Passing params through nested user controls in Silverlight 4 - silverlight

I have a three level of nested user controls in my Silverlght 4 application.
the most low level control fires an event with some parameter, then second user control takes the parameter and also fires an event sending parameter to up. Third user controls makes same thing passing parameter to the MainPage. Anyway a have got my parameter but the way I did it very boring and confusing. Is there any acceptable and easy understanding way to do same thing shorter.
Thanks a lot!

That is the correct way, mainly because any level is replaceable and so should function the same way.
Boring and simple looking are actually good things for code... makes it easier for others to follow.
If you want excitement... I would suggest a career change :)

It all depends on what the event is and what the parameter you are bubbling up contains. If this is purely user-interaction and the visual parent needs to react to your event, then, as HiTech Magic mentions, this is the best way to do it.
Now, if what you are trying to do is actually related with the business logic of the application, then maybe your user control is not best place to handle this event and you may benefit from binding a view model to your user controls and using some kind of event aggregator to broadcast your events.
It may be good for you to add more context to the event your are firing and the parameter which you are bubbling up to the container for you to get additional information which applies to your context.

Related

How to determine if WPF TextBox is dirty (when using UpdateSourceTrigger=LostFocus)

How can I determine when a user has updated the text in a textbox before the Binding has updated the source?
I was expecting to find an "IsDirty" property on either the TextBox or the Binding ...
My problem is that the "Cancel" button Enabled property is bound to the ViewModel's IsDirty property and is disabled until the focus moves out of the textbox.
"IsDirty" needs to be defined as ViewModel.IsDirty || TextBox.IsDirty
WPF can't support the typical IsDirty behaviour that users would expect in a high quality application.
The problem stems from the strange design of the Binder class.
Furthermore WPF architecture is kind of hard-coded to using the default Binder implementation, replacing it is a huge job and requires many "dirty tricks" to work around the endless WPF design flaws.
The easiest way I found to workaround this limitation is to move all value conversion logic to the view model and use UpdateSourceTrigger=PropertyChanged, and implement your own IsDirty and IsInvalid logic and flags.
This approach also plays nicely with Caliburn.Micro
First, why is Cancel disabled? It should be enabled all the time. Any other behavior would be odd. The user should be able to cancel although he hasn't done anything.
Second, I would use Commands so that it can determine whether it can be executed or not based on the state of the viewmodel. Should be easy to implement, if the viewmodel also provide the implementation of the command.
I'd recommend to read some articles and/or tutorials about it. Google for the interface ICommand.
And to answer your question. Assuming you're using binding you could use the INotifyPropertyChanging interface to determine when a value is about to change. You could then store the current value in a backup field or something.
EDIT - Regarding "let him lose data"
Sure it's a valid strategy. Think on a larger input dialog e.g. 5 input controls, which must be validated before persisting the input. I'm assuming that the data is very important according to your arguments. Furthermore, you started to hack your data into the dialog. On input control 3 you decide to press 'ALT + F4'.
First, ask yourself, why did the user press the keys? IMHO he doesn't care about what's happening to his data.
If 'ALT + F4' is just an example for being robust. Forget about it. I think absolute robustness cannot be implemented without being very expensive.
Second, regarding consistency and validity after the restart of the application, you have to throw the data away so that you don't start with an undefined state. Remember, the entity the user began to fill is not valid at this state. Neither the states respectively the values of the properties are.
So IMHO the much better strategy is to restart with a clean and defined state, so that the user is able to continue with whatever you want him to do with your application.
Why is this strategy better? Well, it's much easier to implement. And the much more important argument, the user never gets lost because of an odd state.

A better way of managing a forms state?

I am new to Windows programming, as in my previous work I've mostly been involved with web technologies, and mostly in the backend. I have inherited a Winforms application, and one of my biggest nightmares is navigating through the endless states a form can be in.
To give you an example, a form has the state 'New' and 'Edit' depending on whether the user decided to Add or Edit a record. On this form, we have logic. If this texbox has a certain value, then these other textboxes are disabled, etc. This leads to endless chaining of these rules. So, a textbox's TextChanged event will influence another field. It in turn will fire X event that changes the state of other controls. It quickly devolves into a tangled mess that is impossible to maintain.
There has to be a better way... something simple and elegant that solves this problem. Any suggestions?
What I do is to have a single method called FormatControls(). In this method, I implement all the logic such as myTextbox.Enabled = mycheckBox.Checked and so on.
I call this method from my event handlers in the form, such as on checked changed, etc... I also call it when appropriate (ie, form newly loaded with no data, record loaded from database, etc). This has suited me well for many years now, it makes everything less complex.
You are correct, if you do not have a pattern in use it can turn into a too-complex thing.
You can try to use tha Application.Idle event to perform the enable disable logic and insulate this part from the business logic part.
Depending on what controls you have on your form, you might be able to do away with the separate textboxes and add/delete buttons and replace the whole works with a DataGrid.

What is the way to minimize number of similar event handlers?

A WPF window should have hundreds of objects (rows of rectangles) and mouse clicking on each of them should fire similar actions. These actions differ only by several parameters (say "No. of Row" and "No. of position in a row").
Should I have hundreds of almost the same event handlers or how I could optimize my code?
Please give me some tips, just to move to the right direction.
Best regards.
WPF mitigates this problem by introducing Routed Events. At any level in the element hierarchy you may intercept events from its child elements and base your logic depending on the actual element that received this event in the first place (as presented by the Source property of RoutedEventArgs).
I'm no expert in WPF, but in event handling you could write 1 dans point every similar event to this handler. In the handler use the senter parameter to know whish control it came from.
Instead of 100's of similar event hander you could have a big one with a switch
Hope that's help
Can't you just use an instance of ICommand on your viewmodel and use the command parameter to determine which rectangle was clicked?

Patterns used in WPF

I have been getting more involved with WPF for about a year now. A lot of things are new and sometimes it is hard to get my head wrapped around it.
At the same time I am rereading the GOF Design Patterns book.
A few times I would stop in the middle because I would realize that a certain pattern is the very one used in some WPF functionality. Whenever such a realization hits me, I feel like my understanding of the related WPF principle just took a big leap. It's kind of like an aha-effect.
I also realized that I had a much easier time understanding Prism for example because the documentation does such a great job at explaining the patterns involved.
So here is my "question" (more like an effort):
In order to help us all to understand
WPF better it would be great if anyone
who also "spotted" a design pattern in
WPF could give a short explanation.
One pretty obvious example that I found is the Routed Event:
If an event is detected by a child
control and no handler has been
specified, it passes it along to its
parent and so on until it is finally
handled or no parent is found anymore.
Lets say we have an image on a button
that is inside a StackPanel that is
inside a window. If the user clicks
the image, the event will either be
handled by it (if handling code has
been specified) or "bubble" up until
one of the controls handles it. So
each control will get a chance to
react in this order.
Image
Button
StackPanel
Window
Once a control handles it, the
bubbling will stop.
This is the short explanation, for a
more precise one consult the WPF
literature.
This kind of functionality represents
the "Chain of Responsibility
Design Pattern" which states, that if
their is a request, it gets passed
along a responsibility chain to give
each object in it a chance to handle
it. The sender of the request has no
idea who will handle it which ensures
decoupling. For a more thorough
explanation follow the link.
The purpose here is merely to show how this (seemingly old 10+ years) idea found its way into our current technology and to offer another way of looking at it.
I think this is enough for a start and hope more parallels will be collected here.
Cheers, Thorsten
I don't think it is specific for WPF but the observer design pattern seems to be the foundation on which all event handling in .Net and WPF is based.
The observer design pattern is described as "Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically.". In .Net with the += operator you subscribe to such a change in state. Subsequently you unsubscribe with the -= operator.
I'd say CommandBindings are pretty important and fundamental to the way I develop.
WPF Tutorial - Command Bindings and Custom Commands
MSDN Overview

Best place to bring up new window in Model View ViewModel

I have an MVVM application. In one of the ViewModels is the 'FindFilesCommand' which populates an ObservableCollection. I then implement a 'RemoveFilesCommand' in the same ViewModel. This command then brings up a window to get some more user input.
Where/what is the best way to do this whilst keeping with the MVVM paradigm? Somehow
doing:
new WhateverWindow( ).Show( )
in the ViewModel seems wrong.
Cheers,
Steve
I personally look at this scenario as one where the main window view model wants to surface a task for the end user to complete.
It should be responsible for creating the task, and initializing it. The view should be responsible for creating and showing the child window, and using the task as the newly instantiated window's view model.
The task can be canceled or committed. It raises a notification when it is completed.
The window uses the notification to close itself. The parent view model uses the notification to do additional work once the task has committed if there is followup work.
I believe this is as close to the natural/intuitive thing people do with their code-behind approach, but refactored to split the UI-independent concerns into a view model, without introducing additional conceptual overhead such as services etc.
I have an implementation of this for Silverlight. See http://www.nikhilk.net/ViewModel-Dialogs-Task-Pattern.aspx for more details... I'd love to hear comments/further suggestions on this.
In the Southridge realty example of Jaime Rodriguez and Karl Shifflet, they are creating the window in the viewmodel, more specifically in the execute part of a bound command:
protected void OnShowDetails ( object param )
{
// DetailsWindow window = new DetailsWindow();
ListingDetailsWindow window = new ListingDetailsWindow();
window.DataContext = new ListingDetailsViewModel ( param as Listing, this.CurrentProfile ) ;
ViewManager.Current.ShowWindow(window, true);
}
Here is the link:
http://blogs.msdn.com/jaimer/archive/2009/02/10/m-v-vm-training-day-sample-application-and-decks.aspx
I guess thats not of a big problem. After all, the Viewmodel acts as the 'glue' between the view and the business layer/data layer, so imho it's normal to be coupled to the View (UI)...
Onyx (http://www.codeplex.com/wpfonyx) will provide a fairly nice solution for this. As an example, look at the ICommonDialogProvider service, which can be used from a ViewModel like this:
ICommonFileDialogProvider provider = this.View.GetService<ICommonDialogProvider>();
IOpenFileDialog openDialog = provider.CreateOpenFileDialog();
// configure the IOpenFileDialog here... removed for brevity
openDialog.ShowDialog();
This is very similar to using the concrete OpenFileDialog, but is fully testable. The amount of decoupling you really need would be an implementation detail for you. For instance, in your case you may want a service that entirely hides the fact that you are using a dialog. Something along the lines of:
public interface IRemoveFiles
{
string[] GetFilesToRemove();
}
IRemoveFiles removeFiles = this.View.GetService<IRemoveFiles>();
string[] files = removeFiles.GetFilesToRemove();
You then have to ensure the View has an implementation for the IRemoveFiles service, for which there's several options available to you.
Onyx isn't ready for release yet, but the code is fully working and usable at the very least as a reference point. I hope to release stabilize the V1 interface very shortly, and will release as soon as we have decent documentation and samples.
I have run into this issue with MVVM as well. My first thought is to try to find a way to not use the dialog. Using WPF it is a lot easier to come up with a slicker way to do things than with a dialog.
When that is not possible, the best option seems to be to have the ViewModel call a Shared class to get the info from the user. The ViewModel should be completely unaware that a dialog is being shown.
So, as a simple example, if you needed the user to confirm a deletion, the ViewModel could call DialogHelper.ConfirmDeletion(), which would return a boolean of whether the user said yes or no. The actual showing of the dialog would be done in the Helper class.
For more advanced dialogs, returning lots of data, the helper method should return an object with all the info from the dialog in it.
I agree it is not the smoothest fit with the rest of MVVM, but I haven't found any better examples yet.
I'd have to say, Services are the way to go here.
The service interface provides a way of returning the data. Then the actual implementation of that service can show a dialog or whatever to get the information needed in the interface.
That way to test this you can mock the service interface in your tests, and the ViewModel is none the wiser. As far as the ViewModel is concerned, it asked a service for some information and it received what it needed.
What we are doing is somethng like that, what is described here:
http://www.codeproject.com/KB/WPF/DialogBehavior.aspx?msg=3439968#xx3439968xx
The ViewModel has a property that is called ConfirmDeletionViewModel. As soon as I set the Property the Behavior opens the dialog (modal or not) and uses the ConfirmDeletionViewModel. In addition I am passing a delegate that is executed when the user wants to close the dialog. This is basically a delegate that sets the ConfirmDeletionViewModel property to null.
For Dialogs of this sort. I define it as a nested class of the FindFilesCommand. If the basic dialog used among many commands I define it in a module accessible to those commands and have the command configure the dialog accordingly.
The command objects are enough to show how the dialog is interacting with the rest of the software. In my own software the Command objects reside in their own libraries so dialog are hidden from the rest of the system.
To do anything fancier is overkill in my opinion. In addition trying to keep it at the highest level often involving creating a lot of extra interfaces and registration methods. It is a lot of coding for little gain.
Like with any framework slavish devotion will lead you down some strange alleyways. You need to use judgment to see if there are other techniques to use when you get a bad code smell. Again in my opinion dialogs should be tightly bound and defined next to the command that use them. That way five years later I can come back to that section of the code and see everything that command is dealing with.
Again in the few instances that a dialog is useful to multiple commands I define it in a module common to all of them. However in my software maybe 1 out of 20 dialogs is like this. The main exception being the file open/save dialog. If a dialog is used by dozens of commands then I would go the full route of defining a interface, creating a form to implement that interface and registering that form.
If Localization for international use is important to your application you will need to make sure you account for that with this scheme as all the forms are not in one module.

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