
I am coming from Python so using malloc is new to me. Intuitively the below should work but having syntax issues. In my first line I want to set array size to be a max of 8 ints. In the second line, I want to add those 4 ints. This line is for example only, in production I will have user input up to an 8-digit number. When I go to compile (clang) I get size of array has non-integer type 'void *' If I comment out this first line and initialize with the second line (and adding int type) the code works. So I am obviously setting the size incorrectly. Any ideas?
int main(void)
{
int mult_digits[malloc(8 * sizeof(int))];
mult_digits[] = {1,2,3,4};
int size_mult = sizeof mult_digits / sizeof *mult_digits;
printf("Size of the array is %d\n", size_mult);
return 0;
}
This code is all wrong. You call malloc to allocate memory, and malloc returns a pointer. Rather than deconstructing your syntax, which is very broken, I'll give a couple of variants of your program.
int main(void)
{
int mult_digits[] = {1,2,3,4};
int size_mult = sizeof mult_digits / sizeof *mult_digits;
printf("Size of the array is %d\n", size_mult);
return 0;
}
Here the array is not allocated dynamically. It's a local variable with automatic, stored on the stack.
For dynamic allocation you would do this:
int main(void)
{
int *mult_digits = malloc(4*sizeof *mult_digits);
mult_digits[0] = 1;
mult_digits[1] = 2;
mult_digits[2] = 3;
mult_digits[3] = 4;
free(mult_digits);
return 0;
}
The argument to malloc is the number of bytes to be returned. The value returned is the address of the new block of memory. Note also here that we made a call to free to deallocate the memory. If you omit that, the memory will be leaked.
With this variant, there is no way to recover the length of the array from mult_digits. I know that might freak you out, coming from Python, but I repeat. There is no way to recover the length of the array from mult_digits. It's your job to keep track of that information.
Now, you wanted to over-allocate the memory. You can certainly do that:
int main(void)
{
int *mult_digits = malloc(8*sizeof *mult_digits);
mult_digits[0] = 1;
mult_digits[1] = 2;
mult_digits[2] = 3;
mult_digits[3] = 4;
free(mult_digits);
return 0;
}
Here we only used the first 4 elements, and ignored the final 4. That's just fine. In case you do over-allocate you would typically need to keep track of both the allocated length, and the in-use length. You can then add new items by increasing the in-use length, up until you reach the allocated length. The you need to reallocate a larger block. I guess that's what you are driving at.
The problem is your syntax. What you meant was: int *mult_digits = malloc(8 * sizeof(int));
After that, mult_digits[] = {1,2,3,4}; is wrong. You could, however,
mult_digits[0] = 1;
mult_digits[1] = 2;
mult_digits[2] = 3;
mult_digits[3] = 4;
But unless you have some reason to swim into the pointer deep end, you might just want to:
int mult_digits[] = {1, 2, 3, 4};
Edit: to help with applying this answer, here is a full modified function that compiles and runs:
#include <stdio.h>
int main(void)
{
int mult_digits[] = {1,2,3,4};
int size_mult = sizeof mult_digits / sizeof *mult_digits;
printf("Size of the array is %d\n", size_mult);
return 0;
}
in square brackets you must specify the number of elements needed, not the length in byte of the array. you can use malloc to do
int* multdigits = malloc(sizeof(int)*8);
mult_digits[0] = 1;
etc
(sorry if my syntax is wrong, i don't write c code from years!)
they're two ways to do the same thing. see "malloc" as the "new" operator.
Try
int main(void)
{
int mult_digits[] = {1,2,3,4};
int size_mult = sizeof mult_digits / sizeof int;
printf("Size of the array is %d\n", size_mult);
return 0;
}
I am trying to track down a bug a big program. I think it is due to how I am passing arrays to my functions. Am I doing this correctly?
main(){
int *x = declarArray(x, 100);
int *y = declarArray(x, 100);
// lines of code....
x = arrayManip(x, 100);
// more code...
int i;
for(i=0; i<100; i++)
y[i] = x[i];
//more code...
free(x);
free(y);
}
This is how I manipulate arrays:
int *arrayManip(int *myarray, int length){
int i;
for(i=0; i<length; i++)
myarray[i] = i;
return array;
}
This is how I initialize the arrays:
int* declareArray(int *myarray, int length){
myarray = (int*) malloc(length*sizeof(int*));
if (myarray==NULL)
printf("Error allocating memory!\n");
int i;
for(i=0; i<length; i++)
myarray[i] = -888;
return myarray;
}
This code seems to work fine on a small scale, but maybe there is a problem once I have many more arrays of larger size that are often getting passed back and forth and copied in my program?
declarArray :
Name is not gramatically correct
The name of the function is not what it does
malloc with sizeof(int*), not sizeof(int). Guarantuee to be a bug in 64 bit machine
malloc fails, you print, but still write to null
passing myarray as argument is a noop as is
-888 is a magic number
There is no error check whatsoever
My advice. Throw it away and start fresh
No, as per my understanding.
You allocating one dim array => elements in that array should be integers and not pointers to integers so instead of this :
myarray = (int*) malloc(length*sizeof(int*));
it should be :
myarray = (int*) malloc(length*sizeof(int));
In function arrayManip you pass param named array, and than you trying to access it as myarray
This:
myarray = (int*) malloc(length*sizeof(int*));
allocates an array of length pointers to an integer, but then puts it into a pointer to an integer (i.e. an array of integers, not pointers to integers). If you want an array of integers, you want:
myarray = (int*) malloc(length*sizeof(int));
or (if you want to zero it):
myarray = (int*) calloc(length, sizeof(int));
which does the size x length calculation itself.
To allocate a list of pointers to integers, you want:
myarray = (int**) malloc(length*sizeof(int*));
or
myarray = (int**) calloc(length, sizeof(int*));
Unless you are fantastically concerned about speed, I find using calloc() results in fewer bugs from uninitialized arrays, and makes the reason for the allocated size more obvious.
The pointer is of word size [2 or 4 ,... depending on machine architecture]. whatever it may point to int,double,float,...
for integer pointer it works if it takes 4 bytes for int in machine. when u go for other data type it 'll lead you to error.
you should allot memory as
pointer = (DataType*) malloc (length * sizeof(DataType));
use malloc and to make your code clear.
void* malloc (size_t size);
malloc reference
use memset to allot default value [-888] for your array.
void *memset(void *str, int c, size_t n)
So, I have this:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
void remove_element(int* array, int sizeOfArray, int indexToRemove)
{
int* temp = malloc((sizeOfArray - 1) * sizeof(int*)); // allocate an array with a size 1 less than the current one
memcpy(temp, array, indexToRemove - 1); // copy everything BEFORE the index
memcpy(temp+(indexToRemove * sizeof(int*)), temp+((indexToRemove+1) * sizeof(int*)), sizeOfArray - indexToRemove); // copy everything AFTER the index
free (array);
array = temp;
}
int main()
{
int howMany = 20;
int* test = malloc(howMany * sizeof(int*));
for (int i = 0; i < howMany; ++i)
(test[i]) = i;
printf("%d\n", test[16]);
remove_element(test, howMany, 16);
--howMany;
printf("%d\n", test[16]);
return 0;
}
It's reasonably self-explanatory, remove_element removes a given element of a dynamic array.
As you can see, each element of test is initialised to an incrementing integer (that is, test[n] == n). However, the program outputs
16
16
.
Having removed an element of test, one would expect a call to to test[n] where n >= the removed element would result in what test[n+1] would have been before the removal. So I would expect the output
16
17
. What's going wrong?
EDIT: The problem has now been solved. Here's the fixed code (with crude debug printfs), should anyone else find it useful:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
int remove_element(int** array, int sizeOfArray, int indexToRemove)
{
printf("Beginning processing. Array is currently: ");
for (int i = 0; i < sizeOfArray; ++i)
printf("%d ", (*array)[i]);
printf("\n");
int* temp = malloc((sizeOfArray - 1) * sizeof(int)); // allocate an array with a size 1 less than the current one
memmove(
temp,
*array,
(indexToRemove+1)*sizeof(int)); // copy everything BEFORE the index
memmove(
temp+indexToRemove,
(*array)+(indexToRemove+1),
(sizeOfArray - indexToRemove)*sizeof(int)); // copy everything AFTER the index
printf("Processing done. Array is currently: ");
for (int i = 0; i < sizeOfArray - 1; ++i)
printf("%d ", (temp)[i]);
printf("\n");
free (*array);
*array = temp;
return 0;
}
int main()
{
int howMany = 20;
int* test = malloc(howMany * sizeof(int*));
for (int i = 0; i < howMany; ++i)
(test[i]) = i;
printf("%d\n", test[16]);
remove_element(&test, howMany, 14);
--howMany;
printf("%d\n", test[16]);
return 0;
}
I see several issues in the posted code, each of which could cause problems:
returning the new array
Your function is taking an int* array but then you are trying to swap it with your temp variable at the end prior to returning the new array. This will not work, as you are simply replacing the local copy of int* array which will disappear after you return from the function.
You either need to pass your array pointer in as an int**, which would allow you to set the actual pointer to the array in the function, or, I would suggest just returning a value
of int* for your function, and returning the new array.
Also, as mentioned in this answer, you really don't even need to reallocate when deleting an element from the array, since the original array is big enough to hold everything.
size and offset calculations
You are using sizeof(int*) for calculating the array element size. This may work for some types, but, for instance, for a short array sizeof(short*) does not work. You don't want the size of the pointer to the array, you want the size of the elements, which for your example should be sizeof(int) although it may not cause problems in this case.
Your length calculation for the offsets into the arrays looks ok, but you're forgetting to multiply the number of elements by the element size for the size parameter of the memcpy. e.g. memcpy(temp, array, indexToRemove * sizeof(int));.
Your second call to memcpy is using temp plus the offset as the source array, but it should be array plus the offset.
Your second call to memcpy is using sizeOfArray - indexToRemove for the number of elements to copy, but you should only copy SizeOfArray - indexToRemove - 1 elements (or (sizeOfArray - indexToRemove - 1) * sizeof(int) bytes
Wherever you are calculating offsets into the temp and array arrays, you don't need to multiply by sizeof(int), since pointer arithmetic already takes into account the size of the elements. (I missed this at first, thanks to: this answer.)
looking at incorrect element
You are printing test[16] (the 17th element) for testing, but you are removing the 16th element, which would be test[15].
corner cases
Also (thanks to this answer) you should handle the cases where indexToRemove == 0 and indexToRemove == (sizeOfArray - 1), where you can do the entire removal in one memcpy.
Also, you need to worry about the case where sizeOfArray == 1. In that case perhaps either allocate a 0 size block of memory, or return null. In my updated code, I chose to allocate a 0-size block, just to differentiate between an array with 0 elements vs. an unallocated array.
Returning a 0-size array also means there are no additional changes necessary to the code, because the conditions before each memcpy to handle the first two cases mentioned will prevent either memcpy from taking place.
And just to mention, there's no error handling in the code, so there are implicit preconditions that indexToRemove is in bounds, that array is not null, and that array has the size passed as sizeOfArray.
example updated code
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
int* remove_element(int* array, int sizeOfArray, int indexToRemove)
{
int* temp = malloc((sizeOfArray - 1) * sizeof(int)); // allocate an array with a size 1 less than the current one
if (indexToRemove != 0)
memcpy(temp, array, indexToRemove * sizeof(int)); // copy everything BEFORE the index
if (indexToRemove != (sizeOfArray - 1))
memcpy(temp+indexToRemove, array+indexToRemove+1, (sizeOfArray - indexToRemove - 1) * sizeof(int)); // copy everything AFTER the index
free (array);
return temp;
}
int main()
{
int howMany = 20;
int* test = malloc(howMany * sizeof(int));
for (int i = 0; i < howMany; ++i)
test[i] = i;
printf("%d\n", test[16]);
test = remove_element(test, howMany, 16);
--howMany;
printf("%d\n", test[16]);
free(test);
return 0;
}
a few words on memory management/abstract data types
Finally, something to consider: there are possible issues both with using malloc to return memory to a user that is expected to be freed by the user, and with freeing memory that a user malloced. In general, it's less likely that memory management will be confusing and hard to handle if you design your code units such that memory allocation is handled within a single logical code unit.
For instance, you might create an abstract data type module that allowed you to create an integer array using a struct that holds a pointer and a length, and then all manipulation of that data goes through functions taking the structure as a first parameter. This also allows you, except within that module, to avoid having to do calculations like elemNumber * sizeof(elemType). Something like this:
struct MyIntArray
{
int* ArrHead;
int ElementSize;
// if you wanted support for resizing without reallocating you might also
// have your Create function take an initialBufferSize, and:
// int BufferSize;
};
void MyIntArray_Create(struct MyIntArray* This, int numElems /*, int initBuffSize */);
void MyIntArray_Destroy(struct MyIntArray* This);
bool MyIntArray_RemoveElement(struct MyIntArray* This, int index);
bool MyIntArray_InsertElement(string MyIntArray* THis, int index, int Value);
etc.
This is a basically implementing some C++-like functionality in C, and it's IMO a very good idea, especially if you are starting from scratch and you want to create anything more than a very simple application. I know of some C developers that really don't like this idiom, but it has worked well for me.
The nice thing about this way of implementing things is that anything in your code that was using the function to remove an element would not ever be touching the pointer directly. This would allow several different parts of your code to store a pointer to your abstract array structure, and when the pointer to the actual data of the array was reallocated after the element was removed, all variables pointing to your abstract array would be automatically updated.
In general, memory management can be very confusing, and this is one strategy that can make it less so. Just a thought.
You don't actually change the passed pointer. You're only changing your copy of array.
void remove_element(int* array, int sizeOfArray, int indexToRemove)
{
int* temp = malloc((sizeOfArray - 1) * sizeof(int*));
free (array); /* Destroys the array the caller gave you. */
array = temp; /* Temp is lost. This has **no effect** for the caller. */
}
So after the function the array still points to where it used to point BUT, you've also freed it, which adds insult to injury.
Try something like this:
void remove_element(int **array, int sizeOfArray, int indexToRemove)
^^
{
int *temp = malloc((sizeOfArray - 1) * sizeof(int*));
/* More stuff. */
free(*array);
*array = temp;
}
There is also a C FAQ: Change passed pointer.
#cnicutar is right (+1), but also, you write:
memcpy(temp+(indexToRemove * sizeof(int*)), temp+((indexToRemove+1) * sizeof(int*)), sizeOfArray - indexToRemove); // copy everything AFTER the index
while it should be:
memmove(temp+(indexToRemove), temp+(indexToRemove+1), sizeOfArray - indexToRemove); // copy everything AFTER the index
Since the multiplication by the size of int* is done by the compiler (that's pointer arithmetic)
Also, when moving overlaying memory areas, use memmove and not memcpy.
Further: the second argument to your second memcpy call should be based on array, not on temp, right? And shouldn't you be mallocing and copying based on sizeof int and not based on sizeof int*, since your arrays store integers and not pointers? And don't you need to multiply the number of bytes you're copying (the last argument to memcpy) by sizeof int as well?
Also, watch the case where indexToRemove == 0.
There are a few problems with that code :
(a) When allocating memory, you need to make sure to use the correct type with sizeof. For an array of int eg., you allocate a memory block with a size that is a multiple of sizeof(int). So :
int* test = malloc(howMany * sizeof(int*));
should be :
int* test = malloc(howMany * sizeof(int));
(b) You don't free the memory for the array at the end of main.
(c) memcpy takes the amount of bytes to copy as the third parameter. So, you need to again make sure to pass a multiple of sizeof(int). So :
memcpy(temp, array, cnt);
should be :
memcpy(temp, array, cnt * sizeof(int));
(d) when copying items from the old array to the new array, make sure to copy the correct data. For example, there are indexToRemove items before the item at index indexToRemove, not one less. Similarly, you'll need to make sure that you copy the correct amount of items after the item that needs to be removed.
(e) When incrementing a pointer, you don't need to multiply with sizeof(int) - that's done implicitly for you. So :
temp + (cnt * sizeof(int))
should really be :
temp + cnt
(f) In your remove_element function, you assign a value to the local variable array. Any changes to local variables are not visible outside of the function. So, after the call to remove_element ends, you won't see the change in main. One way to solve this, is to return the new pointer from the function, and assign it in main :
test = remove_element(test, howMany, 16);
All the other answers make good points about the various problems/bugs in the code.
But, why reallocate at all (not that the bugs are all related to reallocation)? The 'smaller' array will fit fine in the existing block of memory:
// Note: untested (not even compiled) code; it also doesn't do any
// checks for overflow, parameter validation, etc.
int remove_element(int* array, int sizeOfArray, int indexToRemove)
{
// assuming that sizeOfArray is the count of valid elements in the array
int elements_to_move = sizeOfArray - indexToRemove - 1;
memmove( &array[indexToRemove], &array[indexToRemove+1], elements_to_move * sizeof(array[0]));
// let the caller know how many elements remain in the array
// of course, they could figure this out themselves...
return sizeOfArray - 1;
}