C comparing pointers (with chars) - c

Good evening, I have 2 functions and each of them accepts as argument a pointer to char:
char pointer[255];
func1(char* pointer)
{
...
memcpy(pointer,some_char,strlen(something));
return;
}
func2(char* pointer)
{
...
if (pointer==someother_char) exit(0); //FAILs
//also I have
if(pointer==someother_pointer2char); // FAILs
}
Now I've tried strstr,strcmp etc... doesn't work. Wanted to try memcmp but I don't have static len. As I have to compare char* to char and char* to char* I would be needing two solutions right?
So, how to compare these pointers (actually pointees) in shortest possible way?
Thanks.
E D I T
Thanks to wallacer and Code Monkey now for char* to char comparison I use following:
func1(char* ptr){
char someother_char[255];
char *ptr_char = NULL; //I have to strcmp a few values so this is why I initialize it first
...
ptr_char = someother_char;
if (strcmp(ptr,ptr_char) == 0) //gtfo and it does...
...
ptr_char = some2nd;
if(strcmp...
Any suggestions maybe... (hmm external function for comparing?)
Suggestion1(by Code Monkey)
#include <stdio.h>
int main(void) {
char tempchar[255];
tempchar[0] = 'a';
tempchar[1] = 'b';
tempchar[2] = '\0';
char *ptr_char;
ptr_char = &tempchar[0];
printf("%s", ptr_char);
return 0;
}

You need to use strcmp. Not seeing how you tried to use it, this is how you should use it:
char *someother_char = "a";
char *pointer = "a";
if (strcmp(pointer, someother_char) == 0) { // match!
}
else { // not matched
}
to then do the comparison with a char, you have to promote to a char*:
char *someother_char1;
char test = 'a';
char *pointer = "a";
strncpy((char*)test,someother_char1,sizeof(test));
if (strcmp(pointer, someother_char1) == 0) { // match!
}
else { // not matched
}
if you want to use the char array then you have to de-reference:
char char_array[255];
// don't forget to fill your array
// and add a null-terminating char somewhere, such as char_array[255] = '\0';
char *ptr_somechar = &char_array[0];
char *pointer = "a";
if (strcmp(pointer, ptr_somechar) == 0) { // match!
} else { // not matched
}

Well right off the bat, if you want to compare the pointees, you need to dereference them. This means to compare the actual char value, you'll have to call
if (*pointer == someother_char)
However this will only compare the first char in the array, which is probably not what you want to do.
To compare the whole thing strcmp should work
char* someother_str = "hello strstr";
if(strcmp(pointer, someother_str) == 0) {
// do something
}
Make sure your other string is declared as a char*
More info: http://www.cplusplus.com/reference/clibrary/cstring/strcmp/
Edit: as per your comment. comparing char* and char doesn't really make sense. One is a character value, the other is an address in memory. Do do so, you can either dereference the char* or reference the value variable.
char c;
char* ptr;
// dereference ptr
if ( c == *ptr ) {
...
}
// reference the value
if ( &c == ptr ) {
}
The first method checks if the values are the same. The second checks if ptr is in fact pointing to the memory containing c ie. is ptr a pointer to c
Hope that helps

Use function srtncmp no srtcmp.
int res = strncmp(str, "¿Cuál es tu nombre? ", 100);
See the next link
compare strings

Strings are null terminated. When you use such kind of strings, it's not a good idea to mixing with other memory copy functions.
Once you do the memcpy operation, please note that your destination string will not be null terminated.
memcmp is a fast operations. Otherwise yo can simply loop through each character and quit upon finding a difference.
To use strcmp, please make sure that both the strings are null terminated. Otherwise it will lead to some crash.
I suggest you to use string functions like strcmp,strlen, strcpy to deal with strings because for that it's actually implemented.
You can't compare two pointers unless both pointers are referring to same memory location. Pointer is just a address to a memory location. What you really want to do is that, to compare the contents rather than compare the address where it's stored. So please use strcmp but again I warn you make sure that it's null terminated.

Related

C string length

when I explicitly state the value of a string, then compare it to itself, system returns FALSE. Does this have something to do with the extra '\0' character added by the system? And how should I refine my code to make it TRUE?
char name[5] = "hello";
if(name == "hello")
{
...
}
You can't (usefully) compare strings using != or ==, you need to use strcmp The reason for this is because != and == will only compare the base addresses of those strings. Not the contents of the strings.
don't use predefined array size like char name[5] = "hello"; instead of you can use char name[] = "hello"; or char name[6] = "hello"; when use
#include <stdio.h>
#include <string.h>
int main()
{
char a[] = "hello";
char b[] = "hello";
if (strcmp(a,b) == 0)
printf("strings are equal.\n");
else
printf("strings are not equal.\n");
return 0;
}
Continuing from my comment, you need char name[6] = "hello"; to hold 'hello (plus the nul-terminating character) Even better, you can use
char name[] = "hello";
That will properly initialize name to contain 6-character (including the nul-byte).
All string.h functions expect a nul-terminated string as a parameter when they take char * or const char * as parameters passed to the functions.
Lastly, as correctly noted in Anuvansh's answer, you cannot use a inequality condition to determine if two strings equal or differ. You either us the normal comparison functions strcmp, strncmp, memcmp or you walk a pointer down each string stopping at the first char the strings differ on, or on the nul-byte if the strings are equivalent.
Look things over and let me know if you have any further questions. Gook luck with your coding.
The strcmp() returns 0 if both argument are equal.
char name[]="hello";
if(strcmp(name,"hello") == 0)
return TRUE;
else
return FALSE;
Actually, name is a pointer that points to the address of the string "hello". You can't compare them. So you can try strcmp function instead. Also include the string.h library.
like:
strcmp(name,"hello");
also as one of the comment points out, take a char array of 6 to include '\0'.
Hope that helps.
In C ,the array name is actually the pointer to the first element of that array.
in your case:
if(name == "hello")
you compare pointer to the string so it will return false
You can see the same concept in this article
why is array name a pointer to the first element of the array?
You can simply include "string.h" library and use strcmp() function
code like this:
char name[]="hello";
if(strcmp(name,"hello")==0){
.....
}
to make it Ture

Return a string on C

I'm getting a core dump that I have no clue how to solve. I have searched other questions and googled my problem but I just can't figure out how to solve this...
Here is the code:
const char checkExtension(const char *filename)
{
const char *point = filename;
const char *newName = malloc(sizeof(filename-5));
if((point = strrchr(filename,'.palz')) != NULL )
{
if(strstr(point,".palz") == 0)
{
strncpy(newName, filename, strlen(filename)-5);
printf("%s\n",newName ); // the name shows correctly
return newName; // Segmentation fault (core dumped)
}
}
return point;
}
The function was called char checkExtensions(const char *filename). I added the const due the solutions that I have found online but so far I haven't been able to make it work...
Thank you in advance for the help!
You have many problems with your code. Here are some of them:
Your function returns char which is a single character. You need to return a pointer to an array of characters, a C string.
You don't allocate the right amount of memory. You use sizeof() on a pointer which yields the size of a pointer.
You make it impossible for the caller to know whether or not to deallocate memory. Sometimes you heap allocate, sometimes not. Your approach will leak.
You pass '.palz', which is a character literal, to strrchr which expects a single char. What you mean to pass is '.'.
A better approach is to let the caller allocate the memory. Here is a complete program that shows how:
#include <string.h>
#include <stdio.h>
void GetNewFileName(const char *fileName, char *newFileName)
{
const char *dot = strrchr(fileName, '.');
if (dot)
{
if (strcmp(dot, ".palz") == 0)
{
size_t len = dot - fileName;
memcpy(newFileName, fileName, len);
newFileName[len] = 0;
return;
}
}
size_t len = strlen(fileName);
memcpy(newFileName, fileName, len);
newFileName[len] = 0;
return;
}
int main(void)
{
char fileName[256];
char newFileName[256];
strcpy(fileName, "foo.bar");
GetNewFileName(fileName, newFileName);
printf("%s %s\n", fileName, newFileName);
strcpy(fileName, "foo.bar.palz");
GetNewFileName(fileName, newFileName);
printf("%s %s\n", fileName, newFileName);
strcpy(fileName, "foo.bar.palz.txt");
GetNewFileName(fileName, newFileName);
printf("%s %s\n", fileName, newFileName);
return 0;
}
Output
foo.bar foo.bar
foo.bar.palz foo.bar
foo.bar.palz.txt foo.bar.palz.txt
Note that strcmp compares sensitive to letter case. On Windows file names are insensitive to case. I will leave that issue for you to deal with.
By letting the caller allocate memory you allow them to chose where the memory is allocated. They can use a local stack allocated buffer if they like. And it's easy for the caller to allocate the memory because the new file name is never longer than the original file name.
This is most probably your problem:
const char *newName = malloc(sizeof(filename-5));
First, filename is of type const char *, which means that (filename - 5) is also of this type. Thus, sizeof(filename - 5) will always return the size of the pointer datatype of your architecture (4 for x32, 8 for x64).
So, depending on your architecture, you are calling either malloc(4) or malloc(8).
The rest of the code doesn't even compile and it has serious string manipulation issues, so it's hard to tell what you were aiming at. I suppose the strncpy() was copying too much data into newName buffer, which caused buffer overflow.
If your goal was to extract the filename from a path, then you should probably just use char *basename(char *path) for that.
Several pretty major problems with your code. Making it up as I type, so it may not fix everything first time right away. Bear with me.
You need to return a char *, not a char.
const char checkExtension(const char *filename)
{
const char *point = filename;
You malloc memory but the instruction flow does not guarantee it will be freed or returned.
sizeof(filename) should be strlen(filename), minus 5 (sans extension) but +1 (with terminating 0).
const char *newName = malloc(sizeof(filename-5));
strrchr searches for a single character. Some compilers allow "multibyte character constants", but they expect something like 2 -- not five. Since you know the length and start of the string, use strcmp. (First ensure there are at least 5 characters. If not, no use in testing anyway.)
if((point = strrchr(filename,'.palz')) != NULL ) {
Uh, strstr searches for a string inside a string and returns 0 if not found (actually NULL). This contradicts your earlier test. Remove it.
if(strstr(point,".palz") == 0)
{
strncpy copies n characters, but famously (and documented) does not add the terminating 0 if it did not get copied. You will have to this yourself.
.. This is actually where the malloc line should appear, right before using and returning it.
strncpy(newName, filename, strlen(filename)-5);
printf("%s\n",newName ); // the name shows correctly
return newName; // Segmentation fault (core dumped)
}
}
You return the original string here. How do you know you need to free it, then? If you overwrote a previous char * its memory will be lost. Better to return a duplicate of the original string (so it can always be freed), or, as I'd prefer, return NULL to indicate "no further action needed" to the calling routine.
return point;
}
Hope I did not forget anything.
There are several problems with your code:
Wrong return type:
const char checkExtension(const char *filename){
You need to return a pointer (const char *), not a single character.
Not enough memory:
const char checkExtension(const char *filename){
const char *newName = malloc(sizeof(filename-5));
You are allocating the size of a pointer (char *), which is typically 4 or 8. You need to call strlen() to find out the size of the string:
Multibyte character:
if((point = strrchr(filename,'.palz')) != NULL ) {
'.palz' is a multibyte character literal. While this is allowed in C, its value is implementation-defined and might not do what you expect. String literals use double quotes (".palz").
No terminating zero:
strncpy(newName, filename, strlen(filename)-5);
Note that strncpy() doesn't necessarily null-terminate the target string. It write at most strlen(filename)-5 characters. If the source string contains more characters (as in your case), it will not write a terminating zero.
I'm not sure what exactly you're trying to do. Perhaps something like this:
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
const char *checkExtension(const char *filename)
{
int len = strlen (filename)-5;
char *newName = NULL; /* return NULL on allocation failure. */
if (len > 0 && !strcmp (filename+len, ".palz")) {
newName = malloc (len+1);
if (newName) {
memcpy (newName, filename, len);
newName[len] = 0;
}
}
return newName;
}
int main (int ac, char **av)
{
if (ac > 1) {
const char *p = checkExtension (av[1]);
puts (p ? p : "NULL");
} else {
puts ("?");
}
return 0;
}
Multiple errors here. You have not said what you are trying to achieve, that has to be implied from the code. You have declared point and newName as const, yet reassigned with a value. You have tested strstr() == 0 when it should be strstr() == NULL. You have called strrchr(filename,'.palz') but sent a string instead of a char. Then you have returned the local variable point which goes out of scope before you get a chance to use it, because it was not declared as static. So it's irrelevant whether you returned a char or a char pointer.
char *checkExtension(const char *filename) {
// if filename has extension .palz return a pointer to
// the filename stripped of extension or return NULL
char *point;
static char newName[512];
strncpy(newName, filename, 512);
if ((point = strstr(newName, ".palz")) != NULL ) {
if (strlen (point) == 5) {
*point = 0; // string terminator
// printf("%s\n",newName ); // use only for debugging
return newName;
}
}
return NULL;
}
Alternatively provide a string the function can modify -
char *checkExtension(const char *filename, char *newName) { ... }
Alternatively provide a filename the function can modify -
char *checkExtension(char *filename) {
char *point;
if ((point = strstr(filename, ".palz")) != NULL ) {
if (strlen (point) == 5) {
*point = 0; // string terminator
return filename;
}
}
return NULL;
}

Splitting a string with strtok() goes wrong

I'm trying to get input from the user while allocating it dynamically and then "split" it using strtok.
Main Questions:
Im getting an infinite loop of "a{\300_\377" and ",".
Why do i get a warning of "Implicitly declaring library function "malloc"/"realoc" with type void"
Other less important questions:
3.i want to break, if the input includes "-1", how do i check it? As you can see it breaks now if its 1.
4.In the getsWordsArray() i want to return a pointer to an array of strings. Since i dont know how many strings there are do i also need to dynamically allocate it like in the getInput(). (I dont know how many chars are there in each string)
int main(int argc, const char * argv[])
{
char input = getInput();
getWordsArray(&input);
}
char getInput()
{
char *data,*temp;
data=malloc(sizeof(char));
char c; /* c is the current character */
int i; /* i is the counter */
printf ("\n Enter chars and to finish push new line:\n");
for (i=0;;i++) {
c=getchar(); /* put input character into c */
if (c== '1') // need to find a way to change it to -1
break;
data[i]=c; /* put the character into the data array */
temp=realloc(data,(i+1)*sizeof(char)); /* give the pointer some memory */
if ( temp != NULL ) {
data=temp;
} else {
free(data);
printf("Error allocating memory!\n");
return 0 ;
}
}
printf("list is: %s\n",data); // for checking
return *data;
}
void getWordsArray(char *input)
{
char *token;
char *search = " ,";
token = strtok (input,search);
while (token != NULL ) {
printf("%s\n",token);
token = strtok(NULL,search);
}
}
EDIT:
i noticed i forgot to "strtok" command so i changed it to token = strtok(NULL,search);
I still get wierd output on the printf:
\327{\300_\377
Change:
int main(int argc, const char * argv[])
{
char input = getInput();
getWordsArray(&input);
}
to:
int main(int argc, const char * argv[])
{
char *input = getInput();
getWordsArray(input);
}
with a similar to the return value of getInput():
char *getInput()
{
// ...
return data;
}
In your code, you were only saving the first character of the input string, and then passing mostly garbage to getWordsArray().
For your malloc() question, man malloc starts with:
SYNOPSIS
#include <stdlib.h>
For your getchar() question, perhaps see I'm trying to understand getchar() != EOF, etc.
Joseph answered Q1.
Q2: malloc and realoc returns type void *. You need to explicitly convert that to char *. Try this:
data = (char *) malloc(sizeof(char));
Q3: 1 can be interpreted as one character. -1, while converting to characters, is equivalent to string "-1" which has character '-' and '1'. In order to check against -1, you need to use strcmp or strncmp to compare against the string "-1".
Q4: If you are going to return a different copy, yes, dynamically allocate memory is a good idea. Alternatively, you can put all pointers to each token into a data structure like a linked list for future reference. This way, you avoid making copies and just allow access to each token in the string.
Things that are wrong:
Strings in C are null-terminated. The %s argument to printf means "just keep printing characters until you hit a '\0'". Since you don't null-terminate data before printing it, printf is running off the end of data and just printing your heap (which happens to not contain any null bytes to stop it).
What headers did you #include? Missing <stdlib.h> is the most obvious reason for an implicit declaration of malloc.
getInput returns the first char of data by value. This is not what you want. (getWordsArray will never work. Also see 1.)
Suggestions:
Here's one idea for breaking on -1: if ((c == '1') && (data[i-1] == '-'))
To get an array of the strings you would indeed need a dynamic array of char *. You could either malloc a new string to copy each token that strtok returns, or just save each token directly as a pointer into input.

Return an empty array of char*

If I want to return an empty char*, I can do this
char* Fun1(void) {
return "";
}
Now imagine the same problem with char**, I want to return an empty array of char*.
Is there a shorter way to write this without using a temporary variable ?
char** Fun2(void) {
char* temp[1] = {""};
return temp;
// return {""}; // syntax error !
}
The goal is to hide the fact that the string can be a NULL pointer.
The equivalent to what you did with the string literal would be something like this:
char const* const* Fun2(void) {
static char const* const tmp[] = {""};
return tmp;
}
But as I said in a comment to the question, you might need to re-think what "empty" means.
You also need to consider what you're going to do if there are cases where the return isn't empty. If the caller is supposed to free the returned pointer, then returning pointers to string literals and/or static arrays is out.
Don't use a temporary variable, as it will be out of scope on return. If you have multiple functions that return the same empty array, they can return pointers to the same 'empty array'.
char* EmptyArray[1] = {""};
char** Fun2(void)
{
return EmptyArray;
}
Also, this makes it easy to detect if the function specifically returned emptiness, by comparing pointers:-
char **arr = Fun2();
if (arr == EmptyArray)
...
Firstly, it is not a good idea to return pointers from functions that have just been allocated. The problem is that the user then has to free that memory, and so you are forcing them to use the same memory management function as you are.
With that in mind, you want to allocate 2 bits of memory here: one for the pointer to a character and another for the character itself.
char** p = malloc(sizeof(*p));
*p = malloc(sizeof(**p));
**p = '\0';
return p;
And then remember the user then has to do:
free(*p);
free(p);
But I will say again, what you are doing is not good programming. You are better off writing functions that accept a null pointer.
the {""} only can be used to initial the variable at its definition. but not as an expression, that is, you can't use it like
char* temp[1];
temp = {""}; // invalid
The first case is fine, a string literal such as "" is safe to return from a function. For the second case, where you need an array of length 1 that contains a pointer to an empty string, you could do some trickery:
char ** array_empty_if_null(const char **array)
{
static char *empty[] = { "" };
return (array == NULL || array[0] == NULL) ? empty : array;
}
I think this matches your description of what you need.
Can't you just return null, because null is empty pointer?

Ending char* vector in c

How do I mark the end of a char* vector with '\0' to null-terminate it?
If i have char* vector:
char* param[5];
I thought of either
param[4] = '\0';
or
char c = '\0';
param[4] = &c;
but none of them seem to work?
param is a char-pointer vector, supposed to point to 5 strings(char-vectors).
Ok you are trying to end a vector of strings, something similar to what is passed to main as argv. In that case you just need to assign a null pointer:
param[4] = 0;
If you really have an array of char*, you can do:
param[4] = "";
(Your second approach actually should work as long as you don't need param[4] to be valid when c goes out of scope.)
A better sentinel value usually would be the null pointer, however:
param[4] = NULL;
A char* vector is a vector of pointer to chars. You probably want a vector of char. In that case, you could write:
char vect[5] = { '\0' };
In this way the vector is initialized with all '\0' characters.
If you really want an array of char pointer you can do similarly:
char* vect[5] = { NULL };
All pointers to string will be initialized with NULL.
I would probably write something like below:
#include <stdio.h>
int main(){
char* param[5] = {"1", "2", "3", "4", NULL};
int i = 0;
for (i = 0; param[i] ; i++){
printf("%s\n", param[i]);
}
}
Instead of NULL I could use 0, or '\0' as all are the same in the end (numerical value 0), but I believe using the NULL macro capture best the intention.
You can also write param[4] = NULL; if it's done after the initialization, and you param[4] = '\0'; should have worked (but looks more like obfuscation as you don't want a char at all, but a NULL pointer)
Your
char* param[5];
vector cannot be 'null terminated' - it is a vector of char pointers. You can only null terminate arrays of chars (by putting a '\0' whereever you want to terminate the char array.
Hence, I guess the correct answer to your question would be mu: Your question cannot be answered because it's based on incorrect assumptions. :-)

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