C Double Pointer to Structure - c

I am trying to work out a double pointer to a structure in C and cannot figure out what is going wrong... The simple source is below:
typedef struct
{
int member;
} mystruct;
void myfunc(mystruct **data)
{
(*data)->member = 1;
}
void main(int argc, char *argv[])
{
mystruct **data;
myfunc(data);
printf("member = %d\n", (*data)->member);
}
A similar question was asked here: How to work with pointer to pointer to structure in C? on how to modify a member of a structure through a double pointer. The solution was the syntax (*data)->member = 1; which makes sense. But in my little application here, I receive a seg fault when executing that line. What am I doing wrong?
Thanks

You need to point to something if you are going to dereference a pointer. Try this:
void main(int argc, char *argv)
{
mystruct actualThing;
mystruct *pointer = &actualThing;
mystruct **data = &pointer;
myfunc(data);
printf("Member: %d", (*data)->member);
}

You received a segfault because you did not allocate a struct.
The value of data is garbage, so it is pointing to some place in memory that is not owned by your process, or is otherwise inaccessible.
You need to first allocate an object of type mystruct. Here is a working example for you: http://ideone.com/XIdJ8

data is not initialized, and hence doesn't point to any sensible memory address. Moreover, there is no mystruct structure floating around, so there really isn't even any sensible data to point to. For your example, you want to:
Create a mystruct.
Make a pointer to it.
Make a pointer to that pointer.

If you only need to pass the double pointer to a library function, you don't need to create a variable for it. You make a normal pointer variable, initialize it to point to appropriate storage (if required by the function), then pass the address of the pointer (thus creating the double-pointer "on the fly").
I've never used libusb, so I'll give an example using a standard library function. From the manpage:
#include <stdlib.h>
long int strtol(const char *nptr, char **endptr, int base);
It only looks like a double-pointer. It's really a simulated-pass-by-reference single pointer. Allowing the function to return extra information besides its normal return value. strtol returns a long integer but it also can tell you at what point the string contents stopped looking like a number.
#include <stdio.h>
#include <stdlib.h>
int main(void) {
char *str = "99RED BALLOONS";
char *what;
long num;
num = strtol(str, &what, 10);
printf("Quantity: %ld; Description: %s;\n", num, what);
return 0;
}
Output:
Quantity: 99; Description: RED BALLOONS;

Or maybe you can try this:
void main(int argc, char*argv[])
{
mystruct *data;
myfunc(&data);
printf("member = %d\n", data->member);
}
This works for me in C++ and not needed to point another variable.

You're passing it a pointer, but the pointer isn't pointing at anything.
This may be more useful:
void main(int argc, char *argv[])
{
mystruct data;
mystruct *ptr = &data;
myfunc(&ptr);
printf("member = %d\n", (*ptr)->member);
}

Related

assign address of char pointer to int

I have a function that gets an integer as a parameter. I want to send a char array's address to it, then print the array from its address. I mean:
void printSomeThing(int x){
printf("Variable is: %s\n", /*What to type here?*/);
//I want this printf to write "file.txt"
}
....
int main(){
char filename[10] = "file.txt";
char *filePointer = filename; //So it points to filename[0]'s address.
int x = /*How to convert the address of the pointer (or the char array) to an integer?*/
printSomeThing(x);
}
So, I want to send the char array's address to the function and print that address's value.
NOTE: I can't change the printSomeThing parameter. It has to be an int.
The proper way to convert between pointer addresses and integers is to use the uintptr_t integer type. This is a type guaranteed to be large enough to hold an address (unlike int). This code is fairly safe and portable:
#include <stdio.h>
void printSomeThing(uintptr_t x){
printf("Variable is: %s\n", (char*)x);
}
int main(){
char filename[10] = "file.txt";
char *filePointer = filename; //So it points to filename[0]'s address.
uintptr_t x = (uintptr_t)filePointer;
printSomeThing(x);
}
If sizeof(int) != sizeof(char*), then what you're trying to do is not possible, in general.
However, there is a way to still make this work. Before I tell you how to achieve this, let me reiterate what others have said: you should not use an int as a pointer. This is not a good idea. What I am going to demonstrate is just that: a demonstration. Just because it can be done doesn't mean it should be done.
One way to make this work is to map memory at an address smaller than 1 << (sizeof(int) * 8). Then, copy the string you want to that memory location. Now, you can pass this pointer to your printSomething(int) function.
There is one problem with this solution: it's not portable, so it doesn't always work. I couldn't get it to work with clang on macOS, but it does work here. Here is the code I used.
#include <stdio.h>
#include <sys/mman.h>
#include <string.h>
void printSomething(int x){
printf("Variable is: %s\n", (char*) x);
}
int main(){
char filename[10] = "file.txt";
char *allocd = mmap((void*) 0x10000, sizeof(filename)+1,
PROT_READ | PROT_WRITE,
MAP_PRIVATE | MAP_ANONYMOUS, -1, 0);
strcpy(allocd, filename);
printSomething((int) allocd);
}
Another solution that should probably only be used as a demonstration is one where you ask gcc to define a section at a low memory address. This answer does something along those lines. This is probably not portable either.
The best way I could think to do this given that you dont want to just pass a pointer to the array - would be to cast it to an unsigned long in order to give it to the function.
However your compiler might complain that you are passing an integer value to a string pattern in printf but that is by virtue of the design you are using.
If you dont need to use printSomeThing(int i) then just pass the char* itself or use a void* if you need other things passed through and use some sort of flag to tell the function what type you passed

Why do I get garbage values from a structure initialized from void**

I test this code:
void foo (void* data[])
{
static struct structure
{
char character;
int integer;
} st1 = *((struct structure *)data);
printf("[%i][%c]", st1.integer, st1.character);
}
int main (void)
{
void* *data = calloc(2, sizeof(void* ));
char arg1 = 'b';
int arg2 = 20;
data[0] = (char* )&arg1;
data[1] = (int* ) &arg2;
foo(data);
return(0);
}
but I get garbage values instead of the intended
[20] [b]
I have tried many things, including st1 = *((struct structure *)&data);, (despite that AFAIK data is already an address) declaring and initializing separate structure pointer and then deref-ing it, but nothing works.
What could be the reason this happens and how should I do it properly approaching the same idea of obtaining function arguments ?
You generally and portably can't expect your struct to be the same size as two void*.
You can't expect any specific padding inside the struct itself. And you can't expect that casting a char to void* will produce the same valid char back when the memory region is reinterpreted as part of a struct.
The behavior of (the code I think I read) is as undefined as it can get.
I originally completely overlooked the fact that you assign addresses to the two void* (imagined you cast the char and int themselves to void*), so your reinterpretation of those values need to not result in what you expect at all. In fact, it may result in trap values. So your code is undefiend behavior.
Your problem is located in your structure itself.
In your data, in main, you wrote an int* and a char*. However, in your function, you define the struct as it contains a char and int, what you should write is :
void foo (void* data[])
{
static struct structure
{
char* character;
int* integer;
} st1 = *((struct structure *)data);
printf("[%i][%c]", *(st1.integer), *(st1.character));
}

How Do you pass a pointer-to-an-array to a function?

How do you pass an array to a function where that function can edit it's contents?
like when doing
function(int *x)
{*x = 10;}
main()
{int x;
function(&x);}
how could i do the same using a character array?
whenever I do
function(char *array[], int *num)
{ int x = *num;
*array[x] = 'A'; }
main()
{ char this[5] = "00000"; //not a string
int x = 3;
function(&this, &x); }
DEV C++ says
[Warning] passing arg 1 of `function' from incompatible pointer type
obviously I did something wrong, so please tell me how to fix that. Thanks :D
You should write:
void function(char array[], int *num)
{
int x = *num;
array[x] = 'A';
}
void main()
{
char my_array[5] = "00000";
int x = 3;
function(my_array, &x);
}
Notation char *array[] is an array of pointers that you do not need here.
When you pass an array somewhere, you should not take its address. Arrays are adjusted to pointers by default.
EDIT:
Function prototypes:
void function(char array[], int *num);
void function(char *array, int *num);
are absolutely identical. There is no even minor difference between them.
Since arrays can only be passed by address, you don't really want a char * array here, just a char array:
rettype function(char *array, int *num)
{
array[*num] = 'A';
}
int main()
{
char arr[] = "1234567890";
int i = 2;
function(arr, &i);
}
In C, array names "devolve" to a pointer to the head of the array, by passing "&array", you're passing a pointer to a pointer to the head of the array, thus the warning.
char array[512];
myfunc(array, foo);
is the proper way to do what you want.
Actually you have taken one dimension array. So you can define function in two ways...
(i)
function(char array[], int *num)
{ int x = *num;
*array[x] = 'A'; }
main()
{ char this[5] = "00000"; //not a string
int x = 3;
function(this, &x); }
and
(ii)
function(char *array, int *num)
{ int x = *num;
*array[x] = 'A'; }
main()
{ char this[5] = "00000"; //not a string
int x = 3;
function(this, &x); }
But in your function definition, you wrote *array[] as argument which means the array is two dimensional array. So you should declare array as two dimensional array.
function(char *array[], int *num)
{ int x = *num;
//implement your code }
main()
{ char this[5][10];
// you can initialize this array.
int x = 3;
function(this, &x); }
I think it will be helpful to you.
Okay, the first thing to remember is that there's no such thing as a pointer "to an array" although you'll hear that said fairly often. It's sloppy.
(As pointed out below, the terminology "pointer to an array" does strictly have a meaning -- but I maintain that you've been confused by it. What really happens is that every pointer contains an address. Depending on the declaration, the compiler can identify if it's being used correctly in context, and that's what your error message is really telling you: what you declared in the function is a pointer to an array of chars, which is to say the same thing as a char **, instead of a char *, which is what you're passing. But char *, or char **, or char ******, the important point is that you're making it too complex -- you already have the address you need identified by the array name.)
Pointers is pointers, they're addresses.
An array in C is simply an allocated chunk of memory, and it's name represents the address of the first element. So
char a[42];
is a block of memory 42 char's long, and a is its address.
You could rewrite your second function as
void foo(char* a, int num){ // (3)
// notice that you don't need the word function and
// for lots of reasons I wouldn't use it as a function name.
a[num] = 'A'; // (4)
}
int main(){
// Sadly "00000" IS a string no matter what your comment
// says. Use an array initializer instead.
char arry[5] = {'0','0','0','0','0' } ; // (1)
foo(arry,3); // (2)
}
This does what I believe your code means to do. Note that
(1) Since "00000" really is a string, it's actually creating an array 6 elements long which could have been initialized with the array initializer
{'0','0','0','0','0', 0 }
(2) The array (which I named 'arry' instead of 'this' since 'this' is often a keyword in C-like languages, why risk confusion?) is already an address (but not a pointer. It can be on the right-hand side of an assignment to a pointer, but not on the left hand side.)
So when I call
foo(arry,3);
I'm calling foo with the address of the first element of arry, and the number 3 (you don't need to declare a variable for that.)
Now, I could have also written it as
foo(&arry[0],3);
You would read that as "find the 0-th element of arry, take its address." It is an identity in C that for any array
char c[len];
the expression c and &c[0] refer to the same address.
(3) that could also be defined as foo(char arry[], int num). Those are equivalent.
(4) and when you refer to a[num] you're referring directly to the num-th element of the memory pointed to by a, which is at the address of the start of the array arry. You don't need all that dereferencing.
Don't be disturbed that this is a little hard to follow -- it's tough for everyone when they start C.
Firstly dont use this as a variable name, its a C++ keyword. Sorry didnt realise it was a C question.
main()
{
char foo[5] = "00000"; //not a string
int x = 3;
function(foo, &x);
}
You dont take the memory address of foo. foo when used in a pointer-accepting context degrades into a pointer to the first element. *foo is the same as foo[0] which is the same as *(foo + 0)
like wise foo[3] is the same as *(foo + 3) (the compiler takes care of multiplying the element size).

How do I correctly use a void pointer in C?

Can someone explain why I do not get the value of the variable, but its memory instead?
I need to use void* to point to "unsigned short" values.
As I understand void pointers, their size is unknown and their type is unknown.
Once initialize them however, they are known, right?
Why does my printf statement print the wrong value?
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
void func(int a, void *res){
res = &a;
printf("res = %d\n", *(int*)res);
int b;
b = * (int *) res;
printf("b =%d\n", b);
}
int main (int argc, char* argv[])
{
//trial 1
int a = 30;
void *res = (int *)a;
func(a, res);
printf("result = %d\n", (int)res);
//trial 2
unsigned short i = 90;
res = &i;
func(i, res);
printf("result = %d\n", (unsigned short)res);
return 0;
}
The output I get:
res = 30
b =30
result = 30
res = 90
b =90
result = 44974
One thing to keep in mind: C does not guarantee that int will be big enough to hold a pointer (including void*). That cast is not a portable thing/good idea. Use %p to printf a pointer.
Likewise, you're doing a "bad cast" here: void* res = (int*) a is telling the compiler: "I am sure that the value of a is a valid int*, so you should treat it as such." Unless you actually know for a fact that there is an int stored at memory address 30, this is wrong.
Fortunately, you immediately overwrite res with the address of the other a. (You have two vars named a and two named res, the ones in main and the ones in func. The ones in func are copies of the value of the one in main, when you call it there.) Generally speaking, overwriting the value of a parameter to a function is "bad form," but it is technically legal. Personally, I recommend declaring all of your functions' parameters as const 99% of the time (e.g. void func (const int a, const void* res))
Then, you cast res to an unsigned short. I don't think anybody's still running on a 16-bit address-space CPU (well, your Apple II, maybe), so that will definitely corrupt the value of res by truncating it.
In general, in C, typecasts are dangerous. You're overruling the compiler's type system, and saying: "look here, Mr Compiler, I'm the programmer, and I know better than you what I have here. So, you just be quiet and make this happen." Casting from a pointer to a non-pointer type is almost universally wrong. Casting between pointer types is more often wrong than not.
I'd suggest checking out some of the "Related" links down this page to find a good overview of how C types an pointers work, in general. Sometimes it takes reading over a few to really get a grasp on how this stuff goes together.
(unsigned short)res
is a cast on a pointer, res is a memory address, by casting it to an unsigned short, you get the address value as an unsigned short instead of hexadecimal value, to be sure that you are going to get a correct value you can print
*(unsigned short*)res
The first cast (unsigned short*)res makes a cast on void* pointer to a pointer on unsigned short. You can then extract the value inside the memory address res is pointing to by dereferencing it using the *
If you have a void pointer ptr that you know points to an int, in order to access to that int write:
int i = *(int*)ptr;
That is, first cast it to a pointer-to-int with cast operator (int*) and then dereference it to get the pointed-to value.
You are casting the pointer directly to a value type, and although the compiler will happily do it, that's not probably what you want.
A void pointer is used in C as a kind of generic pointer. A void pointer variable can be used to contain the address of any variable type. The problem with a void pointer is once you have assigned an address to the pointer, the information about the type of variable is no longer available for the compiler to check against.
In general, void pointers should be avoided since the type of the variable whose address is in the void pointer is no longer available to the compiler. On the other hand, there are cases where a void pointer is very handy. However it is up to the programmer to know the type of variable whose address is in the void pointer variable and to use it properly.
Much of older C source has C style casts between type pointers and void pointers. This is not necessary with modern compilers and should be avoided.
The size of a void pointer variable is known. What is not known is the size of the variable whose pointer is in the void pointer variable. For instance here are some source examples.
// create several different kinds of variables
int iValue;
char aszString[6];
float fValue;
int *pIvalue = &iValue;
void *pVoid = 0;
int iSize = sizeof(*pIvalue); // get size of what int pointer points to, an int
int vSize = sizeof(*pVoid); // compile error, size of what void pointer points to is unknown
int vSizeVar = sizeof(pVoid); // compiles fine size of void pointer is known
pVoid = &iValue; // put the address of iValue into the void pointer variable
pVoid = &aszString[0]; // put the address of char string into the void pointer variable
pVoid = &fValue; // put the address of float into the void pointer variable
pIvalue = &fValue; // compiler error, address of float into int pointer not allowed
One way that void pointers have been used is by having several different types of structs which are provided as an argument for a function, typically some kind of a dispatching function. Since the interface for the function allows for different pointer types, a void pointer must be used in the argument list. Then the type of variable pointed to is determined by either an additional argument or inspecting the variable pointed to. An example of that type of use of a function would be something like the following. In this case we include an indicator as to the type of the struct in the first member of the various permutations of the struct. As long as all structs that are used with this function have as their first member an int indicating the type of struct, this will work.
struct struct_1 {
int iClass; // struct type indicator. must always be first member of struct
int iValue;
};
struct struct_2 {
int iClass; // struct type indicator. must always be first member of struct
float fValue;
};
void func2 (void *pStruct)
{
struct struct_1 *pStruct_1 = pStruct;
struct struct_2 *pStruct_2 = pStruct;
switch (pStruct_1->iClass) // this works because a struct is a kind of template or pattern for a memory location
{
case 1:
// do things with pStruct_1
break;
case 2:
// do things with pStruct_2
break;
default:
break;
}
}
void xfunc (void)
{
struct struct_1 myStruct_1 = {1, 37};
struct struct_2 myStruct_2 = {2, 755.37f};
func2 (&myStruct_1);
func2 (&myStruct_2);
}
Something like the above has a number of software design problems with the coupling and cohesion so unless you have good reasons for using this approach, it is better to rethink your design. However the C programming language allows you to do this.
There are some cases where the void pointer is necessary. For instance the malloc() function which allocates memory returns a void pointer containing the address of the area that has been allocated (or NULL if the allocation failed). The void pointer in this case allows for a single malloc() function that can return the address of memory for any type of variable. The following shows use of malloc() with various variable types.
void yfunc (void)
{
int *pIvalue = malloc(sizeof(int));
char *paszStr = malloc(sizeof(char)*32);
struct struct_1 *pStruct_1 = malloc (sizeof(*pStruct_1));
struct struct_2 *pStruct_2Array = malloc (sizeof(*pStruct_2Array)*21);
pStruct_1->iClass = 1; pStruct_1->iValue = 23;
func2(pStruct_1); // pStruct_1 is already a pointer so address of is not used
{
int i;
for (i = 0; i < 21; i++) {
pStruct_2Array[i].iClass = 2;
pStruct_2Array[i].fValue = 123.33f;
func2 (&pStruct_2Array[i]); // address of particular array element. could also use func2 (pStruct_2Array + i)
}
}
free(pStruct_1);
free(pStruct_2Array); // free the entire array which was allocated with single malloc()
free(pIvalue);
free(paszStr);
}
If what you want to do is pass the variable a by name and use it, try something like:
void func(int* src)
{
printf( "%d\n", *src );
}
If you get a void* from a library function, and you know its actual type, you should immediately store it in a variable of the right type:
int *ap = calloc( 1, sizeof(int) );
There are a few situations in which you must receive a parameter by reference as a void* and then cast it. The one I’ve run into most often in the real world is a thread procedure. So, you might write something like:
#include <stddef.h>
#include <stdio.h>
#include <pthread.h>
void* thread_proc( void* arg )
{
const int a = *(int*)arg;
/** Alternatively, with no explicit casts:
* const int* const p = arg;
* const int a = *p;
*/
printf( "Daughter thread: %d\n", a );
fflush(stdout); /* If more than one thread outputs, should be atomic. */
return NULL;
}
int main(void)
{
int a = 1;
const pthread_t tid = pthread_create( thread_proc, &a );
pthread_join(tid, NULL);
return EXIT_SUCCESS;
}
If you want to live dangerously, you could pass a uintptr_t value cast to void* and cast it back, but beware of trap representations.
printf("result = %d\n", (int)res); is printing the value of res (a pointer) as a number.
Remember that a pointer is an address in memory, so this will print some random looking 32bit number.
If you wanted to print the value stored at that address then you need (int)*res - although the (int) is unnecessary.
edit: if you want to print the value (ie address) of a pointer then you should use %p it's essentially the same but formats it better and understands if the size of an int and a poitner are different on your platform
void *res = (int *)a;
a is a int but not a ptr, maybe it should be:
void *res = &a;
The size of a void pointer is known; it's the size of an address, so the same size as any other pointer. You are freely converting between an integer and a pointer, and that's dangerous. If you mean to take the address of the variable a, you need to convert its address to a void * with (void *)&a.

Why does this allow promotion from (char *) to (const char *)?

Given that scanf has (const char *) in the documentation from Microsoft and the answer to this question what the heck is going when I do the same for (char **) promotion to (const char **)?
Basically why does this compile?
#include <stdio.h>
int main(int argc, char **argv)
{
char szArray[50];
int i = 0;
strcpy(szArray,"10");
/* the following code is upcasting the (char *) to (const char *) */
sscanf(szArray,"%d",&i);
return 0;
}
And why won't this compile?
#include <stdio.h>
void processargs(const char **p)
{
}
int main(int argc, char **argv)
{
processargs(argv);
return 0;
}
Both seem to be doing the same thing to a pointer!
char** -> const char ** is dangerous, since you might end up accidentally modifying the underlying const object.
The correct way to write what you want is:
void processargs(const char * const *p)
{
}
You're allowed to increase access restriction, you just can't decrease it. Going from a normal pointer to a const pointer is fine, going from a const pointer to a normal pointer is not.
The second example doesn't compile because you're not converting a pointer to a const pointer, you're converting from a pointer to one type (char*) to another (const char*). For example, you can change a char** to a char* const*, but not a const char**.
Check if this clarifies for you:
char * a_mutable = /*...*/;
const char * a_constant = /*...*/;
char **pointer_to_mutable = &a_mutable; /* ok */
const char **pointer_to_constant = &a_constant; /* ok */
pointer_to_constant = pointer_to_mutable; /* oops, are you sure? */
*pointer_to_constant = a_mutable; /* valid, but will screw things around */
The last line is valid, since pointer_to_constant is a mutable pointer to a mutable pointer to a constant character, but it would break things since you are making a_constant point to a_mutable. That is why you are not allowed to make pointer_to_constant receive the contents of pointer_to_mutable.
The first example of yours works, because you're converting rvalues of char* to const char*, which is OK (basically because you cannot assign to rvalues). The second doesn't, because the target of a (non-const) pointer is always a lvalue.
Just try (maybe with the aid of the compiler) which operations you can do with char**, which work with const char**, and think if and what types are interchangeable.

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