human verification without known solution - artificial-intelligence

Can anyone think of a human verification challenge which:
computers can generate
computers can verify the solution
humans are best at finding the solution
CAPTCHAs wouldn't satisfy this criteria because a computer must know the solution prior to verifying.

Tasks relying on visual pop out can be verifyable by computer, computationally expensive, but instantly solvable by people.
Mathematical proofs are another area where humans can outperform computers by a large margin.

If the answer must be short (probably a good idea for captcha) and, as you stated, a solution can be verified by the computer then with an exhaustive enumeration+verification cycle the computer can solve the problem.
I suspect there's no way to do this even if the answer can be large.

Related

I have a concept issue with simulated annealing?

Suppose you are an AI programmer for a project that uses simulated annealing to solve a search problem. After testing the program several times, you notice that the program run too slowly. How would you modify the way T changes over time?
According to the Wikipedia article,
Unfortunately, there are no choices of these parameters that will be good for all problems, and there is no general way to find the best choices for a given problem.
The temperature adjustments depend on the shape of the problem, so you might have to experiment a bit and see what works in your specific setting. The general idea is that it cools off slowly towards the end to allow fine adjustments, and to stop the results from varying too much (as it should with any luck already be close to a good solution).

Is it theoretically possible to emulate a human brain on a computer? [closed]

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Our brain consists of billions of neurons which basically work with all the incoming data from our senses, handle our consciousness, emotions and creativity as well as our hormone system, etc.
So I'm completely new to this topic but doesn't each neuron have a fixed function? E.g.: If a signal of strength x enters, if the last signal was x ms ago, redirect it.
From what I've learned in biology about our nerves system which includes our brain because both consist of simple neurons, it seems to me as our brain is one big, complicated computer.
Maybe so complicated that things such as intelligence and cognition become possible?
As the most complicated things about a neuron pretty much are the chemical aspects on generating an electric singal, keeping itself alive, and eventually segmenting itself, it should be pretty easy emulating some on a computer, or?
You won't have to worry about keeping your virtual neuron alive, or?
If you can emulate a single neuron on a computer, which shouldn't be too hard, could you theoretically emulate more than 1000 billions of them, recreating intelligence, cognition and maybe even creativity?
In my question I'm leaving out the following aspects:
Speed of our current (super) computers
Actually writing a program for emulating neurons
I don't know much about this topic, please tell me if I got anything wrong :)
(My secret goal: Make a copy of my brain and store it on some 10 million TB HDD and make someone start it up in the future)
A neuron-like circuit can be built with a handful of transistors. Let's say it takes about a dozen transistors on average. (See http://diwww.epfl.ch/lami/team/vschaik/eap/neurons.html for an example.)
A brain-sized circuit would require 100 billion such neurons (more or less).
That's 1.2 trillion transistors.
A quad-core Itanium has 2 billion transistors.
You'd need a server rack with 600 quad-core processors to be brain-sized. Think $15M US to purchase the servers. You'll need power management and cooling plus real-estate to support this mess.
One significant issue in simulating the brain is scale. The actual brain only dissipates a few watts. Power consumption is 3 square meals per day. A pint of gin. Maintenance is 8 hours of downtime. Real estate is a 42-foot sailboat (22 Net Tons of volume as ships are measured) and a place to drop the hook.
A server cage with 600 quad-core processors uses a lot more energy, cooling and maintenance. It would require two full-time people to keep this "brain-sized" server farm running.
It seems simpler to just teach the two people what you know and skip the hardware investment.
Roger Penrose presents the argument that human consciousness is non-algorithmic, and thus is not capable of being modeled by a conventional Turing machine-type of digital computer. If it's like that you can forget about building a brain with a computer...
Simulating a neuron is possible and therefore theoretically simulating a brain is possible.
The two things that always stump me as an issue is input and output though.
We have a very large number of nerve endings that all provide input to the brain. Without them the brain is useless. How can we simulate something as complicated as the human brain without also simulating the entire human body!?!
Output, once the brain has "dealt" with all of the inputs that it gets, what is then the output from it? How could you say that the "copy" of your brain was actually you without again hooking it up to a real human body that could speak and tell you?
All in all, a fascinating subject!!!!
The key problem with simulating neural networks (and human brain is a neural network) is that they function continuously, while digital computers function in cycles. So in a neural network different neurons function independently in parallel while in a computer you only simulate discrete system states.
That's why adequately simulating real neural networks is very problematic at the moment and we're very far from it.
Yes, the Blue Brain Project is getting close, and I believe Moore's Law has a $1000 computer getting there by 2049.
The main issue is that our brains are based largely on controlling a human body, which means that our language comprehension and production, the basis of our high-level reasoning and semantic object recognition, is strongly tied to its potential and practiced outputs to a larynx, tongue, and face muscles. Further, our reward systems are tied to signals that indicate sustenance and social approval, which are not the goals we generally want a brain-based AI to have.
An exact simulation of the human brain will be useful in studying the effects of drugs and other chemicals, but I think that the next steps will be in isolating pathways that let us do things that are hard for computers (e.g. visual system, fusiform gyrus, face recognition), and developing new or modifying known structures for representing concepts.
Short: yes we will surely be able to reproduce artificial brains, but no it maybe won't be with our current computers models (Turing machines), because we simply don't know yet enough about the brain to know if we need new computers (super-Turing or biologically engineered brains) or if current computers (with more power/storage space) are enough to simulate a whole brain.
Long:
Disclaimer: I am working in computational neuroscience research and I am interested both by the neurobiological side and the computational (artificial intelligence) side.
Most of the answers assume as true OP's postulate that simulating neurons is enough to save the whole brain state and thus simulate a whole brain.
That's not true.
The brain is more than just neurons.
First, there is the connectivity, the synapses, that is of paramount importance, even maybe more than neurons.
Secondly, there are glial cells such as astrocytes and oligodendrocytes that also possess their own connectivity and communication system.
Thirdly, neurons are heterogenous, which means that there is not just one template model of a neuron that we could just scale up to the required amount to simulate a brain, we also have to define multiple types of neurons and place them pertinently at the right places. Plus, the types can be continuous, so in fact you can have neurons that are half way between 3 different types...
Fourthly, we don't know much about the rules of brain's information processing and management. Sure, we discovered that the cerebellum works pretty much like an artificial neural network using stochastic gradient descent, and that the dopaminergic system works like TD-learning, but then we have no clue about the rest of the brain, even memory is out of reach (although we guess it's something close to a Hopfield network, but there's no precise model yet).
Fifthly, there are so many other examples from current research in neurobiology and computational neuroscience showing the complexity of brain's objects and networks dynamics that this list can go on and on.
So in the end, your question cannot be answered, because we simply do not know yet enough about the brain to know if our current computers (Turing machines) are enough to reproduce the complexity of biological brains to give rise to the full spectrum of cognitive functions.
However, biology field is getting closer and closer to computer science field, as you can see with biologically engineered viruses and cells that are programmed pretty much like you develop a computer program, and genetical therapies that basically re-engineer a living system based on its "class" template (the genome). So I dare to say that once we know enough about the brain's architecture and dynamics, the in-silico reproduction won't be an issue: if our current computers cannot reproduce the brain because of theoretical constraints, we will devise new computers. And if only biological systems can reproduce the brain, we will be able to program an artificial biological brain (we can already 3D-print functional bladders and skin and veins and hearts etc.).
So I would dare say (even if it can be controversial, this is here my own claim) that yes, artificial brains will surely be possible someday, but whether it will be as a Turing machine computer, a super-Turing computer or a biologically engineered brain remain to be seen depending on our progress in the knowledge of brain's mechanisms.
I don't think they are remotely close enough to understanding the human brain to even begin thinking about replicating it.
Scientists would have you think we are nearly there, but with regards to the brain we're not much further along than Dr. Frankenstein.
What is your goal? Do you want a program that can make intelligent decisions or a program that provides a realistic model of how the human brain actually works? Artificial intelligence can be approached from the perspective of psychology, where the goal is to simulate the brain and thereby get a better understanding of how humans think, or from the perspective of mathematics, optimization theory, decision theory, information theory, and computer science, in which case the goal is to create a program that is capable of making intelligent decisions in a computationally efficient manner. The latter, I would say is pretty much solved, although advances are definitely still being made. When it comes to a realistic simulation of the brain, I think we were only recently able to simulate a brain of cat semi-realistically; when it comes to humans, it would not be very computationally feasible at present.
Researchers far smarter than most recon so, see Blue Brain from IBM and others.
The Blue Brain Project is the first
comprehensive attempt to
reverse-engineer the mammalian brain,
in order to understand brain function
and dysfunction through detailed
simulations.
Theoretically the brain can be modeled using a computer (as software and hard/wetware are compatible or mutually expressible). The question isn't a theoretical one as far as computer science goes, but a philosophical one:
Can we model the (chaotic) way in which a brain develops. Is a brains power it's hardware or the environment that shapes the development and emergent properties of that hardware as it learns
Even more mental:
If I, with 100% accuracy modeled my own brain, then started the simulation. And that brain had my memories (as it has my brain's physical form) ... is it me? If not, what do I have that it doesn't?
I think that if we are ever in a position to emulate the brain, we should have been working on logical system based on biological principles with better applications than the brain itself.
We all have a brain, and we all have access to it's amazing power already ;)
A word of caution. Current projects on brain simulation work on a model of a human brain. Your idea about storing your mind on a hard-disk is crazy: if you want a replica of your mind you'll need two things. First, another "blank" brain. Second, devise a method to perfectly transfer all the information contained in your brain: down to the quantum states of every atom in it.
Good luck with that :)
EDIT: The dog ate part of my text.

Exhaustive testing and the cost of "Bug Free"

When I was learning software development, we were taught that actual "bug free" software was mathematically impossible for anything but the most trivial programs. For a mathematical mind, it's very simple to see how basic thingslike the number of possible inputs and the variability of platforms makes bug free not only impossible (in realistic time), but economically stupid for anything short of nuclear power generation.
However I'm constantly hearing business people spout off with "It's understood that software will be bug free, and if it's not all bugs should be fixed for free". I typically respond with "No, we'll fix any bugs found in the UAT period of (x) weeks" where x is defined by contract. This leads to a lot of arguments, and loss of work to people who are perfectly willing to promise the impossible.
Does anyone know of (or can express one) a good explanation of why "bug free" is NOT realistic OR standard -- that your average middle manager can understand?
See Gödel's incompleteness theorems
See also Hilbert's second problem
See also Turing: Halting Problem
See also MSFT financial reports for headcount numbers and Microsoft Connect for bug reporting on Microsoft products for a less intellectual explanation.
Perhaps the best way to explain it would be to read up a little on places that really, really, really don't want software bugs, and what they do about it. (You can use NASA as an example, and the Ariane 5 first launch as an example of what happens with such software bugs.) Middle managers tend to relate to stories and parallel examples.
Alternately, find out what happens with deals where one side does promise the impossible (and it happens much more often than developers like). If you can show that it doesn't end well for the promisee, that might help.
Also, you might want to go into what you would need as a bare minimum to promise bug-free software, which would be a truly comprehensive spec.
I usually walk managers through a simple explanation of how most programs are really state engines, and that as soon as you start interfacing with the real world the number of possible input states rapidly reaches infinity: because the user over here is inputting X while Y happens over here within 50ms of Z happening over there... etc, etc.
Granted, after about five minutes of this their eyes tend to glaze over. But at least I tried.

A potential multi-agent system?

For an assignment I have to make a multi-agent system (very open ended, but a short project), something like predator/prey or traffic simulation? It will be written in Jason/Agent speak. I am at a loss for ideas as to what to actually implement (what is feasible?), as it can be anything, the more bizarre the better!
Make idea-generating agents.
The other agents rate the ideas, and either try and steal the ideas that they like, or kill the people with good ideas. Embed some moral code into them so that some types of agents won't be compelled to steal but will try and invent new ideas if one of theirs conflicts with another.
At the end, you can see what types of agents succeed, what kind of ideas are generated, and what is better for society (i.e. agents with high moral code or agents who steal ideas and implement fast).
It will be a hilarious way to possibly model life and the most effective combination of moral/immoral agents to create a productive and efficient society.
make an ant farm. pretty simple, they can only travel in certain paths, and all you really have to do is avoid bumping into each other.
if you wanted to step it up, you could do traffic flow, i.e. only a certain number of ants are allowed in a path at one time.
I've always thought that something like RoboCup soccer was a pretty cool thing to do as a project (although it kind of pales in comparison to silky's 'idea-generating agents' :) ).

Asking to see employer's code/database in an interview

I've been asked to write code/design things in an interview. Sometimes even to provide code samples. Very reasonable and very wise (always surprised when this DOESN'T happen)
I had a job a year or so back where the code was so awful that I would not have taken the job, if I'd seen the mess I had to deal with ahead of time. And I can't tell you how many horrendous databases I've had to work with.
Is it out of the question for me to ask them to provide a code sample and to view their database design? Assuming I'd be happy to sign an NDA, part of me feels it would insane to take a job without examining the codebase or database I'd be working with.
Anyone done this?
Update
This would be something I would ask later in the interview process, if things were proceeding well and I felt an offer was forthcoming.
It's also in the context of working in a small shop or small project as my preference is to avoid places that use phrases like "get a developer off the floor"
You can definitely ask. The answer may be "No," but nobody should consider that to be a bad or inappropriate question.
If they won't show you the code, you should definitely take that into account when you decide whether you want to accept an offer. I would take it as a sign that at least one of the following things is true:
The code is so horrible that they know you'll run away screaming.
The company has an ultra-secretive trust-nobody culture (which I would hate).
The company thinks they have such amazing code that just glancing at it would turn you into a superstar competitor. (In other words, they're self-deluded morons.)
They have glaring security holes that they hope to keep secret.
The people who are interviewing you don't know how to get the code themselves. (In which case you are not talking to the right people.)
I'd be more interested in seeing the company's systems - i.e. test framework, release process, autobuilds.... The presence or absence of those would tell me a lot more than a couple hundred lines of code.
I did ask: "Can I see some code and talk to programmers working here?"
The employer replied: "Sure! Come you can directly talk to our lead programmer of our information system!"
What an honor!
they showed me concept papers
I could talk to the lead programmer
they showed me a small part of a very new project telling: "this is just a prototype, direct3d is so sketchy, that's why this code is so messy"
It turned out that:
the lead programmer left the day I arrived
the software he had the lead, was a big mess
somehow I ended up spending 50% of my time, fighting against the mess
None of the candidates we have interviewed have ever asked that; however, many of them have been co-ops/interns in the company so they are familiar with our code...
Having said that, it is highly unlikely we will show our code to ANY candidate, regardless of an NDA. I would be happy to answer questions about what technologies we use, what system we use for revisions, practices around, etc. Actual code though? No.
Also in a large enough system (as ours is) someone can just show you the "best" code there is...and you would be where you started :) As for a database design...both companies I have worked at have had enormously large databases (university, corporate company)...so that wouldn't work either.
I've asked this in interviews with Xerox PARC, a startup, and Yahoo.
At PARC they sat me at a workstation with the code I'd take over if hired, went over the structure of the codebase super-briefly, and left me alone for around 20 minutes. This was enough to get an idea whether I could stand working with it, though I'd have liked some more time, like an hour total. Afterward I asked about a design decision that seemed dubious, and we chatted about the design and the style in general. This didn't just tell me more about the job, it told them more about me: did I explore their code top-down or bottom-up, what did I pick up on or ask about, etc. Valuable all around.
At the startup, they set up a separate meeting on another day, bringing in the author of the code (who wasn't an employee); we sat down at a laptop and went over things together. It was an unusual request to them and I think I had to sign a new NDA. This was once again worthwhile: my earlier interviews hadn't really cleared up what this fancy AI language was all about or what they'd want me to do with it, and sitting down with some concrete code blew away a lot of fog.
At Yahoo, I didn't see much of anything; I don't recall just what their response was. If I'd seen the code I ended up dealing with I might have had second thoughts (though it worked out all right in the end). (Both of the above codebases that I did get to see seemed generally nicer; the PARC one was open-sourced later on.)
In all these cases I shared some code of my own with them.
If you are going to do this then I think you need to give them a little warning so they can prepare an NDA and get an apppriate environment set up in which you can see it. Also be prepared to dedicate a little time to understanding why the code is in the shape it is.
If you turn up at your first interview and say, right, can I see the code, all but a very few people will say no. And not necessarily because they are evil and don't want to show you, but because it just isn't as simple as saying yes.
In my experience as a recruiter for a large software company it would have taken a considerable amount of time for us to disclose enough detail of the code and internally developed frameworks for any candidate - however bright - to be able to make a meaningful judgement of its pros and cons. We would only contemplate doing that if we were serious about hiring them.
If I were asked that question I woul say yes, come back another time and we'll arrange something. I would get a trustworthy developer off the floor and have them bring a laptop to the next interview and show a little of the code.
The reality is pretty much any software project which is of a reasonable size and has been in existence for more than one release will have some horrible scary rubbish in it.
Similarly to some of the other responses, I've never had a candidate ask to see our code. Even if they did I've be very careful to do so and most likely would not. As Swati mentions, pretty much any non-trivial system will have sections that look good so even seeing the code won't help that much.
Better than looking at actual code is the Joel Test. Basically it is 12 yes or no questions that you can ask an employer. The more yes answers, the better the work environment is expected to be. It's obviously not a hard and fast "rule", but it would seem to indicate those companies that take code (and coders) seriously.
I can't think a reason for not showing some classes or talking about the architecture they're using. From my point of view it's like asking them to show you where are you going to work (room, table, chairs, teammates...).
Anyhow, asking for it will show them you're interested in best practices and also that you're not desperate about finding a job at any price, and don't know how this can hurt.
Go to open source projects. There you don't have to ask for permission to see the code.
It can't hurt to ask and this is a very good idea which I am going to add to my checklist of questions to ask employers.
An interesting idea, but I don't know how many companies would go for it. I know we can't do it where I work now.
I think the biggest problem you're going to have with this is that I have found that a lot of people take offense to people not liking their code. It's like criticising someone's therapist, it's just not a good idea to be an outsider and do it. Seeing the code and then not taking the job could give you the reputation that you're arrogant or not good enough to work on the code and that's why you didn't take the job. It might save you from getting job you don't want, but it could give you a negative reputation down the line. I live in a sizable city, but the IT people still know one another and word spreads. People in our field have egos, and it's easier to trash somoene else's reputation than it is to admit that code you wrote isn't up to par.
Even if they showed you some code, would that be sufficient for you to come to a rough conclusion about the quality of code that you would be spending time with? For example, at my previous place, one of their products was a large e-banking middleware application. The core of the application was in C++ and designed and written in a great way. However, the extensions (which by far covered a large part of the application and its various different versions), which were in C++ too, that were mostly coded by the less-experienced and less-knowledgeable developers were a pile of crappy code (which I had to fix and work with or write from scratch at times) slapped together to just somehow work. If I had asked them to show me a snippet of the code during the interview, and they had shown me some of the core stuff (the extension code actually mostly contained the client-specific business logic so it wouldn't make much sense without the business-domain knowledge, etc), I would've thought that the overall quality of the code is good (which was not completely the case).
More important than to ask for code snippets, I believe, is to ask them for which source code control product they use (run away from companies that answer "Visual SourceSafe") and which methodology they use: "Agile" or "Scrum" sends positive signals, CMMI usually means company loves bureaucratic processes, if they give you a "huh?" then you're warned ;)
I think this is a great idea; however, as an employer, I would be hesitant -- even with an NDA -- to provide an interview candidate samples of real, working code unless I was pretty sure I wanted to hire the person.
The problem is they will show you a little bit of code, but each of their programmers will write code in a different way. You are unluckily to have to work on the part of the code base that is well written.
Asking to see their coding standard and how they enforce it is more likely to be of use.

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