I have a pivot control and a button which does selectedIndex++ and when the selectedIndex has gone passed the last entry it will open up a messagebox asking the user if they want to quiz.
But during testing if you spam the button it will create a 0x8000ffff error when you open the MessageBox.
How do I stop this from happening? is it something to do with the ui thread being too busy or continuing to move the pivot? is the button event still running after I try to navigate out of the page?
this is what the code that does the selectedIndex++
void gotoNextQuestion()
{
if (quizPivot.SelectedIndex < App.settings.currentTest.Questions.Count() - 1)
{
//xScroll -= scrollAmount;
//moveBackground(xScroll);
if (!stoppedPaging)
{
quizPivot.SelectedIndex++;
}
//App.PlaySoundKey("next");
}
else
{
if (App.settings.testMode == App.TestModes.TrainingRecap)
{
MessageBoxResult result;
if (countAnsweredQuestions() == App.settings.currentTest.Questions.Count())
{
stoppedPaging = true;
result = MessageBox.Show("You have reviewed every training question, would you like to go back to the main menu?", "Training Over", MessageBoxButton.OKCancel);
stoppedPaging = false;
if (result == MessageBoxResult.OK)
{
positionableSpriteRadioButton.IsAnswered -= new Action<bool>(Answers_IsAnsweredCompleted);
spriteRadioButton.IsAnswered -= new Action<bool>(Answers_IsAnsweredCompleted);
App.settings.currentTest = null;
NavigationService.Navigate(new Uri("/MainPage.xaml", UriKind.Relative));
return;
}
}
}
else
{
MessageBoxResult result;
if (countAnsweredQuestions() == App.settings.currentTest.Questions.Count())
{
stoppedPaging = true;
result = MessageBox.Show("You have answered all of the questions, are you sure you want to finish?", "Are you sure you want to finish?", MessageBoxButton.OKCancel);
stoppedPaging = false;
}
else
{
checkFinishConditions();
}
}
quizPivot.SelectedIndex = 0;
//App.PlaySoundKey("begin");
}
App.settings.currentTest.currentQuestion = quizPivot.SelectedIndex;
}
Well, one thing is for sure
positionableSpriteRadioButton.IsAnswered -= new Action<bool>(Answers_IsAnsweredCompleted);
That isn't going to work. You're creating a new Action every time. So nothing will have the same reference id, and thus nothing will be removed.
Instead you should remove the Action<bool> and simply subscribe/unsubscribe with
positionableSpriteRadioButton.IsAnswered -= Answers_IsAnsweredCompleted;
And when you subscribe
positionableSpriteRadioButton.IsAnswered += Answers_IsAnsweredCompleted;
That way you can actually remove it again.
But I would recommend you not to use a pivot for this type of "wizard". It's abuse of the control, and going to give a really poor user experience.
Also, just because you navigate to another page, it doesn't mean the code stops running. All code in the same expression is executed, unless you add a return statement after the call to NavigationService.Navigate.
Also, always make sure that Navigation is on the UI thread by wrapping all calls to NavigationService.Navigate in a call to Dispatcher.BeginInvoke.
Related
I got the following sticky note example:
If the sticky note has more than 9 rows, the additional rows are not visible.
I'm able to navigate through the note with my arrow keys. If I'm going to scroll with the mouse wheel, it seems to ignore the popup and just changes the page.
Is it possible to activate scrolling for sticky note popups?
Edit:The solution outlined below will soon be available as part of the samples included in the PDFTron SDK download. In the meanwhile, I hope that the below solution helps.
Yes, it is possible to activate scrolling for sticky notes.
The problem is most apparent when using the single page view. It appears to work as expected in continuous mode.
However it is not as simple as setting VerticalScrollVisibility = ScrollBarVisibility.Auto;. There are a few files that need to be modified to get this working.
The good news is that we can get the expected behaviour by modifying the code in the provided samples.
Solution
The solution is to add some handling for the PreviewMouseWheel event coming from the PDFViewWPF class.
In the downloaded samples, the following changes were made to get things running as expected:
Add a method to handle the PreviewMouseWheel event in the NoteHost class (Samples/PDFViewWPFTools/CS/Utilities/NoteHost.cs)
internal void HandlePreviewMouseWheel(object sender, MouseWheelEventArgs e)
{
var originalSource = (UIElement)e.OriginalSource;
if (originalSource.IsDescendantOf(mNoteBorder) && mTextBox.IsFocused)
{
mTextBox.ScrollToVerticalOffset(mTextBox.VerticalOffset - e.Delta);
e.Handled = true;
}
}
Also make sure to add mTextBox.VerticalScrollBarVisibility = ScrollBarVisibility.Auto; in the NoteHost.CreateNoteAndArrow() method, after the mTextBox object is instantiated (~line 183).
Next, edit the NoteManager class - Samples/PDFViewWPFTools/CS/Utilities/NoteManager.cs - and add a HandlePreviewMouseWheel method. This will internally call the HandlePreviewMouseWheel on each displayed (opened) note and break at the first one where the event gets handled.
internal void HandlePreviewMouseWheel(object sender, System.Windows.Input.MouseWheelEventArgs e)
{
foreach(var note in mActiveNotes)
{
note.Value.HandlePreviewMouseWheel(sender, e);
if(e.Handled)
{
break;
}
}
}
Next, edit the ToolManager class to ensure that the note manager gets a chance to handle the PreviewMouseWheel before attempting a page change. Open Samples/PDFViewWPFTools/CS/ToolManager.cs and navigate to the PDFView_PreviewMouseWheel. The existing method should look like this:
private void PDFView_PreviewMouseWheel(object sender, System.Windows.Input.MouseWheelEventArgs e)
{
if (mCurrentTool != null && _IsEnabled)
{
ToolManager.ToolType prev_tm = mCurrentTool.ToolMode;
ToolManager.ToolType next_tm;
while (true)
{
mCurrentTool.PreviewMouseWheelHandler(sender, e);
next_tm = mCurrentTool.NextToolMode;
if (prev_tm != next_tm)
{
mCurrentTool = CreateTool(next_tm, mCurrentTool);
prev_tm = next_tm;
}
else
{
break;
}
}
}
}
Replace it with the below code:
private void PDFView_PreviewMouseWheel(object sender, System.Windows.Input.MouseWheelEventArgs e)
{
if (mCurrentTool != null && _IsEnabled)
{
ToolManager.ToolType prev_tm = mCurrentTool.ToolMode;
ToolManager.ToolType next_tm;
while (true)
{
mNoteManager.HandlePreviewMouseWheel(sender, e);
if (!e.Handled)
{
mCurrentTool.PreviewMouseWheelHandler(sender, e);
next_tm = mCurrentTool.NextToolMode;
if (prev_tm != next_tm)
{
mCurrentTool = CreateTool(next_tm, mCurrentTool);
prev_tm = next_tm;
}
else
{
break;
}
}
else
{
break;
}
}
}
}
By doing the above, we are giving the NoteManager a chance to handle the PreviewMouseWheel before doing anything else with it.
Another point to note is that we have to now "do the scrolling" in code, using the mTextBox.ScrollToVerticalOffset method in the NoteHost class.
It has probably been covered before, but I couldn’t google anything. What is the best approach for making an iPhone-style pop-up selection menu like attached picture? I've tried with a Dialog, but I haven't found an elegant way to add the Commands so they appear nicely and both trigger the action and close the dialog at the same time. And showing a Cancel entry separately is not supported by a ComponentGroup.
See this sample:
Form hi = new Form("Pop");
Button pop = new Button("Pop");
pop.addActionListener(e -> {
Dialog dlg = new Dialog();
// makes the dialog transparent
dlg.setDialogUIID("Container");
dlg.setLayout(BoxLayout.y());
Command optionACmd = new Command("Option A");
Command optionBCmd = new Command("Option B");
Command optionCCmd = new Command("Option C");
Command cancelCmd = new Command("Cancel");
dlg.add(
ComponentGroup.enclose(
new Button(optionACmd),
new Button(optionBCmd),
new Button(optionCCmd)
)).
add(ComponentGroup.enclose(new Button(cancelCmd)));
Command result = dlg.showStretched(BorderLayout.SOUTH, true);
ToastBar.showMessage("Command " + result.getCommandName(), FontImage.MATERIAL_INFO);
});
hi.add(pop);
hi.show();
Which results in this:
Thanks Shai!
I made it into a component in case anybody has a similar need:
class MyPopupMenu extends Dialog {
private Command cancelCmd = null;
MyPopupMenu(boolean includeCancel, Command... commands) {
this(includeCancel?new Command("Cancel"):null, commands);
}
MyPopupMenu(Command cancelOptional, Command... commands) {
super();
setDialogUIID("Container");
setLayout(BoxLayout.y());
setDisposeWhenPointerOutOfBounds(true); //close if clicking outside menu
ComponentGroup group = new ComponentGroup();
for (Command cmd : commands) {
group.add(new Button(cmd));
}
add(group);
this.cancelCmd = cancelOptional;
if (cancelCmd != null) {
add(ComponentGroup.enclose(new Button(cancelCmd)));
}
/**
* show the menu and execute the selected Command,
* or do nothing if Cancel is selected
*/
public void popup() {
Command choice = showStretched(BorderLayout.SOUTH, true);
if (choice != null && choice != cancelCmd) {
choice.actionPerformed(null);
}
}
}
This is awesome, thanks guys. Any reason my buttons seem to be so small? Trying to figure out which style needs to change to increase the height. Changing the Button padding did not seem to change anything. I used the Business theme as a starting point.
I want to open a dialog as a Login-Box in my Explorer-NamespaceExtension. When I call ShowDialog() the first time the box opens but not as a modal dialog. I can click elements in the Explorer. If I close these dialog and open it again, it is a modal dialog and interaction with the Explorer isn`t possible. Thats what I want to achieve with the first open.
My idea is that I call the form first from the wrong thread. Thats the reason why I used the following code, but it doesn`t solve the problem :/
public delegate void myDelegate();
public void ShowDialogThreadSave()
{
if (this.InvokeRequired)
{
myDelegate d = new myDelegate(ShowDialogThreadSave);
this.Invoke(d);
}
else
{
this.ShowDialog();
}
}
I hope you have an idea :-)
Thanks!
Edit:
The call is fired from a background class. I have 3 possibilities to login into the extension, so i encapsulated the call:
public bool LogIn()
{
bool connected = BackEnd.isConnected();
if(loginDialog == null)
{
LogIn logIn = new LogIn();
}
else
{
if (!connected && !Utils.AlreadyLoggedIn() && !loginDialog.IsAccessible && !loginDialog.Visible)
loginDialog.ShowDialogThreadSave();
else if (!connected && !Utils.AlreadyLoggedIn() && !loginDialog.Visible)
loginDialog.ShowDialogThreadSave();
else if (!connected && !Utils.AlreadyLoggedIn() && loginDialog.Visible)
LOG.DebugFormat("error");
else
Utils.ConnectWithoutLoginWindow();
}
connected = BackEnd.isConnected();
return connected;
}
Edit2: With debugging I found out that the ShowDialogThreadSave() is always called by the UI Thread and I will never use the if... What is the problem?
I am calling a new xaml application with some parameter inputs using the word new, but it does not seem to be working. I am also attempting to use onclosing to set it to null. When launching it for the first time it works (everything is new), but launching it after it finished, it seems to continue its previous state (brings to finished score board). Here is the snipplet of the code . . .
quizUI = new QuizzUI.MainWindow(App.User, true);
quizUI.Closed += (o, s) =>
{
quizUI = null;
};
quizUI.LaunchQuiz(qSet);
this is hooked to a button event. does anyone know how i can absolutely new this object's state every time? the two paramters are user's info and second one is to shortcut without prompt screen/loading screen.
Here is the code for QuizzUI.MainWindow.LaunchQuizz:
public void LaunchQuiz(GameQuizzSet quiz)
{
this.Hide();
quizz = new QuizzContainer()
{
QSet = quiz,
};
if (isShortCutted)
{
bool? diag = quizz.ShowDialog();
if (diag.HasValue)
{
quizz.Close();
Close();
}
}
else
{
quizz.ShowDialog();
this.Show();
}
}
the QuizzUI.MainWindow allows the user to select their profile and which quiz to execute.
I am working on an application that plays videos through the silverlight MediaElement object.
I have a large method which is responsible for the following
Opens a FileInfo item on the local file path of the video and strips the file name to get the first portion of the filename which we use as part of the license acquisition process
Sets the LicenseAcquirer on the MediaElement
Sets the Source property of the MediaElement
When this method is called, it actually causes the application to go into a "Not reponding" state for a couple of seconds. How do I avoid this? I have tried putting this all into a background worker but I have to invoke the UI thread for almost all of the calls and this didnt help it seemed to actually make things slower.
I have a busy box that shows while this all happens but that actually stops reporting progress in those seconds where the application is not responding. I understand why this is happening - a lot of work happening on the main UI thread, but how do I avoid this?
This is the code that is causing the trouble:
private void SetupMediaElement(String mediaElementType)
{
Messenger.Default.Send("Loading video...", "SetNowWatchingVideoBusyBoxText");
Messenger.Default.Send(true, "SetNowWatchingVideoBusyBox");
try
{
if (_mainMediaElement != null)
{
VideoItem vi = CurrentSession.NowPlayingVideoItem;
if (vi != null)
{
CurrentVideoItem = vi;
MustShowImage = true;
if (vi.ID != string.Empty)
{
String mediaId = String.Empty;
if (vi.LocalFilePath != DEMOVIDEOPATH)
{
if (vi.LocalFilePath != String.Empty)
{
var fi =
new FileInfo(vi.LocalFilePath);
if (fi.Exists)
{
mediaId = fi.Name.Substring(fi.Name.LastIndexOf('-') + 1,
(fi.Name.LastIndexOf('.') -
(fi.Name.LastIndexOf('-') + 1)));
}
}
else
{
Debug.WriteLine("localFilePath is empty");
}
Debug.WriteLine("MediaId = " + mediaId +
", SessionId = " +
CurrentSession.LoggedOnUser.SessionId +
",Ticket = " +
CurrentSession.LoggedOnUser.Ticket);
string licenseURL = GetLicenseURL(mediaId, CurrentSession.LoggedOnUser.SessionId,
CurrentSession.LoggedOnUser.Ticket);
if (licenseURL != string.Empty)
{
var la = new LicenseAcquirer
{
LicenseServerUriOverride
=
new Uri(
licenseURL)
};
la.AcquireLicenseCompleted += la_AcquireLicenseCompleted;
_mainMediaElement.LicenseAcquirer = la;
}
var fileInfo = new FileInfo(vi.LocalFilePath);
string playURL = #"file://" +
Path.Combine(CoreConfig.HOME_FULL_PATH, fileInfo.Name);
playURL = playURL.Replace("\\", #"/");
VideoURL = playURL;
}
else
{
VideoURL = vi.LocalFilePath;
Messenger.Default.Send(false, "SetNowWatchingVideoBusyBox");
}
_totalDurationSet = false;
TotalTime = FormatTextHoursMinutesSecond(_mainMediaElement.NaturalDuration.TimeSpan);
SetSliderPosition();
}
}
else
{
Messenger.Default.Send(false, "SetNowWatchingVideoBusyBox");
}
}
else
{
Messenger.Default.Send(false, "SetNowWatchingVideoBusyBox");
}
}
catch (Exception ex)
{
Debug.WriteLine(ex);
VideoURL = DEMOVIDEOPATH;
Messenger.Default.Send(false, "SetNowWatchingVideoBusyBox");
}
}
Thanks
EDIT:
So it turns out that the method posted above is NOT the cause of the delay - that code executes in under a second. The problem comes in when the media element's source is set and it reads the file to the end - large files take time and this is the delay. Am opening a new question based on this.
You should do some diagnostics to determine which line(s) are truely costing all that time, its unlikely that amount of time is spread evenly across the whole function.
Place that line (or lines) in a background thread (hopefully that line doesn't need to be on the UI thread).
So it turns out that the method posted above is NOT the cause of the delay - that code executes in under a second. The problem comes in when the media element's source is set and it reads the file to the end - large files take time and this is the delay. Am opening a new question based on this.