find element in the middle of a stack - c

I was asked this question in an interview.The problem was i would be given a stack and have to find the element in the middle position of the stack."top" index is not available (so that you don't pop() top/2 times and return the answer).Assume that you will reach the bottom of the stack when pop() returns -1.Don't use any additional data structure.
Eg:
stack index
-----
2 nth element
3
99
.
1 n/2 th element
.
-1 bottom of the stack(0th index)
Answer: 1 (I didn't mean the median.Find the element in middle position)
Is recursion the only way?
Thanks,
psy

Walk through the stack, calculate the depth and on the way back return the appropriate element.
int middle(stack* s, int n, int* depth) {
if (stack_empty(s)) {
*depth = n;
return 0; //return something, doesn't matter..
}
int val = stack_pop(s);
int res = middle(s, n+1, depth);
stack_push(s, val);
if (n == *depth/2)
return val;
return res;
}
int depth;
middle(&stack, 0, &depth);
Note: yes, recursion is the only way. Not knowing the depth of the stack means you have to store those values somewhere.

Recursion is never the only way ;)
However, recursion provides you with an implied additional stack (i.e. function parameters and local variables), and it does appear that you need some additional storage to store traversed elements, in that case it appears that recursion may be the only way given that constraint.

"... Don't use any additional data structure. ..."
Then the task is unsolvable, because you need some place where to store the popped-out data. You need another stack for recursion, which is also a data structure. It doesn't make sense to prohibit any data structure and allow recursion.

Here is one solution: Take two pointers, advance one of them two steps at a time (fast), the other one only one step at a time (slow). If the fast one reaches the bottom return the slow pointer which points to the middle index. No recursion required.
int * slow = stack;
int * fast = stack;
while(1) {
if(STACK_BOTTOM(fast)) return slow;
fast--;
if(STACK_BOTTOM(fast)) return slow;
slow--;
fast--;
}

Recursion seems to be the only way. If you try to use the fast and slow pointer concept during popping, you will need to store the values somewhere and that violates the requirement of no additional data structure.

This question is tagged with c, so for the c programming language I agree that recursion is the only way. However, if first class anonymous functions are supported, you can solve it without recursion. Some pseudo code (using Haskell's lambda syntax):
n = 0
f = \x -> 0 # constant function that always returns 0
while (not stack_empty) do
x = pop
n = n+1
f = \a -> if (a == n) then x else f(a)
middle = f(n/2) # middle of stack
# stack is empty, rebuilt it up to middle if required
for x in (n .. n/2) do push(f(x))
Please note: during the while loop, there's no (recursive) call of f. f(a) in the else branch is just used to construct a new(!) function, which is called f again.
Assumed the stack has 3 elements 10, 20, 30 (from bottom to top) this basically constructs the lambda
(\a -> if a==1
then 30
else (\b -> if b==2
then 20
else (\c -> if c==3
then 10
else (\d -> 0)(c)
)
(b)
)
(a)
)
or a little bit more readable
f(x) = if x==1 then 30 else (if x==2 then 20 else (if x==3 then 10 else 0))

Related

Deleting linked list nodes without recursion [duplicate]

I've used recursion quite a lot on my many years of programming to solve simple problems, but I'm fully aware that sometimes you need iteration due to memory/speed problems.
So, sometime in the very far past I went to try and find if there existed any "pattern" or text-book way of transforming a common recursion approach to iteration and found nothing. Or at least nothing that I can remember it would help.
Are there general rules?
Is there a "pattern"?
Usually, I replace a recursive algorithm by an iterative algorithm by pushing the parameters that would normally be passed to the recursive function onto a stack. In fact, you are replacing the program stack by one of your own.
var stack = [];
stack.push(firstObject);
// while not empty
while (stack.length) {
// Pop off end of stack.
obj = stack.pop();
// Do stuff.
// Push other objects on the stack as needed.
...
}
Note: if you have more than one recursive call inside and you want to preserve the order of the calls, you have to add them in the reverse order to the stack:
foo(first);
foo(second);
has to be replaced by
stack.push(second);
stack.push(first);
Edit: The article Stacks and Recursion Elimination (or Article Backup link) goes into more details on this subject.
Really, the most common way to do it is to keep your own stack. Here's a recursive quicksort function in C:
void quicksort(int* array, int left, int right)
{
if(left >= right)
return;
int index = partition(array, left, right);
quicksort(array, left, index - 1);
quicksort(array, index + 1, right);
}
Here's how we could make it iterative by keeping our own stack:
void quicksort(int *array, int left, int right)
{
int stack[1024];
int i=0;
stack[i++] = left;
stack[i++] = right;
while (i > 0)
{
right = stack[--i];
left = stack[--i];
if (left >= right)
continue;
int index = partition(array, left, right);
stack[i++] = left;
stack[i++] = index - 1;
stack[i++] = index + 1;
stack[i++] = right;
}
}
Obviously, this example doesn't check stack boundaries... and really you could size the stack based on the worst case given left and and right values. But you get the idea.
It seems nobody has addressed where the recursive function calls itself more than once in the body, and handles returning to a specific point in the recursion (i.e. not primitive-recursive). It is said that every recursion can be turned into iteration, so it appears that this should be possible.
I just came up with a C# example of how to do this. Suppose you have the following recursive function, which acts like a postorder traversal, and that AbcTreeNode is a 3-ary tree with pointers a, b, c.
public static void AbcRecursiveTraversal(this AbcTreeNode x, List<int> list) {
if (x != null) {
AbcRecursiveTraversal(x.a, list);
AbcRecursiveTraversal(x.b, list);
AbcRecursiveTraversal(x.c, list);
list.Add(x.key);//finally visit root
}
}
The iterative solution:
int? address = null;
AbcTreeNode x = null;
x = root;
address = A;
stack.Push(x);
stack.Push(null)
while (stack.Count > 0) {
bool #return = x == null;
if (#return == false) {
switch (address) {
case A://
stack.Push(x);
stack.Push(B);
x = x.a;
address = A;
break;
case B:
stack.Push(x);
stack.Push(C);
x = x.b;
address = A;
break;
case C:
stack.Push(x);
stack.Push(null);
x = x.c;
address = A;
break;
case null:
list_iterative.Add(x.key);
#return = true;
break;
}
}
if (#return == true) {
address = (int?)stack.Pop();
x = (AbcTreeNode)stack.Pop();
}
}
Strive to make your recursive call Tail Recursion (recursion where the last statement is the recursive call). Once you have that, converting it to iteration is generally pretty easy.
Well, in general, recursion can be mimicked as iteration by simply using a storage variable. Note that recursion and iteration are generally equivalent; one can almost always be converted to the other. A tail-recursive function is very easily converted to an iterative one. Just make the accumulator variable a local one, and iterate instead of recurse. Here's an example in C++ (C were it not for the use of a default argument):
// tail-recursive
int factorial (int n, int acc = 1)
{
if (n == 1)
return acc;
else
return factorial(n - 1, acc * n);
}
// iterative
int factorial (int n)
{
int acc = 1;
for (; n > 1; --n)
acc *= n;
return acc;
}
Knowing me, I probably made a mistake in the code, but the idea is there.
Even using stack will not convert a recursive algorithm into iterative. Normal recursion is function based recursion and if we use stack then it becomes stack based recursion. But its still recursion.
For recursive algorithms, space complexity is O(N) and time complexity is O(N).
For iterative algorithms, space complexity is O(1) and time complexity is O(N).
But if we use stack things in terms of complexity remains same. I think only tail recursion can be converted into iteration.
The stacks and recursion elimination article captures the idea of externalizing the stack frame on heap, but does not provide a straightforward and repeatable way to convert. Below is one.
While converting to iterative code, one must be aware that the recursive call may happen from an arbitrarily deep code block. Its not just the parameters, but also the point to return to the logic that remains to be executed and the state of variables which participate in subsequent conditionals, which matter. Below is a very simple way to convert to iterative code with least changes.
Consider this recursive code:
struct tnode
{
tnode(int n) : data(n), left(0), right(0) {}
tnode *left, *right;
int data;
};
void insertnode_recur(tnode *node, int num)
{
if(node->data <= num)
{
if(node->right == NULL)
node->right = new tnode(num);
else
insertnode(node->right, num);
}
else
{
if(node->left == NULL)
node->left = new tnode(num);
else
insertnode(node->left, num);
}
}
Iterative code:
// Identify the stack variables that need to be preserved across stack
// invocations, that is, across iterations and wrap them in an object
struct stackitem
{
stackitem(tnode *t, int n) : node(t), num(n), ra(0) {}
tnode *node; int num;
int ra; //to point of return
};
void insertnode_iter(tnode *node, int num)
{
vector<stackitem> v;
//pushing a stackitem is equivalent to making a recursive call.
v.push_back(stackitem(node, num));
while(v.size())
{
// taking a modifiable reference to the stack item makes prepending
// 'si.' to auto variables in recursive logic suffice
// e.g., instead of num, replace with si.num.
stackitem &si = v.back();
switch(si.ra)
{
// this jump simulates resuming execution after return from recursive
// call
case 1: goto ra1;
case 2: goto ra2;
default: break;
}
if(si.node->data <= si.num)
{
if(si.node->right == NULL)
si.node->right = new tnode(si.num);
else
{
// replace a recursive call with below statements
// (a) save return point,
// (b) push stack item with new stackitem,
// (c) continue statement to make loop pick up and start
// processing new stack item,
// (d) a return point label
// (e) optional semi-colon, if resume point is an end
// of a block.
si.ra=1;
v.push_back(stackitem(si.node->right, si.num));
continue;
ra1: ;
}
}
else
{
if(si.node->left == NULL)
si.node->left = new tnode(si.num);
else
{
si.ra=2;
v.push_back(stackitem(si.node->left, si.num));
continue;
ra2: ;
}
}
v.pop_back();
}
}
Notice how the structure of the code still remains true to the recursive logic and modifications are minimal, resulting in less number of bugs. For comparison, I have marked the changes with ++ and --. Most of the new inserted blocks except v.push_back, are common to any converted iterative logic
void insertnode_iter(tnode *node, int num)
{
+++++++++++++++++++++++++
vector<stackitem> v;
v.push_back(stackitem(node, num));
while(v.size())
{
stackitem &si = v.back();
switch(si.ra)
{
case 1: goto ra1;
case 2: goto ra2;
default: break;
}
------------------------
if(si.node->data <= si.num)
{
if(si.node->right == NULL)
si.node->right = new tnode(si.num);
else
{
+++++++++++++++++++++++++
si.ra=1;
v.push_back(stackitem(si.node->right, si.num));
continue;
ra1: ;
-------------------------
}
}
else
{
if(si.node->left == NULL)
si.node->left = new tnode(si.num);
else
{
+++++++++++++++++++++++++
si.ra=2;
v.push_back(stackitem(si.node->left, si.num));
continue;
ra2: ;
-------------------------
}
}
+++++++++++++++++++++++++
v.pop_back();
}
-------------------------
}
Search google for "Continuation passing style." There is a general procedure for converting to a tail recursive style; there is also a general procedure for turning tail recursive functions into loops.
Just killing time... A recursive function
void foo(Node* node)
{
if(node == NULL)
return;
// Do something with node...
foo(node->left);
foo(node->right);
}
can be converted to
void foo(Node* node)
{
if(node == NULL)
return;
// Do something with node...
stack.push(node->right);
stack.push(node->left);
while(!stack.empty()) {
node1 = stack.pop();
if(node1 == NULL)
continue;
// Do something with node1...
stack.push(node1->right);
stack.push(node1->left);
}
}
Thinking of things that actually need a stack:
If we consider the pattern of recursion as:
if(task can be done directly) {
return result of doing task directly
} else {
split task into two or more parts
solve for each part (possibly by recursing)
return result constructed by combining these solutions
}
For example, the classic Tower of Hanoi
if(the number of discs to move is 1) {
just move it
} else {
move n-1 discs to the spare peg
move the remaining disc to the target peg
move n-1 discs from the spare peg to the target peg, using the current peg as a spare
}
This can be translated into a loop working on an explicit stack, by restating it as:
place seed task on stack
while stack is not empty
take a task off the stack
if(task can be done directly) {
Do it
} else {
Split task into two or more parts
Place task to consolidate results on stack
Place each task on stack
}
}
For Tower of Hanoi this becomes:
stack.push(new Task(size, from, to, spare));
while(! stack.isEmpty()) {
task = stack.pop();
if(task.size() = 1) {
just move it
} else {
stack.push(new Task(task.size() -1, task.spare(), task,to(), task,from()));
stack.push(new Task(1, task.from(), task.to(), task.spare()));
stack.push(new Task(task.size() -1, task.from(), task.spare(), task.to()));
}
}
There is considerable flexibility here as to how you define your stack. You can make your stack a list of Command objects that do sophisticated things. Or you can go the opposite direction and make it a list of simpler types (e.g. a "task" might be 4 elements on a stack of int, rather than one element on a stack of Task).
All this means is that the memory for the stack is in the heap rather than in the Java execution stack, but this can be useful in that you have more control over it.
Generally the technique to avoid stack overflow is for recursive functions is called trampoline technique which is widely adopted by Java devs.
However, for C# there is a little helper method here that turns your recursive function to iterative without requiring to change logic or make the code in-comprehensible. C# is such a nice language that amazing stuff is possible with it.
It works by wrapping parts of the method by a helper method. For example the following recursive function:
int Sum(int index, int[] array)
{
//This is the termination condition
if (int >= array.Length)
//This is the returning value when termination condition is true
return 0;
//This is the recursive call
var sumofrest = Sum(index+1, array);
//This is the work to do with the current item and the
//result of recursive call
return array[index]+sumofrest;
}
Turns into:
int Sum(int[] ar)
{
return RecursionHelper<int>.CreateSingular(i => i >= ar.Length, i => 0)
.RecursiveCall((i, rv) => i + 1)
.Do((i, rv) => ar[i] + rv)
.Execute(0);
}
One pattern to look for is a recursion call at the end of the function (so called tail-recursion). This can easily be replaced with a while. For example, the function foo:
void foo(Node* node)
{
if(node == NULL)
return;
// Do something with node...
foo(node->left);
foo(node->right);
}
ends with a call to foo. This can be replaced with:
void foo(Node* node)
{
while(node != NULL)
{
// Do something with node...
foo(node->left);
node = node->right;
}
}
which eliminates the second recursive call.
A question that had been closed as a duplicate of this one had a very specific data structure:
The node had the following structure:
typedef struct {
int32_t type;
int32_t valueint;
double valuedouble;
struct cNODE *next;
struct cNODE *prev;
struct cNODE *child;
} cNODE;
The recursive deletion function looked like:
void cNODE_Delete(cNODE *c) {
cNODE*next;
while (c) {
next=c->next;
if (c->child) {
cNODE_Delete(c->child)
}
free(c);
c=next;
}
}
In general, it is not always possible to avoid a stack for recursive functions that invoke itself more than one time (or even once). However, for this particular structure, it is possible. The idea is to flatten all the nodes into a single list. This is accomplished by putting the current node's child at the end of the top row's list.
void cNODE_Delete (cNODE *c) {
cNODE *tmp, *last = c;
while (c) {
while (last->next) {
last = last->next; /* find last */
}
if ((tmp = c->child)) {
c->child = NULL; /* append child to last */
last->next = tmp;
tmp->prev = last;
}
tmp = c->next; /* remove current */
free(c);
c = tmp;
}
}
This technique can be applied to any data linked structure that can be reduce to a DAG with a deterministic topological ordering. The current nodes children are rearranged so that the last child adopts all of the other children. Then the current node can be deleted and traversal can then iterate to the remaining child.
Recursion is nothing but the process of calling of one function from the other only this process is done by calling of a function by itself. As we know when one function calls the other function the first function saves its state(its variables) and then passes the control to the called function. The called function can be called by using the same name of variables ex fun1(a) can call fun2(a).
When we do recursive call nothing new happens. One function calls itself by passing the same type and similar in name variables(but obviously the values stored in variables are different,only the name remains same.)to itself. But before every call the function saves its state and this process of saving continues. The SAVING IS DONE ON A STACK.
NOW THE STACK COMES INTO PLAY.
So if you write an iterative program and save the state on a stack each time and then pop out the values from stack when needed, you have successfully converted a recursive program into an iterative one!
The proof is simple and analytical.
In recursion the computer maintains a stack and in iterative version you will have to manually maintain the stack.
Think over it, just convert a depth first search(on graphs) recursive program into a dfs iterative program.
All the best!
TLDR
You can compare the source code below, before and after to intuitively understand the approach without reading this whole answer.
I ran into issues with some multi-key quicksort code I was using to process very large blocks of text to produce suffix arrays. The code would abort due to the extreme depth of recursion required. With this approach, the termination issues were resolved. After conversion the maximum number of frames required for some jobs could be captured, which was between 10K and 100K, taking from 1M to 6M memory. Not an optimum solution, there are more effective ways to produce suffix arrays. But anyway, here's the approach used.
The approach
A general way to convert a recursive function to an iterative solution that will apply to any case is to mimic the process natively compiled code uses during a function call and the return from the call.
Taking an example that requires a somewhat involved approach, we have the multi-key quicksort algorithm. This function has three successive recursive calls, and after each call, execution begins at the next line.
The state of the function is captured in the stack frame, which is pushed onto the execution stack. When sort() is called from within itself and returns, the stack frame present at the time of the call is restored. In that way all the variables have the same values as they did before the call - unless they were modified by the call.
Recursive function
def sort(a: list_view, d: int):
if len(a) <= 1:
return
p = pivot(a, d)
i, j = partition(a, d, p)
sort(a[0:i], d)
sort(a[i:j], d + 1)
sort(a[j:len(a)], d)
Taking this model, and mimicking it, a list is set up to act as the stack. In this example tuples are used to mimic frames. If this were encoded in C, structs could be used. The data can be contained within a data structure instead of just pushing one value at a time.
Reimplemented as "iterative"
# Assume `a` is view-like object where slices reference
# the same internal list of strings.
def sort(a: list_view):
stack = []
stack.append((LEFT, a, 0)) # Initial frame.
while len(stack) > 0:
frame = stack.pop()
if len(frame[1]) <= 1: # Guard.
continue
stage = frame[0] # Where to jump to.
if stage == LEFT:
_, a, d = frame # a - array/list, d - depth.
p = pivot(a, d)
i, j = partition(a, d, p)
stack.append((MID, a, i, j, d)) # Where to go after "return".
stack.append((LEFT, a[0:i], d)) # Simulate function call.
elif stage == MID: # Picking up here after "call"
_, a, i, j, d = frame # State before "call" restored.
stack.append((RIGHT, a, i, j, d)) # Set up for next "return".
stack.append((LEFT, a[i:j], d + 1)) # Split list and "recurse".
elif stage == RIGHT:
_, a, _, j, d = frame
stack.append((LEFT, a[j:len(a)], d)
else:
pass
When a function call is made, information on where to begin execution after the function returns is included in the stack frame. In this example, if/elif/else blocks represent the points where execution begins after return from a call. In C this could be implemented as a switch statement.
In the example, the blocks are given labels; they're arbitrarily labeled by how the list is partitioned within each block. The first block, "LEFT" splits the list on the left side. The "MID" section represents the block that splits the list in the middle, etc.
With this approach, mimicking a call takes two steps. First a frame is pushed onto the stack that will cause execution to resume in the block following the current one after the "call" "returns". A value in the frame indicates which if/elif/else section to fall into on the loop that follows the "call".
Then the "call" frame is pushed onto the stack. This sends execution to the first, "LEFT", block in most cases for this specific example. This is where the actual sorting is done regardless which section of the list was split to get there.
Before the looping begins, the primary frame pushed at the top of the function represents the initial call. Then on each iteration, a frame is popped. The "LEFT/MID/RIGHT" value/label from the frame is used to fall into the correct block of the if/elif/else statement. The frame is used to restore the state of the variables needed for the current operation, then on the next iteration the return frame is popped, sending execution to the subsequent section.
Return values
If the recursive function returns a value used by itself, it can be treated the same way as other variables. Just create a field in the stack frame for it. If a "callee" is returning a value, it checks the stack to see if it has any entries; and if so, updates the return value in the frame on the top of the stack. For an example of this you can check this other example of this same approach to recursive to iterative conversion.
Conclusion
Methods like this that convert recursive functions to iterative functions, are essentially also "recursive". Instead of the process stack being utilized for actual function calls, another programmatically implemented stack takes its place.
What is gained? Perhaps some marginal improvements in speed. Or it could serve as a way to get around stack limitations imposed by some compilers and/or execution environments (stack pointer hitting the guard page). In some cases, the amount of data pushed onto the stack can be reduced. Do the gains offset the complexity introduced in the code by mimicking something that we get automatically with the recursive implementation?
In the case of the sorting algorithm, finding a way to implement this particular one without a stack could be challenging, plus there are so many iterative sorting algorithms available that are much faster. It's been said that any recursive algorithm can be implemented iteratively. Sure... but some algorithms don't convert well without being modified to such a degree that they're no longer the same algorithm.
It may not be such a great idea to convert recursive algorithms just for the sake of converting them. Anyway, for what it's worth, the above approach is a generic way of converting that should apply to just about anything.
If you find you really need an iterative version of a recursive function that doesn't use a memory eating stack of its own, the best approach may be to scrap the code and write your own using the description from a scholarly article, or work it out on paper and then code it from scratch, or other ground up approach.
There is a general way of converting recursive traversal to iterator by using a lazy iterator which concatenates multiple iterator suppliers (lambda expression which returns an iterator). See my Converting Recursive Traversal to Iterator.
Another simple and complete example of turning the recursive function into iterative one using the stack.
#include <iostream>
#include <stack>
using namespace std;
int GCD(int a, int b) { return b == 0 ? a : GCD(b, a % b); }
struct Par
{
int a, b;
Par() : Par(0, 0) {}
Par(int _a, int _b) : a(_a), b(_b) {}
};
int GCDIter(int a, int b)
{
stack<Par> rcstack;
if (b == 0)
return a;
rcstack.push(Par(b, a % b));
Par p;
while (!rcstack.empty())
{
p = rcstack.top();
rcstack.pop();
if (p.b == 0)
continue;
rcstack.push(Par(p.b, p.a % p.b));
}
return p.a;
}
int main()
{
//cout << GCD(24, 36) << endl;
cout << GCDIter(81, 36) << endl;
cin.get();
return 0;
}
My examples are in Clojure, but should be fairly easy to translate to any language.
Given this function that StackOverflows for large values of n:
(defn factorial [n]
(if (< n 2)
1
(*' n (factorial (dec n)))))
we can define a version that uses its own stack in the following manner:
(defn factorial [n]
(loop [n n
stack []]
(if (< n 2)
(return 1 stack)
;; else loop with new values
(recur (dec n)
;; push function onto stack
(cons (fn [n-1!]
(*' n n-1!))
stack)))))
where return is defined as:
(defn return
[v stack]
(reduce (fn [acc f]
(f acc))
v
stack))
This works for more complex functions too, for example the ackermann function:
(defn ackermann [m n]
(cond
(zero? m)
(inc n)
(zero? n)
(recur (dec m) 1)
:else
(recur (dec m)
(ackermann m (dec n)))))
can be transformed into:
(defn ackermann [m n]
(loop [m m
n n
stack []]
(cond
(zero? m)
(return (inc n) stack)
(zero? n)
(recur (dec m) 1 stack)
:else
(recur m
(dec n)
(cons #(ackermann (dec m) %)
stack)))))
A rough description of how a system takes any recursive function and executes it using a stack:
This intended to show the idea without details. Consider this function that would print out nodes of a graph:
function show(node)
0. if isleaf(node):
1. print node.name
2. else:
3. show(node.left)
4. show(node)
5. show(node.right)
For example graph:
A->B
A->C
show(A) would print B, A, C
Function calls mean save the local state and the continuation point so you can come back, and then jump the the function you want to call.
For example, suppose show(A) begins to run. The function call on line 3. show(B) means
- Add item to the stack meaning "you'll need to continue at line 2 with local variable state node=A"
- Goto line 0 with node=B.
To execute code, the system runs through the instructions. When a function call is encountered, the system pushes information it needs to come back to where it was, runs the function code, and when the function completes, pops the information about where it needs to go to continue.
This link provides some explanation and proposes the idea of keeping "location" to be able to get to the exact place between several recursive calls:
However, all these examples describe scenarios in which a recursive call is made a fixed amount of times. Things get trickier when you have something like:
function rec(...) {
for/while loop {
var x = rec(...)
// make a side effect involving return value x
}
}
This is an old question but I want to add a different aspect as a solution. I'm currently working on a project in which I used the flood fill algorithm using C#. Normally, I implemented this algorithm with recursion at first, but obviously, it caused a stack overflow. After that, I changed the method from recursion to iteration. Yes, It worked and I was no longer getting the stack overflow error. But this time, since I applied the flood fill method to very large structures, the program was going into an infinite loop. For this reason, it occurred to me that the function may have re-entered the places it had already visited. As a definitive solution to this, I decided to use a dictionary for visited points. If that node(x,y) has already been added to the stack structure for the first time, that node(x,y) will be saved in the dictionary as the key. Even if the same node is tried to be added again later, it won't be added to the stack structure because the node is already in the dictionary. Let's see on pseudo-code:
startNode = pos(x,y)
Stack stack = new Stack();
Dictionary visited<pos, bool> = new Dictionary();
stack.Push(startNode);
while(stack.count != 0){
currentNode = stack.Pop();
if "check currentNode if not available"
continue;
if "check if already handled"
continue;
else if "run if it must be wanted thing should be handled"
// make something with pos currentNode.X and currentNode.X
// then add its neighbor nodes to the stack to iterate
// but at first check if it has already been visited.
if(!visited.Contains(pos(x-1,y)))
visited[pos(x-1,y)] = true;
stack.Push(pos(x-1,y));
if(!visited.Contains(pos(x+1,y)))
...
if(!visited.Contains(pos(x,y+1)))
...
if(!visited.Contains(pos(x,y-1)))
...
}

find nth element from the last in a list using recursion

we can solve this problem in, say C, using a static variable, like in the snippet below (like the function found in this page).
static int i = 0;
if(head == NULL)
return;
getNthFromLast(head->next, n);
if(++i == n)
{THIS IS THE NTH ELEM FROM LAST
DO STUFF WITH IT.
}
I'm trying to see if I can solve this using a tail call recursion,
and NO static variables/global variables.
I'm trying to learn Haskell was wondering how to implement this in a purely functional way, with out using Haskell's length and
!! something like x !! ((length x) - K).
So started by asking, how we can do it in C, with recursion and NO static/global variables, just to get some idea.
Any suggestions/pointers would be appreciated.
Thanks.
The linked page explains how to solve the problem with a two-finger solution; it's a bit surprising that they don't simply write the recursive version, which would be simple and clear. (In my experience, you don't succeed at interviews by providing tricky and obscure code when there is a simple and clear version which is equally efficient. But I suppose there are interviewers who value obscure code.)
So, the two-finger solution is based on the observation that if we have two pointers into the list (the two fingers), and they are always n elements apart because we always advance them in tandem, then when the leading finger reaches the end of the list, the trailing finger will point at the element we want. That's an easy tail recursion:
Node* tandem_advance(Node* leading, Node* trailing) {
return leading ? tandem_advance(leading->next, trailing->next)
: trailing;
}
For the initial case, we need the leading finger to be N elements from the beginning of the list. Another simple tail recursion:
Node* advance_n(Node* head, int n) {
return n ? advance_n(head->next, n - 1)
: head;
}
Then we just need to put the two together:
Node* nth_from_end(Node* head, int n) {
return tandem_advance(advance_n(head, n + 1), head);
}
(We initially advance by n+1 so that the 0th node from the end will be the last node. I didn't check the desired semantics; it might be that n would be correct instead.)
In Haskell, the two-finger solution seems to be the obvious way. This version will go wrong in various ways if the requested element isn't present. I'll leave it as an exercise for you to fix that (hint: write versions of drop and last that return Maybe values, and then string the computations together with >>=). Note that this takes the last element of the list to be 0th from the end.
nthFromLast :: Int -> [a] -> a
nthFromLast n xs = last $ zipWith const xs (drop n xs)
If you want to do some of the recursion by hand, which No_signal indicates gives better performance,
-- The a and b types are different to make it clear
-- which list we get the value from.
lzc :: [a] -> [b] -> a
lzc [] _ = error "Empty list"
lzc (x : _xs) [] = x
lzc (_x : xs) (_y : ys) = lzc xs ys
nthFromLast n xs = lzc xs (drop n xs)
We don't bother writing out drop by hand because the rather simple-minded version in the library is about the best possible. Unlike either the first solution in this answer or the "reverse, then index" approach, the implementation using lzc only needs to allocate a constant amount of memory.
I assume your code is missing
getNthFromLast(list *node_ptr, int n) {
right at the top. (!!)
Your recursive version keeps track of node_ptrs in its call stack frames, so it is essentially non tail-recursive. Moreover, it continues to unwind the stack (go back up the stack of call frames), while incrementing the i and still checking its equality to n, even after it had found its goal nth node from the last; so it is not efficient.
That would be an iterative version, indeed encodable as tail-recursive, that does things on the way forward, and so can stop immediately after reaching its target. For that, we open up the n-length gap from the start, not after the end is reached. Instead of counting backwards as your recursive version does, we count forward. This is the same two-pointers approach already mentioned here.
In pseudocode,
end = head;
repeat n: (end = end->next);
return tailrec(head,end)->payload;
where
tailrec(p,q) {
if(NULL==q): return p;
else: tailrec(p->next, q->next);
}
This is 1-based, assuming n <= length(head). Haskell code is already given in another answer.
This technique is known as tail recursion modulo cons, or here, modulo payload-access.
nthFromLast lst n = reverse lst !! n
Because Haskell is lazy, this should be sufficiently efficient
If you don't want to use !!, you'll have to redefine it yourself, but this is silly.
The typical iterative strategy uses two pointers and runs one to n - 1 before starting to move the other.
With recursion, we can instead use the stack to count back up from the end of the list by adding a third argument. And to keep the usage clean, we can make a static helper function (in this sense it means only visible within compilation unit, a totally different concept to a static variable with function scope).
static node *nth_last_helper(node* curr, unsigned int n, unsigned int *f) {
node *t;
if (!curr) {
*f = 1;
return NULL;
}
t = nth_last_helper(curr->next, n, f);
if (n == (*f)++) return curr;
return t;
}
node* nth_last(node* curr, unsigned int n) {
unsigned int finder = 0;
return nth_last_helper(curr, n, &finder);
}
Alternatively we could actually do the counting without the extra parameter, but I think this is less clear.
static node *nth_last_helper(node* curr, unsigned int *n) {
node *t;
if (!curr) return NULL;
t = nth_last_helper(curr->next, n);
if (t) return t;
if (1 == (*n)--) return curr;
return NULL;
}
node* nth_last(node* curr, unsigned int n) {
return nth_last_helper(curr, &n);
}
Note that I have used unsigned integers to avoid choosing semantics for the "negative nth last" value in a list.
However, neither of these are tail recursive. To achieve that, you can more directly convert the iterative solution into a recursive one, as in rici's answer.

Efficient way to detect "rank of corner" in flattened multi-dimensional array

This is a small piece of very frequently-called code, and part of a convolution algorithm I am trying to optimise (technically it's my first-pass optimisation, and I have already improved speed by a factor of 2, but now I am stuck):
inline int corner_rank( int max_ranks, int *shape, int pos ) {
int i;
int corners = 0;
for ( i = 0; i < max_ranks; i++ ) {
if ( pos % shape[i] ) break;
pos /= shape[i];
corners++;
}
return corners;
}
The code is being used to calculate a property of a position pos within an N-dimensional array (that has been flattened to pointer, plus arithmetic). max_ranks is the dimensionality, and shape is the array of sizes in each dimension.
An example 3-dimensional array might have max_ranks = 3, and shape = { 3, 4, 5 }. The schematic layout of the first few elements might look like this:
0 1 2 3 4 5 6 7 8
[0,0,0] [1,0,0] [2,0,0] [0,1,0] [1,1,0] [2,1,0] [0,2,0] [1,2,0] [2,2,0]
Returned by function:
3 0 0 1 0 0 1 0 0
Where the first row 0..8 shows the index offset given by pos, and the numbers below give the multi-dimensional indices. Edit: Below that I have put the value returned by the function (the value of 2 is returned at positions 12, 24 and 36).
The function is effectively returning the number of "leading" zeros in the multi-dimensional index, and is designed as it is to avoid needing to make a full conversion to array indices on every increment.
Is there anything I can do with this function to make it inherently faster? Is there a clever way of avoiding %, or another way to calculate the "corner rank" - apologies by the way if it has a more formal name that I do not know . . .
The only time you should return max_ranks is if pos equals zero. Checking for this allows you to remove the conditional check from your for-loop. This should improve both the worst case completion time, and speed of the looping for large values of max_ranks.
Here is my addition, plus a alternative way of avoiding the division operation. I believe that this is as fast as a handwritten div like #twalberg was suggesting, unless there is some way to produce the remainder without a second multiplication.
I'm afraid since the most common answer is 0 (which doesn't even get past the first mod call) you aren't going to see much improvement. My guess is that your average run time is very close to the run time of the modulus function itself. You might try searching for a faster way to determine if a number is a factor of pos. You don't actual need to calculate the remainder; you just need to know if there is a remainder or not.
Sorry if I made things confusing by restructuring your code. I believe this will be slightly faster unless your compiler was already making these optimizations.
inline int corner_rank( int max_ranks, int *shape, int pos ) {
// Most calls will not get farther than this.
if (pos % shape[0] != 0) return 0;
// One check here, guarantees that while loop below always returns.
if (pos == 0) return max_ranks;
int divisor = shape[0] * shape[1];
int i = 1;
while (true) {
if (pos % divisor != 0) return i;
divisor *= shape[++i];
}
}
Also try declaring pos and divisor as the smallest types possible. If they will never be greater than 255 you can use an unsigned char. I know that some processors can perform a divide with smaller numbers faster than larger numbers, but you have to set your variable types appropriately.

Improving Mergesort. Improvement 3). Use one less copy between input and temp arrays

I am currently working on a project for my algorithms class and am at a bit of a standstill. We were assigned to do improvements to merge sort, that was in the book, by implementing specific changes. I have worked fine through the first 2 changes but the 3'rd one is killer.
Merge sort, the one we are improving, copies the contents of the input array into the temporary array, and then copies the temporary array back into the input array. So it recursively sorts the input array, placing the two sorted halves into the temporary array. And then it merges the two halves in the temporary array together, placing the sorted sequence into the input array as it goes.
The improvement is that this double copying is wasteful can be done without. His hint is that: We can make it so that each call to Merge only copies in one direction, but the calls to Merge alternate the direction.
This is supposedly done by blurring the lines between the original and temporary array.
I am not really looking for code as I am confident that I can code this. I just have no idea what i'm supposed to be doing. The professor is gone for the day so I can't ask him until next week when I have his course again.
Has anyone done something like this before? Or can decipher and put it into laymans terms for me :P
The first improvement, simply has it use insertion sort whenever an Array gets small enough that it will benefit greatly, timewise, from doing so.
The second improvement stops allocating two dynamic arrays (the 2 halves that are sorted) and instead allocates 1 array of size n and that is what is used instead of the two dynamic arrays. That's that last one I did. The code for that is :
//#include "InsertionSort.h"
#define INSERTION_CUTOFF 250
#include <limits.h> // needed for INT_MAX (the sentinel)
void merge3(int* inputArray, int p, int q, int r, int* tempArray)
{
int i,j,k;
for (i = p; i <= r; i++)
{
tempArray[i] = inputArray[i];
}
i = p;
j = q+1;
k = p;
while (i <= q && j <= r)
{
if (tempArray[i] <= tempArray[j])
{
inputArray[k++] = tempArray[i++];
}
else
{
inputArray[k++] = tempArray[j++];
}
}
}//merge3()
void mergeSort3Helper(int* inputArray, int p, int r, int* tempArray)
{
if (r - p < INSERTION_CUTOFF)
{
insertionSort(inputArray,p,r);
return;
}
int q = (p+r-1)/2;
mergeSort3Helper(inputArray,p,q,tempArray);
mergeSort3Helper(inputArray,q+1,r,tempArray);
merge3(inputArray,p,q,r,tempArray);
}//mergeSort3Helper()
void mergeSort3(int* inputArray, int p, int r)
{
if (r-p < 1)
{
return;
}
if (r - p < INSERTION_CUTOFF)
{
insertionSort(inputArray,p,r);
return;
}
int* tempArray = malloc((r-p)+1*sizeof(int));
tempArray[r+1] = INT_MAX;
mergeSort3Helper(inputArray,p,r,tempArray);
// This version of merge sort should allocate all the extra space
// needed for merging just once, at the very beginning, instead of
// within each call to merge3().
}//mergeSort3()
The algorithm is like this:
A1: 7 0 2 9 5 1 4 3
A2: (uninitialized)
Step 1:
A1 : unchanged
A2: 0 7 2 9 1 5 3 4
Step 2:
A1: 0 2 7 9 1 3 4 5
A2: unchanged
Step 3:
A1: unchanged
A2: 0 1 2 3 4 5 7 9
This involves you copying only one way each time and follows the steps of mergesort. As your professor said, you blur the lines between the work array and the sorted array by alternating which is which, and only copying once things are sorted.
I suspect it would be difficult and ultimately unprofitable to avoid all copying. What you want to do instead is to avoid the copy you currently do with each merge.
Your current merge3(inputArray, p,q,r, tempArray) returns the merged result in its original array, which requires a copy; it uses its tempArray buffer only as a resource. In order to do better, you need to modify it to something like merge4(inputArray, p,q,r, outputArray), where the result is returned in the second buffer, not the first.
You will need to change the logic in mergeSort3Helper() to deal with this. One approach requires a comparable interface change, to mergeSort4Helper(inputArray, p,q,r, outputArray), such that it also yields its result in its second buffer. This will require a copy at the lowest (insertion sort) level, and a second copy in the top-level mergeSort4() if you want your final result in the same buffer it came in. However, it eliminates all other unnecessary copies.
Alternately, you could add a boolean parameter to mergeSort4Helper() to indicate whether you want the result returned in the first or second buffer. This value would alternate recursively, resulting in at most one copy, at the lowest level.
A final option might be to do the merging non-recursively, and alternate buffers at each pass. This would also result in at most one copy; however, I would expect the resulting access pattern to be inherently less cache-friendly than the recursive one.

C get mode from list of integers

I need to write a program to find the mode. Or the most occurrence of an integer or integers.
So,
1,2,3,4,1,10,4,23,12,4,1 would have mode of 1 and 4.
I'm not really sure what kind of algorithm i should use. I'm having a hard time trying to think of something that would work.
I was thinking of a frequency table of some sort maybe where i could go through array and then go through and create a linked list maybe. If the linked doesn't contain that value add it to the linked, if it does then add 1 to the value.
So if i had the same thing from above. loop through
1,2,3,4,1,10,4,23,12,4,1
Then list is empty so add node with number = 1 and value = 1.
2 doesnt exist so add node with number = 2 and value = 1 and so on.
Get to the 1 and 1 already exists so value = 2 now.
I would have to loop through the array and then loop through linked list everytime to find that value.
Once i am done then go through the linked list and create a new linked list that will hold the modes. So i set the head to the first element which is 1. Then i go through the linked list that contains the occurences and compare the values. If the occurences of the current node is > the current highest then i set the head to this node. If its = to the highest then i add the node to the mode linked list.
Once i am done i loop through the mode list and print the values.
Not sure if this would work. Does anyone see anything wrong with this? Is there an easier way to do this? I was thinking a hash table too, but not really sure how to do that in C.
Thanks.
If you can keep the entire list of integers in memory, you could sort the list first, which will make repeated values adjacent to each other. Then you can do a single pass over the sorted list to look for the mode. That way, you only need to keep track of the best candidate(s) for the mode seen up until now, along with how many times the current value has been seen so far.
The algorithm you have is fine for a homework assignment. There are all sorts of things you could do to optimise the code, such as:
use a binary tree for efficiency,
use an array of counts where the index is the number (assuming the number range is limited).
But I think you'll find they're not necessary in this case. For homework, the intent is just to show that you understand how to program, not that you know all sorts of tricks for wringing out the last ounce of performance. Your educator will be looking far more for readable, structured, code than tricky optimisations.
I'll describe below what I'd do. You're obviously free to use my advice as much or as little as you wish, depending on how much satisfaction you want to gain at doing it yourself. I'll provide pseudo-code only, which is my standard practice for homework questions.
I would start with a structure holding a number, a count and next pointer (for your linked list) and the global pointer to the first one:
typedef struct sElement {
int number;
int count;
struct sElement *next;
} tElement;
tElement first = NULL;
Then create some functions for creating and using the list:
tElement *incrementElement (int number);
tElement *getMaxCountElement (void);
tElement *getNextMatching (tElement *ptr, int count);
Those functions will, respectively:
Increment the count for an element (or create it and set count to 1).
Scan all the elements returning the maximum count.
Get the next element pointer matching the count, starting at a given point, or NULL if no more.
The pseudo-code for each:
def incrementElement (number):
# Find matching number in list or NULL.
set ptr to first
while ptr is not NULL:
if ptr->number is equal to number:
return ptr
set ptr to ptr->next
# If not found, add one at start with zero count.
if ptr is NULL:
set ptr to newly allocated element
set ptr->number to number
set ptr->count to 0
set ptr->next to first
set first to ptr
# Increment count.
set ptr->count to ptr->count + 1
def getMaxCountElement (number):
# List empty, no mode.
if first is NULL:
return NULL
# Assume first element is mode to start with.
set retptr to first
# Process all other elements.
set ptr to first->next
while ptr is not NULL:
# Save new mode if you find one.
if ptr->count is greater than retptr->count:
set retptr to ptr
set ptr to ptr->next
# Return actual mode element pointer.
return retptr
def getNextMatching (ptr, number):
# Process all elements.
while ptr is not NULL:
# If match on count, return it.
if ptr->number is equal to number:
return ptr
set ptr to ptr->next
# Went through whole list with no match, return NULL.
return NULL
Then your main program becomes:
# Process all the numbers, adding to (or incrementing in) list .
for each n in numbers to process:
incrementElement (n)
# Get the mode quantity, only look for modes if list was non-empty.
maxElem = getMaxCountElement ()
if maxElem is not NULL:
# Find the first one, whil exists, print and find the next one.
ptr = getNextMatching (first, maxElem->count)
while ptr is not NULL:
print ptr->number
ptr = getNextMatching (ptr->next, maxElem->count)
If the range of numbers is known in advance, and is a reasonable number, you can allocate a sufficiently large array for the counters and just do count[i] += 1.
If the range of numbers is not known in advance, or is too large for the naive use of an array, you could instead maintain a binary tree of values to maintain your counters. This will give you far less searching than a linked list would. Either way you'd have to traverse the array or tree and build an ordering of highest to lowest counts. Again I'd recommend a tree for that, but your list solution could work as well.
Another interesting option could be the use of a priority queue for your extraction phase. Once you have your list of counters completed, walk your tree and insert each value at a priority equal to its count. Then you just pull values from the priority queue until the count goes down.
I would go for a simple hash table based solution.
A structure for hash table containing a number and corresponding frequency. Plus a pointer to the next element for chaining in the hash bucket.
struct ItemFreq {
struct ItemFreq * next_;
int number_;
int frequency_;
};
The processing starts with
max_freq_so_far = 0;
It goes through the list of numbers. For each number, the hash table is looked up for a ItemFreq element x such that x.number_ == number.
If no such x is found, then a ItemFreq element is created as { number_ = number, frequency_ = 1} and inserted into the hash table.
If some x was found then its frequency_ is incremented.
If frequency_ > max_freq_so_far then max_freq_so_far = frequency
Once traversing through the list of numbers of complete, we traverse through the hash table and print the ItemFreq items whose frequency_ == max_freq_so_far
The complexity of the algorithm is O(N) where N is the number of items in the input list.
For a simple and elegant construction of hash table, see section 6.6 of K&R (The C Programming Language).
This response is a sample for the idea of Paul Kuliniewicz:
int CompInt(const void* ptr1, const void* ptr2) {
const int a = *(int*)ptr1;
const int b = *(int*)ptr2;
if (a < b) return -1;
if (a > b) return +1;
return 0;
}
// This function leave the modes in output and return the number
// of modes in output. The output pointer should be available to
// hold at least n integers.
int GetModes(const int* v, int n, int* output) {
// Sort the data and initialize the best result.
qsort(v, v + n, CompInt);
int outputSize = 0;
// Loop through elements while there are not exhausted.
// (look there is no ++i after each iteration).
for (int i = 0; i < n;) {
// This is the begin of the new group.
const int begin = i;
// Move the pointer until there are no more equal elements.
for (; i < n && v[i] == v[begin]; ++i);
// This is one-past the last element in the current group.
const int end = i;
// Update the best mode found until now.
if (end - begin > best) {
best = end - begin;
outputSize = 0;
}
if (end - begin == best)
output[outputSize++] = v[begin];
}
return outputSize;
}

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